Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 12:50:16 Player: Jimothy Jimone Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2173) 2173 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 6402 Bonus ------- Follower Combat Kills 80 Aligned with FarCom 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 308/325 System Corruption 23% Temperature Critical (587) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (4) ------- EM Shotgun Advanced Beam Cannon Datajack > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Targeting Computer EM Disruption Field > --- WEAPON ----------- AWS/Autocannon Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Heavy Laser Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device EM Disruption Field Storage Large Battery Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 1 | . . . . . 1 . . . Weapon 2 | . . . . . 1 1 . . Parts Attached 43 | 5 6 . . 4 19 3 2 4 Power 9 | 1 . . . 2 4 1 1 . Engine 2 | 1 . . . 1 . . . . Core 6 | . . . . 1 4 1 . . Reactor 1 | . . . . . . . 1 . Propulsion 15 | 3 1 . . 2 9 . . . Treads . | . . . . . . . . . Leg 13 | 1 1 . . 2 9 . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 2 . . . 4 2 . . Device 2 | . . . . . 1 1 . . Storage 2 | 1 1 . . . . . . . Processor 3 | . 1 . . . 1 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 10 | . 3 . . . 2 . 1 4 Energy Gun 3 | . . . . . . . . 3 Energy Cannon 2 | . 1 . . . . . . 1 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 2 | . 1 . . . 1 . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 20 | . 5 . . . 8 . 3 4 Power 3 | . 1 . . . 1 . . 1 Propulsion 7 | . 2 . . . 3 . 1 1 Utility 4 | . . . . . 3 . . 1 Weapon 6 | . 2 . . . 1 . 2 1 Highest Loss Streak 5 | . 5 . . . 5 . 3 4 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 2 | 4 4 1 1 2 3 4 4 2 Power 1 | . 1 1 1 1 1 1 2 2 Propulsion . | 2 2 . . . 1 1 . . Utility . | . . . . . . . . . Weapon . | 1 1 . . 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 6 | . 4 . 1 . 1 . . . Power 2 | . . . 1 . 1 . . . Propulsion 2 | . 2 . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . 2 . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 68 | . 91 71 71 76 40 74 71 77 Engine 1 | . 13 . . 4 . . . . Core 5 | . . . . 1 6 15 11 6 Leg 24 | . 1 28 28 28 19 30 27 22 Wheel 1 | . 25 . . . . . . . Device 2 | . . . . . 1 6 7 6 Storage 7 | . 14 14 14 14 1 . . . Processor 9 | . 11 14 14 14 2 6 7 7 Ballistic Gun 6 | . 3 14 14 14 . . . . Ballistic Cannon 3 | . 8 . . . 6 7 5 . Launcher 1 | . . . . . . 6 4 . Peak Build Rating 63 | 4 7 5 8 11 49 59 63 36 Average Rating 24 | 2 6 5 5 8 32 58 51 33 On Entrance 18 | . 4 5 5 8 11 49 59 28 Avg Prop Armor Cover (%) 8 | . . . . . . . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 8 14 4 4 9 70 74 85 34 Greatest Support 75 | 26 26 20 20 20 60 75 75 50 Greatest Overweight (x) 19 | . 3 . . . 19 . 1 7 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 1 4 5 5 5 5 3 Average Carried 3 | 4 4 1 1 4 4 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 8 | 8 1 1 4 5 5 5 3 2 Class Distribution -------------------- 59% | Mutant 31% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 1046 | 236 125 . . 81 255 36 294 19 Remotely 32 | . . . . . 32 . . . Salvage Created 2270 | . 40 . . . 853 349 915 113 Parts 92 | . 3 . . . 56 28 1 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 43 | . 1 . . . 24 11 5 2 Melee 1 | . . . . . 1 . . . Guns 2 | . . . . . 2 . . . Cannons 30 | . 1 . . . 19 7 2 1 AOE 8 | . . . . . 1 4 3 . Classes Destroyed 10 | . 2 . . . 5 2 1 . Worker 4 | . . . . . 2 1 . 1 Builder 4 | . . . . . . 4 . . Watcher 5 | . 1 . . . 4 . . . Cutter 3 | . . . . . 3 . . . Grunt 29 | . 1 . . . 18 8 . 2 Sentry 1 | . . . . . 1 . . . Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . 1 . . . Compactor 5 | . . . . . . . 5 . Best Kill Streak 13 | . 1 . . . 13 9 3 2 Combat Bots Only 9 | . 1 . . . 9 5 3 2 Max Kills in Single Turn 2 | . 1 . . . 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 1 2 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 245 | . 61 . . 10 115 20 3 36 Missed 69 | . 17 . . 6 33 6 1 6 Hits 176 | . 44 . . 4 82 14 2 30 Melee 7 | . . . . . 5 . 2 . Projectile 169 | . 44 . . 4 77 14 . 30 Critical Strikes 12 | . 1 . . . 8 . 1 2 Damage Taken 3775 | . 654 . . 32 1376 428 249 1036 Core 1251 | . 163 . . 15 292 124 64 593 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 . . . 28 46 . . . Volleys Fired 92 | . 29 . . . 27 9 18 9 Largest 3 | . 1 . . . 1 1 1 3 Hottest 182 | . 60 . . . 30 30 30 182 Shots Fired 220 | . 29 . . . 88 33 42 28 Gun 54 | . 11 . . . 22 . . 21 Cannon 135 | . 18 . . . 61 24 25 7 Launcher 31 | . . . . . 5 9 17 . Special . | . . . . . . . . . Kinetic 160 | . 28 . . . 83 24 25 . Thermal 18 | . 1 . . . . . . 17 Explosive 31 | . . . . . 5 9 17 . Electromagnetic 11 | . . . . . . . . 11 Robot Hit Streak 24 | . 5 . . . 24 15 18 5 Robot Miss Streak 5 | . 5 . . . 3 2 2 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Autonomous 111 | . . . . . 61 24 26 . Shots Hit Robots 156 | . 17 . . . 63 28 33 15 Core Hits 88 | . 5 . . . 39 24 13 7 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 . . . 5 1 . 1 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . Blast 6 | . 1 . . . 4 1 . . Melee Attacks 3 | . . . . . . . 2 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10341 | . 286 . . . 3875 2297 3586 297 Guns 367 | . 50 . . . 144 . . 173 Cannons 7417 | . 228 . . . 3575 1559 1931 124 Explosions 2522 | . . . . . 129 738 1655 . Melee . | . . . . . . . . . Ramming 35 | . 8 . . . 27 . . . Kinetic 7469 | . 260 . . . 3719 1559 1931 . Thermal 181 | . 18 . . . . . . 163 Explosive 2522 | . . . . . 129 738 1655 . Electromagnetic 134 | . . . . . . . . 134 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . 2 1 23 23 Average Corruption 7 | . . . . . 1 1 12 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . 11 1 13 14 Message Errors 8 | . . . . . 2 . 2 4 Matter Fused 3 | . . . . . 1 . . 2 Heat Flow Errors 6 | . . . . . 4 . . 2 Energy Discharges 7 | . . . . . 2 1 3 1 Data Loss (minor) 4 | . . . . . 2 . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 3 | . . . . . . . 1 2 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . 2 2 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 1157 | . . . . . 640 487 30 . Projectiles 1107 | . . . . . 640 438 29 . Explosions 50 | . . . . . . 49 1 . Melee . | . . . . . . . . . Knockbacks 26 | . 7 . . . 16 3 . . Impact . | . . . . . . . . . Kinetic 23 | . 6 . . . 14 3 . . Secondary 3 | . 1 . . . 2 . . . Self-Inflicted Damage 369 | . 4 . . . 7 215 143 . Shots 11 | . . . . . . 4 7 . Rammed 18 | . 1 . . . 17 . . . Targets Rammed 22 | . 1 . . . 21 . . . Kicked 4 | . . . . . 4 . . . Crushed . | . . . . . . . . . Highest Temperature 911 | . 38 . . . 129 8 1 911 Average Temperature 193 | . 13 . . . 33 6 1 349 Received Heat Transfer 1356 | . 384 . . . 630 36 . 306 Effects 28 | . . . . . . . . 28 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . . . . . 4 Matter Decay 3 | . . . . . . . . 3 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 4 | . . . . . . . . 4 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted . | . . . . . . . . . Heat Transferred 333 | . 37 . . . . . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 81 | 100 100 100 . 100 39 92 100 100 Level 1 18 | . . . . . 60 7 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 321 | . 20 . . 83 320 321 110 40 Initial 118 | . . . . . 21 118 110 . Average 74 | . . . . 11 170 84 57 1 Influence Increases 1487 | . 27 . . 161 673 546 35 45 Destroy 0b10 Robot/C 880 | . 20 . . 120 480 220 . 40 Destroy 0b10 Robot/NC 65 | . 5 . . . 30 25 . 5 Destroy Leader 190 | . 2 . . 20 108 60 . . Allied During Kill 21 | . . . . 21 . . . . Successful Hack 34 | . . . . . 10 24 . . Disable Machine 135 | . . . . . . 135 . . Destroy Structure 147 | . . . . . 30 82 35 . Lose Combat Pursuer 15 | . . . . . 15 . . . Influence Decreases 1487 | . 27 . . 106 468 491 350 45 Entered New Map 381 | . . . . . 34 142 205 . Time Decay 910 | . 7 . . 86 358 349 95 15 Lost Part 140 | . 20 . . . 60 . 30 30 Lost Ally 56 | . . . . 20 16 . 20 . Squads Dispatched 13 | . . . . . 6 7 . . Investigation 2 | . . . . . 1 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 7 | . . . . . 5 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 4 | . 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 6 . . 4 39 12 6 7 Peak Tracking Total 8 | . 4 . . 4 8 4 4 5 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 9 | . . . . . . 9 . . Max in Single Turn 5 | . . . . . . 5 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 14 | . 2 . 5 . 3 3 . 1 Terminals 7 | . 2 . . . 3 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 65 | . 2 . 50 . 6 6 . 1 Successful 58 | . 1 . 50 . 3 3 . 1 Failed 7 | . 1 . . . 3 3 . . Catastrophic 4 | . 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 10 | . 2 . . . 6 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 55 | . 1 . 50 . 3 . . 1 Record 51 | . 1 . 49 . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 2 | . . . . . . 2 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . . . 3 2 . . Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 4 | . . . . 3 . . 1 . Largest Group 3 | . . . . 3 2 . 1 . Highest-Rated Group 40 | . . . . 40 24 . 31 . Highest-Rated Ally 31 | . . . . 16 16 . 31 . Total Orders 4 | . . . . 4 . . . . STAY 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . FOLLOW 2 | . . . . 2 . . . . Ally Attacks 59 | . . . . 32 9 . 18 . Total Damage 625 | . . . . 274 55 . 296 . Kills 6 | . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 5661 | 98 331 54 1658 835 1059 1125 232 269 Spaces Moved 3825 | 108 283 46 1362 677 484 543 135 187 Core 45 | 35 3 . . . 6 . . 1 Treads . | . . . . . . . . . Legs 3433 | . 6 46 1362 677 478 543 135 186 Wheels 347 | 73 274 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 50 127 123 120 Average Speed 128 | 77 91 120 120 120 197 127 139 125 Slowest Speed 1000 | 90 200 120 120 120 1000 127 197 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 32 8 95 81 36 11 84 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 183 | . . . . . 30 90 63 . Melee . | . . . . . . . . . Projectile 22 | . . . . . 16 4 2 . AOE 161 | . . . . . 14 86 61 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 4473 | 121 327 45 1387 700 561 970 161 201 Wait 413 | . . . . 8 . 405 . . Move 3818 | 107 282 45 1361 676 483 543 134 187 Hop . | . . . . . . . . . Pick Up 19 | 8 1 . 4 1 2 3 . . Fast Attach 24 | 4 3 . . 1 12 2 . 2 Attach 14 | 1 4 . . . 2 4 2 1 Detach 4 | 1 . . . . 2 1 . . Swap 16 | . 2 . . 4 5 1 3 1 Drop 22 | . 5 . 3 3 7 2 2 . Fire 92 | . 29 . . . 27 9 18 9 Melee 3 | . . . . . . . 2 1 Ram 18 | . 1 . . . 17 . . . Kick 4 | . . . . . 4 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 26 | . . . 19 7 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 412 | -10/Materials | Core integrity fell below 50% 429 | -10/Materials | Identified exit to Mines 430 | -10/Materials | Entered Mines 431 | -10/Mines | Assembled infested the area 453 | -10/Mines | Lost 5 parts (1p2n2w) 476 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 477 | -10/Mines | Discovered new exit (range 5) 482 | -10/Mines | Identified exit to Exiles 484 | -10/Mines | Entered Exiles 530 | -10/Exiles | Met 8R-AWN 582 | -10/Exiles | Met EX-HEX 764 | -10/Exiles | Met EX-DEC 809 | -10/Exiles | Learned location of Zion (-7) 894 | -10/Exiles | Discovered new exit (range 14) 916 | -10/Exiles | Identified exit to Mines 1024 | -10/Exiles | Visited The Gauntlet 1205 | -10/Exiles | Met EX-BIN 1396 | -10/Exiles | Aligned with FarCom system 1397 | -10/Exiles | Given EX-Vault access code 1769 | -10/Exiles | Discovered exit to Mines (range 15) 1972 | -10/Exiles | Opened EX-Vault 2003 | -10/Exiles | Found AWS/Autocannon 2034 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2142 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2142 | -10/Exiles | Entered Mines 2169 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2292 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2544 | -9/Mines | Learned location of Storage (-8) 2959 | -9/Mines | Discovered new exit (range 5) 2966 | -9/Mines | Identified exit to Materials 2977 | -9/Mines | Entered Materials 2977 | -8/Materials | Accompanied by 2 allies 2977 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3115 | -8/Materials | Lost 5 parts (1p2n1u1w) 3353 | -8/Materials | Destroyed 9 combat bots 3517 | -8/Materials | Core integrity fell below 50% 3964 | -8/Materials | Build established: Skirmisher 4006 | -8/Materials | Discovered new exit (range 14) 4036 | -8/Materials | Entered Factory 4036 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5075 | -7/Factory | Garrison activated, responded to threat 5161 | -7/Factory | Sucked down chute 5161 | -7/Factory | Entered Waste 5162 | -7/Waste | Met a frightened Derelict 5176 | -7/Waste | EMP discharged 5207 | -7/Waste | Spotted C-40 Crusher 5210 | -7/Waste | Spotted C-40 Crusher 5211 | -7/Waste | Destroyed C-40 Crusher 5213 | -7/Waste | Spotted C-40 Crusher 5225 | -7/Waste | Destroyed C-40 Crusher 5228 | -7/Waste | Spotted C-40 Crusher 5228 | -7/Waste | Destroyed C-40 Crusher 5234 | -7/Waste | Spotted C-40 Crusher 5257 | -7/Waste | AWS/Autocannon suddenly broke down 5264 | -7/Waste | Destroyed C-40 Crusher 5264 | -7/Waste | Destroyed C-40 Crusher 5276 | -7/Waste | EMP discharged 5276 | -7/Waste | System corruption reached 10% 5296 | -7/Waste | Spotted C-40 Crusher 5324 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5334 | -7/Waste | Crushed by Compactor (1 part destroyed) 5365 | -7/Waste | Lost 3 parts (1n2w) 5373 | -7/Waste | Discovered new exit (range 16) 5376 | -7/Waste | EMP discharged 5393 | -7/Waste | Entered Factory 5644 | -7/Factory | Core integrity fell below 50% 5655 | -7/Factory | Core integrity fell below 20% 5663 | -7/Factory | Core destroyed Last Messages --------------- Overheating: System interference. EM Shotgun temporarily disabled. Power failure, Antimatter Reactor shutdown. Overheating: Broken Imp. Titanium Leg damaged (-17). Carbon-fiber Leg broken. Overheating: Short circuit. Broken Imp. Titanium Leg destroyed. Critical hit (Burn: +37). Overheating: Core damaged (-140). Overheating: Core damaged (-77). Power failure, Antimatter Reactor shutdown. Overheating: Energy bleed (-42). Overheating: Core damaged (-119). Carbon-fiber Leg broken. Overheating: Short circuit. G-50 Soldier IFF system glitched. Overheating: Antimatter Reactor damaged (-7). Overheating: EM Shotgun damaged (-20). Overheating: Adv. Beam Cannon damaged (-18). Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ??????????# # # # """ #??????? | | ??????????# # # # "" #??????? | | ??????????# # # # "" #??????? | | ??????????# ""Y"" # # # ! #??????? | | ??????????# """"" # + + ! #??????? | | ??????????######### # ###########??????? | | ??????????????????# # #????????????????? | | ??????????????????# # #????????????????? | | ??????????????????# # #????????????????? | | ??????????????????# # ##########???????? | | ?????????????????########## ??????? | | ?????????????????# ] /% ??????? | | ?????????????????# # ??????? | | ?????????????????# # ??????? | | ?????????????????# # ^^% %= ??????? | | ?????????????????# #^ ^ ###/##### ???????? | | ?????????????????# #w g#????????????????? | | ?????????????????# # g #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????########## #????????????????? | | ??????????????????? # #????????????????? | | ??????????????????? 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"""" # #????????????????? | | ??????????????????? # #????????????????? | | ???????????????????* # #????????????????? | | ?????????????????? # ???????????????? | | ?????????????????? k # ??????????????? | | ?????????????????####+##### ?????????????? | | ??????????????????????????# ????????????? | | ?????????????????????????? ???????????? | | ??????????????????????????###+########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Drive-By I Have A Map? Librarian Maybe Next Time I'll Detach My Launcher Serviceable Loadout Sixth Sense Tourist Troublemaker Challenges ------------ None Game ------ Seed CountertargetingBiometalMace Manual? 0 Play Time 01:30:10 Cumulative 7.5 hours Start 2025.11.03 @ 10:54:42 End 2025.11.03 @ 12:50:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e605075-ed5e-434d-8aea-9237a09b2880