Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 21:15:12 Player: Dadrick Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (78) 390 Value Destroyed (2176) 2176 Prototype IDs (366) 7320 Alien Tech Used (3) 600 Bonus (32860) 32860 TOTAL SCORE: 53846 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 3740 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 402 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -658 Cogmind --------- Core Integrity 1087/1600 Matter 300/300 Energy 794/800 System Corruption 0% +Membrane Temperature Cool (12) Movement Flying (27) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Experimental Energy Well Quantum Shading Machine Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Layered Light Armor Plating Zionite Shade Carapace Graphene Brace Advanced Point Defense System Improved Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Hypervelocity Multirail Great Axe > --- INVENTORY (5) ---- Advanced Sensor Array AEGIS Remote Shield Compact Linear Accelerator Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Energy Well Quantum Shading Machine Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Layered Light Armor Plating Graphene Brace AEGIS Remote Shield Advanced Point Defense System Improved Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Hypervelocity Multirail Great Axe > --- INVENTORY -------- Advanced Sensor Array Zionite Shade Carapace Compact Linear Accelerator Gamma Bomb Array [Rating: 187] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Scythe Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Utility 11 | . . 1 1 1 . . . . 1 . . . . 2 . . . . . . . . . 2 . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 142 | 4 7 3 3 11 . . 1 1 8 . . . 1 8 . . 3 . 9 . . 7 . 7 3 1 18 12 19 16 Power 19 | 1 1 . . 1 . . . . . . . . . 1 . . 1 . 1 . . 2 . . . . 7 . 3 1 Engine 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Core 6 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . . . 1 . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 . 3 1 Propulsion 30 | . 2 1 2 2 . . . . 3 . . . . 3 . . . . 2 . . 1 . . 2 1 4 3 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . 2 1 2 2 . . . . 3 . . . . 3 . . . . 2 . . 1 . . 2 1 4 3 2 2 Utility 70 | 1 1 2 1 3 . . 1 1 5 . . . . 3 . . 2 . 4 . . 4 . 5 1 . 4 7 13 12 Device 32 | 1 . 1 . 1 . . 1 1 2 . . . . 1 . . 1 . 3 . . 2 . 1 . . . 6 7 4 Storage 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Processor 10 | . . . 1 1 . . . . 1 . . . . . . . . . . . . 2 . 1 . . 1 1 1 1 Hackware 13 | . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . 4 2 Protection 13 | . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . 2 1 . 2 . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 3 . . 5 . . . . . . . . 1 1 . . . . 2 . . . . 2 . . 3 2 1 1 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 7 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 . . Launcher 6 | . 1 . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . 1 . . 2 . . 1 . 1 . . . . . . . 4 . 1 . . 5 . 1 3 . 2 5 2 4 Parts Lost 30 | . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . 1 6 2 7 8 Power 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 . Propulsion 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Utility 18 | . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . 3 2 2 5 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 2 2 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 4 4 4 4 5 5 5 5 5 10 10 10 10 9 10 9 10 10 9 10 10 9 10 9 10 10 9 10 9 7 Power . | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Propulsion . | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 2 2 2 1 . . Utility 3 | . 2 2 1 2 3 3 3 3 3 5 5 5 5 4 5 4 5 5 4 4 4 4 5 3 4 4 3 4 3 3 Weapon 2 | 1 1 1 1 1 1 1 1 1 1 3 3 3 3 3 3 3 2 2 3 3 3 2 2 2 2 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 2 1 2 1 . . . . . . . . . . . . . . 2 . . 2 . . 1 . . 2 . 3 Power 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 8 | . 1 1 1 . . . . . . . . . . . . . . . 2 . . 1 . . 1 . . . . 1 Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tool/Special 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 58 95 99 96 100 100 100 100 97 100 100 100 100 91 94 99 98 100 95 94 94 94 94 93 94 94 89 90 89 87 Core 5 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 9 9 9 1 . . . Flight 32 | . 10 33 36 37 38 38 38 38 39 40 40 40 40 35 35 35 35 35 33 31 31 31 31 28 28 28 29 30 27 24 Device 11 | . 14 11 17 14 15 15 11 8 10 6 6 6 6 7 5 10 11 11 12 15 15 12 5 10 8 8 11 12 18 12 Storage 3 | . . . . . . . . . 1 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 Processor 12 | . . . 8 14 15 15 15 15 13 13 13 13 13 11 11 11 7 5 5 5 5 7 15 18 19 19 17 17 16 15 Hackware 6 | . . 10 9 7 7 7 7 7 6 6 6 6 6 6 11 11 11 11 7 5 5 5 5 4 4 4 4 4 7 14 Protection 6 | . 5 10 . . . . 3 5 5 6 6 6 6 3 5 5 6 11 10 10 10 10 10 7 9 9 7 7 4 5 Ballistic Cannon 4 | . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 3 4 4 3 3 3 1 Slashing Weapon 4 | . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Peak Build Rating 187 | 4 13 20 27 43 43 43 49 45 62 61 61 61 63 77 76 77 83 83 104 104 104 118 118 131 135 135 155 165 177 187 Average Rating 87 | 2 6 18 25 38 43 43 43 44 56 61 61 61 61 66 76 76 78 83 97 104 104 107 117 125 133 131 138 152 163 167 On Entrance 75 | . 3 12 19 27 43 43 43 45 45 61 61 61 61 61 77 76 77 83 83 104 104 104 116 118 131 135 124 145 151 136 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 7 10 14 11 19 15 15 18 18 28 28 28 28 34 33 31 33 34 33 42 42 42 42 38 42 47 42 52 48 47 54 Greatest Support 62 | 3 10 15 20 26 25 25 25 27 32 32 32 32 32 41 45 42 33 33 51 54 54 45 55 57 58 53 62 56 55 56 Greatest Overweight (x) 2 | 2 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . 1 Average Overweight (x) . | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 4 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 4 4 4 5 5 4 5 5 10 10 10 10 9 10 9 10 10 9 10 10 9 10 9 10 10 9 9 9 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 5 5 5 5 5 5 5 5 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 30% | Sprinter 21% | Scout 12% | Hacker-Sprinter 10% | Alien-Ninja 7% | Mutant 4% | Hacker-Ninja 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Commander-Sprinter | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Hacker-Ninja | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 3950 | 241 74 162 . 192 115 . . 56 122 . . . 50 118 16 88 36 48 224 90 18 430 . 142 172 1 521 145 352 537 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3343 | 216 207 12 . . . . . . 421 . . . 51 181 . 24 36 . 369 . . 178 . 208 172 . 279 60 533 396 Parts 170 | 18 17 5 . . . . . . 18 . . . 4 9 . . 1 . 19 . . 8 . 13 10 . 13 . 18 17 Haulers Intercepted 10 | . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . 3 . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 5 . 9 . 14 8 . 2 . . . 1 . . 3 . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 29 | . 4 3 . . . . . . 1 . . . 4 2 . 1 . . 4 . . 3 . 3 . . . 2 . 2 Melee 4 | . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . Guns 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 AOE 20 | . 3 3 . . . . . . . . . . 4 . . . . . 4 . . 2 . 3 . . . 1 . . Classes Destroyed 15 | 3 5 . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . 2 Worker 9 | 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . 2 . Builder 5 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . Tunneler 8 | 6 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 10 | . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . 3 . Recycler 7 | 1 . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . 1 1 Operator 5 | . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . Drone 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Watcher 6 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 1 Swarmer 18 | . 3 3 . . . . . . . . . . 4 . . 1 . . 4 . . . . 3 . . . . . . Grunt 4 | . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 5 | 4 4 3 . . . . . . 5 . . . 4 1 . 1 . . 4 . . 2 . 5 1 . 2 2 2 1 Combat Bots Only 4 | . 3 3 . . . . . . 1 . . . 4 1 . 1 . . 4 . . 2 . 3 . . . 2 . 1 Max Kills in Single Turn 4 | 1 4 3 . . . . . . 1 . . . 3 1 . 1 . . 4 . . 1 . 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 . . . . . . . . . . 3 . . . . . 4 . . 1 . 2 . . . 1 . . Melee 1 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 499 | . 11 9 9 1 . . . 7 9 1 . . 5 8 8 4 . . 35 5 . 6 4 56 27 3 107 37 79 68 Missed 269 | . 5 4 7 1 . . . 6 7 1 . . 2 3 3 1 . . 16 3 . 2 2 35 21 2 65 16 37 30 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hits 230 | . 6 5 2 . . . . 1 2 . . . 3 5 5 3 . . 19 2 . 4 2 21 6 1 42 21 42 38 Projectile 230 | . 6 5 2 . . . . 1 2 . . . 3 5 5 3 . . 19 2 . 4 2 21 6 1 42 21 42 38 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 14 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 6 . 1 3 Actively Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 . 1 1 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 5476 | . 94 37 16 . . . . 38 16 . . . 44 113 58 46 . . 333 33 . 80 50 592 40 44 1074 563 1156 1049 Core 971 | . 22 6 7 . . . . . 11 . . . 13 21 . . . . 73 . . . . 110 . . 51 144 301 212 Absorbed by Shields 79 | . . . . . . . . . . . . . . . . . . . . . . 79 . . . . . . . . Redirected to Shielding 393 | . . . . . . . . . . . . . . . . . . . 77 . . 10 20 66 14 . 90 48 68 . Ignored by Resistances 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 71 Regen/Repaired (Parts) 97 | . . 29 . . . . . . . . . . . . . . . . 13 . . 55 . . . . . . . . Core Remaining (%) 92 | 100 91 98 98 . . . . 100 . . . . 97 . . . . 97 . . . . 93 . . 91 . 86 . 67 Volleys Fired 280 | 16 23 23 7 11 1 . . 1 2 . . . 5 1 . 13 . 4 20 10 3 52 . 24 2 2 9 6 2 43 Largest 2 | 2 2 1 1 1 1 . . 1 1 . . . 1 1 . 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 Hottest 100 | 80 100 100 100 40 40 . . 40 40 . . . 43 44 . 44 . 44 44 44 44 44 . 94 54 54 54 80 58 80 Shots Fired 317 | 32 42 23 7 11 1 . . 1 2 . . . 5 1 . 13 . 4 20 10 3 52 . 25 3 2 9 6 2 43 Gun 100 | 32 38 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 27 Cannon 172 | . . . . 6 1 . . 1 2 . . . 3 1 . 13 . 4 19 10 3 50 . 23 3 2 9 5 2 15 Launcher 15 | . 1 3 . 2 . . . . . . . . 2 . . . . . 1 . . 2 . 2 . . . 1 . 1 Special 30 | . 3 20 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 199 | . 1 . . 9 1 . . 1 2 . . . 3 1 . 13 . 4 19 10 3 50 . 19 3 2 9 5 2 42 Thermal 99 | 32 40 20 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 13 | . 1 3 . 2 . . . . . . . . 2 . . . . . 1 . . 2 . 2 . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . 1 Robot Hit Streak 9 | 4 6 . . . . . . . . . . . . . . 1 . . 1 3 . 5 . 1 3 . . . 4 9 Robot Miss Streak 9 | 2 1 1 . . . . . . . . . . . . . . . . 1 . . 9 . 2 . . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 192 | 17 25 . . . . . . . 14 3 . . . 12 . 2 1 2 12 3 . 24 1 5 3 . 18 . 10 40 Core Hits 116 | 9 13 3 . . . . . . 6 1 . . 4 4 . 1 . . 11 1 . 14 . 9 3 . 4 2 6 25 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Critical Strikes 30 | . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . 1 . 2 . . 24 Destroy 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sever 5 | . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 2 . . . Melee Attacks 440 | . . . . 8 2 1 1 17 30 3 . . 20 17 6 20 1 14 45 23 18 . 23 69 19 2 46 8 31 16 Impact 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 433 | . . . . 1 2 1 1 17 30 3 . . 20 17 6 20 1 14 45 23 18 . 23 69 19 2 46 8 31 16 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 47 | . . . . . . . . . 7 1 . . . 5 . . . . 6 . . . 1 2 1 . 10 . 9 5 Combat Hostiles 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9568 | 206 440 158 . . . . . . 763 138 . . 315 606 . 64 86 66 1005 104 . 1284 76 505 140 . 1235 226 884 1267 Guns 796 | 206 258 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 Cannons 1585 | . . . . . . . . . . . . . . . . 27 . . 30 104 . 871 . 78 73 . . . 53 349 Explosions 2002 | . 182 158 . . . . . . . . . . 315 . . . . . 379 . . 413 . 283 . . . 226 . 46 Melee 5185 | . . . . . . . . . 763 138 . . . 606 . 37 86 66 596 . . . 76 144 67 . 1235 . 831 540 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1839 | . . . . . . . . . . . . . . . . 27 . . 30 104 . 871 . . 73 . . . 53 681 Thermal 464 | 206 258 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1730 | . 182 158 . . . . . . . . . . 315 . . . . . 379 . . 413 . 283 . . . . . . Electromagnetic 350 | . . . . . . . . . . . . . . . . . . . . . . . . 78 . . . 226 . 46 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5185 | . . . . . . . . . 763 138 . . . 606 . 37 86 66 596 . . . 76 144 67 . 1235 . 831 540 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1099 | . 11 . . . . . . . 152 29 . . 2 115 . 6 76 2 124 . . 27 21 . . . 237 4 140 153 Projectiles 33 | . . . . . . . . . . . . . . . . 6 . . . . . 27 . . . . . . . . Explosions 36 | . 11 . . . . . . . . . . . 2 . . . . . 19 . . . . . . . . 4 . . Melee 1030 | . . . . . . . . . 152 29 . . . 115 . . 76 2 105 . . . 21 . . . 237 . 140 153 Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | 144 76 184 44 24 . . 6 107 63 4 4 3 4 82 289 230 2 2 308 110 140 304 308 412 81 23 306 302 312 308 Average Temperature 59 | 48 22 55 17 7 . . 4 26 10 2 2 2 2 25 149 133 2 2 83 27 47 78 76 54 50 11 70 96 72 73 Received Heat Transfer 521 | . 42 . . . . . . . . . . . . 18 9 . . . 116 . . . 9 57 . . 63 27 126 54 Effects 10 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . 2 3 . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Interference 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1075 | 475 600 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 2 1 2 1 2 5 Low Security (%) 55 | 100 100 100 100 100 . . . . 100 . . . . 90 . . . . . . . . . . 15 . 74 7 67 . Level 1 26 | . . . . . . . . . . . . . . . . . . . 65 . . . . 65 80 100 24 92 16 . Level 2 12 | . . . . . . . . . . . . . . 9 . . . . 34 . . . . 34 3 . 1 . 15 27 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1687 | 10 76 93 134 115 . . . . 49 . . . . 423 . . . . 481 . . . . 463 458 279 443 319 687 1687 Initial 450 | . 3 27 15 60 . . . . 18 . . . . . . . . . 450 . . . . 450 198 257 129 226 164 439 Average 237 | . 14 30 19 39 . . . . 11 . . . . 65 . . . . 342 . . . . 366 279 259 163 241 217 1098 Influence Increases 9134 | 40 167 146 161 443 . . . 296 196 240 74 . 90 523 . 20 5 . 830 100 . 270 . 1073 370 34 824 199 969 2064 Destroy 0b10 Robot/C 2280 | . 80 60 . 40 . . . 120 40 160 60 . 80 60 . 20 . . 80 20 . 180 . 100 20 . 180 40 200 740 Destroy 0b10 Robot/NC 290 | 40 25 . . . . . . . 40 . . . . 15 . . 5 . 30 . . . . 15 5 . 35 . 45 35 Destroy Leader 374 | . 16 . . 10 . . . . 24 20 10 . 10 12 . . . . 14 10 . . . 22 . . 42 . 50 134 Allied During Kill 967 | . . . . . . . . 41 27 30 4 . . 20 . . . . . 10 . 90 . 8 . . 169 . 62 506 Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Successful Hack 187 | . 22 6 4 84 . . . . 18 . . . . . . . . . . . . . . 21 24 . . . . 8 Disable Machine 570 | . . . . 45 . . . . . . . . . 240 . . . . 45 . . . . . 15 15 30 75 15 90 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1141 | . 9 50 7 24 . . . . 17 . . . . 56 . . . . 106 . . . . 172 36 4 123 24 102 411 Advance Influence 900 | . . . . . . . . . . . . . . . . . . . 450 . . . . 450 . . . . . . Partial Spotted 660 | . . 15 . 45 . . . . 15 . . . . 30 . . . . 30 . . . . 120 60 15 150 . 120 60 Lose Combat Pursuer 1695 | . 15 15 150 195 . . . 135 15 30 . . . 90 . . . . 75 60 . . . 165 210 . 75 60 375 30 Influence Decreases 7433 | 35 106 174 65 480 97 . . 266 177 289 74 . 90 120 348 75 5 . 604 284 42 122 148 720 265 261 652 327 557 1050 Entered New Map 1602 | . 2 39 23 74 37 . . . 12 19 . . . . 150 11 . . . 84 9 . 148 . 155 201 102 177 111 248 Time Decay 3974 | 35 104 135 42 360 60 . . 150 130 230 54 . 90 60 198 64 5 . 374 140 33 72 . 350 110 50 380 130 356 262 Search Patrol Dispatched 500 | . . . . . . . . . . . . . . . . . . . 200 . . . . 300 . . . . . . Lost Part 300 | . . . . . . . . . . . . . . . . . . . 30 . . . . 30 . 10 60 20 70 80 Lost Ally 1057 | . . . . 46 . . . 116 35 40 20 . . 60 . . . . . 60 . 50 . 40 . . 110 . 20 460 Squads Dispatched 62 | . . . 3 9 . . . 1 7 . . . . 4 . . . . 5 . . . . 2 2 . 11 3 7 8 Investigation 12 | . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . . . . . . 1 1 1 2 Extermination 25 | . . . . 3 . . . . 1 . . . . . . . . . 3 . . . . 2 1 . 5 2 5 3 Reinforcement 13 | . . . 3 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . 5 . 1 . Assault 6 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 3 Garrison 6 | . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 36 | . . . 1 1 . . . . 1 . . . . 1 . . . 1 2 . . 1 1 3 2 . 3 2 . 17 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 425 | . 10 5 13 19 . . . 19 6 6 3 . 6 16 2 5 . 3 25 6 . 28 16 42 20 6 62 37 50 20 Peak Tracking Total 21 | . 3 4 10 7 . . . 8 3 4 3 . 5 9 2 4 . 2 9 4 . 5 14 11 11 4 12 17 21 3 Tactical Retreats 76 | . 1 1 3 6 . . . 4 1 1 . . . 5 . 1 . . 6 3 . . . 11 5 1 16 4 6 1 ECM-based Alert Blocks 106 | . . . . . . . . 5 . . . . . 2 . 4 . . 9 4 . . . 18 . 1 38 13 12 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 13 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . 1 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 42 | . . . . 3 . . . 1 . . . . 1 16 . . . . 3 . . . . . 1 1 2 5 1 8 Max in Single Turn 16 | . . . . 1 . . . . . . . . 1 16 . . . . 1 . . . . . 1 1 1 1 1 2 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 85 | . 9 6 4 16 . 2 . . 6 . 2 4 . 2 1 1 7 . 6 1 . 5 . 4 1 . 4 . 1 3 Terminals 29 | . 7 4 4 10 . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Fabricators 7 | . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Recycling Units 9 | . 2 1 . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . Scanalyzers 7 | . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 1 . 1 . . . Garrison Access 8 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 1 . Total Hacks 248 | . 24 19 9 39 . 2 . . 15 . 2 25 . 5 1 1 46 . 16 1 . 14 . 7 5 . 8 . 2 7 Successful 170 | . 12 15 3 15 . 2 . . 11 . 2 25 . 4 1 1 46 . 8 1 . 14 . 3 2 . 1 . 1 3 Failed 76 | . 12 4 6 23 . . . . 3 . . . . 1 . . . . 8 . . . . 4 3 . 7 . 1 4 Catastrophic 17 | . 4 1 . 6 . . . . . . . . . . . . . . 1 . . . . . 1 . 3 . . 1 Database Lockouts 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 271 | . 16 12 7 22 . . . . 32 . . . 1 9 . . . . 37 . . 1 . 22 17 5 43 11 19 17 Terminals 80 | . 21 14 9 28 . . . . . . 1 . . . . . . . . . . . . . . . . . . 7 Fabricators 20 | . . . . 5 . . . . 9 . . . . 2 . . . . 4 . . . . . . . . . . . Repair Stations 10 | . . 4 . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . Recycling Units 15 | . 3 1 . . . . . . 3 . . . . 3 . . . . 3 . . . . 2 . . . . . . Scanalyzers 17 | . . . . 2 . . . . 3 . . . . . . . . . 2 . . . . 2 5 . 3 . . . Garrison Access 15 | . . . . 4 . . . . . . . . . . . . . . 3 . . . . 3 . . 3 . 2 . Terminal Hacks 109 | . 6 2 1 5 . 2 . . . . 2 25 . . 1 1 46 . . 1 . 14 . . . . . . . 3 Record 59 | . . . . . . . . . . . 1 11 . . . . 34 . . . . 13 . . . . . . . . Part Schematic 14 | . . . . 2 . . . . . . . 8 . . . . 4 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 8 | . . . . . . 2 . . . . 1 . . . 1 1 . . . 1 . 1 . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 8 | . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . Build 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 4 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 12 | . 3 1 . . . . . . 3 . . . . 2 . . . . 2 . . . . 1 . . . . . . Report Inventory 7 | . 2 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Retrieve Components 5 | . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Scanalyzer 6 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 2 . . . . . Retrieve Study 6 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 2 . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Seal Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Unauthorized Hacks 25 | . 3 8 2 8 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . Terminals 19 | . 3 8 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Liberate 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 6 4 4 9 . . . . 3 . . . . 1 . . . . 2 . . . . 3 . . 3 . 1 1 Full Trace Events 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 136 | . . . . 2 . . 15 . 24 . . 8 . . . . 4 . 24 . . . . . 12 . 15 . 16 16 Parts Built 4 | . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Time 261 | . . . . 53 . . . . 152 . . . . 56 . . . . . . . . . . . . . . . . Total Part Build Rating 23 | . . . . 12 . . . . 5 . . . . 6 . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 2 . . . . . Parts Repaired 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 140 | . . 52 . . . . . . . . . . . . . . . . 88 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 2 . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 1 1 . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 93 | . 1 . . 5 . . 6 1 6 . . . . 4 . . . . 3 . . 5 . 2 . . 6 . 1 53 Largest Group 31 | . 1 . . 2 1 1 7 7 5 4 2 . . 4 . . . . 3 3 . 5 . 2 . . 5 . 1 31 Highest-Rated Group 2993 | . 10 . . 64 10 10 228 228 254 226 170 . . 112 . . . . 288 288 . 282 . 162 . . 589 . 269 2993 Highest-Rated Ally 269 | . 10 . . 32 10 10 40 40 85 85 85 . . 28 . . . . 96 96 . 64 . 81 . . 122 . 269 269 Zionite Dispatches 9 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 3 . 1 . Heavy 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Fire 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 10 | . . . . . . . . . 1 . . . . . . . . . . . . 6 . 1 . . 2 . . . STAY 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . RETURN 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 437 | . . . . 7 . . . 31 8 16 8 . . 12 . . . . . 15 . 24 . 10 . . 42 . 18 246 Total Damage 26929 | . . . . 321 . . . 570 356 840 507 . . 143 . . . . . 641 . 718 . 305 . . 2479 . 1932 18117 Kills 102 | . . . . 2 . . . 7 3 8 3 . . 2 . . . . . 1 . 6 . 2 . . 9 . 10 49 Allies Corrupted 10 | . . . . 1 . . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 5 Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 12683 | 6 359 359 206 866 347 254 489 326 574 559 319 35 573 302 407 408 61 170 852 293 219 610 328 793 227 109 896 272 813 651 Optics 4286 | . . . . . . . . . . . . . . . . . . . . . . 230 328 793 227 109 896 239 813 651 Sensors 11163 | . . . . 791 347 254 489 326 574 559 319 35 573 302 407 408 61 170 846 293 219 563 327 773 209 104 851 232 741 390 Terrain 1860 | . . 6 163 816 347 254 274 . . . . . . . . . . . . . . . . . . . . . . . Seismic 1005 | 6 359 359 206 75 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . ECM 2511 | . . . . . . . . 66 . . . . . 77 . 164 . . 373 60 58 . . 246 . 63 826 124 454 . Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 1 1 1 1 . 3 1 . 1 . 1 1 . . . 1 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 49 | . . . . . . . . . 6 . . . . 2 . . . . 9 . . . . 5 5 1 9 3 4 5 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Branch Access 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . . . Prototype Stockpiles 6 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 Component Schematics 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 1 Prototype Schematics 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 3 . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Active Garrisons 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 12928 | 219 359 359 206 866 347 254 489 326 574 559 319 35 573 325 407 408 61 170 861 293 219 610 328 793 227 109 896 272 813 651 Spaces Moved 25204 | 96 494 501 368 1721 448 417 920 520 808 1017 627 75 706 620 531 609 164 251 1602 624 552 1042 675 2022 711 216 2314 853 2182 1518 Core 363 | 96 267 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24841 | . 227 501 368 1721 448 417 920 520 808 1017 627 75 706 620 531 609 164 251 1602 624 552 1042 675 2022 711 216 2314 853 2182 1518 Fastest Speed 5 | 50 37 34 29 26 26 26 26 22 23 23 23 23 23 12 5 6 20 20 6 6 6 20 6 6 6 12 11 14 14 15 Average Speed 22 | 129 44 34 30 26 26 26 26 25 24 23 23 23 23 22 18 19 21 20 18 19 19 20 19 19 20 21 21 16 18 17 Slowest Speed 150 | 150 50 34 31 29 26 26 26 26 26 23 23 23 93 23 20 20 88 20 20 20 20 20 20 24 21 96 104 19 25 90 Overloaded Moves 371 | . . . . . . . . 25 . . . . . 12 37 23 . . 41 11 4 . 38 87 32 5 56 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 136 | . 3 2 3 15 . . . 2 2 . . . . 3 3 . . . 10 1 . 5 . 9 1 1 37 25 11 3 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 88 27 46 42 64 63 88 63 24 92 82 68 74 23 47 70 62 34 46 71 66 90 65 45 77 10 65 94 55 46 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 16 | . . . . . . . 1 . 4 1 1 1 . . . . 3 . . . . 1 . . . . 2 2 . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . 4 1 4 1 . 4 4 . 3 . 1 1 . . . 1 2 . . . . . . . . . Spaces Dug 416 | . 3 22 7 9 3 1 . 18 15 . . . 36 2 6 26 . 12 38 27 20 . 20 67 17 1 30 8 22 6 Terrain Destroyed 662 | . 8 51 7 23 3 1 . 18 15 . . . 45 36 6 31 . 12 58 27 20 36 20 87 18 1 30 8 22 79 Melee 315 | . . . . 7 2 1 . 17 14 . . . 19 2 6 19 . 9 27 23 18 . 20 61 16 1 23 3 21 6 Projectile 94 | . 3 18 7 2 1 . . 1 1 . . . 1 . . 12 . 3 14 4 2 . . 7 2 . 7 5 1 3 AOE 252 | . 5 33 . 14 . . . . . . . . 25 34 . . . . 17 . . 36 . 19 . . . . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 31258 | 157 583 621 440 2094 673 560 1166 681 1133 1336 801 91 1077 778 825 854 186 344 2065 747 630 1386 836 2275 760 271 2593 935 2528 1832 Wait 4955 | 36 51 82 57 334 223 143 241 129 273 317 175 17 345 125 291 211 10 76 382 92 58 216 138 131 14 45 198 50 278 217 Move 24912 | 95 488 496 361 1690 447 416 919 515 803 1016 626 74 705 613 524 608 163 250 1583 621 551 1032 674 2003 708 213 2242 805 2160 1511 Hop 125 | . 2 2 3 15 . . . 2 2 . . . . 3 3 . . . 8 1 . 4 . 9 1 1 34 22 10 3 Pick Up 57 | 3 5 4 4 4 . . 1 . 5 . . . . . . 1 1 . 6 . . 4 . 4 1 . 4 4 4 2 Fast Attach 136 | 4 4 3 1 8 . . . . 5 . . . . 6 . . 5 . 5 . . 5 . 9 6 4 23 17 16 15 Attach 41 | 1 2 4 1 4 . . . . 1 . . . . 3 . 1 . . 3 . . . . 4 . . 4 . 6 7 Detach 27 | 1 1 1 . 4 . . . . 1 . . . . 3 1 . . . . . . . . . . . 4 . 4 7 Swap 64 | . 3 4 2 5 . . 3 2 5 . . . 2 2 . . 1 . 6 . . 5 1 8 2 1 2 3 3 4 Drop 120 | 1 4 2 4 11 . . 1 . 3 . . . . 5 . . 5 . 7 . . 11 . 1 6 3 15 20 14 7 Fire 280 | 16 23 23 7 11 1 . . 1 2 . . . 5 1 . 13 . 4 20 10 3 52 . 24 2 2 9 6 2 43 Melee 440 | . . . . 8 2 1 1 17 30 3 . . 20 17 6 20 1 14 45 23 18 . 23 69 19 2 46 8 31 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . 13 1 . . . . . Rewire 75 | . . . . . . . . 15 3 . . . . . . . . . . . . 57 . . . . . . . . Trap 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 5) 389 | -10/Materials | Discovered new exit (range 19) 546 | -10/Materials | Discovered new exit (range 6) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Discovered new exit (range 15) 711 | -9/Materials | Discovered new exit (range 12) 896 | -9/Materials | Repaired Lgt. Ion Engine 923 | -9/Materials | Repaired Lgt. Armor Plating 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -8/Materials | Discovered new exit (range 10) 1144 | -8/Materials | Entered Factory 1144 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -7/Factory | Discovered new exit (range 9) 1317 | -7/Factory | Identified exit to Lower Caves 1325 | -7/Factory | Discovered new exit (range 5) 1326 | -7/Factory | Identified exit to Factory 1487 | -7/Factory | Build established: Scout 1500 | -7/Factory | Central database locked down 1666 | -7/Factory | Fabricated Mic. Fission Core? 1726 | -7/Factory | Garrison activated, responded to threat 1734 | -7/Factory | Discovered exit to Factory (range 13) 2010 | -7/Factory | Entered Lower Caves 2010 | -7/Lower Caves | Accompanied by 1 ally 2186 | -7/Lower Caves | Learned 4 Factory zone layouts 2215 | -7/Lower Caves | Discovered new exit (range 5) 2217 | -7/Lower Caves | Identified exit to Lower Caves 2357 | -7/Lower Caves | Entered another Lower Caves area 2357 | -7/Lower Caves | Accompanied by 1 ally 2402 | -7/Lower Caves | Discovered exit to Factory (range 5) 2473 | -7/Lower Caves | Identified exit to Zion 2611 | -7/Lower Caves | Entered Zion 2611 | -7/Zion | Accompanied by 1 ally 2637 | -7/Zion | Given the Hacking Drone Bay 2638 | -7/Zion | Discovered new exit (range 10) 2676 | -7/Zion | Learned location of Warlord (-4) 2706 | -7/Zion | Gained Derelict followers 2732 | -7/Zion | Learned Factory terminal intel 2816 | -7/Zion | Met Imprinter 2823 | -7/Zion | Imprinted 2825 | -7/Zion | Declared Zion's savior 2887 | -7/Zion | Found Prototype Device 2888 | -7/Zion | Identified Hacking Drone Bay 2906 | -7/Zion | Identified exit to Proximity Caves 3100 | -7/Zion | Entered Proximity Caves 3100 | -6/Proximity Caves | Accompanied by 7 allies 3102 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3117 | -6/Proximity Caves | Learned 4 Factory zone layouts 3157 | -6/Proximity Caves | Lost 3 allies 3176 | -6/Proximity Caves | Build established: Sprinter 3253 | -6/Proximity Caves | Lost 5 allies 3255 | -6/Proximity Caves | Spotted B-75 Beast 3417 | -6/Proximity Caves | Discovered exit to Factory (range 5) 3426 | -6/Proximity Caves | Entered Factory 3426 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3428 | -6/Factory | Loaded intel: 26 terminal locations 3518 | -6/Factory | Garrison activated, responded to threat 3548 | -6/Factory | Retrieved Zion intel report: Branch Access 3548 | -6/Factory | Identified exit to Lower Caves 3565 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3599 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3762 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3766 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3796 | -6/Factory | Retrieved Zion intel report: Component Schematics 3797 | -6/Factory | Zion Fire squad teleported in 3839 | -6/Factory | Zion Heavy squad teleported in 3850 | -6/Factory | Central database locked down 3962 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 4000 | -6/Factory | Entered Lower Caves 4000 | -6/Lower Caves | Accompanied by 4 allies 4110 | -6/Lower Caves | Entered a destroyed Warlord outpost 4176 | -6/Lower Caves | Learned Factory terminal intel 4193 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4196 | -6/Lower Caves | Identified exit to Data Miner 4243 | -6/Lower Caves | Identified exit to Lower Caves 4375 | -6/Lower Caves | Encountered a Warlord checkpoint 4559 | -6/Lower Caves | Entered another Lower Caves area 4559 | -6/Lower Caves | Accompanied by 2 allies 4559 | -6/Lower Caves | Discovered new exit (range 10) 4585 | -6/Lower Caves | Identified exit to Factory 4690 | -6/Lower Caves | Encountered a Warlord checkpoint 4877 | -6/Lower Caves | Discovered exit to Data Miner (range 8) 4878 | -6/Lower Caves | Entered Data Miner 4878 | -6/Data Miner | Discovered new exit (range 6) 4883 | -6/Data Miner | Met Data Miner 4887 | -6/Data Miner | Learned location of Section 7 (-3) 4887 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4890 | -6/Data Miner | Received God Mode back door access code from Data Miner 4895 | -6/Data Miner | Identified exit to Proximity Caves 4913 | -6/Data Miner | Entered Proximity Caves 5382 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5486 | -5/Proximity Caves | Entered Factory 5486 | -5/Factory | Evolved 2 slots: Utility x2 5487 | -5/Factory | Loaded intel: 26 terminal locations 5667 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 5678 | -5/Factory | Retrieved Zion intel report: Branch Access 5678 | -5/Factory | Identified exit to Upper Caves 5703 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5704 | -5/Factory | Zion Fire squad teleported in 5711 | -5/Factory | P-70 Sage assimilated allied 3X-KOV(i) 5786 | -5/Factory | First assault squad dispatched 5811 | -5/Factory | Entered Upper Caves 5906 | -5/Upper Caves | Learned Factory security intel 6022 | -5/Upper Caves | Build established: Hacker-Sprinter 6214 | -5/Upper Caves | Discovered new exit (range 10) 6218 | -5/Upper Caves | Identified exit to Upper Caves 6218 | -5/Upper Caves | Entered another Upper Caves area 6521 | -5/Upper Caves | Learned location of 1 exit from Factory 6535 | -5/Upper Caves | Discovered new exit (range 8) 6536 | -5/Upper Caves | Identified exit to Zhirov 6626 | -5/Upper Caves | Entered Zhirov 6626 | -5/Zhirov | Discovered new exit (range 3) 6630 | -5/Zhirov | Met Zhirov 6634 | -5/Zhirov | Learned location of Quarantine (-3) 6634 | -5/Zhirov | Learned location of Testing (-2) 6634 | -5/Zhirov | Learned location of Command (-1) 6638 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6649 | -5/Zhirov | Found Alien Artifact 6649 | -5/Zhirov | Identified Integrated Reactor 6649 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6655 | -5/Zhirov | Found Alien Artifact 6687 | -5/Zhirov | Identified exit to Proximity Caves 6687 | -5/Zhirov | Entered Proximity Caves 6689 | -4/Proximity Caves | Spotter reported a threat 6691 | -4/Proximity Caves | Spotter reported a threat 6796 | -4/Proximity Caves | Spotter reported a threat 6806 | -4/Proximity Caves | Discovered new exit (range 12) 6808 | -4/Proximity Caves | Identified exit to Factory 6857 | -4/Proximity Caves | Entered Factory 6857 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6858 | -4/Factory | Identified exit to Upper Caves 7089 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7107 | -4/Factory | Search patrols dispatched 7296 | -4/Factory | Discovered new exit (range 8) 7319 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7321 | -4/Factory | Retrieved Zion intel report: Emergency Access 7345 | -4/Factory | Discovered new exit (range 9) 7346 | -4/Factory | Identified exit to Research 7356 | -4/Factory | Retrieved Zion intel report: Active Terminals 7357 | -4/Factory | Search patrols dispatched 7418 | -4/Factory | Retrieved Zion intel report: Active Garrisons 7429 | -4/Factory | Spotted B-86 Titan 7511 | -4/Factory | Retrieved Zion intel report: Trap Installations 7547 | -4/Factory | Retrieved Zion intel report: Component Schematics 7560 | -4/Factory | Build established: Sprinter 7560 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7603 | -4/Factory | Repaired Broken Cld. VTOL Module 7649 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7650 | -4/Factory | Zion Light squad teleported in 7718 | -4/Factory | Entered Upper Caves 7718 | -4/Upper Caves | Accompanied by 3 allies 7934 | -4/Upper Caves | Lost 3 allies 8011 | -4/Upper Caves | Discovered new exit (range 8) 8011 | -4/Upper Caves | Identified exit to Upper Caves 8011 | -4/Upper Caves | Entered another Upper Caves area 8019 | -4/Upper Caves | Discovered exit to Research (range 13) 8021 | -4/Upper Caves | Learned Research security intel 8204 | -4/Upper Caves | Discovered new exit (range 11) 8205 | -4/Upper Caves | Encountered a Warlord checkpoint 8205 | -4/Upper Caves | Learned Research stockpile data 8230 | -4/Upper Caves | Identified exit to Warlord 8230 | -4/Upper Caves | Entered Warlord 8236 | -4/Warlord | Discovered new exit (range 12) 8339 | -4/Warlord | Learned 4 Armory zone layouts 8340 | -4/Warlord | Learned Testing security intel 8340 | -4/Warlord | Learned Factory scanalyzer intel 8340 | -4/Warlord | Learned Armory terminal intel 8340 | -4/Warlord | Learned Armory repair station intel 8418 | -4/Warlord | Warlord's base attacked by MAIN.C 8423 | -4/Warlord | Rebuked by Warlord 8600 | -4/Warlord | Opened Warlord's prototype stash 8605 | -4/Warlord | Found Prototype Device 8605 | -4/Warlord | Identified Exp. Phase Shifter 8610 | -4/Warlord | Found Prototype Processor 8610 | -4/Warlord | Identified Spectral Analyzer 8620 | -4/Warlord | Lost 3 allies 8740 | -4/Warlord | Warlord forces counterattacked 8764 | -4/Warlord | Spotted Executioner 8783 | -4/Warlord | Allies destroyed Executioner 8789 | -4/Warlord | Found Prototype Processor 8793 | -4/Warlord | Identified Exp. Core Analyzer 8800 | -4/Warlord | Spotted Striker 8816 | -4/Warlord | Identified exit to Proximity Caves 8840 | -4/Warlord | Entered Proximity Caves 8843 | -3/Proximity Caves | Spotter reported a threat 8843 | -3/Proximity Caves | Spotter reported a threat 8866 | -3/Proximity Caves | Lost 11 allies 9110 | -3/Proximity Caves | Spotter reported a threat 9128 | -3/Proximity Caves | Build established: Scout 9150 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9166 | -3/Proximity Caves | Discovered exit to Research (range 20) 9168 | -3/Proximity Caves | Entered Research 9168 | -3/Research | Evolved 2 slots: Utility x2 9169 | -3/Research | Identified exit to Quarantine 9260 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9294 | -3/Research | Retrieved Zion intel report: Active Garrisons 9385 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9386 | -3/Research | Spotted B-86 Titan 9388 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9418 | -3/Research | Search patrols dispatched 9561 | -3/Research | Retrieved Zion intel report: Guard Positions 9562 | -3/Research | Zion Hacker squad teleported in 9631 | -3/Research | Discovered new exit (range 7) 9632 | -3/Research | Identified exit to Research 9668 | -3/Research | Search patrols dispatched 9720 | -3/Research | Spotted B-86 Titan 9787 | -3/Research | Found Spectral Analyzer 9825 | -3/Research | Found Exp. System Shield 9918 | -3/Research | Search patrols dispatched 9951 | -3/Research | Spotted B-90 Cyclops 9961 | -3/Research | Entered Quarantine 9966 | -3/Quarantine | Spotted Alpha 7 9976 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10009 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10036 | -3/Quarantine | Scanned by Researcher 10061 | -3/Quarantine | Retrieved Zion intel report: Branch Access 10072 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10079 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 10085 | -3/Quarantine | Discovered exit to Research (range 9) 10159 | -3/Quarantine | Found Alien Artifact 10159 | -3/Quarantine | Identified Core Reset Matrix 10159 | -3/Quarantine | Identified Transdimensional Reconstructor 10159 | -3/Quarantine | Used Core Reset Matrix 10163 | -3/Quarantine | Detected hypermatrix surge 10163 | -3/Quarantine | Sensed 11 artifacts in vicinity 10171 | -3/Quarantine | Spotted Fortress 10187 | -3/Quarantine | Discovered new exit (range 5) 10187 | -3/Quarantine | Discovered new exit (range 6) 10188 | -3/Quarantine | Identified exit to Section 7 10188 | -3/Quarantine | Entered Section 7 10189 | -3/Section 7 | Detected hypermatrix surge 10189 | -3/Section 7 | Sensed 20 artifacts in vicinity 10191 | -3/Section 7 | Spotted S7 Guard 10208 | -3/Section 7 | Found Core Membrane 10208 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 10221 | -3/Section 7 | Retrieved Zion intel report: Main Access 10222 | -3/Section 7 | Spotted S7 Guard 10228 | -3/Section 7 | Spotted S7 Guard 10297 | -3/Section 7 | Entered Research 10297 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10319 | -2/Research | Retrieved Zion intel report: Component Stockpiles 10320 | -2/Research | Zion Trap Resupply teleported in 10376 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 10407 | -2/Research | Discovered new exit (range 21) 10409 | -2/Research | Spotted B-90 Cyclops 10411 | -2/Research | Identified exit to Access 10449 | -2/Research | Spotted B-90 Cyclops 10503 | -2/Research | Discovered exit to Access (range 21) 10552 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10561 | -2/Research | Discovered exit to Access (range 11) 10650 | -2/Research | Spotted B-90 Cyclops 10652 | -2/Research | Retrieved Zion intel report: Emergency Access 10720 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10763 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10768 | -2/Research | Build established: Alien-Ninja 10776 | -2/Research | Retrieved Zion intel report: Active Garrisons 10953 | -2/Research | Zion Heavy squad teleported in 10954 | -2/Research | Zion Light squad teleported in 10971 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 10999 | -2/Research | Retrieved Zion intel report: Component Schematics 11008 | -2/Research | Found Unknown Launcher 11008 | -2/Research | Identified Gamma Bomb Array 11112 | -2/Research | Lost 5 allies 11149 | -2/Research | Discovered new exit (range 7) 11192 | -2/Research | Identified exit to Testing 11193 | -2/Research | Entered Testing 11230 | -2/Testing | Retrieved Zion intel report: Emergency Access 11253 | -2/Testing | Retrieved Zion intel report: Active Terminals 11272 | -2/Testing | Spotted Striker 11272 | -2/Testing | Spotted Striker 11310 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 11361 | -2/Testing | Found Prototype Ballistic Cannon 11361 | -2/Testing | Identified Omega Cannon 11391 | -2/Testing | Found Prototype Ballistic Gun 11406 | -2/Testing | Spotted PY-B4IE5UNN9N 11460 | -2/Testing | Discovered exit to Access (range 15) 11465 | -2/Testing | Entered Access 11465 | -1/Access | Evolved 2 slots: Utility x2 11530 | -1/Access | Identified Hyp. Multirail 11675 | -1/Access | Zion Experimental squad teleported in 11766 | -1/Access | Found Gamma Bomb Array 11981 | -1/Access | Spotted B-99 Colossus 12060 | -1/Access | Found Prototype Protection 12060 | -1/Access | Identified Zio. Weapon Casing 12086 | -1/Access | Build established: Hacker-Ninja 12145 | -1/Access | Retrieved Zion intel report: Main Access 12145 | -1/Access | Identified exit to Surface 12155 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12175 | -1/Access | Retrieved Zion intel report: Active Garrisons 12199 | -1/Access | Retrieved Zion intel report: Component Schematics 12270 | -1/Access | Lost 5 parts (1p3n1u) 12277 | -1/Access | Discovered new exit (range 7) 12278 | -1/Access | Identified exit to Command 12278 | -1/Access | Entered Command 12313 | -1/Command | Phase Generator disabled 12386 | -1/Command | Retrieved Zion intel report: Trap Installations 12411 | -1/Command | Retrieved Zion intel report: Component Schematics 12417 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 12425 | -1/Command | Retrieved Zion intel report: Active Garrisons 12430 | -1/Command | Disengaged cave seal 12483 | -1/Command | Retrieved Zion intel report: Unaware Schematics 12505 | -1/Command | Lost 4 allies 12528 | -1/Command | First assault squad dispatched 12630 | -1/Command | Disengaged cave seal 12630 | -1/Command | Zionites emerged from the dark tunnel 12637 | -1/Command | Spotted M Guard 12637 | -1/Command | Spotted M Guard 12638 | -1/Command | Spotted Combat Programmer 12638 | -1/Command | Spotted Combat Programmer 12667 | -1/Command | Allies destroyed Combat Programmer 12668 | -1/Command | Allies destroyed Combat Programmer 12691 | -1/Command | Found Prototype Protection 12691 | -1/Command | Identified Zio. Shade Carapace 12692 | -1/Command | Found Zio. Shade Carapace 12748 | -1/Command | Allies destroyed M Guard 12751 | -1/Command | Allies destroyed M Guard 12751 | -1/Command | All MAIN.C guards destroyed 12767 | -1/Command | Found Zio. Weapon Casing 12777 | -1/Command | Found Prototype Device 12777 | -1/Command | Identified AEGIS Remote Shield 12782 | -1/Command | Lost 6 allies 12790 | -1/Command | Met MAIN.C 12800 | -1/Command | 0b10 Conduit disabled 12840 | -1/Command | Allies destroyed MAIN.C Shell 12841 | -1/Command | MAIN.C activated Command garrisons 12853 | -1/Command | Allies destroyed MAIN.C 12854 | -1/Command | Discovered exit to Surface (range 48) 12854 | -1/Command | Discovered exit to Surface (range 68) 12854 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12869 | -1/Command | Lost 3 parts (2n1u) 12929 | *** | Heading to fleet! Last Messages --------------- 12852_ Destroyed Prototype Ballistic Gun. 12852_ HV Slug penetrates MAIN.C. 12852_ MAIN.C suffers critical hit (Destroy). 12852_ Destroyed Prototype Ballistic Gun. 12852_ HV Slug penetrates Reinforced Barrier. 12852_ Z-Experimental suffers critical hit (Blast). 12853_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 12853_ MAIN.C destroyed. 12854_ EXIT=FOUND: SURFACE 12854_ Acquired data core, extracted map data and part IDs. 12854_ Acquired 18 matter. 12860_ Destroyed Hover Unit. 12860_ Drone destroyed. 12894_ Destroyed Mic. Antimatter Reactor. 12894_ P-80 Master destroyed. 12896_ Destroyed Hvy. Laser. 12896_ Destroyed Lgt. Quantum Reactor. 12896_ G-73 Enforcer destroyed. 12919_ K-01 Serf collects debris. [Achievement: True Flier] Map ----- +----------------------------------------------------+ | # # #?#????? | | # ######## + #?#?#### | | # #??????# ^ ## #?#?#""" | | # #??????# ## #?#?#"" | | # #??????# ## #?#?#""" | | # ########^^ ############# ## #?#?#""" | | # # ## #???????????# #######?#?#" | | # # ## #???????????# #???????#?#"" | | # # + #???????????# #######?#?#"" | | #### # ## #????######## [!%=[ #?#?# " | | #### # ## #????# !!!#####![!! #?#?# | | # ## #????# !! #???#[%!! #?#?# | | + ## ###### !! #???# *!! #?#?# | | # # # # #???# #?#?# | | # # "T # #???#* !#?#?# | | # # "" # #???# !% #?#?# | | # # ##### "* ########+###### | | # ########### ## # == | | ##+##+#?# # ## + =!! * | | ## ## #?# + ## # *!%= | | #### ## ## #?# # ## ###+#" =%=##### | | """# ## ## #?##/###### ## ## # [!#?#?# | | """# ##+##+#### #????# ##### ### " #?#?# | | """# # # #????# ###?###?# =# #?#?#### | | """# # # #????# #?????# # #?#????? | | """# # !! # #????# @ #?????# # #?###### | | #### # !! # #????# #?????#=] # #??????? | | ???# + # #????######?????#== # #??????? | | ####### # #??????############## #??????? | | # # #??????# #???## #??????? | | # # #??????# #####H #??????? | | """" # * # #???#### T" #??????? | | """" #######+## #???# "" #??????? | | """" ####### #???# ## #??????? | | """" + ] # ##### ## ##### #??????? | | # + ^ ## #???## ##??????? | | # % #^ ^ ^ ############### #???????? | | # #^ ^ ######## + #???????? | | ############# == + # #???????? | | == ######## # #???????? | | #??????# # #???????? | | ##?????# # #???????? | | ############# ####### #?????# # #???????? | | "" #????????# #?????# " #?????######## #???????? | | T""#??????### ##????# #??#### # #???????? | | ""######## #???###+##### + # #???????? | | #???# ## ## # #???????? | | #???# ## ## / #???????? | | ##### #???# ## ## # #???????? | | ###### ##???# ## ## # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 51 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Power Amplification 30 Additional Mass Support 20 Armor Coverage 950 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Offensive Hacking 12 Defensive Hacking 54 Authchip Count 1 Item Schematics ----------------- Adv. Melee Analysis Suite | -2/Research | Z-intel Dispersion Rifle | -2/Research | Z-intel Imp. Remote Datajack | -2/Research | Z-intel Hvy. Siege Treads | -2/Research | Z-intel Nova Cannon | -2/Research | Z-intel Transmission Jammer | -2/Research | Z-intel Triangulator | -2/Research | Z-intel Imp. Remote Shield | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Adv. Hacking Suite | -2/Research | Z-intel Hvy. Gauss Cannon | -2/Research | Z-intel Biometal Leg | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel Adv. Medium Treads | -2/Research | Z-intel Micro-nuke Launcher | -2/Research | Z-intel Imp. Reaction Control System | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Stasis Canceller | -1/Access | Z-intel Field Propulsion Array | -1/Access | Z-intel Arm. Medium Treads | -1/Access | Z-intel HERF Cannon | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel EM Shield | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Lgt. Quantum Reactor | -1/Access | Z-intel Quantum Capacitor | -1/Access | Z-intel Enh. Force Lance | -1/Access | Z-intel Hacking Suite | -1/Access | Z-intel Adv. Remote Datajack | -1/Access | Z-intel Adv. ECM Suite | -1/Access | Z-intel System Shield | -1/Access | Z-intel Energy Filter | -1/Command | Z-intel Cloaking Device | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Imp. Point Defense System | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Adv. Target Analyzer | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Smartbomb Launcher | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Imp. VSS Leg | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Imp. Field Recycling Unit | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Imp. Fusion Compressor | -1/Command | Z-intel Robot Schematics ------------------ A-27 Freighter | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Repaired ---------- Lgt. Ion Engine | 62% | -9/Materials Lgt. Armor Plating | 84% | -9/Materials Cld. VTOL Module | 78% | -4/Factory | Broken Studied --------- None Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Membrane Achievements -------------- Hackathon Seal Team Z Suspicious By Nature Tailor-made True Flier Challenges ------------ None Game ------ Seed LightProcessingEdition Manual? 0 Play Time 05:00:35 Cumulative 426.9 hours Start 2025.11.15 @ 09:12:31 End 2025.11.16 @ 21:15:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 139 Adventurer 21 Explorer 0 Win Type 2 Total 22 Types 13/1/5/1/0/0/0/1/0/1 Lore% 60 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42844f60-aafa-44c8-bc26-30c3842afcf7