Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.07 @ 20:44:32 Player: soymachine Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (4999) 4999 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (133) 133 TOTAL SCORE: 11142 Bonus ------- High Alert Combat Kills 133 Cogmind --------- Core Integrity 0/1150 Matter 200/300 Energy 100/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- Lance > --- INVENTORY (4) ---- Light Antimatter Reactor High-powered Shock Rifle Tesla Rifle Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Advanced ECM Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Neutron Cannon Heavy Gauss Cannon > --- INVENTORY -------- Advanced Signal Interpreter Advanced Drone Bay High-powered Shock Rifle Tesla Rifle Variable Charge Gun Phase Gun Improved Remote Datajack Ripper Lance [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . 1 . Utility 9 | . . 2 1 . 1 . . 2 1 2 Weapon . | . . . . . . . . . . . Parts Attached 122 | . 6 5 8 13 13 5 7 13 17 35 Power 10 | . . . 2 1 1 1 . . 2 3 Engine 2 | . . . 1 . . . . . 1 . Core 7 | . . . 1 1 1 1 . . 1 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 29 | . 2 3 1 3 2 2 2 3 4 7 Treads 20 | . 2 3 1 3 2 2 1 2 . 4 Leg 7 | . . . . . . . . . 4 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . 1 1 . . Utility 28 | . 2 2 1 . 4 . . 5 5 9 Device 11 | . 1 . . . 3 . . 1 3 3 Storage 1 | . 1 . . . . . . . . . Processor 10 | . . 2 . . 1 . . 3 1 3 Hackware 5 | . . . . . . . . 1 1 3 Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 55 | . 2 . 4 9 6 2 5 5 6 16 Energy Gun 16 | . . . 2 3 . . 2 1 3 5 Energy Cannon 5 | . . . . . 1 . . 1 1 2 Ballistic Gun 5 | . . . . . 2 . 1 1 1 . Ballistic Cannon 10 | . 2 . 1 2 . . 1 1 . 3 Launcher 10 | . . . 1 4 3 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 1 . 1 4 Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 . . Parts Lost 56 | . . . 1 2 2 4 5 9 9 24 Power 10 | . . . 1 1 1 1 . . 2 4 Propulsion 17 | . . . . . 1 2 3 3 1 7 Utility 19 | . . . . . . . . 3 4 12 Weapon 10 | . . . . 1 . 1 2 3 2 1 Highest Loss Streak 8 | . . . 1 1 1 3 3 5 3 8 Average Slot Usage (%) 78 | . 90 99 97 100 94 90 72 68 68 65 Engine 1 | . 14 11 4 . . . . . 1 . Core 5 | . . . 2 9 7 6 7 6 3 5 Treads 13 | . 27 21 27 27 29 23 . 6 8 13 Leg 1 | . . . . . . . . . 7 3 Flight 2 | . . . . . . . 6 5 . . Device 11 | . 4 11 9 9 10 15 14 11 12 10 Storage 7 | . 14 11 9 9 7 7 7 6 5 4 Processor 14 | . . 22 18 18 15 15 14 18 14 12 Hackware 1 | . . . . . . . . . 4 5 Protection 3 | . . . 8 9 7 7 4 . . . Energy Gun 3 | . 12 . 7 7 1 . 2 . 3 3 Ballistic Gun 3 | . 11 . . . 4 . 6 3 3 . Ballistic Cannon 3 | . 4 22 9 7 . . 2 2 . 1 Launcher 1 | . . . . 2 2 12 . . . . Slashing Weapon 1 | . . . . . . . 2 2 . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 11 28 28 32 34 38 37 36 38 41 63 Greatest Support 160 | 20 40 44 66 66 85 91 69 58 60 160 Greatest Overweight (x) 10 | . 1 . 1 . . . 10 1 2 6 Average Overweight (x) . | . . . . . . . 5 . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 4 9 9 9 9 9 8 9 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 9 10 10 10 10 7 10 9 7 4 Class Distribution -------------------- 35% | Scavenger-Skirmisher 13% | Skirmisher 13% | Scavenger-Assassin 11% | Hacker-Mutant 11% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Matter Collected 3127 | 200 80 278 . 794 257 192 162 165 353 646 Remotely . | . . . . . . . . . . . Salvage Created 5652 | . 267 279 393 1386 379 192 575 313 761 1107 Parts 265 | . 23 15 20 48 14 12 17 15 42 59 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 4 | . . . . 2 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 10 12 . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 98 | . 7 8 9 21 5 10 5 7 10 16 Melee 6 | . . . . . . . . 1 . 5 Guns 35 | . 7 . 4 4 1 . 5 2 8 4 Cannons 39 | . . 8 4 12 3 . . 4 2 6 AOE 16 | . . . 1 5 . 10 . . . . Classes Destroyed 13 | . 3 2 2 4 1 . 1 . . . Worker 7 | . . 1 . 3 . . . . 1 2 Builder 2 | . . . 1 . . . . 1 . . Hauler 2 | . . . . 2 . . . . . . Recycler 13 | . . . 1 8 1 . . . 1 2 Operator 3 | . . . . 1 . . . . . 2 Watcher 9 | . 3 2 1 1 1 . . . . 1 Swarmer 22 | . 3 . 1 . . 8 4 1 . 5 Grunt 43 | . 4 6 8 16 2 1 . 2 3 1 Brawler 4 | . . . . 1 . . . 2 1 . Sentry 11 | . . 2 . 3 1 1 . 1 . 3 Hunter 5 | . . . . 1 . . 1 . . 3 Programmer 13 | . . . . . 2 . . 1 6 4 Decomposer 1 | . . . . . . . 1 . . . Packrat 3 | . . . . . . . 3 . . . Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 4 3 4 7 3 4 4 4 3 4 Combat Bots Only 4 | . 4 3 3 4 3 4 4 3 2 4 Max Kills in Single Turn 4 | . 1 1 1 3 1 4 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 1 1 . 4 . . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Damage Taken 9948 | . 156 138 380 862 678 579 459 821 1156 4719 Core 1959 | . 18 20 44 91 89 69 178 137 146 1167 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 92 95 . 75 . . 52 83 85 . Volleys Fired 335 | . 20 28 28 70 32 11 23 26 33 64 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 175 | . 70 78 108 108 108 72 91 138 155 175 Shots Fired 609 | . 40 56 50 133 57 13 45 44 65 106 Gun 306 | . 40 . 16 57 27 . 45 16 58 47 Cannon 262 | . . 56 31 59 24 . . 26 7 59 Launcher 41 | . . . 3 17 6 13 . 2 . . Special . | . . . . . . . . . . . Kinetic 327 | . 20 56 31 59 27 . 23 31 29 51 Thermal 145 | . 20 . 5 24 24 . 22 11 24 15 Explosive 25 | . . . 3 10 1 11 . . . . Electromagnetic 112 | . . . 11 40 5 2 . 2 12 40 Robot Hit Streak 34 | . 18 14 28 32 17 9 18 34 32 15 Robot Miss Streak 4 | . 1 2 4 2 1 2 3 1 1 2 Penetration Max 2 | . . . . . . . 1 1 2 1 Secondary Targets 4 | . 1 . 1 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . Shots Hit Robots 501 | . 32 35 41 101 47 13 46 44 58 84 Core Hits 230 | . 15 12 22 58 9 16 23 15 25 35 Critical Hits 16 | . . . 1 2 1 . 1 . 3 8 Critical Kills 8 | . . . 1 2 . . . . 1 4 Critical Parts Destroyed 7 | . . . . . 1 . 1 . 2 3 Melee Attacks 78 | . . . . . . 5 11 5 1 56 Impact . | . . . . . . . . . . . Slashing 65 | . . . . . . 5 11 5 1 43 Piercing 13 | . . . . . . . . . . 13 Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14013 | . 413 729 888 3041 1158 764 1298 1393 1601 2728 Guns 5163 | . 413 . 197 772 468 . 723 339 1367 884 Cannons 4477 | . . 729 548 910 555 . . 656 234 845 Explosions 2652 | . . . 143 1356 135 625 . 120 . 273 Melee 1718 | . . . . . . 139 575 278 . 726 Ramming 3 | . . . . 3 . . . . . . Kinetic 5393 | . 158 729 548 910 468 . 399 694 777 710 Thermal 3022 | . 255 . 68 486 555 . 324 301 611 422 Explosive 1541 | . . . 143 796 . 493 . . . 109 Electromagnetic 2336 | . . . 129 846 135 132 . 120 213 761 Impact . | . . . . . . . . . . . Slashing 1674 | . . . . . . 139 575 278 . 682 Piercing 44 | . . . . . . . . . . 44 Highest Corruption 30 | . 1 . . 1 . 2 2 4 7 30 Average Corruption 5 | . 1 . . 1 . 1 2 3 5 15 Corruption Purged . | . . . . . . . . . . . Effects 140 | . 2 . . 6 . . 19 15 21 77 Message Errors 27 | . 1 . . 3 . . 9 6 3 5 Matter Fused 23 | . . . . . . . . 2 5 16 Heat Flow Errors 9 | . . . . . . . 3 2 . 4 Energy Discharges 16 | . 1 . . . . . 3 2 6 4 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 10 | . . . . 1 . . 2 . 3 4 Data Loss (major) 2 | . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . 2 Misdirections 11 | . . . . . . . . . . 11 Targeting Errors 34 | . . . . 1 . . 2 1 3 27 Weapon Failures 4 | . . . . 1 . . . 2 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 418 | . . 22 36 57 33 65 27 101 . 77 Projectiles 78 | . . 22 11 21 9 . . 4 . 11 Explosions 117 | . . . 25 36 24 17 . . . 15 Melee 223 | . . . . . . 48 27 97 . 51 Knockbacks 33 | . . 5 11 12 . . . 2 . 3 Impact . | . . . . . . . . . . . Kinetic 29 | . . 4 9 11 . . . 2 . 3 Secondary 4 | . . 1 2 1 . . . . . . Self-Inflicted Damage 347 | . . . 15 66 . 96 . 33 . 137 Shots 11 | . . . 1 3 . 3 . 2 . 2 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 487 | . 201 87 252 342 180 . 230 487 63 174 Average Temperature 64 | . 65 26 78 69 51 . 108 144 25 49 Received Heat Transfer 1602 | . 102 75 279 414 237 69 . 219 108 99 Effects 2 | . . . . 1 . . . 1 . . Energy Bleed 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 9 | . . . . 3 . . . . . 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 4 | . 1 . . . 1 . 1 . 1 . Heat Transferred 5307 | . 740 . 148 966 1050 . 703 407 959 334 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . 4 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Peak Influence 675 | . 226 230 318 675 304 . . 75 176 197 Initial 187 | . . 9 18 60 187 . . 5 31 . Average 128 | . 101 83 196 405 200 . . 22 92 59 Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . Low Security (%) 79 | . 70 85 48 12 66 . . 100 100 100 Level 1 14 | . 29 14 51 41 33 . . . . . Level 2 5 | . . . . 46 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 1 . 4 4 . . 3 4 3 Investigation 2 | . . 1 . . . . . 1 . . Extermination 9 | . . . . . 1 . . 2 3 3 Reinforcement 6 | . . . . 4 1 . . . 1 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Distress Signals 5 | . 1 . 1 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 11 13 15 30 7 11 5 9 16 35 Peak Tracking Total 12 | . 5 4 5 6 3 4 4 4 5 12 Tactical Retreats 13 | . . . 4 2 1 . . 1 2 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Traps Triggered 6 | . 3 . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . Reused 1 | . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Machines Disabled 16 | . . 2 1 4 2 . . 3 . 4 Max in Single Turn 2 | . . 1 1 1 2 . . 2 . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Machines Accessed 19 | . . 3 2 4 1 . . 4 2 3 Terminals 15 | . . 3 2 4 1 . . 2 1 2 Fabricators 4 | . . . . . . . . 2 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . . 8 4 4 5 . . 8 2 5 Successful 25 | . . 7 4 4 4 . . 2 1 3 Failed 11 | . . 1 . . 1 . . 6 1 2 Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 31 | . . 8 4 4 5 . . 5 1 4 Fabricators 5 | . . . . . . . . 3 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . . 7 4 4 4 . . 1 . 2 Record 2 | . . . 1 . . . . . . 1 Prototype ID Bank 2 | . . . . . 1 . . 1 . . Open Door 4 | . . . . 4 . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Patrol Status 2 | . . 1 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 1 1 Build 3 | . . . . . . . . 1 1 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 Used . | . . . . . . . . . . . Hacking Detections 12 | . . 2 1 1 1 . . 3 2 2 Full Trace Events 2 | . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . Matter 153 | . . . . . . . . . 153 . Time 40 | . . . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 . 2 Matter 446 | . . . . . . . . 212 . 234 Time 223 | . . . . . . . . 106 . 117 Total Part Build Rating 26 | . . . . . . . . 12 . 14 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 9 | . . . . . . . . . 9 . Highest-Rated Ally 9 | . . . . . . . . . 9 . Total Orders 5 | . . . . . . . . . 2 3 ROAM 2 | . . . . . . . . . 1 1 EXPLORE 2 | . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . Drone Launches 4 | . . . . . . . . . 2 2 Drone Recoveries 3 | . . . . . . . . . 1 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Turns Passed 9599 | . 422 508 463 862 594 657 2273 1092 800 1928 Spaces Moved 3928 | 1 210 272 233 333 257 314 469 544 390 905 Core 114 | . . . . . . . 2 . . 112 Treads 2984 | . 201 272 233 333 257 314 85 544 247 498 Legs 448 | 1 9 . . . . . . . 143 295 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 382 | . . . . . . . 382 . . . Fastest Speed 50 | 120 120 145 145 145 155 155 160 160 120 50 Average Speed 187 | 120 158 146 146 151 155 155 456 172 147 138 Slowest Speed 600 | 120 180 160 165 155 156 160 600 180 180 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . 7 Exploration Rate (%) 31 | 2 55 33 24 52 8 58 59 18 14 20 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . Spaces Dug 59 | . . . . . . . 1 . 1 57 Terrain Destroyed 301 | . . 1 24 78 40 76 2 1 1 78 Melee 32 | . . . . . . . 1 . 1 30 Projectile 40 | . . 1 . 1 1 . 1 1 . 35 AOE 229 | . . . 24 77 39 76 . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Total 5404 | . 261 327 304 554 392 462 536 640 545 1383 Wait 832 | . 10 13 26 124 82 125 19 47 93 293 Move 3915 | . 209 271 232 332 256 313 468 543 389 902 Hop . | . . . . . . . . . . . Pick Up 72 | . 10 7 6 8 4 2 6 3 11 15 Fast Attach 26 | . . . 1 . 1 . 2 7 2 13 Attach 45 | . 3 4 3 3 3 4 3 3 12 7 Detach 1 | . . . . . 1 . . . . . Swap 52 | . 3 1 4 10 9 1 3 3 3 15 Drop 41 | . 6 3 4 6 4 1 1 3 1 12 Fire 335 | . 20 28 28 70 32 11 23 26 33 64 Melee 76 | . . . . . . 5 11 5 1 54 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 9) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 725 | -9/Materials | Build established: Skirmisher 847 | -9/Materials | Discovered new exit (range 12) 930 | -9/Materials | Identified exit to Materials 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -8/Materials | Discovered new exit (range 11) 1360 | -8/Materials | Identified exit to Storage 1394 | -8/Materials | Entered Storage 2025 | -8/Storage | Build established: Scavenger-Skirmisher 2245 | -8/Storage | Discovered new exit (range 7) 2252 | -8/Storage | Identified exit to Factory 2256 | -8/Storage | Entered Factory 2256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2665 | -7/Factory | Discovered new exit (range 17) 2716 | -7/Factory | Garrison activated, responded to threat 2848 | -7/Factory | Identified exit to Lower Caves 2850 | -7/Factory | Entered Lower Caves 3211 | -7/Lower Caves | Identified exit to Lower Caves 3353 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3400 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3507 | -7/Lower Caves | Entered another Lower Caves area 3562 | -7/Lower Caves | Lost 3 parts (2n1w) 3965 | -7/Lower Caves | Learned Factory emergency access door positions 5121 | -7/Lower Caves | Found Alien Artifact 5121 | -7/Lower Caves | Identified Core Expander 5121 | -7/Lower Caves | Installed Core Expander, added new Power slot 5389 | -7/Lower Caves | Build established: Scavenger-Assassin 5527 | -7/Lower Caves | Discovered new exit (range 12) 5576 | -7/Lower Caves | Identified exit to Factory 5780 | -7/Lower Caves | Entered Factory 5780 | -6/Factory | Evolved 2 slots: Utility x2 6113 | -6/Factory | Fabricated Adv. Reclamation Unit? 6348 | -6/Factory | Found Prototype Processor 6348 | -6/Factory | Identified Exp. Signal Interpreter 6359 | -6/Factory | Lost 5 parts (1n2u2w) 6690 | -6/Factory | Discovered new exit (range 18) 6850 | -6/Factory | Lost 4 parts (2n1u1w) 6870 | -6/Factory | Identified exit to Factory 6872 | -6/Factory | Entered another Factory area 6872 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7257 | -5/Factory | Spotted B-75 Beast 7448 | -5/Factory | Lost 3 parts (1p1n1w) 7638 | -5/Factory | Fabricated T-07 Excavator? 7659 | -5/Factory | Discovered new exit (range 12) 7671 | -5/Factory | Identified exit to Factory 7672 | -5/Factory | Entered another Factory area 7672 | -4/Factory | Evolved 2 slots: Utility x2 7750 | -4/Factory | Build established: Scavenger-Mutant 8307 | -4/Factory | Build established: Hacker-Mutant 8342 | -4/Factory | Fabricated Imp. Antigrav System? 8557 | -4/Factory | Identified exit to Upper Caves 8557 | -4/Factory | Identified exit to Armory 8703 | -4/Factory | Crushed by falling debris 8770 | -4/Factory | Crushed by falling debris 8786 | -4/Factory | Crushed by falling debris 8787 | -4/Factory | System corruption reached 10% 8792 | -4/Factory | Crushed by falling debris 8799 | -4/Factory | Crushed by falling debris 8830 | -4/Factory | Lost 8 parts (1n7u) 8966 | -4/Factory | Crushed by falling debris 8992 | -4/Factory | Crushed by falling debris 9023 | -4/Factory | Lost 3 parts (3u) 9086 | -4/Factory | Lost 4 parts (1p2n1u) 9106 | -4/Factory | Build established: Mutant 9355 | -4/Factory | Core integrity fell below 50% 9517 | -4/Factory | System corruption reached 30% 9536 | -4/Factory | Core integrity fell below 20% 9560 | -4/Factory | Lost 5 parts (1p3n1w) 9600 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 09525_ Penetrated by Slug. 09526_ Slug penetrates Wall. 09529_ Penetrated by Slug. 09529_ Myomer Leg destroyed. 09530_ Penetrated by Slug. 09532_ Slug penetrates Wall. 09534_ System corrupted: Component data lost. 09534_ Dropped Lrg. Storage Unit. 09535_ U-05 Engineer destroyed. 09535_ Penetrated by Slug. 09537_ K-01 Serf cleans the Assembly Bed. 09544_ U-05 Engineer builds a Wall. 09550_ System corrupted: Substantial component data lost. 09569_ System corrupted: IFF burst signal emitted. 09570_ K-01 Serf cleans the Assembly Bed. 09574_ K-01 Serf cleans the Fabricator. 09574_ System corrupted: Lance targeting data glitched. 09576_ K-01 Serf cleans the Fabricator. 09586_ System corrupted: Matter fused (-7). 09595_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????############### | | ???????????????????????????????????# # | | ???????????????????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????>?????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????# | | ?????????????????????? ???????????????????????## | | ?????????????????????? Y ??????????????????????### | | ??????????????????????? ??????????????#########"# | | ??????????????????????? ??????????????# | | ??????????????????????? ??????????????# | | ??????????????????????? ??????????????# = | | ??????????????????????? ??????????????# | | ????????????????????##++;##????????????# | | ????????????????????# #????????????#! | | ????????????????????# #????????????# | | ????????????????????# #????????????# | | ????????????????????# +????????????# | | ????????????????????# #????????????#! | | ????????????????????# #????????????# | | ????????????????????# @#????????????# ! | | ????????????????????# #????????????########### | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# us#??????????????????????? | | ????????????????????# ss #??????????????????????? | | ????????????????????# ##?????????????????????? | | ????????????????????# s "##????????????????????? | | ????????????????????# #"############?????????? | | ????????????????????# # #?????????? | | ????????????????????# # = #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # """ """ #?????????? | | ????????????????????# # """ """???????????? | | ????????????????????# # """ """???????????? | | ????????????????????# + #?????????? | | ????????????????????# # """ """ #?????????? | | ????????????????????# # """ """???????????? | | ????????????????????# # """ ""????????????? | | ????????????????????# # ??????????????? | | ????????????????????# # ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 100 Energy Generation 34 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 13 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Reclamation Unit | x2 | -6/Factory | Preloaded T-07 Excavator | x1 | -5/Factory | Preloaded Imp. Antigrav System | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MediumMagneticBoomstick Manual? 0 Play Time 01:05:32 Cumulative 304.6 hours Start 2021.09.03 @ 18:47:22 End 2021.09.07 @ 20:44:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 235 Rogue 195 Adventurer 40 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 73 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d729109f-14ae-4068-8974-36459e6bd729