Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 14:29:00

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (44)      220
Value Destroyed (1181)     1181
Prototype IDs (14)         280
Alien Tech Used (4)        800
Bonus (8078)               8078
              TOTAL SCORE: 18759

 Bonus
-------
Pacifist                   1325
High Alert Combat Kills    20
Follower Combat Kills      20
Entered DSFs               500
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Friendly Fire              -87

 Cogmind 
---------
Core Integrity             954/1450
Matter                     66/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (23)
Movement                   Flying (40)
Location                   -2/Research

 Parts 
-------
>           --- POWER (2) --------
      Light Ion Engine
>           --- PROPULSION (9) ---
     Cooled Field Propulsion Drive
>           --- UTILITY (10) -----
  Makeshift Hacking Suite
            Quantum Router
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Launcher Guidance Computer
            Remote Datajack
            Power Sword
            Force Lance

 Peak State 
------------
>           --- POWER ------------
      Light Quantum Reactor
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            VTOL Module
            VTOL Module
            VTOL Module
            Field Propulsion Drive
     Cooled Field Propulsion Drive
            Q-thruster
>           --- UTILITY ----------
      Small Storage Unit
   Improved Light Armor Plating
  Makeshift Hacking Suite
   Advanced Hacking Suite
   Advanced System Shield
            Quantum Router
            LC Capacitor
>           --- WEAPON -----------
            Force Lance
>           --- INVENTORY --------
            Launcher Guidance Computer
            Hacking Drone Bay
            Missile Launcher
            Remote Datajack
            Axe
            Power Sword
[Rating: 122]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Leg                      Advanced Myomer Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 LC Capacitor
Weapon                     Missile Launcher
  Launcher                 Missile Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Slots Evolved              16   | .   .   2   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Utility                  8    | .   .   1   .   1   1   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             59   | .   .   .   .   .   .   5   5   5   1   1   2   2   2   3   7   .   13  2   .   3   8   
  Power                    7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   1   .   .   .   2   
    Engine                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               17   | .   .   .   .   .   .   4   .   1   1   .   1   .   .   1   1   .   4   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   4   .   1   1   .   1   .   .   1   .   .   4   2   .   .   2   
  Utility                  17   | .   .   .   .   .   .   .   4   2   .   1   .   1   .   1   4   .   2   .   .   2   .   
    Device                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   1   .   1   .   .   1   .   
    Protection             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   18   | .   .   .   .   .   .   1   .   1   .   .   1   1   2   1   .   .   6   .   .   1   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   3   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   3   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   2   .   
Parts Lost                 23   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   5   2   .   .   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   1   .   .   8   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   4   2   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   .   .   .   .   .   13  59  78  86  93  94  88  86  73  75  76  72  81  .   75  44  
  Core                     3    | .   .   .   .   .   .   .   .   5   6   6   6   5   5   5   4   5   4   .   .   .   .   
  Flight                   26   | .   .   .   .   .   .   7   26  32  33  40  40  35  33  23  23  23  24  33  .   33  19  
  Device                   3    | .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   5   5   2   .   .   .   .   
  Storage                  4    | .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   5   5   5   4   .   4   .   
  Processor                8    | .   .   .   .   .   .   .   8   13  13  13  13  11  11  11  11  11  10  9   .   7   .   
  Hackware                 9    | .   .   .   .   .   .   .   .   1   6   6   6   11  11  13  17  17  19  19  .   19  15  
  Protection               2    | .   .   .   .   .   .   .   .   3   6   6   6   5   5   .   .   .   1   4   .   4   2   
  Launcher                 2    | .   .   .   .   .   .   .   .   6   6   6   7   4   3   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   6   .   .   .   .   .   1   6   5   5   3   4   .   2   .   
Naked Turns                160  | .   27  32  21  62  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | .   .   .   .   .   .   3   14  22  22  22  22  22  22  19  16  16  19  14  11  29  39  
  Greatest Support         42   | 3   3   3   3   3   3   20  20  24  28  28  24  24  24  24  18  18  25  39  34  34  42  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   5   5   5   5   5   5   7   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Most Carried             8    | 1   1   1   1   5   5   5   4   5   7   8   8   7   7   7   8   8   8   8   7   7   7   
  Average Carried          5    | .   1   1   1   2   5   4   3   4   5   7   7   7   7   6   7   8   6   7   7   7   4   
  Final Capacity           8    | 5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 1   1   1   1   5   5   3   4   5   7   8   8   7   7   7   8   8   7   8   7   7   4   

 Class Distribution 
--------------------
 31% | Scavenger-Scout
 16% | Hacker-Scout
 12% | Scout
 10% | Mutant
  7% | Hacker-Sprinter
  7% | Wizard-Mutant
  5% | Hacker-Mutant
  5% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/DSF
        Sprinter | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
 Scavenger-Scout | -6/Zion
 Scavenger-Scout | -5/Proximity Caves
 Scavenger-Scout | -5/Factory
 Scavenger-Scout | -5/Upper Caves
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Zhirov
    Hacker-Scout | -4/Proximity Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -3/Armory
 Hacker-Sprinter | -3/Lab
   Hacker-Mutant | -2/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-----------                Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Matter Collected           939  | 200 .   .   .   .   .   .   90  30  36  71  21  .   187 139 77  20  58  .   .   .   10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1165 | .   .   .   .   .   .   .   125 19  94  .   54  .   223 121 208 93  93  .   .   .   135 
  Parts                    67   | .   .   .   .   .   .   .   5   2   10  .   5   .   13  1   4   3   13  .   .   .   11  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   6   .   5   .   3   .   2   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Combat Hostiles Destroyed  35   | .   .   .   .   .   .   .   .   3   8   .   6   .   5   .   .   .   9   .   .   .   4   
  AOE                      35   | .   .   .   .   .   .   .   .   3   8   .   6   .   5   .   .   .   9   .   .   .   4   
Classes Destroyed          8    | .   .   .   .   .   .   .   2   1   .   .   1   .   1   1   .   .   1   .   .   .   1   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   .   .   .   .   .   .   .   3   8   .   3   .   5   .   .   .   9   .   .   .   4   
  Grunt                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | .   .   .   .   .   .   .   1   3   4   .   6   .   5   .   .   .   7   .   .   .   7   
  Combat Bots Only         6    | .   .   .   .   .   .   .   .   3   4   .   6   .   5   .   .   .   5   .   .   .   4   
Max Kills in Single Turn   4    | .   .   .   .   .   .   .   1   1   2   .   3   .   4   1   .   1   4   .   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   1   2   .   3   .   4   .   .   .   4   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  
Damage Taken               2797 | .    41   147  .    417  .    .    .    .    83   .    63   22   35   58   .    .    368  98   .    .    1465 
  Core                     1192 | .    41   147  .    417  .    .    .    .    22   .    .    .    .    .    .    .    52   17   .    .    496  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  83   .    63   24   .    100  .    .    .    .    97   .    .    .    .    100  95   .    .    88   .    
Volleys Fired              32   | .    .    .    .    .    .    .    .    3    7    .    8    .    5    .    .    .    5    .    .    .    4    
  Largest                  2    | .    .    .    .    .    .    .    .    1    1    .    2    .    1    .    .    .    1    .    .    .    1    
  Hottest                  72   | .    .    .    .    .    .    .    .    36   36   .    72   .    36   .    .    .    36   .    .    .    36   
Shots Fired                36   | .    .    .    .    .    .    .    .    3    7    .    12   .    5    .    .    .    5    .    .    .    4    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 36   | .    .    .    .    .    .    .    .    3    7    .    12   .    5    .    .    .    5    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                36   | .    .    .    .    .    .    .    .    3    7    .    12   .    5    .    .    .    5    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           24   | .    .    .    .    .    .    .    8    .    1    .    .    .    4    2    4    3    1    .    .    .    1    
  Core Hits                78   | .    .    .    .    .    .    .    3    7    10   .    13   .    9    1    3    1    16   .    .    .    15   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              49   | .    .    .    .    .    .    .    12   .    .    .    .    4    6    2    4    5    8    2    .    2    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43   | .    .    .    .    .    .    .    12   .    .    .    .    4    6    2    4    5    8    2    .    .    .    
  Piercing                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  Sneak Attacks            12   | .    .    .    .    .    .    .    1    .    .    .    .    .    4    2    .    3    1    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5234 | .    .    24   .    .    .    .    318  241  614  .    739  .    695  147  350  258  1197 .    .    .    651  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3691 | .    .    .    .    .    .    .    .    241  614  .    739  .    385  .    .    .    1128 .    .    .    584  
  Melee                    1519 | .    .    .    .    .    .    .    318  .    .    .    .    .    310  147  350  258  69   .    .    .    67   
  Ramming                  24   | .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3691 | .    .    .    .    .    .    .    .    241  614  .    739  .    385  .    .    .    1128 .    .    .    584  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1452 | .    .    .    .    .    .    .    318  .    .    .    .    .    310  147  350  258  69   .    .    .    .    
  Piercing                 67   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            592  | .    .    .    .    .    .    .    .    15   1    .    25   .    100  58   65   97   127  .    .    .    104  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               168  | .    .    .    .    .    .    .    .    15   1    .    25   .    .    .    .    .    127  .    .    .    .    
  Melee                    424  | .    .    .    .    .    .    .    .    .    .    .    .    .    100  58   65   97   .    .    .    .    104  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        265  | .    2    .    .    5    .    .    .    4    14   264  12   .    4    .    .    .    18   150  .    6    265  
  Average Temperature      36   | .    2    .    .    5    .    .    .    1    4    38   3    .    4    .    .    .    6    64   .    3    151  
  Received Heat Transfer   411  | .    39   69   .    108  .    .    .    .    6    .    .    .    9    .    .    .    45   18   .    .    117  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Peak Influence             467  | .   .   23  8   25  11  11  35  .   .   .   .   144 .   .   .   .   467 398 205 .   463 
  Initial                  244  | .   .   .   8   2   11  11  5   .   .   .   .   91  .   .   .   .   .   244 205 .   .   
  Average                  160  | .   .   8   8   16  11  11  29  .   .   .   .   101 .   .   .   .   273 304 205 .   279 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   2   
  Low Security (%)         62   | 100 100 100 100 100 100 100 100 .   .   .   .   100 .   .   .   .   24  .   .   .   35  
  Level 1                  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  100 100 .   20  
  Level 2                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   44  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   3   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   3   
  Investigation            5    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   2   7   2   10  .   1   1   3   9   .   7   3   4   1   .   1   16  11  .   .   36  
  Peak Tracking Total      14   | .   2   8   2   10  .   1   1   3   5   .   4   3   4   1   .   1   7   12  .   .   14  
  Tactical Retreats        10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Traps Triggered            3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
----------                 Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Machines Accessed          22   | .   .   1   .   1   1   .   .   2   .   1   1   4   .   .   4   .   2   1   .   1   3   
  Terminals                13   | .   .   1   .   1   1   .   .   .   .   .   1   3   .   .   .   .   2   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   .   1   .   5   1   .   .   13  .   7   1   8   .   .   17  .   5   1   .   1   9   
  Successful               50   | .   .   1   .   1   1   .   .   13  .   7   1   3   .   .   17  .   2   1   .   1   2   
  Failed                   19   | .   .   .   .   4   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   7   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   1   .   5   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   1   9   
  Terminals                28   | .   .   1   .   5   1   .   .   .   .   .   1   5   .   .   .   .   5   1   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   .   1   .   1   1   .   .   13  .   7   1   2   .   .   17  .   2   1   .   1   1   
  Record                   18   | .   .   .   .   .   .   .   .   12  .   .   1   .   .   .   5   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     5    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
------------               Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
--------                   Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      64   | .   .   .   .   .   .   .   .   .   .   64  64  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       25   | .   .   .   .   .   .   .   .   .   .   25  25  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Total Damage             75   | .   .   .   .   .   .   .   .   .   .   .   75  .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   2   .   1   1   .   1   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------------              Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Turns Passed               1686 | 12  27  32  21  62  13  37  119 113 57  274 75  76  107 49  67  74  157 62  1   48  203 
Spaces Moved               4523 | 23  54  56  42  112 25  71  176 424 139 856 205 272 330 151 156 172 337 272 1   108 541 
  Core                     359  | 23  54  56  42  112 25  47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4164 | .   .   .   .   .   .   24  176 424 139 856 205 272 330 151 156 172 337 272 1   108 541 
  Fastest Speed            15   | 50  50  50  50  50  50  26  26  23  20  20  23  23  23  23  26  26  20  15  19  19  16  
  Average Speed            25   | 50  50  50  50  50  50  41  26  23  22  22  23  23  23  25  26  26  22  17  19  20  27  
  Slowest Speed            50   | 50  50  50  50  50  50  50  32  26  23  23  23  23  23  26  26  26  29  20  19  24  40  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            27   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   5   .   .   17  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Exploration Rate (%)       32   | 4   18  11  16  18  1   73  6   74  27  82  47  10  41  35  61  38  11  18  1   100 26  
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     6    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Known Exits Taken        16   | .   .   1   .   .   1   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             16   | .   .   .   1   .   .   .   .   1   2   4   2   .   1   3   .   2   .   .   .   .   .   
Spaces Dug                 127  | .   .   .   .   .   .   .   1   27  32  .   .   4   12  .   .   2   26  2   .   1   20  
Terrain Destroyed          247  | .   .   .   .   .   .   .   1   27  61  .   61  4   28  .   .   2   40  2   .   1   20  
  Melee                    20   | .   .   .   .   .   .   .   1   .   .   .   .   4   2   .   .   2   7   2   .   1   1   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      227  | .   .   .   .   .   .   .   .   27  61  .   61  .   26  .   .   .   33  .   .   .   19  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res 
Total                      4867 | 23  53  59  41  117 24  77  224 431 154 937 218 276 342 156 174 193 393 278 1   128 568 
  Wait                     167  | .   .   .   .   .   .   .   .   .   6   76  2   .   .   .   .   17  28  7   .   12  19  
  Move                     4452 | 22  53  55  41  111 24  70  175 421 138 855 204 269 329 150 155 171 330 262 .   107 510 
  Hop                      23   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   4   .   .   14  
  Pick Up                  20   | 1   .   .   .   5   .   2   2   1   2   3   .   .   .   .   1   .   2   1   .   .   .   
  Fast Attach              32   | .   .   .   .   .   .   1   4   3   1   .   .   .   .   2   7   .   6   2   .   3   3   
  Attach                   20   | .   .   .   .   .   .   4   1   .   .   .   1   1   .   1   .   .   6   .   1   .   5   
  Detach                   9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   4   
  Swap                     10   | .   .   .   .   .   .   .   .   2   .   1   1   1   2   .   1   .   1   .   .   1   .   
  Drop                     19   | .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   6   .   1   .   .   3   5   
  Fire                     32   | .   .   .   .   .   .   .   .   3   7   .   8   .   5   .   .   .   5   .   .   .   4   
  Melee                    49   | .   .   .   .   .   .   .   12  .   .   .   .   4   6   2   4   5   8   2   .   2   4   
  Ram                      4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Arm / Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
 Turn | Location           | Event
    5 | -11/Junkyard       | Discovered new exit (range 16)
   13 | -11/Junkyard       | Entered Materials
   35 | -10/Materials      | Discovered new exit (range 12)
   40 | -10/Materials      | Entered another Materials area
   40 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   45 | -9/Materials       | Identified exit to Mines
   72 | -9/Materials       | Entered Mines
   88 | -9/Mines           | Discovered new exit (range 12)
   93 | -9/Mines           | Entered Materials
   93 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  138 | -8/Materials       | Discovered new exit (range 13)
  150 | -8/Materials       | Core integrity fell below 50%
  155 | -8/Materials       | Entered Factory
  155 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  168 | -7/Factory         | Identified exit to DSF
  168 | -7/Factory         | Entered DSF
  203 | -7/DSF             | Additional patrols routed to DSF
  203 | -7/DSF             | Discovered new exit (range 11)
  205 | -7/DSF             | Entered Factory
  205 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  323 | -6/Factory         | Discovered new exit (range 5)
  324 | -6/Factory         | Identified exit to Lower Caves
  324 | -6/Factory         | Entered Lower Caves
  342 | -6/Lower Caves     | Learned Factory trap positions
  431 | -6/Lower Caves     | Learned location of Armory (-3)
  431 | -6/Lower Caves     | Learned location of 1 exit from Research
  431 | -6/Lower Caves     | Learned 8 Factory zone layouts
  431 | -6/Lower Caves     | Learned Extension trap positions
  431 | -6/Lower Caves     | Learned Extension emergency access door positions
  431 | -6/Lower Caves     | Learned Factory stockpile data
  434 | -6/Lower Caves     | Discovered new exit (range 16)
  437 | -6/Lower Caves     | Identified exit to Lower Caves
  437 | -6/Lower Caves     | Entered another Lower Caves area
  456 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  482 | -6/Lower Caves     | Discovered new exit (range 15)
  494 | -6/Lower Caves     | Identified exit to Zion
  494 | -6/Lower Caves     | Entered Zion
  496 | -6/Zion            | Learned Factory trap positions
  503 | -6/Zion            | Discovered new exit (range 11)
  518 | -6/Zion            | Gained Derelict followers
  606 | -6/Zion            | Given the Hacking Drone Bay
  607 | -6/Zion            | Found Prototype Device
  714 | -6/Zion            | Identified exit to Proximity Caves
  768 | -6/Zion            | Entered Proximity Caves
  768 | -5/Proximity Caves | Accompanied by 3 allies
  779 | -5/Proximity Caves | Build established: Scavenger-Scout
  801 | -5/Proximity Caves | Discovered new exit (range 19)
  827 | -5/Proximity Caves | Identified exit to Factory
  832 | -5/Proximity Caves | Learned location of Warlord (-4)
  843 | -5/Proximity Caves | Entered Factory
  843 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  844 | -5/Factory         | Identified exit to Upper Caves
  845 | -5/Factory         | Loaded intel: 130 trap records
  919 | -5/Factory         | Entered Upper Caves
  993 | -5/Upper Caves     | Learned Factory stockpile data
 1004 | -5/Upper Caves     | Ambushed by wild Derelicts
 1022 | -5/Upper Caves     | Discovered new exit (range 5)
 1025 | -5/Upper Caves     | Identified exit to Upper Caves
 1026 | -5/Upper Caves     | Entered another Upper Caves area
 1026 | -5/Upper Caves     | Discovered new exit (range 18)
 1058 | -5/Upper Caves     | Lost 4 parts (3n1u)
 1067 | -5/Upper Caves     | Identified exit to Zhirov
 1075 | -5/Upper Caves     | Entered Zhirov
 1075 | -5/Zhirov          | Discovered new exit (range 3)
 1080 | -5/Zhirov          | Met Zhirov
 1087 | -5/Zhirov          | Found Alien Artifact
 1087 | -5/Zhirov          | Identified Integrated Reactor
 1087 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 1126 | -5/Zhirov          | Found Alien Artifact
 1132 | -5/Zhirov          | Learned location of Quarantine (-2)
 1132 | -5/Zhirov          | Learned location of Testing (-3)
 1132 | -5/Zhirov          | Learned location of Command (-1)
 1135 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 1142 | -5/Zhirov          | Identified exit to Proximity Caves
 1142 | -5/Zhirov          | Entered Proximity Caves
 1164 | -4/Proximity Caves | Identified exit to Factory
 1216 | -4/Proximity Caves | Entered Factory
 1216 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1217 | -4/Factory         | Identified exit to Research
 1218 | -4/Factory         | Loaded intel: 75 trap records
 1318 | -4/Factory         | Lost 4 parts (2n1u1w)
 1373 | -4/Factory         | Entered Research
 1373 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 1374 | -3/Research        | Identified exit to Testing
 1401 | -3/Research        | Identified exit to Armory
 1414 | -3/Research        | Spotted B-86 Titan
 1435 | -3/Research        | Entered Armory
 1435 | -3/Armory          | Identified Transdimensional Reconstructor
 1435 | -3/Armory          | Warped through subspace to slip node
 1435 | -3/Armory          | Discovered new exit (range 1)
 1435 | -3/Armory          | Identified exit to Lab
 1436 | -3/Armory          | Entered Lab
 1436 | -3/Lab             | Discovered new exit (range 9)
 1438 | -3/Lab             | Identified exit to Research
 1439 | -3/Lab             | Unable to decrypt terminal
 1439 | -3/Lab             | Opened the door to a hidden lab
 1440 | -3/Lab             | Gained access to the hidden lab's interior
 1452 | -3/Lab             | Detected by scanners
 1453 | -3/Lab             | Found Alien Artifact
 1453 | -3/Lab             | Identified Core Reset Matrix
 1453 | -3/Lab             | Used Core Reset Matrix
 1457 | -3/Lab             | Sensed 3 artifacts in vicinity
 1460 | -3/Lab             | Found Prototype Hackware
 1460 | -3/Lab             | Identified Quantum Router
 1476 | -3/Lab             | Unable to decrypt terminal
 1478 | -3/Lab             | Unable to decrypt terminal
 1478 | -3/Lab             | Found LC Capacitor
 1483 | -3/Lab             | Discovered exit to Research (range 6)
 1484 | -3/Lab             | Entered Research
 1484 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 1546 | -2/Research        | Identified exit to Quarantine
 1576 | -2/Research        | Spotted B-90 Cyclops
 1646 | -2/Research        | Lost 8 parts (5n2u1w)
 1687 | -2/Research        | Self-destructed

 Last Messages 
---------------
01641_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
01642_ O-16 Technician accesses terminal...
01642_ O-16 Technician IFF database reprogrammed.
01643_ Technician 9a reveals location of hidden door.
01644_ Sneak attack on Technician 9a.
01644_ Technician 9a suffers critical hit (Impale).
01644_ Destroyed Unknown Hover Unit.
01644_ Technician 9a destroyed.
01648_ Acquired 10 matter.
01648_ Acquired Unknown Engine.
01648_ Identified Lgt. Ion Engine.
01650_ Slug penetrates Wall. <x3>
01683_ Field Propulsion Array destroyed.
01683_ Adv. System Shield destroyed.
01683_ Dropped LC Capacitor.
01686_ Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????           #????????????????? |
| ?????????????????????  A        +????????????????? |
| ??????????????????????          #????????????????? |
| ??????????????????????#       ""#????????????????? |
| ??????????????????????#       ""#???????????    ?? |
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| ???????????????#      #   """     #?  """?   ????? |
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| ????????#          != #   """     #       ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          35
Energy Capacity            190
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                66
Offensive Hacking          36
Defensive Hacking          39

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
LC Capacitor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberSigixNanosword
  Manual?         0
Play Time         00:36:05
  Cumulative      268.1 hours
  Start           2023.06.02 @ 13:54:23
  End             2023.06.02 @ 14:29:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          788
  Rogue           788
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             88
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9062045-7aa5-45a4-b56d-f6e1ea1de205