Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 21:17:49 Player: perambulator Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (707) 707 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1727 Bonus ------- None Cogmind --------- Core Integrity 230/400 Matter 294/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Improved Aluminum Leg Improved Heat Sink Core Shielding Core Shielding Core Shielding Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Core Shielding Core Shielding Core Shielding Light Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 20 | 6 8 6 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 2 . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 2 4 Device 1 | . 1 . Storage 4 | 1 . 3 Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 5 | 1 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 4 6 Power 2 | . 1 1 Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 6 | . 2 4 Highest Loss Streak 6 | . 4 6 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 95 98 Engine 12 | . 13 11 Treads 7 | . 12 . Leg 17 | . 15 21 Device 1 | . 2 . Storage 12 | . 14 11 Processor 9 | . 8 11 Protection 3 | . . 11 Energy Gun 7 | . 12 . Ballistic Gun 21 | . 15 32 Peak Build Rating 10 | 6 8 10 Average Rating 7 | 5 6 9 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 29 | 14 15 29 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 8 15 Average Capacity 8 | 7 8 9 Most Carried 9 | 4 8 9 Average Carried 5 | 2 4 7 Final Capacity 10 | 8 8 10 Final Carried 8 | 4 8 7 Class Distribution -------------------- 68% | Mutant 31% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 553 | 239 213 101 Remotely . | . . . Salvage Created 834 | . 545 289 Parts 53 | 2 30 21 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 20 | . 13 7 Guns 20 | . 13 7 Classes Destroyed 5 | 1 3 1 Worker 2 | 1 1 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 16 | . 10 6 Duelist 1 | . . 1 Best Kill Streak 4 | 1 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 138 | . 94 44 Missed 29 | . 22 7 Damage Taken 1556 | . 840 716 Core 333 | . 163 170 Absorbed by Shields . | . . . Redirected to Shielding 33 | . . 33 Core Remaining (%) 67 | 100 34 . Volleys Fired 98 | . 67 31 Largest 3 | . 2 3 Hottest 70 | . 70 60 Shots Fired 185 | . 111 74 Gun 185 | . 111 74 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 127 | . 53 74 Thermal 58 | . 58 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 8 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 5 | . 4 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 125 | . 70 55 Core Hits 54 | . 31 23 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1314 | . 853 461 Guns 1286 | . 837 449 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 28 | . 16 12 Kinetic 830 | . 381 449 Thermal 456 | . 456 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 7 | 1 4 2 Kicked 6 | . 4 2 Crushed 1 | 1 . . Highest Temperature 246 | . 246 40 Average Temperature 60 | . 73 15 Received Heat Transfer 573 | . 432 141 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 4 . Heat Transferred 1179 | . 1179 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 238 | . 165 238 Initial 33 | . 3 33 Average 77 | . 79 88 Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 97 Level 1 . | . . 2 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 19 16 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 3 1 Successful 3 | . 2 1 Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1833 | 105 1120 608 Spaces Moved 1164 | 60 684 420 Core 7 | 7 . . Treads 262 | 53 209 . Legs 895 | . 475 420 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 129 | 152 132 120 Slowest Speed 190 | 160 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 4 93 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1336 | 70 790 476 Wait 25 | . 14 11 Move 1163 | 60 683 420 Hop . | . . . Pick Up 17 | 4 10 3 Fast Attach 9 | 6 3 . Attach 8 | . 5 3 Detach . | . . . Swap 3 | . . 3 Drop 7 | . 4 3 Fire 98 | . 67 31 Melee . | . . . Ram . | . . . Kick 6 | . 4 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 9) 609 | -10/Materials | Lost 4 parts (1p1u2w) 730 | -10/Materials | Core integrity fell below 50% 892 | -10/Materials | Discovered new exit (range 16) 1039 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Entered another Materials area 1226 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1231 | -9/Materials | Discovered new exit (range 13) 1526 | -9/Materials | Build established: Gunner 1558 | -9/Materials | Discovered new exit (range 7) 1787 | -9/Materials | Discovered new exit (range 15) 1834 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer works on Matter Filter. K-01 Serf collects debris. U-05 Engineer works on Matter Filter. K-01 Serf cleans the Matter Filter. U-05 Engineer works on Matter Filter. K-01 Serf collects debris. U-05 Engineer works on Matter Filter. Aluminum Leg destroyed. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. U-05 Engineer works on Matter Filter. K-01 Serf collects debris. Aluminum Leg severed. U-05 Engineer works on Matter Filter. K-01 Serf collects debris. Ion Engine destroyed. U-05 Engineer works on Matter Filter. K-01 Serf cleans the Matter Filter. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. 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