Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 21:37:26 Player: Tyrockal Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3241) 3241 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7571 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Matter Compressor (180) Improved Particle Charger Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Plasma Rifle Plasma Rifle Phase Cannon Assault Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Pulse Rifle Improved Datajack [Rating: 60] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Makeshift Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . 1 . 2 . . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 151 | 7 10 15 17 43 34 2 18 . 5 Power 26 | 1 1 3 1 11 4 1 4 . . Engine 12 | 1 . 3 1 3 1 . 3 . . Core 14 | . 1 . . 8 3 1 1 . . Reactor . | . . . . . . . . . . Propulsion 42 | 3 1 5 8 12 8 . 3 . 2 Treads 1 | 1 . . . . . . . . . Leg 39 | 2 1 5 8 12 8 . 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 40 | 1 2 2 6 8 11 1 9 . . Device 14 | . 1 1 . 1 7 . 4 . . Storage 6 | 1 1 . 3 1 . . . . . Processor 5 | . . 1 1 3 . . . . . Hackware . | . . . . . . . . . . Protection 15 | . . . 2 3 4 1 5 . . Artifact . | . . . . . . . . . . Weapon 43 | 2 6 5 2 12 11 . 2 . 3 Energy Gun 23 | 2 5 3 2 2 6 . 1 . 2 Energy Cannon 7 | . . 1 . 5 1 . . . . Ballistic Gun 4 | . 1 1 . 1 . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 4 | . . . . 3 1 . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 60 | . . 4 . 21 2 1 23 . 9 Power 12 | . . 1 . 6 . . 4 . 1 Propulsion 17 | . . . . 8 . 1 5 . 3 Utility 16 | . . 1 . 5 . . 9 . 1 Weapon 15 | . . 2 . 2 2 . 5 . 4 Highest Loss Streak 16 | . . 2 . 16 1 1 9 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 94 93 99 94 98 93 39 40 52 Engine 6 | . 1 8 18 7 . . 4 13 12 Core 6 | . 12 1 . 6 12 13 1 . . Leg 23 | . 28 33 36 27 26 20 8 6 6 Device 7 | . 9 6 3 4 10 13 5 6 6 Storage 6 | . 14 11 9 6 6 6 1 . . Processor 10 | . . 10 9 16 13 13 6 6 6 Protection 2 | . . . 4 6 2 . 2 . . Energy Gun 8 | . 25 11 13 4 6 13 1 . 4 Energy Cannon 4 | . . 4 . 9 7 6 . . . Ballistic Gun 1 | . 2 6 4 . . . . . 3 Ballistic Cannon 1 | . . . . . 6 6 . . . Slashing Weapon 1 | . . . . . . . 3 6 6 Peak Build Rating 60 | 6 10 14 33 45 60 60 56 25 45 Average Rating 33 | 4 9 12 26 37 50 57 23 25 31 On Entrance 25 | . 6 10 14 33 29 60 56 25 25 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 13 16 21 35 48 54 55 55 29 41 Greatest Support 63 | 20 20 30 56 63 61 46 46 20 20 Greatest Overweight (x) 10 | 1 . . . 6 1 1 9 1 10 Average Overweight (x) . | . . . . . . 1 . 1 1 Largest Inventory Capacity 15 | 8 15 8 15 10 8 8 8 5 5 Average Capacity 7 | 7 8 8 9 9 8 8 5 5 5 Most Carried 10 | 4 8 8 10 10 8 8 8 4 4 Average Carried 6 | 2 7 7 9 8 7 7 4 4 4 Final Capacity 10 | 8 8 8 10 8 8 8 5 5 5 Final Carried 10 | 4 8 8 10 8 7 8 4 4 4 Class Distribution -------------------- 44% | Mutant 14% | Scavenger-Mutant 11% | Derelict-Mutant 11% | Skirmisher 9% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2435 | 198 183 152 194 669 462 80 365 . 132 Remotely . | . . . . . . . . . . Salvage Created 3467 | . 305 527 146 978 929 182 307 . 93 Parts 172 | . 18 36 11 41 42 4 10 . 10 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 4 7 . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 5 14 5 21 14 3 5 . 4 Melee 4 | . . . . . . . . . 4 Guns 26 | . 5 8 5 1 4 1 2 . . Cannons 28 | . . 6 . 9 8 2 3 . . AOE 13 | . . . . 11 2 . . . . Classes Destroyed 13 | . 4 4 . 5 . . . . . Worker 4 | . 1 . . 1 2 . . . . Builder 4 | . . . . 2 2 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . . . . 1 1 . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 7 | . 1 1 1 . 4 . . . . Swarmer 17 | . . 4 4 . 5 . . . 4 Grunt 34 | . 5 5 . 11 5 3 5 . . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . Sentry 9 | . . 3 1 2 3 . . . . Hunter 3 | . . . . 3 . . . . . Programmer 5 | . . . . 4 1 . . . . Best Kill Streak 9 | . 2 8 4 9 8 3 3 . 4 Combat Bots Only 8 | . 2 8 4 5 6 3 3 . 4 Max Kills in Single Turn 4 | . 1 1 1 2 4 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 813 | . 37 95 43 267 103 13 210 . 45 Missed 246 | . 11 31 14 88 36 . 55 . 11 Damage Taken 9270 | . 318 758 302 3024 783 246 3051 . 788 Core 1588 | . 70 178 56 416 35 19 547 . 267 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 50 | . . . 50 . . . . . . Core Remaining (%) 71 | 100 72 55 89 40 . . . . . Volleys Fired 227 | . 31 35 17 78 28 4 30 . 4 Largest 4 | . 2 2 2 2 4 4 4 . 1 Hottest 279 | . 115 118 79 145 269 279 279 . 23 Shots Fired 455 | . 57 60 34 148 91 16 44 . 5 Gun 238 | . 57 42 34 34 25 8 33 . 5 Cannon 195 | . . 18 . 96 62 8 11 . . Launcher 22 | . . . . 18 4 . . . . Special . | . . . . . . . . . . Kinetic 83 | . 11 16 17 . 28 4 3 . 4 Thermal 331 | . 28 44 17 130 59 12 41 . . Explosive 22 | . . . . 18 4 . . . . Electromagnetic 19 | . 18 . . . . . . . 1 Robot Hit Streak 13 | . 6 8 11 8 7 13 9 . 3 Robot Miss Streak 5 | . 3 3 3 5 4 1 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 273 | . 36 37 23 80 45 13 31 . 8 Core Hits 164 | . 14 21 9 50 41 7 17 . 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 7 | . 1 . 3 . 2 . 1 . . Burn 5 | . 1 . 2 . 1 . 1 . . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . 1 . . . . Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7313 | . 539 532 394 3059 1568 323 679 . 219 Guns 2652 | . 459 347 394 443 407 153 408 . 41 Cannons 2945 | . . 185 . 1481 882 170 227 . . Explosions 1486 | . 80 . . 1135 271 . . . . Melee 178 | . . . . . . . . . 178 Ramming 52 | . . . . . 8 . 44 . . Kinetic 819 | . 57 89 224 . 287 78 43 . 41 Thermal 4684 | . 308 443 170 1924 1002 245 592 . . Explosive 1406 | . . . . 1135 271 . . . . Electromagnetic 174 | . 174 . . . . . . . . Impact . | . . . . . . . . . . Slashing 178 | . . . . . . . . . 178 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 10 3 3 3 3 3 Average Corruption 3 | . . . . 7 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . 19 . 8 10 . 5 Message Errors 14 | . . . . 8 . 3 3 . . Matter Fused 6 | . . . . 2 . 1 3 . . Heat Flow Errors 8 | . . . . 4 . 2 1 . 1 Energy Discharges 5 | . . . . 2 . 2 . . 1 Data Loss (minor) 3 | . . . . 2 . . . . 1 Data Loss (major) 4 | . . . . . . . 3 . 1 Misfires 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 67 | . . . . 52 4 . . . 11 Projectiles . | . . . . . . . . . . Explosions 56 | . . . . 52 4 . . . . Melee 11 | . . . . . . . . . 11 Knockbacks 2 | . . . . . 1 . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 480 | . 14 . . 454 12 . . . . Shots 15 | . 1 . . 13 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed 22 | . . . . . 1 . 21 . . Kicked 22 | . . . . . 1 . 21 . . Crushed . | . . . . . . . . . . Highest Temperature 1163 | . 344 430 243 509 498 538 1163 . 85 Average Temperature 206 | . 162 148 104 204 135 233 527 . 25 Received Heat Transfer 2772 | . 165 192 36 567 153 102 1395 . 162 Effects 86 | . 7 1 . 39 6 3 30 . . Shutdowns 25 | . . . . 13 3 1 8 . . Energy Bleed 18 | . 2 . . 10 3 . 3 . . Interference 14 | . 5 . . 6 . . 3 . . Matter Decay 6 | . . . . 2 . . 4 . . Short Circuit 6 | . . 1 . . . . 5 . . Damage (minor) 6 | . . . . 2 . 2 2 . . Damage (major) 10 | . . . . 6 . . 4 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . . 4 2 6 4 . 2 . . Heat Transferred 8772 | . 720 1012 592 2894 1894 461 1199 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 412 | . 92 412 247 333 366 . . . . Initial 147 | . . 35 102 28 147 . . . . Average 153 | . 62 219 154 118 244 . . . . Maximum Alert Level 2 | . . 2 1 1 1 . . . . Low Security (%) 61 | 100 100 40 65 69 31 . . . . Level 1 37 | . . 45 34 30 68 . . . . Level 2 1 | . . 14 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 8 2 . . . 1 Investigation 2 | . . 1 . 1 . . . . . Extermination 5 | . . . . 4 1 . . . . Reinforcement 5 | . 1 . . 3 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . . 2 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 9 20 10 29 19 3 12 . 11 Peak Tracking Total 8 | . 3 5 4 6 4 3 5 . 8 Tactical Retreats 5 | . . 1 . 1 . . 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 6 | . . 1 1 1 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 7 | . . . . 7 . . . . . Max in Single Turn 4 | . . . . 4 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 13 | . 1 1 2 6 3 . . . . Terminals 11 | . 1 1 1 6 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 4 1 5 10 5 . . . . Successful 13 | . 3 1 2 5 2 . . . . Failed 12 | . 1 . 3 5 3 . . . . Catastrophic 3 | . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 2 . . . . . . . . Terminals 21 | . 4 1 3 10 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 3 1 . 5 2 . . . . Record 2 | . 1 . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 1 4 3 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . Programmers 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 6345 | 72 547 461 477 1778 1023 589 632 134 632 Spaces Moved 3542 | 49 327 257 274 955 641 297 384 68 290 Core 112 | 2 . . . 6 . . 102 . 2 Treads 3 | 3 . . . . . . . . . Legs 3338 | 44 327 257 274 949 641 297 282 68 199 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 89 | . . . . . . . . . 89 Fastest Speed 50 | 50 120 120 120 120 120 190 50 200 100 Average Speed 140 | 120 120 120 120 131 125 190 133 200 209 Slowest Speed 550 | 160 120 120 120 350 190 190 500 200 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 43 20 18 29 18 54 58 10 44 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 7 | . . . . . . 1 5 . 1 Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 141 | . 2 . . 115 18 2 4 . . Melee . | . . . . . . . . . . Projectile 17 | . . . . 9 2 2 4 . . AOE 124 | . 2 . . 106 16 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 4494 | 59 425 354 391 1330 797 311 456 67 304 Wait 443 | . 52 31 61 226 64 8 1 . . Move 3533 | 48 326 256 273 954 640 296 383 67 290 Hop . | . . . . . . . . . . Pick Up 46 | 3 2 7 9 14 8 1 2 . . Fast Attach 46 | 7 2 4 2 15 2 . 9 . 5 Attach 27 | . . 4 2 11 4 . 6 . . Detach 3 | 1 1 . . 1 . . . . . Swap 78 | . 8 7 13 17 28 2 3 . . Drop 64 | . 3 10 14 14 22 . 1 . . Fire 227 | . 31 35 17 78 28 4 30 . 4 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick 22 | . . . . . 1 . 21 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 5) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 863 | -9/Materials | Destroyed 8 combat bots 1060 | -9/Materials | Discovered new exit (range 16) 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1145 | -8/Materials | Build established: Scavenger-Mutant 1515 | -8/Materials | Repaired Imp. Light Armor Plating 1536 | -8/Materials | Build established: Mutant 1542 | -8/Materials | Discovered new exit (range 11) 1558 | -8/Materials | Entered Factory 1558 | -7/Factory | Evolved 2 slots: Utility x2 1675 | -7/Factory | Identified exit to Lower Caves 2875 | -7/Factory | Core integrity fell below 50% 2904 | -7/Factory | Lost 16 parts (4p5n5u2w) 3173 | -7/Factory | Build established: Scavenger-Mutant 3173 | -7/Factory | System corruption reached 10% 3290 | -7/Factory | Discovered new exit (range 15) 3296 | -7/Factory | Lost 3 parts (1p2n) 3313 | -7/Factory | Identified exit to Factory 3336 | -7/Factory | Entered another Factory area 3336 | -6/Factory | Evolved 2 slots: Weapon x2 3979 | -6/Factory | Build established: Scavenger-Skirmisher 4017 | -6/Factory | Discovered new exit (range 15) 4048 | -6/Factory | Identified exit to Lower Caves 4359 | -6/Factory | Entered Lower Caves 4655 | -6/Lower Caves | Build established: Skirmisher 4832 | -6/Lower Caves | Encountered a Warlord checkpoint 4930 | -6/Lower Caves | Discovered new exit (range 6) 4946 | -6/Lower Caves | Identified exit to Lower Caves 4948 | -6/Lower Caves | Entered another Lower Caves area 5014 | -6/Lower Caves | Lost 7 parts (1p2n1u3w) 5070 | -6/Lower Caves | Learned Factory garrison access intel 5084 | -6/Lower Caves | Lost 3 parts (2p1w) 5153 | -6/Lower Caves | Core integrity fell below 50% 5188 | -6/Lower Caves | Lost 9 parts (1p3n4u1w) 5222 | -6/Lower Caves | Learned Factory garrison access intel 5239 | -6/Lower Caves | Lost 4 parts (4u) 5275 | -6/Lower Caves | Build established: Mutant 5514 | -6/Lower Caves | Discovered new exit (range 10) 5580 | -6/Lower Caves | Entered Zion 5674 | -6/Zion | Build established: Derelict-Mutant 5692 | -6/Zion | Discovered new exit (range 11) 5714 | -6/Zion | Entered Proximity Caves 6324 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6336 | -5/Proximity Caves | Core integrity fell below 20% 6346 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06139_ System corrupted: FCS attempts to trigger Hvy. Riot Gun. 06139_ System corrupted: Hvy. Riot Gun misfires. 06315_ System corrupted: Component data lost. 06324_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06328_ Y-72 Warden: "REQUESTING BACKUP." 06328_ Hpw. Shock Rifle destroyed. 06331_ Penetrated by Slug. 06331_ Hvy. Riot Gun destroyed. 06333_ Nuclear Pulse Thruster destroyed. 06335_ Mak. Flight Unit destroyed. 06339_ Angular Momentum Engine destroyed. 06340_ Penetrated by Slug. 06340_ Slug penetrates Wall. 06340_ Imp. Titanium Leg destroyed. 06340_ Imp. Sensor Array destroyed. 06342_ Angular Momentum Engine severed. 06344_ Autogun destroyed. 06346_ Mak. Sword destroyed. 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" | | ?????????????????????#####?# " " | | ?????????????????????# ## """" " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed FieldSniperSteel Manual? 0 Play Time 00:56:19 Cumulative 12.7 hours Start 2024.08.16 @ 20:41:50 End 2024.08.16 @ 21:37:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec674cd9-ac58-4097-99b6-cd378f1ef341