Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.13 @ 16:26:02 Player: Nervderv Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (3539) 3539 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 6567 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 114/150 System Corruption 3% Temperature Cool (0) Movement Hovering (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Airjet Aerolev Unit Aerolev Unit > --- UTILITY (5) ------ Large Storage Unit Melee Analysis Suite Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Ion Cannon Ion Cannon Great Axe > --- INVENTORY (10) --- Armored Huge Wheel Large Storage Unit Reactive Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Katana Chainsword Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Gatling Laser Flak Gun Chainsword > --- INVENTORY -------- Light Deuterium Engine Aerolev Unit Aerolev Unit Large Storage Unit Heavy Armor Plating Improved Light Armor Plating Proton Missile Launcher Powered Hammer Chainsword [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 115 | 6 11 29 39 30 Power 12 | 1 2 5 1 3 Engine 10 | 1 1 5 1 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 29 | 2 2 5 11 9 Treads 2 | . . 2 . . Leg 20 | 2 2 3 10 3 Wheel 2 | . . . . 2 Hover 4 | . . . . 4 Flight 1 | . . . 1 . Utility 22 | 1 4 7 3 7 Device 4 | . . 1 1 2 Storage 5 | 1 2 1 1 . Processor 6 | . 2 3 . 1 Hackware . | . . . . . Protection 7 | . . 2 1 4 Artifact . | . . . . . Weapon 52 | 2 3 12 24 11 Energy Gun 21 | . 3 5 9 4 Energy Cannon 6 | . . . 4 2 Ballistic Gun 13 | 2 . 4 5 2 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 4 | . . 2 2 . Slashing Weapon 5 | . . . 3 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 3 . Parts Lost 19 | . . 2 4 13 Power 1 | . . . . 1 Propulsion 5 | . . . 2 3 Utility 6 | . . 1 1 4 Weapon 7 | . . 1 1 5 Highest Loss Streak 11 | . . 1 2 11 Average Slot Usage (%) 93 | . 99 94 96 83 Engine 8 | . 9 9 9 5 Core 1 | . 4 1 . 1 Treads 1 | . . 7 . . Leg 19 | . 28 14 26 12 Device 2 | . . 4 . 4 Storage 8 | . 14 5 8 7 Processor 19 | . 13 24 18 18 Protection 4 | . . 4 7 3 Energy Gun 8 | . 18 13 4 3 Energy Cannon 2 | . . . 4 2 Ballistic Gun 7 | . 9 6 8 5 Slashing Weapon 4 | . . . 8 7 Naked Turns . | . . . . . Heaviest Build 50 | 10 43 50 47 43 Greatest Support 60 | 20 20 40 45 60 Greatest Overweight (x) 7 | . 2 2 7 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 10 10 Average Capacity 9 | 5 9 7 9 10 Most Carried 12 | 3 12 12 10 10 Average Carried 8 | 1 8 7 9 8 Final Capacity 12 | 6 12 4 10 10 Final Carried 12 | 2 12 4 9 9 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1851 | 251 259 399 623 319 Remotely . | . . . . . Salvage Created 4902 | . 610 1382 2029 881 Parts 245 | . 33 77 90 45 Haulers Intercepted 11 | . 2 6 3 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 8 19 36 16 Melee 33 | . . 2 24 7 Guns 36 | . 8 15 11 2 Cannons 6 | . . . 1 5 AOE 3 | . . 1 . 2 Classes Destroyed 14 | . 4 5 4 1 Worker 3 | . . 1 2 . Builder 1 | . . . 1 . Hauler 11 | . 2 6 3 . Recycler 5 | . 1 1 1 2 Mechanic 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 11 | . 3 5 2 1 Swarmer 12 | . . 3 4 5 Grunt 40 | . 8 7 22 3 Brawler 2 | . . 1 1 . Duelist 2 | . . . 1 1 Sentry 19 | . . 8 7 4 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 6 | . 3 3 6 6 Combat Bots Only 5 | . 3 3 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 . 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5761 | . 338 843 1578 3002 Core 1089 | . 64 93 229 703 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 74 76 58 . Volleys Fired 214 | . 45 81 56 32 Largest 3 | . 2 2 3 2 Hottest 130 | . 130 130 130 120 Shots Fired 406 | . 90 149 114 53 Gun 346 | . 90 148 86 22 Cannon 56 | . . . 28 28 Launcher 4 | . . 1 . 3 Special . | . . . . . Kinetic 183 | . 69 31 69 14 Thermal 199 | . 21 99 45 34 Explosive 1 | . . 1 . . Electromagnetic 23 | . . 18 . 5 Robot Hit Streak 40 | . 14 40 15 12 Robot Miss Streak 6 | . 3 2 2 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 435 | . 72 130 167 66 Core Hits 168 | . 28 45 63 32 Critical Hits 3 | . 1 . 1 1 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 106 | . . 5 73 28 Impact 5 | . . 5 . . Slashing 101 | . . . 73 28 Piercing . | . . . . . Sneak Attacks 6 | . . . 5 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9623 | . 782 2253 4555 2033 Guns 4002 | . 782 1945 1022 253 Cannons 1011 | . . . 552 459 Explosions 365 | . . 172 . 193 Melee 4245 | . . 136 2981 1128 Ramming . | . . . . . Kinetic 1920 | . 573 383 791 173 Thermal 2860 | . 209 1364 783 504 Explosive 61 | . . 61 . . Electromagnetic 537 | . . 309 . 228 Impact 136 | . . 136 . . Slashing 4109 | . . . 2981 1128 Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 2 | . . . 1 2 Corruption Purged . | . . . . . Effects 20 | . . . . 20 Message Errors 5 | . . . . 5 Matter Fused 1 | . . . . 1 Heat Flow Errors 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 218 | . . 38 161 19 Projectiles . | . . . . . Explosions . | . . . . . Melee 218 | . . 38 161 19 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . 84 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 410 | . 213 294 306 410 Average Temperature 84 | . 54 80 78 118 Received Heat Transfer 2196 | . 231 351 855 759 Effects 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 3 . 1 Impact Corruptions 3 | . . 3 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . . 8 1 5 Heat Transferred 5705 | . 486 3047 1369 803 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 587 | . 197 267 392 587 Initial 109 | . . . 74 109 Average 143 | . 56 92 147 244 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 75 | 100 100 91 79 39 Level 1 21 | . . 8 20 47 Level 2 3 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 5 4 Investigation 7 | . 2 1 3 1 Extermination 3 | . . . . 3 Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 12 29 51 22 Peak Tracking Total 10 | . 3 4 10 5 Tactical Retreats 7 | . . 3 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 24 | . 6 6 5 7 Terminals 19 | . 6 5 4 4 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 90 | . 18 31 25 16 Successful 56 | . 11 18 16 11 Failed 34 | . 7 13 9 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 55 | . 13 15 19 8 Terminals 71 | . 18 25 20 8 Fabricators 5 | . . . . 5 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 14 | . . 6 5 3 Garrison Access . | . . . . . Terminal Hacks 15 | . 4 7 4 . Record 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Unreport Threat 2 | . 1 . 1 . Locate Traps 4 | . 2 2 . . Disarm Traps 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . . . 2 . Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . 1 4 3 Insert Component 4 | . . 1 2 1 Analyze 4 | . . . 2 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 29 | . 7 10 8 4 Terminals 29 | . 7 10 8 4 Track 11 | . 3 3 4 1 Assimilate 2 | . . 1 1 . Botnet 14 | . 4 4 3 3 Disrupt 1 | . . 1 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 5 6 5 7 Full Trace Events 6 | . 2 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built 1 | . . . . 1 Matter 219 | . . . . 219 Time 58 | . . . . 58 Total Part Build Rating 3 | . . . . 3 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 1 2 1 Part Schematics Acquired 3 | . . . 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7429 | 64 1148 1982 2246 1989 Spaces Moved 4317 | 46 597 1170 1260 1244 Core 20 | 7 . . . 13 Treads 300 | . . 300 . . Legs 3475 | 39 597 870 1259 710 Wheels 450 | . . . . 450 Hover 71 | . . . . 71 Flight 1 | . . . 1 . Fastest Speed 50 | 50 120 120 120 100 Average Speed 135 | 109 148 140 136 125 Slowest Speed 545 | 120 180 180 545 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 73 61 72 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . 33 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 33 | . . 33 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5313 | 59 777 1344 1547 1586 Wait 367 | . 88 20 53 206 Move 4313 | 45 596 1169 1259 1244 Hop . | . . . . . Pick Up 101 | 8 23 13 34 23 Fast Attach 24 | . 1 9 7 7 Attach 29 | 6 . 3 4 16 Detach 4 | . . . . 4 Swap 62 | . 10 17 28 7 Drop 93 | . 14 27 33 19 Fire 214 | . 45 81 56 32 Melee 106 | . . 5 73 28 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 3) 405 | -10/Materials | Discovered new exit (range 18) 539 | -10/Materials | Discovered new exit (range 18) 879 | -10/Materials | Discovered new exit (range 8) 1154 | -10/Materials | Build established: Scavenger-Mutant 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Utility x2 1758 | -9/Materials | Discovered new exit (range 11) 2564 | -9/Materials | Discovered new exit (range 4) 3019 | -9/Materials | Discovered new exit (range 10) 3195 | -9/Materials | Entered another Materials area 3195 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3207 | -8/Materials | Discovered new exit (range 11) 3724 | -8/Materials | Discovered new exit (range 14) 3772 | -8/Materials | Build established: Mutant 5299 | -8/Materials | Discovered new exit (range 11) 5441 | -8/Materials | Entered Factory 5441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5542 | -7/Factory | Discovered new exit (range 15) 5742 | -7/Factory | Fabricated Aerolev Unit (x1) 5838 | -7/Factory | Local fabrication network quarantined 5903 | -7/Factory | Discovered new exit (range 8) 6085 | -7/Factory | Discovered new exit (range 15) 6922 | -7/Factory | Core integrity fell below 50% 6949 | -7/Factory | Core integrity fell below 20% 6976 | -7/Factory | Lost 11 parts (1p3n4u3w) 7430 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07277_ K-01 Serf collects debris. 07278_ U-05 Engineer lays Concrete. 07278_ Acquired 20 matter. 07282_ Overheating: Energy bleed (-25). 07295_ Target Analyzer melted. 07295_ Lgt. Angular Momentum Engine melted. 07295_ P-60 Hacker destroyed. 07304_ Acquired 45 matter. 07304_ R-06 Scavenger collects Gravmag System. 07311_ R-06 Scavenger collects Imp. Heat Sink. 07329_ Acquired Great Axe. 07354_ System corrupted: Heat flow error (+284). 07382_ Acquired Airjet. 07384_ WI TXHNCD9TGQGTQY/SKTXF 07384_ Acquired Reactive Plating. 07388_ Acquired Imp. EM Pulse Cannon. 07402_ Acquired 60 matter. 07430_ R-06 Scavenger destroyed. 07430_ R-06 Scavenger collects Lgt. Ion Engine. 07430_ Penetrated by Slug. 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