Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:59:44

Player: TerraSleet

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (44)      220
Value Destroyed (846)      846
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 2046

 Bonus
-------
High Alert Combat Kills    20

 Cogmind 
---------
Core Integrity             0/400
Matter                     149/300
Energy                     65/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
        Visual Processing Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
        Visual Processing Unit
        Sensor Array
        Signal Interpreter
        Hacking Suite
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Small Storage Unit
  Light Assault Rifle
        Grenade Launcher
        Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             54   | 6   31  17  
  Power                    7    | 1   3   3   
    Engine                 7    | 1   3   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   6   2   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 4    | .   4   .   
  Utility                  11   | 1   8   2   
    Device                 4    | .   4   .   
    Storage                2    | 1   1   .   
    Processor              3    | .   2   1   
    Hackware               2    | .   1   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   26   | 2   14  10  
    Energy Gun             1    | .   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          14   | 2   7   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   6    | .   4   2   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 21   | .   7   14  
  Power                    4    | .   1   3   
  Propulsion               7    | .   3   4   
  Utility                  3    | .   1   2   
  Weapon                   7    | .   2   5   
  Highest Loss Streak      10   | .   2   10  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   86  90  
  Engine                   8    | .   8   6   
  Leg                      15   | .   19  .   
  Flight                   6    | .   2   18  
  Device                   8    | .   7   10  
  Storage                  5    | .   7   .   
  Processor                10   | .   7   22  
  Hackware                 5    | .   3   10  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            15   | .   15  14  
  Launcher                 1    | .   .   3   
  Special Melee Weapon     7    | .   9   1   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 10  15  9   
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         6    | 7   6   5   
  Most Carried             6    | 5   6   5   
  Average Carried          3    | .   3   3   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | .   5   1   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 19% | Scavenger-Scout
 10% | Mutant
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
  Scavenger-Scout | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           815  | 224 344 247 
  Remotely                 .    | .   .   .   
Salvage Created            1039 | 71  620 348 
  Parts                    96   | 2   58  36  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  30   | .   18  12  
  Guns                     16   | .   13  3   
  Cannons                  5    | .   .   5   
  AOE                      9    | .   5   4   
Classes Destroyed          8    | 1   6   1   
  Worker                   2    | .   1   1   
  Builder                  3    | .   3   .   
  Recycler                 3    | 1   1   1   
  Operator                 3    | .   2   1   
  Watcher                  3    | .   3   .   
  Swarmer                  15   | .   9   6   
  Grunt                    13   | .   9   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | 1   6   6   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        245  | .    129  116  
  Missed                   61   | .    34   27   
Damage Taken               2065 | .    962  1103 
  Core                     573  | .    167  406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         66   | 100  33   .    
Volleys Fired              149  | 6    77   66   
  Largest                  2    | 2    2    2    
  Hottest                  88   | 40   60   88   
Shots Fired                192  | 12   98   82   
  Gun                      152  | 12   91   49   
  Cannon                   17   | .    .    17   
  Launcher                 23   | .    7    16   
  Special                  .    | .    .    .    
  Kinetic                  127  | 12   66   49   
  Thermal                  42   | .    25   17   
  Explosive                23   | .    7    16   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         21   | 6    21   19   
  Robot Miss Streak        3    | 1    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           143  | 10   81   52   
  Core Hits                76   | 4    45   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              18   | .    17   1    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            13   | .    13   .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1926 | 85   1083 758  
  Guns                     962  | 85   579  298  
  Cannons                  204  | .    .    204  
  Explosions               756  | .    504  252  
  Melee                    .    | .    .    .    
  Ramming                  4    | .    .    4    
  Kinetic                  800  | 85   417  298  
  Thermal                  366  | .    162  204  
  Explosive                756  | .    504  252  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            3    | .    3    .    
  Projectiles              .    | .    .    .    
  Explosions               3    | .    3    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      38   | .    27   11   
  Shots                    2    | .    1    1    
  Rammed                   3    | .    .    3    
Targets Rammed             3    | .    .    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        220  | .    42   220  
  Average Temperature      54   | .    16   79   
  Received Heat Transfer   630  | .    240  390  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         745  | .    375  370  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             479  | 5   242 479 
  Initial                  22   | .   3   22  
  Average                  121  | .   93  230 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         82   | 100 94  40  
  Level 1                  14   | .   5   46  
  Level 2                  2    | .   .   12  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   5   5   
  Investigation            6    | .   3   3   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              60   | .   26  34  
  Peak Tracking Total      13   | .   5   13  
  Tactical Retreats        8    | .   1   7   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         44   | .   43  1   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   2   1   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          11   | .   7   4   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                40   | .   28  12  
  Successful               30   | .   22  8   
  Failed                   10   | .   6   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                32   | .   22  10  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             23   | .   17  6   
  Record                   7    | .   5   2   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Scanalyzer Index         1    | .   1   .   
  Alert Level              3    | .   2   1   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Transport Status         1    | .   1   .   
  Investigation Status     1    | .   .   1   
  Assault Status           1    | .   .   1   
  Recall Investigation     1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   5   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         11   | .   7   4   
  Full Trace Events        6    | .   4   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          21   | .   21  .   
  Retrieved Matter         21   | .   21  .   
  Retrieved Components     4    | .   4   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              5    | .   4   1   
  Non-combat               3    | .   3   .   
  Combat                   2    | .   1   1   
Robot Hacks Applied        7    | .   6   1   
  parse_system             6    | .   5   1   
  no_distress              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2714 | 96   2003 615  
Spaces Moved               1494 | 72   779  643  
  Core                     57   | 24   19   14   
  Treads                   .    | .    .    .    
  Legs                     665  | 48   610  7    
  Wheels                   .    | .    .    .    
  Hover                    25   | .    .    25   
  Flight                   747  | .    150  597  
  Fastest Speed            32   | 50   32   32   
  Average Speed            73   | 96   101  35   
  Slowest Speed            190  | 120  190  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            7    | .    .    7    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    88   48   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 35   | .    .    35   
Terrain Destroyed          149  | .    47   102  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      149  | .    47   102  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2923 | 88   1889 946  
  Wait                     1121 | .    909  212  
  Move                     1478 | 71   778  629  
  Hop                      7    | .    .    7    
  Pick Up                  34   | 5    21   8    
  Fast Attach              5    | 1    4    .    
  Attach                   21   | 5    7    9    
  Detach                   .    | .    .    .    
  Swap                     28   | .    20   8    
  Drop                     16   | .    13   3    
  Fire                     149  | 6    77   66   
  Melee                    18   | .    17   1    
  Ram                      2    | .    .    2    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     44   | .    43   1    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [Min])
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  524 | -10/Materials | Build established: Scavenger-Mutant
  952 | -10/Materials | Discovered new exit (range 5)
  952 | -10/Materials | Discovered new exit (range 16)
  962 | -10/Materials | Core integrity fell below 50%
 1122 | -10/Materials | Discovered new exit (range 7)
 1130 | -10/Materials | Identified exit to Materials
 1943 | -10/Materials | Discovered exit to Materials (range 3)
 2100 | -10/Materials | Entered another Materials area
 2100 | -9/Materials  | Evolved 2 slots: Utility x2
 2348 | -9/Materials  | Discovered new exit (range 15)
 2394 | -9/Materials  | Identified exit to Mines
 2423 | -9/Materials  | Build established: Scavenger-Scout
 2699 | -9/Materials  | Core integrity fell below 50%
 2708 | -9/Materials  | Core integrity fell below 20%
 2715 | -9/Materials  | Core destroyed

 Last Messages 
---------------
02697_ Acquired 17 matter.
02698_ Sensor Array destroyed.
02698_ K-01 Serf collects debris.
02699_ W-16 Scout sends out distress signal.
02699_ Acquired Aluminum Leg.
02699_ R-06 Scavenger collects Datajack.
02700_ B-36 Bruiser suffers critical hit (Burn).
02700_ Particle Cannon destroyed.
02701_ K-01 Serf collects debris.
02702_ Critical hit (Burn: +37).
02704_ Y-45 Defender suffers critical hit
  (Burn).
02704_ R-06 Scavenger collects Ion Engine.
02705_ K-01 Serf collects debris. <x2>
02708_ R-06 Scavenger collects Aluminum Leg.
02709_ M-13 Machinist repairs B-36 Bruiser.
02710_ Critical hit (Burn: +37).
02710_ Aluminum Leg destroyed.
02715_ Slammed into U-05 Engineer.
02715_ Destabilizing: Core damaged (-16).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              CombatStructuralGravjet
  Manual?         0
Play Time         00:39:47
  Cumulative      8.2 hours
  Start           2024.04.07 @ 19:18:59
  End             2024.04.07 @ 19:59:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0564de3-e712-4a0d-a62a-f2dd07288f04