Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.12 @ 17:12:52 Player: nahkiss Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2962) 2962 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 5979 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Compact Battery High-capacity Matter Pod Advanced Visual Processing Unit Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Launcher Guidance Computer Launcher Guidance Computer Kinecellerator Weapon Cycler Improved Medium Armor Plating System Shield Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Shock Bomb Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 81 | 5 9 20 21 16 10 Power 15 | 1 2 5 5 1 1 Engine 9 | 1 2 4 2 . . Core 6 | . . 1 3 1 1 Reactor . | . . . . . . Propulsion 21 | 2 1 4 5 8 1 Treads 5 | . . 3 2 . . Leg 13 | 2 1 1 3 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 25 | . 2 8 8 4 3 Device 8 | . 1 3 2 . 2 Storage 8 | . 1 3 1 3 . Processor 6 | . . 2 2 1 1 Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 20 | 2 4 3 3 3 5 Energy Gun 3 | . 1 . . 2 . Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 11 | 2 2 3 1 . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 2 6 5 1 9 Power 5 | . 1 3 1 . . Propulsion 4 | . . 1 2 . 1 Utility 4 | . . . . . 4 Weapon 10 | . 1 2 2 1 4 Highest Loss Streak 9 | . 1 2 3 1 9 Average Slot Usage (%) 95 | . 97 94 94 100 69 Engine 5 | . 13 9 4 . . Core 3 | . . . 4 7 4 Treads 4 | . . 11 8 . . Leg 12 | . 28 7 5 14 9 Device 8 | . 12 7 9 7 5 Storage 21 | . 13 23 17 30 21 Processor 12 | . . 12 18 15 11 Protection 4 | . . . 9 7 4 Energy Gun 1 | . 1 . . 2 4 Energy Cannon 2 | . . . 3 4 2 Ballistic Gun 14 | . 23 21 14 7 2 Naked Turns 36 | . . . . . 36 Heaviest Build 77 | 5 11 33 47 76 77 Greatest Support 40 | 20 20 40 40 30 30 Greatest Overweight (x) 12 | . . 7 12 4 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 18 | 4 4 10 10 18 18 Average Capacity 10 | 4 4 8 10 16 13 Most Carried 18 | 4 4 10 10 18 18 Average Carried 8 | 2 2 6 9 14 12 Final Capacity 18 | 4 4 10 10 18 4 Final Carried 18 | 3 3 9 10 18 2 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2248 | 254 280 486 965 263 . Remotely . | . . . . . . Salvage Created 3453 | 32 365 986 1822 248 . Parts 193 | 2 25 65 90 11 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 72 | 1 11 19 36 5 . Guns 65 | 1 11 19 30 4 . Cannons 7 | . . . 6 1 . Classes Destroyed 12 | 1 2 5 3 1 . Worker 1 | . . 1 . . . Builder 4 | . . . 4 . . Recycler 2 | . . 1 1 . . Operator 1 | . . . 1 . . Watcher 10 | . 2 5 2 1 . Swarmer 12 | . 5 . 7 . . Grunt 46 | 1 6 15 21 3 . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 9 | . . 2 7 . . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 8 | 1 7 3 8 2 . Combat Bots Only 7 | 1 7 3 6 2 . Max Kills in Single Turn 2 | 1 2 1 2 1 . Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3662 | 8 470 815 1239 304 826 Core 1166 | . 90 177 177 18 704 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 64 55 67 . . Volleys Fired 308 | 2 63 93 115 26 9 Largest 2 | 2 2 2 2 2 2 Hottest 149 | 40 120 46 88 108 149 Shots Fired 573 | 4 106 170 230 50 13 Gun 510 | 4 98 170 199 32 7 Cannon 51 | . . . 31 16 4 Launcher 4 | . . . . 2 2 Special 8 | . 8 . . . . Kinetic 477 | 4 77 170 199 24 3 Thermal 88 | . 29 . 31 24 4 Explosive . | . . . . . . Electromagnetic 8 | . . . . 2 6 Robot Hit Streak 51 | 4 15 25 27 51 6 Robot Miss Streak 5 | . 5 3 2 2 2 Penetration Max 1 | . . . 1 1 . Secondary Targets 12 | . 1 5 6 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 442 | 4 62 140 187 36 13 Core Hits 182 | 2 29 59 78 12 2 Critical Hits 5 | . 1 . 2 1 1 Critical Kills 3 | . 1 . 1 1 . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5758 | 29 503 1135 3060 804 227 Guns 4682 | 29 483 1135 2410 452 173 Cannons 1000 | . . . 640 352 8 Explosions 46 | . . . . . 46 Melee . | . . . . . . Ramming 30 | . 20 . 10 . . Kinetic 4293 | 29 296 1135 2410 361 62 Thermal 1424 | . 187 . 640 443 154 Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . 1 2 Average Corruption 2 | . . 4 . 1 1 Corruption Purged . | . . . . . . Effects 20 | . . 16 . 4 . Message Errors 5 | . . 5 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 5 | . . 1 . 4 . Misfires 1 | . . 1 . . . Targeting Errors 5 | . . 5 . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . . 9 19 . Projectiles 28 | . . . 9 19 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 85 | . 9 . . . 76 Shots 3 | . . . . . 3 Rammed 6 | . 4 . 2 . . Targets Rammed 6 | . 4 . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 355 | 6 355 217 43 8 30 Average Temperature 104 | 6 148 71 14 8 18 Received Heat Transfer 1503 | 6 225 447 729 87 9 Effects 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 2 . Heat Transferred 2609 | . 555 . 1036 718 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 490 | 20 206 318 490 232 3 Average Influence 151 | 17 60 155 284 105 . Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 66 | 100 93 76 32 69 100 Level 1 23 | . 6 23 34 30 . Level 2 9 | . . . 32 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 3 6 3 . Investigation 9 | . 3 2 3 1 . Extermination 1 | . . . . 1 . Reinforcement 5 | . . 1 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 7 | . 1 1 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | 1 22 31 51 10 1 Peak Tracking Total 8 | 1 8 4 6 2 1 Tactical Retreats 6 | . 3 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 6 | . 1 2 1 2 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 1 1 2 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 26 | . 7 4 9 6 . Terminals 17 | . 5 2 6 4 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 2 . . Recycling Units 4 | . 2 1 . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 79 | . 23 14 30 12 . Successful 56 | . 17 11 22 6 . Failed 23 | . 6 3 8 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 51 | . 17 6 20 8 . Fabricators 2 | . . . . 2 . Repair Stations 12 | . . 4 8 . . Recycling Units 12 | . 6 4 . 2 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 32 | . 11 4 15 2 . Record 23 | . 8 4 10 1 . Terminal Index 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 8 | . . 3 5 . . Scan Component 5 | . . 2 3 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks 12 | . 6 4 . 2 . Recycle Component 1 | . . 1 . . . Process 4 | . 2 1 . 1 . Report Inventory 4 | . 2 1 . 1 . Retrieve Matter 3 | . 2 1 . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 18 | . 4 3 5 6 . Full Trace Events 8 | . 3 2 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 2 . . Time 90 | . . 26 64 . . Parts Recycled 1 | . . 1 . . . Recycled Matter 226 | . 211 8 . 7 . Retrieved Matter 324 | . 316 8 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 165 | . . . . . 165 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4894 | 376 747 926 1458 1216 171 Spaces Moved 2076 | 109 446 378 531 558 54 Core 65 | 49 . 1 13 . 2 Treads 533 | . . 181 352 . . Legs 1476 | 60 446 196 166 556 52 Wheels . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Fastest Speed 50 | 50 120 120 150 150 100 Average Speed 154 | 88 120 147 186 167 176 Slowest Speed 650 | 120 120 400 650 357 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 18 67 41 49 14 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . 8 . . . . Terrain Destroyed 14 | . 8 . 1 1 4 Melee . | . . . . . . Projectile 10 | . 8 . 1 1 . AOE 4 | . . . . . 4 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3236 | 384 553 616 770 796 117 Wait 631 | 263 17 77 75 158 41 Move 2072 | 108 445 377 530 558 54 Hop . | . . . . . . Pick Up 75 | 6 7 29 12 19 2 Fast Attach 18 | 2 3 1 12 . . Attach 62 | 3 6 19 9 15 10 Detach 25 | . 2 8 3 12 . Swap 1 | . . . . 1 . Drop 38 | . 6 12 12 7 1 Fire 308 | 2 63 93 115 26 9 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 4 . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 377 | -11/Scrapyard | Entered Materials 378 | -10/Materials | Build established: Mutant 716 | -10/Materials | Destroyed 7 combat bots 1028 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Discovered new exit (range 9) 1124 | -10/Materials | Entered another Materials area 1124 | -9/Materials | Evolved 2 slots: Utility x2 1554 | -9/Materials | Build established: Scavenger-Mutant 1690 | -9/Materials | Repaired Heat Sink 1727 | -9/Materials | Discovered new exit (range 7) 2023 | -9/Materials | Discovered new exit (range 16) 2048 | -9/Materials | Identified exit to Materials 2050 | -9/Materials | Entered another Materials area 2050 | -8/Materials | Evolved 2 slots: Utility x2 2316 | -8/Materials | Repaired Lgt. Treads 3034 | -8/Materials | Lost 3 parts (1p1n1w) 3199 | -8/Materials | Repaired Ion Cannon 3477 | -8/Materials | Discovered new exit (range 4) 3506 | -8/Materials | Identified exit to Factory 3508 | -8/Materials | Entered Factory 3508 | -7/Factory | Evolved 2 slots: Utility x2 3797 | -7/Factory | Build established: Mutant 4535 | -7/Factory | Build established: Scavenger-Mutant 4724 | -7/Factory | Sucked down chute 4724 | -7/Factory | Entered Waste 4725 | -7/Waste | Met a frightened Derelict 4764 | -7/Waste | Spotted C-40 Crusher 4830 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4833 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4836 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4839 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4842 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4847 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4850 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4856 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4859 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4866 | -7/Waste | Core integrity fell below 50% 4884 | -7/Waste | Core integrity fell below 20% 4890 | -7/Waste | Lost 9 parts (1n4u4w) 4895 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Carbon-fiber Leg crushed. Lrg. Storage Unit crushed. Slug penetrates C-40 Crusher. C-40 Crusher suffers critical hit. Imp. Heat Sink crushed. Launcher Guidance Computer crushed. Gauss Rifle crushed. Imp. Heat Sink crushed. Hcp. Matter Pod crushed. Imp. Heat Sink crushed. Hcp. Matter Pod crushed. Lrg. Storage Unit crushed. System Shield crushed. Lrg. Storage Unit crushed. Imp. Medium Armor Plating crushed. Kinecellerator crushed. Adv. Visual Processing Unit crushed. Weapon Cycler crushed. Launcher Guidance Computer crushed. Adv. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????######??????? | | ???????????????????????????# #??????? | | ???????????##############??# #??????? | | ???????????? # #??# #??????? | | ????????????# #??# #??????? | | ????????????# #### #??????? | | ????????????#! ! #??????? | | ????????????##CC #??????? | | ?????????????#CC #??????? | | ?????????????# @ #??????? | | ?????????????# #### #??????? | | ?????????????# ! #??# #??????? | | ?????????????# #??# "#??????? | | ?????????????############??# #??????? | | ?????????????????????????### #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# [ #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????### #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ??????????????????????????? ??????? | | ?????????????????????????? ??????? | | ?????????????????????????? ?????? | | ?????????????????????????# ?????? | | ?????????????????????????### ##?????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????#! #??????? | | ???????????????????????????# #??????? | | ???????????????????????????######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 460 Matter Stores 535 Matter Capacity 650 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Librarian Party Time Challenges ------------ None Game ------ Seed SpreadMasterNanovents Manual? 0 Play Time 01:09:41 Cumulative 4.1 hours Start 2020.02.12 @ 13:41:17 End 2020.02.12 @ 17:12:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea8e5371-812d-4e6c-a010-c01b6b71ff98