Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 21:26:40 Player: Zable Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1487) 1487 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 6475 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -17 Cogmind --------- Core Integrity 844/1000 Matter 300/300 Energy 383/500 System Corruption 3% Temperature Cool (-150) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (8) ------ Improved Cryofiber Web Advanced Heat Sink Energy Well Enhanced Optical Array Improved Weapon Cycler > --- WEAPON (3) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Advanced Terrain Scanner Thermic Laser Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Weapon Cycler Transmission Jammer Improved Shield Generator System Restoration Module > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Improved Arc Projector > --- INVENTORY -------- Combat Gravmag System Energy Well Advanced Terrain Scanner Thermic Laser Overtuned Beamcaster Overtuned Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon Long-range Missile Launcher Makeshift Hammer [Rating: 90] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Overtuned Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Array Utility Enhanced Optical Array Device Scrap Suit Storage Medium Storage Unit Processor Enhanced Optical Array Protection Scrap Shield Weapon Slug Cannon Energy Gun Overtuned Beamcaster Energy Cannon Disruptor Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Slug Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Slots Evolved 10 | . . . . 8 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . . . . 4 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 50 | 2 3 5 5 13 . . 22 Power 6 | . . 1 2 1 . . 2 Engine 3 | . . 1 1 . . . 1 Core 3 | . . . 1 1 . . 1 Reactor . | . . . . . . . . Propulsion 13 | . . . 2 3 . . 8 Treads 8 | . . . 2 3 . . 3 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 2 | . . . . . . . 2 Utility 16 | 1 1 . . 7 . . 7 Device 11 | 1 . . . 5 . . 5 Storage 3 | . 1 . . . . . 2 Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 15 | 1 2 4 1 2 . . 5 Energy Gun 3 | . 1 . . 1 . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | 1 1 2 . 1 . . . Ballistic Cannon 5 | . . 2 1 . . . 2 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 11 | . . . . 1 . . 10 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . . 1 . . 3 Weapon 4 | . . . . . . . 4 Highest Loss Streak 3 | . . . . 1 . . 3 To Critical Strikes . | . . . . . . . . Average Backups 5 | 6 8 7 5 3 5 5 8 Power . | 1 1 1 . . . . . Propulsion . | 4 4 3 . . . . . Utility 2 | . 1 1 3 2 3 2 2 Weapon 1 | 1 1 . . 1 2 2 4 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 5 6 . . . 2 Power 2 | . . 2 . . . . . Propulsion 5 | . . . 5 . . . . Utility 2 | . . 1 1 . . . . Weapon 4 | . . 2 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 100 96 97 76 93 93 90 Engine 2 | . 14 10 . . . . 3 Core 8 | . . . 11 8 13 13 6 Treads 13 | . . . 5 19 26 26 15 Leg 10 | . 28 28 22 . . . 1 Device 19 | . 14 14 14 16 26 26 28 Storage 7 | . 14 14 14 . . . 4 Processor 3 | . . . . 5 6 6 5 Energy Gun 5 | . 13 5 . 5 6 6 11 Ballistic Gun 5 | . 14 14 1 5 6 6 1 Ballistic Cannon 10 | . . 8 26 6 6 6 1 Peak Build Rating 90 | 7 8 15 27 72 72 72 90 Average Rating 47 | 6 7 11 19 59 72 72 79 On Entrance 34 | 6 7 8 13 27 72 72 72 Avg Prop Armor Cover (%) 6 | . . . 10 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 135 | 12 18 27 33 57 41 41 135 Greatest Support 109 | 20 20 20 43 93 93 93 109 Greatest Overweight (x) 10 | . . 1 10 1 . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 5 5 25 Average Capacity 9 | 8 9 10 10 5 5 5 18 Most Carried 16 | 6 9 10 10 9 5 5 16 Average Carried 7 | 6 8 9 9 3 5 4 8 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 10 | 6 9 9 10 5 5 5 3 Scrap Suit Usage (%) 40 | . . . . 98 100 31 38 Parts Cannibalized 3 | . . . . 1 . 1 1 Class Distribution -------------------- 45% | Mutant 43% | Scrapper 4% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Scrapper | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Fac Matter Collected 1682 | 216 179 82 92 180 289 97 547 Remotely . | . . . . . . . . Salvage Created 1251 | 30 47 . . 289 125 . 760 Parts 57 | 3 3 . . 7 7 . 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . 8 . . 7 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Combat Hostiles Destroyed 23 | . . . . 5 3 . 15 Guns 12 | . . . . 5 1 . 6 Cannons 7 | . . . . . 2 . 5 AOE 1 | . . . . . . . 1 Classes Destroyed 11 | 1 1 . . 5 . . 4 Worker 2 | . . . . . . . 2 Builder 3 | . . . . 1 . . 2 Tunneler 2 | 1 1 . . . . . . Operator 3 | . 1 . . 1 . . 1 Swarmer 5 | . . . . . . . 5 Grunt 3 | . . . . 1 . . 2 Brawler 1 | . . . . . . . 1 Sentry 3 | . . . . 2 . . 1 Hunter 3 | . . . . 1 2 . . Programmer 7 | . . . . 1 1 . 5 Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | 1 1 . . 3 2 . 7 Combat Bots Only 6 | . . . . 1 2 . 6 Max Kills in Single Turn 2 | 1 1 . . 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Fac Hostile Shots Fired 258 | . 11 4 . 88 31 . 124 Missed 69 | . 6 1 . 20 6 . 36 Hits 189 | . 5 3 . 68 25 . 88 Melee 1 | . . . . . . . 1 Projectile 188 | . 5 3 . 68 25 . 87 AOE 1 | . . . . . . . 1 Critical Strikes 5 | . . . . 1 1 . 3 Part Disruptions 1 | . . . . . . . 1 Damage Taken 3396 | . 74 60 . 1001 420 . 1841 Core 265 | . 34 21 . 54 . . 156 Absorbed by Shields 39 | . . . . . . . 39 Regen/Repaired (Parts) 200 | . . . . 98 . 4 98 Core Remaining (%) 90 | 100 . . 78 . . 93 . Volleys Fired 161 | 9 6 27 . 26 14 . 79 Largest 3 | 1 2 2 . 3 3 . 3 Hottest 232 | 20 85 95 . 172 172 . 232 Shots Fired 381 | 9 12 42 . 77 37 . 204 Gun 292 | 9 12 35 . 51 23 . 162 Cannon 89 | . . 7 . 26 14 . 42 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 160 | 9 6 24 . 52 25 . 44 Thermal 120 | . 6 18 . 25 12 . 59 Explosive . | . . . . . . . . Electromagnetic 101 | . . . . . . . 101 Robot Hit Streak 34 | 4 6 8 . 8 4 . 34 Robot Miss Streak 6 | 2 2 1 . 6 3 . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 209 | 6 7 5 . 37 19 . 135 Core Hits 61 | 2 3 1 . 12 4 . 39 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 3 | . . . . 1 2 . . Critical Strikes 21 | . . . . 4 5 . 12 Burn 9 | . . . . 3 1 . 5 Destroy 5 | . . . . 1 4 . . Blast 7 | . . . . . . . 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4505 | 50 118 48 . 1130 477 . 2682 Guns 2866 | 50 118 48 . 743 309 . 1598 Cannons 1275 | . . . . 251 168 . 856 Explosions 364 | . . . . 136 . . 228 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1965 | 50 34 15 . 520 333 . 1013 Thermal 1976 | . 84 33 . 474 144 . 1241 Explosive 94 | . . . . 94 . . . Electromagnetic 470 | . . . . 42 . . 428 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 1 1 3 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . 8 4 3 Message Errors 3 | . . . . . 3 . . Matter Fused 4 | . . . . . 2 . 2 Heat Flow Errors 1 | . . . . . . 1 . Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . 1 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 107 | . . . . 40 7 . 60 Projectiles 47 | . . . . 40 7 . . Explosions 60 | . . . . . . . 60 Melee . | . . . . . . . . Knockbacks 6 | . . . . 3 . . 3 Impact . | . . . . . . . . Kinetic 4 | . . . . 3 . . 1 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 87 | . . . . 87 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 88 4 . 453 206 . 378 Average Temperature 121 | . 31 3 . 154 92 . 108 Received Heat Transfer 604 | . 39 . . 111 . . 454 Effects 3 | . . . . 2 . . 1 Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 14 | . 1 . . 5 . . 8 Heat Transferred 4409 | . 185 74 . 1100 350 . 2700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 96 | 100 100 . . 90 . . 100 Level 1 3 | . . . . 9 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 230 | 5 30 . . 230 . . 164 Initial . | . . . . . . . . Average 58 | . 2 . . 60 . . 69 Influence Increases 1143 | 5 40 . . 373 80 . 645 Destroy 0b10 Robot/C 460 | . . . . 100 60 . 300 Destroy 0b10 Robot/NC 50 | 5 10 . . 10 . . 25 Destroy Leader 120 | . . . . 40 20 . 60 Successful Hack 19 | . . . . 14 . . 5 Disable Machine 210 | . . . . 120 . . 90 Destroy Structure 209 | . . . . 89 . . 120 Lose Combat Pursuer 75 | . 30 . . . . . 45 Influence Decreases 1057 | 5 35 5 . 195 228 30 559 Entered New Map 76 | . . 3 . . 67 6 . Time Decay 879 | 5 35 2 . 193 161 24 459 Lost Part 102 | . . . . 2 . . 100 Squads Dispatched 11 | . 1 . . 5 . . 5 Investigation 5 | . 1 . . 3 . . 1 Extermination 5 | . . . . 2 . . 3 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Distress Signals 3 | . . . . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 10 2 . 6 3 . 37 Peak Tracking Total 6 | . 4 1 . 1 2 . 6 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Fac Machines Disabled 14 | . . . . 8 . . 6 Max in Single Turn 3 | . . . . 3 . . 2 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Machines Accessed 20 | . 1 2 4 5 . 1 7 Terminals 5 | . 1 . . 1 . . 3 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . . 1 . . 2 Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 44 | . 1 3 17 10 . 1 12 Successful 33 | . . 3 17 4 . 1 8 Failed 11 | . 1 . . 6 . . 4 Catastrophic 5 | . 1 . . 3 . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . . . . 7 . . 6 Terminals 12 | . 1 . . 5 . . 6 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . . 1 . . 2 Recycling Units 2 | . . . . 2 . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 24 | . . 3 17 . . 1 3 Record 14 | . . 1 10 . . . 3 Robot Analysis 7 | . . . 7 . . . . Open Door 2 | . . 1 . . . 1 . Release Object 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Retrieve Study 2 | . . . . . . . 2 Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 5 | . . . . 3 . . 2 Terminals 2 | . . . . 1 . . 1 Botnet 2 | . . . . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Patch 2 | . . . . 1 . . 1 Recycling Units 1 | . . . . 1 . . . Fedlink 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 3 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 7 | . 1 . . 2 . . 4 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial UFD Resources 37 | . . . . 23 33 33 37 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Active Infowar (turns) 8440 | 12 336 891 2415 1268 1361 388 1769 Optics 4785 | . . . . 1267 1361 388 1769 Sensors 3349 | . . . . 1268 1361 388 332 Terrain 603 | . . . . . . . 603 Seismic 3657 | 12 336 891 2415 3 . . . Jamming 1179 | . . . . . . . 1179 Robot Analysis Total 7 | . . . 7 . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Fac Turns Passed 8483 | 55 336 891 2415 1268 1361 388 1769 Spaces Moved 4479 | 30 247 497 1326 508 881 254 736 Core 30 | . . . 30 . . . . Treads 2460 | . . . 221 508 881 254 596 Legs 1849 | 30 247 497 1075 . . . . Wheels . | . . . . . . . . Hover 42 | . . . . . . . 42 Flight 98 | . . . . . . . 98 Fastest Speed 117 | 120 120 120 120 146 150 150 117 Average Speed 165 | 120 120 160 179 153 150 150 196 Slowest Speed 550 | 120 120 190 550 160 150 150 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 44 37 86 9 90 23 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 9 | . . . 7 . 1 1 . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 236 | . . 1 . 155 20 . 60 Melee . | . . . . . . . . Projectile 76 | . . 1 . 34 20 . 21 AOE 160 | . . . . 121 . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Total 5315 | 41 274 551 1373 965 903 262 946 Wait 542 | 1 17 5 29 402 9 7 72 Move 4472 | 29 246 496 1325 507 880 253 736 Hop . | . . . . . . . . Pick Up 25 | . 2 6 6 5 . 1 5 Fast Attach 16 | 1 . . . 5 . . 10 Attach 15 | . . . 1 6 . . 8 Detach 11 | . . . . 2 . . 9 Swap 28 | 1 3 5 5 3 . . 11 Drop 40 | . . 11 7 6 . 1 15 Fire 161 | 9 6 27 . 26 14 . 79 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . 1 . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous 3 | . . 1 . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 56 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Met a group of wandering Federalists 137 | -10/Materials | Discovered new exit (range 16) 180 | -10/Materials | Lost 3 allies 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 13) 377 | -10/Materials | Discovered new exit (range 7) 392 | -10/Materials | Entered Subcaves 393 | -10/Subcaves | Continued accompanying wandering Federalists (1) 393 | -10/Subcaves | Approached by a straggling Scientist 604 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 890 | -10/Subcaves | Learned Materials non-interactive machine intel 1078 | -10/Subcaves | Learned location of Zion (-6) 1078 | -10/Subcaves | Met a Zionite searching for "candidates" 1122 | -10/Subcaves | Released subatomizers from SUBCON Basin 1210 | -10/Subcaves | Shifting Twisted Machinery released Ripper 1212 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1283 | -10/Subcaves | Entered Scraptown 1551 | -8/Scraptown | Visited Assassins FH 1573 | -8/Scraptown | Visited Bundlers 1683 | -8/Scraptown | Visited Cyclists 1719 | -8/Scraptown | Visited Red Mages 1999 | -8/Scraptown | Discovered new exit (range 5) 2099 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2109 | -8/Scraptown | Learned location of 1 exit from Factory 2111 | -8/Scraptown | Learned Research trap positions 2151 | -8/Scraptown | Visited IN-MT5's Study 2197 | -8/Scraptown | Visited The Evicted 2314 | -8/Scraptown | Visited SPCMW 2386 | -8/Scraptown | Visited UFD Registry 2527 | -8/Scraptown | Registered with UFD as "Nanoglider" 2561 | -8/Scraptown | Visited Scrap Suit Storage 2577 | -8/Scraptown | Found Scrap Suit 2646 | -8/Scraptown | Visited Scrapoid Research Area 2712 | -8/Scraptown | Visited Curators Association 2811 | -8/Scraptown | Visited Infowarlord's Domain 2825 | -8/Scraptown | Found Exp. Sensor Array 2864 | -8/Scraptown | Visited Analyses Database 2915 | -8/Scraptown | Visited Abandonware Association 2955 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 2991 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3086 | -8/Scraptown | Visited Chapter 10 3145 | -8/Scraptown | Visited Modified Component R&D 3568 | -8/Scraptown | Met Optimus 3568 | -8/Scraptown | Accepted into 0bPrime 3687 | -8/Scraptown | Discovered new exit (range 3) 3698 | -8/Scraptown | Entered Factory 3698 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3699 | -6/Factory | Identified exit to Factory 3999 | -6/Factory | Build established: Scrapper 4382 | -6/Factory | Loaded intel: 8 recycling unit locations 4957 | -6/Factory | Discovered new exit (range 5) 4966 | -6/Factory | Entered Lower Caves 5046 | -6/Lower Caves | Encountered a Warlord checkpoint 6312 | -6/Lower Caves | Discovered new exit (range 10) 6327 | -6/Lower Caves | Entered another Lower Caves area 6353 | -6/Lower Caves | Found DCF Scrap (13 items) 6356 | -6/Lower Caves | Discovered exit to Factory (range 7) 6715 | -6/Lower Caves | Entered Factory 6715 | -5/Factory | Evolved 2 slots: Utility x2 7325 | -5/Factory | Spotted B-75 Beast 7351 | -5/Factory | Destroyed B-75 Beast 7584 | -5/Factory | Discovered new exit (range 7) 7632 | -5/Factory | Build established: Skirmisher 8177 | -5/Factory | Build established: Tank 8484 | -5/Factory | Self-destructed Last Messages --------------- 08467_ Acquired 30 matter. 08467_ R-10 Processor collects Imp. Heat Sink. 08468_ U-05 Engineer builds a Wall. 08469_ Acquired 42 matter. 08470_ System corrupted: Matter fused (-8). 08470_ Acquired 8 matter. 08471_ K-01 Serf collects debris. 08472_ Penetrated by Slug. 08472_ Slug penetrates Wall. 08472_ R-10 Processor collects Corrupted Structural Scanner. 08474_ K-01 Serf collects debris. 08475_ Penetrated by Slug. 08475_ Imp. Arc Projector destroyed. 08479_ Penetrated by Slug. 08481_ Slug penetrates Wall. 08481_ Penetrated by Slug. 08481_ Rnf. Deuterium Engine destroyed. 08483_ Penetrated by Slug. 08483_ Imp. Arc Projector destroyed. 08483_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???? #?????????????????????????????????? | | #???? #?????????????????????????????????? | | [ ##### #?????????????????????????????????? | | % ] #???#?????????????????????????????? | | * ### #### #????????????????????????? | | % #????????????????????????? | | "" = +????????????????????????? | | !"" 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"" ##+#####/## #????????????????????????? | | #? ? ? ???????????????????????????? | | #?? ? !!???????????????????????????? | | ### # ?? !????????????????????????????? | | ### #???? ?????????????????????????????? | | # #??##+####???????????????????????????? | | # ### ##???????????????????????????? | | # ^ % =### #????????????????????????? | | [ + #????????????#???????????? | | [ # """" ### #??????????? #???????????? | | # "" " # #???#?????????? ????????????? | | # % #########??????????? ?????????????? | | ##% # ## ??????###+###????????????? | | #### # ## #?????# ############+# | | ## # # %h###### u R | | ## % % # # @!h ]= T | | ### + # |### ##][ | | #""# # ####?##[## ! ##+#########?? | | # % ## ##????#*### ##????????????? | | #^ ## #?????#=#?# #?????????????? | | # #########?????# #?# #?????????????? | | "" # ###???#########/#?# #?????????????? | | "" + " " " ####### ### ###???????????? | | R" # " " " + # #???????????? | | "" # " " " ####### """" # #???????????? | | " # " " " ##?#??# """" # T #???????????? | | # " " " # #??## """" + "" #???????????? | | #### " " " ## #??# """" # ??? | | # ^" " " #?###?# """" # ###########?? | | + " " " ####### """" # #???????????? | | # " " " / ## ##???????????? | | # ################# #????????????? | | # ##????#?????????# #????????????? | | # #???????????????# #????????????? | | # #??##???###?????# #????????????? | | # ####+###?? ?? ?????# #????????????? | | # #???? ??????? "?????# #????????????? | | #### #???????????? "????? ????????????? | | ??# #???????????"" "???#? ???????????? | | ?# #??????#????"" ""? #? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 800 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Thermic Laser | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikePropulsionSystem Manual? 0 Play Time 01:03:54 Cumulative 48.7 hours Start 2026.03.07 @ 19:42:28 End 2026.03.07 @ 21:26:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 46 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edcefe99-ce67-4b55-931d-4fbee08b0a86