Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 22:27:50 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2244) 2244 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 4784 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 94 Friendly Fire -162 Cogmind --------- Core Integrity 443/550 Matter 170/300 Energy 280/280 System Corruption 0% Temperature Danger (464) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (4) ------- Autogun Autogun Autogun > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Large Matter Pod (150) Machine Analyzer Seismic Detector Shield Generator System Shield Minigun Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Large Matter Pod Machine Analyzer Seismic Detector Shield Generator System Shield Light Assault Rifle Autogun Autogun Autogun Autogun Minigun Rocket Launcher Hammer [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 2 . . Parts Attached 61 | 2 13 6 30 4 6 Power 4 | . 1 . 3 . . Engine 4 | . 1 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | . 4 2 10 2 3 Treads 20 | . 3 2 10 2 3 Leg . | . . . . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 3 3 . . Device 5 | 1 . 3 1 . . Storage 3 | . 2 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 1 6 1 14 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 23 | 1 4 1 12 2 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . 2 . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . . 3 3 2 7 Power 2 | . . . 2 . . Propulsion 5 | . . 2 . . 3 Utility 1 | . . 1 . . . Weapon 7 | . . . 1 2 4 Highest Loss Streak 7 | . . 2 1 2 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 99 97 99 87 Engine 11 | . 14 14 8 11 9 Treads 19 | . 9 27 22 22 25 Leg 1 | . 7 . . . . Wheel 2 | . 11 . . . . Device 11 | . 14 13 10 11 9 Storage 12 | . 14 14 11 11 9 Energy Gun 3 | . 13 . . . . Ballistic Gun 33 | . 13 28 43 43 34 Peak Build Rating 18 | 7 10 12 18 18 18 Average Rating 12 | 6 8 10 13 16 17 On Entrance 11 | 6 7 10 10 18 17 Naked Turns . | . . . . . . Heaviest Build 61 | 14 31 30 61 61 59 Greatest Support 60 | 20 20 40 40 40 60 Greatest Overweight (x) 3 | . 3 2 1 1 . Average Overweight (x) . | . 1 . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 8 11 15 17 20 20 Most Carried 20 | 7 15 15 20 20 19 Average Carried 15 | 6 10 14 16 19 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 7 15 15 19 20 14 Class Distribution -------------------- 47% | Scavenger-Gunner 39% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2174 | 220 414 161 963 318 98 Remotely . | . . . . . . Salvage Created 3378 | 103 687 263 1688 319 318 Parts 252 | 4 48 28 130 28 14 Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 7 | 1 2 . 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 70 | . 14 8 31 11 6 Guns 70 | . 14 8 31 11 6 Classes Destroyed 11 | 2 5 . 3 1 . Worker 3 | . . . 3 . . Builder 2 | . 1 . 1 . . Tunneler 8 | 1 1 3 2 1 . Hauler 8 | . 2 . 6 . . Recycler 1 | 1 . . . . . Mechanic 1 | . . . 1 . . Watcher 6 | . 3 . 3 . . Swarmer 25 | . 3 5 11 6 . Grunt 34 | . 11 3 10 4 6 Duelist 1 | . . . . 1 . Sentry 11 | . . . 10 . 1 Best Kill Streak 8 | 2 3 3 8 3 3 Combat Bots Only 7 | . 3 3 7 3 3 Max Kills in Single Turn 3 | 1 2 1 3 1 1 Gunslinging 2 | . . . 2 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 339 | . 59 52 83 38 107 Missed 79 | . 22 8 17 11 21 Damage Taken 3132 | . 436 423 794 356 1123 Core 416 | . 88 115 64 42 107 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 18 . 73 . Volleys Fired 223 | 3 62 33 81 26 18 Largest 4 | 2 2 2 4 4 4 Hottest 100 | 80 100 40 92 92 89 Shots Fired 679 | 6 118 66 321 97 71 Gun 675 | 6 114 66 321 97 71 Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . 4 . . . . Kinetic 613 | . 58 66 321 97 71 Thermal 66 | 6 60 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 4 10 17 13 15 10 Robot Miss Streak 5 | . 5 4 4 4 5 Penetration Max . | . . . . . . Secondary Targets 18 | . 3 . 11 1 3 Max Gunslinging Chain 2 | . 1 . 2 1 1 Shots Hit Robots 410 | 4 70 44 184 61 47 Core Hits 181 | 3 39 22 83 18 16 Critical Kills 4 | . 1 . 2 . 1 Critical Parts Destroyed 3 | . 1 . 1 . 1 Critical Strikes 7 | . 2 . 3 . 2 Destroy 7 | . 2 . 3 . 2 Melee Attacks 3 | . . . 3 . . Impact 3 | . . . 3 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5467 | 44 898 368 2522 895 740 Guns 5463 | 44 894 368 2522 895 740 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 4984 | . 459 368 2522 895 740 Thermal 479 | 44 435 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 3 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 464 | 56 66 38 116 124 464 Average Temperature 37 | 25 21 7 27 49 149 Received Heat Transfer 1206 | . 213 114 210 102 567 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 1075 | 100 975 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 657 | 10 152 122 657 454 223 Initial 246 | . 6 27 15 246 31 Average 173 | 8 55 57 255 249 102 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 70 | 100 100 100 53 41 86 Level 1 13 | . . . 15 39 13 Level 2 16 | . . . 31 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 2 7 . 6 Investigation 8 | . 2 2 2 . 2 Extermination . | . . . . . . Reinforcement 7 | . 1 . 4 . 2 Assault 1 | . . . 1 . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . . . 4 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 20 9 57 11 18 Peak Tracking Total 12 | . 3 3 5 3 12 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 19 | . 6 2 10 . 1 Terminals 13 | . 4 1 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . . 1 Total Hacks 51 | . 12 4 33 . 2 Successful 24 | . 6 1 17 . . Failed 25 | . 5 3 15 . 2 Catastrophic 5 | . . 1 3 . 1 Database Lockouts 2 | . 1 . 1 . . Manual 31 | . 8 3 20 . . Terminals 31 | . 9 3 19 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 14 | . . . 14 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 3 | . 1 1 1 . . Robot Analysis 2 | . 1 . 1 . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 13 | . . . 13 . . Insert Component 6 | . . . 6 . . Analyze 7 | . . . 7 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . Terminals 5 | . 2 . 3 . . Assimilate 1 | . . . 1 . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 1 9 . 1 Full Trace Events 3 | . . 1 1 . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . 6 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . . 1 4 . Largest Group 3 | . . . 1 3 3 Highest-Rated Group 40 | . . . 10 40 40 Highest-Rated Ally 31 | . . . 10 31 16 Total Orders 4 | . . . 4 . . STAY 2 | . . . 2 . . FOLLOW 2 | . . . 2 . . Ally Attacks 31 | . . . . 4 27 Total Damage 370 | . . . . 40 330 Kills 4 | . . . . 2 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 7741 | 34 1899 1082 3207 1374 145 Spaces Moved 3299 | 16 824 576 1314 518 51 Core . | . . . . . . Treads 2824 | . 373 568 1314 518 51 Legs 167 | 16 151 . . . . Wheels 308 | . 300 8 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 95 110 160 240 160 Average Speed 187 | 120 169 159 191 240 160 Slowest Speed 240 | 120 240 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 2 98 95 99 91 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 6 | . 4 . 2 . . Terrain Destroyed 6 | . 4 . 2 . . Melee 2 | . . . 2 . . Projectile 4 | . 4 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4416 | 24 1205 689 1829 592 77 Wait 764 | 2 280 64 374 42 2 Move 3294 | 15 823 575 1313 517 51 Hop . | . . . . . . Pick Up 30 | 1 15 5 7 2 . Fast Attach 11 | 1 1 3 6 . . Attach 18 | 1 3 2 4 2 6 Detach 2 | 1 . . 1 . . Swap 32 | . 9 1 20 2 . Drop 38 | . 11 6 20 1 . Fire 223 | 3 62 33 81 26 18 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Discovered new exit (range 11) 1109 | -10/Materials | Central database locked down 1574 | -10/Materials | Discovered new exit (range 15) 1806 | -10/Materials | Discovered new exit (range 13) 1934 | -10/Materials | Entered Mines 1964 | -10/Mines | Core integrity fell below 50% 2215 | -10/Mines | Learned location of Storage (-7) 2256 | -10/Mines | Met a Derelict shopkeep closing up shop 2373 | -10/Mines | Discovered new exit (range 5) 2412 | -10/Mines | Learned 2 Materials zone layouts 2532 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2660 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2662 | -10/Mines | Discovered new exit (range 5) 2830 | -10/Mines | Core integrity fell below 20% 2990 | -10/Mines | Discovered new exit (range 8) 3016 | -10/Mines | Entered Materials 3016 | -9/Materials | Evolved 2 slots: Weapon x2 3311 | -9/Materials | Build established: Gunner 3420 | -9/Materials | Discovered new exit (range 15) 3795 | -9/Materials | Discovered new exit (range 12) 4150 | -9/Materials | Discovered new exit (range 15) 4211 | -9/Materials | Build established: Scavenger-Gunner 5255 | -9/Materials | Destroyed 7 combat bots 5312 | -9/Materials | Discovered new exit (range 16) 5476 | -9/Materials | Central database locked down 6216 | -9/Materials | First assault squad dispatched 6223 | -9/Materials | Entered Mines 6398 | -9/Mines | Received a Mining Laser from a helpful Derelict 6816 | -9/Mines | Discovered new exit (range 16) 6944 | -9/Mines | Discovered new exit (range 6) 7035 | -9/Mines | Learned Materials emergency access door positions 7573 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7597 | -9/Mines | Entered Materials 7597 | -8/Materials | Accompanied by 3 allies 7597 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7615 | -8/Materials | Garrison activated, responded to threat 7716 | -8/Materials | Garrison activated, responded to threat 7742 | -8/Materials | Self-destructed Last Messages --------------- 07726_ Lgt. Treads destroyed. 07727_ Hvy. Assault Rifle destroyed. 07728_ U-05 Engineer lays Concrete. 07728_ Hvy. Assault Rifle destroyed. 07730_ Autogun destroyed. 07730_ Critical hit (Burn: +37). 07733_ U-05 Engineer lays Concrete. 07733_ Critical hit (Burn: +37). 07735_ Electrolysis Chamber disabled. 07735_ S-10 Pest destroyed. 07736_ U-05 Engineer lays Concrete. 07736_ Y-45 Defender destroyed. 07736_ Switching to secondary target: G-47 Trooper. 07738_ U-05 Engineer lays Concrete. 07739_ Lgt. Assault Rifle destroyed. 07740_ U-05 Engineer lays Concrete. 07740_ Lgt. Treads destroyed. 07741_ Critical hit (Burn: +37). 07742_ Overheating: System interference. 07742_ Autogun temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????#==!!!!???? | | ???????????????????????????????????????#==!!!!???? | | ???????????????????????????????????????# ???? | | ?????????????????????????????????###+### #### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# #######+### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????? ??????????# | | ???????????????????????????????? #?????????# | | ???????????????????????????????? #?????????# | | ????????????????????????????????# #?????????# ## | | ????????????????????????????????# #?????????# #? | | ????????????????????????????????# #?????????# #? | | ????????????????????????????##### ########### ## | | ??????????????????????????? * | | ??????????????????????????? %[ [ | | ??????????????????????????? %= | | ???????????????????????????###### #####+######## | | ???????????????????????????# " ## # #??? | | ???????????????????????????#"G"## # " #??? | | ?????????????# #########" "## # T ! #??? | | ?????????????# T @ =%! !%[ =# " #??? | | ????????????t u u [g%s=! u%; """ #??? | | ?????????????# s= u #= """ #??? | | ?????????????# g # """ #??? | | ?????????????##### # #??? | | ?????????????????# "" u""" """ #########/#??? | | ?????????????????# """g """ """ #????????????? | | ?????????????????# """ """ """ ???????????? | | ?????????????????# ??????????? | | ?????????????????# ?? ! ?????????? | | ?????????????????#???"Y"## ###########?????????? | | ?????????????????????"""?# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkSalvageLeg Manual? 0 Play Time 00:36:57 Cumulative 185.5 hours Start 2024.08.09 @ 21:44:24 End 2024.08.09 @ 22:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ee5dda4-1615-44fc-91db-316649c74678