Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 00:00:26 Player: KamenAya Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1799) 1799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5309 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Arc Projector Phase Gun Axe Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Heat Sink Improved Heat Sink Seismic Detector > --- WEAPON ----------- Spread Laser Shotgun Assault Cannon > --- INVENTORY -------- Improved Terrain Scanner Improved Medium Laser Beam Cannon Plasma Cutter [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . 1 . 1 . Weapon 3 | . . 1 . 1 1 . Parts Attached 39 | 7 7 2 10 12 1 . Power 6 | 1 1 . 1 3 . . Engine 3 | 1 1 . . 1 . . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 13 | 2 2 . 5 4 . . Treads 1 | . . . 1 . . . Leg 6 | . 2 . . 4 . . Wheel 2 | 2 . . . . . . Hover 3 | . . . 3 . . . Flight 1 | . . . 1 . . . Utility 5 | 2 1 1 1 . . . Device 5 | 2 1 1 1 . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 3 1 3 5 1 . Energy Gun 6 | 2 1 . 1 2 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 3 | . 1 . 1 . 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . 1 1 . 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 30 | . 5 . 3 20 2 . Power 3 | . . . . 3 . . Propulsion 11 | . 2 . 1 8 . . Utility 4 | . 1 . . 3 . . Weapon 12 | . 2 . 2 6 2 . Highest Loss Streak 8 | . 4 . 2 8 1 . To Critical Strikes . | . . . . . . . Average Backups 3 | 1 4 4 4 1 2 3 Power . | . 1 . . . . . Propulsion . | . . . . . 1 1 Utility . | . 1 1 1 . . . Weapon 1 | . 1 1 2 . 1 2 Tool/Special . | . . . . . . . Unused Backups 6 | 1 . . . 1 . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | 1 . . . . . . Weapon 4 | . . . . 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 60 | . 85 77 74 57 1 . Engine 5 | . 14 11 1 3 . . Core 3 | . . . 7 6 . . Treads 1 | . . . . 5 . . Leg 9 | . 1 22 15 9 . . Wheel 3 | . 17 . . . . . Hover 2 | . . . 1 6 . . Flight 1 | . . . 7 . . . Device 13 | . 24 16 19 8 . . Energy Gun 7 | . 19 11 3 4 . . Ballistic Gun 1 | . 3 . . 2 . . Ballistic Cannon 2 | . . . 6 2 . . Launcher 5 | . 3 16 9 2 1 . Peak Build Rating 27 | 9 9 10 26 27 5 1 Average Rating 11 | 8 8 9 15 17 1 1 On Entrance 8 | . 9 8 10 25 5 1 Naked Turns 275 | . . . . . 251 24 Heaviest Build 26 | 8 10 13 21 26 7 . Greatest Support 30 | 20 20 20 21 30 3 3 Greatest Overweight (x) 7 | . 3 . 1 7 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 3 4 Average Carried 3 | 1 4 4 4 1 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 3 3 4 Class Distribution -------------------- 51% | Mutant 18% | Scavenger-Mutant 10% | Gunner 10% | Scavenger-Bomber 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Bomber | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1183 | 270 71 177 229 436 . . Remotely 157 | 131 26 . . . . . Salvage Created 1407 | 106 243 144 255 659 . . Parts 98 | 9 23 4 31 31 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 46 | . 9 5 10 22 . . Guns 16 | . 8 . 1 7 . . Cannons 13 | . . . 7 6 . . AOE 17 | . 1 5 2 9 . . Classes Destroyed 12 | 2 3 3 1 3 . . Worker 1 | . . 1 . . . . Builder 3 | . . . 1 2 . . Tunneler 4 | 2 . . 2 . . . Recycler 2 | 1 . . . 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 13 | . 5 . 6 2 . . Grunt 21 | . 4 3 2 12 . . Brawler 2 | . . 1 . 1 . . Duelist 1 | . . . . 1 . . Sentry 6 | . . 1 2 3 . . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 9 | 2 4 3 9 8 . . Combat Bots Only 8 | . 4 2 5 8 . . Max Kills in Single Turn 3 | 1 1 3 3 2 . . Gunslinging . | . . . . . . . Exploded 2 | . 1 2 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 505 | . 54 12 46 223 169 1 Missed 175 | . 15 5 18 65 72 . Hits 330 | . 39 7 28 158 97 1 Melee 1 | . . . . . . 1 Projectile 329 | . 39 7 28 158 97 . AOE 1 | . . . . . 1 . Critical Strikes 4 | . . . . 2 1 1 Damage Taken 3634 | . 405 82 320 1781 1002 44 Core 1209 | . 54 . 24 265 822 44 Absorbed by Shields 23 | . . . . 23 . . Core Remaining (%) 87 | 100 78 100 95 62 . . Volleys Fired 141 | 5 38 6 27 64 1 . Largest 3 | 2 2 2 3 3 1 . Hottest 175 | 80 80 60 125 175 28 . Shots Fired 260 | 10 60 10 41 138 1 . Gun 144 | 10 58 . 8 67 1 . Cannon 67 | . . . 26 41 . . Launcher 45 | . 2 10 7 26 . . Special 4 | . . . . 4 . . Kinetic 111 | . 22 . 30 58 1 . Thermal 88 | 5 32 . 4 47 . . Explosive 45 | . 2 10 7 26 . . Electromagnetic 16 | 5 4 . . 7 . . Robot Hit Streak 10 | 6 10 4 4 8 5 . Robot Miss Streak 9 | 2 2 1 6 9 . . Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 160 | 6 42 5 22 84 1 . Core Hits 134 | 3 15 8 25 80 3 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4733 | 122 473 549 892 2608 89 . Guns 1173 | 83 393 . 45 616 36 . Cannons 916 | . . . 386 530 . . Explosions 2604 | 39 80 549 461 1452 23 . Melee . | . . . . . . . Ramming 30 | . . . . . 30 . Kinetic 1244 | . 136 . 406 666 36 . Thermal 795 | 59 235 . 25 476 . . Explosive 2565 | . 80 549 461 1452 23 . Electromagnetic 99 | 63 22 . . 14 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 3 2 11 Average Corruption 1 | . . . . 1 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 94 | 9 . 6 7 72 . . Projectiles 10 | . . . 7 3 . . Explosions 84 | 9 . 6 . 69 . . Melee . | . . . . . . . Knockbacks 4 | . . . 1 3 . . Impact . | . . . . . . . Kinetic 4 | . . . 1 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 193 | . . . 27 83 83 . Shots 5 | . . . 1 3 1 . Rammed 10 | . . . . . 10 . Targets Rammed 10 | . . . . . 10 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 313 | 54 56 . . 313 285 . Average Temperature 60 | 22 27 . . 76 248 . Received Heat Transfer 1435 | . 144 45 45 633 568 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1407 | 100 549 . 30 728 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 89 | 100 100 100 100 66 100 100 Level 1 10 | . . . . 33 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 333 | 10 128 110 183 333 120 7 Initial 120 | . . 29 33 82 120 7 Average 87 | . 62 34 83 169 40 5 Influence Increases 1587 | 15 298 159 333 721 61 . Destroy 0b10 Robot/C 920 | . 180 100 200 440 . . Destroy 0b10 Robot/NC 60 | 15 5 5 20 15 . . Destroy Leader 244 | . 52 20 42 130 . . Disable Machine 30 | . . . . 30 . . Destroy Structure 198 | . 16 34 41 91 16 . Lose Combat Pursuer 135 | . 45 . 30 15 45 . Influence Decreases 1587 | 15 228 149 230 657 288 20 Entered New Map 329 | . . 41 47 101 127 13 Time Decay 958 | 15 178 108 153 356 141 7 Lost Part 300 | . 50 . 30 200 20 . Squads Dispatched 18 | . 2 . 4 12 . . Investigation 1 | . . . . 1 . . Extermination 2 | . . . . 2 . . Reinforcement 7 | . 2 . 3 2 . . Assault . | . . . . . . . Garrison 8 | . . . 1 7 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 18 5 21 25 9 2 Peak Tracking Total 7 | . 5 2 7 4 6 2 Tactical Retreats 6 | . 1 . 2 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 8 | . 1 . . 3 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 3 | . 1 . . 2 . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 4 | . 1 . . 3 . . Successful 2 | . 1 . . 1 . . Failed 2 | . . . . 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 2 | . 1 . . 1 . . Record 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 80 | . . . . . . 80 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 1564 | 173 406 154 493 338 . . Terrain 715 | 173 406 . . 136 . . Seismic 849 | . . 154 493 202 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 2678 | 210 502 287 493 817 345 24 Spaces Moved 1694 | 96 234 218 239 437 426 44 Core 608 | 3 74 . . 61 426 44 Treads 4 | . . . 4 . . . Legs 653 | . 26 218 213 196 . . Wheels 227 | 93 134 . . . . . Hover 202 | . . . 22 180 . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 72 72 50 50 Average Speed 104 | 79 109 120 125 131 63 50 Slowest Speed 400 | 80 200 120 250 400 150 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 8 36 20 25 9 9 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 225 | . 14 52 41 100 18 . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 222 | . 14 52 38 100 18 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2368 | 220 421 233 391 558 499 46 Wait 429 | 101 134 6 108 19 60 1 Move 1689 | 95 233 217 238 436 426 44 Hop . | . . . . . . . Pick Up 36 | 11 5 1 5 12 1 1 Fast Attach 12 | . 5 1 5 1 . . Attach 25 | 7 3 1 2 11 1 . Detach . | . . . . . . . Swap 6 | . 2 . 3 1 . . Drop 11 | 1 1 1 3 5 . . Fire 141 | 5 38 6 27 64 1 . Melee . | . . . . . . . Ram 10 | . . . . . 10 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . 9 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 570 | -10/Materials | Lost 4 parts (2n1u1w) 636 | -10/Materials | Discovered new exit (range 8) 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 903 | -9/Materials | Discovered new exit (range 16) 1000 | -9/Materials | Entered another Materials area 1000 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -8/Materials | Garrison activated, responded to threat 1469 | -8/Materials | Discovered new exit (range 13) 1493 | -8/Materials | Entered Factory 1493 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1583 | -7/Factory | Garrison activated, responded to threat 1727 | -7/Factory | Garrison activated, responded to threat 1787 | -7/Factory | Destroyed 8 combat bots 1794 | -7/Factory | Lost 8 parts (1p3n2u2w) 1919 | -7/Factory | Garrison activated, responded to threat 2156 | -7/Factory | Lost 4 parts (1p3n) 2193 | -7/Factory | Discovered new exit (range 15) 2310 | -7/Factory | Entered another Factory area 2310 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2549 | -6/Factory | Core integrity fell below 50% 2619 | -6/Factory | Core integrity fell below 20% 2651 | -6/Factory | Spotted B-75 Beast 2655 | -6/Factory | Sucked down chute 2655 | -6/Factory | Entered Waste 2656 | -6/Waste | Met a frightened Derelict 2663 | -6/Waste | Spotted C-40 Crusher 2664 | -6/Waste | Spotted C-40 Crusher 2670 | -6/Waste | EMP discharged 2670 | -6/Waste | System corruption reached 10% 2679 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02618_ L-41 Fighter emerges from a hatch in the floor. 02618_ G-50 Soldier emerges from a hatch in the floor. 02641_ System corrupted: Component data lost. 02652_ Critical hit (Meltdown: +310). 02655_ Triggered Chute Trap. 02655_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02656_ F7-31P(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 02658_ Acquired Phase Gun. 02660_ ALERT: Foreign system detected. Charging EMP. 02670_ System corrupted (+9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ??????????######????? ????????????????????? | | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #### ######## #?????????????????????? | | #?????????????????????? | | ! #?????????????????????? | | @ #?????????????????????? | | = CC #?????????????????????? | | #### ########CC #?????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ?????????? #??????# ?????????????????????? | | ????????? #??????# ????????????????????? | | ????????# = #??????# ???????????????????? | | ????????# #??????# ??????????????????? | | ????????### #??????# ####??????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# ??????????????????????? | | ??????????# ???????? ??????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightAbsorptionThrower Manual? 0 Play Time 00:26:51 Cumulative 11.2 hours Start 2025.07.16 @ 03:12:04 End 2025.07.19 @ 00:00:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2019cebf-9c2b-4edc-b2a1-6a4d1c923cd6