Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 01:10:39

Player: Dewgzzz

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (668)      668
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 3854

 Bonus
-------
Follower Combat Kills      66
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/850
Matter                     91/300
Energy                     100/100
System Corruption          73%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
            F-cell Engine
>           --- PROPULSION -------
   Improved Medium Treads
    Armored Leg
            Gravmag System
>           --- UTILITY ----------
      Small Storage Unit
     Medium Storage Unit
            Energy Well
            Targeting Computer
   Improved Targeting Computer
            Core Analyzer
            Weapon Cycler
>           --- WEAPON -----------
      Heavy Plasma Cannon
  Makeshift Shrapnel Gun
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
            Wheel
            Wheel
            Nuclear Pulse Thruster
  Makeshift Laser
  Makeshift Shrapnel Gun
  Makeshift Shrapnel Gun
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Special Weapon           Flamer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Slots Evolved              8    | .   .   .   .   8   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   5   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             55   | 6   4   9   6   12  18  
  Power                    4    | 1   .   1   .   2   .   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   2   1   4   1   7   
    Treads                 3    | .   .   .   2   1   .   
    Leg                    7    | 2   2   1   .   .   2   
    Wheel                  4    | .   .   .   2   .   2   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  14   | 1   2   2   1   5   3   
    Device                 4    | .   .   2   .   1   1   
    Storage                4    | 1   1   .   .   2   .   
    Processor              4    | .   .   .   .   2   2   
    Hackware               1    | .   .   .   1   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   .   5   1   4   8   
    Energy Gun             6    | 1   .   1   1   1   2   
    Energy Cannon          2    | .   .   .   .   2   .   
    Ballistic Gun          9    | 1   .   2   .   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 31   | .   .   .   1   5   25  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               9    | .   .   .   1   2   6   
  Utility                  10   | .   .   .   .   .   10  
  Weapon                   9    | .   .   .   .   2   7   
  Highest Loss Streak      14   | .   .   .   1   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  98  84  94  
  Engine                   9    | .   14  13  14  8   5   
  Core                     2    | .   .   .   .   3   5   
  Treads                   4    | .   .   .   5   15  5   
  Leg                      16   | .   28  28  9   .   11  
  Wheel                    1    | .   .   .   11  .   .   
  Device                   7    | .   .   14  .   1   8   
  Storage                  16   | .   14  14  14  19  19  
  Processor                7    | .   .   .   .   9   13  
  Hackware                 2    | .   .   .   13  6   1   
  Protection               1    | .   13  .   .   .   .   
  Energy Gun               7    | .   14  5   22  5   4   
  Energy Cannon            3    | .   .   .   .   9   5   
  Ballistic Gun            10   | .   14  17  5   2   8   
Naked Turns                17   | .   .   .   .   .   17  
Heaviest Build             60   | 12  18  22  22  60  56  
  Greatest Support         70   | 20  20  25  40  70  30  
  Greatest Overweight (x)  17   | .   1   1   6   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  9   
  Most Carried             10   | 4   9   10  8   9   9   
  Average Carried          6    | 3   8   6   5   6   6   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            9    | 4   9   7   6   8   .   

 Class Distribution 
--------------------
 53% | Mutant
 36% | Gunner
  3% | Commander-Gunner
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Recycling
 Commander-Gunner | -6/Factory
           Gunner | -6/Lower Caves

 Resources                      | -11 -10 -10 -8  -6  -6  
-----------                Run  | Yrd Mat Sub Rec Fac Low 
Matter Collected           856  | 182 107 179 102 65  221 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            712  | .   206 91  216 199 .   
  Parts                    51   | .   22  12  9   8   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Combat Hostiles Destroyed  22   | .   9   6   4   3   .   
  Guns                     15   | .   9   2   4   .   .   
  Cannons                  3    | .   .   .   .   3   .   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          9    | .   3   1   3   2   .   
  Watcher                  2    | .   1   .   .   1   .   
  Swarmer                  11   | .   7   4   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   .   
  Subdweller               2    | .   .   2   .   .   .   
Best Kill Streak           6    | .   6   4   2   2   .   
  Combat Bots Only         5    | .   5   4   2   2   .   
Max Kills in Single Turn   3    | .   2   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Hostile Shots Fired        288  | .    53   55   22   68   90   
  Missed                   92   | .    16   30   6    15   25   
Damage Taken               4876 | .    318  386  277  837  3058 
  Core                     1086 | .    64   75   95   63   789  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  39   | .    39   .    .    .    .    
Core Remaining (%)         53   | 100  .    .    6    .    .    
Volleys Fired              101  | .    24   20   13   10   34   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  244  | .    60   95   95   244  138  
Shots Fired                208  | .    48   33   26   27   74   
  Gun                      173  | .    48   30   26   10   59   
  Cannon                   32   | .    .    .    .    17   15   
  Launcher                 3    | .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  106  | .    24   24   13   .    45   
  Thermal                  92   | .    24   6    13   20   29   
  Explosive                3    | .    .    3    .    .    .    
  Electromagnetic          7    | .    .    .    .    7    .    
  Robot Hit Streak         13   | .    11   3    4    13   6    
  Robot Miss Streak        4    | .    3    4    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           82   | .    30   13   16   18   5    
  Core Hits                38   | .    15   9    7    6    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    2    .    
    Burn                   3    | .    .    .    2    1    .    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1513 | .    300  352  246  460  155  
  Guns                     882  | .    300  139  246  119  78   
  Cannons                  376  | .    .    .    .    341  35   
  Explosions               213  | .    .    213  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  42   | .    .    .    .    .    42   
  Kinetic                  353  | .    118  97   60   .    78   
  Thermal                  765  | .    182  42   186  320  35   
  Explosive                213  | .    .    213  .    .    .    
  Electromagnetic          140  | .    .    .    .    140  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         73   | .    1    1    1    1    73   
  Average Corruption       2    | .    1    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  58   | .    2    13   4    2    37   
    Message Errors         13   | .    1    3    1    .    8    
    Matter Fused           14   | .    1    1    2    .    10   
    Heat Flow Errors       6    | .    .    1    1    .    4    
    Energy Discharges      10   | .    .    4    .    1    5    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    2    .    1    3    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    1    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        2    | .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            70   | .    .    30   .    40   .    
  Projectiles              40   | .    .    .    .    40   .    
  Explosions               30   | .    .    30   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    42   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        404  | .    60   160  404  369  231  
  Average Temperature      89   | .    28   34   146  133  58   
  Received Heat Transfer   363  | .    24   126  99   42   72   
  Effects                  3    | .    .    .    3    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         1665 | .    425  74   481  635  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Peak Influence             256  | .   256 .   146 60  .   
  Initial                  44   | .   .   .   44  18  .   
  Average                  37   | .   87  .   61  10  .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         94   | 100 80  .   100 100 .   
  Level 1                  5    | .   19  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Fac Low 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              101  | .   18  65  6   7   5   
  Peak Tracking Total      7    | .   5   7   3   2   1   
  Tactical Retreats        8    | .   .   3   .   .   5   

 Traps                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Fac Low 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Fac Low 
Machines Accessed          12   | .   5   .   6   .   1   
  Terminals                9    | .   4   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   12  .   13  .   1   
  Successful               16   | .   7   .   8   .   1   
  Failed                   10   | .   5   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   7   .   9   .   .   
  Terminals                19   | .   8   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   3   .   1   
  Record                   2    | .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   2   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  2    | .   1   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   .   .   
  Terminals                6    | .   3   .   3   .   .   
    Botnet                 6    | .   3   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          144  | .   143 .   1   .   .   
  Retrieved Matter         153  | .   153 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  -6  
------------               Run  | Yrd Mat Sub Rec Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   7   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   1   .   

 Allies                         | -11 -10 -10 -8  -6  -6  
--------                   Run  | Yrd Mat Sub Rec Fac Low 
Total Allies               7    | .   .   .   7   .   .   
  Largest Group            7    | .   .   .   7   4   .   
  Highest-Rated Group      82   | .   .   .   82  45  .   
  Highest-Rated Ally       16   | .   .   .   16  15  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   6   5   .   
  Total Damage             240  | .   .   .   134 106 .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Turns Passed               9832 | 1181 1018 2237 735  845  3816 
Spaces Moved               5204 | 800  388  1687 460  373  1496 
  Core                     14   | 6    .    .    6    .    2    
  Treads                   478  | .    .    .    89   373  16   
  Legs                     4279 | 794  388  1687 168  .    1242 
  Wheels                   431  | .    .    .    197  .    234  
  Hover                    2    | .    .    .    .    .    2    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  95   160  100  
  Average Speed            162  | 119  120  128  120  199  239  
  Slowest Speed            900  | 120  190  190  350  240  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       16   | .    .    .    .    .    16   
Exploration Rate (%)       55   | 48   55   62   75   8    87   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             14   | .    .    12   .    .    2    
Spaces Dug                 19   | .    .    .    .    .    19   
Terrain Destroyed          42   | .    .    15   .    3    24   
  Melee                    10   | .    .    .    .    .    10   
  Projectile               17   | .    .    .    .    3    14   
  AOE                      15   | .    .    15   .    .    .    
Terrain Rammed             7    | .    .    .    .    .    7    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Total                      6402 | 1025 897  1736 621  453  1670 
  Wait                     841  | 210  469  .    26   45   91   
  Move                     5197 | 799  387  1686 459  372  1494 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | 10   10   8    4    12   9    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   53   | 6    3    8    6    12   18   
  Detach                   9    | .    .    2    2    2    3    
  Swap                     2    | .    1    1    .    .    .    
  Drop                     19   | .    3    10   3    .    3    
  Fire                     101  | .    24   20   13   10   34   
  Melee                    10   | .    .    .    .    .    10   
  Ram                      6    | .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    2    
  Rewire                   109  | .    .    1    108  .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-8/Recycling
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
 1182 | -11/Scrapyard  | Entered Materials
 1183 | -10/Materials  | Build established: Mutant
 1564 | -10/Materials  | Discovered new exit (range 9)
 2176 | -10/Materials  | Discovered new exit (range 9)
 2200 | -10/Materials  | Entered Subcaves
 2425 | -10/Subcaves   | Discovered new exit (range 17)
 2434 | -10/Subcaves   | Ambushed by swarm of Subdwellers
 2443 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
 2753 | -10/Subcaves   | Core integrity fell below 50%
 3232 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Power Source
 3237 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
 3281 | -10/Subcaves   | Disturbed a concealed Subdweller
 3435 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 3450 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 4014 | -10/Subcaves   | Learned Materials trap positions
 4437 | -10/Subcaves   | Entered Recycling
 4700 | -8/Recycling   | Core integrity fell below 20%
 5014 | -8/Recycling   | Lost 3 allies
 5112 | -8/Recycling   | Discovered new exit (range 16)
 5147 | -8/Recycling   | Build established: Commander-Mutant
 5172 | -8/Recycling   | Entered Factory
 5172 | -6/Factory     | Accompanied by 4 allies
 5172 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
 5489 | -6/Factory     | Build established: Commander-Gunner
 5595 | -6/Factory     | Lost 3 allies
 5986 | -6/Factory     | Discovered new exit (range 14)
 6017 | -6/Factory     | Entered Lower Caves
 6345 | -6/Lower Caves | Build established: Gunner
 6385 | -6/Lower Caves | Learned 4 Factory zone layouts
 6551 | -6/Lower Caves | Spotted B-75 Beast
 9649 | -6/Lower Caves | Crushed by falling debris
 9649 | -6/Lower Caves | System corruption reached 10%
 9665 | -6/Lower Caves | Crushed by falling debris
 9692 | -6/Lower Caves | Crushed by falling debris
 9695 | -6/Lower Caves | Crushed by falling debris
 9695 | -6/Lower Caves | System corruption reached 30%
 9696 | -6/Lower Caves | Crushed by falling debris
 9727 | -6/Lower Caves | Lost 14 parts (1p1n7u5w)
 9744 | -6/Lower Caves | Crushed by falling debris
 9752 | -6/Lower Caves | Crushed by falling debris
 9765 | -6/Lower Caves | Crushed by falling debris
 9767 | -6/Lower Caves | Crushed by falling debris
 9768 | -6/Lower Caves | Crushed by falling debris
 9768 | -6/Lower Caves | Core integrity fell below 50%
 9776 | -6/Lower Caves | Crushed by falling debris
 9781 | -6/Lower Caves | Crushed by falling debris
 9783 | -6/Lower Caves | Crushed by falling debris
 9807 | -6/Lower Caves | Lost 5 parts (2n1u2w)
 9809 | -6/Lower Caves | Crushed by falling debris
 9812 | -6/Lower Caves | Crushed by falling debris
 9812 | -6/Lower Caves | Core integrity fell below 20%
 9816 | -6/Lower Caves | Crushed by falling debris
 9833 | -6/Lower Caves | Core destroyed

 Last Messages 
---------------
09810_ Arm. Leg broken.
09810_ Destabilizing: Short circuit.
09811_ Slammed into Wall.
09811_ Destabilizing: Core damaged (-8).
09812_ The unstable cave ceiling collapses.
09812_ Crushed by falling debris.
09816_ The unstable cave ceiling collapses.
09816_ Crushed by falling debris.
09816_ Broken Arm. Leg destroyed.
09816_ System corrupted by crushing effect (+3).
09821_ System corrupted: Substantial component data
  lost.
09830_ Slammed into Earth.
09830_ Destabilizing: Core damaged (-42).
09830_ Destabilizing: System corrupted (+2).
09831_ Slammed into Earth.
09831_ Destabilizing: Core damaged (-42).
09831_ Destabilizing: System corrupted (+1).
09832_ Slammed into Earth. <x2>
09833_ Destabilizing: Core damaged (-25).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????#####  "##"            #?##     ###"####  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            1000
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           16
Terrain Scan Density       10
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         11
Core Analysis              6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Close Call
Made in Tau Ceti IV
Part-time Excavator
Quantum Hacking
System Compromised
The More The Merrier
True Hacker
Unlikely Earthworm
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              SpliceThrusterScrap
  Manual?         0
Play Time         01:10:54
  Cumulative      3.0 hours
  Start           2024.06.02 @ 23:54:54
  End             2024.06.03 @ 01:10:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1888936-2136-4ddc-acad-5684763fd298