Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.28 @ 14:28:13 // Winter2021/Sauler Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (49) 245 Value Destroyed (1292) 1292 Prototype IDs (26) 520 Alien Tech Used (8) 1600 Bonus (12425) 12425 TOTAL SCORE: 24382 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 183 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Win 3000 Win Speed 2442 Cogmind --------- Core Integrity 1548/1600 Matter 263/300 Energy 524/530 System Corruption 0% Temperature Cool (14) Movement Flying (21) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Improved Q-thruster > --- UTILITY (11) ----- Advanced Heat Sink Advanced Visual Processing Unit Cloaking Device Improved Cloaking Device Advanced Hacking Suite Mini Drone Bay (3/3) Matter Drive > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Matter Drive Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Improved Q-thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Cloaking Device Improved Cloaking Device Advanced Hacking Suite Mini Drone Bay Matter Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Xenon Bombardment Thruster Integrity Redistributor Enhanced Nova Cannon [Rating: 182] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Advanced Hacking Suite Device Cloaking Device Storage Matter Compressor Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Artifact Matter Drive Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 8 | . . . 2 . . . 1 . 1 . 1 1 1 . 1 . . . . Utility 9 | . . . . . . . 1 2 . . 1 1 1 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 105 | . . 10 4 7 1 . 2 2 . 5 16 10 23 6 11 1 6 . 1 Power 11 | . . 1 . . . . . . . 1 . 2 1 1 3 . 1 . 1 Engine 3 | . . 1 . . . . . . . . . 1 . 1 . . . . . Core 3 | . . . . . . . . . . 1 . 1 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 3 . 1 . 1 Propulsion 45 | . . 3 2 3 . . 1 . . 2 7 3 18 2 3 . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . 5 2 6 . . . . . . Flight 32 | . . 3 2 3 . . 1 . . 2 2 1 12 2 3 . 1 . . Utility 30 | . . 2 1 2 . . 1 2 . 1 6 2 4 1 3 1 4 . . Device 16 | . . 1 . 1 . . . 1 . . 2 1 2 1 3 1 3 . . Storage 1 | . . . . . . . . . . . 1 . . . . . . . . Processor 2 | . . 1 . . . . 1 . . . . . . . . . . . . Hackware 2 | . . . . . . . . . . . 2 . . . . . . . . Protection 8 | . . . 1 1 . . . 1 . 1 1 1 2 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon 19 | . . 4 1 2 1 . . . . 1 3 3 . 2 2 . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 7 | . . 4 1 1 . . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 . . . . . 1 . 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . . . . 2 . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . . . . . . 2 2 . 1 . . Parts Lost 22 | . . . . 1 . . . . . 8 . 5 3 3 1 . . . 1 Power 4 | . . . . . . . . . . 1 . . . 2 . . . . 1 Propulsion 12 | . . . . 1 . . . . . 5 . 3 2 1 . . . . . Utility 4 | . . . . . . . . . . . . 2 1 . 1 . . . . Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . Highest Loss Streak 7 | . . . . 1 . . . . . 7 . 2 3 3 1 . . . 1 Average Slot Usage (%) 81 | . 57 74 99 97 100 100 96 100 86 80 76 87 92 80 79 82 80 68 67 Engine 4 | . . 1 11 11 11 11 9 7 6 5 10 10 6 4 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 7 8 8 8 7 Leg 1 | . 28 8 . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 17 28 18 . . . . . . Flight 23 | . . 19 44 42 44 44 45 38 33 31 8 6 16 28 28 30 30 28 28 Device 11 | . . 2 6 . . . . 7 6 6 5 8 12 19 20 23 24 16 16 Processor 8 | . . 13 11 11 11 11 15 15 13 13 11 10 6 4 4 4 4 4 4 Hackware 3 | . . . . . . . . . . . 4 10 7 4 4 4 4 4 4 Protection 5 | . . . 3 11 11 11 9 15 13 12 3 2 9 9 8 6 3 . . Ballistic Gun 6 | . 14 23 22 21 17 11 9 7 6 3 3 . . . . . . . . Launcher 1 | . . . . 1 . . . . . 2 . 4 4 1 . . . . . Slashing Weapon 3 | . . . . . 4 11 9 7 6 2 3 5 4 3 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 3 3 7 9 9 10 10 10 14 14 14 9 11 27 33 57 55 55 55 55 Greatest Support 85 | 3 3 20 16 16 16 16 16 16 16 20 28 71 78 70 67 75 85 83 83 Greatest Overweight (x) 1 | . . . . . . . . . . 1 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 4 3 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 5 4 4 4 5 5 4 3 3 3 4 4 4 4 4 4 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 3 3 4 5 5 4 3 5 4 5 5 5 Class Distribution -------------------- 19% | Sprinter 16% | Scavenger-Sprinter 16% | Hacker-Mutant 16% | Mutant 9% | Alien-Sprinter 9% | Scavenger-Mutant 8% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Ninja | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Matter Collected 1307 | 200 . 113 40 13 . . . . 56 . 311 109 221 55 95 1 . . 93 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1653 | . . 128 . 22 . . . . 56 . 351 236 297 . 401 . . . 162 Parts 83 | . . 9 . 5 . . . . 7 6 11 8 11 . 17 . . . 9 Haulers Intercepted 3 | . . . . . . . . . . . . 2 . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 29 | . . 8 . 3 . . . . . 3 2 4 3 . 3 . . . 3 Melee 11 | . . . . . . . . . . . 2 . 3 . 3 . . . 3 Guns 8 | . . 8 . . . . . . . . . . . . . . . . . AOE 10 | . . . . 3 . . . . . 3 . 4 . . . . . . . Classes Destroyed 9 | . . 1 . . . . . . 2 1 2 2 . . 1 . . . . Worker 3 | . . . . . . . . . 1 . . . 1 . . . . . 1 Builder 7 | . . . . . . . . . 2 . . . 2 . 3 . . . . Hauler 3 | . . . . . . . . . . . . 2 . . 1 . . . . Recycler 3 | . . . . . . . . . . . 2 . 1 . . . . . . Operator 2 | . . . . . . . . . . . 1 . . . 1 . . . . Watcher 2 | . . . . . . . . . . . . 1 . . 1 . . . . Swarmer 23 | . . 8 . 3 . . . . . . 2 4 3 . 1 . . . 2 Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . 2 . . . 1 Best Kill Streak 8 | . . 8 . 3 . . . . 3 3 2 6 3 . 3 . . . 3 Combat Bots Only 8 | . . 8 . 3 . . . . . 3 2 4 2 . 2 . . . 2 Max Kills in Single Turn 3 | . . 1 . 3 . . . . 1 2 1 2 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . 2 . 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Damage Taken 4545 | . . 388 69 31 . . . . . 696 78 292 357 795 884 124 357 . 474 Core 493 | . . 109 27 . . . . . . 74 . 13 40 67 91 . 20 . 52 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 56 . . . 93 100 100 . 91 100 98 . 83 . . 92 . 96 Volleys Fired 31 | . . 16 . 1 . . . . . 8 . 6 . . . . . . . Largest 2 | . . 2 . 1 . . . . . 1 . 1 . . . . . . . Hottest 110 | . . 70 . 30 . . . . . 30 . 110 . . . . . . . Shots Fired 47 | . . 32 . 1 . . . . . 8 . 6 . . . . . . . Gun 32 | . . 32 . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . 2 . . . . . . . Launcher 13 | . . . . 1 . . . . . 8 . 4 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . 17 . . . . . . . . . . . . . . . . . Thermal 17 | . . 15 . . . . . . . . . 2 . . . . . . . Explosive 13 | . . . . 1 . . . . . 8 . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 3 . 2 . . . . . . . 5 . . . . . . . Robot Miss Streak 4 | . . 4 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 94 | . . 14 . 1 . . . . 6 . 9 10 26 . 19 . . . 9 Core Hits 59 | . . 10 . 3 . . . . 2 7 5 13 7 . 8 . . . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 176 | . . . . . . . 1 . 6 . 20 14 37 11 47 8 19 . 13 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . . 1 . 6 . 20 14 37 11 47 8 19 . 13 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . . . 4 . 3 2 9 . 5 . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8827 | . . 167 . 130 . . . . 731 377 757 1063 2115 1 2354 . 2 . 1130 Guns 152 | . . 152 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1011 | . . . . 130 . . . . . 377 . 504 . . . . . . . Melee 7646 | . . . . . . . . . 731 . 757 559 2115 . 2354 . . . 1130 Ramming 18 | . . 15 . . . . . . . . . . . 1 . . 2 . . Kinetic 53 | . . 53 . . . . . . . . . . . . . . . . . Thermal 99 | . . 99 . . . . . . . . . . . . . . . . . Explosive 1011 | . . . . 130 . . . . . 377 . 504 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 7646 | . . . . . . . . . 731 . 757 559 2115 . 2354 . . . 1130 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 1 . . . . . . . . Average Corruption 1 | . . . . . . . . . . 2 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 3 . . . . . . . . Message Errors 3 | . . . . . . . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2242 | . . . . . . . . . 348 15 345 12 375 . 680 . . . 467 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . 15 . 12 . . . . . . . Melee 2215 | . . . . . . . . . 348 . 345 . 375 . 680 . . . 467 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . . . . . . 146 . 23 . . . . 1 . . Shots 6 | . . . . . . . . . . 4 . 2 . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 . . Targets Rammed 10 | . . 8 . . . . . . . . . . . 1 . . 1 . . Kicked 8 | . . 8 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 258 | . . 40 2 5 . . . . . . . 92 48 258 150 11 . . . Average Temperature 33 | . . 21 2 4 . . . . . . . 23 12 76 41 5 . . . Received Heat Transfer 513 | . . 36 18 15 . . . . . . 9 9 27 264 72 9 54 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 296 | . . 296 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Peak Influence 1986 | . . 195 97 157 . . 1 . 29 158 194 215 387 1914 1328 1657 1986 1191 946 Initial 1191 | . . . 17 37 . . . . . 20 61 17 107 136 1100 585 1100 1191 761 Average 557 | . . 78 43 104 . . . . 6 39 71 52 188 1756 1080 1628 1801 1191 851 Maximum Alert Level 5 | . . . . . . . . . . . . 1 1 5 4 5 5 4 3 Low Security (%) 58 | 100 100 100 100 100 . 100 100 100 100 100 100 89 67 . . . . . . Level 1 4 | . . . . . . . . . . . . 10 32 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 12 | . . . . . . . . . . . . . . . 59 . . . 100 Level 4 6 | . . . . . . . . . . . . . . . 40 . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 17 | . . . . . . . . . . . . . . 99 . 99 99 . . Squads Dispatched 60 | . . 1 2 . . . . . . 3 3 1 3 12 8 12 14 1 . Investigation 6 | . . 1 1 . . . . . . . 2 1 . . . . . 1 . Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . Reinforcement 12 | . . . 1 . . . . . . 3 1 . 2 . 3 . 2 . . Assault 40 | . . . . . . . . . . . . . . 12 4 12 12 . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Distress Signals 7 | . . . . . . . . . . . 1 . 2 2 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . . 17 6 8 . . . . . 15 12 7 14 69 16 4 38 . 13 Peak Tracking Total 33 | . . 9 4 5 . . . . . 7 7 4 7 33 11 14 26 . 7 Tactical Retreats 28 | . . 3 . 1 . . . . . 2 2 1 4 5 1 1 6 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Traps Triggered 7 | . . . . . . . . . . . 2 2 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Machines Disabled 14 | . . . . 1 . . . . . 1 . 1 . 4 1 1 4 . 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . 1 . 1 1 1 1 . 1 Garrison Access 3 | . . . . . . . . . . . 1 . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Machines Accessed 32 | . . 1 2 . 1 . 1 . 2 . 7 4 8 . 4 . . 1 1 Terminals 24 | . . . 2 . . . 1 . 2 . 4 3 6 . 4 . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 1 1 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . Total Hacks 74 | . . 1 4 . 1 . 2 . 4 . 20 9 16 . 13 . . 3 1 Successful 44 | . . 1 2 . 1 . . . 2 . 15 8 9 . 6 . . . . Failed 30 | . . . 2 . . . 2 . 2 . 5 1 7 . 7 . . 3 1 Catastrophic 5 | . . . 1 . . . . . . . 1 . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 32 | . . . 3 . 1 . . . . . 2 7 9 . 9 . . . 1 Terminals 60 | . . . 4 . . . 2 . 4 . 11 8 14 . 13 . . 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . 6 1 1 . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . Terminal Hacks 31 | . . 1 2 . 1 . . . 2 . 7 6 6 . 6 . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . 1 1 . . . . . . . Branch Access Points 4 | . . . 1 . . . . . . . . 1 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Alert Level 3 | . . . . . . . . . . . 1 . 1 . 1 . . . . Unreport Threat 4 | . . . . . . . . . . . 1 1 . . 2 . . . . Locate Traps 4 | . . . . . . . . . 1 . 1 . 1 . 1 . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 7 | . . . 1 . . . . . . . 1 2 2 . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . 5 1 1 . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . . Refit 3 | . . . . . . . . . . . 1 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . 1 1 1 . . . . . . Terminals 3 | . . . . . . . . . . . 1 1 1 . . . . . . Botnet 2 | . . . . . . . . . . . 1 1 . . . . . . . Disrupt 1 | . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 25 | . . . 2 . . . 1 . 2 . 5 4 5 . 4 . . 1 1 Full Trace Events 4 | . . . 1 . . . . . . . 2 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Turns Passed 4030 | 3 33 633 138 106 69 47 36 22 61 224 458 249 505 229 516 209 276 30 186 Spaces Moved 7309 | 1 63 668 332 286 214 151 85 63 159 165 810 401 889 536 891 266 752 120 457 Core 314 | 1 63 248 . . . . . . . . 2 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 12 | . . 12 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 641 | . . . . . . . . . . . 1 280 360 . . . . . . Flight 6342 | . . 408 332 286 214 151 85 63 159 165 807 121 529 536 891 266 752 120 457 Fastest Speed 21 | 50 50 37 31 31 31 31 31 31 31 28 35 34 25 25 24 21 21 21 21 Average Speed 31 | 50 50 43 31 31 31 31 31 31 31 30 36 43 35 26 26 23 21 21 21 Slowest Speed 156 | 50 50 120 31 34 31 31 31 31 31 98 100 50 156 34 34 24 21 21 21 Overloaded Moves 15 | . . . . . . . . . . 15 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . 8 2 8 . 4 . . . 2 5 . 6 5 6 . 1 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 36 | 2 14 95 33 47 60 63 14 3 8 85 24 16 29 80 37 39 49 6 24 Regions Visited 19 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 . 1 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . . . . . . . . . . . 1 . 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . . . . . Spaces Dug 93 | . . . . . . . 1 . . 15 9 17 8 7 19 4 13 . . Terrain Destroyed 146 | . . . . 8 . . 1 . . 50 9 27 8 7 19 4 13 . . Melee 68 | . . . . . . . 1 . . . 9 7 8 7 19 4 13 . . Projectile 2 | . . . . . . . . . . . . 2 . . . . . . . AOE 76 | . . . . 8 . . . . . 50 . 18 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Qua Res Tes Sec Acc Com Total 8684 | 5 63 976 364 294 215 146 92 64 164 326 943 454 1041 600 1067 397 833 124 516 Wait 980 | . 1 265 25 1 . . 4 . . 150 84 18 66 42 114 122 36 5 47 Move 7198 | . 62 653 327 270 213 143 84 62 158 160 799 400 876 526 879 265 750 119 452 Hop 43 | . . 6 2 7 . 3 . . . 2 5 . 6 5 5 . 1 . 1 Pick Up 34 | . . 6 3 2 . . 1 . . . 5 1 5 3 3 . 5 . . Fast Attach 66 | . . 6 1 2 1 . 1 . . 4 12 6 16 3 9 . 4 . 1 Attach 29 | . . 1 2 . . . 1 2 . . 4 2 7 3 1 1 5 . . Detach 23 | 2 . . . 1 . . . . . 1 4 1 7 . 2 . 5 . . Swap 16 | . . 3 1 5 . . . . . 1 . 2 . 1 1 . 2 . . Drop 73 | 3 . 12 3 5 1 . . . . . 6 4 21 5 6 1 6 . . Fire 31 | . . 16 . 1 . . . . . 8 . 6 . . . . . . . Melee 176 | . . . . . . . 1 . 6 . 20 14 37 11 47 8 19 . 13 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 8 | . . 8 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 4 . . 1 . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / [*Sec]) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 8) 37 | -10/Materials | Entered Mines 46 | -10/Mines | Met a Derelict shopkeep closing up shop 72 | -10/Mines | Found a hidden stash of uninstalled traps 86 | -10/Mines | Learned Materials trap positions 153 | -10/Mines | Learned 4 Materials zone layouts 236 | -10/Mines | Destroyed 8 combat bots 281 | -10/Mines | Excavation squad dispatched 281 | -10/Mines | A large section of the Mines collapsed 521 | -10/Mines | Build established: Scavenger-Mutant 531 | -10/Mines | Excavation squad dispatched 665 | -10/Mines | Discovered new exit (range 12) 669 | -10/Mines | Identified exit to Materials 670 | -10/Mines | Entered Materials 670 | -9/Materials | Evolved 2 slots: Propulsion x2 671 | -9/Materials | Identified exit to Materials 672 | -9/Materials | Loaded intel: 25 trap records 727 | -9/Materials | Discovered exit to Materials (range 11) 784 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Identified exit to Storage 808 | -9/Materials | Entered Mines 833 | -9/Mines | Met a Derelict bent on vengeance 845 | -9/Mines | Identified exit to Exiles 845 | -9/Mines | Discovered exit to Materials (range 7) 863 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 865 | -9/Mines | Found Prototype Device 865 | -9/Mines | Identified Exp. Sensor Array 912 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 914 | -9/Mines | Entered Exiles 922 | -9/Exiles | Met 8R-AWN 927 | -9/Exiles | Met EX-HEX 937 | -9/Exiles | Met EX-BIN 941 | -9/Exiles | Aligned with FarCom system 941 | -9/Exiles | Given EX-Vault access code 949 | -9/Exiles | Opened EX-Vault 951 | -9/Exiles | Found Longsword +1 959 | -9/Exiles | Warned to stay clear of 0b10 Research branches 969 | -9/Exiles | Met EX-DEC 980 | -9/Exiles | Discovered new exit (range 10) 982 | -9/Exiles | Identified exit to Mines 983 | -9/Exiles | Left Exiles lab with Longsword +1 983 | -9/Exiles | Entered Mines 1026 | -8/Mines | Discovered exit to Materials (range 13) 1030 | -8/Mines | Entered Materials 1030 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1061 | -8/Materials | Discovered new exit (range 14) 1066 | -8/Materials | Identified exit to Factory 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Utility x2 1085 | -7/Factory | Discovered new exit (range 10) 1087 | -7/Factory | Identified exit to Factory 1088 | -7/Factory | Entered another Factory area 1088 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1126 | -6/Factory | Build established: Scavenger-Sprinter 1149 | -6/Factory | Identified exit to DSF 1149 | -6/Factory | Entered DSF 1162 | -6/DSF | Additional patrols routed to DSF 1367 | -6/DSF | Discovered new exit (range 20) 1373 | -6/DSF | Identified exit to Factory 1373 | -6/DSF | Entered Factory 1373 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -5/Factory | Lost 7 parts (1p5n1w) 1434 | -5/Factory | Repaired Imp. Light Armor Plating 1474 | -5/Factory | Repaired Surge Thruster 1574 | -5/Factory | Identified exit to Factory 1665 | -5/Factory | Build established: Mutant 1831 | -5/Factory | Entered another Factory area 1831 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -4/Factory | Identified exit to Research 1876 | -4/Factory | Identified exit to Upper Caves 1876 | -4/Factory | Identified exit to Armory 2008 | -4/Factory | Build established: Hacker-Mutant 2080 | -4/Factory | Entered Research 2080 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2216 | -3/Research | Identified exit to Quarantine 2310 | -3/Research | Garrison activated, responded to threat 2323 | -3/Research | Discovered new exit (range 12) 2485 | -3/Research | Lost 3 parts (2n1u) 2585 | -3/Research | Entered Quarantine 2586 | -3/Quarantine | Maximum security lockdown engaged 2590 | -3/Quarantine | Found Alien Artifact 2619 | -3/Quarantine | Found Alien Artifact 2663 | -3/Quarantine | Found Alien Slashing Weapon 2663 | -3/Quarantine | Identified Sigix Broadsword 2689 | -3/Quarantine | Cryocooling Duct disabled 2692 | -3/Quarantine | Cryocooling Duct disabled 2699 | -3/Quarantine | Discovered new exit (range 19) 2700 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 2700 | -3/Quarantine | Warped through subspace 2704 | -3/Quarantine | Ambient heat levels rising (+20) 2707 | -3/Quarantine | Ambient heat levels rising (+20) 2712 | -3/Quarantine | Found Alien Artifact 2792 | -3/Quarantine | Lost 3 parts (2p1n) 2814 | -3/Quarantine | Entered Research 2814 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2892 | -2/Research | Spotted B-90 Cyclops 2898 | -2/Research | Identified exit to Testing 3109 | -2/Research | Spotted B-90 Cyclops 3191 | -2/Research | Found Prototype Launcher 3191 | -2/Research | Identified Enh. Gamma Bomb Array 3252 | -2/Research | Build established: Sprinter 3314 | -2/Research | First assault squad dispatched 3316 | -2/Research | Spotted B-90 Cyclops 3330 | -2/Research | Entered Testing 3331 | -2/Testing | Maximum security lockdown engaged 3341 | -2/Testing | Discovered new exit (range 19) 3443 | -2/Testing | Spotted Fortress 3458 | -2/Testing | Discovered new exit (range 5) 3539 | -2/Testing | Entered Section 7 3540 | -2/Section 7 | Maximum security lockdown engaged 3540 | -2/Section 7 | Identified Core Reset Matrix 3540 | -2/Section 7 | Identified Subatomic Replicator 3540 | -2/Section 7 | Used Core Reset Matrix 3544 | -2/Section 7 | Sensed 18 artifacts in vicinity 3585 | -2/Section 7 | Spotted B-90 Cyclops 3588 | -2/Section 7 | Discovered new exit (range 18) 3593 | -2/Section 7 | Found Integrity Redistributor 3619 | -2/Section 7 | Spotted Executioner 3629 | -2/Section 7 | Spotted B-99 Colossus 3645 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 3646 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+30) 3664 | -2/Section 7 | Found LRC Energy Well 3664 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 3667 | -2/Section 7 | Found LRC Boosters 3667 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 3765 | -2/Section 7 | Found Matter Drive 3774 | -2/Section 7 | Found Matter Drive 3780 | -2/Section 7 | Found Transdimensional Reconstructor 3782 | -2/Section 7 | Found Transdimensional Reconstructor 3791 | -2/Section 7 | Spotted Executioner 3815 | -2/Section 7 | Entered Access 3815 | -1/Access | Evolved 2 slots: Utility x2 3845 | -1/Access | Discovered new exit (range 3) 3845 | -1/Access | Entered Command 3972 | -1/Command | Build established: Alien-Sprinter 4024 | -1/Command | Spotted Executioner 4024 | -1/Command | Spotted Striker 4024 | -1/Command | Spotted Alpha 7 4024 | -1/Command | Spotted B-99 Colossus 4025 | -1/Command | Spotted Executioner 4025 | -1/Command | Discovered new exit (range 4) 4031 | *** | Heading to fleet! Last Messages --------------- 03935_ Sneak attack on K-01 Serf. 03935_ K-01 Serf destroyed. 03936_ Acquired 27 matter. 03939_ Acquired 31 matter. 03951_ Acquired Lgt. Quantum Reactor. 03993_ Sneak attack on P-80 Master. 03993_ Destroyed Unknown Reactor. 03993_ Destroyed Prototype Energy Gun. 04000_ P-80 Master destroyed. 04024_ Slug penetrates Wall. 04024_ Penetrated by Slug. 04024_ Slug penetrates Wall. 04025_ Triggered Stasis Trap. 04025_ A bubble of rippling energy engulfs the area. 04025_ Field strength at 72. 04025_ Access Shell breached. 04025_ EXIT=FOUND 04028_ Field strength at 44. 04029_ Field strength at 16. 04030_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????# # #?????# !!#???? | | ????????????????# + #?????# ##### | | ????????????????# # ##????# ! # | | ????????????????# + #????# | | ????????????????#+#+########## #????# # | | ??????????????????? ?????##### #########+###### | | ??????????????????? ?????+ #?### | | ??????????????????? ?????###############/## #???? | | ??????????????????? ?????????????# ?? #?#???? | | ??????????????????? ?????????????# ?? #?????? | | ??????????????????? ?????????????# "? #?????? | | ??????????????????? ?????????????# ""?" #?????? | | ??????????????????? ?????????????# """" +?????? | | ???????????????????""?????????????# "" #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# # ???? | | ??????????????????????????????????# "" + ??? | | ??????????????????????????????????# """" # ??? | | ??????????????????????????????????# """" + ?? | | ???????????????????##############?# "" # ## | | ???????????????????# #?# # | | ???????????????????# #?# / | | ???????????????????# #?# # | | ???????????????????# """ ""K %### # | | ???????????????????????" " # # | | ???????????????????????" @" " p # | | ???????????????????????" "" " E # ##/##+## | | ???????????????????????" " ##### | | ???????????????????????"""""" ##???# | | ??????????????????????????? E #????# ""T | | ????????????????????BB???? BB#????# """ | | ????????????????????BB??? E BB#????# ##### | | ???????????????????????? ####????# #???# | | ??????????????????????? 7 ????????# #???# | | ??????????????????????# ????????# #???# ##### | | ?????????????????????# E???????# #?????????# | | ?????????????????????## ?????####+#####+##### | | ?????????????????????? K????# "" # | | ?????????????????????## ?????# """" | | ??????????????w??????? 7????# """" # | | ?????????????????????## ?????# "" # | | ??????????????????????? ?????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????##+####+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 51 Energy Capacity 530 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 65 Offensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Supercharged Integrated Dissipator LRC Energy Well LRC Boosters Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleLightpackCapacitor Manual? 1 Play Time 01:11:48 Cumulative 570.5 hours Start 2021.12.28 @ 12:13:29 End 2021.12.28 @ 14:28:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 252 Rogue 251 Adventurer 1 Explorer 0 Win Type 2 Total 50 Types 13/6/9/3/1/0/17/1/0 Lore% 95 Gallery% 98 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97a44ac7-607c-4db4-91c2-9395a13d75b3