Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 00:52:40 Player: Wulphy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (186) 930 Value Destroyed (9459) 9459 Prototype IDs (82) 1640 Alien Tech Used (0) 0 Bonus (14783) 14783 TOTAL SCORE: 36912 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 1287 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Hacked God Mode 5000 Win 3000 Friendly Fire -206 Cogmind --------- Core Integrity 1584/1600 Matter 268/300 Energy 832/850 System Corruption 2% Temperature Cool (7) Movement Walking (110) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Enhanced Flexi-carbon Leg Improved Thunder Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg > --- UTILITY (11) ----- Advanced Cooling System Huge Storage Unit Spectral Analyzer Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Experimental Thermal Shield Advanced Hardlight Generator > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon CR-A16's Behemoth Slayer > --- INVENTORY (25) --- Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Enhanced Biometal Leg Centrium Leg Experimental Coolant Injector Improved Energy Well (400) Matter Compressor (250) Advanced Kinecellerator Advanced Transmission Jammer Advanced Reaction Control System Improved Heavy Armor Plating Centrium Heavy Armor Plating Advanced Trap Extractor (4/8 Hellfire) Enhanced Nova Cannon Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher Point Singularity Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Improved Thunder Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Multireflex Exoskeleton Centrium Leg > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector Huge Storage Unit Spectral Analyzer Experimental Terrain Scan Processor Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Heavy Armor Plating Experimental Thermal Shield Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon Point Singularity Launcher > --- INVENTORY -------- Quantum Reactor Quantum Reactor Myomer Leg Biometal Leg Enhanced Biometal Leg Centrium Leg Improved Energy Well Matter Compressor Advanced Terrain Scanner Advanced Kinecellerator Advanced Transmission Jammer Advanced Reaction Control System Improved Heavy Armor Plating Centrium Heavy Armor Plating Advanced Trap Extractor Advanced Trap Extractor Enhanced Nova Cannon Enhanced Nova Cannon Hardcell Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 227] Favorites ----------- Power Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Makeshift Sword Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 6 | . . 1 . . . 1 . . . . . . . . . . 2 . . . . 1 . . . 1 . . Utility 9 | . . 1 . . . 1 2 . . . . 2 . . . . . . . . . . . . . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 227 | 8 1 11 1 1 2 17 18 10 7 1 3 11 . . 4 1 21 3 2 7 1 12 . 13 2 18 41 11 Power 24 | 2 . 1 . 1 . 2 . 1 1 . 1 2 . . . . 2 . . . . 1 . 2 . 2 4 2 Engine 10 | 2 . 1 . 1 . 2 . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . Core 5 | . . . . . . . . 1 . . 1 1 . . . . 1 . . . . 1 . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 4 2 Propulsion 52 | 2 . 3 1 . 1 8 3 . 4 1 . . . . . . 1 . . 1 . 6 . 2 . 9 9 1 Treads 15 | 2 . . 1 . 1 4 3 . 1 . . . . . . . . . . . . . . . . 2 1 . Leg 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 6 1 Wheel 11 | . . 2 . . . 4 . . 2 . . . . . . . . . . . . . . . . 1 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . 1 . . . . . . . 1 . . . . . . 1 . . 1 . 6 . 2 . 4 . . Utility 108 | 2 1 4 . . 1 3 9 5 2 . 2 9 . . 2 . 14 2 2 6 1 5 . 7 2 6 18 5 Device 57 | 1 . 1 . . . 2 5 3 2 . 1 4 . . 1 . 6 1 2 5 . 3 . 3 . 3 12 2 Storage 8 | 1 1 . . . 1 . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . Processor 19 | . . 3 . . . . . . . . . 2 . . . . 4 . . 1 . . . 1 1 3 2 2 Hackware 10 | . . . . . . . 2 . . . . 1 . . . . 3 . . . . 1 . 3 . . . . Protection 14 | . . . . . . 1 2 2 . . 1 1 . . 1 . . 1 . . . . . . 1 . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 . 3 . . . 4 6 4 . . . . . . 2 1 4 1 . . . . . 2 . 1 10 3 Energy Gun 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . Ballistic Gun 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 9 | . . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . 3 1 Launcher 6 | . . . . . . . . 1 . . . . . . . 1 1 . . . . . . 1 . . 1 1 Special Weapon 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Impact Weapon 7 | . . . . . . . 3 1 . . . . . . 2 . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . 1 . . . 1 1 . 1 . . 1 . . 1 1 5 . . 5 . 3 . 2 . 4 15 1 Parts Lost 32 | . . 1 1 . . . 1 2 3 6 . . . . . . 1 . 1 . 1 1 . 1 1 9 3 . Power 5 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . 2 . . Propulsion 15 | . . 1 1 . . . 1 . 3 4 . . . . . . . . . . . 1 . . . 3 1 . Utility 11 | . . . . . . . . 1 . 1 . . . . . . 1 . 1 . 1 . . . . 4 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 6 | . . 1 1 . . . 1 2 2 6 . . . . . . 1 . 1 . 1 1 . 1 1 4 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 4 7 12 14 12 12 15 16 16 16 17 14 14 15 15 14 13 16 20 20 19 20 19 20 19 17 18 18 22 Power . | . 1 1 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | 2 4 2 2 2 3 3 2 2 1 1 . . . . . . . . . 2 4 3 4 3 3 3 1 4 Utility 9 | . . 2 3 3 3 5 9 10 10 10 9 8 9 9 9 8 10 14 14 12 11 10 11 12 10 10 10 9 Weapon 4 | 1 2 5 8 4 3 4 2 3 4 4 4 4 5 5 3 4 4 4 4 4 4 4 4 3 3 3 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . . 4 . 7 1 7 6 . 2 . . 3 1 . . 2 4 . . 3 . . . 1 . 1 7 11 Power 9 | . . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 2 1 Propulsion 11 | . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 5 Utility 22 | . . 1 . . 1 1 3 . 2 . . 1 1 . . . 2 . . 3 . . . 1 . . 3 3 Weapon 15 | . . 1 . 5 . 2 1 . . . . 1 . . . 2 . . . . . . . . . . 1 2 Tool/Special 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 96 99 100 100 99 99 99 85 66 52 71 80 80 79 79 73 76 76 75 73 83 89 90 88 79 90 91 Engine 3 | . 14 11 11 11 11 9 7 2 1 4 . . 6 6 6 6 . . . . . . . 1 . 2 . . Core 1 | . . . . . . . . 4 5 . 1 5 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 3 10 12 Treads 6 | . 28 21 21 22 22 18 15 15 14 9 . . . . . . . . . . . . . . . . 6 . Leg 2 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 19 28 Wheel 4 | . . 8 11 11 11 18 15 14 10 10 . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 7 6 6 6 6 6 9 11 11 11 11 25 31 31 31 30 1 . Device 17 | . 14 8 . . . 8 12 13 16 14 14 24 33 33 32 32 19 13 16 24 26 20 21 15 15 13 17 17 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 Processor 5 | . . 14 22 22 22 15 2 . . . . . . . . . 1 5 5 5 5 5 5 5 9 7 13 14 Hackware 6 | . . . . . . . 13 4 . . . 5 6 6 6 6 12 17 17 8 5 9 10 14 9 4 . . Protection 4 | . . . . . . 2 7 19 7 4 5 6 6 6 6 6 3 2 . . . . . . . 2 1 4 Ballistic Cannon 2 | . . 10 22 22 22 16 5 . . . . . . . . . . . . . . . . . . . 2 3 Impact Weapon 2 | . . . . . . . 5 10 . . . . . . 9 12 7 2 . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 3 3 14 13 14 10 12 13 3 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 2 4 5 5 5 5 5 4 4 4 4 . Peak Build Rating 227 | 7 7 22 19 25 26 32 42 42 57 77 81 89 80 80 87 85 113 113 109 123 118 124 116 123 117 131 189 227 Average Rating 84 | 5 7 14 18 21 24 29 37 39 51 54 76 84 79 79 79 79 102 107 108 114 113 115 115 114 114 117 168 220 On Entrance 73 | . 7 7 19 19 23 26 28 41 42 54 63 81 79 80 80 79 80 113 107 109 116 111 115 116 117 112 110 189 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 226 | 14 29 38 37 39 59 69 71 82 76 74 50 52 49 50 51 55 78 63 62 63 63 61 60 62 62 75 205 226 Greatest Support 226 | 40 40 40 10 10 40 40 28 28 28 50 50 59 50 50 62 62 75 75 63 63 63 71 62 62 60 67 221 226 Greatest Overweight (x) 6 | . . 3 3 3 5 3 2 2 4 6 . 4 . . . 1 1 . . 1 . . . . 1 1 1 . Average Overweight (x) . | . . 1 3 3 2 1 1 2 2 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 18 | 7 14 15 15 15 17 20 20 20 20 20 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 25 Most Carried 25 | 7 8 15 15 15 16 20 20 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 20 20 19 20 24 25 Average Carried 18 | 4 7 12 14 14 15 18 19 19 19 19 14 14 15 15 14 14 16 20 20 19 20 19 19 19 17 18 19 24 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 24 | 7 8 15 14 15 16 20 20 20 20 20 15 15 15 15 15 15 20 20 20 20 20 20 20 19 17 18 24 24 Class Distribution -------------------- 20% | Mutant 15% | Hacker-Mutant 13% | Trapper-Mutant 11% | Scavenger-Mutant 6% | Trapper-Gladiator 6% | Trapper-Sprinter 5% | Gladiator 4% | Hacker-Gladiator 3% | Scavenger-Skirmisher 3% | Hacker-Sprinter 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Trapper-Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Gladiator | -6/Lower Caves Trapper-Mutant | -6/Lower Caves Trapper-Mutant | -6/Zion Trapper-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Trapper-Mutant | -5/Warlord Trapper-Mutant | -4/Proximity Caves Trapper-Ninja | -4/Factory Trapper-Ninja | -4/Waste Hacker-Sprinter | -4/Factory Trapper-Sprinter | -4/Garrison Trapper-Sprinter | -3/Research Trapper-Gladiator | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Matter Collected 10781 | 261 85 189 30 73 66 513 567 493 1172 117 394 1553 157 50 120 234 536 376 106 120 292 167 . 309 224 770 1309 498 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8263 | 81 78 293 30 . 116 577 544 418 428 . 72 1118 57 . . 112 726 161 . . 69 227 . 365 251 667 375 1498 Parts 369 | 7 4 18 10 . 3 30 13 11 26 . 4 39 1 . . 6 20 16 . . 12 16 . 15 8 16 15 79 Haulers Intercepted 9 | . . . . . . 1 2 . . . . 1 . . . . 4 . . . . . . . . . 1 . Recyclers Shooed 12 | 1 . . . . . . 2 . . . . 6 . . . . . . . . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . 15 23 . 2 . 9 . . 5 . 13 . . 11 . . . . . . . Prevented 16 | . . . . . . . . 1 6 . . . . 2 . 5 . 2 . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Combat Hostiles Destroyed 137 | . 2 6 4 . 3 12 4 11 14 . 3 2 1 . . 3 4 13 . . 7 4 . 6 . 3 12 23 Melee 18 | . . . . . . . 3 2 4 . . 2 1 . . 2 . . . . 1 . . . . 3 . . Guns 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 36 | . . 1 4 . 3 12 . 1 . . . . . . . . . . . . . . . . . . 4 11 AOE 66 | . . . . . . . . 6 10 . 3 . . . . . 3 13 . . 6 4 . 6 . . 7 8 Classes Destroyed 19 | 2 1 1 1 . 1 2 3 1 . . 1 . . . . . 1 . . . 1 . . . . . 4 . Worker 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . . . . 1 2 . . . . 1 . . . . 4 . . . . . . . . . 1 . Recycler 25 | 1 . 1 . . . 2 3 . . . . 8 . . . . 2 . . . . 1 . 2 . 3 . 2 Minesweeper 4 | . . . . . . . . 1 1 . . . . . . . . 1 . . 1 . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . Swarmer 48 | . . . 4 . . . . 2 4 . 3 . . . . 1 4 13 . . 5 4 . 4 . . . 4 Grunt 37 | . 2 3 . . 2 7 . 7 6 . . . 1 . . . . . . . . . . . . . . 9 Brawler 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Sentry 16 | . . 3 . . . 3 3 1 1 . . . . . . . . . . . . . . . . 3 . 2 Programmer 14 | . . . . . . . 1 . 1 . . 2 . . . 2 . . . . . . . 2 . . . 6 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Wasp 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 2 2 4 4 . 3 3 3 7 9 . 3 4 1 . . 1 4 8 . . 6 4 . 6 . 2 7 6 Combat Bots Only 9 | . 2 4 4 . 3 3 1 5 9 . 3 1 1 . . 1 3 8 . . 6 4 . 4 . 2 7 6 Max Kills in Single Turn 4 | 1 1 1 2 . 1 1 2 2 3 . 1 1 1 . . 1 4 4 . . 3 3 . 3 . 1 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 3 . 1 . . . . . 3 4 . . 3 3 . 2 . . 4 3 Melee 1 | . . . . . . . 1 1 1 . . 1 1 . . 1 . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Warlord (-2/Research) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Hostile Shots Fired 789 | . 11 30 13 . 11 30 105 63 40 46 7 8 4 2 . 27 62 19 2 . 20 2 . 25 37 30 64 131 Missed 308 | . 2 6 4 . 4 8 38 19 12 20 5 4 2 2 . 10 34 7 . . 6 1 . 12 19 9 28 56 Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hits 481 | . 9 24 9 . 7 22 67 44 28 26 2 4 2 . . 17 28 12 2 . 14 1 . 13 18 21 36 75 Melee 8 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . 4 . . . Projectile 473 | . 9 24 9 . 7 22 67 43 25 26 2 4 2 . . 17 28 12 2 . 14 1 . 13 14 21 36 75 AOE 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Critical Strikes 18 | . . 2 . . 1 . . 2 . . . . 1 . . . . 2 . . 1 . . 1 5 . 1 2 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Damage Taken 9333 | . 98 336 69 . 115 274 552 897 640 1195 29 60 38 . . 356 481 295 43 . 236 58 . 248 388 897 1005 1023 Core 810 | . 20 43 10 . . 27 41 60 87 46 . 16 . . . . 27 20 . . 22 21 . 81 67 130 76 16 Absorbed by Shields 711 | . . . . . . 64 . . . . . . . . . . . . . . 30 . . . . . 321 296 Redirected to Shielding 246 | . . . . . . . . . . . . . . . . . . 78 13 . . . . . 113 42 . . Ignored by Resistances 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Regen/Repaired (Parts) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Core Remaining (%) 90 | 100 92 . . . 86 95 . . . . 66 . . . . 98 . . . . 93 . . . 85 90 94 99 Volleys Fired 254 | 5 9 21 4 . 3 32 2 18 5 . 6 1 . . . 6 1 21 6 5 5 3 . 12 20 5 29 35 Largest 3 | 2 2 2 2 . 2 2 1 1 1 . 1 1 . . . 1 1 1 1 1 1 1 . 1 1 1 3 3 Hottest 298 | 40 40 100 74 . 74 74 40 90 36 . 36 90 . . . 90 43 43 90 30 43 90 . 90 90 90 298 298 Shots Fired 413 | 10 18 41 8 . 6 63 2 18 5 . 6 1 . . . 6 1 21 6 5 5 3 . 12 20 5 77 74 Gun 62 | 10 18 34 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 302 | . . 6 8 . 6 63 2 12 . . . 1 . . . 6 . 12 5 5 . 1 . 5 20 5 74 71 Launcher 44 | . . . . . . . . 6 5 . 6 . . . . . 1 7 . . 5 2 . 7 . . 2 3 Special 5 | . . 1 . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . Kinetic 214 | 10 18 40 8 . 6 63 2 . . . . . . . . . . . . . . . . . . . 49 18 Thermal 154 | . . 1 . . . . . 12 . . . 1 . . . 6 . 14 6 5 . 1 . 5 20 5 25 53 Explosive 44 | . . . . . . . . 6 5 . 6 . . . . . 1 7 . . 5 2 . 7 . . 2 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 48 | 6 8 48 6 . 10 13 . 3 6 . 5 . . . . 6 . 9 . . 10 . . 2 . . 15 16 Robot Miss Streak 9 | 1 1 2 6 . 2 9 . 2 . . 1 . . . . . . . . . 1 . . 1 . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 433 | 8 15 36 6 . 5 51 36 25 23 1 8 33 3 . . 14 15 7 . 8 4 8 . 11 6 20 58 32 Core Hits 301 | 3 4 17 8 . 13 61 7 16 26 . 4 11 2 . . 2 11 18 . . 9 6 . 15 4 10 23 31 Critical Kills 5 | . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 2 Critical Parts Destroyed 11 | . . . . . . . 4 4 . . . . . . . 1 2 . . . . . . . . . . . Critical Strikes 32 | . . 1 . . . . 7 4 1 . . 2 . . . 2 3 . . . . . . . 2 4 4 2 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Smash 15 | . . . . . . . 7 4 . . . . . . . 2 2 . . . . . . . . . . . Sever 3 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . Impale 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 4 1 . Melee Attacks 357 | . . . . . . 5 44 20 28 11 3 50 3 1 . 23 35 7 4 12 3 21 . 23 9 30 23 2 Impact 85 | . . . . . . . 32 20 . . . . . . . 18 15 . . . . . . . . . . . Slashing 113 | . . . . . . 5 12 . 28 11 3 50 3 1 . . . . . . . . . . . . . . Piercing 143 | . . . . . . . . . . . . . . . . . 20 7 4 4 3 20 . 21 9 30 23 2 Sneak Attacks 57 | . . . . . . 1 8 1 2 . 3 10 . . . 5 7 2 . 8 2 2 . 2 . 3 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 29 | . . . . . . . 7 1 4 . . 9 1 . . 1 1 . . . . . . . . 1 4 . Damage Inflicted 23567 | 83 145 477 104 . 131 908 1858 1534 1741 33 582 1581 109 . . 437 1435 1408 . . 732 788 . 1246 436 1008 3820 2971 Guns 539 | 83 145 311 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 5196 | . . 166 104 . 131 846 . 160 . . . . . . . 52 . . . . . . . . . . 2235 1502 Explosions 8025 | . . . . . . . . 796 1043 . 368 . . . . . 425 1165 . . 530 334 . 811 . . 1084 1469 Melee 9807 | . . . . . . 62 1858 578 698 33 214 1581 109 . . 385 1010 243 . . 202 454 . 435 436 1008 501 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3435 | 83 145 477 104 . 131 846 . . . . . . . . . . . . . . . . . . . . 1374 275 Thermal 2300 | . . . . . . . . 160 . . . . . . . 52 . . . . . . . . . . 861 1227 Explosive 7993 | . . . . . . . . 796 1043 . 368 . . . . . 425 1165 . . 530 334 . 779 . . 1084 1469 Electromagnetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . Impact 3060 | . . . . . . . 1643 578 . . . . . . . 385 454 . . . . . . . . . . . Slashing 2912 | . . . . . . 62 215 . 698 33 214 1581 109 . . . . . . . . . . . . . . . Piercing 3835 | . . . . . . . . . . . . . . . . . 556 243 . . 202 454 . 435 436 1008 501 . Highest Corruption 15 | . . . . . . . 3 3 4 4 4 . 1 1 1 1 2 2 2 2 3 1 1 5 5 15 . 2 Average Corruption 2 | . . . . . . . 2 3 3 4 4 . 1 1 1 1 2 2 2 2 2 1 1 3 5 13 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 167 | . . . . . . . 2 34 24 4 9 . 4 2 1 2 5 14 9 1 5 3 . 18 16 9 . 5 Message Errors 47 | . . . . . . . 1 10 5 . 3 . 1 2 . 1 . 3 4 . 1 1 . 5 3 4 . 3 Matter Fused 46 | . . . . . . . 1 10 9 2 3 . 2 . 1 . 1 3 1 . 1 . . 3 6 2 . 1 Heat Flow Errors 17 | . . . . . . . . 3 3 1 1 . 1 . . 1 1 1 1 1 . . . 2 1 . . . Energy Discharges 21 | . . . . . . . . 5 4 . . . . . . . 1 2 2 . 1 . . 2 2 2 . . Parts Rejected 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . 1 Data Loss (minor) 21 | . . . . . . . . 4 1 1 1 . . . . . . 5 1 . . 1 . 5 2 . . . Data Loss (major) 8 | . . . . . . . . 1 1 . 1 . . . . . 1 . . . 1 1 . . 1 1 . . Alerts 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Overload Shots 15 | . . . . . . . . 1 . . . 1 . . . 3 . . 4 . . 1 . 2 1 2 . . Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overflow Damage 3462 | . . . . . . 12 547 257 97 . 166 252 . . . 149 584 192 . . 151 110 . 193 119 228 196 209 Projectiles 179 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 161 11 Explosions 586 | . . . . . . . . 37 22 . 59 . . . . . 67 65 . . 19 28 . 56 . . 35 198 Melee 2697 | . . . . . . 12 547 213 75 . 107 252 . . . 149 517 127 . . 132 82 . 137 119 228 . . Knockbacks 71 | . . 3 8 . 6 24 8 2 . . . . . . . 3 . . . . . . . . . . 15 2 Impact 12 | . . . . . . . 7 2 . . . . . . . 3 . . . . . . . . . . . . Kinetic 49 | . . 3 5 . 6 21 . . . . . . . . . . . . . . . . . . . . 13 1 Secondary 10 | . . . 3 . . 3 1 . . . . . . . . . . . . . . . . . . . 2 1 Self-Inflicted Damage 324 | . . . . . . . . 93 41 . . . . . . . . . . . 34 . . . . . 117 39 Shots 6 | . . . . . . . . 2 1 . . . . . . . . . . . 1 . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | . 12 15 12 . 36 160 . 269 232 235 150 54 92 . . 130 234 266 235 191 349 237 152 224 185 30 294 303 Average Temperature 63 | . 7 7 6 . 18 63 . 74 92 122 80 29 50 . . 52 97 80 83 100 129 39 82 48 113 21 107 94 Received Heat Transfer 1667 | . 54 180 . . 81 146 108 306 90 . . . . . . . 27 72 9 . 359 . . . 45 90 60 40 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 6 3 . . . . . . . 1 2 . . . . . . . . . . . Combat Hostiles 5 | . . . . . . . 1 2 . . . . . . . 1 1 . . . . . . . . . . . Parts Fried 9 | . . . . . . . 4 . . . . . . . . 1 4 . . . . . . . . . . . Impact Corruptions 43 | . . . . . . . 22 9 . . . . . . . 5 6 . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 6 Heat Transferred 1986 | . . . . . . . . 222 . . . . . . . 25 . . . . . . . . . . 740 999 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 2 Low Security (%) 90 | 100 100 100 100 . 100 100 100 . . . . 100 . . . . 71 . . . . 57 100 100 99 100 100 41 Level 1 8 | . . . . . . . . . . . . . . . . . 28 . . . . 42 . . . . . 36 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 492 | 10 45 116 70 . 60 117 44 . . . . 76 . . . . 309 . . . . 315 29 168 204 132 137 492 Initial 300 | . . . . . . . 44 . . . . . . . . . 62 . . . . 300 29 . 105 114 26 60 Average 70 | . 12 43 28 . 6 25 10 . . . . 23 . . . . 104 . . . . 182 15 47 160 35 37 250 Influence Increases 6874 | 10 72 226 90 . 70 381 214 280 434 . 70 387 162 60 . 315 574 550 15 313 155 586 . 380 109 247 397 777 Destroy 0b10 Robot/C 2940 | . 40 120 80 . 60 240 80 220 300 . 60 140 100 . . 60 80 260 . 160 100 80 . 120 . 60 120 460 Destroy 0b10 Robot/NC 285 | 10 . 5 . . . 15 35 5 5 . . 60 . . . 5 40 5 . 5 15 15 . 20 10 15 5 15 Destroy Leader 538 | . 10 40 10 . 10 62 46 10 20 . 10 54 20 . . 10 20 30 . . 10 14 . 20 . 30 32 80 Allied During Kill 130 | . . . . . . . . . 4 . . 11 12 . . . . . . 58 . . . . . . 45 . Trap Triggered on 0b10 80 | . . . . . . . . . . . . . . . . . 10 . . . . . . 10 . 60 . . Successful Hack 251 | . 7 . . . . . 20 . . . . 100 . . . . 24 . . . . 14 . 48 . 38 . . Select Force Hacks 50 | . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . Disable Machine 225 | . . 15 . . . . 15 . . . . . . . . . 60 . . . . 45 . 45 . . . 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . Destroy Structure 600 | . . 1 . . . 4 3 . . . . 7 . . . . 50 . . . . 58 . 102 4 14 180 177 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . Partial Spotted 105 | . 15 . . . . . . . . . . . . . . . 15 . . . . 45 . 15 . 15 . . Lose Combat Pursuer 1320 | . . 45 . . . 60 15 45 105 . . 15 30 60 . 240 225 255 15 90 30 15 . . 45 15 15 . Influence Decreases 6382 | 10 72 226 90 . 70 283 292 300 434 . 70 324 225 60 . 216 387 608 243 124 344 502 84 229 56 404 343 386 Entered New Map 715 | . . . . . . . 54 8 . . . . 24 . . . 37 106 44 . 189 . 55 . 46 90 21 41 Time Decay 5095 | 10 72 216 80 . 70 283 229 272 364 . 70 324 201 60 . 216 340 482 189 64 145 342 29 219 . 271 202 345 Lost Part 182 | . . 10 10 . . . 9 20 30 . . . . . . . 10 . 10 . . 10 . 10 10 33 20 . Lost Ally 240 | . . . . . . . . . 40 . . . . . . . . 20 . 60 10 . . . . 10 100 . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . Squads Dispatched 36 | . 1 . . . . 2 5 . 1 . . 4 . . . . 4 . . . . 6 . 5 . 3 2 3 Investigation 4 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Extermination 18 | . . . . . . . 2 . . . . 3 . . . . 3 . . . . 2 . 3 . 3 . 2 Reinforcement 12 | . 1 . . . . 1 1 . . . . . . . . . . . . . . 4 . 2 . . 2 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Distress Signals 58 | . . . . . . 4 . . . . . 2 . . . 41 2 . . . . . . 1 . . 6 2 Communications Jammed 20 | . . . . . . . . . . . . 3 . . . . . . . . 1 3 . 5 . 2 . 6 Distress Signals 19 | . . . . . . . . . . . . 3 . . . . . . . . . 3 . 5 . 2 . 6 Times Spotted 363 | . 3 9 4 . 3 17 11 17 24 4 3 11 5 5 . 25 26 22 1 47 11 14 4 15 17 9 27 29 Peak Tracking Total 16 | . 1 4 4 . 3 6 2 7 9 4 3 2 4 3 . 4 8 5 1 11 4 5 4 11 16 4 8 7 Tactical Retreats 56 | . . 1 . . . 3 1 2 4 . . 1 1 1 . 14 8 5 1 4 2 1 . 2 2 2 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Traps Triggered 11 | . . . . . . . . . . . . . . . . 2 1 1 . . . 2 . . 4 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 69 | . . . . . . . 11 . . . . 43 . . . . 12 . . . . . . . 3 . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . 4 . . . . 6 . . . . 1 . . . . . . . 1 . . . Reused 25 | . . . . . . . . 4 3 2 . . . 2 . 2 1 2 . . 2 . . 1 . 6 . . Traps Extracted 24 | . . . . . . . 4 3 3 . . 3 . 4 . 3 . 1 2 . 1 . . . . . . . Installed 60 | . . . . . . . . 8 12 3 . 1 . 2 . 6 2 10 . . 8 . . 1 . 7 . . Triggered 23 | . . . . . . . . 4 3 . . . . 2 . 2 1 2 . . 2 . . 1 . 6 . . Fabricated Traps 5 | . . . . . . . . . . . . . . . 1 1 3 . . . . . . . . . . . Most Traps Carried 13 | . . . . . . . 4 8 8 7 3 5 5 7 8 8 9 9 9 9 13 13 13 13 12 13 11 11 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Machines Disabled 28 | . . 1 . . . . 1 4 2 . . . . . . 6 4 . . . . 3 . 3 1 . . 3 Max in Single Turn 2 | . . 1 . . . . 1 2 2 . . . . . . 1 2 . . . . 2 . 1 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Machines Accessed 68 | . 2 . . 1 . 2 5 2 1 4 . 16 1 . 1 . 12 . . 1 . 4 . 8 2 4 . 2 Terminals 45 | . 2 . . . . 2 5 . . . . 11 . . . . 9 . . . . 3 . 5 2 4 . 2 Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 5 | . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . Total Hacks 238 | . 2 . . 1 . 5 16 5 1 31 . 51 1 . 5 . 41 . . 1 . 15 . 39 7 15 . 2 Successful 125 | . 1 . . 1 . 2 9 5 1 31 . 22 1 . 5 . 12 . . 1 . 6 . 21 2 5 . . Failed 113 | . 1 . . . . 3 7 . . . . 29 . . . . 29 . . . . 9 . 18 5 10 . 2 Catastrophic 28 | . 1 . . . . 3 1 . . . . 7 . . . . 5 . . . . 4 . 4 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . . . . 1 . 3 5 . . . . 23 . . . . 19 . . 1 . 4 . 22 4 5 . . Terminals 169 | . 2 . . . . 5 16 . . . . 38 . . . . 37 . . . . 14 . 33 7 15 . 2 Fabricators 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 10 | . . . . . . . . . . . . 9 . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . 4 . . . . 3 . . . . . . 1 . . . . Terminal Hacks 93 | . 1 . . 1 . 2 7 5 1 31 . 12 1 . 5 . 7 . . 1 . 4 . 10 2 3 . . Record 17 | . . . . . . . . 4 . 11 . . . . . . . . . . . . . . . 2 . . Part Schematic 19 | . . . . . . . . . . 12 . . . . 5 . . . . . . . . 2 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . 1 . . . Branch Access Points 5 | . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Locate Traps 8 | . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 . 1 . . Hauler Manifests 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 11 | . . . . . . 1 2 . . . . 3 . . . . 1 . . . . 1 . 3 . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . Process 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 19 | . . . . . . . 2 . . . . 6 . . . . 3 . . . . 1 . 5 . 2 . . Terminals 18 | . . . . . . . 2 . . . . 6 . . . . 2 . . . . 1 . 5 . 2 . . Track 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 . . Botnet 13 | . . . . . . . 2 . . . . 3 . . . . 2 . . . . 1 . 4 . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 2 . . . . 2 5 . . . . 13 . . . . 9 . . . . 3 . 4 1 4 . 2 Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 12 . . . . 5 . . . . . . . . 2 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Time 304 | . . . . . . . . . . . . . . . . . . . . . . . . 304 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 34 | . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . Retrieved Matter 34 | . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . 2 . . . . . . 2 . . . 5 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Total Allies 17 | . . . . . . . . . 2 . . 1 . . . 2 . . . 5 . . . 1 . 1 5 . Largest Group 5 | . . . . . . . . . 2 . . 1 1 . . 2 . . . 5 1 . . 1 . 1 5 . Highest-Rated Group 722 | . . . . . . . . . 36 . . 99 95 . . 98 . . . 273 64 . . 10 . 26 722 . Highest-Rated Ally 369 | . . . . . . . . . 20 . . 99 95 . . 49 . . . 68 64 . . 10 . 26 369 . Total Orders 24 | . . . . . . . . . . . . . . . . . . 16 . 4 2 . . 2 . . . . STAY 6 | . . . . . . . . . . . . . . . . . . 2 . 2 1 . . 1 . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Ally Attacks 157 | . . . . . . . . . 6 . . 16 9 . . 19 . . . 29 . . . . . . 78 . Total Damage 7982 | . . . . . . . . . 81 . . 698 557 . . 664 . . . 2627 . . . . . . 3355 . Kills 30 | . . . . . . . . . 1 . . 7 4 . . 2 . . . 9 . . . . . . 7 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Active Infowar (turns) 18812 | 27 220 104 . . . . 463 1680 2025 83 363 935 612 509 487 1043 1269 1244 735 737 704 770 74 852 843 803 1418 812 Optics 6881 | . . . . . . . . . . . . 48 . . . . . . . 557 704 770 74 852 843 803 1418 812 IFF 872 | . . . . . . . . . . . . . . . . . . . 696 176 . . . . . . . . Terrain 1735 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 1092 638 Traps 3932 | . . . . . . . 419 . . . . 553 612 509 487 995 357 . . . . . . . . . . . Seismic 11186 | 27 220 104 . . . . . 1680 2025 83 363 426 612 509 450 1025 11 1240 735 719 704 253 . . . . . . Cloaking 898 | . . . . . . . . . . . . . . . . . . . . 494 403 . . . . 1 . . Jamming 5030 | . . . . . . . 44 . . . . 14 . 199 171 228 1179 693 . 306 607 635 74 513 11 98 . 258 ECM 379 | . . . . . . . . . . . . . . . . . . . . . . . . 224 119 34 2 . Robot Analysis Total 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . . 1 . . . . 2 . . 2 . 1 1 2 2 . 3 2 . 2 . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . 6 . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . 6 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Turns Passed 23287 | 113 220 541 193 574 662 962 1080 1860 2227 208 397 1301 612 509 487 1080 1269 1244 735 737 704 770 74 852 843 803 1418 812 Spaces Moved 23114 | 46 115 305 144 444 411 556 656 1275 1317 153 548 1385 918 643 857 1366 2148 1500 777 727 1059 1242 224 1229 535 1103 931 500 Core 10 | 4 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Treads 458 | 42 115 85 . . 169 47 . . . . . . . . . . . . . . . . . . . . . . Legs 1461 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 931 500 Wheels 4922 | . . 220 144 444 242 509 656 1275 1317 115 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16263 | . . . . . . . . . . 38 548 1379 918 643 857 1366 2148 1500 777 727 1059 1242 224 1229 535 1073 . . Fastest Speed 24 | 50 160 110 125 125 125 115 110 125 120 50 50 50 50 50 50 50 42 42 42 42 42 29 32 30 30 24 112 110 Average Speed 67 | 150 160 131 125 125 157 129 124 125 140 109 50 50 50 50 50 50 42 42 42 42 42 33 32 31 30 27 116 110 Slowest Speed 250 | 160 160 160 125 125 165 245 125 125 160 170 50 250 50 50 50 150 150 42 42 119 42 42 32 32 109 170 234 112 Overloaded Moves 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . . . 9 . . 2 1 5 . 6 5 3 . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 4 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 59 | 4 22 24 28 89 92 46 20 98 98 78 73 32 94 63 86 86 47 95 91 91 92 31 82 28 50 24 33 14 Regions Visited 28 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . . . . Known Exits Taken 10 | . . . . . . 1 1 . . . . 1 . . . 1 1 . 1 . 1 . . 1 . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 . 1 . . . . . . . . Scrap Searched 29 | . . . . . 3 . . 3 2 . 4 . . 3 2 3 . 4 1 . 4 . . . . . . . Spaces Dug 192 | . . . . . . 4 3 . 2 . . 7 . 1 . 5 13 48 8 4 15 11 . 13 20 10 9 19 Terrain Destroyed 583 | . . . . . . 4 3 30 31 . 26 7 . 1 . 5 30 123 8 4 65 28 . 71 20 10 48 69 Melee 69 | . . . . . . 4 2 . 2 . . 6 . 1 . 2 13 2 4 1 . 10 . 10 2 5 5 . Projectile 100 | . . . . . . . 1 1 . . . 1 . . . 3 . 7 4 3 . 1 . 3 18 5 23 30 AOE 414 | . . . . . . . . 29 29 . 26 . . . . . 17 114 . . 65 17 . 58 . . 20 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Gar Res Res Acc Total 29873 | 77 135 407 149 470 424 736 889 1497 1664 187 660 1949 1068 827 916 1722 2426 2069 1167 1143 1300 1553 226 1630 1168 1550 1174 690 Wait 5065 | 12 9 43 1 . 2 82 121 129 248 10 86 425 145 179 40 282 155 510 370 368 212 251 1 315 572 322 67 108 Move 23028 | 45 114 304 143 443 410 555 655 1274 1316 152 547 1384 917 642 856 1365 2131 1499 776 723 1056 1233 223 1216 525 1095 930 499 Hop 25 | . . . . . . . . . . . . . . . . . 7 . . 1 1 4 . 6 3 3 . . Pick Up 197 | 7 1 15 . 12 3 16 18 7 4 1 5 15 1 . 1 2 18 . . 4 . 10 1 8 . 17 22 9 Fast Attach 113 | 7 . 3 . . . 5 4 4 6 . 3 4 . . 5 2 11 1 2 7 2 4 . 6 . 10 24 3 Attach 80 | . . 3 1 . . 6 4 2 2 3 3 6 . . 3 1 5 . . 3 . 6 . 2 2 18 6 4 Detach 75 | . . 2 . . . 3 1 3 1 5 1 3 . . 2 1 8 . . 6 . 2 . 4 2 13 16 2 Swap 301 | 1 1 7 . 1 2 13 17 27 21 4 3 14 2 3 1 12 23 20 7 4 12 10 . 26 14 8 29 19 Drop 232 | . 1 9 . 14 4 19 22 7 10 . 3 13 1 . 8 5 20 1 1 8 1 9 1 11 . 22 33 9 Fire 254 | 5 9 21 4 . 3 32 2 18 5 . 6 1 . . . 6 1 21 6 5 5 3 . 12 20 5 29 35 Melee 317 | . . . . . . 5 34 18 22 9 3 40 2 1 . 22 33 7 4 12 3 21 . 23 9 29 18 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . 18 . . . . . . . . 18 1 . . Rewire 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . Trap 129 | . . . . . . . 11 8 12 3 . 44 . 2 . 6 14 10 . . 8 . . 1 3 7 . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -9/Materials | Discovered new exit (range 13) 716 | -9/Materials | Discovered new exit (range 3) 875 | -9/Materials | Entered Mines 883 | -9/Mines | Learned location of 1 exit from Materials 977 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 977 | -9/Mines | Discovered new exit (range 5) 1068 | -9/Mines | Entered Exiles 1108 | -9/Exiles | Discovered new exit (range 14) 1134 | -9/Exiles | Met 8R-AWN 1154 | -9/Exiles | Met EX-HEX 1193 | -9/Exiles | Met EX-BIN 1210 | -9/Exiles | Aligned with FarCom system 1212 | -9/Exiles | Given EX-Vault access code 1252 | -9/Exiles | Opened EX-Vault 1261 | -9/Exiles | Found Chronowheel 1265 | -9/Exiles | Found YOLO Cannon 1270 | -9/Exiles | Found Flying Fortress v7 1311 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1349 | -9/Exiles | Met EX-DEC 1415 | -9/Exiles | Visited The Gauntlet 1629 | -9/Exiles | Discovered new exit (range 12) 1642 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1642 | -9/Exiles | Entered Mines 1995 | -8/Mines | Discovered new exit (range 16) 2230 | -8/Mines | Discovered new exit (range 5) 2304 | -8/Mines | Entered Materials 2304 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2305 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Garrison activated, responded to threat 2644 | -8/Materials | Build established: Scavenger-Mutant 2988 | -8/Materials | Discovered exit to Factory (range 7) 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Utility x2 3407 | -7/Factory | Identified exit to Storage 3407 | -7/Factory | Identified exit to Lower Caves 4248 | -7/Factory | Build established: Hacker-Gladiator 4261 | -7/Factory | Found Powered Armor 4346 | -7/Factory | Entered Lower Caves 4879 | -7/Lower Caves | Attracted the attention of an 0b10 base 5476 | -7/Lower Caves | Learned Factory terminal intel 5493 | -7/Lower Caves | Build established: Trapper-Gladiator 5612 | -7/Lower Caves | Learned Factory stockpile data 5882 | -7/Lower Caves | Entered an active Warlord outpost 5916 | -7/Lower Caves | Learned location of Armory (-4) 5916 | -7/Lower Caves | Learned 8 Factory zone layouts 5916 | -7/Lower Caves | Learned Armory security intel 5989 | -7/Lower Caves | Discovered new exit (range 9) 6206 | -7/Lower Caves | Entered another Lower Caves area 6226 | -7/Lower Caves | Discovered new exit (range 6) 6235 | -7/Lower Caves | Build established: Derelict-Gladiator 6461 | -7/Lower Caves | Found Prototype Device 6461 | -7/Lower Caves | Identified Heart of Steel 6581 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6635 | -7/Lower Caves | Destroyed 9 combat bots 7016 | -7/Lower Caves | Build established: Scavenger-Mutant 8224 | -7/Lower Caves | Discovered new exit (range 15) 8433 | -7/Lower Caves | Entered Data Miner 8433 | -7/Data Miner | Discovered new exit (range 6) 8456 | -7/Data Miner | Met Data Miner 8480 | -7/Data Miner | Learned location of Section 7 (-2) 8480 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8501 | -7/Data Miner | Received God Mode back door access code from Data Miner 8546 | -7/Data Miner | Data Conduit disabled 8632 | -7/Data Miner | Lost 6 parts (1p4n1u) 8641 | -7/Data Miner | Entered Proximity Caves 8706 | -6/Proximity Caves | Spotted B-75 Beast 8765 | -6/Proximity Caves | Learned Factory emergency access door positions 8895 | -6/Proximity Caves | Build established: Mutant 8993 | -6/Proximity Caves | Learned 8 Factory zone layouts 9011 | -6/Proximity Caves | Discovered new exit (range 8) 9038 | -6/Proximity Caves | Entered Factory 9038 | -6/Factory | Evolved 2 slots: Utility x2 9039 | -6/Factory | Identified exit to Factory 9039 | -6/Factory | Identified exit to Lower Caves 9042 | -6/Factory | Loaded intel: 25 terminal locations 9690 | -6/Factory | Build established: Gladiator 9786 | -6/Factory | Heart of Steel transformed into Warbot 10106 | -6/Factory | Build established: Mutant 10339 | -6/Factory | Entered Lower Caves 10339 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 10510 | -6/Lower Caves | Learned Factory non-interactive machine intel 10764 | -6/Lower Caves | Build established: Gladiator 10875 | -6/Lower Caves | Discovered new exit (range 7) 10951 | -6/Lower Caves | Entered another Lower Caves area 10952 | -6/Lower Caves | Discovered exit to Factory (range 12) 11009 | -6/Lower Caves | Learned Factory emergency access door positions 11449 | -6/Lower Caves | Discovered new exit (range 13) 11460 | -6/Lower Caves | Entered Zion 11505 | -6/Zion | Discovered new exit (range 10) 11522 | -6/Zion | System corruption cleaned by Quarantine Array 11533 | -6/Zion | Learned Factory security intel 11548 | -6/Zion | Build established: Trapper-Mutant 11565 | -6/Zion | Visited the Megawrench Repair Shop 11591 | -6/Zion | Found Prototype Device 11591 | -6/Zion | Identified Bomb Factory No. 2 11606 | -6/Zion | Learned Factory garrison access intel 11704 | -6/Zion | Rebuked by Imprinter 11766 | -6/Zion | Found CR-A16's Pointy Stick 11789 | -6/Zion | Received a hallucinogenic algorithm 11947 | -6/Zion | Entered Proximity Caves 13027 | -5/Proximity Caves | Entered Factory 13027 | -5/Factory | Evolved 2 slots: Propulsion x2 13030 | -5/Factory | Loaded intel: 241 non-interactive machine locations 13031 | -5/Factory | Loaded intel: 4 garrison access locations 13728 | -5/Factory | Build established: Hacker-Mutant 13816 | -5/Factory | Discovered new exit (range 13) 13817 | -5/Factory | Spotted B-75 Beast 13822 | -5/Factory | Identified exit to Factory 13847 | -5/Factory | Identified exit to Upper Caves 14296 | -5/Factory | Entered Upper Caves 14349 | -5/Upper Caves | Destroyed 8 combat bots 14442 | -5/Upper Caves | Learned Factory terminal intel 14598 | -5/Upper Caves | Learned 8 Factory zone layouts 14800 | -5/Upper Caves | Encountered a Warlord checkpoint 14915 | -5/Upper Caves | Ambushed by wild Derelicts 15538 | -5/Upper Caves | Discovered new exit (range 6) 15540 | -5/Upper Caves | Entered another Upper Caves area 15541 | -5/Upper Caves | Identified exit to Warlord 15557 | -5/Upper Caves | Discovered exit to Factory (range 13) 16275 | -5/Upper Caves | Entered Warlord 16298 | -5/Warlord | Discovered new exit (range 15) 16325 | -5/Warlord | System corruption cleaned by Quarantine Array 16383 | -5/Warlord | Found Prototype Device 16383 | -5/Warlord | Identified Minesniffer Drone Bay 16410 | -5/Warlord | Met Warlord 16435 | -5/Warlord | Warlord's base attacked by MAIN.C 16452 | -5/Warlord | Opened Warlord's prototype stash 16455 | -5/Warlord | Found Prototype Processor 16455 | -5/Warlord | Identified Spectral Analyzer 16456 | -5/Warlord | Found Prototype Device 16456 | -5/Warlord | Identified Thermal Barrier 16470 | -5/Warlord | Found Prototype Device 16470 | -5/Warlord | Identified Exp. Phase Shifter 16479 | -5/Warlord | Found Prototype Hackware 16785 | -5/Warlord | Warlord forces counterattacked 16867 | -5/Warlord | Build established: Trapper-Mutant 16876 | -5/Warlord | Spotted Striker 16879 | -5/Warlord | Spotted Striker 16887 | -5/Warlord | Spotted Striker 16900 | -5/Warlord | Allies destroyed Striker 16933 | -5/Warlord | Spotted Executioner 16975 | -5/Warlord | Spotted Executioner 16975 | -5/Warlord | Spotted Striker 17012 | -5/Warlord | Entered Proximity Caves 17012 | -4/Proximity Caves | Accompanied by 1 ally 17012 | -4/Proximity Caves | Spotted B-86 Titan 17016 | -4/Proximity Caves | Learned Research emergency access door positions 17018 | -4/Proximity Caves | Learned Research interactive machine intel 17040 | -4/Proximity Caves | Lost 26 allies 17139 | -4/Proximity Caves | Spotter reported a threat 17424 | -4/Proximity Caves | Spotter reported a threat 17690 | -4/Proximity Caves | Discovered exit to Factory (range 10) 17716 | -4/Proximity Caves | Entered Factory 17716 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17717 | -4/Factory | Identified exit to Armory 17718 | -4/Factory | Identified exit to Research 17719 | -4/Factory | Loaded intel: 27 terminal locations 17810 | -4/Factory | Identified Ghost Barrier 18154 | -4/Factory | Discovered new exit (range 23) 18253 | -4/Factory | Build established: Trapper-Ninja 18344 | -4/Factory | Identified exit to Upper Caves 18344 | -4/Factory | Identified exit to Extension 18388 | -4/Factory | Discovered exit to Research (range 24) 18486 | -4/Factory | Manually triggered Chute Trap 18486 | -4/Factory | Sucked down chute 18486 | -4/Factory | Entered Waste 18495 | -4/Waste | Spotted C-40 Crusher 18497 | -4/Waste | Spotted C-40 Crusher 18504 | -4/Waste | Spotted C-40 Crusher 18511 | -4/Waste | Spotted C-40 Crusher 18542 | -4/Waste | Spotted C-40 Crusher 18545 | -4/Waste | Spotted C-40 Crusher 18556 | -4/Waste | Discovered new exit (range 10) 18560 | -4/Waste | Entered Factory 18690 | -4/Factory | Spotted B-86 Titan 18894 | -4/Factory | Discovered exit to Research (range 14) 19076 | -4/Factory | Fabricated Exp. Propulsion Shielding? 19287 | -4/Factory | Fabricated Biomechanical Wings? 19412 | -4/Factory | Identified exit to Garrison 19412 | -4/Factory | Entered Garrison 19474 | -4/Garrison | Build established: Hacker-Sprinter 19520 | -4/Garrison | Triggered checkpoint 19520 | -4/Garrison | Garrison Relay disabled 19740 | -4/Garrison | Triggered checkpoint 19778 | -4/Garrison | Build established: Trapper-Sprinter 20236 | -4/Garrison | Triggered checkpoint 20245 | -4/Garrison | Discovered exit to Research (range 22) 20253 | -4/Garrison | Installed Relay Interface Framework 20255 | -4/Garrison | Entered Research 20255 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 20257 | -3/Research | Loaded intel: 46 interactive machine locations 20597 | -3/Research | Discovered new exit (range 23) 20842 | -3/Research | Crushed by falling debris 20843 | -3/Research | System corruption reached 10% 20873 | -3/Research | Lost 4 parts (1n3u) 20924 | -3/Research | Discovered new exit (range 7) 20925 | -3/Research | Identified exit to Research 21030 | -3/Research | Lost 4 parts (2p2n) 21058 | -3/Research | Entered another Research area 21058 | -2/Research | Warlord forces began assault on 0b10 21058 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21148 | -2/Research | Found Prototype Processor 21148 | -2/Research | Identified Exp. Terrain Scan Processor 21168 | -2/Research | Research machine network offline 21274 | -2/Research | Found Prototype Launcher 21274 | -2/Research | Identified Point Singularity Launcher 21304 | -2/Research | Spotted B-90 Cyclops 21320 | -2/Research | Revealed the true nature of CR-A16's Pointy Stick 21323 | -2/Research | Destroyed B-90 Cyclops 21344 | -2/Research | Found Quantum Capacitor 21356 | -2/Research | Found Prototype Device 21356 | -2/Research | Identified Exp. ECM Suite 21362 | -2/Research | Borebot progress halted 21543 | -2/Research | Borebot progress halted 21544 | -2/Research | Build established: Trapper-Gladiator 21597 | -2/Research | Spotted Executioner 21626 | -2/Research | Spotted Executioner 21629 | -2/Research | Spotted Executioner 21643 | -2/Research | Found Prototype Processor 21643 | -2/Research | Identified Exp. Core Analyzer 21678 | -2/Research | Met up with Warlord 21690 | -2/Research | Lost 5 allies 21815 | -2/Research | Borebot progress halted 21853 | -2/Research | Found Prototype Device 21853 | -2/Research | Identified Adv. Kinecellerator 21944 | -2/Research | Spotted Striker 21996 | -2/Research | Took control of God Mode 21996 | -2/Research | Attacked by Warlord forces 21997 | -2/Research | Attacked by Warlord 21998 | -2/Research | Spotted 3K-RNA(K) 21998 | -2/Research | Spotted AM-J33(K) 22018 | -2/Research | Spotted Striker 22044 | -2/Research | Spotted BT-ZKA(K) 22056 | -2/Research | Destroyed Warlord 22058 | -2/Research | Warlord destroyed during the assault 22059 | -2/Research | Allies destroyed BT-ZKA(K) 22073 | -2/Research | Allies destroyed Striker 22093 | -2/Research | Found Prototype Device 22093 | -2/Research | Identified Exp. Thermal Shield 22098 | -2/Research | Spotted Executioner 22102 | -2/Research | Spotted Striker 22110 | -2/Research | Spotted Striker 22127 | -2/Research | Spotted Striker 22127 | -2/Research | Spotted Executioner 22134 | -2/Research | Spotted SC-8EA(K) 22142 | -2/Research | Lost 3 allies 22146 | -2/Research | Destroyed SC-8EA(K) 22167 | -2/Research | Destroyed 7 combat bots 22174 | -2/Research | Spotted Executioner 22202 | -2/Research | Spotted Executioner 22209 | -2/Research | Destroyed Executioner 22279 | -2/Research | Destroyed Executioner 22438 | -2/Research | Spotted 9V-W82(g) 22451 | -2/Research | Discovered new exit (range 23) 22471 | -2/Research | Identified exit to Access 22474 | -2/Research | Found Exp. Core Analyzer 22476 | -2/Research | Entered Access 22476 | -1/Access | Evolved 2 slots: Utility x2 22633 | -1/Access | Found Prototype Protection 22633 | -1/Access | Identified Centrium Heavy Armor Plating 22636 | -1/Access | Found Centrium Heavy Armor Plating 22969 | -1/Access | Discovered new exit (range 10) 23217 | -1/Access | Spotted B-99 Colossus 23218 | -1/Access | Spotted B-99 Colossus 23247 | -1/Access | Destroyed B-99 Colossus 23255 | -1/Access | Destroyed B-99 Colossus 23288 | *** | Escaped! Last Messages --------------- 23248_ Knocked back. 23248_ Penetrated by Slug. 23248_ Slug penetrates Wall. 23248_ Penetrated by Slug. 23249_ The unstable cave ceiling collapses. 23252_ Knocked back. 23252_ Penetrated by Slug. 23252_ Slug penetrates Earth. 23252_ Slug penetrates Wall. 23252_ Penetrated by Slug. 23252_ Slug penetrates Wall. 23254_ I/IOSEAJC%NYNHAJZ6 OI 23255_ B-99 Colossus suddenly blasts apart at the seams. 23255_ B-99 Colossus destroyed. 23259_ The unstable cave ceiling collapses. 23270_ Sealed Heavy Doors breached. 23271_ The unstable cave ceiling collapses. 23276_ Main Access Shell breached. 23277_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????#?### """ # #"### #### | | ?????????????????????#### """ / ##### #### | | ???????????????????###### " # ##### #### | | ?????????????????????#### # ##### #### | | ??????????????????#?##### # ##### #### | | ????????????????????################## #####+#### | | ????????????????##?#?#### ? # # | | #?##?#######?######### # # | | ? ?###?#######?######### # # | | ###########??######### # # | | ######################### # # "" | | ######################### # # """" | | ######################### " # # """" | | ######################### """ # # """" | | ######################### """ #|!# """" | | ###################### " +%%+ """" | | ###################### #!!# "" | | ###################### #[%# "" | | ################################### =########## | | ################################### ## | | ###########################"#######! ## ? | | ####### """" " =% ## " | | ####### """" " * ## ""? | | ########## """" """""" " ## ""? | | =!=%!!! 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"""" " " " h #########+ | | ##* ""###; """" """""" " h##?#?#### | | %%###" """" """" """ ## ?# | | # #### """" """"T""" ## ? ? | | ########################"####### ## # | | # ################################ ## # | | # ##############################?# ## ? # | | ################################# ## ? #? | | # ################################ ##? ? + | | ################################ ## # | | ## #############################?## ## # | | ################################## ## +? | | ######################### # #? ## | | # ################# # ## ? ## | | # ################# " # #" ? ## | | # ################# """ # "# ?# | | # # ####### """ /[ ########?# | | # #** ####### " *=!=##### #?## | | # #** ####### |[" =##### ??## | | ##### #* ####### =#! ########## | | # # ####### !#! # # | | # # ################ # # | | + = # ################ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 120 Energy Generation 69 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 1210 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Corruption Block 15 Armor Coverage 850 Resistance: KI 20 Resistance: TH 30 Propulsion Shielding 90 Weapon Cycling 20 Melee Speed Boost 40 Evasion (%) 82 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 42 Authchip Count 3 Trap Extractor Capacity 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Lance | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Bore Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Exp. Propulsion Shielding | -4/Factory | Hacked Biomechanical Wings | -4/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Exp. Propulsion Shielding | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed PulseGunActivator Manual? 0 Play Time 07:50:17 Cumulative 265.5 hours Start 2025.06.05 @ 22:19:25 End 2025.06.07 @ 00:52:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 70 Gallery% 64 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 242b7a1c-d5a8-42f4-838a-382caee38fac