Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 17:21:22 Player: Zeldest Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2387) 2387 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1155) 1155 TOTAL SCORE: 8817 Bonus ------- High Alert Combat Kills 307 Follower Combat Kills 448 Entered DSFs 500 Friendly Fire -100 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 100/100 System Corruption 1% Temperature Cool (36) Movement Core (350) Ox6 Location -4/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Fission Core Fission Core Authchip [Propulsion] Authchip [Device] Authchip [Armor] Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Energy Well Advanced Weight Redist. System Advanced Signal Interpreter Advanced Signal Interpreter Transport Network Coupler Advanced Transmission Jammer System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Impulse Thruster Large Storage Unit [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Lightning Gun Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Slots Evolved 12 | . . 2 2 2 2 . 2 2 . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . . . 1 1 1 . . 2 . Weapon 4 | . . . 1 1 . . 2 . . Parts Attached 100 | 6 11 7 37 7 9 . 13 2 8 Power 11 | 1 1 1 2 1 2 . 2 . 1 Engine 5 | 1 1 1 1 . . . 1 . . Core 6 | . . . 1 1 2 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 36 | 2 4 2 17 . 5 . 2 . 4 Treads 9 | . . 1 6 . . . . . 2 Leg 7 | . 2 . 5 . . . . . . Wheel 13 | 2 2 1 3 . 5 . . . . Hover 3 | . . . 3 . . . . . . Flight 4 | . . . . . . . 2 . 2 Utility 28 | 1 3 2 6 2 2 . 7 2 3 Device 11 | . 2 . 1 1 1 . 4 . 2 Storage 6 | 1 1 . 2 . . . 1 . 1 Processor 5 | . . . 2 . 1 . 1 1 . Hackware 2 | . . . 1 . . . . 1 . Protection 4 | . . 2 . 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 2 3 2 12 4 . . 2 . . Energy Gun 8 | 2 1 . 2 3 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 4 | . . . 4 . . . . . . Special Weapon 5 | . . . 4 . . . 1 . . Impact Weapon 4 | . 1 2 1 . . . . . . Slashing Weapon 2 | . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 4 . . Corrupted Parts 2 | . . . 2 . . . . . . System Corruption 10 | . . . 10 . . . . . . Parts Lost 60 | . 5 5 23 1 16 . 4 . 6 Power 10 | . 1 1 1 1 4 . 2 . . Propulsion 19 | . 2 1 9 . 4 . 1 . 2 Utility 13 | . . 2 4 . 4 . 1 . 2 Weapon 18 | . 2 1 9 . 4 . . . 2 Highest Loss Streak 8 | . 2 3 8 1 8 . 4 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 66 | . 70 79 69 91 60 20 32 48 36 Engine 3 | . 8 6 4 1 . . 1 . . Core 4 | . . . 2 12 8 . 3 . . Treads 6 | . . . 7 23 2 . . . 4 Leg 1 | . 4 . 4 . . . . . . Wheel 8 | . 12 29 6 . 9 6 . . . Device 3 | . 4 2 . 8 4 . 2 5 3 Storage 8 | . 14 11 8 7 6 6 4 5 6 Processor 5 | . . . 5 7 8 6 7 15 12 Protection 1 | . . 6 1 1 3 . . 5 . Energy Gun 5 | . 19 . . 11 6 . . . . Launcher 4 | . . . 9 8 3 . . . . Impact Weapon 5 | . 1 16 9 5 . . . . . Slashing Weapon 1 | . 4 5 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 12 18 20 36 54 56 20 43 11 23 Greatest Support 150 | 26 26 36 60 60 60 28 35 22 150 Greatest Overweight (x) 17 | . 2 . 11 . 17 . 8 . 6 Average Overweight (x) . | . . . . . . . 2 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 15 Average Capacity 12 | 7 8 10 11 15 15 15 14 5 10 Most Carried 15 | 4 8 7 12 13 15 9 14 3 5 Average Carried 7 | 1 2 5 4 9 10 9 9 2 2 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 15 Final Carried 10 | 2 7 5 6 10 9 9 3 2 5 Class Distribution -------------------- 76% | Mutant 19% | Skirmisher 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Matter Collected 1537 | 107 198 105 346 228 121 . 429 . 3 Remotely 265 | . . . . . . . 265 . . Salvage Created 2451 | . 473 513 1038 44 267 . 116 . . Parts 102 | . 17 21 44 . 15 . 5 . . Haulers Intercepted 5 | . 2 1 1 . . . 1 . . Recyclers Shooed 3 | . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Combat Hostiles Destroyed 51 | . 8 16 17 1 9 . . . . Melee 10 | . . 6 4 . . . . . . Guns 8 | . 7 . . . 1 . . . . Cannons 1 | . . . . . 1 . . . . AOE 13 | . . . 8 . 5 . . . . Classes Destroyed 11 | . 3 4 4 . . . . . . Worker 6 | . . . 6 . . . . . . Builder 2 | . . 1 1 . . . . . . Hauler 5 | . 2 1 1 . . . 1 . . Recycler 3 | . . . 3 . . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 6 | . 2 . 4 . . . . . . Swarmer 10 | . . 7 . . 3 . . . . Grunt 29 | . 8 6 10 . 5 . . . . Brawler 3 | . . 1 1 . 1 . . . . Sentry 9 | . . 2 5 1 1 . . . . Hunter 1 | . . . 1 . . . . . . Best Kill Streak 11 | . 4 10 11 1 6 . 1 . . Combat Bots Only 13 | . 3 13 4 1 6 . . . . Max Kills in Single Turn 4 | . 1 1 4 1 3 . 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 3 . . . . Melee 1 | . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Damage Taken 10390 | . 542 624 2416 602 2833 . 766 . 2607 Core 2915 | . 195 117 509 95 687 . 159 . 1153 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 71 | . . . . . . . 71 . . Core Remaining (%) 55 | 100 22 70 7 86 . 19 84 . . Volleys Fired 115 | . 46 . 29 . 30 . 10 . . Largest 4 | . 2 . 2 . 4 . 1 . . Hottest 184 | . 100 . 60 . 184 . 30 . . Shots Fired 208 | . 76 . 39 . 83 . 10 . . Gun 132 | . 76 . 2 . 44 . 10 . . Cannon 26 | . . . . . 26 . . . . Launcher 44 | . . . 31 . 13 . . . . Special 6 | . . . 6 . . . . . . Kinetic 36 | . . . . . 26 . 10 . . Thermal 84 | . 76 . 8 . . . . . . Explosive 43 | . . . 30 . 13 . . . . Electromagnetic 45 | . . . 1 . 44 . . . . Robot Hit Streak 11 | . 10 . 7 . 11 . 4 . . Robot Miss Streak 4 | . 2 . 2 . 4 . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 239 | . 55 49 70 10 48 . 7 . . Core Hits 101 | . 23 6 48 . 22 . 2 . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 14 | . . 11 2 1 . . . . . Critical Strikes 26 | . 5 11 5 1 4 . . . . Burn 5 | . 5 . . . . . . . . Blast 3 | . . . . . 3 . . . . Corrupt 1 | . . . . . 1 . . . . Smash 17 | . . 11 5 1 . . . . . Melee Attacks 138 | . 1 57 67 13 . . . . . Impact 126 | . 1 52 60 13 . . . . . Slashing 12 | . . 5 7 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . 1 5 3 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 14 | . . 8 6 . . . . . . Damage Inflicted 8050 | . 721 1508 3561 267 1835 . 158 . . Guns 1355 | . 681 . 26 . 490 . 158 . . Cannons 356 | . . . . . 356 . . . . Explosions 2902 | . . . 1937 . 965 . . . . Melee 3361 | . 40 1508 1546 267 . . . . . Ramming 40 | . . . 16 . 24 . . . . Kinetic 514 | . . . . . 356 . 158 . . Thermal 938 | . 681 . 257 . . . . . . Explosive 2697 | . . . 1732 . 965 . . . . Electromagnetic 500 | . . . 10 . 490 . . . . Impact 3112 | . 40 1389 1416 267 . . . . . Slashing 249 | . . 119 130 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . 4 29 . 6 6 2 . 1 Average Corruption 9 | . . 4 19 . 3 6 1 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . 7 29 . 3 . 3 . . Message Errors 10 | . . . 6 . 2 . 2 . . Matter Fused 15 | . . 3 11 . 1 . . . . Heat Flow Errors 3 | . . . 3 . . . . . . Energy Discharges 6 | . . 3 2 . . . 1 . . Data Loss (minor) 3 | . . . 3 . . . . . . Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . 1 . . . . . . . Misdirections 1 | . . . 1 . . . . . . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 863 | . . 512 260 47 44 . . . . Projectiles 16 | . . . . . 16 . . . . Explosions 80 | . . . 52 . 28 . . . . Melee 767 | . . 512 208 47 . . . . . Knockbacks 15 | . . 4 7 . 4 . . . . Impact 11 | . . 3 7 . 1 . . . . Kinetic 3 | . . . . . 3 . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 225 | . . . 159 . 66 . . . . Shots 7 | . . . 5 . 2 . . . . Rammed 4 | . . . 1 . 3 . . . . Targets Rammed 13 | . . . 10 . 3 . . . . Kicked 9 | . . . 9 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 313 | . 313 . 250 . 180 . . . 33 Average Temperature 103 | . 133 . 84 . 56 . . . 19 Received Heat Transfer 2369 | . 297 180 837 150 525 . 56 . 324 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 1 . 2 . . . . Combat Hostiles 3 | . . . 1 . 2 . . . . Parts Fried 15 | . . 10 5 . . . . . . Impact Corruptions 41 | . . 24 15 2 . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 10 | . 9 . . 1 . . . . . Heat Transferred 2694 | . 2334 . 360 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Peak Influence 1053 | . 273 462 1053 528 430 . 311 117 81 Initial 478 | . . . 195 478 160 . 92 117 81 Average 353 | . 151 226 752 442 252 . 169 117 48 Maximum Alert Level 3 | . 1 2 3 2 2 . 1 . . Low Security (%) 36 | 100 60 44 7 . 40 . 69 100 100 Level 1 29 | . 39 37 7 36 44 . 30 . . Level 2 21 | . . 17 26 63 15 . . . . Level 3 12 | . . . 59 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 2 3 . 8 . 5 . 2 Investigation 6 | . 1 1 . . 2 . 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 10 | . . 1 2 . 3 . 2 . 2 Assault 1 | . . . 1 . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Distress Signals 4 | . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 15 25 29 2 23 1 18 . 10 Peak Tracking Total 9 | . 5 6 8 1 5 4 9 . 9 Tactical Retreats 14 | . 5 3 2 . 4 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Traps Triggered 6 | . 1 1 . 2 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Machines Disabled 14 | . . . 10 . 1 . 3 . . Max in Single Turn 6 | . . . 6 . 1 . 1 . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Machines Accessed 12 | . 4 1 2 . 1 . 3 1 . Terminals 7 | . 4 . 2 . . . . 1 . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 4 3 2 . 2 . 7 1 . Successful 13 | . 3 3 1 . 1 . 4 1 . Failed 6 | . 1 . 1 . 1 . 3 . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 1 . 2 . . . . . . Terminals 7 | . 4 . 2 . . . . 1 . Fabricators 4 | . . . . . . . 4 . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . 2 . 3 . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 3 . 1 . . . . 1 . Open DSF 1 | . . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . 1 . 3 1 . Full Trace Events 3 | . . . . . 1 . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 104 | . . . . . . . 104 . . Total Part Build Rating 12 | . . . . . . . 12 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . Machine Destruction 1 | . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Total Allies 2 | . . . . . 1 1 . . . Largest Group 1 | . . . . . 1 1 1 . . Highest-Rated Group 135 | . . . . . 26 135 135 . . Highest-Rated Ally 135 | . . . . . 26 135 135 . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . 21 . . Total Damage 875 | . . . . . . . 875 . . Kills 12 | . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Turns Passed 3538 | 56 428 371 744 632 618 16 543 28 102 Spaces Moved 2058 | 50 268 213 338 339 439 17 250 61 83 Core 73 | 7 9 . 1 . 3 . 49 . 4 Treads 479 | . . . 68 339 49 . . . 23 Legs 93 | . 67 . 26 . . . . . . Wheels 1052 | 43 192 213 177 . 387 17 23 . . Hover 66 | . . . 66 . . . . . . Flight 295 | . . . . . . . 178 61 56 Fastest Speed 37 | 50 80 90 90 170 100 100 37 40 37 Average Speed 121 | 84 99 90 119 170 111 100 164 40 93 Slowest Speed 900 | 90 190 90 600 170 900 100 450 40 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . 3 . 1 Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 24 | 3 43 26 53 12 16 4 8 2 80 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 252 | . . . 167 . 84 . 1 . . Melee . | . . . . . . . . . . Projectile 6 | . . . . . 5 . 1 . . AOE 246 | . . . 167 . 79 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Fac Fac DSF Total 2710 | 63 355 302 536 376 516 16 372 63 111 Wait 148 | . 8 30 18 6 6 . 80 . . Move 2042 | 49 267 212 337 338 439 16 243 60 81 Hop 4 | . . . . . . . 3 . 1 Pick Up 112 | 8 15 4 32 10 15 . 14 1 13 Fast Attach . | . . . . . . . . . . Attach 98 | 6 10 6 37 7 9 . 13 2 8 Detach 22 | . 3 . 11 1 3 . 3 . 1 Swap 2 | . 1 1 . . . . . . . Drop 34 | . 4 . 5 1 11 . 6 . 7 Fire 115 | . 46 . 29 . 30 . 10 . . Melee 120 | . 1 49 57 13 . . . . . Ram 3 | . . . 1 . 2 . . . . Kick 9 | . . . 9 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -5/Factory -4/Factory -4/DSF (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Core integrity fell below 50% 242 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 710 | -9/Materials | Lost 3 parts (1p1u1w) 728 | -9/Materials | Destroyed 13 combat bots 790 | -9/Materials | Discovered new exit (range 11) 823 | -9/Materials | Discovered new exit (range 16) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1048 | -8/Materials | Lost 6 parts (1p3n1u1w) 1111 | -8/Materials | System corruption reached 10% 1128 | -8/Materials | Core integrity fell below 50% 1190 | -8/Materials | Lost 8 parts (2n2u4w) 1341 | -8/Materials | Lost 5 parts (2n3w) 1354 | -8/Materials | Crushed by falling debris 1354 | -8/Materials | Core integrity fell below 20% 1385 | -8/Materials | Lost 3 parts (1n1u1w) 1587 | -8/Materials | Discovered new exit (range 7) 1600 | -8/Materials | Entered Factory 1600 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2045 | -7/Factory | Build established: Skirmisher 2203 | -7/Factory | Discovered new exit (range 11) 2232 | -7/Factory | Entered another Factory area 2232 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2358 | -6/Factory | Garrison activated, responded to threat 2640 | -6/Factory | Lost 8 parts (1p2n2u3w) 2742 | -6/Factory | Core integrity fell below 50% 2838 | -6/Factory | Discovered new exit (range 13) 2848 | -6/Factory | Core integrity fell below 20% 2849 | -6/Factory | Identified exit to Lower Caves 2850 | -6/Factory | Entered Lower Caves 2861 | -6/Lower Caves | AD-0RF showed up to help 2863 | -6/Lower Caves | AD-0RF revealed a hidden path 2865 | -6/Lower Caves | Identified exit to Factory 2866 | -6/Lower Caves | Entered Factory 2866 | -5/Factory | Accompanied by 1 ally (AD-0RF) 2866 | -5/Factory | Evolved 2 slots: Weapon x2 2870 | -5/Factory | Build established: Mutant 2950 | -5/Factory | Fabricated Nuclear Pulse Array (x2) 3312 | -5/Factory | Fabricated Mining Claw? 3402 | -5/Factory | Discovered new exit (range 12) 3409 | -5/Factory | Identified exit to Factory 3409 | -5/Factory | Entered another Factory area 3409 | -4/Factory | Evolved 2 slots: Utility x2 3437 | -4/Factory | Identified exit to DSF 3437 | -4/Factory | Entered DSF 3438 | -4/DSF | Lost 4 parts (2p1n1u) 3459 | -4/DSF | Additional patrols routed to DSF 3504 | -4/DSF | Discovered new exit (range 16) 3512 | -4/DSF | Lost 4 parts (2u2w) 3532 | -4/DSF | Core integrity fell below 50% 3538 | -4/DSF | Core integrity fell below 20% 3539 | -4/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 03501_ An alarm sounds. 03504_ EXIT=FOUND 03505_ Penetrated by Slug. 03508_ Transport Network Coupler severed. 03510_ Acquired Fission Core. 03511_ Fission Core severed. 03512_ Acquired Fission Core. 03512_ Imp. Heavy Siege Treads destroyed. 03514_ Adv. Signal Interpreter severed. 03514_ Acquired Fission Core. 03525_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03526_ Imp. Heavy Siege Treads destroyed. 03528_ Adv. Signal Interpreter severed. 03536_ Knocked back. 03537_ Acquired 3 matter. 03537_ C-30 ARC bursts open, deploying its payload. 03537_ H-77 Assassin unfolds itself. 03537_ Penetrated by Slug. 03537_ C-35 Carver destroyed. 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