Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.09.09 @ 01:43:55 Player: Torako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (17) 85 Value Destroyed (467) 467 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8052 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 135/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Core Shielding Hacking Suite > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Improved Core Shielding Nova Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine F-cell Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Improved Transmission Jammer Experimental ECM Suite Improved Maneuvering Thrusters Cloaking Device Hacking Suite Hacking Suite Hacking Suite System Backup Module > --- WEAPON ----------- Scythe Power Sword Segregator Longsword +1 > --- INVENTORY -------- Energy Well Energy Well Matter Compressor Drone Bay HERF Cannon Hypervelocity Railgun Hypervelocity Railgun Gamma Bomb Array [Rating: 96] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Transmission Jammer Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Core Shielding Weapon Longsword +1 Energy Gun Medium Laser Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 . . . 2 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . 1 Utility 8 | . . . . . . . 1 . 2 2 2 . . . 1 Weapon 2 | . . . . . . . . 2 . . . . . . . Parts Attached 85 | 1 2 6 7 1 1 . 12 11 7 1 4 . 6 12 14 Power 14 | . . 1 3 . . . 2 2 2 . . . 1 1 2 Engine 12 | . . 1 3 . . . 2 1 2 . . . 1 1 1 Core 1 | . . . . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 22 | . . 3 1 1 . . 5 5 1 1 2 . . . 3 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 22 | . . 3 1 1 . . 5 5 1 1 2 . . . 3 Utility 32 | . 2 . 3 . . . 4 3 4 . 2 . 4 8 2 Device 20 | . 2 . 1 . . . . 2 3 . 2 . 2 7 1 Storage 3 | . . . 1 . . . 1 . . . . . 1 . . Processor 3 | . . . . . . . 2 . . . . . . 1 . Hackware 5 | . . . 1 . . . 1 1 1 . . . 1 . . Protection 1 | . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 17 | 1 . 2 . . 1 . 1 1 . . . . 1 3 7 Energy Gun 2 | 1 . . . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . 1 . 1 Ballistic Gun 5 | . . 2 . . . . . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . 1 1 . . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . . . . 1 . . 3 2 Parts Lost 27 | . . . . . . . 3 4 1 . . . . 11 8 Power 5 | . . . . . . . 1 1 . . . . . 1 2 Propulsion 10 | . . . . . . . 2 2 1 . . . . 2 3 Utility 8 | . . . . . . . . 1 . . . . . 6 1 Weapon 4 | . . . . . . . . . . . . . . 2 2 Highest Loss Streak 9 | . . . . . . . 3 4 1 . . . . 9 5 Average Slot Usage (%) 68 | . 26 73 89 88 80 77 75 77 85 76 68 68 71 75 18 Engine 7 | . . 8 13 11 11 11 9 5 9 11 10 10 9 8 . Core 1 | . . . . . . . . 7 3 . . . . . . Flight 20 | . . 23 33 33 33 33 33 29 26 23 18 10 10 9 4 Device 9 | . 12 14 5 . . . . 4 14 17 18 26 24 22 . Storage 5 | . . . 11 11 11 11 9 7 4 . . . . 4 . Hackware 10 | . . . 4 11 11 11 12 9 13 11 10 10 14 14 7 Ballistic Gun 4 | . . 18 22 22 5 . . . . . . . . . 1 Slashing Weapon 7 | . . . . . 8 11 6 10 13 11 10 10 10 13 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 40 | 2 3 7 12 11 12 12 16 25 27 27 28 28 38 40 20 Greatest Support 40 | 3 3 8 12 12 12 12 20 35 28 30 40 40 40 40 21 Greatest Overweight (x) 3 | . . . . . . . . . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 6 6 6 6 10 8 8 4 4 4 8 8 4 Average Capacity 6 | 4 4 4 5 6 6 6 7 8 6 4 4 4 4 7 4 Most Carried 8 | 4 4 4 6 6 6 5 8 8 5 4 4 4 5 8 4 Average Carried 5 | 2 3 3 4 6 6 5 6 6 3 3 4 4 4 7 3 Final Capacity 8 | 4 4 4 6 6 6 6 8 8 4 4 4 4 8 4 4 Final Carried 8 | 4 4 4 6 6 6 5 8 6 3 4 4 4 5 4 2 Class Distribution -------------------- 34% | Hacker-Mutant 30% | Scavenger-Mutant 13% | Hacker-Sprinter 8% | Sprinter 6% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Infiltrator-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Matter Collected 1183 | 210 170 54 251 . 40 . 30 . . . . . 268 40 120 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 594 | . . 54 64 . . . 60 . . . . . 258 38 120 Parts 40 | . . 7 7 . . . 3 . . . . . 13 4 6 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Combat Hostiles Destroyed 8 | . . 3 . . . . . . . . . . . 2 3 Melee 1 | . . . . . . . . . . . . . . 1 . Guns 6 | . . 3 . . . . . . . . . . . . 3 AOE 1 | . . . . . . . . . . . . . . 1 . Classes Destroyed 7 | . . 1 2 . . . . . . . . . 3 1 . Worker 2 | . . . . . . . . . . . . . 2 . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . Operator 2 | . . . 1 . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . . . . 2 . . Swarmer 7 | . . 3 . . . . . . . . . . . 1 3 Saboteur 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 3 | . . 3 1 . . . 1 . . . . . 2 1 2 Combat Bots Only 3 | . . 3 . . . . . . . . . . . 1 2 Max Kills in Single Turn 1 | . . 1 1 . . . 1 . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Damage Taken 4383 | . 10 78 30 . . . 227 313 85 . . . 51 1451 2138 Core 2326 | . 10 35 15 . . . 51 77 45 . . . 24 767 1302 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 82 . . . 96 90 89 94 100 . . . 31 . Volleys Fired 39 | . . 7 10 . . . . . . . . . . 2 20 Largest 2 | . . 2 2 . . . . . . . . . . 1 1 Hottest 88 | . . 70 40 . . . . . . . . . . 80 88 Shots Fired 54 | . . 12 20 . . . . . . . . . . 2 20 Gun 49 | . . 12 20 . . . . . . . . . . . 17 Cannon 3 | . . . . . . . . . . . . . . . 3 Launcher 2 | . . . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 42 | . . 5 20 . . . . . . . . . . . 17 Thermal 7 | . . 7 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . 2 3 Robot Hit Streak 9 | . . 2 3 . . . . . . . . . . 8 9 Robot Miss Streak 4 | . . 2 4 . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 54 | . . 5 9 . . . 4 . . . . . 12 9 15 Core Hits 31 | . . 3 5 . . . 1 . . . . . 5 6 11 Critical Hits 4 | . . . . . . . . . . . . . 1 1 2 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 1 1 1 Melee Attacks 104 | . . . . . . 7 10 7 . . . . 22 54 4 Impact . | . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . 7 10 7 . . . . 22 54 . Piercing 4 | . . . . . . . . . . . . . . . 4 Sneak Attacks 5 | . . . . . . . 1 . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 2 1 . Damage Inflicted 2115 | . . 61 76 . . . 308 . . . . . 936 415 319 Guns 396 | . . 61 76 . . . . . . . . . . . 259 Cannons 30 | . . . . . . . . . . . . . . . 30 Explosions 87 | . . . . . . . . . . . . . . 87 . Melee 1558 | . . . . . . . 308 . . . . . 936 314 . Ramming 44 | . . . . . . . . . . . . . . 14 30 Kinetic 344 | . . 9 76 . . . . . . . . . . . 259 Thermal 52 | . . 52 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 117 | . . . . . . . . . . . . . . 87 30 Impact . | . . . . . . . . . . . . . . . . Slashing 1558 | . . . . . . . 308 . . . . . 936 314 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 4 . . 6 6 15 2 Average Corruption 4 | . . . . . . . . 1 4 . . 6 6 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . 2 . . . . 7 14 . Message Errors 4 | . . . . . . . . . . . . . 3 1 . Matter Fused 5 | . . . . . . . . . . . . . 2 3 . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 . Targeting Errors 5 | . . . . . . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 291 | . . . . . . . 29 . . . . . 237 25 . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 291 | . . . . . . . 29 . . . . . 237 25 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . . . . . . . 32 14 Shots 2 | . . . . . . . . . . . . . . 2 . Rammed 13 | . . . . . . . . . . . . . . 4 9 Targets Rammed 13 | . . . . . . . . . . . . . . 4 9 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 145 | . . 44 20 . . . 14 16 4 . . . . 145 59 Average Temperature 10 | . . 24 6 . . . 9 2 4 . . . . 54 22 Received Heat Transfer 479 | . 6 . 9 . . . 99 146 . . . . 9 54 156 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 148 | . . 148 . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Peak Influence 385 | . 12 89 144 55 . 6 106 68 47 47 40 44 382 385 219 Average Influence 99 | . 6 78 103 55 . 2 38 28 41 21 32 31 128 249 114 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 1 1 Low Security (%) 82 | 100 100 100 100 100 . 100 100 100 100 100 100 100 93 14 85 Level 1 17 | . . . . . . . . . . . . . 6 85 14 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 1 3 . . 1 . 2 1 2 Investigation 5 | . . . . . . . . 2 . . 1 . . . 2 Extermination 1 | . . . . . . . . . . . . . . 1 . Reinforcement 4 | . . . 1 . . . 1 1 . . . . 1 . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Distress Signals 5 | . . . 2 . . . . 3 . . . . . . . Communications Jammed 7 | . . . . . . . . . . . . . 3 4 . Distress Signals 7 | . . . . . . . . . . . . . 3 4 . Times Spotted 133 | . 2 3 9 5 . . 15 18 4 4 . 1 10 38 24 Peak Tracking Total 24 | . 2 3 3 3 . . 16 8 3 4 . 1 3 24 12 Tactical Retreats 20 | . . . 1 . . . 5 4 . . . . . 6 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Traps Triggered 5 | . . . . . . . . 2 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Machines Disabled 4 | . . . . . . . . . . . . . 1 3 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . . . . . 2 . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Machines Accessed 25 | . 2 . 2 . 2 . 2 6 1 1 4 . 2 1 2 Terminals 16 | . 2 . 2 . . . 2 3 . 1 3 . 1 1 1 Fabricators 2 | . . . . . . . . . 1 . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 1 . 1 Total Hacks 78 | . 7 . 4 . 24 . 3 11 2 2 10 . 4 7 4 Successful 50 | . 4 . 3 . 24 . 3 5 . . 4 . 3 3 1 Failed 28 | . 3 . 1 . . . . 6 2 2 6 . 1 4 3 Catastrophic 5 | . 1 . . . . . . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 7 . 4 . 1 . 3 4 . . 8 . . 4 1 Terminals 44 | . 7 . 4 . . . 3 8 . 2 8 . 3 7 2 Fabricators 4 | . . . . . . . . . 2 . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 . 2 Terminal Hacks 37 | . 2 . 2 . 24 . 2 1 . . . . 2 3 1 Record 23 | . . . . . 23 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 Prototype ID Bank 2 | . . . . . . . . 1 . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . . . . 1 1 . Terminal Index 3 | . 2 . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . 1 . . Seal Access 3 | . . . . . . . . 2 . . . . 1 . . Unauthorized Hacks 8 | . 2 . 1 . . . 1 1 . . 3 . . . . Terminals 8 | . 2 . 1 . . . 1 1 . . 3 . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . Botnet 3 | . . . . . . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . . . 3 1 1 3 . . 1 2 Full Trace Events 5 | . . . . . . . . 2 . . 1 . . . 2 Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Total Allies 5 | . . . . . . . 1 1 . . . . 3 . . Largest Group 3 | . . . . . . . 1 1 . . . . 3 . . Highest-Rated Group 138 | . . . . . . . 9 26 . . . . 138 . . Highest-Rated Ally 46 | . . . . . . . 9 26 . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Turns Passed 2773 | 22 79 120 267 111 144 71 276 349 96 48 87 22 289 456 336 Spaces Moved 5103 | 31 145 139 352 87 414 167 477 789 225 142 248 59 598 742 488 Core 482 | 31 145 9 . . . . . . . . . . . 38 259 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4621 | . . 130 352 87 414 167 477 789 225 142 248 59 598 704 229 Fastest Speed 31 | 50 50 37 34 34 34 34 31 31 31 31 31 37 37 37 34 Average Speed 35 | 50 50 37 34 34 34 34 32 31 31 31 31 37 37 38 43 Slowest Speed 200 | 50 50 50 34 34 34 34 34 34 31 31 37 37 37 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . 3 2 . . 12 2 3 . 2 . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 4 25 25 33 31 90 48 49 28 10 5 7 61 23 37 13 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . Spaces Dug 51 | . . . . . . 7 6 6 . . . . 4 24 4 Terrain Destroyed 51 | . . . . . . 7 6 6 . . . . 4 24 4 Melee 51 | . . . . . . 7 6 6 . . . . 4 24 4 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Arm Res Total 5888 | 36 150 194 480 166 418 174 578 883 249 147 256 58 645 870 584 Wait 478 | 1 1 38 104 80 . . 72 72 11 1 . . 20 49 29 Move 5039 | 30 144 138 345 82 413 166 453 784 218 141 244 58 595 740 488 Hop 24 | . . . 3 2 . . 11 2 3 . 2 . 1 . . Pick Up 45 | 4 1 2 4 . 1 . 9 2 3 2 1 . 2 6 8 Fast Attach 53 | 1 2 4 5 . 1 . 5 4 3 . 4 . 4 11 9 Attach 19 | . . 1 2 . . . 5 2 3 . . . 1 1 4 Detach 15 | . . . 2 . . . 5 . 2 . . . 1 3 2 Swap 13 | . . 1 . 1 . . 2 5 1 1 . . 1 . 1 Drop 64 | . 2 3 5 1 3 1 6 6 5 2 5 . 3 12 10 Fire 39 | . . 7 10 . . . . . . . . . . 2 20 Melee 85 | . . . . . . 7 10 6 . . . . 17 41 4 Ram 13 | . . . . . . . . . . . . . . 4 9 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 102 | -10/Materials | Entered Mines 112 | -10/Mines | Met a Derelict bent on vengeance 176 | -10/Mines | Assembled infested the area 204 | -10/Mines | Discovered new exit (range 7) 222 | -10/Mines | Entered Materials 222 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 284 | -9/Materials | Identified exit to Mines 348 | -9/Materials | Met 8R-AWN 393 | -9/Materials | Discovered new exit (range 14) 401 | -9/Materials | Build established: Scavenger-Mutant 489 | -9/Materials | Entered Mines 490 | -9/Mines | Followed 8R-AWN into the Mines 503 | -9/Mines | Discovered new exit (range 8) 590 | -9/Mines | Discovered new exit (range 5) 600 | -9/Mines | Entered Exiles 609 | -9/Exiles | Welcomed by 8R-AWN 614 | -9/Exiles | Met EX-HEX 624 | -9/Exiles | Met EX-BIN 628 | -9/Exiles | Aligned with FarCom system 628 | -9/Exiles | Given EX-Vault access code 636 | -9/Exiles | Opened EX-Vault 639 | -9/Exiles | Found Longsword +1 649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 659 | -9/Exiles | Met EX-DEC 661 | -9/Exiles | Learned location of Zion (-6) 675 | -9/Exiles | Visited The Gauntlet 740 | -9/Exiles | Discovered new exit (range 14) 744 | -9/Exiles | Left Exiles lab with Longsword +1 744 | -9/Exiles | Entered Mines 814 | -8/Mines | Discovered new exit (range 5) 815 | -8/Mines | Entered Materials 815 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -8/Materials | Identified exit to Factory 1028 | -8/Materials | Lost 3 parts (1p2n) 1091 | -8/Materials | Entered Factory 1091 | -7/Factory | Evolved 2 slots: Weapon x2 1117 | -7/Factory | Assembled infested ambush trap array 1273 | -7/Factory | Lost 4 parts (1p2n1u) 1423 | -7/Factory | Discovered new exit (range 14) 1440 | -7/Factory | Entered another Factory area 1440 | -6/Factory | Evolved 2 slots: Utility x2 1527 | -6/Factory | Discovered new exit (range 9) 1536 | -6/Factory | Entered another Factory area 1536 | -5/Factory | Evolved 2 slots: Utility x2 1573 | -5/Factory | Discovered new exit (range 4) 1584 | -5/Factory | Entered another Factory area 1584 | -4/Factory | Evolved 2 slots: Utility x2 1671 | -4/Factory | Sucked down chute 1671 | -4/Factory | Entered Waste 1674 | -4/Waste | Spotted C-40 Crusher 1674 | -4/Waste | Spotted C-40 Crusher 1679 | -4/Waste | Spotted C-40 Crusher 1682 | -4/Waste | Spotted C-40 Crusher 1686 | -4/Waste | EMP discharged 1687 | -4/Waste | Discovered new exit (range 16) 1688 | -4/Waste | Spotted C-40 Crusher 1693 | -4/Waste | Entered Factory 1796 | -4/Factory | Identified exit to Upper Caves 1796 | -4/Factory | Identified exit to Extension 1796 | -4/Factory | Identified exit to Armory 1836 | -4/Factory | Found Quantum Capacitor 1855 | -4/Factory | Allied Derelicts emerged from ambush trap array 1982 | -4/Factory | Entered Armory 2019 | -4/Armory | Build established: Hacker-Mutant 2107 | -4/Armory | Found Prototype Device 2107 | -4/Armory | Identified Exp. ECM Suite 2111 | -4/Armory | Found Prototype Processor 2111 | -4/Armory | Identified Exp. Signal Interpreter 2234 | -4/Armory | Found Gamma Bomb Array 2396 | -4/Armory | Crushed by falling debris 2397 | -4/Armory | System corruption reached 10% 2426 | -4/Armory | Core integrity fell below 50% 2437 | -4/Armory | Discovered new exit (range 3) 2438 | -4/Armory | Entered Research 2438 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2456 | -3/Research | Lost 9 parts (2n5u2w) 2520 | -3/Research | Lost 3 parts (1p2w) 2589 | -3/Research | Found Enh. Force Lance 2658 | -3/Research | Core integrity fell below 50% 2673 | -3/Research | Core integrity fell below 20% 2704 | -3/Research | Lost 5 parts (1p3n1u) 2774 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Door. Hacking Suite destroyed. R-10 Processor collects Welding Torch. Penetrated by Slug. Slug penetrates Wall. Acquired Imp. Core Shielding. Dropped Energy Well. Acquired Imp. Core Shielding. Dropped Hvy. Tesla Rifle. Acquired Hvy. Tesla Rifle. Dropped Hvy. Tesla Rifle. R-10 Processor inserts Wheel into recycling unit. Penetrated by Slug. Slammed into Y-72 Warden. K-01 Serf destroyed. K-01 Serf collects debris. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | # # #??????# # # #? | | # ##########??????####### # #? | | # # #????????????# ! + #? | | # # #????????????# # #? | | # # #????????????# # #? | | # + = #????????????######## ## | | + # #?????????????????# | | # # #?????????????????# | | ############# Y# /! #?????????????????# =%! | | ????????????# # |[ #?????????????????# % | | ????????????# # | #?????????????????# | | ????????????# Y##################?????????## # | | ????????????# #??# #?????###### # | | ????????????# #??# #?????# # | | ????????????# #??# #?????+ # | | ???########## #??# #?????# # | | ??? """ # #??# #?????### ## | | ??# """ !# #??# #???????# ## | | ??# """ # #####+####+#######???????# ## | | ??# + #??????????# ## | | ??# # #??????????# Y ## | | ??# # #????####### ## | | ??# # ###### ! # | | ??# ############### # | | ??############ # ! | | ?????????????# @# ### | | ?????????????# p# ###### ! #?# | | ?????????????# + #????### ###?###+## | | ?????????????# # #??????# #???# | | ?????????????# # #??????#+#???# | | ?????????????# # #????????????# | | ?????????????# # #????????????# | | ?????????????# # #????????????# | | ?????????????# # /????????????#] | | ?????????????# # # ???????????###### | | ?????????????# # # ???????????????# | | ?????????????############## ^ #? ??????????????? | | ??????????????????????????# #? ?????????????? | | ??????????????????????????# p#??###????????????? | | ??????????????????????????# g #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 28 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 5 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Core Shielding 30 Evasion (%) 72 Matter Filtering 50 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed ShockPropulsionBattery Manual? 0 Play Time 00:56:45 Cumulative 207.5 hours Start 2020.09.09 @ 00:46:48 End 2020.09.09 @ 01:43:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/2/0/0/0/0 Lore% 75 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b36363c3-14c8-467b-b40d-42dc1b59dac2