Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 01:04:15 // Winter2019/RPGLIKE Player: Terra Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (5960) 5960 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 12526 Bonus ------- High Alert Combat Kills 796 Cogmind --------- Core Integrity 0/1500 Matter 300/300 Energy 28/200 System Corruption 15% Temperature Cool (0) Movement Flying (27) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (6) --- Xenon Bombardment Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster > --- UTILITY (7) ------ Advanced Heat Sink Advanced Weight Redist. System Improved Melee Analysis Suite Improved Force Field > --- WEAPON (6) ------- Great Maul Powered Hammer Powered Hammer Katana Axe > --- INVENTORY (3) ---- Light Angular Momentum Engine Light Fission Core Neutrino Core Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Myomer Leg Surge Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Improved Melee Analysis Suite Actuator Array Improved Weapon Shielding Hardened Light Armor Plating Improved Force Field > --- WEAPON ----------- Heavy Flail Great Maul Powered Hammer Powered Hammer Katana Axe > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Neutrino Core [Rating: 78] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Surge Thruster Leg Myomer Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility Improved Targeting Computer Device Advanced Shield Generator Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Powered Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 17 | 5 . . 2 4 2 1 1 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 5 | 1 . . 1 1 . 1 . . . 1 Utility 6 | 3 . . 1 1 1 . . . . . Weapon 5 | 1 . . . 1 1 . 1 . . 1 Parts Attached 99 | 6 9 3 4 26 18 3 6 4 6 14 Power 21 | 1 . 1 . 6 4 2 1 4 1 1 Engine 6 | 1 . 1 . . 1 1 1 . 1 . Core 15 | . . . . 6 3 1 . 4 . 1 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 . 3 9 3 1 . . . 5 Treads . | . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 Wheel 4 | 2 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . . . 3 9 3 1 . . . 4 Utility 24 | . 6 . 1 4 7 . . . 3 3 Device 14 | . 1 . 1 3 6 . . . 1 2 Storage 2 | . 2 . . . . . . . . . Processor 4 | . 3 . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 1 . . . . 2 1 Artifact . | . . . . . . . . . . . Weapon 29 | 3 1 2 . 7 4 . 5 . 2 5 Energy Gun 6 | 2 1 2 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 15 | . . . . 6 3 . 3 . 2 1 Slashing Weapon 6 | . . . . . 1 . 2 . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 1 1 . . . . 1 Corrupted Parts 4 | . . . . . . . . . . 4 System Corruption 12 | . . . . . . . . . . 12 Parts Lost 8 | . . . . . 1 . . 2 2 3 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 4 | . . . . . . . . 2 1 1 Weapon 1 | . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . . 1 . . 1 1 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 97 98 96 99 99 93 89 84 90 86 Engine 4 | . 11 11 9 2 2 5 5 1 1 4 Core 6 | . . . . 9 9 5 5 8 8 4 Wheel 3 | . 22 22 6 . . . . . . . Flight 19 | . . . 18 26 24 21 21 21 21 19 Device 22 | . 9 11 13 16 29 33 31 27 23 18 Processor 12 | . 23 33 28 23 9 5 5 5 5 4 Protection 2 | . 3 . . 4 1 . . . 5 7 Energy Gun 4 | . 21 20 18 7 . . . . . . Impact Weapon 12 | . . . . 8 17 16 12 10 19 18 Slashing Weapon 3 | . . . . . 2 5 8 10 5 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 9 19 13 14 37 59 59 62 55 52 61 Greatest Support 54 | 20 32 42 42 26 39 44 44 44 44 54 Greatest Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 3 | . . 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . . 2 3 3 3 3 3 3 3 3 Most Carried 3 | . . 2 3 3 3 3 3 3 3 3 Average Carried 2 | . . . 2 2 2 3 2 2 2 2 Final Capacity 3 | . . 3 3 3 3 3 3 3 3 3 Final Carried 3 | . . 1 3 3 3 3 3 3 3 3 Class Distribution -------------------- 49% | Gladiator 17% | Scavenger-Gladiator 15% | Mutant 8% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 1189 | 165 155 60 . 280 190 50 . 90 55 144 Remotely . | . . . . . . . . . . . Salvage Created 4807 | . 199 359 . 942 1134 622 . 231 366 954 Parts 202 | . 20 24 8 44 23 6 5 27 18 27 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 21 7 . Prevented 13 | . . . . . . . . 4 9 . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 116 | . 6 8 3 24 25 6 2 11 13 18 Melee 48 | . . . . 7 11 1 2 10 7 10 Guns 23 | . 5 5 3 10 . . . . . . AOE 4 | . 1 3 . . . . . . . . Classes Destroyed 14 | . 2 5 . 2 2 . . 1 . 2 Worker 2 | . . . . 1 . . . . . 1 Builder 2 | . . 2 . . . . . . . . Recycler 4 | . . 1 . . 1 1 . . . 1 Operator 2 | . . . . . 2 . . . . . Watcher 12 | . 3 2 . 5 1 1 . . . . Swarmer 16 | . . 4 3 4 4 . . . . 1 Cutter 5 | . . . . . . . . . . 5 Grunt 53 | . 6 1 . 12 13 4 2 3 10 2 Brawler 4 | . . 1 . . 1 . . 2 . . Duelist 4 | . . . . . . . . 2 2 . Sentry 18 | . . 2 . 7 2 1 . 2 1 3 Hunter 12 | . . . . 1 4 . . 2 . 5 Programmer 3 | . . . . . 1 1 . . . 1 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 3 5 7 10 7 2 2 8 5 7 Combat Bots Only 8 | . 2 4 5 7 6 2 2 8 5 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . . Melee 2 | . . . . 1 1 1 1 2 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1075 | . 30 33 7 141 304 29 8 90 53 380 Missed 362 | . 7 9 1 43 94 9 3 22 22 152 Damage Taken 7303 | . 265 326 37 1109 1401 275 98 936 395 2461 Core 5538 | . 195 265 29 865 1034 219 82 742 272 1835 Absorbed by Shields 1890 | . . . . . 387 8 36 206 144 1109 Redirected to Core 4379 | . 179 191 21 603 834 189 48 634 193 1487 Redirected to Shielding 99 | . . . . . . . . . . 99 Ignored by Resistances 2621 | . 83 96 12 319 546 77 36 315 145 992 Regen/Repaired (Parts) 77 | . . 25 . . . 52 . . . . Core Remaining (%) 79 | 100 75 . 73 85 69 52 . . 100 . Volleys Fired 87 | . 24 21 4 38 . . . . . . Largest 2 | . 2 2 2 2 . . . . . . Hottest 103 | . 90 96 96 103 . . . . . . Shots Fired 173 | . 48 42 8 75 . . . . . . Gun 173 | . 48 42 8 75 . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 86 | . 24 21 4 37 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 87 | . 24 21 4 38 . . . . . . Robot Hit Streak 32 | . 30 21 6 32 . . . . . . Robot Miss Streak 2 | . 2 1 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 2 1 2 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 487 | . 43 38 6 105 87 25 5 35 46 97 Core Hits 123 | . 17 17 3 30 9 1 3 14 12 17 Critical Kills 9 | . . . . 2 2 . . . 1 4 Critical Parts Destroyed 41 | . . . . 4 12 5 . 1 2 17 Critical Strikes 74 | . 1 2 . 12 15 6 2 6 4 26 Burn 6 | . . 2 . 4 . . . . . . Corrupt 2 | . 1 . . 1 . . . . . . Smash 53 | . . . . 7 15 5 . 1 3 22 Sever 13 | . . . . . . 1 2 5 1 4 Melee Attacks 416 | . . . . 43 114 34 11 39 59 116 Impact 309 | . . . . 43 102 31 2 10 41 80 Slashing 107 | . . . . . 12 3 9 29 18 36 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 1 1 . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 124 | . . . . 4 28 9 2 12 19 50 Damage Inflicted 16981 | . 688 790 75 2604 3786 1152 232 1554 2167 3933 Guns 2109 | . 571 509 75 954 . . . . . . Cannons . | . . . . . . . . . . . Explosions 448 | . 117 281 . 50 . . . . . . Melee 14424 | . . . . 1600 3786 1152 232 1554 2167 3933 Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 1430 | . 354 510 30 536 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1127 | . 334 280 45 468 . . . . . . Impact 11318 | . . . . 1600 3563 1089 36 239 1699 3092 Slashing 3106 | . . . . . 223 63 196 1315 468 841 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 . . . 15 Average Corruption 5 | . . . . . . 1 . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . . . . 11 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 3462 | . 20 5 . 449 1187 392 . 56 206 1147 Projectiles . | . . . . . . . . . . . Explosions 25 | . 20 5 . . . . . . . . Melee 3437 | . . . . 449 1187 392 . 56 206 1147 Knockbacks 61 | . . . . 8 14 11 . . 11 17 Impact 58 | . . . . 8 13 11 . . 10 16 Kinetic . | . . . . . . . . . . . Secondary 3 | . . . . . 1 . . . 1 1 Self-Inflicted Damage 129 | . . 105 . 24 . . . . . . Shots 5 | . . 4 . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 75 | . 16 . . 27 . . . . . 75 Average Temperature 19 | . 9 . . 14 . . . . . 41 Received Heat Transfer 1864 | . 189 57 . 603 395 123 24 205 144 124 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 79 | . 2 3 . 15 20 10 . . 10 19 Impact Corruptions 128 | . . . . 15 43 17 . 1 12 40 Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 12 | . . 3 . 7 1 . . . . 1 Heat Transferred 3684 | . 853 1227 74 1530 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 2 4 . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 932 | . 208 336 180 709 830 648 256 . . 932 Initial 314 | . . 2 110 59 265 314 195 . . 272 Average 421 | . 136 136 177 473 606 448 202 . . 454 Maximum Alert Level 3 | . 1 1 . 3 3 2 1 . . 3 Low Security (%) 18 | 100 46 79 100 5 . . 62 . . . Level 1 29 | . 53 20 . 27 11 37 37 . . 47 Level 2 42 | . . . . 64 59 62 . . . 47 Level 3 9 | . . . . 1 29 . . . . 5 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . . 2 8 2 . . . 9 Investigation 5 | . . . . 1 3 . . . . 1 Extermination 4 | . . . . . 1 1 . . . 2 Reinforcement 8 | . . . . . 3 1 . . . 4 Assault 2 | . . . . . 1 . . . . 1 Garrison 2 | . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 8 | . 1 1 . 2 . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 9 15 2 31 34 17 3 17 17 37 Peak Tracking Total 9 | . 4 8 2 6 7 5 2 9 6 9 Tactical Retreats 19 | . 1 1 . 2 1 3 . 4 2 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 8 | . 2 . . 1 2 . 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 4 | . . 2 . . 1 . . . . 1 Max in Single Turn 2 | . . 2 . . 1 . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 8 | . 1 1 . . 4 1 . . . 1 Terminals 1 | . . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 4 | . 1 1 . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 16 | . 1 2 . . 8 3 . . . 2 Successful 8 | . 1 2 . . 3 2 . . . . Failed 8 | . . . . . 5 1 . . . 2 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 8 | . 1 2 . . 2 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . 2 Terminal Hacks 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 5 | . 1 2 . . . 2 . . . . Scan Component 2 | . . 1 . . . 1 . . . . Repair 2 | . . 1 . . . 1 . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 7 | . 1 1 . . 3 1 . . . 1 Full Trace Events 3 | . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . Time 45 | . . 26 . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 4465 | 38 413 225 102 602 1120 412 206 411 354 582 Spaces Moved 3961 | 36 345 124 140 534 1071 338 211 477 301 384 Core 5 | 1 . 3 . . . . . 1 . . Treads . | . . . . . . . . . . . Legs 12 | . . . . . . . . . . 12 Wheels 507 | 35 345 121 6 . . . . . . . Hover . | . . . . . . . . . . . Flight 3437 | . . . 134 534 1071 338 211 476 301 372 Fastest Speed 21 | 50 80 50 34 31 27 77 77 27 27 21 Average Speed 66 | 79 87 98 37 47 67 77 77 51 64 74 Slowest Speed 190 | 80 100 100 100 99 84 77 77 100 77 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 84 22 55 46 37 10 8 65 47 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . Spaces Dug 9 | . . . . 2 4 . 3 . . . Terrain Destroyed 30 | . 6 11 . 6 4 . 3 . . . Melee 9 | . . . . 2 4 . 3 . . . Projectile . | . . . . . . . . . . . AOE 21 | . 6 11 . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Total 5126 | 42 409 184 182 745 1334 449 242 589 402 548 Wait 481 | . 26 31 18 40 121 90 . 37 41 77 Move 3949 | 35 344 123 139 531 1070 337 210 476 300 384 Hop 1 | . . . . 1 . . . . . . Pick Up 29 | . . 4 5 5 3 . 5 2 4 1 Fast Attach 57 | 6 8 . 2 11 10 2 3 2 1 12 Attach 15 | . . 1 2 2 2 . 3 . 4 1 Detach . | . . . . . . . . . . . Swap 28 | . 1 2 . 13 7 1 . 2 1 1 Drop 66 | 1 6 2 3 22 14 2 8 2 . 6 Fire 87 | . 24 21 4 38 . . . . . . Melee 230 | . . . . 36 69 17 6 23 27 52 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 183 | . . . 9 46 38 . 7 45 24 14 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x3) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 27 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Entered another Materials area 454 | -9/Materials | Reached level 2 454 | -9/Materials | Reached level 3 516 | -9/Materials | Reached level 4 574 | -9/Materials | Repaired EM Pulse Gun 645 | -9/Materials | Discovered new exit (range 11) 677 | -9/Materials | Entered Mines 680 | -9/Mines | Reached level 5 699 | -9/Mines | Upgraded with Propulsion slot (x1) 699 | -9/Mines | Upgraded with Utility slot (x1) 724 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 725 | -9/Mines | Found Prototype Device 725 | -9/Mines | Identified Exp. Sensor Array 745 | -9/Mines | Assembled infested the area 750 | -9/Mines | Assisted by a Guerilla fighting off Assembled 772 | -9/Mines | Discovered new exit (range 12) 778 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 779 | -9/Mines | Entered Materials 781 | -8/Materials | Reached level 6 809 | -8/Materials | Reached level 7 857 | -8/Materials | Destroyed 7 combat bots 859 | -8/Materials | Core integrity fell below 50% 936 | -8/Materials | Upgraded with Utility slot (x1) 1005 | -8/Materials | Build established: Scavenger-Mutant 1069 | -8/Materials | Reached level 8 1099 | -8/Materials | Upgraded with Power slot (x1) 1099 | -8/Materials | Upgraded with Propulsion slot (x1) 1322 | -8/Materials | Garrison activated, responded to threat 1330 | -8/Materials | Reached level 9 1352 | -8/Materials | Upgraded with Weapon slot (x1) 1370 | -8/Materials | Discovered new exit (range 16) 1381 | -8/Materials | Entered Factory 1383 | -7/Factory | Reached level 10 1430 | -7/Factory | Build established: Gladiator 1608 | -7/Factory | Reached level 11 1730 | -7/Factory | Fabricated Adv. Shield Generator (x2) 1881 | -7/Factory | Upgraded with Utility slot (x1) 2038 | -7/Factory | Reached level 12 2041 | -7/Factory | Upgraded with Weapon slot (x1) 2493 | -7/Factory | Discovered new exit (range 12) 2501 | -7/Factory | Entered another Factory area 2503 | -6/Factory | Reached level 13 2503 | -6/Factory | Reached level 14 2504 | -6/Factory | Upgraded with Propulsion slot (x1) 2551 | -6/Factory | Repaired Surge Thruster 2829 | -6/Factory | Discovered new exit (range 13) 2913 | -6/Factory | Entered another Factory area 2915 | -5/Factory | Reached level 15 2915 | -5/Factory | Reached level 16 2916 | -5/Factory | Upgraded with Weapon slot (x1) 3113 | -5/Factory | Discovered new exit (range 7) 3119 | -5/Factory | Entered Upper Caves 3121 | -5/Upper Caves | Reached level 17 3289 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3329 | -5/Upper Caves | Learned Factory machine intel 3335 | -5/Upper Caves | Learned Factory interactive machine intel 3349 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3403 | -5/Upper Caves | Core integrity fell below 50% 3435 | -5/Upper Caves | Destroyed 8 combat bots 3526 | -5/Upper Caves | Discovered new exit (range 15) 3530 | -5/Upper Caves | Entered another Upper Caves area 3532 | -5/Upper Caves | Reached level 18 3572 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3749 | -5/Upper Caves | Reached level 19 3797 | -5/Upper Caves | Encountered a Warlord checkpoint 3875 | -5/Upper Caves | Discovered new exit (range 10) 3884 | -5/Upper Caves | Entered Factory 3885 | -4/Factory | Identified exit to Armory 3886 | -4/Factory | Loaded intel: 271 machine locations 3886 | -4/Factory | Reached level 20 3887 | -4/Factory | Loaded intel: 52 interactive machine locations 3887 | -4/Factory | Upgraded with Propulsion slot (x1) 3887 | -4/Factory | Upgraded with Weapon slot (x1) 3916 | -4/Factory | Build established: Scavenger-Gladiator 4260 | -4/Factory | System corruption reached 10% 4377 | -4/Factory | Reached level 21 4412 | -4/Factory | Core integrity fell below 50% 4430 | -4/Factory | Garrison activated, responded to threat 4432 | -4/Factory | Core integrity fell below 20% 4450 | -4/Factory | Reached level 22 4466 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04450_ Garrison Access disabled. 04450_ Reached level 22. 04450_ Relay Coupler [Grunt] tumbles out of Garrison Access. 04450_ Critical hit (Burn: +17). 04454_ G-67 Veteran suffers critical hit (Smash). 04454_ Destroyed Plasma Rifle. 04454_ Destroyed Adv. Heat Sink. 04454_ G-67 Veteran system corrupted by crushing effect. 04454_ Katana follow-up attack on G-67 Veteran. 04455_ G-67 Veteran system terminally corrupted. 04455_ Field Laser fried. 04455_ Flexi-carbon Leg fried. 04457_ Axe follow-up attack on G-67 Veteran. 04457_ G-67 Veteran Plasma Rifle severed. 04461_ System corrupted: Energy discharge (-8). 04462_ Slug penetrates Garrison Access. 04462_ Penetrated by Slug. 04466_ Slug penetrates Garrison Access. 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[ #???? ???????????????????????? | | ??## ??????###%###???# """""???????????????"""??? | | ???#??????????# #?????# ""T""???????????????"""??? | | ??????????????# #?????# ?????????????????"""??? | | ??????????????# #?????# """""""""??????????????? | | ""????????????# ??????# ?????????????????????? | | ""????????????#+??????######????????????????"""""" | | ""???????????H ????????????????????????????"""""" | | ""???????????? ????????????????????????????"""""" | | ""???????????? ?????????????????????????????"""""" | | ""???????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"T"??????????????????????? | | ????????????????????????????"""?"""??????????????? | | ????????????????????????????"""?"""??????????"""?" | | ????????????????????????????"""?"""??????????"""?" | | ?????????????????????????????????????????????"""?" | | ????????????????????????"""?"""?"""?"""??????????? | | ?????????""?????????????"""?"""?"""?"""??????"""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 46 Energy Capacity 490 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 18 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Adv. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Dynamic Key Party Time Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Levels Raised 21 | . . 3 1 4 3 2 2 1 2 3 XP Earned 35764 | 4000 855 4538 850 5910 5774 2869 2733 1650 1900 4685 XP Spent 30815 | 3880 . 3120 3000 5245 4200 3700 2120 2150 . 3400 Upgrades 61 | 13 . 14 5 11 3 4 5 4 . 2 Power Slot 1 | . . . . 1 . . . . . . Propulsion Slot 5 | 1 . . 1 1 . 1 . . . 1 Utility Slot 6 | 3 . . 1 1 1 . . . . . Weapon Slot 5 | 1 . . . 1 1 . 1 . . 1 Core Integrity 18 | 4 . 6 1 3 . . 4 . . . Heat Dissipation 8 | 4 . 1 . 3 . . . . . . Energy Generation 3 | . . . . . . . . 3 . . Mass Support 4 | . . 2 . . 1 1 . . . . Inventory Capacity 3 | . . 3 . . . . . . . . Sensor Range 2 | . . 1 1 . . . . . . . Melee Accuracy 4 | . . . . 1 . 2 . 1 . . EX Damage % 2 | . . 1 1 . . . . . . . Protomatter Created 2427 | . 156 101 32 492 290 . 107 533 388 328 Integrity Restored 4033 | . . . 180 981 834 . 150 1023 535 330 Core 4033 | . . . 180 981 834 . 150 1023 535 330 Protomatter Decayed 621 | . 156 . . 188 12 . . 109 88 68 Game ------ Seed MetaRagnarokEngine Manual? 0 Play Time 00:59:20 Cumulative 20.2 hours Start 2024.06.01 @ 00:06:41 End 2024.06.01 @ 01:04:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00bb462f-e27f-4c78-b70a-27f54e0d40c0