Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.10 @ 19:37:20 Player: CrossedViper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (152) 760 Value Destroyed (5646) 5646 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 12631 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 216 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1312 Friendly Fire -2376 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 28/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (9) ------ Experimental Signal Interpreter Makeshift Salvage Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Long-range Proton Cannon Helical Railgun Vortex Catalyst Activator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Spiked Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Makeshift Salvage Targeting Computer Experimental Target Analyzer Weapon Cycler Improved Energy Mantle > --- WEAPON ----------- Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Experimental Cooling System Improved Coolant Injector Improved Energy Well Matter Compressor Improved Terrain Scanner Improved Armor Integrity Analyzer Precision Energy Filter Improved Powered Armor Advanced Thermal Shield Mobile Refinery Mk. CCLXVII 01-MTF's Shockpuncher Vortex Rail Vortex Rail Long-range Proton Cannon Ion Burst Cannon Heavy Phase Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Rocket Array Vortex Catalyst Activator Self-destruct Interrupter [Rating: 104] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 7 | . . 1 . 2 1 2 . . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 153 | 6 8 13 23 5 6 14 6 3 7 . 17 3 5 37 Power 8 | 1 1 1 1 . 1 . . . 1 . 1 . . 1 Engine 5 | 1 1 1 1 . . . . . 1 . . . . . Core 2 | . . . . . 1 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 32 | 2 1 6 5 1 1 . 1 . 2 . 3 . . 10 Treads 23 | 2 1 6 3 1 1 . 1 . 2 . 2 . . 4 Leg 6 | . . . . . . . . . . . . . . 6 Wheel 3 | . . . 2 . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 46 | 1 3 3 4 1 2 8 1 1 2 . 8 1 1 10 Device 15 | . 1 . . . . 3 . . 1 . 4 . 1 5 Storage 7 | 1 1 1 . . 1 1 . . . . 1 . . 1 Processor 8 | . . . 1 . . 2 . . . . 1 1 . 3 Hackware 1 | . . . . . . 1 . . . . . . . . Protection 15 | . 1 2 3 1 1 1 1 1 1 . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 2 3 3 13 3 2 6 4 2 2 . 5 2 4 16 Energy Gun 9 | 1 1 1 2 . . . . 1 . . . . . 3 Energy Cannon 10 | . . . 3 1 . 1 . . . . 1 1 1 2 Ballistic Gun 31 | 1 2 2 3 1 2 4 2 1 1 . 3 1 2 6 Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . Launcher 15 | . . . 3 1 . 1 2 . 1 . 1 . 1 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 2 1 2 4 . . 2 . 1 . . 8 Parts Lost 29 | . . . 2 1 . . 2 1 1 . 1 1 3 17 Power 2 | . . . 1 . . . . . . . . . . 1 Propulsion 8 | . . . . . . . 1 . 1 . . . . 6 Utility 7 | . . . 1 . . . 1 1 . . 1 . 1 2 Weapon 12 | . . . . 1 . . . . . . . 1 2 8 Highest Loss Streak 10 | . . . 1 1 . . 1 1 1 . 1 1 3 10 Average Slot Usage (%) 92 | . 94 96 95 89 88 91 92 93 92 93 91 87 87 89 Engine 4 | . 14 11 6 9 5 . . . . 6 5 5 5 2 Core 3 | . . . . . 1 6 6 6 5 . 3 5 5 2 Treads 19 | . 28 33 27 27 23 20 20 20 19 20 14 5 5 4 Wheel 1 | . . . 5 . . . . . . . 1 5 5 4 Device 6 | . 7 . . . . 5 6 6 6 6 11 11 12 17 Storage 13 | . 14 11 22 18 15 13 13 13 13 13 11 11 11 13 Processor 13 | . . . 2 9 7 15 20 20 20 20 17 17 17 17 Protection 6 | . 1 18 8 9 13 9 5 6 6 6 5 5 3 . Energy Gun 2 | . 6 9 4 2 . . . 1 . . . . . 1 Energy Cannon 1 | . . . 6 9 7 3 . . . . . 4 4 2 Ballistic Gun 15 | . 21 12 7 3 11 15 19 18 19 20 16 11 7 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 176 | 11 38 78 81 91 98 103 98 99 104 104 128 127 130 176 Greatest Support 83 | 40 40 63 69 69 68 68 68 68 79 79 83 28 28 79 Greatest Overweight (x) 6 | . . 1 6 1 1 1 1 1 2 1 4 4 4 6 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 4 3 3 Largest Inventory Capacity 28 | 6 12 20 20 20 20 20 20 20 20 20 20 20 20 28 Average Capacity 18 | 5 6 12 20 20 20 20 20 20 20 20 20 20 20 23 Most Carried 24 | 4 9 20 20 20 20 20 20 19 20 20 20 20 20 24 Average Carried 17 | 1 5 11 19 19 19 19 19 17 19 19 18 19 19 20 Final Capacity 20 | 6 12 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 2 9 20 20 20 19 20 19 17 20 20 20 20 20 4 Class Distribution -------------------- 49% | Hauler-Gunner 21% | Hauler-Mutant 14% | Mutant 7% | Scavenger-Mutant 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 4182 | 254 220 197 485 88 182 392 399 135 182 204 512 99 149 684 Remotely 110 | . 110 . . . . . . . . . . . . . Salvage Created 6723 | . 735 664 941 295 102 437 329 185 182 129 590 246 305 1583 Parts 366 | . 47 39 61 18 4 17 27 4 18 8 43 15 8 57 Haulers Intercepted 6 | . 2 2 1 1 . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . 24 . . 10 . 13 1 59 Prevented 45 | . . . . . . . 4 . . . . . 1 40 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 127 | . 17 8 18 5 1 8 12 3 2 2 11 4 12 24 Guns 61 | . 17 7 8 1 1 6 6 1 2 2 6 3 1 . Cannons 8 | . . . 4 2 . . . . . . . 1 1 . AOE 49 | . . 1 6 2 . 2 6 2 . . 4 . 10 16 Classes Destroyed 19 | . 5 2 2 . . 2 1 . 1 1 . . . 5 Worker 5 | . . . 2 1 1 . . . . . 1 . . . Builder 4 | . . . 2 2 . . . . . . . . . . Hauler 6 | . 2 2 1 1 . . . . . . . . . . Recycler 4 | . 1 1 1 . . 1 . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . 1 . . . Swarmer 38 | . 6 . 3 . . 5 11 . . . 4 1 7 1 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 33 | . 11 2 8 5 . . . . . . . 1 3 3 Brawler 2 | . . . . . . 1 . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 Sentry 18 | . . 5 7 . 1 1 . . . . 1 1 2 . Demolisher 1 | . . . . . . . . . . . . . . 1 Hunter 8 | . . . . . . . . . . 1 4 1 . 2 Programmer 4 | . . . . . . 1 . . . 1 2 . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . 1 Tinkerer 1 | . . . . . . . . . 1 . . . . . Thug 7 | . . . . . . . . . . . . . . 7 Savage 3 | . . . . . . . . . . . . . . 3 Butcher 3 | . . . . . . . . 3 . . . . . . Marauder 1 | . . . . . . . . . 1 . . . . . Mutant 4 | . . . . . . . . . . . . . . 4 Commander 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 19 | . 4 4 9 6 1 5 4 3 2 1 5 3 5 19 Combat Bots Only 19 | . 4 2 8 4 1 4 4 3 2 1 4 3 5 19 Max Kills in Single Turn 5 | . 1 1 2 2 1 2 3 2 1 1 5 1 4 4 Gunslinging 1 | . . . . . . 1 1 . . . . . . . Exploded 4 | . . 1 2 1 . 2 3 2 . . 4 . 4 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . 1 . . . . . 1 . . . . . 01-MTF (-9/Storage) Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 10621 | . 443 437 893 330 198 348 1169 81 378 207 1275 497 623 3742 Core 1426 | . 84 62 102 17 7 . 105 . 31 14 44 . 110 850 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 66 . 59 96 99 . . . . 82 . . . . Volleys Fired 370 | . 52 38 94 14 5 16 24 5 28 9 36 11 10 28 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 3 Hottest 158 | . 70 68 91 118 118 118 83 105 83 83 83 158 154 138 Shots Fired 758 | . 104 70 130 24 15 44 65 12 70 26 90 33 13 62 Gun 587 | . 104 70 53 10 10 38 62 12 70 26 81 24 3 24 Cannon 110 | . . . 68 10 5 5 . . . . 8 9 3 2 Launcher 61 | . . . 9 4 . 1 3 . . . 1 . 7 36 Special . | . . . . . . . . . . . . . . . Kinetic 517 | . 73 45 48 8 10 38 62 9 70 26 81 24 3 20 Thermal 91 | . 14 . 43 10 5 5 . . . . . 9 3 2 Explosive 31 | . . . 9 4 . 1 3 . . . 1 . 7 6 Electromagnetic 117 | . 17 25 30 2 . . . 3 . . 8 . . 32 Entropic 2 | . . . . . . . . . . . . . . 2 Robot Hit Streak 20 | . 12 20 10 12 11 9 16 7 12 10 12 8 13 9 Robot Miss Streak 6 | . 3 2 2 2 1 3 3 1 2 2 4 3 6 4 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 Secondary Targets 8 | . 1 1 1 . . 1 1 . . . 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . . . 1 . . . Shots Hit Robots 520 | . 67 57 88 17 10 32 47 10 53 19 51 27 9 33 Core Hits 383 | . 34 24 54 16 4 17 21 7 13 5 30 9 41 108 Critical Hits 13 | . . 1 2 1 . 1 1 . 3 . . . . 4 Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed 11 | . . 1 1 . . 1 1 . 3 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17244 | . 787 953 2327 918 219 863 1138 412 979 317 1169 551 1360 5251 Guns 6876 | . 707 835 572 180 126 596 787 225 979 317 878 346 22 306 Cannons 1351 | . . . 619 163 82 62 . . . . 121 205 99 . Explosions 8820 | . 61 86 1027 575 . 179 351 187 . . 170 . 1239 4945 Melee . | . . . . . . . . . . . . . . . Ramming 197 | . 19 32 109 . 11 26 . . . . . . . . Kinetic 5632 | . 415 379 314 110 126 596 787 117 979 317 878 346 22 246 Thermal 2545 | . 171 86 499 163 82 62 . 187 . . . 205 99 991 Explosive 4728 | . . . 924 575 . 179 351 . . . 170 . 1239 1290 Electromagnetic 4142 | . 182 456 481 70 . . . 108 . . 121 . . 2724 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . 1 . . 2 2 2 2 1 1 1 1 4 Average Corruption 1 | . 1 . 1 . . 2 2 2 2 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 37 | . 2 . 4 . . . 10 7 1 4 . 2 3 4 Message Errors 13 | . 1 . 1 . . . 2 4 1 1 . 2 1 . Matter Fused 1 | . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 1 . . . . . . 1 Energy Discharges 8 | . 1 . 3 . . . 1 1 . . . . 1 1 Data Loss (minor) 4 | . . . . . . . 2 1 . 1 . . . . Targeting Errors 6 | . . . . . . . 3 . . 1 . . 1 1 Weapon Failures 3 | . . . . . . . 1 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 214 | . . . 64 12 . 15 . . . . . 5 41 77 Projectiles 23 | . . . 18 . . . . . . . . 5 . . Explosions 191 | . . . 46 12 . 15 . . . . . . 41 77 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 642 | . . 13 110 . . 37 43 81 . . . . 220 138 Shots 27 | . . 1 5 . . 1 2 2 . . . . 9 7 Rammed 39 | . 8 4 22 . 1 3 . . . . 1 . . . Targets Rammed 39 | . 8 4 22 . 1 3 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 402 | . 54 75 321 324 362 218 119 114 322 102 402 313 70 231 Average Temperature 76 | . 16 29 57 140 182 79 51 47 108 40 128 118 30 50 Received Heat Transfer 1681 | . 150 144 315 162 42 45 60 . . . 9 135 81 538 Effects 6 | . . . . 3 2 . . . . . 1 . . . Shutdowns 2 | . . . . 1 . . . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . 1 . . 8 Combat Hostiles 9 | . . . . . . . . . . . 1 . . 8 Parts Fried 17 | . . 1 5 . . . . . . . 2 . . 9 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . 1 . . . . . . . 1 . 1 Heat Transferred 3945 | . 433 50 1445 296 148 111 . 150 . . . 250 112 950 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 17 | . 1 2 3 . . . . 2 . . . . . 9 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 962 | . 363 286 962 620 332 308 . . . . 275 . . . Initial 348 | . . 110 120 348 282 162 . . . . . . . . Average 292 | . 212 159 653 438 302 190 . . . . 86 . . . Maximum Alert Level 3 | . 1 1 3 2 1 1 . . . . 1 . . . Low Security (%) 42 | 100 29 74 5 . . 46 . . . . 89 . . . Level 1 35 | . 70 25 10 35 100 53 . . . . 10 . . . Level 2 11 | . . . 34 64 . . . . . . . . . . Level 3 11 | . . . 49 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 5 3 3 1 . 2 . . . . 5 . 1 . Investigation 10 | . 3 3 2 1 . . . . . . . . 1 . Extermination 2 | . . . . . . 1 . . . . 1 . . . Reinforcement 8 | . 2 . 1 . . 1 . . . . 4 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 6 | . 3 . 2 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 232 | . 35 11 42 10 1 10 12 3 6 2 21 4 15 60 Peak Tracking Total 20 | . 5 3 5 4 1 3 4 3 2 1 4 3 7 20 Tactical Retreats 23 | . 3 . 10 3 . . . . 5 . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 12 | . 2 1 3 . 1 2 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 1 . . 2 . . 1 6 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 12 | . 1 1 2 2 . . . . 2 . 2 . 1 1 Max in Single Turn 1 | . 1 1 1 1 . . . . 1 . 1 . 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 29 | . 5 4 5 1 . 2 . 2 1 . 3 1 1 4 Terminals 12 | . 3 1 3 1 . 1 . . . . 2 . 1 . Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 67 | . 11 7 6 3 . 9 . 5 6 . 7 1 3 9 Successful 52 | . 5 5 6 1 . 6 . 5 6 . 5 1 3 9 Failed 14 | . 5 2 . 2 . 3 . . . . 2 . . . Catastrophic 2 | . . . . 1 . 1 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 28 | . 12 3 1 3 . 7 . . . . 2 . . . Terminals 31 | . 9 2 3 3 . 6 . . . . 5 . 3 . Fabricators 5 | . . . . . . 3 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 2 3 1 . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . . . . Terminal Hacks 34 | . 1 1 3 1 . 2 . 5 6 . 2 1 3 9 Record 10 | . . . . . . . . 4 . . . . 3 3 Part Schematic 6 | . . . . . . . . . 6 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . 5 Open Door 6 | . . . 3 . . . . 1 . . . 1 . 1 Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . Terminal Index 2 | . . 1 . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . Build 2 | . . . . . . 1 . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . 4 2 1 . . 2 . . . . 1 . . . Terminals 5 | . 2 . . . . 2 . . . . 1 . . . Track 3 | . 1 . . . . 1 . . . . 1 . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 1 . . . . . . . . . . . Tunnel 5 | . 2 2 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 3 1 1 . 2 . . . . 3 . 1 . Full Trace Events 3 | . 1 . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . . . . 6 . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . Matter 204 | . . . . . . 102 . . . . 102 . . . Time 102 | . . . . . . 51 . . . . 51 . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 4 | . . . 2 . . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . 2 . . . . . . Highest-Rated Group 106 | . . . 106 . . . . 56 . . . . . . Highest-Rated Ally 99 | . . . 99 . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 20 | . . . 20 . . . . . . . . . . . Total Damage 655 | . . . 655 . . . . . . . . . . . Kills 9 | . . . 9 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 1 1 2 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 10757 | 70 900 784 1138 319 227 797 793 641 1879 537 889 258 402 1123 Spaces Moved 5565 | 55 425 397 513 145 115 412 410 357 931 264 423 152 267 699 Core 46 | 28 . . . . . . . . . . . . . 18 Treads 4120 | 27 425 397 311 145 115 412 410 357 931 264 314 . . 12 Legs 40 | . . . . . . . . . . . . . . 40 Wheels 1359 | . . . 202 . . . . . . . 109 152 267 629 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 175 175 175 175 175 175 193 140 140 130 50 Average Speed 164 | 104 160 160 156 176 175 175 175 175 175 193 178 140 136 138 Slowest Speed 280 | 160 160 180 220 180 175 175 175 175 200 193 196 140 140 280 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 75 41 91 21 4 14 55 53 82 41 17 34 53 88 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 7 | . 2 2 1 . . . . . 2 . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . 1 1 1 1 . . . . Spaces Dug 17 | . . . 13 . . . . . . . . . . 4 Terrain Destroyed 334 | . 2 6 50 22 . 11 24 8 . 2 20 6 88 95 Melee . | . . . . . . . . . . . . . . . Projectile 22 | . . . . . . . 1 . . 2 2 6 3 8 AOE 312 | . 2 6 50 22 . 11 23 8 . . 18 . 85 87 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 6582 | 68 546 484 701 189 132 458 442 364 1139 280 508 169 284 818 Wait 272 | . 34 2 16 11 . . 1 . 163 6 19 2 . 18 Move 5551 | 54 424 396 512 144 114 411 409 356 930 263 422 151 266 699 Hop . | . . . . . . . . . . . . . . . Pick Up 94 | 8 12 16 14 8 2 5 2 . 5 1 4 1 3 13 Fast Attach 40 | . 2 1 8 1 1 6 . . 5 . 5 . . 11 Attach 44 | 6 2 1 4 2 2 2 2 1 . . 4 1 3 14 Detach 6 | . . . . . . . . . . . 2 . . 4 Swap 70 | . 4 11 11 3 3 6 4 2 2 . 8 2 2 12 Drop 94 | . 8 15 20 6 2 9 . . 6 1 7 1 . 19 Fire 370 | . 52 38 94 14 5 16 24 5 28 9 36 11 10 28 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 39 | . 8 4 22 . 1 3 . . . . 1 . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 12) 762 | -10/Materials | Central database locked down 958 | -10/Materials | Discovered new exit (range 8) 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -9/Materials | Discovered new exit (range 4) 1755 | -9/Materials | Entered Storage 1804 | -9/Storage | Identified exit to Garrison 1867 | -9/Storage | Destroyed 8 combat bots 2010 | -9/Storage | Build established: Hauler-Mutant 2267 | -9/Storage | Met 01-MTF 2592 | -9/Storage | Discovered new exit (range 8) 2768 | -9/Storage | Destroyed 01-MTF 2786 | -9/Storage | Found Prototype Device 2790 | -9/Storage | Found 01-MTF's Shockpuncher 2893 | -9/Storage | Entered Materials 2893 | -8/Materials | Evolved 2 slots: Utility x2 3195 | -8/Materials | Discovered new exit (range 11) 3212 | -8/Materials | Entered Factory 3212 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3330 | -7/Factory | Discovered new exit (range 13) 3439 | -7/Factory | Entered another Factory area 3439 | -6/Factory | Evolved 2 slots: Utility x2 3511 | -6/Factory | Found Prototype Processor 3511 | -6/Factory | Identified Exp. Signal Interpreter 3551 | -6/Factory | Build established: Hauler-Tank 3790 | -6/Factory | Identified exit to Lower Caves 3893 | -6/Factory | Discovered new exit (range 14) 3918 | -6/Factory | Identified exit to Factory 4097 | -6/Factory | Build established: Hauler-Gunner 4120 | -6/Factory | Identified 01-MTF's Autohacker 4236 | -6/Factory | Entered Lower Caves 4454 | -6/Lower Caves | Learned Factory security intel 4937 | -6/Lower Caves | Spotted B-75 Beast 4980 | -6/Lower Caves | Destroyed B-75 Beast 5012 | -6/Lower Caves | Discovered new exit (range 10) 5027 | -6/Lower Caves | Identified exit to Lower Caves 5029 | -6/Lower Caves | Entered another Lower Caves area 5045 | -6/Lower Caves | Discovered exit to Factory (range 15) 5341 | -6/Lower Caves | Learned Factory emergency access door positions 5542 | -6/Lower Caves | A Commander dispatched an escort 5560 | -6/Lower Caves | Learned location of 1 exit from Factory 5560 | -6/Lower Caves | Learned 8 Research zone layouts 5560 | -6/Lower Caves | Learned Armory trap positions 5560 | -6/Lower Caves | Learned Armory security intel 5611 | -6/Lower Caves | Discovered new exit (range 12) 5649 | -6/Lower Caves | Identified exit to Zion 5670 | -6/Lower Caves | Entered Zion 5670 | -6/Zion | Accompanied by 2 allies 5671 | -6/Zion | Commander's escort returned to base 5671 | -6/Zion | Commander's escort returned to base 5751 | -6/Zion | Found Prototype Device 5780 | -6/Zion | System corruption cleaned by Quarantine Array 6347 | -6/Zion | Learned Factory emergency access door positions 6378 | -6/Zion | Identified exit to Proximity Caves 6780 | -6/Zion | Found Prototype Launcher 6780 | -6/Zion | Identified Rocket Array 6788 | -6/Zion | Found Rocket Array 6887 | -6/Zion | Given A8's code to call for help 7077 | -6/Zion | Attacked by Zionites 7376 | -6/Zion | Spotted HB-EYD(B) 7445 | -6/Zion | Destroyed HB-EYD(B) 7448 | -6/Zion | Destroyed Imprinter 7481 | -6/Zion | Extracted access codes from Imprinter's data core 7549 | -6/Zion | Entered Proximity Caves 7594 | -5/Proximity Caves | Learned Factory terminal intel 7652 | -5/Proximity Caves | Spotted B-75 Beast 7998 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8086 | -5/Proximity Caves | Entered Factory 8086 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8087 | -5/Factory | Identified exit to Extension 8090 | -5/Factory | Loaded intel: 20 terminal locations 8598 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 8721 | -5/Factory | Found Imp. Powered Armor 8859 | -5/Factory | Identified exit to Upper Caves 8975 | -5/Factory | Entered Upper Caves 8977 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9096 | -5/Upper Caves | Identified exit to Upper Caves 9112 | -5/Upper Caves | Encountered a Warlord checkpoint 9233 | -5/Upper Caves | Entered another Upper Caves area 9238 | -5/Upper Caves | Learned Factory stockpile data 9259 | -5/Upper Caves | Discovered new exit (range 12) 9381 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9497 | -5/Upper Caves | Attracted the attention of an 0b10 base 9533 | -5/Upper Caves | Lost 3 parts (1u2w) 9537 | -5/Upper Caves | Learned 8 Factory zone layouts 9537 | -5/Upper Caves | Learned Factory trap positions 9612 | -5/Upper Caves | Identified exit to Warlord 9635 | -5/Upper Caves | Entered Warlord 9678 | -5/Warlord | System corruption cleaned by Quarantine Array 9841 | -5/Warlord | Build established: Scavenger-Mutant 10124 | -5/Warlord | Visited the Vortex Lab 10131 | -5/Warlord | Warlord's base attacked by MAIN.C 10133 | -5/Warlord | Found Prototype Energy Gun 10133 | -5/Warlord | Identified Vortex Rail 10137 | -5/Warlord | Found Vortex Rail 10143 | -5/Warlord | Found Prototype Launcher 10229 | -5/Warlord | Met Warlord 10251 | -5/Warlord | Found Prototype Reactor 10251 | -5/Warlord | Identified Vortex Chain Reactor 10264 | -5/Warlord | Found Prototype Processor 10308 | -5/Warlord | Identified Exp. Target Analyzer 10392 | -5/Warlord | Learned Armory stockpile data 10393 | -5/Warlord | Learned 4 Access zone layouts 10481 | -5/Warlord | Warlord forces counterattacked 10558 | -5/Warlord | Spotted Executioner 10558 | -5/Warlord | Spotted Executioner 10565 | -5/Warlord | Destroyed Executioner 10565 | -5/Warlord | Attacked by Warlord forces 10572 | -5/Warlord | Spotted WO-M2O(g) 10581 | -5/Warlord | P-70 Sage assimilated allied CH-XGL(g) 10596 | -5/Warlord | Destroyed 19 combat bots 10604 | -5/Warlord | Destroyed WO-M2O(g) 10646 | -5/Warlord | Found Prototype Processor 10662 | -5/Warlord | Lost 7 parts (3n1u3w) 10720 | -5/Warlord | Spotted Striker 10736 | -5/Warlord | Core integrity fell below 50% 10739 | -5/Warlord | Identified Exp. Core Analyzer 10749 | -5/Warlord | Core integrity fell below 20% 10757 | -5/Warlord | Discovered new exit (range 14) 10758 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10737_ Gauss Rifle destroyed. 10737_ Destroyed Gauss Rifle. 10737_ Carbon-fiber Leg destroyed. 10737_ Destroyed Carbon-fiber Leg. 10737_ Enh. Autogun destroyed. 10737_ Destroyed Enh. Autogun. 10738_ Rocket Array destroyed. 10739_ Identified Exp. Core Analyzer. 10740_ The unstable cave ceiling collapses. 10741_ Dropped Prototype Device. 10742_ Dropped Hcp. Storage Unit. 10743_ Dropped Matter Compressor. 10745_ The unstable cave ceiling collapses. 10745_ Acquired Helical Railgun. 10748_ Acquired Prototype Leg. 10748_ Identified Enh. Biometal Leg. 10750_ Acquired Enh. Biometal Leg. 10751_ Acquired 84 matter. 10752_ Acquired Enh. Biometal Leg. 10757_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????####?????? | | ?????????????????????## #????? | | ????????????????????## ????? | | ????????????????????# g????? | | ???????????????????? g ????? | | ????????????????????? ????? | | ????????????????????? =%????? | | ?????????????????????? g????? | | ?????????????????????? ! ;????? | | ???????????????????##?? s;;????? | | ?????????????==??### ??h ;##???? | | ????????????? ?? ???g ###?? | | ?????????????? ### ???;s ##? | | ??????????????? #??# #? | | ????????????????#% ##?#@ #? | | ????????????????# #?# #?? | | ?#?????##????????# ### #?? | | ? #### #???????## ###K ##? | | # ## ###????#" ### #? | | ###### %=% ! #s ##? | | # !%%[%%[! ##?? | | = = [% %== #### | | = !!===###%%== ## # | | = = ==%=%% [ # | | % % ! =*!%%]%# # | | % = =#! =[%# # ![ ## | | ! !% * ! %#[ ! # !!!! # | | //%! [ ! #[!!] # | | "# # # =# ## ### !!] # | | # # # #### #?# !!### | | ? # ####### ^### ?? | | ?# ####?????# ### #? | | ?# ?????????## ##?# ###? | | ???#??????????# #??## ##??? | | ??????????????# ^ #???#" #???? | | ??????????????# ##???## #???? | | ??????????????# #????### ##??? | | ?????????????## ##???#"# ###? | | ????????????## ##?##" " #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Arc Thrower | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneMicroSuite Manual? 0 Play Time 00:59:43 Cumulative 369.6 hours Start 2021.03.10 @ 18:40:06 End 2021.03.10 @ 19:37:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 283 Adventurer 0 Explorer 7 Win Type - Total 15 Types 5/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fea74093-f076-4d0e-af7a-e814b598bba0