Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.18 @ 19:03:26 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (3187) 3187 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7542 Bonus ------- None Cogmind --------- Core Integrity 684/1000 Matter 550/550 Energy 450/450 System Corruption 5% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Energy Well Matter Compressor Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Advanced Cooling System Medium Matter Pod (100) Medium Matter Pod (100) Large Matter Pod (150) Advanced Signal Interpreter Targeting Computer Improved Target Analyzer Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Huge Storage Unit Energy Well Large Matter Pod Large Matter Pod Matter Compressor Visual Processing Unit Advanced Targeting Computer Advanced System Restoration Module > --- WEAPON ----------- Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Advanced Cooling System Medium Matter Pod Medium Matter Pod Large Matter Pod Advanced Signal Interpreter Targeting Computer Improved Target Analyzer Light Armor Plating System Shield Light Assault Rifle Autogun [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Matter Pod Device Advanced System Restoration Module Storage Large Matter Pod Processor Visual Processing Unit Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 6 | . 1 . 1 1 1 2 Weapon 2 | . . . . 1 1 . Parts Attached 53 | 7 3 8 14 4 11 6 Power 6 | 1 1 . 2 1 . 1 Engine 5 | 1 1 . 2 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 6 7 1 6 . Treads . | . . . . . . . Leg 22 | 2 . 6 7 1 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 1 3 1 2 3 Device 1 | . . . . . . 1 Storage 6 | 1 . 1 . 1 1 2 Processor 3 | 1 . . 2 . . . Hackware . | . . . . . . . Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 12 | 2 1 1 2 1 3 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 1 1 2 1 3 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 27 | . . . 8 1 1 17 Power 5 | . . . 1 1 . 3 Propulsion 9 | . . . 5 . . 4 Utility 5 | . . . 1 . . 4 Weapon 8 | . . . 1 . 1 6 Highest Loss Streak 11 | . . . 3 1 1 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 98 96 99 93 Engine 11 | . 12 10 15 10 12 9 Leg 28 | . 25 40 32 28 25 21 Storage 14 | . 12 10 8 14 18 26 Processor 12 | . 12 10 15 14 12 11 Protection 7 | . 12 10 7 7 5 3 Ballistic Gun 20 | . 19 20 16 21 24 18 Naked Turns . | . . . . . . . Heaviest Build 126 | 19 22 94 103 110 116 126 Greatest Support 100 | 20 20 43 45 55 100 100 Greatest Overweight (x) 4 | . 1 2 3 2 2 4 Average Overweight (x) 1 | . . 2 2 1 1 1 Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 Average Capacity 23 | 9 10 24 25 25 25 25 Most Carried 24 | 4 10 21 20 17 23 24 Average Carried 17 | 1 8 17 18 16 21 21 Final Capacity 25 | 10 10 25 25 25 25 25 Final Carried 23 | 4 10 21 18 17 23 21 Class Distribution -------------------- 53% | Hacker-Gunner 46% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3509 | 176 336 468 912 176 1019 422 Remotely . | . . . . . . . Salvage Created 4077 | . 312 445 1040 542 1073 665 Parts 238 | . 25 39 66 34 51 23 Haulers Intercepted 9 | . 2 . 2 2 . 3 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 72 | . 5 14 20 6 19 8 Guns 72 | . 5 14 20 6 19 8 Classes Destroyed 12 | . 5 2 2 2 1 . Worker 5 | . . 1 1 1 2 . Builder 2 | . . . . 1 1 . Hauler 9 | . 2 . 2 2 . 3 Recycler 9 | . 1 . 2 2 3 1 Operator 3 | . . . . . 2 1 Watcher 7 | . 2 2 1 . 1 1 Swarmer 23 | . 4 8 3 . 6 2 Grunt 28 | . 1 5 10 3 9 . Duelist 1 | . . 1 . . . . Sentry 6 | . . . 5 1 . . Hunter 4 | . . . 2 . . 2 Programmer 10 | . . . . 2 4 4 Best Kill Streak 7 | . 3 5 7 5 6 4 Combat Bots Only 6 | . 2 5 6 3 3 4 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3842 | . 100 215 1190 183 549 1605 Core 562 | . 12 34 149 10 41 316 Absorbed by Shields . | . . . . . . . Redirected to Shielding 154 | . 1 2 64 12 43 32 Regen/Repaired (Parts) 124 | . . . . . 124 . Core Remaining (%) 91 | 100 95 91 72 98 95 . Volleys Fired 222 | . 20 37 65 14 42 44 Largest 4 | . 2 2 2 3 4 4 Hottest 100 | . 70 43 50 75 100 98 Shots Fired 543 | . 38 74 123 42 158 108 Gun 543 | . 38 74 123 42 158 108 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 534 | . 29 74 123 42 158 108 Thermal 9 | . 9 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 35 | . 7 18 35 12 12 17 Robot Miss Streak 4 | . 1 2 3 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 15 | . . 5 4 1 4 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 441 | . 28 57 106 34 123 93 Core Hits 246 | . 16 25 51 24 81 49 Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed 7 | . . 1 3 . 3 . Critical Strikes 10 | . . 1 6 . 3 . Destroy 10 | . . 1 6 . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7966 | . 348 764 1752 755 2468 1879 Guns 7960 | . 343 764 1752 755 2468 1878 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | . 5 . . . . 1 Kinetic 7848 | . 231 764 1752 755 2468 1878 Thermal 112 | . 112 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 1 2 5 Average Corruption 1 | . . . . 1 1 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 13 | . . . . 1 10 2 Message Errors 4 | . . . . . 3 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 223 | . 27 9 223 81 210 51 Average Temperature 34 | . 9 4 55 20 34 15 Received Heat Transfer 1233 | . 24 48 810 75 216 60 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 333 | . 333 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 351 | . 141 333 351 128 210 187 Initial 39 | . . 33 1 17 2 39 Average 60 | . 73 90 94 27 52 44 Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 94 | 100 100 94 77 100 96 100 Level 1 5 | . . 5 22 . 3 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 2 4 3 6 3 Investigation 4 | . 1 1 1 1 . . Extermination 7 | . . . . 2 3 2 Reinforcement 7 | . . 1 2 . 3 1 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 8 16 25 7 26 17 Peak Tracking Total 8 | . 2 5 8 2 4 6 Tactical Retreats 3 | . 1 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . . . 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 4 2 2 2 4 1 Terminals 13 | . 4 2 2 2 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 17 6 6 4 16 2 Successful 38 | . 13 6 4 3 11 1 Failed 13 | . 4 . 2 1 5 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 4 | . 3 1 . . . . Terminals 41 | . 17 6 6 4 6 2 Fabricators 6 | . . . . . 6 . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 10 5 4 3 3 1 Record 1 | . . . . 1 . . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 2 | . 1 . . 1 . . Level Access Points 3 | . . . . 1 1 1 Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 3 | . 1 . 2 . . . Zone Layout 4 | . 2 1 . . 1 . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . Terminals 4 | . 3 1 . . . . Track 3 | . 2 1 . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 Used . | . . . . . . . Hacking Detections 15 | . 4 2 2 2 4 1 Full Trace Events 3 | . 1 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 234 | . . . . . 234 . Total Part Build Rating 28 | . . . . . 28 . Parts Repaired 2 | . . . . . 2 . Time 64 | . . . . . 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6206 | 72 714 872 1043 1195 1557 753 Spaces Moved 2379 | 48 444 278 322 436 534 317 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 2365 | 34 444 278 322 436 534 317 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 260 192 190 190 Average Speed 210 | 99 137 260 261 256 199 191 Slowest Speed 400 | 120 190 260 330 260 263 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 59 23 28 15 16 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3124 | 69 514 360 407 479 922 373 Wait 416 | 10 31 27 3 21 322 2 Move 2373 | 47 443 277 321 435 533 317 Hop . | . . . . . . . Pick Up 35 | 5 11 9 4 . 3 3 Fast Attach 14 | 6 1 1 1 1 3 1 Attach 23 | 1 1 2 9 2 3 5 Detach 2 | . . 1 . . 1 . Swap 16 | . 1 5 4 1 5 . Drop 6 | . 5 1 . . . . Fire 222 | . 20 37 65 14 42 44 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . 5 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 82 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Hacker-Mutant 358 | -10/Materials | Identified exit to Materials 358 | -10/Materials | Discovered exit to Materials (range 16) 485 | -10/Materials | Discovered exit to Materials (range 16) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Propulsion x2 1641 | -9/Materials | Identified exit to Materials 1641 | -9/Materials | Discovered exit to Materials (range 5) 1659 | -9/Materials | Entered another Materials area 1659 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1714 | -8/Materials | Garrison activated, responded to threat 1894 | -8/Materials | Lost 3 parts (2n1w) 2546 | -8/Materials | Identified exit to Factory 2546 | -8/Materials | Discovered exit to Factory (range 10) 2702 | -8/Materials | Entered Factory 2702 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2720 | -7/Factory | Identified exit to Factory 3009 | -7/Factory | Build established: Hacker-Gunner 3897 | -7/Factory | Entered another Factory area 3897 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4460 | -6/Factory | Fabricated Myomer Leg (x2) 4584 | -6/Factory | Fabricated Myomer Leg (x2) 4689 | -6/Factory | Repaired Propulsion Shielding 4729 | -6/Factory | Repaired Hpw. Shotgun 4893 | -6/Factory | Identified exit to Factory 5454 | -6/Factory | Entered another Factory area 5454 | -5/Factory | Evolved 2 slots: Utility x2 5536 | -5/Factory | Identified exit to Factory 6088 | -5/Factory | Lost 6 parts (1p1u4w) 6207 | -5/Factory | Self-destructed Last Messages --------------- 06179_ K-01 Serf collects debris. 06182_ R-10 Processor collects Autogun. 06184_ U-05 Engineer lays Concrete. 06185_ Myomer Leg destroyed. 06185_ U-05 Engineer lays Concrete. 06186_ R-10 Processor collects Autogun. 06186_ Myomer Leg destroyed. 06187_ K-01 Serf collects debris. 06187_ P-70 Sage resets R-10 Processor, system corruption cleaned. 06190_ Slammed into S-27 Virus. 06191_ U-05 Engineer lays Concrete. 06192_ P-70 Sage resets R-10 Processor, system corruption cleaned. 06192_ K-01 Serf collects debris. 06193_ Mic. Fission Core destroyed. 06193_ U-05 Engineer lays Concrete. 06197_ Lrg. Matter Pod destroyed. 06198_ U-05 Engineer lays Concrete. 06199_ S-27 Virus destroyed. 06201_ K-01 Serf collects debris. 06206_ Lrg. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ??????????????????"???"" ???????????????????????? | | ?????????????????"""??"" ???????????????????????? | | ?????????????? ?? #??????????????????????? | | ???????????? """ """ #??????????????????????? | | ?????????????? """ """ #??????????????????????? | | ??????????????? """ """ ??????????????????????? | | ????????????????? #??????????????????????? | | ??????????????????? ###########????????????? | | ????????????????????# k# #????????????? | | ????????????????????# # #????????????? | | ????????????????????# k# | #????????????? | | ????????????????????# / #????????????? | | ????????????????????# # """"" #????????????? | | ????????????????????# # """"" #????????????? | | ????????????????????# # """ #????????????? | | ????????????????????# # ! #????????????? | | ????????????????????# %#########+#????????????? | | ????????????????????# %*k #????????????? | | ????????????????????# p %== #????????????? | | ????????????????????# k@p #????????????? | | ????????????????????# *% #???########## | | ????????????????????# #?### | | ????????????????????# #?# " | | ???????????????? ###"" | | ?????????????????########### " | | ???????????????????????????# A# | | ???????????????????????????# + | | ???????????????????????????# # | | ???????????????????????????# k # | | ???????????????????????????######## # | | ??????????????????????????????????# # | | ??????????????????????????????????# ^ " | | ??????????????????????????????????# " | | ??????????????????????????????????# " | | ??????????????????????????????????# """ "" | | ?????????????????###########??????# " " | | ?????????????????# #??????# # # | | ?????????????????# """ """ #??????# # # | | ?????????????????# """ """ #??????# # = # | | ?????????????????# """ """ #??????# + # | | ?????????????????# #??????# # # | | ?????????????????# #??????# # # | | ?????????????????# #??????# # ! ?? | | ?????????????????# #??????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 26 Energy Capacity 805 Matter Stores 850 Matter Capacity 850 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Myomer Leg | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -6/Factory Myomer Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockForceCalibrator Manual? 0 Play Time 00:38:55 Cumulative 1236.7 hours Start 2023.02.18 @ 12:59:24 End 2023.02.18 @ 19:03:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 808 Rogue 62 Adventurer 0 Explorer 746 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dea23d4-0631-4dbe-ba32-42894b9518fd