Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 21:16:45 // Halloween2020/ForbiddenLore Player: Trione Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (670) 3350 Value Destroyed (31953) 31953 Prototype IDs (70) 1400 Alien Tech Used (9) 1800 Bonus (24175) 24175 TOTAL SCORE: 72478 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 14353 Follower Combat Kills 1909 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Friendly Fire -2487 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (600) Ox11 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Armor Integrity Analyzer > --- WEAPON (7) ------- Nanosword Nanosword > --- INVENTORY (12) --- Experimental Energy Well (1000) Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Experimental Biometal Heavy Treads Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Armor Integrity Analyzer Phase Armor > --- WEAPON ----------- Gamma Rifle Gamma Rifle Potential Cannon Compact Tesla Bomb Launcher Nanosword Nanosword > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Advanced Energy Well Experimental Energy Well Heavy Regenerative Plating Integrity Redistributor Quantum Rifle Quantum Rifle Neutron Cannon Long-range Phase Cannon Nanosword [Rating: 175] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Makeshift System Restoration Module Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Reactive Plating Artifact Phase Armor Weapon Enhanced Gauss Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Guided Remote Datajack Impact Weapon Power Maul Slashing Weapon Nanosword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 . . 2 Utility 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . 1 . . . Parts Attached 778 | 5 14 6 34 3 2 4 38 47 7 4 . 28 32 8 1 1 12 45 15 11 6 10 122 75 18 67 31 72 60 Power 48 | 1 . 1 4 . . . . 2 . . . . 1 . . . . 6 1 . 1 . 6 7 1 2 2 6 7 Engine 11 | 1 . 1 4 . . . . 2 . . . . . . . . . . . . . . . 2 1 . . . . Core 8 | . . . . . . . . . . . . . . . . . . 4 1 . . . . 2 . 1 . . . Reactor 29 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 6 3 . 1 2 6 7 Propulsion 176 | 2 2 . 6 1 . . 6 13 . . . 4 3 1 . 1 1 17 6 3 1 1 35 12 . 12 7 19 23 Treads 65 | . 1 . 5 . . . 4 4 . . . . . . . . . 3 4 3 1 . 10 6 . 3 3 12 6 Leg 19 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . 2 2 10 Wheel 77 | 2 1 . 1 1 . . 2 9 . . . 4 3 1 . 1 1 6 . . . . 19 6 . 9 2 5 4 Hover 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . . 5 2 . . . . . . . . . 3 Utility 167 | . 4 . 3 . 2 . 8 9 1 . . 6 10 . . . 3 8 3 4 4 2 25 15 9 13 9 19 10 Device 56 | . . . 1 . . . 2 7 . . . 2 5 . . . 2 3 2 1 . . 8 8 . 6 5 2 2 Storage 33 | . 4 . 1 . 2 . 2 . . . . 1 . . . . . 2 . . 1 . 6 6 2 1 3 . 2 Processor 8 | . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . 2 1 . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Protection 62 | . . . 1 . . . 4 1 1 . . 3 4 . . . 1 1 1 2 3 2 9 . 6 5 1 14 3 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Weapon 387 | 2 8 5 21 2 . 4 24 23 6 4 . 18 18 7 1 . 8 14 5 4 . 7 56 41 8 40 13 28 20 Energy Gun 57 | 1 . . 9 . . . 2 1 . . . . . . . . 1 1 . 1 . 1 14 5 1 7 2 7 4 Energy Cannon 71 | . . . 1 1 . . 4 2 3 3 . 2 2 3 1 . . 1 . . . 1 6 12 4 14 1 4 6 Ballistic Gun 91 | 1 4 3 4 . . 3 10 6 . . . 4 1 . . . . 3 1 2 . 1 22 14 2 8 2 . . Ballistic Cannon 28 | . . . 2 . . . 1 8 . . . 5 7 . . . 2 2 . . . . 1 . . . . . . Launcher 84 | . 4 2 5 1 . 1 3 3 2 1 . 5 5 3 . . 4 3 2 1 . 1 4 8 . 8 7 6 5 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 30 | . . . . . . . 4 2 1 . . 1 3 . . . . 4 2 . . 2 8 1 . 2 . . . Slashing Weapon 17 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 10 5 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Special Melee Weapon 4 | . . . . . . . . 1 . . . 1 . 1 . . 1 . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 4 . . . 1 2 . . . 2 . . . . . 2 . . 4 . 1 7 9 7 1 9 4 Parts Lost 195 | . 1 3 4 . . . 8 2 1 . . 2 3 1 1 . 3 23 3 . . 9 32 9 . 13 15 15 47 Power 17 | . . 1 1 . . . . . . . . . 1 . . . . 3 . . . . 3 . . 1 1 . 6 Propulsion 74 | . . . . . . . 2 1 . . . . . 1 . . . 9 2 . . 1 13 4 . . 4 12 25 Utility 20 | . . . 1 . . . 3 . . . . . . . . . . 2 . . . 2 2 2 . 1 1 1 5 Weapon 84 | . 1 2 2 . . . 3 1 1 . . 2 2 . 1 . 3 9 1 . . 6 14 3 . 11 9 2 11 Highest Loss Streak 23 | . 1 2 3 . . . 3 1 1 . . 1 2 1 1 . 2 7 3 . . 6 6 3 . 3 2 4 23 Average Slot Usage (%) 89 | . 89 99 93 100 100 100 98 99 99 100 100 99 91 85 85 91 91 62 75 93 93 87 90 85 79 86 82 84 75 Engine 3 | . 14 13 10 11 11 11 9 7 7 7 7 7 3 . . . . . . . . . . 5 5 2 . . . Reactor 4 | . . . . . . . . . . . . . 2 6 6 6 6 2 5 5 8 11 9 4 5 3 5 9 6 Treads 10 | . 14 14 11 11 11 11 10 7 7 7 7 7 2 . . . . 2 11 23 23 20 11 13 21 11 9 20 21 Wheel 11 | . 14 14 10 11 11 11 7 14 15 15 15 15 15 12 13 18 20 6 . . . . 14 9 . 16 16 7 5 Device 2 | . . . 8 11 11 11 7 6 . . . . 1 . . . 2 3 4 2 . . 1 2 . 1 1 . . Storage 11 | . 18 28 27 22 22 22 18 15 15 15 15 15 13 13 13 13 13 5 5 5 5 5 5 8 8 7 8 4 4 Processor 5 | . . . . . . . . 6 7 7 7 7 6 6 6 6 6 7 11 11 11 11 10 8 5 4 4 4 4 Protection 3 | . . . 1 11 11 11 9 . 7 7 7 7 4 6 6 6 3 1 . 2 4 4 1 . 4 2 1 3 1 Energy Gun 3 | . 3 . 7 11 11 . . . . . . . . . . . . . . 2 5 1 7 6 5 3 1 7 8 Energy Cannon 5 | . . . 1 1 11 4 1 2 14 23 30 17 6 5 5 6 4 . . . . 1 4 4 11 10 5 1 5 Ballistic Gun 10 | . 22 21 6 3 . 18 27 17 . . . 7 3 6 6 6 6 1 4 13 17 14 12 18 11 10 9 . . Ballistic Cannon 5 | . . . 5 . . . 1 14 15 10 7 8 22 21 20 20 22 7 . . . . . . . . . . . Launcher 1 | . 1 5 . 5 . . . . . . . . . . . . . . 4 2 . . . . . . 4 1 1 Impact Weapon 2 | . . . . . . . 4 . 6 2 . . 2 . . . . 4 7 14 11 10 3 . . 4 . . . Naked Turns 76 | . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . Heaviest Build 166 | 6 55 56 70 71 86 87 97 104 126 125 123 131 149 149 141 141 149 134 54 60 70 75 111 146 152 156 166 146 164 Greatest Support 280 | 20 20 16 40 16 10 10 46 28 24 24 24 24 56 56 40 56 56 66 133 141 148 148 168 230 185 280 68 225 253 Greatest Overweight (x) 41 | . 5 3 4 7 8 8 9 32 5 5 5 5 41 3 3 3 2 4 . . . . 4 13 . 7 4 8 5 Average Overweight (x) 2 | . 2 3 3 5 6 8 6 3 5 5 5 4 2 2 3 2 2 . . . . . 1 2 . 1 2 1 . Largest Inventory Capacity 20 | 4 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 8 8 8 8 14 20 20 20 20 12 12 Average Capacity 16 | 4 11 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 11 8 8 8 8 11 16 18 17 17 12 11 Most Carried 20 | 4 13 13 18 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 8 8 8 8 14 20 20 20 19 12 12 Average Carried 15 | 1 6 11 16 18 18 19 19 19 19 20 20 19 19 19 19 19 19 10 6 7 7 6 10 16 17 16 13 11 8 Final Capacity 20 | 4 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 8 8 8 8 8 12 20 20 12 12 12 12 Final Carried 20 | 4 13 11 18 18 19 20 20 20 20 20 20 20 20 20 19 20 20 5 8 8 8 5 12 20 20 12 12 12 1 Class Distribution -------------------- 29% | Hauler-Mutant 19% | Scavenger-Mutant 18% | Mutant 12% | Hauler-Gunner 8% | Scavenger-Gunner 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Gunner | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hauler-Mutant | -4/Armory Hauler-Mutant | -4/Lab Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Matter Collected 18726 | 249 331 77 1071 66 20 119 1044 1105 203 68 . 565 1048 202 138 10 526 753 171 294 60 361 2470 2716 306 1685 1142 1032 894 Remotely 201 | . . . . . . . . 94 . . . . 107 . . . . . . . . . . . . . . . . Salvage Created 39745 | 96 315 184 1062 13 . 308 1337 1371 129 82 . 1180 1445 277 133 . 1047 2054 171 886 297 519 6118 4284 342 3386 2566 3528 6615 Parts 1593 | 3 24 21 60 . . 17 79 57 1 4 . 44 46 19 3 . 26 75 4 22 5 17 258 191 15 123 114 131 234 Haulers Intercepted 25 | . 2 . 5 . . . 5 2 . . . . 2 . . . . 1 . . . . 4 . . 1 . 2 1 Recyclers Shooed 27 | . . . . . . 1 1 . . . . 1 7 . . . . 3 . . . . 7 . . 4 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . . 1 1 . 20 . 14 2 7 10 . 2 17 3 12 . . . . . . . Prevented 63 | . . . . . . . . . 1 1 . 26 . 12 . . 8 . 3 7 . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Combat Hostiles Destroyed 506 | . 9 10 21 2 . 5 21 20 5 3 . 13 15 10 1 . 17 21 1 12 . 5 62 67 4 41 35 45 61 Melee 19 | . . . . . . . 5 . . . . . . . . . . . . . . . . 1 . . . 11 2 Guns 147 | . 2 4 9 . . 2 8 8 . . . . 1 . 1 . . 1 . 4 . 4 38 30 . 13 11 5 6 Cannons 67 | . . . 1 . . 1 3 7 2 . . 3 8 1 . . 6 4 . . . . 4 7 1 8 3 . 8 AOE 151 | . 7 6 11 2 . 2 4 5 3 2 . 7 6 9 . . 8 8 1 3 . . 6 21 . 10 8 11 11 Classes Destroyed 24 | 1 6 . 2 1 . 2 2 1 . . . 1 . . 1 . 1 2 . . . . . 3 . . . 1 . Worker 34 | . . . 1 . . . 4 3 . . . . 1 . . . . 2 . . . . 7 . . 1 1 1 13 Builder 28 | . 2 1 . . . . 1 1 . . . 1 2 . . . . 5 . . . . 2 . . . . 1 12 Tunneler 8 | . 1 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Hauler 25 | . 2 . 5 . . . 5 2 . . . . 2 . . . . 1 . . . . 4 . . 1 . 2 1 Recycler 43 | 1 1 . 3 . . 2 1 6 . . . 2 6 . . . . 6 . . . . 8 . . 2 . 1 4 Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 7 | . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . . . . 3 Operator 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . Watcher 11 | . 1 . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 . 1 1 1 2 Swarmer 99 | . 6 5 5 . . 3 3 3 . 2 . 6 5 7 . . 3 10 . . . . 9 14 . 9 4 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 196 | . 3 5 12 . . 1 9 11 4 . . 3 5 2 . . 8 4 . 3 . 2 19 18 3 14 18 19 33 Brawler 18 | . . . . . . . 1 . . . . . . . . . . . . 2 . . 2 6 . 1 . 2 4 Duelist 30 | . . . . . . 1 . . . . . . . . . . 5 . . 1 . 1 2 7 . . 1 4 8 Protector 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 1 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 46 | . . . 4 . . . 8 2 1 . . . 4 1 . . 2 1 1 1 . . 4 8 . 5 . 3 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 27 | . . . . . . 1 . . . 1 . 3 . . . . . 4 . . . 2 6 . . 2 2 4 2 Programmer 68 | . . . . . . . . 4 . . . . 1 . 1 . 1 1 . 2 . . 20 9 . 7 7 5 10 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Decomposer 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Best Kill Streak 52 | 1 7 9 7 1 . 4 6 4 4 2 . 4 7 4 1 . 15 10 1 9 . 1 6 9 3 6 8 11 52 Combat Bots Only 30 | . 5 5 6 1 . 3 5 3 4 2 . 4 3 4 1 . 14 8 1 9 . 1 6 9 3 5 7 7 30 Max Kills in Single Turn 5 | 1 2 3 2 1 . 4 2 3 2 2 . 2 3 2 1 . 2 3 1 2 . 1 3 5 1 2 3 5 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Exploded 5 | . 2 1 2 1 . 2 2 2 2 2 . 2 2 2 . . 2 1 1 1 . . 3 5 . 2 2 5 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Damage Taken 48858 | . 242 379 796 . . 263 1185 1064 228 107 . 886 1284 311 44 . 898 2549 253 774 . 1502 6512 3328 393 5970 5693 5002 9195 Core 4473 | . 29 126 156 . . 29 153 51 26 22 . 100 108 8 . . 87 559 46 77 . 109 609 205 52 340 185 235 1161 Absorbed by Shields 1800 | . . . . . . . . 16 . . . . . . . . . . . . . . . 1017 . . . . 767 Reduced by Siege Mode 1461 | . . . . . . . . . . . . . . . . . . . . . . 27 219 296 37 386 228 26 242 Redirected to Core 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Core Remaining (%) 56 | 100 . 38 . . . 53 72 . . . . 71 . . . . 76 . . . . 20 . . 48 . . 26 . Volleys Fired 1440 | 1 36 21 66 6 . 15 61 58 18 6 . 73 58 16 11 . 24 60 5 25 . 37 204 179 43 153 98 64 102 Largest 6 | 2 2 2 2 2 . 2 4 5 4 2 . 5 6 4 4 . 5 6 1 4 . 4 6 6 4 6 5 3 4 Hottest 462 | 60 60 50 125 78 . 83 169 229 237 112 . 301 344 197 197 . 287 322 46 186 . 197 389 314 186 462 295 200 399 Shots Fired 2950 | 2 63 29 103 8 . 28 215 171 29 10 . 106 135 19 23 . 67 77 5 36 . 70 514 400 73 332 144 110 181 Gun 1778 | 2 46 16 60 3 . 18 178 82 . . . 4 22 1 4 . 5 27 . 29 . 61 434 304 40 214 81 65 82 Cannon 842 | . . . 28 2 . 8 33 85 25 8 . 94 104 8 19 . 53 33 . . . 5 68 57 33 102 19 12 46 Launcher 330 | . 17 13 15 3 . 2 4 4 4 2 . 8 9 10 . . 9 17 5 7 . 4 12 39 . 16 44 33 53 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1543 | 1 26 16 33 1 . 18 185 137 4 . . 27 105 4 16 . 57 30 . 28 . 55 296 240 25 167 72 . . Thermal 530 | 1 20 . 37 2 . 8 21 30 21 . . 10 21 5 7 . 1 15 . 1 . 11 55 80 14 79 16 12 63 Explosive 107 | . 17 13 15 3 . 2 4 4 4 2 . 8 5 7 . . . 7 . . . . 4 9 . . 1 2 . Electromagnetic 770 | . . . 18 2 . . 5 . . 8 . 61 4 3 . . 9 25 5 7 . 4 159 71 34 86 55 96 118 Robot Hit Streak 62 | 2 10 6 7 1 . 11 19 13 6 10 . 11 8 10 6 . 10 24 . 22 . 15 19 55 31 62 22 20 40 Robot Miss Streak 8 | . 5 2 4 2 . 3 6 6 3 2 . 5 8 2 5 . 6 3 . 2 . 2 4 4 1 4 7 3 3 Penetration Max 3 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 2 3 . 1 1 . . Secondary Targets 16 | . . 2 . . . . . . . . . . . . . . . . . . . 1 6 3 . . 1 1 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 1 Shots Hit Robots 2074 | 2 28 12 65 2 . 15 164 108 14 6 . 67 87 16 12 6 48 78 2 30 5 54 351 275 58 229 80 117 143 Core Hits 1347 | 2 30 20 56 2 . 15 56 59 13 4 . 44 61 27 8 . 41 92 3 24 3 15 153 190 15 92 73 93 156 Critical Hits 165 | . . . . . . . . 4 . . . . 11 . . . 1 1 . 1 . . 54 61 4 19 2 3 4 Critical Kills 51 | . . . . . . . . 2 . . . . 3 . . . . . . . . . 21 19 . 4 1 . 1 Critical Parts Destroyed 100 | . . . . . . . . 2 . . . . 7 . . . 1 . . 1 . . 30 37 4 11 1 3 3 Melee Attacks 360 | . . . . . . . 40 9 . 1 . 8 3 4 . 6 . 61 6 4 6 5 50 . . 9 11 98 39 Impact 192 | . . . . . . . 40 9 . 1 . . 3 . . . . 61 6 4 6 5 50 . . 7 . . . Slashing 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 39 Piercing 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 3 . Sneak Attacks 36 | . . . . . . . 1 2 . . . 8 2 4 . 6 . 8 1 . . . 2 . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 40 | . . . . . . . 5 . . . . . . . . . . 1 . . . . . . . . . 24 10 Damage Inflicted 89180 | 23 1111 988 2103 128 . 506 3236 2686 896 412 . 2535 3982 1078 515 . 1953 4761 208 1567 495 1572 9803 9737 984 8025 5655 9955 14266 Guns 28042 | 23 343 104 570 17 . 125 1798 1024 . . . 29 436 . 86 . 129 572 . 587 . 1054 6554 4342 555 3981 2389 1356 1968 Cannons 15846 | . . . 342 35 . 120 340 1036 258 146 . 1731 2061 256 429 . 949 602 . . . . 1300 829 299 2549 313 736 1515 Explosions 37461 | . 762 884 1158 76 . 261 287 461 638 266 . 775 1339 822 . . 875 2527 101 809 . 250 1652 4566 130 1388 2946 5314 9174 Melee 7774 | . . . . . . . 811 165 . . . . 146 . . . . 1060 107 171 495 268 286 . . 107 . 2549 1609 Ramming 57 | . 6 . 33 . . . . . . . . . . . . . . . . . . . 11 . . . 7 . . Kinetic 22437 | 13 209 104 371 . . 125 1789 1635 75 . . 483 2098 94 291 . 1036 364 . 558 . 916 3814 3077 315 2845 2225 . . Thermal 17864 | 10 134 . 368 35 . 300 293 485 183 . . 143 631 271 224 . 184 565 . 29 . 138 1472 1788 212 2112 688 2946 4653 Explosive 11595 | . 762 884 1112 76 . 81 287 401 638 266 . 775 836 461 . . . 1252 . . . . 528 1814 . . 97 1074 251 Electromagnetic 29453 | . . . 219 17 . . 56 . . 146 . 1134 271 252 . . 733 1520 101 809 . 250 3692 3058 457 2961 2638 3386 7753 Impact 3616 | . . . . . . . 811 165 . . . . 146 . . . . 1060 107 171 495 268 286 . . 107 . . . Slashing 4130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2521 1609 Piercing 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Highest Corruption 37 | . 6 6 . . . . . 3 . . . 4 1 . . . 1 5 3 4 . 2 7 19 17 23 37 37 28 Average Corruption 7 | . 5 6 . . . . . 1 . . . 4 1 . . . 1 4 2 3 . 1 3 7 16 12 26 14 11 Corruption Purged 59 | . . . . . . . . 3 . . . . 1 . . . . 5 3 4 . . 18 7 . 9 9 . . Effects 623 | . 9 13 . . . . . 18 . . . 14 . . . . 3 14 9 12 . 3 52 87 45 112 120 62 50 Message Errors 105 | . 1 4 . . . . . 5 . . . 3 . . . . 1 3 5 3 . 1 10 17 7 14 15 8 8 Matter Fused 78 | . 4 1 . . . . . 2 . . . 4 . . . . . 5 1 2 . . 6 14 4 12 14 3 6 Heat Flow Errors 37 | . . 1 . . . . . 3 . . . . . . . . . 1 3 1 . 1 4 4 3 11 3 1 1 Energy Discharges 69 | . 1 5 . . . . . 2 . . . . . . . . . 2 . 2 . . 9 9 6 11 13 6 3 Parts Rejected 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 4 . 1 Data Loss (minor) 49 | . 1 . . . . . . 2 . . . 3 . . . . 1 2 . 1 . . 4 11 3 10 3 6 2 Data Loss (major) 8 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 Misfires 15 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 4 1 4 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Misdirections 40 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 9 15 10 2 Targeting Errors 179 | . 1 1 . . . . . 4 . . . 3 . . . . . 1 . 2 . . 15 22 12 36 38 22 22 Weapon Failures 31 | . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 4 2 4 11 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3499 | . . 52 51 . . 26 74 182 48 29 . 61 246 . 92 . 25 329 46 148 114 247 226 166 . 106 176 307 748 Projectiles 558 | . . . . . . . . 16 23 . . 19 33 . 92 . 4 8 . . . . 34 12 . 73 . 61 183 Explosions 1735 | . . 52 51 . . 26 . 36 25 29 . 42 112 . . . 21 79 . 31 . . 136 154 . 33 176 167 565 Melee 1206 | . . . . . . . 74 130 . . . . 101 . . . . 242 46 117 114 247 56 . . . . 79 . Knockbacks 62 | . . . . . . . 4 5 . . . 5 13 . 4 . 15 8 1 1 . 1 3 . . 1 1 . . Impact 19 | . . . . . . . 3 2 . . . . 1 . . . . 5 1 1 . 1 3 . . 1 1 . . Kinetic 42 | . . . . . . . 1 3 . . . 5 12 . 4 . 14 3 . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 2710 | . 47 90 130 . . 30 . 127 . . . . 24 35 . . 128 26 8 . . 78 181 452 83 96 336 340 499 Shots 112 | . 3 4 4 . . 1 . 2 . . . . 2 1 . . 6 2 1 . . 4 6 24 1 6 17 9 19 Rammed 16 | . 1 . 12 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Targets Rammed 16 | . 1 . 12 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 678 | . 36 121 30 . . 3 357 267 336 132 . 418 379 176 343 . 368 295 229 188 . 106 264 442 255 678 230 279 151 Average Temperature 93 | . 18 32 12 . . 3 87 95 89 66 . 86 116 65 118 . 149 80 108 56 . 31 59 97 95 133 85 81 52 Received Heat Transfer 5298 | . 51 99 159 . . 51 513 425 117 . . 120 144 36 . . 234 189 45 99 . 165 585 342 45 315 258 450 856 Effects 22 | . . . . . . . 1 . . . . . 5 . 1 . . 1 1 . . . . . . 13 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 5 | . . . . . . . 1 . . . . . . . 1 . . 1 1 . . . . . . 1 . . . Interference 7 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . 4 . . . Matter Decay 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 62 | . . . . . . . . . . . . . . . . . . . 1 . . 2 7 16 2 15 7 5 7 Total Turns 1287 | . . . . . . . . . . . . . . . . . . . 2 . . 63 124 367 47 306 117 111 150 Longest Duration 71 | . . . . . . . . . . . . . . . . . . . 2 . . 34 45 68 28 71 26 45 69 Robots Corrupted 124 | . . . . . . . . . . 1 . 7 . . . . 3 7 . 5 . 1 15 8 3 10 13 18 33 Combat Hostiles 118 | . . . . . . . . . . 1 . 3 . . . . 3 7 . 5 . 1 13 8 3 10 13 18 33 Parts Fried 294 | . . . . . . . 1 2 . 2 . 5 1 . . . 3 18 1 5 . 2 38 24 10 23 29 41 89 Impact Corruptions 52 | . . . . . . . 4 4 . . . . 4 . . . . 10 3 4 7 12 4 . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Parts Melted 27 | . . . . . . . 2 2 . . . . 1 . . . . 1 . . . . 2 2 . 6 . 1 10 Heat Transferred 18384 | 25 300 . 679 74 . 459 427 871 311 . . 211 800 350 350 . 250 976 . 37 . 185 2016 1820 248 1739 422 2190 3644 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 38 | . . . 1 . . . . . . . . . 1 2 . . 2 1 . . . . 3 6 1 1 1 2 17 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Peak Influence 2983 | 5 329 345 445 133 . 422 495 828 . . . . 1426 . . . . 1668 . . . . 1633 2207 . 1044 1379 1951 2983 Initial 1100 | . 3 55 56 133 . . 164 224 . . . . 67 . . . . 137 . . . . 15 790 . . 544 767 1100 Average 697 | 2 170 199 278 41 . 238 370 541 . . . . 643 . . . . 1103 . . . . 409 1339 . 583 980 1262 1765 Maximum Alert Level 5 | . 1 1 2 . . 2 2 3 . . . . 4 . . . . 5 . . . . 5 5 . 3 4 5 5 Low Security (%) 20 | 100 61 64 17 100 . 30 3 . . . . . 4 . . . . 5 . . . . 44 . . 23 . . . Level 1 20 | . 38 35 72 . . 54 60 36 . . . . 30 . . . . . . . . . 18 . . 11 . . . Level 2 12 | . . . 10 . . 15 35 21 . . . . 16 . . . . 10 . . . . 15 . . 20 15 . . Level 3 23 | . . . . . . . . 41 . . . . 40 . . . . 29 . . . . 12 43 . 45 46 32 . Level 4 15 | . . . . . . . . . . . . . 8 . . . . 46 . . . . 8 22 . . 38 55 59 Level 5 5 | . . . . . . . . . . . . . . . . . . 8 . . . . 1 34 . . . 9 7 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 132 | . 1 . 2 . . . 3 7 . . . . 12 . . . 1 12 . 1 . . 21 13 . 13 15 13 18 Investigation 11 | . . . 1 . . . . 2 . . . . 3 . . . . . . . . . 1 1 . 2 1 . . Extermination 27 | . . . . . . . . 4 . . . . 1 . . . . . . . . . 8 5 . 2 3 3 1 Reinforcement 31 | . 1 . 1 . . . 1 1 . . . . 5 . . . . 4 . . . . 4 1 . 1 4 5 3 Assault 41 | . . . . . . . . . . . . . 3 . . . 1 3 . 1 . . 8 6 . 3 3 2 11 Garrison 7 | . . . . . . . 2 . . . . . . . . . . 5 . . . . . . . . . . . Intercept 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 3 3 Construction Impeded 12 | . . . 1 . . . . . . . . . 2 . . . . 2 . . . . 4 . . . . 1 2 Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Distress Signals 41 | . 1 . 1 . . . 3 1 . . . . 6 . . . . 6 . . . . 3 4 . . 5 3 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 859 | . 19 14 31 3 . 12 38 28 5 4 . 15 44 15 1 . 23 78 1 18 . 7 98 89 4 49 75 59 129 Peak Tracking Total 18 | . 5 3 5 1 . 4 5 4 4 3 . 4 5 7 1 . 9 17 1 10 . 4 11 8 3 5 9 8 18 Tactical Retreats 53 | . 1 3 1 . . . 2 1 . 1 . . . . . . 1 15 . . . 1 4 3 . 3 9 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Traps Triggered 28 | . 3 . 1 . . . . 5 . . . 1 1 . . . . 2 . . . . 6 6 . . 3 . . Indirectly 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 . . . . . . . . 2 . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Machines Disabled 120 | . 1 1 1 . . 4 3 10 . 1 . 2 9 1 . . 2 21 . . . . 15 11 6 8 12 9 3 Max in Single Turn 10 | . 1 1 1 . . 4 1 4 . 1 . 1 5 . . . 1 10 . . . . 6 2 1 2 2 2 1 Garrison Access 11 | . . . . . . . 1 1 . . . . 2 . . . . 3 . . . . 1 . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Machines Accessed 90 | . 1 . 4 . 1 . 4 5 2 . 4 2 11 1 . . . 13 . . 7 . 10 10 2 7 3 2 1 Terminals 42 | . 1 . 4 . . . 3 2 . . . . 7 . . . . 7 . . . . 5 4 . 4 2 2 1 Fabricators 10 | . . . . . . . . 2 . . . 1 1 . . . . 2 . . . . 1 3 . . . . . Repair Stations 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . . Recycling Units 5 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . . . . 1 1 . . . . 2 . . . . 3 . . . . 1 . . 2 1 . . Total Hacks 252 | . 1 . 4 . 4 . 8 11 7 . 32 4 31 1 . . . 28 . . 46 . 15 23 19 10 3 3 2 Successful 169 | . . . 3 . 4 . 6 5 7 . 32 1 12 1 . . . 12 . . 46 . 7 9 19 3 . . 2 Failed 83 | . 1 . 1 . . . 2 6 . . . 3 19 . . . . 16 . . . . 8 14 . 7 3 3 . Catastrophic 25 | . . . . . . . . 5 . . . 1 5 . . . . 5 . . . . 1 3 . 4 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 1 . 4 . . . 7 8 . 1 . . 15 . . 1 . 12 . . . . 3 3 1 2 3 1 1 Terminals 78 | . 1 . 4 . . . 7 4 . . . . 16 . . . . 14 . . . . 8 12 . 5 2 3 2 Fabricators 27 | . . . . . . . . 5 . . . 3 6 . . . . 6 . . . . 1 6 . . . . . Repair Stations 12 | . . . . . . . . . . . . . 6 . . . . . . . . . 2 2 . 2 . . . Recycling Units 7 | . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 17 | . . . . . . . 1 2 . . . . 3 . . . . 6 . . . . 1 . . 3 1 . . Terminal Hacks 121 | . . . . . 4 . 2 1 7 . 32 . 1 1 . . . 2 . . 46 . 1 3 19 1 . . 1 Record 75 | . . . . . 4 . . . 6 . 11 . 1 . . . . . . . 34 . . . 19 . . . . Part Schematic 16 | . . . . . . . 2 . . . 10 . . . . . . . . . 4 . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 13 | . . . . . . . . 3 . . . 1 2 . . . . 2 . . . . . 5 . . . . . Load Schematic 8 | . . . . . . . . 1 . . . 1 1 . . . . 2 . . . . . 3 . . . . . Build 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 . 1 . . . Scan Component 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . 1 . . . Seal Access 7 | . . . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . 1 . . . Unauthorized Hacks 20 | . . . 3 . . . 3 1 . . . . 5 . . . . 5 . . . . 2 . . . . . 1 Terminals 18 | . . . 3 . . . 3 . . . . . 4 . . . . 5 . . . . 2 . . . . . 1 Track 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 15 | . . . 3 . . . 3 . . . . . 3 . . . . 3 . . . . 2 . . . . . 1 Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 1 . 2 . . . 2 5 . . . 2 9 . . . . 10 . . . . 7 10 . 6 3 2 1 Full Trace Events 6 | . . . . . . . . 1 . . . 1 2 . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 2 . . . 10 . . . . . . . . . 4 . . . . . . . . Parts Built 6 | . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . Matter 701 | . . . . . . . . 248 . . . . . . . . . . . . . . . 453 . . . . . Time 362 | . . . . . . . . 124 . . . . . . . . . . . . . . . 238 . . . . . Total Part Build Rating 16 | . . . . . . . . 8 . . . . . . . . . . . . . . . 8 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Non-combat 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . parse_system 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . 8 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Robots Rewired 22 | . . . . . . . . . . . . 6 . 2 . . 2 . . 3 . . . 9 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Total Allies 50 | . . . . 5 . . . . . . . 7 6 2 . . 2 1 . 3 . . . 9 . . . 7 8 Largest Group 7 | . . . . 5 5 3 1 . . . . 6 6 2 2 1 2 1 . 2 1 1 . 4 . . . 7 7 Highest-Rated Group 240 | . . . . 93 93 40 16 . . . . 198 230 108 62 26 58 29 . 59 30 30 . 240 . . . 99 97 Highest-Rated Ally 94 | . . . . 31 31 16 16 . . . . 94 54 54 32 26 29 29 . 30 30 30 . 60 . . . 15 15 Total Orders 24 | . . . . 2 . . . . . . . . 2 6 . . . . . 3 . . . 11 . . . . . STAY 13 | . . . . 1 . . . . . . . . 1 3 . . . . . 2 . . . 6 . . . . . FOLLOW 11 | . . . . 1 . . . . . . . . 1 3 . . . . . 1 . . . 5 . . . . . Ally Attacks 374 | . . . . 4 . 33 14 . . . . 28 107 8 5 . 20 1 . 13 . . . 13 . . . 92 36 Total Damage 8860 | . . . . 29 . 380 172 . . . . 971 2876 328 156 . 320 18 . 300 . . . 751 . . . 1506 1053 Kills 55 | . . . . 1 . 7 2 . . . . 5 19 5 . . 2 1 . 3 . . . 3 . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . 1 . . 1 . 1 . . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Turns Passed 30836 | 49 552 521 1146 1277 389 327 1447 2285 812 409 128 1003 1433 577 374 1700 661 1175 637 1257 336 697 3327 2293 661 1859 1094 1400 1010 Spaces Moved 18262 | 46 395 220 614 863 270 174 614 1274 541 275 92 574 958 428 274 1413 478 1688 363 715 191 324 1697 967 316 903 622 641 332 Core 165 | 6 . . . . . . . 8 . . . . 1 . . . . 150 . . . . . . . . . . . Treads 3465 | . . . 25 . . . 90 145 . . . . 1 . . . . 6 354 715 191 324 280 400 316 162 . 205 251 Legs 46 | . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . 15 Wheels 13282 | 40 395 220 589 863 270 174 524 1121 541 275 92 574 956 428 274 1413 478 237 . . . . 1386 567 . 741 622 436 66 Hover 124 | . . . . . . . . . . . . . . . . . . 115 9 . . . . . . . . . . Flight 1180 | . . . . . . . . . . . . . . . . . . 1180 . . . . . . . . . . . Fastest Speed 27 | 50 80 130 130 140 140 160 150 115 140 140 140 130 110 120 125 116 110 27 52 160 160 162 94 100 150 100 110 103 95 Average Speed 125 | 76 103 130 134 143 143 160 167 147 140 140 140 132 122 122 125 118 113 47 157 160 160 162 120 132 150 121 111 132 145 Slowest Speed 2100 | 80 130 130 220 150 160 160 240 1650 140 140 140 140 2100 125 125 125 116 180 160 160 162 163 240 210 150 177 130 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Exploration Rate (%) 53 | 4 56 60 55 99 67 50 47 31 65 50 73 44 31 63 54 89 60 41 54 75 63 46 34 69 98 27 67 29 13 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 9 | . . . . 1 1 . . . . . 1 . . . . 2 . . 1 . 3 . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 1 . . . 1 . . . 1 1 . . . . 1 . . . . 1 . Unknown Exits Taken 22 | 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . Scrap Searched 23 | . . . . 3 . 1 . . 3 2 . 2 . 1 . 3 4 . 2 2 . . . . . . . . . Spaces Dug 277 | . . 11 21 8 . 3 . 6 1 17 . 6 8 5 . . . 31 4 2 . 15 53 16 . 29 6 19 16 Terrain Destroyed 1704 | . 85 71 78 22 . 29 18 109 46 27 . 23 95 68 11 . 32 108 4 6 . 24 206 204 6 55 58 126 193 Melee 105 | . . . . . . . . 6 . . . . 1 . . . . 27 4 2 . 3 37 . . 5 1 19 . Projectile 297 | . . . . . . . 4 14 5 . . . 42 2 11 . 24 6 . 4 . 21 60 28 . 43 12 1 20 AOE 1302 | . 85 71 78 22 . 29 14 89 41 27 . 23 52 66 . . 8 75 . . . . 109 176 6 7 45 106 173 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Total 23274 | 55 473 424 824 898 274 193 840 1562 566 285 91 716 1109 456 288 1437 545 1898 414 788 214 424 2516 1664 442 1381 891 973 633 Wait 1593 | . 1 178 56 24 . . 52 114 . . . . 31 . 3 15 7 28 15 8 . 47 324 222 28 195 100 74 71 Move 18231 | 45 394 219 613 862 269 173 613 1273 540 274 91 573 957 427 273 1412 477 1685 362 714 190 323 1696 966 315 902 621 640 332 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Pick Up 294 | 4 17 . 22 1 1 1 24 20 1 . . 14 12 1 . 2 2 9 4 2 3 2 50 30 14 18 13 11 16 Fast Attach 268 | 5 2 1 7 . . . 3 5 . . . 3 5 . . 1 3 21 9 4 6 3 42 29 15 25 7 41 31 Attach 175 | . 3 2 7 . . . 8 3 1 . . 2 6 1 1 . 2 18 4 . . 5 27 9 1 17 18 20 20 Detach 65 | . . . 2 . . . 1 1 . . . . 2 . . . 1 6 4 1 1 . 7 2 5 3 7 15 7 Swap 347 | . 9 3 20 3 2 4 28 39 6 4 . 23 21 7 . . 7 7 2 7 1 2 53 38 4 25 8 14 10 Drop 353 | . 10 . 19 2 2 . 20 32 . . . 20 13 . . 1 3 7 3 7 8 . 60 42 17 34 6 32 15 Fire 1440 | 1 36 21 66 6 . 15 61 58 18 6 . 73 58 16 11 . 24 60 5 25 . 37 204 179 43 153 98 64 102 Melee 297 | . . . . . . . 30 9 . 1 . 8 3 4 . 6 . 56 6 4 5 5 50 . . 8 11 62 29 Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . 12 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Escape Stasis 10 | . . . . . . . . 8 . . . . . . . . . . . . . . 2 . . . . . . Rewire 183 | . . . . . . . . . . . . . 1 . . . 19 . . 16 . . . 147 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 3 exits: *Res x2 / *Lab) -4/Lab -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 14) 329 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 3) 485 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Discovered new exit (range 4) 602 | -10/Materials | Entered Mines 635 | -10/Mines | Excavation squad dispatched 635 | -10/Mines | A large section of the Mines collapsed 818 | -10/Mines | Core integrity fell below 50% 885 | -10/Mines | Excavation squad dispatched 978 | -10/Mines | Learned Materials terminal intel 1087 | -10/Mines | Discovered new exit (range 12) 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Evolved 2 slots: Utility x2 1124 | -9/Materials | Loaded intel: 12 terminal locations 1287 | -9/Materials | Lost 3 parts (1p2w) 1520 | -9/Materials | Discovered new exit (range 7) 2043 | -9/Materials | Discovered new exit (range 8) 2269 | -9/Materials | Entered Mines 2310 | -9/Mines | Discovered new exit (range 10) 2421 | -9/Mines | Discovered new exit (range 12) 2489 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2563 | -9/Mines | Learned location of Storage (-9) 2569 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2643 | -9/Mines | Assembled infested the area 2648 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3138 | -9/Mines | Learned Materials emergency access door positions 3243 | -9/Mines | Learned Materials stockpile data 3525 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3527 | -9/Mines | Discovered new exit (range 5) 3546 | -9/Mines | Entered Exiles 3546 | -9/Exiles | Accompanied by 5 allies 3576 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3581 | -9/Exiles | Met 8R-AWN 3604 | -9/Exiles | Met EX-HEX 3657 | -9/Exiles | Met EX-DEC 3707 | -9/Exiles | Met EX-BIN 3817 | -9/Exiles | Learned location of Zion (-6) 3916 | -9/Exiles | Discovered new exit (range 12) 3935 | -9/Exiles | Entered Mines 3935 | -8/Mines | Accompanied by 3 allies 4167 | -8/Mines | Build established: Hauler-Mutant 4191 | -8/Mines | Discovered new exit (range 5) 4211 | -8/Mines | Discovered new exit (range 10) 4262 | -8/Mines | Entered Materials 4262 | -8/Materials | Accompanied by 1 ally 4262 | -8/Materials | Evolved 2 slots: Weapon x2 4506 | -8/Materials | Garrison activated, responded to threat 4537 | -8/Materials | Lost 3 parts (3u) 4903 | -8/Materials | Discovered new exit (range 10) 5349 | -8/Materials | Build established: Hauler-Tank 5688 | -8/Materials | Discovered new exit (range 8) 5709 | -8/Materials | Entered Factory 5709 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6033 | -7/Factory | Build established: Hauler-Gunner 6608 | -7/Factory | Fabricated Arm. Wheel (x2) 6678 | -7/Factory | Fabricated Arm. Wheel? 7246 | -7/Factory | Identified exit to Lower Caves 7994 | -7/Factory | Entered Lower Caves 8225 | -7/Lower Caves | Build established: Hauler-Mutant 8335 | -7/Lower Caves | Identified exit to Lower Caves 8375 | -7/Lower Caves | Encountered a Warlord checkpoint 8434 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8731 | -7/Lower Caves | Learned location of 1 exit from Factory 8731 | -7/Lower Caves | Learned Research security intel 8731 | -7/Lower Caves | Learned Armory garrison access intel 8738 | -7/Lower Caves | Build established: Hauler-Gunner 8806 | -7/Lower Caves | Entered another Lower Caves area 8816 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9111 | -7/Lower Caves | Build established: Hauler-Mutant 9208 | -7/Lower Caves | Discovered new exit (range 6) 9215 | -7/Lower Caves | Entered Data Miner 9215 | -7/Data Miner | Discovered new exit (range 7) 9242 | -7/Data Miner | Met Data Miner 9280 | -7/Data Miner | Learned location of Section 7 (-3) 9280 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9305 | -7/Data Miner | Received God Mode back door access code from Data Miner 9343 | -7/Data Miner | Entered Proximity Caves 9380 | -6/Proximity Caves | Escorted by Enhanced Grunt 9592 | -6/Proximity Caves | Learned Factory terminal intel 9717 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 9726 | -6/Proximity Caves | Spotted B-75 Beast 9747 | -6/Proximity Caves | Destroyed B-75 Beast 10071 | -6/Proximity Caves | Found Prototype Device 10072 | -6/Proximity Caves | Identified Exp. Thermal Shield 10096 | -6/Proximity Caves | Discovered new exit (range 16) 10346 | -6/Proximity Caves | Entered Factory 10346 | -6/Factory | Accompanied by 6 allies 10346 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10347 | -6/Factory | Identified exit to Factory 10348 | -6/Factory | Loaded intel: 20 terminal locations 10399 | -6/Factory | Incoming investigation squad redirected 10530 | -6/Factory | Repaired Med. Reactive Plating? 10696 | -6/Factory | First assault squad dispatched 10722 | -6/Factory | Incoming assault squad redirected 11374 | -6/Factory | Incoming investigation squad redirected 11391 | -6/Factory | Fabricated P-70 Sage? 11424 | -6/Factory | Incoming assault squad redirected 11452 | -6/Factory | Allied Derelicts emerged from ambush trap array 11469 | -6/Factory | Sage 5b assimilated hostile Y-54 Guardian 11574 | -6/Factory | Discovered exit to Factory (range 16) 11653 | -6/Factory | Local fabrication network quarantined 11734 | -6/Factory | Discovered new exit (range 13) 11753 | -6/Factory | Identified exit to Lower Caves 11769 | -6/Factory | Incoming assault squad redirected 11779 | -6/Factory | Entered Lower Caves 11779 | -6/Lower Caves | Accompanied by 2 allies 11886 | -6/Lower Caves | Encountered a Warlord checkpoint 11922 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12114 | -6/Lower Caves | Learned Factory machine intel 12224 | -6/Lower Caves | Discovered new exit (range 15) 12356 | -6/Lower Caves | Entered another Lower Caves area 12356 | -6/Lower Caves | Accompanied by 2 allies 12356 | -6/Lower Caves | Discovered exit to Factory (range 7) 12708 | -6/Lower Caves | Discovered new exit (range 5) 12730 | -6/Lower Caves | Entered Zion 12730 | -6/Zion | Accompanied by 1 ally 12840 | -6/Zion | Discovered new exit (range 12) 12843 | -6/Zion | Given the Hacking Drone Bay 13181 | -6/Zion | Learned location of Quarantine (-3) 13368 | -6/Zion | Given A8's code to call for help 14165 | -6/Zion | Received a visual enhancement algorithm 14430 | -6/Zion | Entered Proximity Caves 14430 | -5/Proximity Caves | Accompanied by 1 ally 14448 | -5/Proximity Caves | Learned 4 Factory zone layouts 14738 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14765 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14831 | -5/Proximity Caves | Destroyed 14 combat bots 14900 | -5/Proximity Caves | Build established: Hauler-Gunner 15070 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15091 | -5/Proximity Caves | Entered Factory 15091 | -5/Factory | Accompanied by 1 ally 15091 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15093 | -5/Factory | Loaded intel: 286 machine locations 15146 | -5/Factory | Garrison activated, responded to threat 15196 | -5/Factory | Lost 5 parts (1p1n3w) 15208 | -5/Factory | Destroyed 8 combat bots 15391 | -5/Factory | First assault squad dispatched 15449 | -5/Factory | Garrison activated, responded to threat 15548 | -5/Factory | Lost 5 parts (1n4w) 15560 | -5/Factory | Garrison activated, responded to threat 15594 | -5/Factory | Released all parts (3) 15625 | -5/Factory | Lost 7 parts (1p3n1u2w) 15708 | -5/Factory | Incoming assault squad redirected 15857 | -5/Factory | Spotted B-75 Beast 15868 | -5/Factory | Identified exit to Upper Caves 15898 | -5/Factory | Discovered new exit (range 15) 16038 | -5/Factory | Crushed by falling debris 16038 | -5/Factory | Core integrity fell below 50% 16076 | -5/Factory | Incoming assault squad redirected 16092 | -5/Factory | Lost 3 parts (2n1u) 16266 | -5/Factory | Entered Upper Caves 16286 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16330 | -5/Upper Caves | Lost 3 parts (2n1w) 16586 | -5/Upper Caves | Build established: Scavenger-Mutant 16885 | -5/Upper Caves | Discovered new exit (range 8) 16903 | -5/Upper Caves | Entered another Upper Caves area 17050 | -5/Upper Caves | Discovered new exit (range 17) 17275 | -5/Upper Caves | Build established: Scavenger-Gunner 17531 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17582 | -5/Upper Caves | Destroyed 9 combat bots 17851 | -5/Upper Caves | Discovered new exit (range 20) 18160 | -5/Upper Caves | Entered Zhirov 18160 | -5/Zhirov | Accompanied by 1 ally 18160 | -5/Zhirov | Discovered new exit (range 3) 18189 | -5/Zhirov | Met Zhirov 18224 | -5/Zhirov | Learned location of Testing (-2) 18224 | -5/Zhirov | Learned location of Command (-1) 18261 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18286 | -5/Zhirov | Found Alien Artifact 18286 | -5/Zhirov | Identified Integrated Dissipator 18286 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18417 | -5/Zhirov | Found Alien Artifact 18496 | -5/Zhirov | Entered Proximity Caves 18496 | -4/Proximity Caves | Accompanied by 1 ally 18628 | -4/Proximity Caves | Build established: Scavenger-Mutant 18916 | -4/Proximity Caves | Lost 6 parts (1n2u3w) 19005 | -4/Proximity Caves | Spotted B-86 Titan 19133 | -4/Proximity Caves | Discovered new exit (range 5) 19193 | -4/Proximity Caves | Entered Factory 19193 | -4/Factory | Evolved 2 slots: Propulsion x2 19286 | -4/Factory | Discovered new exit (range 9) 20211 | -4/Factory | Spotted B-86 Titan 20359 | -4/Factory | Lost 5 parts (3n2w) 20543 | -4/Factory | Build established: Scavenger-Gunner 20664 | -4/Factory | Lost 4 parts (1p1n2w) 20895 | -4/Factory | Build established: Scavenger-Mutant 21395 | -4/Factory | Identified exit to Upper Caves 21395 | -4/Factory | Identified exit to Extension 21395 | -4/Factory | Identified exit to Armory 21443 | -4/Factory | First assault squad dispatched 21467 | -4/Factory | Incoming assault squad redirected 21752 | -4/Factory | Incoming assault squad redirected 21958 | -4/Factory | Incoming assault squad redirected 21971 | -4/Factory | Incoming assault squad redirected 22115 | -4/Factory | Identified Transdimensional Reconstructor 22325 | -4/Factory | Lost 6 parts (1p1n4w) 22520 | -4/Factory | Core integrity fell below 50% 22520 | -4/Factory | Entered Armory 22877 | -4/Armory | Fabricated Assault Drone Bay (x1) 22975 | -4/Armory | Found Unknown Device 22975 | -4/Armory | Identified Adv. Force Booster 23317 | -4/Armory | First assault squad dispatched 23345 | -4/Armory | Incoming assault squad redirected 23370 | -4/Armory | Destroyed 8 combat bots 23471 | -4/Armory | Fabricated Hcp. Storage Unit? 23520 | -4/Armory | Discovered new exit (range 13) 23560 | -4/Armory | Destroyed 9 combat bots 23571 | -4/Armory | Incoming assault squad redirected 23628 | -4/Armory | Found Gamma Bomb Array 23631 | -4/Armory | Found Gamma Bomb Array 23667 | -4/Armory | Spotted B-86 Titan 23781 | -4/Armory | Found Prototype Slashing Weapon 23781 | -4/Armory | Identified Molecular Scythe 23788 | -4/Armory | Incoming assault squad redirected 23865 | -4/Armory | Lost 3 parts (2n1w) 23890 | -4/Armory | Found Fusion Bomb Launcher 23892 | -4/Armory | Found Fusion Bomb Launcher 23969 | -4/Armory | Found Prototype Launcher 23970 | -4/Armory | Identified Com. Tesla Bomb Launcher 24208 | -4/Armory | System corruption reached 10% 24441 | -4/Armory | Discovered new exit (range 5) 24445 | -4/Armory | Destroyed 9 combat bots 24547 | -4/Armory | Incoming assault squad redirected 24557 | -4/Armory | Discovered new exit (range 6) 24809 | -4/Armory | Build established: Hauler-Mutant 24811 | -4/Armory | Warped through subspace to slip node 24813 | -4/Armory | Entered Lab 24813 | -4/Lab | Discovered new exit (range 9) 24833 | -4/Lab | Unable to decrypt terminal 24833 | -4/Lab | Opened the door to a hidden lab 24834 | -4/Lab | Gained access to the hidden lab's interior 24857 | -4/Lab | Detected by scanners 24866 | -4/Lab | Confronted by A5 24935 | -4/Lab | Destroyed A5 24947 | -4/Lab | Found Prototype Protection 24947 | -4/Lab | Identified Med. Regenerative Plating 24983 | -4/Lab | Found Alien Artifact 24983 | -4/Lab | Identified Integrated Reactor 24983 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 24989 | -4/Lab | Found Alien Artifact 24989 | -4/Lab | Identified Core Regenerator 24989 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 25016 | -4/Lab | Found Prototype Hackware 25016 | -4/Lab | Identified Deep Network Scanner 25022 | -4/Lab | Found Prototype Protection 25022 | -4/Lab | Identified Hvy. Regenerative Plating 25104 | -4/Lab | Found Prototype Special Weapon 25104 | -4/Lab | Identified Gui. Remote Datajack 25129 | -4/Lab | Found Prototype Energy Cannon 25129 | -4/Lab | Identified Potential Cannon 25276 | -4/Lab | Found Alien Artifact 25299 | -4/Lab | Unable to decrypt terminal 25304 | -4/Lab | Unable to decrypt terminal 25341 | -4/Lab | Unable to decrypt terminal 25382 | -4/Lab | Disabled Active System Cloaker 25394 | -4/Lab | MAIN.C forces arrive to investigate 25474 | -4/Lab | Entered Research 25474 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 25953 | -3/Research | Found Prototype Launcher 25953 | -3/Research | Identified Tactical Quantum Warhead 26031 | -3/Research | Intercept squad dispatched 26052 | -3/Research | Spotted Tracker 26065 | -3/Research | Destroyed Tracker 26121 | -3/Research | Spotted Combat Programmer 26142 | -3/Research | System corruption reached 10% 26165 | -3/Research | Destroyed Combat Programmer 26350 | -3/Research | Lost 3 parts (1u2w) 26357 | -3/Research | Discovered new exit (range 11) 26474 | -3/Research | First assault squad dispatched 26629 | -3/Research | Intercept squad dispatched 26640 | -3/Research | Spotted Tracker 26650 | -3/Research | Spotted Combat Programmer 26685 | -3/Research | Destroyed Combat Programmer 26691 | -3/Research | Lost 3 parts (1p2w) 26870 | -3/Research | Discovered new exit (range 4) 26872 | -3/Research | Discovered new exit (range 13) 26992 | -3/Research | Identified exit to Research 27330 | -3/Research | Intercept squad dispatched 27333 | -3/Research | Entered Quarantine 27410 | -3/Quarantine | Found Transdimensional Reconstructor 27412 | -3/Quarantine | Found Transdimensional Reconstructor 27414 | -3/Quarantine | Found Alien Artifact 27425 | -3/Quarantine | Warped through subspace 27715 | -3/Quarantine | Cryocooling Duct disabled 27730 | -3/Quarantine | Ambient heat levels rising (+20) 27730 | -3/Quarantine | Non-combat units ordered to evacuate 27733 | -3/Quarantine | Found Alien Artifact 27833 | -3/Quarantine | First assault squad dispatched 27855 | -3/Quarantine | Intercept squad dispatched 27858 | -3/Quarantine | Spotted Tracker 27860 | -3/Quarantine | Warped through subspace 27868 | -3/Quarantine | Spotted Combat Programmer 28031 | -3/Quarantine | Discovered exit to Research (range 16) 28054 | -3/Quarantine | Destroyed Tracker 28107 | -3/Quarantine | Core integrity fell below 50% 28110 | -3/Quarantine | Destroyed Combat Programmer 28114 | -3/Quarantine | System corruption reached 30% 28154 | -3/Quarantine | Incoming assault squad redirected 28196 | -3/Quarantine | Destroyed 7 combat bots 28334 | -3/Quarantine | Spotted Fortress 28400 | -3/Quarantine | Intercept squad dispatched 28414 | -3/Quarantine | Spotted Tracker 28421 | -3/Quarantine | Discovered new exit (range 6) 28427 | -3/Quarantine | Entered Section 7 28560 | -3/Section 7 | Identified Phase Armor 28573 | -3/Section 7 | Scanned by Researcher 28594 | -3/Section 7 | Lost 3 parts (2n1w) 28650 | -3/Section 7 | Identified Core Reset Matrix 28650 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 28650 | -3/Section 7 | Used Core Reset Matrix 28654 | -3/Section 7 | Sensed 21 artifacts in vicinity 28746 | -3/Section 7 | Found Prototype Slashing Weapon 28746 | -3/Section 7 | Identified Nanosword 28748 | -3/Section 7 | Found Nanosword 28751 | -3/Section 7 | Found Nanosword 28755 | -3/Section 7 | Found Nanosword 28757 | -3/Section 7 | Found Nanosword 28760 | -3/Section 7 | Found Nanosword 28927 | -3/Section 7 | First assault squad dispatched 29043 | -3/Section 7 | Build established: Scavenger-Mutant 29141 | -3/Section 7 | Warped through subspace 29142 | -3/Section 7 | Emitted hypermatrix ping 29147 | -3/Section 7 | Assembled emerged from beneath the floor 29172 | -3/Section 7 | Lost 4 parts (4n) 29338 | -3/Section 7 | Spotted S7 Guard 29357 | -3/Section 7 | Allies destroyed S7 Guard 29441 | -3/Section 7 | Found Integrated Heat Negator 29441 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 29566 | -3/Section 7 | Found Integrity Redistributor 29654 | -3/Section 7 | Intercept squad dispatched 29655 | -3/Section 7 | Destroyed Tracker 29655 | -3/Section 7 | Spotted Tracker 29673 | -3/Section 7 | Destroyed Combat Programmer 29694 | -3/Section 7 | Destroyed 7 combat bots 29769 | -3/Section 7 | Discovered exit to Research (range 15) 29794 | -3/Section 7 | High security lockdown imminent 29827 | -3/Section 7 | Entered Research 29827 | -2/Research | Evolved 2 slots: Propulsion x2 29838 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-289) 29985 | -2/Research | Spotted B-90 Cyclops 30077 | -2/Research | First assault squad dispatched 30102 | -2/Research | Incoming assault squad redirected 30231 | -2/Research | Spotted B-90 Cyclops 30392 | -2/Research | System corruption reached 10% 30417 | -2/Research | Lost 3 parts (1n2w) 30418 | -2/Research | Destroyed 9 combat bots 30462 | -2/Research | Destroyed 8 combat bots 30505 | -2/Research | High security lockdown imminent 30585 | -2/Research | High security lockdown engaged 30657 | -2/Research | Destroyed 30 combat bots 30659 | -2/Research | Lost 18 parts (3p8n2u5w) 30723 | -2/Research | Intercept squad dispatched 30731 | -2/Research | Spotted Tracker 30731 | -2/Research | Spotted Tracker 30742 | -2/Research | Destroyed Tracker 30747 | -2/Research | Found Prototype Energy Gun 30747 | -2/Research | Identified Immobilizer 30751 | -2/Research | Found Prototype Device 30751 | -2/Research | Identified Exp. Phase Shifter 30764 | -2/Research | Spotted Combat Programmer 30770 | -2/Research | Core integrity fell below 50% 30808 | -2/Research | Emitted hypermatrix ping 30811 | -2/Research | Spotted Investigator 30813 | -2/Research | Assembled emerged from beneath the floor 30830 | -2/Research | Core integrity fell below 20% 30837 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 30829_ Critical hit. 30829_ Biometal Leg destroyed. 30829_ as-19406 destroyed. 30829_ Investigator stasis bubble strength at 186. 30830_ Held in stasis. 30830_ Investigator is analyzing... 30830_ System corrupted: Nanosword targeting data glitched. 30831_ Penetrated by EMDS Slug. 30831_ Adv. Energy Well destroyed. 30832_ Nanosword destroyed. 30833_ Penetrated by EMDS Slug. 30833_ Held in stasis. 30833_ Investigator is analyzing... 30834_ Acquired 10 matter. 30834_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 30834_ Myomer Leg destroyed. 30836_ Investigator stasis bubble strength at 179. 30837_ Penetrated by EMDS Slug. 30837_ Investigator stasis bubble strength at 172. 30837_ B-74 Champion reactivates. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #####??????????????????????? | | ????????????????+ +??????????????????????? | | ????????????????# ^ ^ #??????????????????????? | | ????????????????# ^ i #??????????????????????? | | ?????????????????# % #??????????????????????? | | ?????????????????# c bm%#??????????????????????? | | ?????????????????# g gggll#??????????????????????? | | ?????????????????# %s%%%@#??????????????????????? | | ###??????????????# %####p#??????????????????????? | | #??????????????# #??#h#??????????????????????? | | #??????????????# #??#!#??????????????????????? | | #??????????????+ #??#h#??????????????????????? | | #??????????????# #### ###????????????????????? | | #####??????????# ## #????????????????????? | | " #??????????# ## #????????????????????? | | ############# ## ?????????????? | | =! " ## ###### ##????????????? | | %%=% "" """ ## #????????????????????? | | %=![= ########????????????????????? | | =% " """#+#######???????????????????????????? | | = ???????????????????????????????? | | " "" ## #????????????????????????????? | | # """"### #????????????????????????????? | | # # # #????????????????????????????? | | # # = # """ #????????????????????????????? | | # # # """ #????????????????????????????? | | + [ # """ #????????????????????????????? | | #+###################????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 80 Energy Generation 57 Energy Capacity 1740 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 15 Core Shielding 30 Phase Shifting 20 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 8 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory P-70 Sage | x2 | -6/Factory Assault Drone Bay | x1 | -4/Armory Hcp. Storage Unit | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Regenerator Phase Armor Core Reset Matrix High-powered Transdimensional Reconstructor Integrated Heat Negator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingChargeVibroblade Manual? 0 Play Time 06:06:56 Cumulative 1186.0 hours Start 2020.11.07 @ 00:30:47 End 2020.11.07 @ 21:16:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35725c25-b81c-4a33-85e2-613b3b71cc39