Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 23:47:47 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3187) 3187 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 8845 Bonus ------- High Alert Combat Kills 208 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 315/700 Matter 261/300 Energy 276/300 System Corruption 8% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- Arc Thrower > --- INVENTORY (16) --- Enhanced Nuclear Core Light Treads Improved Treads Large Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Long-range Terrain Scanner Improved Target Analyzer Hardened Medium Armor Plating System Backup Module Sensor Drone Bay (20/20) Heavy EM Shotgun Heavy Particle Cannon Guided Plasma Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Long-range Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Guided Plasma Cannon Minigun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Improved Sensor Array Advanced Signal Interpreter System Backup Module Sensor Drone Bay Heavy EM Shotgun Heavy EM Shotgun Advanced EMP Blaster [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Slots Evolved 6 | . . . . . 4 . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 3 | . . . . . 2 . 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 155 | 7 25 1 1 6 60 10 25 7 13 Power 8 | 1 1 . . . 4 . 2 . . Engine 3 | 1 . . . . 2 . . . . Core 5 | . 1 . . . 2 . 2 . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . . 1 12 . 3 . 4 Treads 19 | 2 . . . 1 9 . 3 . 4 Leg 3 | . . . . . 3 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 63 | 2 9 . . 4 20 6 10 5 7 Device 44 | 1 7 . . 2 13 3 7 5 6 Storage 6 | 1 2 . . 2 1 . . . . Processor 5 | . . . . . 2 . 2 . 1 Hackware . | . . . . . . . . . . Protection 8 | . . . . . 4 3 1 . . Artifact . | . . . . . . . . . . Weapon 62 | 2 15 1 1 1 24 4 10 2 2 Energy Gun 15 | 1 8 . . . 2 . 2 1 1 Energy Cannon 10 | . . . . . 7 . 3 . . Ballistic Gun 21 | 1 1 1 1 . 10 2 5 . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . . 3 2 . 1 1 Special Weapon 9 | . 6 . . 1 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 4 . 2 . . Parts Lost 14 | . . . . 1 2 . 3 . 8 Power 2 | . . . . . 1 . 1 . . Propulsion 5 | . . . . 1 1 . . . 3 Utility 1 | . . . . . . . 1 . . Weapon 6 | . . . . . . . 1 . 5 Highest Loss Streak 4 | . . . . 1 1 . 2 . 4 Average Slot Usage (%) 97 | . 100 100 100 97 97 100 97 100 84 Engine 2 | . 1 . . . 5 9 2 . . Core 7 | . 12 14 14 14 3 . 4 7 7 Treads 25 | . 28 28 28 28 22 27 22 23 23 Device 6 | . 13 . . . 8 8 4 7 7 Storage 18 | . 14 28 28 27 18 18 15 15 15 Processor 7 | . . . . . 9 9 15 15 15 Energy Gun 4 | . 9 14 6 . . . 1 14 7 Energy Cannon 1 | . . . . . 3 . 4 . . Ballistic Gun 18 | . 14 14 21 26 20 23 23 15 5 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 14 34 34 35 40 57 53 63 57 60 Greatest Support 69 | 40 40 40 40 40 63 60 68 68 69 Greatest Overweight (x) 2 | . . . . . 2 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | 6 14 14 14 16 16 16 16 16 16 Average Capacity 13 | 5 6 14 14 14 16 16 16 16 16 Most Carried 16 | 5 13 14 14 15 16 16 16 16 16 Average Carried 13 | 2 6 13 13 13 15 16 15 16 15 Final Capacity 16 | 6 14 14 14 16 16 16 16 16 16 Final Carried 16 | 5 13 14 14 15 16 16 16 16 14 Class Distribution -------------------- 54% | Mutant 33% | Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Matter Collected 3725 | 297 371 110 236 121 1021 271 950 183 165 Remotely . | . . . . . . . . . . Salvage Created 4410 | 187 621 110 . 70 1384 376 903 385 374 Parts 243 | 17 43 4 . 7 84 20 39 19 10 Haulers Intercepted 7 | . 2 . . . 4 . 1 . . Recyclers Shooed 2 | . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 14 1 Prevented 11 | . . . . . . . . 5 6 Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Combat Hostiles Destroyed 77 | . 12 2 . 3 19 12 13 9 7 Guns 47 | . 12 2 . 3 9 3 12 5 1 Cannons 3 | . . . . . 3 . . . . AOE 22 | . . . . . 7 8 . 1 6 Classes Destroyed 15 | 2 6 . . 2 3 . . 1 1 Worker 3 | . 1 . . . 1 . 1 . . Builder 5 | . 1 1 . 2 1 . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 7 | . 2 . . . 4 . 1 . . Recycler 4 | 1 . . . . 2 . 1 . . Operator 1 | . . . . . 1 . . . . Watcher 6 | . 3 . . . 3 . . . . Swarmer 17 | . 2 . . . 4 7 . 4 . Grunt 41 | . 10 2 . . 6 5 9 4 5 Brawler 2 | . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 12 | . . . . . 8 . 4 . . Demolisher 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 11 | 6 4 2 . 1 4 4 11 4 4 Combat Bots Only 9 | . 3 2 . 1 4 4 9 4 4 Max Kills in Single Turn 3 | 1 1 1 . 1 3 2 2 2 2 Gunslinging 1 | . . . . . . . 1 1 . Exploded 3 | . . . . . 3 2 . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Damage Taken 4183 | . 410 163 . 159 406 178 1313 293 1261 Core 579 | . 44 58 . 15 77 . 127 . 258 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 53 . 86 . . . Volleys Fired 279 | 9 76 10 . 12 66 21 59 12 14 Largest 4 | 2 2 2 . 2 3 3 4 4 3 Hottest 153 | 60 100 63 . 100 120 84 153 153 114 Shots Fired 622 | 18 128 20 . 23 166 43 171 29 24 Gun 521 | 18 107 20 . 22 134 27 152 24 17 Cannon 40 | . . . . . 21 . 19 . . Launcher 36 | . . . . . 8 16 . 5 7 Special 25 | . 21 . . 1 3 . . . . Kinetic 400 | 9 55 10 . 22 133 27 126 13 5 Thermal 74 | . 48 . . 1 6 . 19 . . Explosive . | . . . . . . . . . . Electromagnetic 148 | 9 25 10 . . 27 16 26 16 19 Robot Hit Streak 18 | 7 11 9 . 6 12 14 18 8 15 Robot Miss Streak 3 | 1 3 3 . 3 3 2 2 3 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 7 | . . . . . 1 . 4 2 . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . Shots Hit Robots 393 | 12 69 15 . 13 95 17 129 23 20 Core Hits 184 | 6 24 6 . 7 52 15 40 15 19 Critical Hits 5 | . . . . . 1 . 3 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . 3 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8447 | 189 1080 213 . 172 2108 837 2214 763 871 Guns 5554 | 147 1076 213 . 169 1228 167 1979 329 246 Cannons 580 | . . . . . 379 . 201 . . Explosions 2294 | 42 . . . . 490 670 33 434 625 Melee . | . . . . . . . . . . Ramming 19 | . 4 . . 3 11 . 1 . . Kinetic 4016 | 48 456 118 . 169 1216 167 1536 238 68 Thermal 1065 | 42 351 . . . 212 . 234 . 226 Explosive . | . . . . . . . . . . Electromagnetic 3347 | 99 269 95 . . 669 670 443 525 577 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . 7 7 8 Average Corruption 6 | . . . . . . . 4 7 7 Corruption Purged . | . . . . . . . . . . Effects 49 | . . . . . . . 10 16 23 Message Errors 15 | . . . . . . . 5 4 6 Matter Fused 10 | . . . . . . . 1 3 6 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 5 | . . . . . . . 1 2 2 Data Loss (minor) 6 | . . . . . . . . 1 5 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . Targeting Errors 4 | . . . . . . . 2 2 . Weapon Failures 3 | . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . 30 6 . . 3 Projectiles 8 | . . . . . 8 . . . . Explosions 31 | . . . . . 22 6 . . 3 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . 43 53 . 7 86 Shots 11 | . . . . . 3 3 . 1 4 Rammed 9 | . 3 . . 1 4 . 1 . . Targets Rammed 10 | . 4 . . 1 4 . 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 358 | . 294 193 . 28 144 80 355 274 358 Average Temperature 80 | . 72 84 . 14 37 28 108 132 148 Received Heat Transfer 1304 | . 210 93 . 20 135 63 483 81 219 Effects 4 | . . . . . . . . . 4 Interference 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 1 3 . Combat Hostiles 5 | . . . . . . 1 1 3 . Parts Fried 19 | . . . . . 1 7 5 4 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . Heat Transferred 2054 | 50 814 . . . 460 . 480 . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | 1 . . . . 4 2 1 . 4 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Peak Influence 619 | 30 307 132 . 50 483 619 587 . . Initial 324 | . 19 77 . . 1 249 324 . . Average 237 | 14 184 125 . 16 255 485 381 . . Maximum Alert Level 2 | . 1 . . . 2 2 2 . . Low Security (%) 44 | 100 64 100 . 100 29 . . . . Level 1 39 | . 35 . . . 63 25 57 . . Level 2 16 | . . . . . 7 75 42 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . . . 4 . 4 . . Investigation 1 | . . . . . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 9 | . 3 . . . 4 . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Distress Signals 8 | . 1 . . . 4 . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 26 2 . 4 37 9 20 11 13 Peak Tracking Total 6 | . 5 2 . 3 5 3 6 4 5 Tactical Retreats 9 | . 3 . . 1 . 1 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Traps Triggered 8 | . . . . . . 7 . . 1 Indirectly 7 | . . . . . . 7 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Machines Disabled 8 | . 2 . . . 3 1 2 . . Max in Single Turn 1 | . 1 . . . 1 1 1 . . Garrison Access 3 | . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Machines Accessed 21 | . 6 . 1 . 8 . 5 . 1 Terminals 12 | . 4 . . . 6 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 . . Total Hacks 50 | . 22 . 1 . 18 . 8 . 1 Successful 35 | . 16 . 1 . 12 . 5 . 1 Failed 15 | . 6 . . . 6 . 3 . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 40 | . 20 . 1 . 16 . 3 . . Terminals 38 | . 19 . . . 14 . 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 3 . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 . . Terminal Hacks 17 | . 9 . 1 . 5 . 1 . 1 Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 8 | . 5 . . . 3 . . . . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 3 . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 3 | . . . . . . . 3 . . Unauthorized Hacks 14 | . 7 . . . 6 . 1 . . Terminals 11 | . 5 . . . 5 . 1 . . Track 2 | . 2 . . . . . . . . Botnet 6 | . 2 . . . 3 . 1 . . Operators 3 | . 1 . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . Recyclers 2 | . 1 . . . 1 . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 . . . 7 . 2 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Robot Analysis Total 8 | . 5 . . . 3 . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Turns Passed 6380 | 123 1146 221 389 655 1309 380 969 433 755 Spaces Moved 3276 | 60 529 119 242 374 607 194 470 245 436 Core 15 | 15 . . . . . . . . . Treads 3189 | 45 529 119 242 374 535 194 470 245 436 Legs 72 | . . . . . 72 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 163 160 160 160 Average Speed 160 | 132 160 160 160 160 162 163 160 160 160 Slowest Speed 200 | 160 160 160 160 160 200 163 163 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 52 | 3 83 35 68 86 61 54 16 59 59 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 6 | . . . . 2 . . . 2 2 Spaces Dug 36 | . 20 . . 1 4 . 11 . . Terrain Destroyed 86 | 7 21 . . 1 18 . 18 . 21 Melee . | . . . . . . . . . . Projectile 43 | . 21 . . 1 4 . 15 . 2 AOE 43 | 7 . . . . 14 . 3 . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Total 3862 | 84 662 132 244 405 796 223 582 263 471 Wait 19 | . 3 . . . 8 . 8 . . Move 3265 | 59 528 118 241 373 606 192 468 244 436 Hop . | . . . . . . . . . . Pick Up 63 | 9 14 2 1 9 18 . 5 . 5 Fast Attach 32 | 3 4 . . 3 12 . 10 . . Attach 33 | 4 2 1 1 1 12 . 5 . 7 Detach 10 | . 1 . . 1 4 . 3 . 1 Swap 90 | . 19 . . 2 36 10 10 7 6 Drop 60 | . 11 1 1 3 30 . 12 . 2 Fire 279 | 9 76 10 . 12 66 21 59 12 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 10 | . 4 . . 1 4 . 1 . . Escape Stasis 1 | . . . . . . . 1 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Zio) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 6) 687 | -10/Materials | Discovered new exit (range 6) 836 | -10/Materials | Discovered new exit (range 14) 1066 | -10/Materials | Discovered new exit (range 15) 1270 | -10/Materials | Entered Mines 1321 | -10/Mines | Met a Derelict bent on vengeance 1445 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1485 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1485 | -10/Mines | Discovered new exit (range 5) 1491 | -10/Mines | Entered Exiles 1512 | -10/Exiles | Discovered new exit (range 15) 1535 | -10/Exiles | Met 8R-AWN 1559 | -10/Exiles | Met EX-HEX 1602 | -10/Exiles | Met EX-BIN 1619 | -10/Exiles | Aligned with FarCom system 1621 | -10/Exiles | Given EX-Vault access code 1658 | -10/Exiles | Opened EX-Vault 1669 | -10/Exiles | Found Gui. Plasma Cannon 1707 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1804 | -10/Exiles | Met EX-DEC 1867 | -10/Exiles | Discovered new exit (range 10) 1880 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1880 | -10/Exiles | Entered Mines 1893 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1918 | -9/Mines | Found Prototype Device 1918 | -9/Mines | Identified Exp. Sensor Array 1974 | -9/Mines | Assembled infested the area 2450 | -9/Mines | Found the Drone Emporium 2454 | -9/Mines | Found Prototype Device 2454 | -9/Mines | Identified Sensor Drone Bay 2529 | -9/Mines | Discovered new exit (range 5) 2535 | -9/Mines | Entered Materials 2535 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2919 | -8/Materials | Discovered new exit (range 15) 3338 | -8/Materials | Discovered new exit (range 6) 3564 | -8/Materials | Discovered new exit (range 15) 3589 | -8/Materials | Build established: Skirmisher 3842 | -8/Materials | Identified exit to Garrison 3844 | -8/Materials | Entered Garrison 3851 | -8/Garrison | Triggered checkpoint 3931 | -8/Garrison | Triggered checkpoint 3977 | -8/Garrison | Triggered checkpoint 4074 | -8/Garrison | Discovered new exit (range 10) 4105 | -8/Garrison | Triggered checkpoint 4196 | -8/Garrison | Discovered new exit (range 8) 4215 | -8/Garrison | Installed Relay Interface Framework 4224 | -8/Garrison | Entered Factory 4224 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4411 | -7/Factory | Identified exit to Lower Caves 4559 | -7/Factory | Destroyed 9 combat bots 4646 | -7/Factory | Crushed by falling debris 5193 | -7/Factory | Entered Lower Caves 5243 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5620 | -7/Lower Caves | Discovered new exit (range 4) 5626 | -7/Lower Caves | Entered another Lower Caves area 5644 | -7/Lower Caves | Learned 4 Factory zone layouts 5660 | -7/Lower Caves | Learned Factory emergency access door positions 5936 | -7/Lower Caves | Spotted B-75 Beast 6079 | -7/Lower Caves | Lost 4 parts (1n3w) 6089 | -7/Lower Caves | Discovered new exit (range 8) 6101 | -7/Lower Caves | Identified exit to Zion 6160 | -7/Lower Caves | Core integrity fell below 50% 6332 | -7/Lower Caves | Build established: Mutant 6381 | -7/Lower Caves | Self-destructed Last Messages --------------- 06111_ System corrupted: Energy discharge (-99). 06111_ Acquired 4 matter. 06114_ Acquired 5 matter. 06119_ Acquired 1 matter. 06137_ System corrupted: Component data lost. 06140_ Acquired 6 matter. 06188_ Searching scrap... 06188_ Found Arm. Wheel. 06188_ Found Imp. Targeting Computer. 06188_ Found Hrd. Medium Armor Plating. 06188_ Found 34 Matter. 06191_ Acquired Hrd. Medium Armor Plating. 06204_ System corrupted: Heat flow error (+180). 06226_ BN>XVZWV>SLAL9D6MQW>A4V11&TZ M ,KC W 06260_ System corrupted: Matter fused (-8). 06287_ System corrupted: Matter fused (-9). 06306_ System corrupted: Component data lost. 06330_ C2JLCDRCMF%:&Z<5UM IQK0>H:RVIS >N 06347_ System corrupted: Matter fused (-7). 06380_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ##### #######?#?#???###?#######??####?? ???????? | | #####?#######?#####????? ? ####?#?##? ????? ????? | | #?###############?#?#? ##?####??? ? #? #????? | | ############?######## ?###??#? ? ?????? ? | | #####?###############? ? ###? ???#####? ? | | #####################? ####?#???? #???# ? ?? | | ########### ? ##? ? ##?##? ? | | ########### ? ? # #?# ?? ??? ? ? | | ########## #######? ? # ### ?# ? | | ######### ###########?# ## #?# ## ##### ? ? | | ######## ##############?# #?# #####? | | #?###### ################ ? #?### | | # ####### #######?############## ###?# | | # ##### ############=########## #?#### | | ? ##### ####### !#X###?#### #####?#??## | | ###### #####?##! ######## #######?### | | ###### ########?##!# ######## #??####?### | | ##### ##############=## #?### ########## | | #### ##########?##### ## ##### ########?## | | # ### ################# ## #### ##########? | | #####?# ############## # # ### ### ####### | | ####### ######### gg ### ## ###### | | ###### ######## #### g ## | | ##### ###### #### ## | | ### ### ##?## | | ## @l #### ###### | | ## ##### ## ########### ###### | | ## ##### ############?## ##### | | ### #### #?##?########## | | ###### #### ##?########## | | #?#### ########?## | | ###### # ######## ### | | ###### ##### #####?###### #### | | ###### ########## ###########?########## #### | | ###?### ##?#########################?########### | | #############?################?##?#########?###### | | ###############?############?###?###########?####? | | #################?##?############################# | | #########??#####################?########?######## | | #####################################?#######?#### | | ##?##############?###?##############?############# | | ####?#?############?###########?#?###?############ | | ##?#######?####################?##?######??####### | | #################?#######?####?#######?########### | | ?#######?########?##?#####?###############?####### | | #############?########??#####?###??############### | | #######?#####?#####?#??#?############?#######?#### | | #?######?############?##?##??#????#??###?#######?# | | #?##?##?##########?##????#????#??###?##?#?##?#?#?# | | ?#????###???###???????????#????#???##?#?###??#?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedAdvancedDoublenader Manual? 0 Play Time 01:10:45 Cumulative 399.5 hours Start 2021.12.10 @ 22:36:28 End 2021.12.10 @ 23:47:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 80 Adventurer 116 Explorer 2 Win Type - Total 32 Types 29/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa91809a-0814-4880-8f34-cf5f3371a5a6