Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 17:45:53

Player: Deo

Result: Destroyed by O0-TGC(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (668)      668
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1233

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     225/250
System Corruption          7%
Temperature                Cool (11)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>                 --- POWER (1) --------
                  Ion Engine
>                 --- PROPULSION (2) ---
                  Aluminum Leg
                  Aluminum Leg
>                 --- UTILITY (2) ------
           Medium Storage Unit
                  Signal Interpreter
>                 --- WEAPON (2) -------
                  Beam Cannon
         Advanced Beam Cannon
>                 --- INVENTORY (10) ---
            Light Ion Engine
            Light Nuclear Core
                  Aluminum Leg
                  Aluminum Leg
                  Aluminum Leg
                  Aluminum Leg
  Faulty Advanced Beam Cannon
         Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   12  1   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   6   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   4   1   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   4   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   89  100 
  Engine                   13   | .   13  14  
  Leg                      27   | .   27  28  
  Storage                  14   | .   14  14  
  Processor                5    | .   4   14  
  Energy Cannon            10   | .   10  14  
  Ballistic Gun            15   | .   15  14  
  Launcher                 1    | .   1   .   
Peak Build Rating          10   | 6   8   10  
  Average Rating           7    | 4   7   8   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 12  20  20  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 6   10  9   
  Average Carried          8    | 2   8   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 2   9   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           695  | 211 470 14  
  Remotely                 .    | .   .   .   
Salvage Created            791  | .   791 .   
  Parts                    58   | .   58  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      11   | .   .   11  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   21  .   
  Guns                     9    | .   9   .   
  Cannons                  4    | .   4   .   
  AOE                      7    | .   7   .   
Classes Destroyed          7    | .   7   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | .   2   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    15   | .   15  .   
Best Kill Streak           8    | .   8   .   
  Combat Bots Only         7    | .   7   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        98   | .    93   5    
  Missed                   28   | .    28   .    
Damage Taken               1152 | .    1028 124  
  Core                     257  | .    193  64   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              62   | .    60   2    
  Largest                  2    | .    2    2    
  Hottest                  128  | .    80   128  
Shots Fired                109  | .    105  4    
  Gun                      77   | .    76   1    
  Cannon                   25   | .    22   3    
  Launcher                 7    | .    7    .    
  Special                  .    | .    .    .    
  Kinetic                  77   | .    76   1    
  Thermal                  25   | .    22   3    
  Explosive                7    | .    7    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   4    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           65   | .    63   2    
  Core Hits                39   | .    39   .    
  Critical Kills           2    | .    2    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Meltdown               1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1636 | 10   1595 31   
  Guns                     612  | .    598  14   
  Cannons                  227  | .    210  17   
  Explosions               549  | .    549  .    
  Melee                    .    | .    .    .    
  Ramming                  248  | 10   238  .    
  Kinetic                  612  | .    598  14   
  Thermal                  227  | .    210  17   
  Explosive                549  | .    549  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    7    7    
  Average Corruption       6    | .    6    7    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  66   | .    58   8    
    Message Errors         22   | .    21   1    
    Matter Fused           14   | .    11   3    
    Heat Flow Errors       9    | .    8    1    
    Energy Discharges      4    | .    3    1    
    Data Loss (minor)      7    | .    5    2    
    Data Loss (major)      2    | .    2    .    
    Misfires               4    | .    4    .    
    Alerts                 2    | .    2    .    
    Weapon Failures        2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    10   .    
  Projectiles              .    | .    .    .    
  Explosions               10   | .    10   .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | 1    1    .    
  Impact                   2    | 1    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             51   | 4    47   .    
  Kicked                   51   | 4    47   .    
  Crushed                  .    | .    .    .    
Highest Temperature        267  | .    267  236  
  Average Temperature      73   | .    72   105  
  Received Heat Transfer   390  | .    363  27   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         481  | .    444  37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             308  | .   308 .   
  Initial                  .    | .   .   .   
  Average                  120  | .   126 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 91  .   
  Level 1                  8    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   33  3   
  Peak Tracking Total      9    | .   9   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               2    | .   2   .   
  Failed                   3    | .   3   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2305 | 106  2011 188  
Spaces Moved               1646 | 76   1420 150  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     1641 | 71   1420 150  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            119  | 115  120  120  
  Slowest Speed            120  | 120  120  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    1    .    
Exploration Rate (%)       37   | 3    96   14   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          54   | .    54   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      54   | .    54   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1869 | 93   1620 156  
  Wait                     54   | .    51   3    
  Move                     1644 | 75   1419 150  
  Hop                      .    | .    .    .    
  Pick Up                  27   | 8    19   .    
  Fast Attach              .    | .    .    .    
  Attach                   19   | 6    12   1    
  Detach                   5    | .    5    .    
  Swap                     .    | .    .    .    
  Drop                     7    | .    7    .    
  Fire                     62   | .    60   2    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     51   | 4    47   .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  107 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 9)
  306 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Destroyed 7 combat bots
  447 | -10/Materials | Crushed by falling debris
  487 | -10/Materials | Lost 4 parts (1p2n1w)
  518 | -10/Materials | Core integrity fell below 50%
  675 | -10/Materials | Discovered new exit (range 9)
  823 | -10/Materials | Discovered new exit (range 7)
  931 | -10/Materials | Discovered new exit (range 15)
 1250 | -10/Materials | Discovered new exit (range 16)
 1486 | -10/Materials | Discovered new exit (range 15)
 1512 | -10/Materials | Identified exit to Subcaves
 1540 | -10/Materials | Identified exit to Materials
 1727 | -10/Materials | Identified exit to Mines
 2118 | -10/Materials | Entered Subcaves
 2181 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 2294 | -10/Subcaves  | Core integrity fell below 20%
 2306 | -10/Subcaves  | Destroyed by O0-TGC(R) with Subdweller Beam Cannon

 Last Messages 
---------------
02045_ System corrupted: Assault Rifle misfires.
02047_ Acquired 12 matter.
02067_ Kicked U-05 Engineer out of the way.
02069_ System corrupted: Heat flow error (+256).
02117_  FJC/RX>ZF#BA3GPXJYTJ#WZHOHTNNJGU,TYOLAR
LOCATION=SUBCAVES
AMBIENT_HEAT=-10
GOAL=ESCAPE
02136_ System corrupted: Matter fused (-8).
02152_ /V CHE&RT=6X1<O:WB4#8C6BC9RGCTYH5NBTU<XF
02168_ System corrupted: Component data lost.
02184_ System corrupted: Heat flow error (+274).
02201_ System corrupted: Component data lost.
02231_ System corrupted: Matter fused (-8).
02251_ System corrupted: Matter fused (-5).
02279_ Acquired 9 matter.
02284_ Acquired 5 matter.
02286_ System corrupted: Energy discharge (-55).
02304_ Assault Rifle destroyed.
02304_ Identified Adv. Beam Cannon.

 Map 
-----
+----------------------------------------------------+
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| #??#    ##????#            ##???##???????????????? |
| ##?#     #????##          ##?????????????????????? |
|  #?#     #?????##  ##    ##??????????????????????? |
|  #?#     #??????######   #???????????????????????? |
|  ###     #???????????#   #???????????????????????? |
|   ##     #####???????     #??????????????????????? |
|              #???????      ??????????????????????? |
|       ##      #??????       ?????????????????????? |
|      ####    ##?????       #?????????????????????? |
| ### ##??##  ##??????#      #?????????????????????? |
| ??###?????###???????#######??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SwordInsulationProjector
  Manual?         0
Play Time         00:13:13
  Cumulative      9.2 hours
  Start           2024.10.10 @ 17:33:14
  End             2024.10.10 @ 17:45:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eef20f2f-8453-4244-b6f8-f1cfc414d1f7