Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 23:36:48 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (153) 765 Value Destroyed (3697) 3697 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3749) 3749 TOTAL SCORE: 17171 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 347 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 175/300 Energy 202/350 System Corruption 1% Temperature Cool (12) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Biomechanical Wings Diametric Drive Diametric Drive Diametric Drive Impulse Thruster Array > --- UTILITY (15) ----- Advanced Power Amplifier Small Storage Unit Active Sensor Suite 0b10 Decoder Chip [Scout] Advanced Reaction Control System Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Falx > --- INVENTORY (8) ---- Light Fission Core Diametric Drive Diametric Drive Impulse Thruster Array Impulse Thruster Array Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Diametric Drive Diametric Drive Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Small Storage Unit Active Sensor Suite 0b10 Decoder Chip [Scout] Advanced Reaction Control System Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Falx > --- INVENTORY -------- Light Fission Core Diametric Drive Diametric Drive Impulse Thruster Array Impulse Thruster Array [Rating: 160] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Active Sensor Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . . . . . . 1 1 . . . Utility 13 | . . 1 . 1 2 . . . . 2 . . . 2 1 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 248 | . 17 36 25 65 26 . 2 . 4 7 . 2 2 8 11 2 18 8 15 Power 22 | . 2 2 4 6 4 . . . . 1 . . . 1 . . . . 2 Engine 10 | . 2 2 4 2 . . . . . . . . . . . . . . . Core 11 | . . . . 4 4 . . . . 1 . . . 1 . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 77 | . 5 12 12 25 8 . . . . 3 . . . . 3 1 3 3 2 Treads 8 | . . 3 3 2 . . . . . . . . . . . . . . . Leg 40 | . 5 9 6 20 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . Flight 28 | . . . 3 2 8 . . . . 3 . . . . 3 1 3 3 2 Utility 73 | . 6 13 3 11 7 . . . . 3 . . 2 5 2 1 9 3 8 Device 29 | . 3 6 2 5 1 . . . . . . . 1 1 . 1 3 2 4 Storage 10 | . 2 4 . 2 1 . . . . . . . . . 1 . . . . Processor 6 | . 1 . . 1 1 . . . . 1 . . . 1 . . 1 . . Hackware 10 | . . . . . 2 . . . . 1 . . . 1 . . 3 . 3 Protection 18 | . . 3 1 3 2 . . . . 1 . . 1 2 1 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 76 | . 4 9 6 23 7 . 2 . 4 . . 2 . 2 6 . 6 2 3 Energy Gun 12 | . 3 3 4 1 1 . . . . . . . . . . . . . . Energy Cannon 13 | . . 1 . 2 . . . . . . . . . . 3 . 3 1 3 Ballistic Gun 12 | . 1 2 1 8 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . Launcher 7 | . . . 1 4 . . . . 2 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 14 | . . 1 . 7 3 . 1 . 2 . . . . . . . . . . Slashing Weapon 14 | . . . . 1 3 . 1 . . . . 1 . 1 3 . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 10 | . . 1 2 4 . . . . . . . 1 . . . . 1 1 . Corrupted Parts 14 | . . 2 2 10 . . . . . . . . . . . . . . . System Corruption 95 | . . 14 10 71 . . . . . . . . . . . . . . . Parts Lost 33 | . 1 3 6 20 . . . . . . . . . . . . . 2 1 Power 6 | . . . 2 3 . . . . . . . . . . . . . . 1 Propulsion 18 | . 1 1 3 13 . . . . . . . . . . . . . . . Utility 4 | . . 1 1 1 . . . . . . . . . . . . . 1 . Weapon 5 | . . 1 . 3 . . . . . . . . . . . . . 1 . Highest Loss Streak 7 | . 1 2 2 7 . . . . . . . . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 98 97 89 83 84 84 84 84 83 86 86 86 86 88 90 88 89 87 Engine 4 | . 14 11 10 2 . . . . . . . . . . . . . . . Core 3 | . . . . 5 7 7 7 7 7 6 6 6 6 4 5 4 4 4 6 Treads 1 | . . 2 5 2 . . . . . . . . . . . . . . . Leg 14 | . 27 29 23 28 . . . . . . . . . . . . . . . Flight 13 | . . . 2 . 30 30 30 30 30 26 26 26 26 23 25 28 26 26 23 Device 11 | . 8 21 19 14 7 7 7 7 7 6 6 6 6 5 5 9 10 11 12 Storage 6 | . 14 11 11 9 . . . . . . . . . . 5 4 4 4 4 Processor 2 | . 3 . . 1 1 . . . . 4 6 6 6 11 10 9 6 4 4 Hackware 9 | . . . . . 13 15 15 15 15 18 20 20 20 23 21 19 23 26 27 Protection 3 | . . . 2 5 6 7 7 7 7 6 6 6 6 4 5 4 3 3 3 Energy Gun 3 | . 14 7 8 . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 13 1 2 6 . . . . . . . . . . . . . . . Impact Weapon 5 | . . 8 11 7 6 7 6 7 6 6 6 6 6 4 . . . . . Slashing Weapon 2 | . . . . . 7 7 7 7 7 6 6 6 6 5 5 4 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 11 24 35 39 61 20 20 20 20 21 21 21 21 21 21 25 26 29 29 56 Greatest Support 60 | 20 20 60 33 59 20 24 20 20 20 21 21 21 21 21 26 26 35 48 43 Greatest Overweight (x) 6 | . 1 1 6 5 . . . . 1 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 15 15 20 20 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Average Capacity 10 | . 8 13 15 17 5 5 5 5 5 5 5 5 5 5 7 8 8 8 8 Most Carried 20 | . 10 15 15 20 18 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Average Carried 9 | . 8 12 14 16 5 5 5 5 5 4 5 4 5 4 7 7 7 7 6 Final Capacity 20 | 8 10 15 15 20 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Final Carried 16 | 6 10 15 15 16 5 5 5 5 5 5 5 5 5 5 8 8 8 7 8 Class Distribution -------------------- 35% | Hacker-Scout 35% | Scavenger-Mutant 14% | Mutant 8% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -2/Testing Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Matter Collected 3698 | 200 326 680 376 1050 319 . . . 103 64 . . 18 122 50 . 264 106 20 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6231 | . 847 1420 1176 1550 254 . . . 20 24 . . . 149 153 . 264 137 237 Parts 272 | . 52 69 46 68 5 . . . . . . . . . 11 . 11 3 7 Haulers Intercepted 20 | . 2 5 3 4 2 . . . . . . . . . 1 . 1 . 2 Recyclers Shooed 7 | . 3 1 . 2 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 14 . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 83 | . 18 21 20 24 . . . . . . . . . . . . . . . Melee 14 | . . 2 8 4 . . . . . . . . . . . . . . . Guns 28 | . 18 7 . 3 . . . . . . . . . . . . . . . Cannons 12 | . . 9 . 3 . . . . . . . . . . . . . . . AOE 11 | . . . 4 7 . . . . . . . . . . . . . . . Classes Destroyed 16 | . 6 3 1 3 . . . . 1 . . . . . 1 . 1 . . Worker 14 | . 1 3 1 4 4 . . . . 1 . . . . . . . . . Builder 2 | . . 1 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . Hauler 20 | . 2 5 3 4 2 . . . . . . . . . 1 . 1 . 2 Recycler 16 | . 2 6 3 1 1 . . . . . . . . 1 . . 1 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . . Watcher 13 | . 2 3 2 3 1 . . . . . . . . . 1 . . . 1 Swarmer 18 | . 8 3 4 3 . . . . . . . . . . . . . . . Grunt 37 | . 10 9 8 10 . . . . . . . . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . . . . . Sentry 20 | . . 8 8 4 . . . . . . . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . . Hunter 3 | . . . . 3 . . . . . . . . . . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 9 5 5 3 . . . 1 1 . . . 1 3 . 1 1 3 Combat Bots Only 5 | . 4 5 4 3 . . . . . . . . . . . . . . . Max Kills in Single Turn 4 | . 1 1 4 3 1 . . . 1 1 . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 3 . . . . . . . . . . . . . . . Melee 1 | . . 1 1 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Damage Taken 5715 | . 594 1057 834 2595 17 18 . . 32 50 . . 154 . 59 . 27 62 216 Core 898 | . 149 142 198 317 . 18 . . 16 . . . 37 . 21 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 396 | . . . 74 . . . . . . . . 134 . 93 . 21 . 27 47 Core Remaining (%) 80 | 100 40 . 15 42 . . . . 95 . . . 95 100 98 100 . 100 100 Volleys Fired 251 | . 79 64 5 76 . . . . 7 . . . . . 4 . 4 . 12 Largest 2 | . 2 2 1 2 . . . . 1 . . . . . 1 . 1 . 1 Hottest 120 | . 70 90 45 75 . . . . 33 . . . . . 98 . 120 . 120 Shots Fired 405 | . 159 108 5 106 . . . . 7 . . . . . 4 . 4 . 12 Gun 280 | . 159 37 3 81 . . . . . . . . . . . . . . . Cannon 105 | . . 71 . 14 . . . . . . . . . . 4 . 4 . 12 Launcher 20 | . . . 2 11 . . . . 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 234 | . 80 73 . 81 . . . . . . . . . . . . . . . Thermal 113 | . 79 . . 14 . . . . . . . . . . 4 . 4 . 12 Explosive 12 | . . . 2 3 . . . . 7 . . . . . . . . . . Electromagnetic 46 | . . 35 3 8 . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 9 11 4 10 . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 3 3 4 . . . . . . . . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 395 | . 96 99 57 101 15 . . . 4 5 . . . 1 4 1 5 4 3 Core Hits 142 | . 44 35 17 36 1 . . . 1 . . . . . 1 . 3 1 3 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 21 | . 1 6 4 9 1 . . . . . . . . . . . . . . Critical Strikes 32 | . 3 9 7 10 2 . . . . . . . . . . . 1 . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . Corrupt 2 | . . 2 . . . . . . . . . . . . . . . . . Smash 22 | . . 6 7 8 1 . . . . . . . . . . . . . . Sever 3 | . . . . 1 1 . . . . . . . . . . . 1 . . Melee Attacks 406 | . . 36 71 80 50 4 8 . 15 42 . 1 10 11 13 5 24 11 25 Impact 234 | . . 36 71 74 29 1 3 . 3 7 . . 2 8 . . . . . Slashing 170 | . . . . 6 21 3 5 . 12 35 . 1 8 3 12 5 23 11 25 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 45 | . . 9 10 5 7 . . . 1 2 . . . 1 3 . 4 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 3 3 . . . 1 1 . . . . . . . . . Damage Inflicted 13659 | . 1089 3097 3102 3699 886 . . . 256 295 . . . 117 246 70 321 233 248 Guns 2585 | . 1083 389 40 1073 . . . . . . . . . . . . . . . Cannons 1276 | . . 1051 . 225 . . . . . . . . . . . . . . . Explosions 891 | . . 41 278 540 . . . . 32 . . . . . . . . . . Melee 8875 | . . 1616 2779 1840 886 . . . 224 295 . . . 117 246 70 321 233 248 Ramming 32 | . 6 . 5 21 . . . . . . . . . . . . . . . Kinetic 2612 | . 470 1069 . 1073 . . . . . . . . . . . . . . . Thermal 879 | . 613 41 . 225 . . . . . . . . . . . . . . . Explosive 476 | . . . 278 166 . . . . 32 . . . . . . . . . . Electromagnetic 785 | . . 371 40 374 . . . . . . . . . . . . . . . Impact 6950 | . . 1616 2779 1605 719 . . . . 114 . . . 117 . . . . . Slashing 1925 | . . . . 235 167 . . . 224 181 . . . . 246 70 321 233 248 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 71 | . 2 14 24 71 . . . . . . . . . . . . . . 1 Average Corruption 19 | . 1 9 19 35 . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 177 | . 16 11 50 97 . . . . . . . . . . . . . . 3 Message Errors 41 | . 2 3 13 23 . . . . . . . . . . . . . . . Matter Fused 46 | . 6 3 15 22 . . . . . . . . . . . . . . . Heat Flow Errors 21 | . 1 1 4 14 . . . . . . . . . . . . . . 1 Energy Discharges 13 | . 2 . 3 7 . . . . . . . . . . . . . . 1 Parts Rejected 7 | . . . 3 4 . . . . . . . . . . . . . . . Data Loss (minor) 20 | . 4 1 6 8 . . . . . . . . . . . . . . 1 Data Loss (major) 6 | . . . 2 4 . . . . . . . . . . . . . . . Misfires 6 | . 1 2 . 3 . . . . . . . . . . . . . . . Alerts 4 | . . 1 3 . . . . . . . . . . . . . . . . Misdirections 3 | . . . 1 2 . . . . . . . . . . . . . . . Weapon Failures 10 | . . . . 10 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2867 | . . 541 788 609 464 . . . 49 140 . . . 47 133 20 . 76 . Projectiles 21 | . . 11 10 . . . . . . . . . . . . . . . . Explosions 36 | . . . 21 15 . . . . . . . . . . . . . . . Melee 2810 | . . 530 757 594 464 . . . 49 140 . . . 47 133 20 . 76 . Knockbacks 23 | . 1 6 8 5 2 . . . . . . . . 1 . . . . . Impact 16 | . 1 1 7 4 2 . . . . . . . . 1 . . . . . Kinetic 5 | . . 5 . . . . . . . . . . . . . . . . . Secondary 2 | . . . 1 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . 32 113 . . . . . . . . . . . . . . . Shots 6 | . . . 1 5 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 3 . 1 6 . . . . . . . . . . . . . . . Kicked 10 | . 3 . 1 6 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . 134 229 261 267 . 80 . . . . . . . . 84 . 84 9 210 Average Temperature 53 | . 30 29 89 78 . 49 . . . . . . . . 37 . 35 5 58 Received Heat Transfer 1827 | . 186 396 285 864 . . . . . . . . 36 . 24 . 9 . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 58 | . . 16 17 14 11 . . . . . . . . . . . . . . Impact Corruptions 80 | . . 16 24 21 14 . . . . 3 . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 1 . 1 . . . . . . . . . . . . . . . Heat Transferred 2344 | . 1961 50 . 333 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Peak Influence 650 | . 357 393 578 442 514 . . . . 650 . . . 219 275 281 508 212 559 Initial 243 | . . 8 92 243 166 . . . . 46 . . . 18 104 144 157 198 113 Average 255 | . 92 249 369 267 365 . . . . 293 . . . 110 191 189 331 176 305 Maximum Alert Level 2 | . 1 1 2 2 2 . . . . 2 . . . 1 1 1 2 1 2 Low Security (%) 34 | . 81 20 15 20 21 . . . . 48 . . . 62 52 64 12 67 12 Level 1 48 | . 18 79 32 73 18 . . . . 26 . . . 37 47 35 71 32 61 Level 2 16 | . . . 51 6 60 . . . . 25 . . . . . . 16 . 25 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 4 2 3 5 4 . . . . 6 . . . 1 3 2 5 1 8 Investigation 26 | . 1 . . 2 4 . . . . 4 . . . 1 2 1 3 1 7 Extermination 2 | . . . . . . . . . . 1 . . . . 1 . . . . Reinforcement 16 | . 3 2 3 3 . . . . . 1 . . . . . 1 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 1 . . . . . . 1 . 1 Data Miner Redirects 9 | . . . . . . . . . . 3 . . . . 1 1 2 . 2 Construction Impeded 2 | . . . 1 . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses 18 | . . . . . 2 . . . . 3 . . . 1 1 1 3 1 6 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Distress Signals 14 | . 5 1 2 1 1 . . . . . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 196 | . 35 28 27 40 5 5 4 . 3 5 1 . 5 4 4 1 4 6 19 Peak Tracking Total 10 | . 4 5 4 5 4 5 4 . 3 3 1 . 3 2 4 1 2 7 10 Tactical Retreats 17 | . . . 2 1 1 1 1 . . 2 1 . 1 1 . . 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Traps Triggered 10 | . 3 . 2 2 . . . . . 2 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . 7 . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Machines Disabled 13 | . . 1 4 4 . . . . . 1 . . . . 1 . . 2 . Max in Single Turn 1 | . . 1 1 1 . . . . . . . . . . 1 . . 1 . Garrison Access 9 | . . . 1 1 2 . . . . 1 . . . 1 . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Machines Accessed 81 | . 6 3 9 7 14 2 1 4 . 11 . . . 5 2 1 3 5 8 Terminals 46 | . 5 3 6 5 6 . . . . 8 . . . 2 1 1 1 3 5 Fabricators 6 | . . . . . 2 . . . . 2 . . . . 1 . 1 . . Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . Recycling Units 8 | . 1 . 1 1 4 . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 10 | . . . 1 1 2 . . . . 1 . . . 1 . . . 1 3 Total Hacks 245 | . 18 10 20 16 29 7 1 30 . 27 . . . 18 7 4 6 17 35 Successful 148 | . 8 7 12 9 12 7 1 30 . 14 . . . 10 3 1 5 11 18 Failed 97 | . 10 3 8 7 17 . . . . 13 . . . 8 4 3 1 6 17 Catastrophic 10 | . 1 . . . 4 . . . . . . . . 1 . 1 . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 50 | . 6 1 3 4 3 . . . . 5 . . . 4 . 2 2 5 15 Terminals 154 | . 17 10 15 11 14 . . . . 22 . . . 10 5 4 2 14 30 Fabricators 11 | . . . . . 2 . . . . 4 . . . . 2 . 3 . . Repair Stations 8 | . . . 2 . . . . . . . . . . 4 . . . 2 . Recycling Units 14 | . 1 . 2 1 9 . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 19 | . . . 1 4 4 . . . . 1 . . . 3 . . . 1 5 Terminal Hacks 99 | . 7 6 6 5 5 7 1 30 . 9 . . . 3 1 . 1 7 11 Record 18 | . . . . . . 6 . 11 . . . . . . . . . . 1 Part Schematic 10 | . . . . . . . . 9 . . . . . . . . . 1 . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 . . . . 1 . . . . . . . . . Prototype ID Bank 9 | . 2 1 1 1 . . . 3 . . . . . 1 . . . . . Open Door 6 | . . . 2 . . 1 1 . . 1 . . . . . . . . 1 Open DSF 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . . . 1 . . . . . . 1 . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 Alert Level 10 | . 2 2 1 . . . . . . 2 . . . . . . . 1 2 Unreport Threat 6 | . 1 1 . 1 . . . . . 1 . . . . . . . 1 1 Locate Traps 6 | . 1 1 . . 2 . . . . . . . . . . . . 2 . Security Status 1 | . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . Transport Status 3 | . . 1 1 . . . . . . 1 . . . . . . . . . Recall Investigation 4 | . 1 . . . . . . . . . . . . . . . . 1 2 Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 1 . . . . 2 . . . . 2 . 1 . . Load Schematic 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . Build 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Station Hacks 8 | . . . 2 . . . . . . . . . . 4 . . . 2 . Scan Component 4 | . . . 1 . . . . . . . . . . 2 . . . 1 . Repair 4 | . . . 1 . . . . . . . . . . 2 . . . 1 . Recycling Unit Hacks 8 | . 1 . 2 1 3 . . . . . . . . 1 . . . . . Retrieve Components 8 | . 1 . 2 1 3 . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 9 | . . . 1 1 2 . . . . 1 . . . 1 . . . 1 2 Seal Access 9 | . . . 1 1 2 . . . . 1 . . . 1 . . . 1 2 Unauthorized Hacks 17 | . . 1 1 2 1 . . . . 2 . . . 1 . 1 2 1 5 Terminals 13 | . . 1 1 2 . . . . . 2 . . . 1 . 1 . 1 4 Track 1 | . . 1 . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . . . 1 . . . 1 . 1 . . 2 Botnet 6 | . . . 1 2 . . . . . 1 . . . . . . . 1 1 Operators 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . Report 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 2 6 4 12 . . . . 8 . . . 2 2 1 1 3 6 Full Trace Events 6 | . 1 . 1 . 2 . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 7 . . . 2 . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 9 . . . 15 . . . . . 1 . Parts Built 2 | . . . . . . . . . . 1 . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . . 152 . . . . 76 . . . . Total Part Build Rating 10 | . . . . . . . . . . 5 . . . . 5 . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . . 2 . . . 1 . Time 141 | . . . 32 . . . . . . . . . . 47 . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 9 . 9 1 14 . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 1 . 1 . . Non-combat 2 | . . . . . . . . . . . . . . . 1 . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 1 . 1 . . no_distress 2 | . . . . . . . . . . . . . . . 1 . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Total Allies 14 | . . . . . 4 . . . 1 1 . . . 1 . . . . 7 Largest Group 5 | . . . . . 4 . . . 1 1 . . . 1 . . . . 5 Highest-Rated Group 290 | . . . . . 80 . . . 96 96 . . . 26 . . . . 290 Highest-Rated Ally 96 | . . . . . 32 . . . 96 96 . . . 26 . . . . 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . 37 . . . 5 23 . . . . . . . . . Total Damage 1836 | . . . . . 612 . . . 235 989 . . . . . . . . . Kills 19 | . . . . . 8 . . . 3 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Robot Analysis Total 2 | . . . . . 1 . . . . 1 . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 3 . 2 . 1 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . . . . 1 4 3 11 2 12 Traps 18 | . . . . . . . . . . . . . . . 3 2 7 . 6 Emergency Access 13 | . . . . . . . . . . . . . . . 1 1 4 2 5 Exits 2 | . . . . . . . . . . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Turns Passed 11281 | . 1402 1537 1074 1890 794 127 444 24 678 689 76 236 248 260 276 215 470 254 587 Spaces Moved 12550 | 1 871 880 410 865 1355 375 658 85 972 1238 265 803 457 505 391 250 880 381 908 Core . | . . . . . . . . . . . . . . . . . . . . Treads 161 | . . 75 78 8 . . . . . . . . . . . . . . . Legs 2859 | 1 871 805 331 851 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9530 | . . . 1 6 1355 375 658 85 972 1238 265 803 457 505 391 250 880 381 908 Fastest Speed 18 | 120 120 120 120 120 28 21 28 28 28 28 28 28 28 28 26 26 20 18 18 Average Speed 53 | 120 122 123 174 144 28 27 28 28 28 28 28 28 28 28 26 26 24 28 21 Slowest Speed 460 | 120 190 240 460 397 29 28 28 28 95 95 28 28 28 28 26 26 26 30 100 Overloaded Moves 23 | . . . . . . 23 . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . 8 . . . . 4 . . . 2 2 . 1 8 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 97 74 75 61 35 53 80 70 73 24 23 80 52 14 12 7 26 46 37 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . 1 1 . . 3 . . . . . . . Known Exits Taken 15 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . 1 2 . 1 . . 5 3 . . . . . . Spaces Dug 203 | . . 2 2 33 21 3 5 . 20 29 . . 8 8 12 4 23 4 29 Terrain Destroyed 279 | . . 13 17 44 21 3 5 . 59 29 . . 8 8 12 4 23 4 29 Melee 154 | . . 2 2 12 21 3 5 . 7 29 . . 8 8 9 4 19 4 21 Projectile 23 | . . 1 . 7 . . . . . . . . . . 3 . 4 . 8 AOE 102 | . . 10 15 25 . . . . 52 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Acc Total 16089 | . 1078 1173 649 1272 1693 393 908 84 1340 1519 266 812 563 604 533 389 1082 494 1237 Wait 2339 | . 59 88 124 126 225 16 242 . 339 214 2 1 95 79 105 131 134 98 261 Move 12468 | . 870 879 409 864 1338 374 657 84 971 1229 264 802 456 500 386 249 877 364 895 Hop 31 | . . . . . 8 . . . . 4 . . . 2 2 . 1 8 6 Pick Up 120 | . 22 32 6 22 6 . . . . 3 . 2 . 2 6 2 8 . 9 Fast Attach 113 | . 3 10 15 37 12 . 2 . . 7 . 2 2 4 3 . 10 5 1 Attach 49 | . 2 5 3 10 11 . . . . . . . . 3 2 2 1 . 10 Detach 30 | . 1 3 1 8 4 . . . . . . . . 2 2 . 3 . 6 Swap 88 | . 12 21 7 19 3 . . . 4 . . . . 1 6 . 7 4 4 Drop 169 | . 27 35 7 29 25 . 2 . . 7 . 4 2 2 4 . 13 4 8 Fire 251 | . 79 64 5 76 . . . . 7 . . . . . 4 . 4 . 12 Melee 369 | . . 36 71 75 36 3 5 . 12 35 . 1 8 9 13 5 24 11 25 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 10 | . 3 . 1 6 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . . . . . . . Rewire 27 | . . . . . 25 . . . . 2 . . . . . . . . . Trap 7 | . . . . . . . . . 7 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / *Low / *Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 3) 1072 | -10/Materials | Core integrity fell below 50% 1138 | -10/Materials | Discovered new exit (range 3) 1368 | -10/Materials | Discovered new exit (range 13) 1403 | -10/Materials | Entered another Materials area 1403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1911 | -9/Materials | Discovered new exit (range 6) 1925 | -9/Materials | Build established: Scavenger-Mutant 2319 | -9/Materials | Discovered new exit (range 8) 2443 | -9/Materials | Discovered new exit (range 13) 2544 | -9/Materials | Discovered new exit (range 5) 2757 | -9/Materials | Discovered new exit (range 13) 2939 | -9/Materials | System corruption reached 10% 2940 | -9/Materials | Entered Storage 3071 | -9/Storage | Repaired Imp. Aluminum Leg 3199 | -9/Storage | Core integrity fell below 50% 3808 | -9/Storage | Core integrity fell below 20% 3895 | -9/Storage | Discovered new exit (range 10) 4014 | -9/Storage | Entered Materials 4014 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4120 | -8/Materials | System corruption reached 10% 4429 | -8/Materials | Lost 7 parts (2p4n1u) 4446 | -8/Materials | System corruption reached 30% 5088 | -8/Materials | Discovered new exit (range 16) 5324 | -8/Materials | Found Corrupted Prototype Device 5435 | -8/Materials | Core integrity fell below 50% 5475 | -8/Materials | Lost 5 parts (1p2n2w) 5661 | -8/Materials | Identified Active Sensor Suite 5662 | -8/Materials | Identified exit to Factory 5904 | -8/Materials | Entered Factory 5904 | -7/Factory | Evolved 2 slots: Utility x2 6021 | -7/Factory | Identified exit to DSF 6155 | -7/Factory | Fabricated G-47 Trooper? 6376 | -7/Factory | Build established: Hacker-Scout 6557 | -7/Factory | Discovered new exit (range 14) 6561 | -7/Factory | Identified exit to Factory 6594 | -7/Factory | Identified exit to Lower Caves 6698 | -7/Factory | Entered Lower Caves 6717 | -7/Lower Caves | Learned Research security intel 6825 | -7/Lower Caves | Discovered new exit (range 3) 6825 | -7/Lower Caves | Identified exit to Lower Caves 6825 | -7/Lower Caves | Entered another Lower Caves area 6839 | -7/Lower Caves | Discovered exit to Factory (range 14) 6865 | -7/Lower Caves | Learned 8 Factory zone layouts 6998 | -7/Lower Caves | Learned location of 1 exit from Factory 7230 | -7/Lower Caves | Learned location of 1 exit from Factory 7267 | -7/Lower Caves | Discovered new exit (range 9) 7269 | -7/Lower Caves | Identified exit to Data Miner 7269 | -7/Lower Caves | Entered Data Miner 7269 | -7/Data Miner | Discovered new exit (range 6) 7275 | -7/Data Miner | Met Data Miner 7280 | -7/Data Miner | Learned location of Section 7 (-3) 7280 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7286 | -7/Data Miner | Received God Mode back door access code from Data Miner 7293 | -7/Data Miner | Identified exit to Proximity Caves 7293 | -7/Data Miner | Entered Proximity Caves 7481 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7786 | -6/Proximity Caves | Learned Factory terminal intel 7932 | -6/Proximity Caves | Escorted by Enhanced Grunt 7936 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7953 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7971 | -6/Proximity Caves | Entered Factory 7971 | -6/Factory | Accompanied by 1 ally 7971 | -6/Factory | Evolved 2 slots: Utility x2 7972 | -6/Factory | Identified exit to Factory 7972 | -6/Factory | Identified exit to Extension 7974 | -6/Factory | Loaded intel: 27 terminal locations 8059 | -6/Factory | Incoming investigation squad redirected 8203 | -6/Factory | Discovered exit to Extension (range 4) 8229 | -6/Factory | Incoming investigation squad redirected 8290 | -6/Factory | Incoming investigation squad redirected 8321 | -6/Factory | Search patrols dispatched 8362 | -6/Factory | Fabricated Biomechanical Wings (x1) 8619 | -6/Factory | Discovered new exit (range 14) 8627 | -6/Factory | Identified exit to Lower Caves 8660 | -6/Factory | Entered Lower Caves 8666 | -6/Lower Caves | Learned Factory emergency access door positions 8734 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8736 | -6/Lower Caves | Identified exit to Zion 8736 | -6/Lower Caves | Entered Zion 8763 | -6/Zion | Learned location of Warlord (-4) 8764 | -6/Zion | Learned location of 1 exit from Proximity Caves 8780 | -6/Zion | Found Prototype Special Weapon 8780 | -6/Zion | Identified RU-N14's Throwing Claymores 8842 | -6/Zion | Identified exit to Proximity Caves 8845 | -6/Zion | Given the Hacking Drone Bay 8875 | -6/Zion | Visited the Megawrench Repair Shop 8934 | -6/Zion | Megawrench repaired 6 parts 8972 | -6/Zion | Entered Proximity Caves 9202 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9211 | -5/Proximity Caves | Learned Factory trap positions 9220 | -5/Proximity Caves | Entered Factory 9220 | -5/Factory | Evolved 2 slots: Utility x2 9221 | -5/Factory | Loaded intel: 115 trap records 9226 | -5/Factory | Identified exit to DSF 9264 | -5/Factory | Repaired Lgt. Fission Core 9295 | -5/Factory | Repaired Lyr. Light Armor Plating 9456 | -5/Factory | Identified exit to Factory 9480 | -5/Factory | Entered another Factory area 9480 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9571 | -4/Factory | Identified exit to Research 9652 | -4/Factory | Incoming investigation squad redirected 9669 | -4/Factory | Fabricated Lgt. Regenerative Plating? 9756 | -4/Factory | Entered Research 9756 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9925 | -3/Research | Incoming investigation squad redirected 9956 | -3/Research | Discovered new exit (range 6) 9966 | -3/Research | Identified exit to Research 9971 | -3/Research | Entered another Research area 9971 | -2/Research | Evolved 2 slots: Utility x2 9977 | -2/Research | Found Prototype Processor 10067 | -2/Research | Identified Exp. Core Analyzer 10080 | -2/Research | Spotted B-90 Cyclops 10221 | -2/Research | Search patrols dispatched 10274 | -2/Research | Incoming investigation squad redirected 10368 | -2/Research | Incoming investigation squad redirected 10429 | -2/Research | Build established: Wizard-Ninja 10430 | -2/Research | Discovered new exit (range 12) 10441 | -2/Research | Identified exit to Testing 10441 | -2/Research | Entered Testing 10506 | -2/Testing | Repaired Adv. Power Amplifier 10664 | -2/Testing | Identified exit to Access 10695 | -2/Testing | Entered Access 10695 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10770 | -1/Access | Spotted B-99 Colossus 10829 | -1/Access | P-80 Master assimilated allied Director 10a 10897 | -1/Access | Incoming investigation squad redirected 10945 | -1/Access | Search patrols dispatched 10993 | -1/Access | Incoming investigation squad redirected 11015 | -1/Access | Identified exit to Command 11138 | -1/Access | Identified exit to Surface 11139 | -1/Access | Spotted B-99 Colossus 11282 | *** | Escaped! Last Messages --------------- 11203_ Acquired Impulse Thruster Array. 11204_ Dropped Imp. Flight Unit. 11205_ Acquired Diametric Drive. 11206_ Dropped Cloaking Device. 11207_ Acquired Diametric Drive. 11214_ >> DECODED: Stasis Trap location. 11215_ Dropped Adv. Trap Extractor. 11216_ Dropped Micro-nuke Launcher. 11218_ Acquired Impulse Thruster Array. 11262_ System corrupted: Component data lost. 11267_ >> DECODED: Emergency access location. 11275_ ALERT: Suspicious activity at Garrison Access A003. Dispatching Investigation squad. 11275_ ALERT: Active scanning activity reported from Zone 3D, dispatching Investigation squad. 11280_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11281_ System corrupted: Energy discharge (-140). 11281_ The Access Shell folds into the floor. 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"@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #?????C??? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###??????? #????????? | | ?????????????????????????????????????????Y???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????h????????????????? | | ??????????????????????????????h??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Corruption Block 15 Armor Coverage 300 Power Shielding 66 Evasion (%) 77 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 44 Defensive Hacking 66 Trap Extractor Capacity 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Recoil Nullifier | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Beamcaster | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Q-thruster | -2/Testing | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Biomechanical Wings | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveCombatCompactor Manual? 0 Play Time 03:47:29 Cumulative 395.1 hours Start 2022.03.21 @ 18:33:58 End 2022.04.07 @ 23:36:48 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 720 Rogue 720 Adventurer 0 Explorer 0 Win Type 0 Total 61 Types 47/5/3/2/1/1/2/0/0 Lore% 89 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ffca784-d215-4370-a7e4-8bfe117f6d20