Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 14:46:47

Player: Bunch

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (501)      501
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1486

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     211/300
Energy                     168/185
System Corruption          0%
Temperature                Cool (78)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (2) --------
    Light Ion Engine
    Light Nuclear Core
>         --- PROPULSION (2) ---
    Light Treads
    Light Treads
>         --- UTILITY (3) ------
    Small Storage Unit
          Sensor Array
          Signal Interpreter
>         --- WEAPON (2) -------
          Spread Laser
          Autogun
>         --- INVENTORY (8) ----
  Armored Wheel
          Particle Gun
     Mini Grenade Launcher
          Mace

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
   Mini Grenade Launcher
        Mace
>       --- INVENTORY --------
  Light Treads
  Light Treads
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   3   15  
  Power                    4    | 1   .   3   
    Engine                 3    | 1   .   2   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 2    | .   .   2   
    Leg                    5    | 2   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   1   6   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  92  
  Engine                   13   | .   14  13  
  Core                     3    | .   .   6   
  Treads                   5    | .   .   9   
  Leg                      17   | .   28  9   
  Device                   11   | .   12  9   
  Storage                  12   | .   14  11  
  Processor                6    | .   .   11  
  Energy Gun               2    | .   .   3   
  Ballistic Gun            15   | .   27  6   
  Launcher                 3    | .   .   5   
  Impact Weapon            3    | .   .   5   
Peak Build Rating          13   | 6   7   13  
  Average Rating           8    | 3   6   10  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 14  16  20  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  5    | 4   .   5   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   7   
  Average Carried          4    | 2   6   3   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 4   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           597  | 254 116 227 
  Remotely                 .    | .   .   .   
Salvage Created            446  | .   116 330 
  Parts                    24   | .   9   15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   3   9   
  Guns                     4    | .   3   1   
  AOE                      7    | .   .   7   
Classes Destroyed          8    | .   1   7   
  Worker                   1    | .   .   1   
  Tunneler                 1    | .   .   1   
  Recycler                 2    | .   .   2   
  Watcher                  1    | .   .   1   
  Swarmer                  1    | .   .   1   
  Grunt                    8    | .   3   5   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   2   6   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        95   | .    28   67   
  Missed                   26   | .    9    17   
Damage Taken               1242 | .    244  998  
  Core                     439  | .    37   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  85   .    
Volleys Fired              40   | .    14   26   
  Largest                  2    | .    2    2    
  Hottest                  88   | .    40   88   
Shots Fired                72   | .    28   44   
  Gun                      59   | .    28   31   
  Cannon                   .    | .    .    .    
  Launcher                 13   | .    .    13   
  Special                  .    | .    .    .    
  Kinetic                  50   | .    28   22   
  Thermal                  9    | .    .    9    
  Explosive                13   | .    .    13   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    3    8    
  Robot Miss Streak        9    | .    2    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           42   | .    15   27   
  Core Hits                35   | .    8    27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Smash                  2    | .    .    2    
Melee Attacks              10   | .    .    10   
  Impact                   10   | .    .    10   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1495 | .    205  1290 
  Guns                     458  | .    197  261  
  Cannons                  .    | .    .    .    
  Explosions               822  | .    .    822  
  Melee                    207  | .    .    207  
  Ramming                  8    | .    8    .    
  Kinetic                  372  | .    197  175  
  Thermal                  86   | .    .    86   
  Explosive                822  | .    .    822  
  Electromagnetic          .    | .    .    .    
  Impact                   207  | .    .    207  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    2    .    
    Message Errors         1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            65   | .    .    65   
  Projectiles              .    | .    .    .    
  Explosions               26   | .    .    26   
  Melee                    39   | .    .    39   
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      104  | .    .    104  
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        112  | .    3    112  
  Average Temperature      27   | .    1    37   
  Received Heat Transfer   369  | .    144  225  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       3    | .    .    3    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         176  | .    .    176  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             369  | .   125 369 
  Initial                  52   | .   .   52  
  Average                  139  | .   62  225 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         75   | 100 100 52  
  Level 1                  24   | .   .   47  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   5   20  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   5   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   11  4   
  Successful               7    | .   6   1   
  Failed                   8    | .   5   3   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                13   | .   9   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   5   1   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         2    | .   2   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        2    | .   1   1   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               991  | 119 360 512 
Spaces Moved               570  | 69  246 255 
  Core                     46   | 38  .   8   
  Treads                   108  | .   .   108 
  Legs                     416  | 31  246 139 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            134  | 149 120 144 
  Slowest Speed            300  | 250 120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 6   52  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          55   | .   .   55  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      55   | .   .   55  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      710  | 84  283 343 
  Wait                     29   | .   10  19  
  Move                     568  | 68  245 255 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 10  7   13  
  Fast Attach              .    | .   .   .   
  Attach                   22   | 6   2   14  
  Detach                   1    | .   .   1   
  Swap                     2    | .   1   1   
  Drop                     7    | .   3   4   
  Fire                     40   | .   14  26  
  Melee                    10   | .   .   10  
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: Min x2 / Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 14)
  247 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Discovered new exit (range 7)
  480 | -10/Materials | Entered another Materials area
  480 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  546 | -9/Materials  | Identified exit to Mines
  546 | -9/Materials  | Identified exit to Storage
  596 | -9/Materials  | Core integrity fell below 50%
  636 | -9/Materials  | Lost 5 parts (1p1n1u2w)
  673 | -9/Materials  | Core integrity fell below 20%
  992 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00835_ U-05 Engineer lays Concrete. <x3>
00839_ Acquired Particle Gun.
00843_ U-05 Engineer builds a Wall. <x3>
00856_ U-05 Engineer lays Concrete.
00858_ U-05 Engineer builds a Wall.
00861_ U-05 Engineer lays Concrete.
00863_ U-05 Engineer builds a Wall. <x2>
00867_ U-05 Engineer lays Concrete. <x2>
00870_ U-05 Engineer builds a Wall.
00874_ U-05 Engineer lays Concrete.
00940_ Acquired Autogun.
00951_ Acquired Arm. Wheel.
00965_ S-10 Pest destroyed.
00972_ K-01 Serf collects debris.
00973_ Acquired 10 matter.
00976_ K-01 Serf collects debris. <x2>
00980_ R-06 Scavenger collects Lgt. Ion Engine.
00981_ Acquired 20 matter.
00983_ K-01 Serf collects debris.
00984_ W-16 Scout sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????########???### # """  +^^^^^#??# """ """ +    |
| ?????#      #???#   # """  #     ####         #    |
| ?????#  """ #??##   #      #        + !       #    |
| ?????#  """ ####    # """  #     ####         #    |
| ?????#  """ #       # """  +     #??#         #    |
| ?????#      #       # """  ###   #??###########    |
| ?????#  """ #       #      #?#   #????????????#    |
| ?????#  """ +       # """  #?#   #????????????#    |
| ?????#  """ #       # """  #?#   #????????????#    |
| ?????#      +       # """  #?#   #????????????#    |
| ?????#  """ #       #      #?#   #????????????#    |
| ?????#  """ ##     #########?#   #?????????????    |
| ?????#  """ ##     #?????????#   #?????????????    |
| ?????#      ##     #?????????#   #?????????????    |
| ?????#      ##     #???????###+#+####??????????    |
| ?????#########    ##?#######        #????????????? |
| ?????????????#     #?#     #     """#????????????? |
| ?????????????#     ###    k#     """#????????????? |
| ?????????????+             /     """#????????????? |
| ?????????????#     ###     #        #????????????? |
| ?????????????#     #?#     #     """#????????????? |
| ?????????????#######?##   ##     """#????????????? |
| ??????????????????????#   ##     """#????????????? |
| ??????????????????????#   ##        #????????????? |
| ??????????????????????#   ###########????????????? |
| ??????????????????????# r@#??????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ???????????????????       g#????>????????????????? |
| ???>????????????        T l ?????????????????????? |
| ??????????????             ##????????????????????? |
| ????????????     #####     #?????????????????????? |
| ????????????####?????###t###?????????????????????? |
| ??????????????????????x  ????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ???????????????????????! ????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ??????????????????????###???????????????????????>? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionRingWarhead
  Manual?         0
Play Time         00:13:44
  Cumulative      17.2 hours
  Start           2024.09.20 @ 14:27:07
  End             2024.09.20 @ 14:46:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           32
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74d97540-e6ac-499f-be4e-d83c80a1439e