Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.06 @ 12:57:21 Player: wolft Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (898) 898 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3968 Bonus ------- None Cogmind --------- Core Integrity 673/700 Matter 300/300 Energy 353/480 System Corruption 2% Temperature Cool (8) Movement Flying (31) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (7) ------ Compact Battery Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Utility Shielding > --- WEAPON (2) ------- Light EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY (5) ---- Light Nuclear Core Advanced ECM Suite Shield Generator Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Compact Battery Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Utility Shielding > --- WEAPON ----------- Light EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Flight Unit Advanced ECM Suite Shield Generator Heavy EM Shotgun [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Weight Redist. System Storage Compact Battery Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Slots Evolved 7 | . 1 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . 1 . . . 1 . Utility 5 | . . 2 . 2 1 . Weapon . | . . . . . . . Parts Attached 61 | 5 7 4 32 6 5 2 Power 8 | 1 . . 6 . 1 . Engine 8 | 1 . . 6 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 3 . 7 . 1 1 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 12 | . 3 . 7 . 1 1 Utility 27 | 1 1 4 11 6 3 1 Device 12 | . 1 . 7 1 3 . Storage 1 | . . . . 1 . . Processor 6 | . . 1 2 2 . 1 Hackware . | . . . . . . . Protection 8 | 1 . 3 2 2 . . Artifact . | . . . . . . . Weapon 12 | 1 3 . 8 . . . Energy Gun 8 | 1 2 . 5 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 5 | . . . 3 1 . 1 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . . 1 . . Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . . . 2 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 78 89 98 90 99 99 Engine 8 | . 12 10 9 8 6 7 Flight 27 | . 12 30 29 25 28 27 Device 17 | . 8 10 17 16 21 21 Storage 1 | . . . . . 7 7 Processor 15 | . . 10 18 16 14 14 Protection 5 | . 12 9 3 6 7 7 Energy Gun 9 | . 13 20 14 . . . Energy Cannon 8 | . . . 5 16 14 14 Peak Build Rating 42 | 5 8 11 25 34 41 42 Average Rating 23 | 3 6 9 17 30 40 41 On Entrance 17 | . 5 8 10 24 34 41 Naked Turns . | . . . . . . . Heaviest Build 22 | 7 10 13 18 20 22 21 Greatest Support 26 | 20 20 12 21 21 26 26 Greatest Overweight (x) 1 | 1 1 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 4 Class Distribution -------------------- 64% | Hacker-Mutant 24% | Hacker-Scout 10% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Scout | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Scout | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Matter Collected 826 | 122 131 109 330 45 40 49 Remotely . | . . . . . . . Salvage Created 1410 | . 28 181 924 179 50 48 Parts 97 | . 2 13 67 9 2 4 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 24 | . . 2 17 2 1 2 Guns 12 | . . 2 10 . . . Cannons 8 | . . . 5 2 . 1 AOE 2 | . . . 1 . . 1 Classes Destroyed 9 | . 1 4 3 . 1 . Worker 1 | . . . 1 . . . Hauler 2 | . . 1 1 . . . Recycler 2 | . . 1 1 . . . Operator 4 | . . 1 3 . . . Watcher 5 | . 1 . 2 2 . . Swarmer 11 | . . 2 7 . . 2 Grunt 5 | . . . 5 . . . Sentry 7 | . . . 5 2 . . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 1 2 5 3 1 2 Combat Bots Only 3 | . . 2 3 1 1 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Hostile Shots Fired 133 | . 21 20 55 14 15 8 Missed 56 | . 13 10 21 6 4 2 Damage Taken 680 | . 54 51 305 72 105 93 Core 135 | . 20 . 60 28 20 7 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . . . 5 . . Ignored by Resistances 427 | . 34 36 193 45 62 57 Regen/Repaired (Parts) 119 | . . 21 29 . 69 . Core Remaining (%) 92 | 100 92 . 85 94 . . Volleys Fired 121 | . 4 15 79 10 10 3 Largest 2 | . 2 2 2 2 2 2 Hottest 124 | . 80 80 124 124 124 124 Shots Fired 181 | . 7 26 105 20 17 6 Gun 108 | . 7 26 75 . . . Cannon 71 | . . . 28 20 17 6 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 2 | . 2 . . . . . Thermal 83 | . 4 12 44 10 10 3 Explosive 2 | . . . 2 . . . Electromagnetic 94 | . 1 14 59 10 7 3 Robot Hit Streak 31 | . 3 12 21 31 11 5 Robot Miss Streak 2 | . 1 2 2 1 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 132 | . 4 18 72 17 16 5 Core Hits 54 | . 2 7 38 3 2 2 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 2 . . Meltdown 1 | . . . . 1 . . Corrupt 3 | . . . 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2286 | . 49 225 1221 391 259 141 Guns 1012 | . 49 225 738 . . . Cannons 1154 | . . . 404 391 259 100 Explosions 120 | . . . 79 . . 41 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 17 | . 17 . . . . . Thermal 1017 | . 32 63 449 142 229 102 Explosive . | . . . . . . . Electromagnetic 1252 | . . 162 772 249 30 39 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 5 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 57 | . . . 1 31 15 10 Projectiles 47 | . . . 1 31 15 . Explosions 10 | . . . . . . 10 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . 32 . . 36 Shots 3 | . . . 2 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 312 | . 53 270 312 284 312 93 Average Temperature 91 | . 22 131 73 120 175 42 Received Heat Transfer 228 | . 48 9 144 27 . . Effects 4 | . . 2 2 . . . Interference 4 | . . 2 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . . 2 2 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . . . 4 1 1 . Heat Transferred 1748 | . 75 150 820 259 333 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Peak Influence 339 | . 52 187 339 120 84 . Initial 56 | . . 15 56 23 39 . Average 71 | . 14 52 90 87 45 . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 90 100 100 . Level 1 5 | . . . 9 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . 1 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Distress Signals 3 | . . 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 6 17 25 4 1 2 Peak Tracking Total 9 | . 6 9 3 2 1 2 Tactical Retreats 5 | . 1 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Machines Accessed 13 | . . 1 8 3 1 . Terminals 10 | . . . 7 3 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . . 2 18 6 2 . Successful 22 | . . 2 14 4 2 . Failed 6 | . . . 4 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . . . 12 6 . . Fabricators . | . . . . . . . Repair Stations 10 | . . 2 6 . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . . . 8 4 . . Part Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . . . . 2 . . Open Door 5 | . . . 5 . . . Emergency Access Points 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . 2 6 . 2 . Scan Component 5 | . . 1 3 . 1 . Repair 5 | . . 1 3 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . Used . | . . . . . . . Hacking Detections 9 | . . . 6 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 1 3 . 1 . Time 161 | . . 26 84 . 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . 2 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Turns Passed 2524 | 65 113 159 1290 264 512 121 Spaces Moved 2885 | 47 112 200 1369 432 388 337 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 97 | 41 56 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2782 | . 56 200 1369 432 388 337 Fastest Speed 31 | 50 34 34 34 34 31 31 Average Speed 37 | 112 77 34 36 34 31 31 Slowest Speed 120 | 120 120 114 114 34 34 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . 3 7 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 30 22 70 33 12 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 3 | . . . . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . 27 . . 2 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . 27 . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Total 4132 | 57 129 261 2050 527 762 346 Wait 1008 | . . 40 535 74 355 4 Move 2857 | 46 111 193 1354 429 387 337 Hop 11 | . . 3 7 1 . . Pick Up 30 | 6 3 3 14 2 2 . Fast Attach 29 | 4 4 1 13 5 2 . Attach 16 | 1 1 2 7 1 3 1 Detach 6 | . . . 3 1 2 . Swap 16 | . 2 1 12 . . 1 Drop 38 | . 4 3 26 4 1 . Fire 121 | . 4 15 79 10 10 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Propulsion x1 178 | -10/Materials | Identified exit to Materials 178 | -10/Materials | Discovered exit to Materials (range 4) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x2 212 | -9/Materials | Repaired Lgt. Armor Plating 289 | -9/Materials | Identified exit to Storage 289 | -9/Materials | Discovered exit to Storage (range 16) 310 | -9/Materials | Build established: Hacker-Mutant 338 | -9/Materials | Entered Storage 561 | -9/Storage | Repaired Flight Unit 589 | -9/Storage | Repaired Lgt. Ion Engine 1290 | -9/Storage | Repaired Weight Redist. System 1597 | -9/Storage | Identified exit to Materials 1597 | -9/Storage | Discovered exit to Materials (range 18) 1628 | -9/Storage | Entered Materials 1628 | -8/Materials | Evolved 2 slots: Utility x2 1866 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Discovered exit to Factory (range 18) 1892 | -8/Materials | Entered Factory 1892 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1930 | -7/Factory | Build established: Hacker-Scout 2293 | -7/Factory | Identified exit to Lower Caves 2293 | -7/Factory | Discovered exit to Lower Caves (range 4) 2347 | -7/Factory | Repaired Cld. Ion Engine 2404 | -7/Factory | Entered Lower Caves 2525 | -7/Lower Caves | Self-destructed Last Messages --------------- 02428_ Acquired 29 matter. 02428_ Discarded Visual Processing Unit. 02430_ Acquired 10 matter. 02432_ Searching scrap... 02432_ Found Imp. Signal Interpreter. 02432_ Found 65 Matter. 02432_ M-14 Sweeper reprogrammed Fire Trap. 02434_ M-14 Sweeper extracts Fire Trap. 02437_ M-14 Sweeper extracts Dirty Bomb Trap. 02482_ Chain reaction triggered in Lgt. Nuclear Core. 02482_ S-27 Virus destroyed. 02482_ Imp. Flight Unit destroyed. 02482_ Destroyed Imp. Flight Unit. 02482_ S-27 Virus destroyed. 02495_ Searching scrap... 02495_ Found Mak. Light Armor Plating. 02495_ Found Hvy. Laser. 02495_ Found 56 Matter. 02496_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#####? | | ???????????????????????????????????????????## ## | | ???????????????????????????????????????????# # # | | ???????????????????????????????????????????## # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????###?## | | ?????????????????????????????????????????????????? | | ????????????????? ??##???????????????????????????? | | ????????????????? ### ??????????????????????????## | | ???????????????? # ????????????##????????##### | | ????????????????? ???????????? #???????# | | ?????????????????# ???????????? #####??# | | ?????????????????? ????????????? # ##?# # # | | ??????????????????? #????????????? #### | | ???????????????????# ????????????## #?# # | | ???????????????????? ????????????# # ### | | ????????????????##### #??????????## # ### | | ????????????????? ??????????# # #?## | | ??????????????????# ??????????# ##?## | | ??????????????????# ??????###?# # #?# | | ????????############ ##????# ### # ### | | ????????? ####?# # # | | ??????????????# ### # | | ??????????????Y??????# @ ## ### ## # | | ??????????????????####### # ## #?## ## | | ????????????????# # ######??#### ## # | | ????????????????# # #???????????## | | ????????????????# ### # ##????????????# ## | | ????????????????# ????## ###?????????????## ##? | | ???????????????????????#####?????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- Weight Redist. System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedMicroStatue Manual? 0 Play Time 00:45:43 Cumulative 58.9 hours Start 2024.08.26 @ 22:25:33 End 2025.03.06 @ 12:57:21 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 108 Rogue 6 Adventurer 26 Explorer 76 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6193d14b-5376-4c32-8b46-667d315c2826