Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.15 @ 11:08:12 Player: Jefffff Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1771) 1771 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5341 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 309/310 System Corruption 13% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Trap Scanner Improved Signal Interpreter Particle Charger Advanced ECM Suite EM Disruption Field System Shield Improved Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Particle Charger EM Disruption Field > --- WEAPON ----------- Cooled Plasma Cannon Gauss Cannon Heavy Mace > --- INVENTORY -------- Fission Core Fission Core Trap Scanner Machine Analyzer Improved Signal Interpreter Particle Charger Advanced ECM Suite Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Improved Field Recycling Unit Missile Launcher Remote Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . 2 1 . 1 Utility 2 | . . . . . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 110 | 6 7 . 41 18 18 20 Power 23 | 1 1 . 6 3 8 4 Engine 9 | 1 . . 6 . 2 . Core 14 | . 1 . . 3 6 4 Reactor . | . . . . . . . Propulsion 37 | 2 2 . 20 8 3 2 Treads 2 | 2 . . . . . . Leg 31 | . . . 19 8 3 1 Wheel 4 | . 2 . 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 . 4 2 2 10 Device 6 | . . . . . 2 4 Storage 3 | 1 . . 2 . . . Processor 3 | . . . . 2 . 1 Hackware 1 | . . . . . . 1 Protection 7 | . 1 . 2 . . 4 Artifact . | . . . . . . . Weapon 30 | 2 3 . 11 5 5 4 Energy Gun 11 | 1 3 . 6 1 . . Energy Cannon 5 | . . . . 1 3 1 Ballistic Gun 6 | 1 . . 3 . 2 . Ballistic Cannon 2 | . . . . 1 . 1 Launcher 1 | . . . . . . 1 Special Weapon 2 | . . . 2 . . . Impact Weapon 3 | . . . . 2 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 7 | . . . . . . 7 Parts Lost 23 | . . . 1 1 1 20 Power 3 | . . . . . . 3 Propulsion 8 | . . . . . 1 7 Utility 7 | . . . . 1 . 6 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 14 | . . . 1 1 1 14 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 93 | . 86 100 93 98 99 83 Engine 3 | . 3 . 11 1 3 . Core 7 | . 10 14 . 7 11 11 Treads 1 | . 14 . . . . . Leg 31 | . . . 29 44 37 27 Wheel 3 | . 1 28 10 . . . Device 3 | . . . . . 6 11 Storage 9 | . 14 14 11 9 7 6 Processor 4 | . . . . 8 7 4 Protection 4 | . 13 14 10 . . . Energy Gun 4 | . 13 14 11 1 . . Energy Cannon 4 | . . . . 7 7 5 Ballistic Gun 4 | . 14 14 4 1 6 . Ballistic Cannon 2 | . . . . 7 . 4 Impact Weapon 4 | . . . . 7 7 5 Naked Turns . | . . . . . . . Heaviest Build 63 | 11 18 18 54 43 58 63 Greatest Support 61 | 40 40 20 52 61 61 58 Greatest Overweight (x) 11 | . . . 5 . . 11 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 Most Carried 16 | 5 6 5 16 15 15 15 Average Carried 11 | 1 3 4 9 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 1 3 5 13 15 15 8 Class Distribution -------------------- 58% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1614 | 260 58 10 299 387 312 288 Remotely . | . . . . . . . Salvage Created 2408 | 10 108 42 481 398 521 848 Parts 128 | 2 6 5 37 18 28 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 2 3 17 5 6 7 Melee 1 | . . . . . . 1 Guns 26 | . 2 3 16 4 1 . Cannons 10 | . . . . 1 5 4 AOE 1 | . . . . . . 1 Classes Destroyed 12 | 1 2 1 3 4 . 1 Worker 3 | . . . . 1 . 2 Builder 2 | . 1 . . . . 1 Tunneler 1 | 1 . . . . . . Recycler 6 | . . . 1 1 1 3 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . 1 1 . Watcher 7 | . . . 1 3 3 . Swarmer 15 | . . 3 10 . . 2 Grunt 17 | . 2 . 5 3 5 2 Brawler 2 | . . . . 1 . 1 Sentry 4 | . . . 2 . 1 1 Hunter 2 | . . . . 1 . 1 Best Kill Streak 9 | 1 2 3 8 5 5 9 Combat Bots Only 6 | . 2 3 6 3 5 4 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 502 | . 10 27 105 60 37 263 Missed 123 | . 3 7 28 16 16 53 Damage Taken 4648 | . 71 170 711 508 365 2823 Core 1151 | . 14 46 189 25 24 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . . 101 Ignored by Resistances 1337 | . 21 50 195 147 104 820 Regen/Repaired (Parts) 99 | . . . . 99 . . Core Remaining (%) 83 | 100 . 76 52 95 96 . Volleys Fired 153 | 1 7 8 61 30 23 23 Largest 2 | 2 2 2 2 2 2 2 Hottest 156 | 70 70 70 156 128 128 83 Shots Fired 270 | 2 14 16 91 60 43 44 Gun 177 | 2 14 16 81 46 18 . Cannon 82 | . . . . 14 25 43 Launcher 1 | . . . . . . 1 Special 10 | . . . 10 . . . Kinetic 110 | 1 7 8 23 30 20 21 Thermal 159 | 1 7 8 68 30 23 22 Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 1 11 14 26 9 12 19 Robot Miss Streak 3 | . 1 1 3 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 201 | 1 11 9 71 46 30 33 Core Hits 116 | 1 6 4 26 23 20 36 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 2 . 5 2 . 1 Burn 9 | . 2 . 5 2 . . Blast 1 | . . . . . . 1 Melee Attacks 7 | . . . . . . 7 Impact 7 | . . . . . . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 4884 | 12 117 126 1001 668 743 2217 Guns 1681 | 12 111 106 833 405 214 . Cannons 1835 | . . . . 263 529 1043 Explosions 777 | . . . . . . 777 Melee 397 | . . . . . . 397 Ramming 26 | . 6 20 . . . . Kinetic 1156 | . 37 31 143 300 214 431 Thermal 2528 | 12 74 75 858 368 529 612 Explosive 163 | . . . . . . 163 Electromagnetic 614 | . . . . . . 614 Impact 397 | . . . . . . 397 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 128 | . . . . 25 . 103 Projectiles 36 | . . . . 25 . 11 Explosions 3 | . . . . . . 3 Melee 89 | . . . . . . 89 Knockbacks 6 | . . . . . . 6 Impact 3 | . . . . . . 3 Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . 10 . . . 28 Shots 2 | . . . . . . 2 Rammed 3 | . 1 1 . . . 1 Targets Rammed 3 | . 1 1 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 661 | 30 178 160 661 271 188 171 Average Temperature 134 | 22 81 74 219 102 64 61 Received Heat Transfer 963 | . 51 78 273 315 108 138 Effects 29 | . . . 29 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 6 | . . . 6 . . . Interference 1 | . . . 1 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 10 | . . . 10 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . . . 4 Impact Corruptions 4 | . . 1 . . . 3 Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 14 | . . 1 8 4 1 . Heat Transferred 5907 | 37 370 222 2496 1027 805 950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 255 | 5 57 88 255 212 216 163 Initial 72 | . 2 18 28 72 18 . Average 83 | . 44 81 121 91 97 35 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 83 | 100 100 100 85 73 69 100 Level 1 16 | . . . 14 26 30 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 1 1 3 1 Investigation 3 | . . . 1 1 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 2 5 22 10 11 12 Peak Tracking Total 10 | . 2 3 10 4 3 5 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . . . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 11 | . . . . . 1 10 Max in Single Turn 4 | . . . . . 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 17 | . . . 4 8 3 2 Terminals 13 | . . . 2 7 3 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . . . 19 25 9 5 Successful 42 | . . . 15 21 6 . Failed 16 | . . . 4 4 3 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 34 | . . . 5 18 8 3 Terminals 39 | . . . 4 23 9 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 . 2 Recycling Units 1 | . . . 1 . . . Scanalyzers 14 | . . . 14 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . 4 . . Robot Analysis 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . . 12 . . . Insert Component 6 | . . . 6 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 24 | . . . 3 15 6 . Terminals 23 | . . . 2 15 6 . Track 3 | . . . . 3 . . Assimilate 8 | . . . 1 5 2 . Botnet 11 | . . . 1 7 3 . Sabotage 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 14 | . . . 3 7 2 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3994 | 58 290 144 954 912 859 777 Spaces Moved 2178 | 40 162 144 429 468 616 319 Core 29 | 18 . . 1 . . 10 Treads 162 | 22 140 . . . . . Legs 1656 | . . . 266 468 616 306 Wheels 331 | . 22 144 162 . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 120 Average Speed 131 | 110 149 80 132 120 120 189 Slowest Speed 600 | 160 160 80 300 120 120 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 26 38 37 29 17 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . 2 2 . 10 Melee . | . . . . . . . Projectile 8 | . . . 2 2 . 4 AOE 6 | . . . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3027 | 52 199 158 718 764 701 435 Wait 418 | . 6 4 129 219 10 50 Move 2172 | 39 161 143 428 467 615 319 Hop . | . . . . . . . Pick Up 78 | 6 10 2 25 15 12 8 Fast Attach 16 | 1 . . 4 3 5 3 Attach 35 | 5 5 . 11 2 1 11 Detach 4 | . . . 4 . . . Swap 59 | . 2 . 26 13 12 6 Drop 82 | . 7 . 30 15 23 7 Fire 153 | 1 7 8 61 30 23 23 Melee 7 | . . . . . . 7 Ram 2 | . . 1 . . . 1 Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 6) 349 | -10/Materials | Entered Mines 457 | -10/Mines | Discovered new exit (range 16) 467 | -10/Mines | Learned location of Zion (-7) 481 | -10/Mines | Discovered new exit (range 14) 493 | -10/Mines | Entered Materials 493 | -9/Materials | Evolved 2 slots: Propulsion x2 1225 | -9/Materials | Discovered new exit (range 11) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1810 | -8/Materials | Repaired Imp. Aluminum Leg 2345 | -8/Materials | Discovered new exit (range 5) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2681 | -7/Factory | Build established: Scavenger-Mutant 3192 | -7/Factory | Discovered new exit (range 15) 3218 | -7/Factory | Entered another Factory area 3218 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3862 | -6/Factory | System corruption reached 10% 3874 | -6/Factory | Lost 4 parts (2n2u) 3941 | -6/Factory | Core integrity fell below 50% 3969 | -6/Factory | Core integrity fell below 20% 3981 | -6/Factory | Lost 14 parts (3p5n3u3w) 3995 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03985_ R-10 Processor collects Corrupted Lgt. Nuclear Core. 03985_ R-10 Processor collects Com. Wheel. 03986_ U-05 Engineer lays Concrete. 03986_ K-01 Serf collects debris. 03987_ K-01 Serf cleans the Repair Station. 03988_ Slug penetrates Megafabricator. 03988_ R-10 Processor collects Sml. Matter Pod. 03989_ R-10 Processor collects Backup Laser I. 03990_ Penetrated by Slug. 03990_ K-01 Serf collects debris. 03990_ U-05 Engineer builds a Wall. 03991_ K-01 Serf cleans the Repair Station. 03991_ K-01 Serf collects debris. 03992_ R-10 Processor collects Corrupted Gauss Rifle. 03993_ K-01 Serf collects debris. 03993_ R-10 Processor collects Lgt. Ion Engine. 03994_ System corrupted: Matter fused (-10). 03995_ Slug penetrates Megafabricator. Map ----- +----------------------------------------------------+ | ??????????????????????# ?# # /! 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"""""" ?????????????????? | | ????????????????? ?"""""" ????????????????? | | ?????????????????? ???""""""? ????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonSmartbombCharge Manual? 0 Play Time 00:33:56 Cumulative 29.7 hours Start 2024.07.15 @ 10:31:56 End 2024.07.15 @ 11:08:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e10da4b-bbe0-4047-9595-1b01fddce626