Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.04 @ 23:31:30 Player: Thiefwriter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (932) 932 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2783 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 349/550 Matter 130/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Power Shielding > --- WEAPON (3) ------- Faulty Improved Medium Laser > --- INVENTORY (4) ---- Flight Unit Datajack Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Power Shielding > --- WEAPON ----------- Small Laser Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Flight Unit Datajack Datajack Datajack [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Storage Medium Matter Pod Processor Visual Processing Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 33 | 5 5 17 6 Power 4 | 1 . 3 . Engine 3 | 1 . 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 2 2 6 3 Treads . | . . . . Leg 12 | 2 2 6 2 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 4 | . 3 . 1 Device . | . . . . Storage 1 | . 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 12 | 2 . 8 2 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 2 | . . 1 1 Parts Lost 16 | . . 11 5 Power 4 | . . 2 2 Propulsion 4 | . . 2 2 Utility . | . . . . Weapon 8 | . . 7 1 Highest Loss Streak 5 | . . 3 5 Average Slot Usage (%) 89 | . 95 88 43 Engine 12 | . 14 11 13 Core 3 | . . 8 . Leg 22 | . 28 18 9 Storage 2 | . 4 . . Processor 10 | . 10 11 9 Protection 9 | . 8 11 9 Ballistic Gun 19 | . 28 12 . Ballistic Cannon 1 | . . 3 . Launcher 3 | . . 7 . Special Melee Weapon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 19 | 7 9 19 11 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 5 | . . 5 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | . 4 4 4 Average Carried 3 | . 2 3 2 Final Capacity 4 | 4 4 4 4 Final Carried 4 | . 4 4 2 Class Distribution -------------------- 56% | Mutant 19% | Scavenger-Mutant 12% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1065 | 250 214 601 . Remotely . | . . . . Salvage Created 969 | . 360 609 . Parts 80 | . 25 55 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 6 18 . Guns 11 | . 6 5 . Cannons 4 | . . 4 . AOE 9 | . . 9 . Classes Destroyed 10 | . 4 6 . Worker 3 | . . 3 . Builder 4 | . . 4 . Hauler 1 | . . 1 . Recycler 3 | . 1 2 . Watcher 5 | . 3 2 . Swarmer 6 | . 2 4 . Grunt 12 | . 4 8 . Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 3 | . . 3 . Best Kill Streak 11 | . 2 11 . Combat Bots Only 5 | . 2 5 . Max Kills in Single Turn 3 | . 1 3 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1940 | . 216 1229 495 Core 492 | . 60 231 201 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 76 42 . Volleys Fired 109 | . 37 68 4 Largest 3 | . 2 3 1 Hottest 102 | . 40 102 33 Shots Fired 241 | . 74 163 4 Gun 184 | . 74 110 . Cannon 19 | . . 19 . Launcher 38 | . . 34 4 Special . | . . . . Kinetic 195 | . 74 121 . Thermal 8 | . . 8 . Explosive 38 | . . 34 4 Electromagnetic . | . . . . Robot Hit Streak 39 | . 16 39 14 Robot Miss Streak 3 | . 3 3 . Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 168 | . 57 109 2 Core Hits 92 | . 27 62 3 Critical Hits 2 | . . 2 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 4 | . . 4 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2969 | . 445 2179 345 Guns 1077 | . 445 632 . Cannons 365 | . . 365 . Explosions 1517 | . . 1172 345 Melee . | . . . . Ramming 10 | . . 10 . Kinetic 1390 | . 445 945 . Thermal 124 | . . 52 72 Explosive 1445 | . . 1172 273 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 1 Average Corruption 3 | . . 3 1 Corruption Purged . | . . . . Effects 14 | . . 14 . Message Errors 2 | . . 2 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 71 | . . 44 27 Projectiles 9 | . . 9 . Explosions 62 | . . 35 27 Melee . | . . . . Knockbacks 5 | . . 5 . Impact . | . . . . Kinetic 5 | . . 5 . Secondary . | . . . . Self-Inflicted Damage 225 | . . 106 119 Shots 10 | . . 6 4 Rammed 1 | . . . 1 Targets Rammed 2 | . . 1 1 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 235 | . 15 235 8 Average Temperature 63 | . 8 68 4 Received Heat Transfer 870 | . 90 555 225 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 175 | . . 125 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 414 | . 115 414 69 Average Influence 112 | . 36 200 59 Maximum Alert Level 2 | . . 2 . Low Security (%) 76 | 100 100 49 100 Level 1 22 | . . 49 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 14 30 6 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 2 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 14 5 . Successful 16 | . 11 5 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 14 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 11 3 . Record 5 | . 5 . . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Surveillance Status 1 | . 1 . . Recall Investigation 2 | . 2 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 2 | . . 2 . Combat 1 | . . 1 . Robot Hacks Applied 4 | . . 4 . parse_system 2 | . . 2 . find_recycling 1 | . . 1 . check_alert 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2440 | 79 1113 1134 114 Spaces Moved 1601 | 68 827 630 76 Core 106 | 14 . 60 32 Treads . | . . . . Legs 1494 | 54 827 570 43 Wheels . | . . . . Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 120 120 50 Average Speed 122 | 105 120 127 124 Slowest Speed 300 | 120 120 300 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 84 31 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 196 | . . 161 35 Melee . | . . . . Projectile 1 | . . 1 . AOE 195 | . . 160 35 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1887 | 72 891 831 93 Wait 103 | . 2 101 . Move 1598 | 67 826 629 76 Hop . | . . . . Pick Up 18 | . 12 6 . Fast Attach 17 | 5 2 8 2 Attach 8 | . 1 3 4 Detach 4 | . . . 4 Swap 8 | . 2 6 . Drop 16 | . 9 5 2 Fire 109 | . 37 68 4 Melee 4 | . . 4 . Ram 1 | . . . 1 Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 607 | -10/Materials | Discovered new exit (range 13) 1127 | -10/Materials | Discovered new exit (range 15) 1193 | -10/Materials | Entered another Materials area 1193 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1374 | -9/Materials | Discovered new exit (range 17) 2275 | -9/Materials | Discovered new exit (range 16) 2298 | -9/Materials | Core integrity fell below 50% 2327 | -9/Materials | Entered another Materials area 2327 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2343 | -8/Materials | Lost 3 parts (3w) 2441 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Y-45 Defender destroyed. Fusion Modulator explodes. Terminal disabled. Destroyed Particle Gun. Acquired Prototype Energy Gun. Identified Imp. Medium Laser. Visual Processing Unit permanently disabled. Malfunction: Power surge. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slammed into U-05 Engineer. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????####;;;;;###?????????????????? | | ????????????????????# ;#?????????????????? | | ????????????????????# ;##????????????????? | | ??????????????####### ;;####?????????????? | | ??????????????? ; ; +?????????????? | | ???????????????????## ; #????????????????? | | ???????????????????# ; #????????????????? | | ???????????????????# ; #????????????????? | | ???????????????????# /; #????????????????? | | ??????????######???## ;; ###??????????????? | | ??????????# #????# # ????????? | | ??????????# ####### /g ????????? | | ??????????# k@ g #??????????????? | | ??????????# ####### #??????????????? | | ??????????# #?????# u "u u #??????????????? | | ??????????# #?????# """ #??????????????? | | ??????????# #?????# """"" #??????????????? | | ??????????# / #?????# """ #### #####?????? | | ??????????# / #?????# ? | | ??????????# #?????# #######????????? | | ??????????# #?????# #### ##??????????????? | | ??????????# ####### #??#+#???????????????? | | ??????????# # ## #?? ???????????????? | | ??????????# ## ## #?? ??????????????? | | ??#####+### ### ### #?? ?????????????? | | #? ?????????????? | | ^ +?""" """????????????? | | ^""" """ #?""" """ ???????????? | | """"" """"" # """ """ +??????????? | | ########### """"" """"" #?? ?? #??????????? | | ??????????# """"" """"" #????##??????????????? | | ??????????# """ """ #????????????????????? | | ??????????# #????????????????????? | | ?????????? ! #????????????????????? | | ?????????+ #????????????????????? | | ?????????# #????????????????????? | | ?????????# #####+##########????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 400 Matter Stores 380 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Let's See Who's Tougher Risk Taker Challenges ------------ None Game ------ Seed PoweredGaussTorch Manual? 0 Play Time 00:35:31 Cumulative 2.5 hours Start 2020.06.03 @ 17:06:43 End 2020.06.04 @ 23:31:30 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 4 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5595f163-01d5-4e9d-86d2-819d3cb0fd4b