Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.10 @ 08:48:18

Player: Minty

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (565)      565
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 2386

 Bonus
-------
High Alert Combat Kills    16
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     226/300
Energy                     248/250
System Corruption          1%
Temperature                Cool (13)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Tractor Beam
>       --- WEAPON (2) -------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY (8) ----
        PSU Rigger
  Heavy Assault Rifle
        Shotgun
        Shotgun
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY --------
        Fission Core
  Light Fission Core
        Aluminum Leg
        Tractor Beam
        PSU Rigger
  Heavy Assault Rifle
        Shotgun
        Shotgun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | .   14  .   1   3   
  Power                    2    | .   1   .   1   .   
    Engine                 2    | .   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | .   5   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | .   5   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   1   .   .   1   
    Device                 2    | .   1   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | .   7   .   .   2   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   5   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   1   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   91  100 100 97  
  Engine                   14   | .   14  14  14  14  
  Leg                      28   | .   28  28  28  28  
  Device                   11   | .   8   14  14  11  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               1    | .   5   .   .   .   
  Ballistic Gun            23   | .   19  28  28  20  
  Special Weapon           1    | .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 14  17  17  17  17  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   
  Average Capacity         8    | .   8   8   8   8   
  Most Carried             8    | .   8   7   8   8   
  Average Carried          7    | .   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   7   7   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           572  | 200 179 62  .   131 
  Remotely                 31   | .   .   .   .   31  
Salvage Created            598  | .   422 45  .   131 
  Parts                    45   | .   34  6   .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   15  3   .   3   
  Guns                     17   | .   11  3   .   3   
  AOE                      4    | .   4   .   .   .   
Classes Destroyed          5    | .   4   .   .   1   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   1   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   6   3   .   .   
  Grunt                    12   | .   9   .   .   3   
Best Kill Streak           9    | .   9   3   .   1   
  Combat Bots Only         8    | .   8   3   .   1   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        124  | .   82  12  .   30  
  Missed                   35   | .   20  5   .   10  
Damage Taken               964  | .   638 58  .   268 
  Core                     253  | .   141 9   .   103 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              92   | .   47  6   .   39  
  Largest                  2    | .   2   2   .   2   
  Hottest                  100  | .   90  46  .   100 
Shots Fired                145  | .   82  12  .   51  
  Gun                      114  | .   78  12  .   24  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   4   .   .   .   
  Special                  27   | .   .   .   .   27  
  Kinetic                  96   | .   60  12  .   24  
  Thermal                  37   | .   10  .   .   27  
  Explosive                4    | .   4   .   .   .   
  Electromagnetic          8    | .   8   .   .   .   
  Robot Hit Streak         7    | .   7   4   .   7   
  Robot Miss Streak        5    | .   5   3   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        5    | .   3   1   .   1   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           66   | .   44  6   .   16  
  Core Hits                42   | .   30  4   .   8   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Burn                   1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1281 | .   944 98  .   239 
  Guns                     858  | .   556 87  .   215 
  Cannons                  .    | .   .   .   .   .   
  Explosions               388  | .   388 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  11   | .   .   11  .   .   
  Kinetic                  710  | .   408 87  .   215 
  Thermal                  137  | .   113 .   .   24  
  Explosive                388  | .   388 .   .   .   
  Electromagnetic          35   | .   35  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  4    | .   2   1   1   .   
    Message Errors         2    | .   2   .   .   .   
    Heat Flow Errors       1    | .   .   .   1   .   
    Data Loss (major)      1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             3    | .   .   3   .   .   
  Kicked                   3    | .   .   3   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        178  | .   178 .   172 32  
  Average Temperature      57   | .   62  .   99  16  
  Received Heat Transfer   390  | .   246 .   .   144 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         457  | .   407 .   .   50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             453  | .   453 185 .   61  
  Initial                  115  | .   .   115 .   .   
  Average                  183  | .   273 180 .   15  
Maximum Alert Level        2    | .   2   .   .   .   
  Low Security (%)         60   | .   16  100 .   100 
  Level 1                  36   | .   77  .   .   .   
  Level 2                  2    | .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            5    | .   5   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   25  3   .   8   
  Peak Tracking Total      6    | .   5   2   .   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   6   .   2   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   23  .   2   .   
  Successful               14   | .   12  .   2   .   
  Failed                   11   | .   11  .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   23  .   1   .   
  Terminals                23   | .   23  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   10  .   2   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        7    | .   7   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Sabotage               1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        5    | .   5   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1280 | .   481 278 269 252 
Spaces Moved               792  | 1   271 214 220 86  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     792  | 1   271 214 220 86  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            120  | 120 120 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       39   | 2   47  59  60  30  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 1    | .   .   .   .   1   
Terrain Destroyed          17   | .   10  .   .   7   
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   .   .   7   
  AOE                      10   | .   10  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      930  | .   351 222 225 132 
  Wait                     .    | .   .   .   .   .   
  Move                     788  | .   270 213 219 86  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | .   6   .   3   .   
  Fast Attach              5    | .   4   .   .   1   
  Attach                   2    | .   1   .   .   1   
  Detach                   4    | .   3   .   .   1   
  Swap                     11   | .   9   .   1   1   
  Drop                     16   | .   11  .   2   3   
  Fire                     92   | .   47  6   .   39  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Destroyed 8 combat bots
  106 | -10/Materials | Identified exit to Materials
  165 | -10/Materials | Core integrity fell below 50%
  223 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Entered Mines
  577 | -10/Mines     | Discovered exit to Materials (range 11)
  754 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  755 | -10/Mines     | Discovered new exit (range 5)
  760 | -10/Mines     | Entered Exiles
  778 | -10/Exiles    | Discovered new exit (range 15)
  799 | -10/Exiles    | Met 8R-AWN
  818 | -10/Exiles    | Met EX-HEX
  851 | -10/Exiles    | Met EX-BIN
  865 | -10/Exiles    | Aligned with FarCom system
  866 | -10/Exiles    | Given EX-Vault access code
  894 | -10/Exiles    | Opened EX-Vault
  903 | -10/Exiles    | Found PSU Rigger
  936 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  945 | -10/Exiles    | Exiles lab attacked by MAIN.C
  980 | -10/Exiles    | Learned location of Zion (-7)
 1016 | -10/Exiles    | Discovered new exit (range 14)
 1029 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1029 | -10/Exiles    | Entered Mines
 1044 | -9/Mines      | Excavation squad dispatched
 1044 | -9/Mines      | A large section of the Mines collapsed
 1272 | -9/Mines      | Core integrity fell below 20%
 1281 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01058_ Acquired 28 matter.
01060_ Dropped Aluminum Leg.
01061_ Acquired Mining Laser.
01149_ The unstable cave ceiling collapses.
01150_ T-07 Excavator is excavating. <x*>
01205_ G-34 Mercenary destroyed.
01217_ R-06 Scavenger collects Sml. Laser.
01219_ Acquired 38 matter.
01221_ Dropped Rigged Lgt. Fission Core.
01222_ Heat Sink destroyed.
01222_ R-06 Scavenger collects Rigged Lgt. Fission Core.
01223_ K-01 Serf collects debris. <x3>
01233_ G-34 Mercenary destroyed.
01234_ K-01 Serf collects debris. <x2>
01239_ Acquired 34 matter.
01249_ Dropped Rigged Fission Core.
01270_ G-34 Mercenary destroyed.
01270_ Switching to secondary target: G-47 Trooper.
01271_ Critical hit (Burn: +37).
01280_ Acquired 31 matter.

 Map 
-----
+----------------------------------------------------+
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|                 ??#       ## ##??????         """  |
|                 ??#      ### #???????         """  |
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|                 ??#   ggg### #####???              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleRagnarokCore
  Manual?         0
Play Time         00:08:14
  Cumulative      646.7 hours
  Start           2024.02.10 @ 08:41:32
  End             2024.02.10 @ 08:48:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          634
  Rogue           361
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8883118a-321e-49df-b204-9602181aa709