Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.19 @ 01:21:18 Player: Teucer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2540) 2540 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 6670 Bonus ------- High Alert Combat Kills 155 Entered Garrisons 400 Cogmind --------- Core Integrity 151/700 Matter 206/300 Energy 14/100 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (20) --- Thermal Generator Improved Heat Sink Medium Matter Pod (100) Advanced Weight Redist. System Hardened Heavy Armor Plating Heavy Laser Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Thermal Generator Improved Heat Sink Medium Matter Pod Advanced Weight Redist. System Hardened Heavy Armor Plating EM Pulse Gun EM Shotgun Heavy Laser Heavy Laser Plasma Cannon Light Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Heavy Flail [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 2 . 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 68 | 7 4 2 . 4 19 13 8 11 Power 5 | 2 . . . . 2 . . 1 Engine 3 | 2 . . . . . . . 1 Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . . 1 5 1 2 2 Treads 13 | 2 . . . 1 5 1 2 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 . . 1 6 3 3 1 Device 9 | . 1 . . 1 2 2 2 1 Storage 2 | 1 . . . . 1 . . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 . 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 3 2 . 2 6 9 3 7 Energy Gun 11 | 2 . . . . 2 2 2 3 Energy Cannon 7 | . 3 1 . 1 . 1 . 1 Ballistic Gun 4 | . . . . . 2 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 1 . 1 1 2 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . 1 2 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 23 | . . . . . 2 1 4 16 Power 3 | . . . . . 1 . . 2 Propulsion 5 | . . . . . . . 1 4 Utility 6 | . . . . . 1 1 1 3 Weapon 9 | . . . . . . . 2 7 Highest Loss Streak 16 | . . . . . 2 1 2 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 100 100 94 98 92 73 Engine 8 | . 14 14 14 14 5 . . . Core 2 | . . . . . 3 9 7 3 Treads 25 | . 28 28 28 28 21 27 22 13 Device 11 | . 11 14 14 14 9 9 8 10 Storage 11 | . 14 14 14 14 9 9 7 7 Processor 5 | . . . . . 8 12 15 15 Protection 3 | . . . . . 8 3 6 4 Energy Gun 2 | . 2 . . . 3 1 6 5 Energy Cannon 19 | . 23 26 28 26 15 16 7 5 Ballistic Gun 3 | . . . . . 7 5 7 3 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 14 19 19 19 19 59 63 62 63 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 Average Capacity 11 | 6 8 8 8 8 8 20 20 20 Most Carried 19 | 6 8 8 8 8 9 15 19 19 Average Carried 9 | 4 7 7 8 7 7 12 17 16 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 Final Carried 19 | 6 8 8 8 7 9 14 19 9 Class Distribution -------------------- 53% | Mutant 32% | Scavenger-Gunner 10% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Matter Collected 1232 | 227 83 30 . 50 332 234 276 . Remotely . | . . . . . . . . . Salvage Created 2487 | . 309 125 . 182 734 423 460 254 Parts 133 | . 28 11 . 16 35 14 16 13 Haulers Intercepted 2 | . . . . . 1 . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 60 | . 6 5 . 4 16 11 11 7 Guns 15 | . . . . . 6 1 7 1 Cannons 23 | . 5 2 . 2 6 6 2 . AOE 20 | . . 3 . 2 4 3 2 6 Classes Destroyed 13 | . 5 1 . 2 3 1 1 . Worker 2 | . 1 . . . 1 . . . Builder 2 | . . . . 1 1 . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . . . . 1 . 1 . Recycler 1 | . 1 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 17 | . 3 3 . . 4 3 4 . Grunt 28 | . 3 2 . 2 8 4 4 5 Brawler 2 | . . . . . 1 1 . . Duelist 4 | . . . . . 1 1 1 1 Sentry 6 | . . . . 2 2 1 . 1 Hunter 2 | . . . . . . 1 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | . 4 4 . 4 7 5 3 7 Combat Bots Only 7 | . 3 3 . 3 5 5 3 7 Max Kills in Single Turn 4 | . 2 4 . 1 4 3 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 1 3 3 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Damage Taken 3623 | . 112 62 . 111 753 425 609 1551 Core 696 | . 18 13 . 11 63 42 16 533 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 141 | . 67 . . . 74 . . . Core Remaining (%) 87 | 100 . . . 83 . 80 . . Volleys Fired 128 | . 16 5 . 6 35 23 27 16 Largest 3 | . 2 2 . 2 3 3 3 2 Hottest 159 | . 136 136 . 136 159 159 156 124 Shots Fired 279 | . 31 9 . 9 88 47 77 18 Gun 119 | . 6 . . . 45 9 50 9 Cannon 139 | . 25 8 . 6 41 31 25 3 Launcher 21 | . . 1 . 3 2 7 2 6 Special . | . . . . . . . . . Kinetic 67 | . . . . . 33 9 25 . Thermal 187 | . 31 8 . 6 53 31 50 8 Explosive 13 | . . 1 . 3 2 2 2 3 Electromagnetic 12 | . . . . . . 5 . 7 Robot Hit Streak 25 | . 12 2 . 6 14 18 25 17 Robot Miss Streak 4 | . 2 2 . 2 2 4 4 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 196 | . 23 4 . 6 64 31 52 16 Core Hits 120 | . 13 9 . 7 29 19 26 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 1 . . . 2 . 1 . Burn 4 | . 1 . . . 2 . 1 . Melee Attacks 4 | . . . . . 1 2 . 1 Impact 4 | . . . . . 1 2 . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5551 | . 469 279 . 270 1549 983 1167 834 Guns 1353 | . 76 . . . 509 62 563 143 Cannons 2281 | . 393 103 . 102 662 515 441 65 Explosions 1877 | . . 176 . 168 378 406 163 586 Melee 40 | . . . . . . . . 40 Ramming . | . . . . . . . . . Kinetic 642 | . . . . . 331 62 249 . Thermal 3025 | . 469 103 . 102 840 515 755 241 Explosive 1426 | . . 176 . 168 378 124 163 417 Electromagnetic 418 | . . . . . . 282 . 136 Impact 40 | . . . . . . . . 40 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 . Average Corruption 1 | . . . . . . 1 1 . Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . 4 1 . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . 2 . . . . 23 9 52 Projectiles 11 | . 2 . . . . . 9 . Explosions 75 | . . . . . . 23 . 52 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 191 | . . . . . . 31 . 160 Shots 7 | . . . . . . 2 . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . 337 141 . 33 402 171 360 21 Average Temperature 109 | . 116 73 . 16 138 76 111 8 Received Heat Transfer 1227 | . 42 75 . 45 432 207 117 309 Effects 6 | . 2 . . . 4 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 1 | . 1 . . . . . . . Damage (minor) 2 | . 1 . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 10 | . 2 . . . 4 1 3 . Heat Transferred 6020 | . 999 185 . 185 1739 925 1628 359 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Peak Influence 668 | . 168 179 . 152 377 668 562 221 Initial 350 | . . 24 . . 59 247 350 184 Average 226 | . 72 114 . 45 199 450 405 191 Maximum Alert Level 2 | . . . . . 1 2 2 1 Low Security (%) 51 | 100 100 100 . 100 42 . . 62 Level 1 27 | . . . . . 57 44 33 37 Level 2 20 | . . . . . . 55 66 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . . . 4 . 2 . Investigation 2 | . . . . . 1 . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Distress Signals 4 | . 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 10 2 . 4 20 10 12 12 Peak Tracking Total 10 | . 4 2 . 3 5 6 4 10 Tactical Retreats 2 | . . . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 5 | . . . . . 4 1 . . Max in Single Turn 1 | . . . . . 1 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 17 | . 2 . 4 . 6 . 5 . Terminals 8 | . 1 . . . 4 . 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 54 | . 10 . 4 . 16 . 24 . Successful 36 | . 5 . 4 . 11 . 16 . Failed 18 | . 5 . . . 5 . 8 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 . . . 7 . 3 . Terminals 27 | . 6 . . . 12 . 9 . Fabricators . | . . . . . . . . . Repair Stations 7 | . 4 . . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . . . . . . 13 . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 13 | . 2 . 4 . 5 . 2 . Record 4 | . . . 4 . . . . . Prototype ID Bank 3 | . 1 . . . 1 . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 2 | . . . . . 2 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 13 | . . . . . . . 13 . Insert Component 6 | . . . . . . . 6 . Analyze 7 | . . . . . . . 7 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 4 | . 1 . . . 3 . . . Terminals 4 | . 1 . . . 3 . . . Assimilate 1 | . . . . . 1 . . . Botnet 3 | . 1 . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . . . 6 . 3 . Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 77 | . 51 . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 6 . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Turns Passed 3709 | 70 518 278 858 251 622 472 494 146 Spaces Moved 1862 | 43 239 152 537 139 262 221 225 44 Core 12 | 12 . . . . . . . . Treads 1850 | 31 239 152 537 139 262 221 225 44 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 160 | 129 160 160 160 160 160 166 165 165 Slowest Speed 240 | 160 160 160 160 160 160 240 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 42 37 92 42 25 46 7 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 20 | . . . . . 1 14 5 . Terrain Destroyed 99 | . . 11 . 26 19 14 12 17 Melee 1 | . . . . . 1 . . . Projectile . | . . . . . . . . . AOE 98 | . . 11 . 26 18 14 12 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Total 2343 | 57 344 179 536 160 400 277 293 97 Wait 225 | . 76 17 . 4 68 11 24 25 Move 1855 | 42 238 151 536 138 262 220 224 44 Hop . | . . . . . . . . . Pick Up 38 | 7 6 2 . 3 6 5 9 . Fast Attach 16 | 6 2 . . . 5 1 1 1 Attach 20 | . . . . . 4 1 5 10 Detach 2 | . . . . . 1 1 . . Swap 32 | 1 2 2 . 4 10 11 2 . Drop 23 | 1 4 2 . 5 8 2 1 . Fire 128 | . 16 5 . 6 35 23 27 16 Melee 4 | . . . . . 1 2 . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 412 | -10/Materials | Repaired Adv. Beam Cannon 589 | -10/Materials | Entered Mines 596 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 615 | -10/Mines | Learned 8 Materials zone layouts 781 | -10/Mines | Met a Derelict bent on vengeance 861 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 861 | -10/Mines | Discovered new exit (range 5) 867 | -10/Mines | Entered Exiles 867 | -10/Exiles | Found Exiles lab abandoned 890 | -10/Exiles | Discovered new exit (range 15) 1706 | -10/Exiles | Discovered new exit (range 14) 1725 | -10/Exiles | Entered Mines 1840 | -9/Mines | Learned 2 Materials zone layouts 1871 | -9/Mines | Discovered new exit (range 12) 1937 | -9/Mines | Learned location of Storage (-9) 1976 | -9/Mines | Entered Materials 1976 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1977 | -8/Materials | Identified exit to Factory 2071 | -8/Materials | Repaired Lgt. Treads 2252 | -8/Materials | Build established: Gunner 2277 | -8/Materials | Garrison activated, responded to threat 2434 | -8/Materials | Garrison activated, responded to threat 2598 | -8/Materials | Identified exit to Garrison 2598 | -8/Materials | Entered Garrison 2619 | -8/Garrison | Build established: Scavenger-Gunner 2646 | -8/Garrison | Triggered checkpoint 2693 | -8/Garrison | Garrison Relay disabled 2876 | -8/Garrison | Triggered checkpoint 2936 | -8/Garrison | Triggered checkpoint 3052 | -8/Garrison | Discovered exit to Factory (range 8) 3070 | -8/Garrison | Entered Factory 3070 | -7/Factory | Evolved 2 slots: Utility x2 3559 | -7/Factory | Identified exit to Garrison 3564 | -7/Factory | Entered Garrison 3626 | -7/Garrison | Triggered checkpoint 3653 | -7/Garrison | Triggered checkpoint 3684 | -7/Garrison | Destroyed 7 combat bots 3686 | -7/Garrison | Core integrity fell below 50% 3710 | -7/Garrison | Self-destructed Last Messages --------------- 03651_ Destroyed Shock Bomb Launcher. 03651_ G-47 Trooper destroyed. 03653_ Beams of light sweep through the air. An alarm sounds. 03655_ G-47 Trooper destroyed. 03658_ Imp. Grenade Launcher destroyed. 03658_ System Restoration Module destroyed. 03661_ EM Pulse Gun destroyed. 03661_ Chain reaction triggered in Imp. Deuterium Engine. 03661_ G-47 Trooper destroyed. 03661_ Lgt. Ion Engine destroyed. 03661_ Destroyed Lgt. Ion Engine. 03663_ Y-54 Guardian destroyed. 03669_ EM Shotgun severed. 03673_ Imp. Heat Sink severed. 03676_ Hvy. Flail severed. 03687_ The unstable cave ceiling collapses. 03689_ Hvy. Laser destroyed. 03706_ Acquired Imp. Heat Sink. 03710_ Lgt. Treads destroyed. 03710_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? #???????????????????????????? | | ???######?????????? #???????????????????????????? | | ???# #?????????? #???????????????????????????? | | ???# #?????????? #???????????????????????????? | | ???# #?????????# #???????????????????????????? | | ???### #?????????" "???????????????????????????? | | ?????# #?????????" "???????????????????????????? | | ?????# #?????????" "???????????????????????????? | | ?????# #?????????# #???????????????????????????? | | ?????# #?????????# #???????????????????????????? | | ?????# ########### ###########?????????????????? | | ?????# #?????????????????? | | ?????# #?????????????????? | | ?????############## #######?????????????????????? | | ??????????????????# #?????????#?????????????????? | | ??????????????????# #???????? #?????????????????? | | ??????????????????# #???????? #?????????????????? | | ??????????????????# ####??## #?????????????????? | | ??????????????????# #? ?? # ##????????????????? | | ??????????????????# #?# ## #?? #???????????? | | ??????????????????# #?# # ## ???????? | | ??????????????????# ### c![! g #??????? | | ??????????????????# @c!%[= #??????? | | ??????????????????# cl%! #??????? | | ??????????????????###### #=% ## ???????? | | ???????????????????????#####%= #????? # ????????? | | ????????????????????????????* ????????????????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? ??????????? | | ???????????????????????????????## ## ?????????? | | ????????????????????????????????? #???????????? | | ?????????????????????????????????? ??????????? | | ??????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????"????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- Plasma Cannon | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Hvy. Flail | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed EnhancedDeliveryNullifier Manual? 0 Play Time 00:52:30 Cumulative 39.0 hours Start 2022.08.19 @ 00:32:07 End 2022.08.19 @ 01:21:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 225a60cc-af6b-42f0-b64e-c809c4e1e74b