Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.17 @ 21:51:46 // Winter2019/RPGLIKE Player: Cookie Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1624) 1624 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 5520 Bonus ------- High Alert Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/900 Matter 32/400 Energy 520/520 System Corruption 0% Temperature Cool (12) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Long-range Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Flak Gun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY (3) ---- Improved Medium Armor Plating Relay Coupler [Programmer] (174) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Long-range Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Hacking Suite [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Advanced Signal Interpreter Device Long-range Sensor Array Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Electrolaser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 12 | 5 . 2 . 5 . . . Power 2 | 1 . . . 1 . . . Propulsion 3 | 1 . 1 . 1 . . . Utility 4 | 2 . 1 . 1 . . . Weapon 3 | 1 . . . 2 . . . Parts Attached 52 | 6 7 10 7 22 . . . Power 6 | 2 . . 2 2 . . . Engine 5 | 2 . . 2 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . 2 . 2 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 6 | 2 . 2 . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 4 6 1 12 . . . Device 10 | . 2 3 . 5 . . . Storage . | . . . . . . . . Processor 3 | . 2 . 1 . . . . Hackware 1 | . . . . 1 . . . Protection 9 | . . 3 . 6 . . . Artifact . | . . . . . . . . Weapon 17 | 2 3 2 4 6 . . . Energy Gun 10 | . 3 2 3 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . . 1 1 . . . Ballistic Cannon 3 | . . . . 3 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 87 | . 82 92 98 83 87 87 87 Engine 14 | . 22 19 18 13 12 12 12 Core 4 | . . . . 5 6 6 6 Wheel 16 | . 22 23 27 13 12 12 12 Device 13 | . 11 13 18 13 12 12 12 Processor 7 | . 5 10 9 6 6 6 6 Hackware 2 | . . . . . 6 6 6 Protection 6 | . . 6 9 6 6 6 6 Energy Gun 7 | . 10 19 13 8 . . . Ballistic Gun 3 | . 11 . 2 2 6 6 6 Ballistic Cannon 10 | . . . . 10 18 18 18 Naked Turns . | . . . . . . . . Heaviest Build 63 | 10 15 21 29 63 53 53 53 Greatest Support 56 | 32 32 48 48 56 56 56 56 Greatest Overweight (x) 10 | . . . . 10 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | . . 1 1 2 2 3 3 Average Capacity 1 | . . . 1 1 2 2 3 Most Carried 2 | . . 1 1 2 2 2 2 Average Carried 1 | . . . . 1 2 1 2 Final Capacity 3 | . . 1 1 2 2 3 3 Final Carried 2 | . . . . 2 2 2 2 Class Distribution -------------------- 32% | Mutant 25% | Hacker-Skirmisher 23% | Skirmisher 18% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1023 | 201 92 144 99 383 39 20 45 Remotely . | . . . . . . . . Salvage Created 1654 | . 92 392 358 688 . . 124 Parts 97 | . 6 28 17 43 . . 3 Haulers Intercepted 4 | . 1 2 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 34 | . 3 13 5 11 . . 2 Guns 24 | . 3 13 3 5 . . . Cannons 8 | . . . . 6 . . 2 AOE 2 | . . . 2 . . . . Classes Destroyed 11 | . 2 4 2 3 . . . Worker 4 | . . . . 4 . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . 1 . . . . Hauler 4 | . 1 2 1 . . . . Recycler 2 | . . 1 . 1 . . . Watcher 2 | . . 1 . 1 . . . Swarmer 10 | . 3 7 . . . . . Grunt 15 | . . 5 3 5 . . 2 Sentry 7 | . . 1 1 5 . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | . 4 8 4 7 . . 1 Combat Bots Only 7 | . 3 7 3 3 . . 1 Max Kills in Single Turn 5 | . 1 2 3 5 . . 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 2817 | . 342 675 440 805 . . 555 Core 2017 | . 277 492 308 525 . . 415 Absorbed by Shields . | . . . . . . . . Redirected to Core 1722 | . 213 425 211 499 . . 374 Core Remaining (%) 65 | 100 53 67 42 . . . . Volleys Fired 106 | . 7 37 17 37 . . 8 Largest 4 | . 2 2 2 4 . . 4 Hottest 174 | . 70 112 112 174 . . 172 Shots Fired 260 | . 14 74 34 106 . . 32 Gun 186 | . 14 74 34 56 . . 8 Cannon 74 | . . . . 50 . . 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 109 | . 7 . 11 59 . . 32 Thermal 140 | . 7 74 12 47 . . . Explosive . | . . . . . . . . Electromagnetic 11 | . . . 11 . . . . Robot Hit Streak 7 | . 3 6 5 7 . . 4 Robot Miss Streak 7 | . 2 6 2 4 . . 7 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 5 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 152 | . 8 41 20 62 . . 21 Core Hits 87 | . 7 20 11 35 . . 14 Critical Hits 2 | . . . . 2 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3566 | . 90 711 524 1871 . . 370 Guns 2009 | . 90 711 386 716 . . 106 Cannons 914 | . . . . 650 . . 264 Explosions 613 | . . . 138 475 . . . Melee . | . . . . . . . . Ramming 30 | . . . . 30 . . . Kinetic 1221 | . 14 . 75 762 . . 370 Thermal 2139 | . 76 711 273 1079 . . . Explosive . | . . . . . . . . Electromagnetic 176 | . . . 176 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . 1 1 1 . Average Corruption 1 | . 1 . . 1 1 1 . Corruption Purged . | . . . . . . . . Effects 6 | . . . . 4 2 . . Message Errors 3 | . . . . 2 1 . . Energy Discharges 2 | . . . . 1 1 . . Data Loss (minor) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 203 | . . . . 192 . . 11 Projectiles 11 | . . . . . . . 11 Explosions 192 | . . . . 192 . . . Melee . | . . . . . . . . Knockbacks 6 | . . . . 2 . . 4 Impact . | . . . . . . . . Kinetic 6 | . . . . 2 . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 238 | . . . 51 187 . . . Shots 3 | . . . 1 2 . . . Rammed 4 | . . . . 4 . . . Targets Rammed 4 | . . . . 4 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 555 | . 20 460 231 555 . . 54 Average Temperature 131 | . 15 145 85 151 . . 31 Received Heat Transfer 759 | . 165 126 81 177 . . 210 Effects 18 | . . 3 . 15 . . . Shutdowns 8 | . . 2 . 6 . . . Interference 3 | . . . . 3 . . . Matter Decay 2 | . . . . 2 . . . Damage (minor) 2 | . . 1 . 1 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 2 1 4 . . . Heat Transferred 3817 | . 222 1591 396 1608 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 676 | . 89 421 221 676 . . . Average Influence 218 | . 38 224 150 271 . . . Maximum Alert Level 2 | . . 2 1 2 . . . Low Security (%) 68 | 100 100 44 99 59 . . . Level 1 6 | . . 32 . . . . . Level 2 25 | . . 22 . 39 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . 7 . . . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . 1 . 1 . . . Assault 1 | . . . . 1 . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 5 | . . 1 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 7 22 9 27 . . 4 Peak Tracking Total 9 | . 4 9 4 4 . . 4 Tactical Retreats 4 | . . 2 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . 1 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 11 | . . . . . . . 11 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 17 | . . 1 . 16 . . . Max in Single Turn 13 | . . 1 . 13 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged 1 | . . . . 1 . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 14 | . 3 2 4 5 . . . Terminals 11 | . 2 2 4 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 7 5 14 14 . . . Successful 27 | . 6 2 6 13 . . . Failed 13 | . 1 3 8 1 . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 2 . 11 5 . 6 . Terminals 33 | . 5 5 14 9 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 4 2 6 7 . . . Record 6 | . . 2 1 3 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . 1 1 . . . Security Status 2 | . 1 . . 1 . . . Patrol Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Recall Assault 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . Terminals 1 | . . . . 1 . . . Sabotage 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 2 3 3 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 152 | . . . . . . 152 . Highest-Rated Ally 40 | . . . . . . 40 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 4080 | 49 165 477 494 1328 61 1165 341 Spaces Moved 3248 | 43 133 316 257 968 62 1162 307 Core 7 | 4 . . . 3 . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3241 | 39 133 316 257 965 62 1162 307 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 100 Average Speed 100 | 95 100 100 100 101 100 100 100 Slowest Speed 550 | 100 100 100 100 550 100 100 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 27 37 26 26 11 91 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . . . 1 1 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . . . 8 49 . . 7 Melee . | . . . . . . . . Projectile 18 | . . . . 11 . . 7 AOE 46 | . . . 8 38 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 3847 | 48 150 402 463 1237 61 1165 321 Wait 333 | . . 7 167 151 . 2 6 Move 3241 | 42 132 315 256 967 61 1161 307 Hop . | . . . . . . . . Pick Up 23 | . . 3 5 14 . 1 . Fast Attach 29 | 6 7 5 1 10 . . . Attach 16 | . . 2 4 10 . . . Detach 1 | . . 1 . . . . . Swap 7 | . . 3 2 2 . . . Drop 35 | . 4 6 6 18 . 1 . Fire 106 | . 7 37 17 37 . . 8 Melee . | . . . . . . . . Ram 4 | . . . . 4 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 52 | . . 23 5 24 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 6 | -11/Scrapyard | Upgraded with Power slot (x1) 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Utility slot (x2) 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 50 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 10) 214 | -10/Materials | Identified exit to Materials 215 | -10/Materials | Entered another Materials area 217 | -9/Materials | Reached level 2 217 | -9/Materials | Upgraded with Propulsion slot (x1) 302 | -9/Materials | Build established: Mutant 451 | -9/Materials | Core integrity fell below 50% 484 | -9/Materials | Reached level 3 530 | -9/Materials | Destroyed 7 combat bots 622 | -9/Materials | Upgraded with Utility slot (x1) 671 | -9/Materials | Discovered new exit (range 9) 691 | -9/Materials | Identified exit to Materials 692 | -9/Materials | Entered another Materials area 694 | -8/Materials | Reached level 4 1079 | -8/Materials | Core integrity fell below 50% 1169 | -8/Materials | Discovered new exit (range 4) 1184 | -8/Materials | Identified exit to Factory 1186 | -8/Materials | Entered Factory 1187 | -7/Factory | Core integrity fell below 50% 1188 | -7/Factory | Reached level 5 1220 | -7/Factory | Upgraded with Power slot (x1) 1220 | -7/Factory | Upgraded with Propulsion slot (x1) 1220 | -7/Factory | Upgraded with Weapon slot (x1) 1379 | -7/Factory | Reached level 6 1829 | -7/Factory | Build established: Skirmisher 1991 | -7/Factory | Reached level 7 2233 | -7/Factory | Reached level 8 2290 | -7/Factory | Upgraded with Utility slot (x1) 2290 | -7/Factory | Upgraded with Weapon slot (x1) 2501 | -7/Factory | Discovered new exit (range 12) 2513 | -7/Factory | Identified exit to Lower Caves 2514 | -7/Factory | Entered Lower Caves 2515 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2523 | -7/Lower Caves | Identified exit to Zion 2567 | -7/Lower Caves | Build established: Hacker-Skirmisher 2575 | -7/Lower Caves | Entered Zion 2630 | -7/Zion | Learned location of 1 exit from Proximity Caves 2693 | -7/Zion | Found Relay Coupler [Programmer] 2701 | -7/Zion | Discovered new exit (range 14) 2715 | -7/Zion | Identified exit to Proximity Caves 2766 | -7/Zion | System corruption cleaned by Quarantine Array 2794 | -7/Zion | Learned Factory emergency access door positions 2955 | -7/Zion | Learned location of Warlord (-4) 3086 | -7/Zion | Given A8's code to call for help 3121 | -7/Zion | Learned location of Quarantine (-2) 3318 | -7/Zion | Reached level 9 3335 | -7/Zion | Imprinted 3337 | -7/Zion | Declared Zion's savior 3624 | -7/Zion | Build established: Messiah-Skirmisher 3740 | -7/Zion | Entered Proximity Caves 3741 | -6/Proximity Caves | Identified exit to Factory 4070 | -6/Proximity Caves | Core integrity fell below 20% 4081 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03701_ Upgraded: Inventory Capacity (+1) 03736_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Loading 1 Proximity Caves exit... 03849_ Searching scrap... 03849_ Found 45 Matter. 03849_ Found Arc Thrower. 03850_ Acquired 45 matter. 04053_ Slug penetrates Wall. 04056_ G-50 Soldier knocked back. 04056_ G-50 Soldier destroyed. 04063_ G-67 Veteran knocked back. 04063_ Slug penetrates Wall. 04066_ G-67 Veteran knocked back. 04066_ Slug penetrates Wall. 04070_ Destroyed Electrolaser. 04073_ G-50 Soldier knocked back. 04078_ G-50 Soldier destroyed. 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Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force It Was An Accident, I Swear Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Levels Raised 8 | . . 2 1 4 . 1 . XP Earned 16496 | 3000 425 3134 2215 5222 500 800 1200 XP Spent 14920 | 3000 . 2800 . 7700 . 1420 . Upgrades 39 | 6 . 12 . 16 . 5 . Power Slot 2 | 1 . . . 1 . . . Propulsion Slot 3 | 1 . 1 . 1 . . . Utility Slot 4 | 2 . 1 . 1 . . . Weapon Slot 3 | 1 . . . 2 . . . Core Integrity 6 | . . 5 . . . 1 . Heat Dissipation 7 | . . . . 6 . 1 . Energy Generation 1 | . . . . 1 . . . Matter Storage 2 | . . . . . . 2 . Inventory Capacity 3 | . . 1 . 1 . 1 . Sight Range 1 | . . . . 1 . . . Sensor Range 3 | . . 3 . . . . . Hack Attack % 3 | 1 . . . 2 . . . Hack Defense % 1 | . . 1 . . . . . Protomatter Created 428 | . 10 204 33 181 . . . Integrity Restored 1107 | . . 489 99 519 . . . Core 1107 | . . 489 99 519 . . . Protomatter Decayed 56 | . 10 46 . . . . . Game ------ Seed GravitonSigixMapper Manual? 0 Play Time 01:07:17 Cumulative 30.6 hours Start 2020.01.17 @ 20:12:09 End 2020.01.17 @ 21:51:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00c08cee-5a52-438c-8877-469dbb612419