Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 12:15:04 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (51) 255 Value Destroyed (2170) 2170 Prototype IDs (29) 580 Alien Tech Used (5) 1000 Bonus (7126) 7126 TOTAL SCORE: 17231 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 223 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 170/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Cannon Voltaic Drivehammer (1/40) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Biometal Leg Centrium Wheel > --- UTILITY ---------- Improved Signal Interpreter Advanced ECM Suite Phase Redirector Advanced Corruption Screen > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Deep Structural Scanner Mapping Drone Bay Voltaic Drivehammer [Rating: 88] Favorites ----------- Power Nuclear Core Engine Backup Power I Power Core Nuclear Core Reactor Particle Reactor Propulsion Xenon Bombardment Thruster Leg Improved Aluminum Leg Wheel Centrium Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Artifact Phase Redirector Weapon Voltaic Drivehammer Energy Gun Improved Medium Laser Energy Cannon Compact HERF Cannon Ballistic Cannon Hardcell Cannon Launcher Precision Grenade Launcher Special Weapon Voltaic Drivehammer Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Slots Evolved 14 | . . . 2 2 2 . . . 4 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 1 . . . 1 . . . . Utility 9 | . . . 1 1 1 . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 68 | . 5 2 4 10 5 4 2 . 12 1 8 3 12 Power 9 | . . . . 1 . . . . 4 . 1 . 3 Engine 2 | . . . . . . . . . 2 . . . . Core 3 | . . . . 1 . . . . 2 . . . . Reactor 4 | . . . . . . . . . . . 1 . 3 Propulsion 16 | . 2 2 2 3 2 1 . . 1 . 1 . 2 Treads . | . . . . . . . . . . . . . . Leg 4 | . 2 . . . . . . . . . 1 . 1 Wheel 1 | . . . . . . . . . . . . . 1 Hover 2 | . . . . 2 . . . . . . . . . Flight 9 | . . 2 2 1 2 1 . . 1 . . . . Utility 25 | . 1 . 1 3 3 2 1 . 5 1 4 1 3 Device 8 | . . . 1 2 . . 1 . . . 2 1 1 Storage 2 | . . . . . . 1 . . 1 . . . . Processor 12 | . 1 . . 1 2 1 . . 3 1 2 . 1 Hackware 1 | . . . . . . . . . 1 . . . . Protection 1 | . . . . . 1 . . . . . . . . Artifact 1 | . . . . . . . . . . . . . 1 Weapon 18 | . 2 . 1 3 . 1 1 . 2 . 2 2 4 Energy Gun 7 | . 1 . . 2 . . . . . . . 2 2 Energy Cannon 3 | . . . . . . . . . 1 . . . 2 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 1 . . . 2 . . Launcher 2 | . . . . 1 . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 4 . 2 1 . 1 . . . 5 Parts Lost 44 | . 2 . 3 1 . . . . 6 . 12 9 11 Power 11 | . 1 . . . . . . . 2 . 3 2 3 Propulsion 13 | . . . 3 . . . . . 2 . 4 2 2 Utility 14 | . . . . 1 . . . . 2 . 3 2 6 Weapon 6 | . 1 . . . . . . . . . 2 3 . Highest Loss Streak 8 | . 2 . 2 1 . . . . 3 . 8 6 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | . 7 7 7 5 4 5 7 7 7 9 8 4 4 Power . | . . . . . . . . . . . . . . Propulsion . | . 4 2 . . . . . . . . . . . Utility 4 | . 2 2 6 4 4 3 3 4 5 6 5 2 2 Weapon 1 | . 1 1 . 1 . 1 3 2 1 3 3 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 34 | . 17 1 . 3 3 1 2 2 . . 4 . 1 Power 3 | . 2 . . . . . . . . . . . 1 Propulsion 8 | . 8 . . . . . . . . . . . . Utility 13 | . 3 . . 3 3 1 2 1 . . . . . Weapon 10 | . 4 1 . . . . . 1 . . 4 . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 95 71 79 60 97 100 92 99 73 61 56 32 34 Engine 1 | . 13 . . . . . . . 1 5 . 2 . Core 2 | . . . . 2 7 7 7 7 4 5 . . . Reactor 1 | . . . . . . . . . . . 3 . 5 Leg 3 | . 28 8 . . . . . . . . 1 . 3 Hover 1 | . . . . 6 10 3 . . . . . 4 . Flight 17 | . . 20 29 11 26 34 38 38 27 21 9 . . Device 7 | . . . 11 14 7 7 11 15 9 7 11 . 5 Storage 5 | . 14 14 11 1 . 3 7 7 5 5 4 . . Processor 15 | . 13 14 11 16 22 19 15 15 18 16 17 20 10 Energy Gun 3 | . 13 . . . 13 14 8 14 . . . 3 . Special Weapon 1 | . . . . . . . . . 3 . 2 . 2 Impact Weapon 2 | . 11 14 17 6 . . . . . . . . . Peak Build Rating 88 | . 11 9 22 31 47 50 50 51 65 50 75 34 88 Average Rating 42 | . 9 8 20 21 44 48 46 49 52 44 56 25 52 On Entrance 27 | 6 6 9 9 16 31 47 49 43 51 37 47 22 15 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 58 | 10 12 7 10 8 15 20 20 19 32 19 49 7 58 Greatest Support 28 | 20 26 26 12 18 21 27 27 27 28 28 27 12 28 Greatest Overweight (x) 3 | . . . 1 1 . . . . 1 . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | . 8 8 8 8 5 8 8 8 10 10 10 5 5 Average Capacity 7 | . 8 8 8 5 5 6 8 8 9 10 9 5 5 Most Carried 10 | . 8 8 8 8 5 6 8 8 10 10 10 5 5 Average Carried 6 | . 7 7 7 5 4 5 7 7 8 9 8 4 4 Final Capacity 10 | 8 8 8 8 5 5 8 8 8 10 10 5 5 5 Final Carried 10 | 6 8 8 8 5 5 6 8 8 10 9 4 5 5 Class Distribution -------------------- 45% | Mutant 31% | Scout 14% | Sprinter 4% | Infiltrator-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Storage Scout | -7/Recycling Scout | -7/Scraptown Scout | -5/Factory Sprinter | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Matter Collected 1462 | 200 250 20 40 64 81 . 110 20 235 . 180 . 262 Remotely . | . . . . . . . . . . . . . . Salvage Created 2299 | . 329 93 78 113 88 . 128 . 495 . 383 . 592 Parts 59 | . 6 3 . 5 . . 6 . 22 . 12 . 5 Haulers Intercepted 3 | . . . . 1 1 . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Combat Hostiles Destroyed 34 | . 5 2 . 1 . . 1 . 11 . 8 . 6 Melee 3 | . 1 1 . 1 . . . . . . . . . Guns 1 | . . . . . . . 1 . . . . . . Cannons 4 | . . . . . . . . . . . 2 . 2 AOE 19 | . . . . . . . . . 11 . 6 . 2 Classes Destroyed 12 | . 3 . 1 3 . . 1 . 2 . 1 . 1 Worker 4 | . . . 1 . . . . . 2 . . . 1 Builder 1 | . . . . . . . . . 1 . . . . Hauler 3 | . . . . 1 1 . . . 1 . . . . Recycler 3 | . 2 . 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 3 | . 1 . . . 1 . . . 1 . . . . Swarmer 10 | . . . . . . . 1 . 4 . 5 . . Grunt 18 | . 5 2 . . . . . . 6 . . . 5 Researcher 2 | . . . . . . . . . . . . . 2 Sentry 2 | . . . . 1 . . . . . . 1 . . Specialist 2 | . . . . . . . . . . . 2 . . Hunter 2 | . . . . . . . . . 1 . . . 1 Best Kill Streak 6 | . 4 2 1 2 1 . 1 . 6 . 5 . 4 Combat Bots Only 5 | . 4 2 . 1 . . 1 . 5 . 5 . 4 Max Kills in Single Turn 4 | . 1 1 1 1 1 . 1 . 4 . 3 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 . 3 . 2 Melee 1 | . 1 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Hostile Shots Fired 749 | . 54 8 37 31 11 40 4 2 73 . 225 70 194 Missed 341 | . 18 4 14 15 9 30 . 1 34 . 117 33 66 Hits 408 | . 36 4 23 16 2 10 4 1 39 . 108 37 128 Projectile 408 | . 36 4 23 16 2 10 4 1 39 . 108 37 128 Critical Strikes 8 | . . . . . . . . . 1 . 2 2 3 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 6574 | . 312 64 313 208 61 79 63 10 687 . 1676 681 2420 Core 2800 | . 76 46 117 122 56 11 17 . 280 . 873 323 879 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 42 | . . . . . . . . . . . . . 42 Redirected to Shielding 7 | . . . . . . . 7 . . . . . . Core Remaining (%) 68 | 100 . 51 70 77 . . . 88 72 . 24 . . Volleys Fired 77 | . 4 . . . 10 5 9 1 16 . 15 4 13 Largest 2 | . 1 . . . 2 2 2 2 1 . 2 2 1 Hottest 300 | . 40 . . . 117 117 117 117 98 . 110 124 300 Shots Fired 115 | . 4 . . . 19 10 18 2 16 . 24 8 14 Gun 65 | . 4 . . . 19 10 18 2 . . . 8 4 Cannon 30 | . . . . . . . . . 3 . 21 . 6 Launcher 13 | . . . . . . . . . 11 . 2 . . Special 7 | . . . . . . . . . 2 . 1 . 4 Kinetic 18 | . . . . . . . . . . . 18 . . Thermal 65 | . . . . . 19 10 18 2 3 . 3 8 2 Explosive 13 | . . . . . . . . . 11 . 2 . . Electromagnetic 19 | . 4 . . . . . . . 2 . 1 . 12 Robot Hit Streak 11 | . 2 . . . 5 6 6 . 5 . 10 5 11 Robot Miss Streak 4 | . 1 . . . 4 . 3 . 1 . 1 1 1 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 106 | . 23 2 7 6 10 6 9 . 9 . 18 5 11 Core Hits 71 | . 3 . . 1 2 . 5 . 41 . 12 1 6 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 8 | . 3 1 . . . . . . . . . . 4 Critical Strikes 15 | . 3 1 . . 4 . 1 . . . 1 . 5 Burn 5 | . . . . . 4 . 1 . . . . . . Destroy 3 | . . . . . . . . . . . . . 3 Blast 1 | . . . . . . . . . . . 1 . . Smash 6 | . 3 1 . . . . . . . . . . 2 Melee Attacks 49 | . 25 5 11 8 . . . . . . . . . Impact 49 | . 25 5 11 8 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . 4 1 2 2 . . . . . . . . . Combat Hostiles 3 | . 1 1 . 1 . . . . . . . . . Follow-up Attacks 3 | . . . 3 . . . . . . . . . . Damage Inflicted 8090 | . 942 126 354 247 203 112 227 . 2002 . 1588 83 2206 Guns 720 | . 28 . . . 203 112 227 . . . . 83 67 Cannons 1506 | . . . . . . . . . . . 654 . 852 Explosions 3984 | . . . . . . . . . 2002 . 874 . 1108 Melee 1641 | . 914 126 354 247 . . . . . . . . . Ramming 9 | . . . . . . . . . . . 2 . 7 Kinetic 585 | . . . . . . . . . . . 585 . . Thermal 1494 | . . . . . 203 112 227 . . . 69 83 800 Explosive 1569 | . . . . . . . . . 1101 . 468 . . Electromagnetic 2562 | . 28 . . . . . . . 901 . 406 . 1227 Impact 1871 | . 914 126 354 247 . . . . . . 58 . 172 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 . . . 1 . . 1 1 . 4 Average Corruption 1 | . . . 1 . . . 1 . . 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . 10 . 4 . 25 Effects 9 | . . . . . . . 1 . . . 3 . 5 Message Errors 5 | . . . . . . . 1 . . . 1 . 3 Matter Fused 1 | . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1422 | . 163 86 138 68 . . . . 181 . 46 . 740 Projectiles 459 | . . . . . . . . . . . 22 . 437 Explosions 508 | . . . . . . . . . 181 . 24 . 303 Melee 455 | . 163 86 138 68 . . . . . . . . . Knockbacks 7 | . 3 . 1 . . . . . . . 1 . 2 Impact 6 | . 3 . 1 . . . . . . . . . 2 Kinetic 1 | . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . 1 . 3 Shots . | . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 1 . 2 Targets Rammed 3 | . . . . . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 260 | . . . . . 260 198 256 23 29 . 57 12 186 Average Temperature 80 | . . . . . 100 62 99 17 12 . 34 7 88 Received Heat Transfer 741 | . 48 36 111 81 . 30 . . 123 . 72 105 135 Effects 1 | . . . . . 1 . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . . Robots Corrupted 12 | . 5 1 1 2 . . . . . . 1 . 2 Combat Hostiles 7 | . 4 1 . . . . . . . . . . 2 Parts Fried 33 | . 7 . 4 3 . . . . 2 . 4 . 13 Impact Corruptions 19 | . 9 2 3 2 . . . . . . . . 3 Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 3 . 1 . . . . . . Heat Transferred 1728 | . . . . . 703 222 518 . . . 100 185 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Maximum Alert Level 3 | . . . . . . . . . 3 1 1 1 . Low Security (%) 81 | . 100 100 100 100 100 100 100 . 76 . . 64 100 Level 1 12 | . . . . . . . . . 3 100 100 35 . Level 2 3 | . . . . . . . . . 12 . . . . Level 3 2 | . . . . . . . . . 7 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 786 | . 120 92 24 113 105 116 72 . 786 366 387 217 192 Initial 366 | . . 27 24 8 51 42 40 . . 366 249 217 76 Average 104 | . 32 53 8 47 57 61 35 . 147 362 236 170 70 Influence Increases 2626 | . 186 95 41 185 124 104 45 . 1117 . 258 90 381 Destroy 0b10 Robot/C 820 | . 100 40 . 20 . . 20 . 320 . 160 . 160 Destroy 0b10 Robot/NC 90 | . 15 . 10 10 10 . 10 . 25 . 5 . 5 Destroy Leader 142 | . 32 10 . 12 4 . . . 54 . 10 . 20 Allied During Kill 24 | . . . . . . . 2 . 22 . . . . Successful Hack 84 | . 9 . . 38 5 14 12 . . . . . 6 Select Force Hacks 30 | . 30 . . . . . . . . . . . . Disable Machine 510 | . . . . . 15 15 . . 360 . . . 120 Destroy Structure 176 | . . . 1 . . . 1 . 96 . 38 . 40 Partial Spotted 180 | . . . . 30 15 45 . . 45 . 15 15 15 Lose Combat Pursuer 570 | . . 45 30 75 75 30 . . 195 . 30 75 15 Influence Decreases 2562 | . 114 105 83 92 142 93 151 . 368 393 227 340 454 Entered New Map 997 | . . 45 38 12 62 53 66 . . 383 107 170 61 Time Decay 984 | . 94 60 34 70 80 40 85 . 188 10 . 80 243 Lost Part 416 | . 20 . 11 10 . . . . 60 . 120 90 105 Lost Ally 165 | . . . . . . . . . 120 . . . 45 Squads Dispatched 32 | . 3 . 2 3 . 1 . . 12 1 2 2 6 Investigation 14 | . 2 . 1 1 . 1 . . 6 1 . 1 1 Extermination 3 | . . . . . . . . . 2 . . . 1 Reinforcement 11 | . 1 . 1 2 . . . . . . 2 1 4 Assault 2 | . . . . . . . . . 2 . . . . Garrison 2 | . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Distress Signals 6 | . 1 . . . 1 . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 12 4 15 13 9 8 1 6 52 . 13 9 21 Peak Tracking Total 13 | . 5 3 13 8 4 7 1 3 13 . 10 6 7 Tactical Retreats 18 | . . 1 1 2 2 1 . . 6 . 1 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Traps Triggered 6 | . . . . . . . . . 5 . 1 . . Indirectly 2 | . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Machines Disabled 40 | . . . . . 1 1 . 5 24 . . . 9 Max in Single Turn 6 | . . . . . 1 1 . 1 6 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Machines Accessed 33 | . 4 1 2 2 3 3 1 3 6 2 . 2 4 Terminals 22 | . 3 1 2 2 3 3 1 . 2 1 . . 4 Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 5 | . 1 . . . . . . . 3 1 . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 105 | . 13 2 5 7 10 8 5 27 12 4 . 4 8 Successful 59 | . 5 . 1 4 4 4 3 27 5 1 . 1 4 Failed 46 | . 8 2 4 3 6 4 2 . 7 3 . 3 4 Catastrophic 11 | . 1 . 2 1 1 1 1 . 3 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 1 . 3 . 1 3 2 . 4 3 . . 4 Terminals 63 | . 11 2 5 7 10 8 5 . 6 1 . . 8 Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 3 | . . . . . . . . . . . . 3 . Recycling Units 8 | . 2 . . . . . . . 3 3 . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 47 | . 3 . . 4 4 3 2 27 . 1 . . 3 Record 21 | . . . . . . . . 20 . . . . 1 Part Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 6 | . . . . . . . . 6 . . . . . Prototype ID Bank 5 | . 1 . . 1 2 . 1 . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . Maintenance Status 2 | . . . . 1 . . . . . . . . 1 Transport Status 1 | . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 1 . . 1 1 . 4 . . . 1 Terminals 5 | . . . 1 . . 1 1 . 1 . . . 1 Track 1 | . . . . . . . 1 . . . . . . Botnet 3 | . . . 1 . . . . . 1 . . . 1 Operators 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . 3 . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Fedlink 2 | . . . . . . . . . 2 . . . . Scrapoids 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 1 2 2 3 4 1 . 3 1 . 2 4 Full Trace Events 11 | . 1 . 2 1 . 1 1 . 2 1 . 1 1 Feedback Events 4 | . . . 1 . . . 1 . 1 1 . . . Corruption 3 | . . . 1 . . . 1 . . 1 . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 1 . . . . . 3 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 3 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Total Allies 10 | . . . . . . . 3 . 6 . . . 1 Largest Group 5 | . . . . . . . 3 3 5 . . . 1 Highest-Rated Group 235 | . . . . . . . 71 71 235 . . . 43 Highest-Rated Ally 47 | . . . . . . . 34 34 47 . . . 43 Total Orders 2 | . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . 1 . Ally Attacks 51 | . . . . . . . . 11 39 . . . 1 Total Damage 1427 | . . . . . . . . 541 886 . . . . Kills 12 | . . . . . . . . 7 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Active Infowar (turns) 2926 | . . . 118 145 165 83 191 244 982 29 296 161 512 Optics 2497 | . . . . . 146 83 191 244 982 29 296 161 365 Sensors 2005 | . . . 118 145 165 83 191 244 767 22 270 . . Structural 390 | . . . . 70 . . . . . . 8 . 312 Jamming 133 | . . . . . . . . . . . . . 133 ECM 36 | . . . . . . . . . . . 1 . 35 Robot Analysis Total 6 | . . . . . . . . 6 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . 3 3 Drone Recoveries 3 | . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Turns Passed 3521 | . 338 135 139 147 165 83 191 244 982 29 296 161 611 Spaces Moved 3686 | 1 191 255 223 182 300 164 127 879 683 96 88 179 318 Core 253 | . . . . . . . . . . . 31 109 113 Treads . | . . . . . . . . . . . . . . Legs 363 | 1 191 29 . . . . . . . . 41 . 101 Wheels 104 | . . . . . . . . . . . . . 104 Hover 70 | . . . . . . . . . . . . 70 . Flight 2896 | . . 226 223 182 300 164 127 879 683 96 16 . . Fastest Speed 26 | 120 120 32 29 34 29 26 26 26 26 27 34 50 50 Average Speed 45 | 120 120 42 32 42 29 27 26 26 26 27 105 60 121 Slowest Speed 180 | 120 120 120 115 115 34 29 26 26 100 27 180 76 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 20 | . . . . 3 7 1 4 . 5 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 2 28 56 31 26 8 39 24 48 23 2 60 7 42 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 7 | . 1 1 . . . . . 4 1 . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . . . . . 1 . . . . . Spaces Dug 8 | . . . 1 . . . . . 7 . . . . Terrain Destroyed 93 | . . . 1 . . . . . 35 . 22 . 35 Melee 1 | . . . 1 . . . . . . . . . . Projectile 22 | . . . . . . . . . 2 . 2 . 18 AOE 70 | . . . . . . . . . 33 . 20 . 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Qua Total 5317 | . 264 276 278 237 349 188 263 893 1459 98 268 223 521 Wait 1214 | . 14 9 39 29 31 9 87 4 696 . 128 35 133 Move 3637 | . 190 254 222 176 288 161 118 878 672 95 87 178 318 Hop 16 | . . . . 2 4 1 4 . 5 . . . . Pick Up 54 | . 12 3 3 2 5 3 3 5 6 . 5 2 5 Fast Attach 33 | . 2 . 1 8 3 1 . . 5 1 3 . 9 Attach 47 | . . 2 3 2 2 . . 2 12 1 10 2 11 Detach 31 | . 1 . 1 2 . 1 2 . 12 1 5 1 5 Swap 29 | . 3 . . . 2 5 3 . 8 . 2 1 5 Drop 56 | . 13 3 1 8 4 2 3 3 7 . 7 . 5 Fire 77 | . 4 . . . 10 5 9 1 16 . 15 4 13 Melee 46 | . 25 5 8 8 . . . . . . . . . Ram 3 | . . . . . . . . . . . 1 . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . 20 . 5 . 14 Rewire 35 | . . . . . . . 34 . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 7 exits: *Fac x3 / Upp x2 / Ext x2) -4/Factory -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Entered Mines 413 | -10/Mines | Learned Materials security intel 440 | -10/Mines | Assembled infested the area 448 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 449 | -10/Mines | Found Prototype Device 454 | -10/Mines | Learned location of Storage (-7) 472 | -10/Mines | Discovered new exit (range 8) 474 | -10/Mines | Identified exit to Materials 474 | -10/Mines | Entered Materials 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 474 | -9/Materials | Identified Exp. Sensor Array 604 | -9/Materials | Discovered new exit (range 16) 612 | -9/Materials | Identified exit to Materials 613 | -9/Materials | Entered another Materials area 613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -8/Materials | Discovered new exit (range 16) 759 | -8/Materials | Identified exit to Factory 760 | -8/Materials | Entered Factory 760 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 845 | -7/Factory | Discovered new exit (range 19) 860 | -7/Factory | Identified exit to Factory 903 | -7/Factory | Identified exit to Storage 903 | -7/Factory | Identified exit to Lower Caves 925 | -7/Factory | Entered Storage 1006 | -7/Storage | Used back door to open Recycling access 1006 | -7/Storage | Discovered new exit (range 3) 1007 | -7/Storage | Identified exit to Recycling 1008 | -7/Storage | Entered Recycling 1140 | -7/Recycling | Scanned before Scraplab entrance 1153 | -7/Recycling | Entered Scraplab 1175 | -7/Recycling | Discovered new exit (range 4) 1176 | -7/Recycling | Identified exit to Scraptown 1199 | -7/Recycling | Entered Scraptown 1199 | -7/Scraptown | Accompanied by 3 allies 1199 | -7/Scraptown | System corruption cleaned by C-Scrubber 1232 | -7/Scraptown | Visited UFD Registry 1232 | -7/Scraptown | Registered with UFD as "Bladechassis" 1243 | -7/Scraptown | Visited Science Guys 1258 | -7/Scraptown | Visited Research Penetration Think Tank 1266 | -7/Scraptown | Visited Cartography Club 1282 | -7/Scraptown | Found Deep Structural Scanner 1286 | -7/Scraptown | Learned location of Lower Caves (-6) 1286 | -7/Scraptown | Learned location of Cetus (-5) 1286 | -7/Scraptown | Learned location of Archives (-5) 1286 | -7/Scraptown | Learned 12 Materials zone layouts 1286 | -7/Scraptown | Learned 20 Factory zone layouts 1286 | -7/Scraptown | Learned 24 Factory zone layouts 1286 | -7/Scraptown | Learned 4 Access zone layouts 1286 | -7/Scraptown | Learned 4 Recycling zone layouts 1286 | -7/Scraptown | Learned 12 Lower Caves zone layouts 1286 | -7/Scraptown | Learned 16 Upper Caves zone layouts 1286 | -7/Scraptown | Learned 24 Upper Caves zone layouts 1286 | -7/Scraptown | Learned 8 Proximity Caves zone layouts 1286 | -7/Scraptown | Learned location of 2 exits from Factory 1286 | -7/Scraptown | Learned location of 1 exit from Research 1286 | -7/Scraptown | Learned location of 3 exits from Proximity Caves 1286 | -7/Scraptown | Learned 8 Lower Caves zone layouts 1295 | -7/Scraptown | Visited Supply Room 1348 | -7/Scraptown | Visited The Evicted 1360 | -7/Scraptown | Build established: Scout 1376 | -7/Scraptown | Visited Analyses Database 1389 | -7/Scraptown | Met Optimus 1389 | -7/Scraptown | Accepted into 0bPrime 1403 | -7/Scraptown | Visited Botcube Research 1405 | -7/Scraptown | Found Botcube 1418 | -7/Scraptown | Civil war broke out across Scraptown 1429 | -7/Scraptown | Found Voltaic Drivehammer 1443 | -7/Scraptown | Discovered new exit (range 3) 1443 | -7/Scraptown | Identified exit to Factory 1443 | -7/Scraptown | Entered Factory 1443 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1444 | -5/Factory | Identified exit to Upper Caves 1445 | -5/Factory | Identified exit to Factory 1446 | -5/Factory | Identified exit to Extension 1466 | -5/Factory | Lost 3 allies 2117 | -5/Factory | Loaded intel: 8 recycling unit locations 2167 | -5/Factory | Learned location of Protoforge (-2) 2188 | -5/Factory | Botcube activated 2194 | -5/Factory | Botcube completed mutation into core form, armed with 2 guns. 2215 | -5/Factory | System Shield fried by hacking feedback 2246 | -5/Factory | Lost 3 parts (2n1u) 2343 | -5/Factory | First assault squad dispatched 2379 | -5/Factory | Scrapoid reinforcements arrived 2425 | -5/Factory | Entered another Factory area 2425 | -4/Factory | Evolved 2 slots: Utility x2 2428 | -4/Factory | Spotted B-86 Titan 2430 | -4/Factory | Lost 5 allies 2430 | -4/Factory | Identified exit to DSF 2454 | -4/Factory | Entered DSF 2490 | -4/DSF | Lost 4 parts (2p2n) 2615 | -4/DSF | Discovered new exit (range 21) 2669 | -4/DSF | Additional patrols routed to DSF 2736 | -4/DSF | Core integrity fell below 50% 2749 | -4/DSF | Identified exit to Research 2750 | -4/DSF | Entered Research 2750 | -3/Research | Evolved 2 slots: Utility x2 2751 | -3/Research | Identified exit to Quarantine 2774 | -3/Research | Lost 8 parts (1p2n3u2w) 2875 | -3/Research | Lost 3 parts (2p1w) 2907 | -3/Research | Lost 6 parts (2n2u2w) 2911 | -3/Research | Entered Quarantine 3008 | -3/Quarantine | Build established: Mutant 3079 | -3/Quarantine | Found Alien Artifact 3079 | -3/Quarantine | Identified Phase Redirector 3190 | -3/Quarantine | Scanned by Researcher 3201 | -3/Quarantine | Found Alien Reactor 3202 | -3/Quarantine | Identified Matter Drive 3239 | -3/Quarantine | Found Alien Artifact 3242 | -3/Quarantine | Identified Transdimensional Reconstructor 3242 | -3/Quarantine | Warped through subspace 3438 | -3/Quarantine | Found Alien Energy Cannon 3438 | -3/Quarantine | Identified Core Cannon 3476 | -3/Quarantine | Core integrity fell below 50% 3478 | -3/Quarantine | Met incapacitated Sigix Warrior 3478 | -3/Quarantine | Lockdown squad dispatched 3479 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3480 | -3/Quarantine | Unlocked Sigix quarantine chamber 3490 | -3/Quarantine | Found Sigix Containment Pod 3511 | -3/Quarantine | Found Alien Artifact 3511 | -3/Quarantine | Identified Core Reset Matrix 3511 | -3/Quarantine | Used Core Reset Matrix 3513 | -3/Quarantine | Core integrity fell below 20% 3515 | -3/Quarantine | Sensed 11 artifacts in vicinity 3522 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03511_ Wiping memory... 03512_ U-05 Engineer builds a Door. 03512_ CORE RESET 03512_ Slug penetrates Mapping Drone. 03512_ Slug penetrates H-77 Assassin. 03512_ Slug penetrates Vacuum Chamber. 03512_ Mapping Drone destroyed. 03515_ Sensed 11 artifacts in vicinity. 03515_ Held in stasis. 03515_ C-55 Analyst is analyzing... 03515_ Centrium Wheel destroyed. 03515_ Adv. Corruption Screen intercepted 1% system corruption. 03517_ Penetrated by Slug. 03517_ Adv. Corruption Screen destroyed. 03518_ K-01 Serf collects debris. 03519_ Held in stasis. 03519_ C-55 Analyst is analyzing... 03520_ Penetrated by Slug. 03520_ Slug penetrates Machine. 03521_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????? ??? ?????????????????????? | | ????????????????# ??? ?????????????????????? | | ????????????????#+###/?????####????????????? | | ???????????????? R???u ????????????? | | ????????????????# ?? ?????????/?? | | ????????????????# % h""" ?????????????? | | ????????????????# """ ??????????????? | | ??????????""????# """h ???????????????? | | ?????????""""???# % k T" ??????????????? | | ???????????" T### """???????????????? | | ????????????? %g ?????????????????? | | ??????????????? p ???????????????????? | | ????????????????? g ?????????????????????? | | ????????????????###@###????????????????????? | | ????????????????# c p #????????????????????? | | ????????????????# #????????????????????? | | ????????????????#"" ""#????????????????????? | | ????????????????#"""""#????????????????????? | | ????????????????#"""""#????????????????????? | | ????????????????#######????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Block 20 Utility Shielding 66 Evasion (%) 64 Core Analysis 6 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Phase Redirector Matter Drive Transdimensional Reconstructor Core Cannon Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterThermalCarapace Manual? 0 Play Time 00:52:54 Cumulative 1119.7 hours Start 2025.06.21 @ 22:01:57 End 2025.06.22 @ 12:15:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1378 Rogue 1094 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c9ff497-d5e1-41a6-9c37-19940c999391