Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 10:08:21 Player: BrainTooSmol Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3097) 3097 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 6567 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 41 Cogmind --------- Core Integrity 623/700 Matter 292/300 Energy 84/160 System Corruption 8% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Beam Rifle Pulse Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved Aluminum Leg Cooling System Seismic Detector Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Hacking Suite Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Cooling System Seismic Detector Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Missile Launcher Scythe [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 101 | 1 19 . 43 2 31 5 Power 9 | . 4 . 2 . 3 . Engine 8 | . 4 . 2 . 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 21 | . 4 . 11 . 6 . Treads . | . . . . . . . Leg 21 | . 4 . 11 . 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 4 . 21 2 19 4 Device 28 | 1 3 . 9 2 10 3 Storage 1 | . 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 21 | . . . 12 . 8 1 Artifact . | . . . . . . . Weapon 20 | . 7 . 9 . 3 1 Energy Gun 16 | . 5 . 7 . 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 9 | . 1 . 2 . 3 3 Power 2 | . . . 1 . 1 . Propulsion 3 | . . . 1 . 1 1 Utility 1 | . . . . . 1 . Weapon 3 | . 1 . . . . 2 Highest Loss Streak 2 | . 1 . 2 . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 98 100 99 97 Engine 9 | . 14 14 10 11 5 . Core 1 | . . . . . 3 7 Leg 28 | . 28 28 32 33 26 22 Device 14 | . 14 14 14 22 12 15 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . 6 7 Protection 5 | . . . 7 . 8 7 Energy Gun 25 | . 25 28 21 22 26 28 Naked Turns . | . . . . . . . Heaviest Build 37 | 14 20 20 30 23 36 37 Greatest Support 45 | 20 20 20 39 39 45 45 Greatest Overweight (x) 1 | . . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 10 Most Carried 10 | 8 9 10 10 10 10 10 Average Carried 9 | 7 8 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 8 9 10 10 10 10 10 Class Distribution -------------------- 53% | Mutant 24% | Scavenger-Gunner 11% | Tank 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1256 | 210 174 32 420 17 338 65 Remotely . | . . . . . . . Salvage Created 3764 | 49 558 . 1295 15 1423 424 Parts 186 | 6 32 . 67 . 71 10 Haulers Intercepted 4 | . . . 3 . 1 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 85 | . 14 . 30 1 31 9 Guns 76 | . 14 . 28 1 25 8 Classes Destroyed 10 | 1 4 . 2 1 1 1 Tunneler 2 | 2 . . . . . . Hauler 4 | . . . 3 . 1 . Operator 8 | . 2 . 2 . 4 . Watcher 10 | . 3 . 3 . 4 . Swarmer 27 | . 3 . 12 . 11 1 Grunt 34 | . 11 . 9 . 9 5 Brawler 1 | . . . . . . 1 Sentry 19 | . . . 9 . 9 1 Hunter 3 | . . . . . 2 1 Assembled 1 | . . . . 1 . . Best Kill Streak 5 | 1 5 . 4 1 5 2 Combat Bots Only 5 | . 5 . 4 1 5 2 Max Kills in Single Turn 2 | 1 1 . 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 415 | . 83 . 150 2 105 75 Missed 126 | . 21 . 41 . 29 35 Damage Taken 3543 | . 680 . 1304 22 1000 537 Core 599 | . 181 . 182 . 159 77 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 732 | . . . 531 . 201 . Core Remaining (%) 63 | 100 . 27 . 54 71 . Volleys Fired 290 | 4 68 2 103 2 85 26 Largest 4 | 2 2 2 2 2 3 4 Hottest 231 | 90 90 90 112 112 168 231 Shots Fired 703 | 8 136 4 206 4 254 91 Gun 703 | 8 136 4 206 4 254 91 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 16 | . 16 . . . . . Thermal 687 | 8 120 4 206 4 254 91 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 58 | 3 10 . 31 2 58 30 Robot Miss Streak 7 | 1 4 4 5 1 7 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 2 . 1 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 481 | 6 93 . 146 2 162 72 Core Hits 178 | 2 34 . 55 2 62 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 35 | . 3 . 11 . 15 6 Burn 34 | . 2 . 11 . 15 6 Destroy 1 | . 1 . . . . . Melee Attacks 6 | . 2 . 4 . . . Impact . | . . . . . . . Slashing 6 | . 2 . 4 . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 1 . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6870 | 70 1128 . 2139 29 2401 1103 Guns 6668 | 70 1039 . 2027 28 2401 1103 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 201 | . 89 . 112 . . . Ramming 1 | . . . . 1 . . Kinetic 73 | . 73 . . . . . Thermal 6595 | 70 966 . 2027 28 2401 1103 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 201 | . 89 . 112 . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 69 | . 31 . 38 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 69 | . 31 . 38 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 561 | 80 181 . 75 84 561 297 Average Temperature 92 | 35 72 . 20 42 112 100 Received Heat Transfer 1338 | . 318 . 468 . 351 201 Effects 8 | . . . . . 8 . Shutdowns 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 10 | . . . 2 . 7 1 Combat Hostiles 9 | . . . 2 . 6 1 Parts Melted 79 | . 4 . 28 . 33 14 Heat Transferred 19128 | 186 2572 . 6010 74 7178 3108 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 598 | 10 237 . 487 179 598 488 Initial 263 | . 6 . . 179 . 263 Average 214 | 3 75 . 271 77 304 353 Maximum Alert Level 2 | . 1 . 2 . 2 2 Low Security (%) 55 | 100 92 100 33 100 39 . Level 1 18 | . 7 . 31 . 19 65 Level 2 25 | . . . 35 . 41 34 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 . 5 . 4 2 Investigation 8 | . 1 . 3 . 3 1 Extermination . | . . . . . . . Reinforcement 6 | . 2 . 2 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 12 | . 2 . 3 . 6 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 27 3 49 8 48 16 Peak Tracking Total 13 | . 8 2 8 13 5 5 Tactical Retreats 6 | . 2 . 1 . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 39 | . 7 1 13 . 17 1 Terminals 27 | . 6 1 8 . 11 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . 2 . Recycling Units 5 | . 1 . 2 . 2 . Scanalyzers 3 | . . . 1 . 2 . Garrison Access . | . . . . . . . Total Hacks 125 | . 18 5 54 . 45 3 Successful 76 | . 13 . 34 . 28 1 Failed 47 | . 5 5 19 . 16 2 Catastrophic 3 | . . 1 . . 2 . Database Lockouts 2 | . . . 1 . 1 . Manual 70 | . 9 5 31 . 22 3 Terminals 82 | . 14 5 29 . 31 3 Fabricators . | . . . . . . . Repair Stations 17 | . . . 13 . 4 . Recycling Units 17 | . 4 . 6 . 7 . Scanalyzers 9 | . . . 6 . 3 . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 6 . 5 . 12 . Part Schematic 3 | . . . 1 . 2 . Robot Analysis 5 | . 1 . 2 . 2 . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 . Machine Index 1 | . . . . . 1 . Terminal Index 2 | . . . 1 . 1 . Scanalyzer Index 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 2 | . . . . . 2 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . . . 12 . 4 . Scan Component 8 | . . . 6 . 2 . Repair 8 | . . . 6 . 2 . Recycling Unit Hacks 6 | . 2 . 2 . 2 . Process 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . . . 1 . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 8 | . . . 6 . 2 . Insert Component 4 | . . . 3 . 1 . Analyze 4 | . . . 3 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . 5 . 9 . 8 1 Terminals 16 | . 4 . 5 . 6 1 Assimilate 6 | . 1 . 2 . 3 . Botnet 7 | . 2 . 2 . 2 1 Operators 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . 4 . 2 . Monitor 1 | . 1 . . . . . Reject 3 | . . . 2 . 1 . Mask 3 | . . . 2 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . . 3 . Used 2 | . . . . . 2 . Hacking Detections 35 | . 4 1 12 . 17 1 Full Trace Events 10 | . 1 . 5 . 3 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 4 . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . 6 . 2 . Time 262 | . . . 192 . 70 . Parts Recycled . | . . . . . . . Recycled Matter 356 | . 216 . 140 . . . Retrieved Matter 140 | . . . 140 . . . Retrieved Components 9 | . . . . . 9 . Parts Scanalyzed 4 | . . . 3 . 1 . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . . . 4 1 . Largest Group 4 | . . . . 4 3 . Highest-Rated Group 71 | . . . . 71 40 . Highest-Rated Ally 31 | . . . . 31 16 . Total Orders 1 | . . . . . 1 . STAY 1 | . . . . . 1 . Ally Attacks 35 | . . . . . 35 . Total Damage 351 | . . . . . 351 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 5 | . 1 . 2 . 2 . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10269 | 69 1690 817 2512 923 3804 454 Spaces Moved 5941 | 39 1013 632 1413 668 1922 254 Core . | . . . . . . . Treads . | . . . . . . . Legs 5941 | 39 1013 632 1413 668 1922 254 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 120 | 120 120 120 121 120 120 120 Slowest Speed 190 | 120 120 120 190 120 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 3 98 98 85 97 92 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 8423 | 52 1355 687 1991 784 3213 341 Wait 2007 | 7 228 51 400 112 1157 52 Move 5935 | 38 1012 631 1412 667 1921 254 Hop . | . . . . . . . Pick Up 29 | 2 7 2 10 . 6 2 Fast Attach 15 | 1 2 . 8 . 4 . Attach 8 | . 1 . 2 . 3 2 Detach 1 | . . . . . 1 . Swap 78 | . 16 . 33 2 24 3 Drop 53 | . 19 1 19 . 12 2 Fire 290 | 4 68 2 103 2 85 26 Melee 6 | . 2 . 4 . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 70 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Core integrity fell below 50% 1087 | -10/Materials | Build established: Scavenger-Mutant 1423 | -10/Materials | Discovered new exit (range 15) 1609 | -10/Materials | Discovered new exit (range 15) 1610 | -10/Materials | Build established: Mutant 1747 | -10/Materials | Discovered new exit (range 12) 1760 | -10/Materials | Entered Mines 1771 | -10/Mines | Discovered new exit (range 11) 1802 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1802 | -10/Mines | Met a Derelict bent on vengeance 1822 | -10/Mines | Learned location of Zion (-7) 1976 | -10/Mines | Learned Materials stockpile data 1994 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2395 | -10/Mines | Discovered new exit (range 6) 2577 | -10/Mines | Entered Materials 2577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3501 | -9/Materials | Repaired Imp. Aluminum Leg? 3583 | -9/Materials | Repaired Imp. Aluminum Leg 3617 | -9/Materials | Repaired Imp. Aluminum Leg 3650 | -9/Materials | Repaired Hrd. Light Armor Plating 3845 | -9/Materials | Discovered new exit (range 10) 4018 | -9/Materials | Discovered new exit (range 15) 4429 | -9/Materials | Discovered new exit (range 8) 4486 | -9/Materials | Repaired Med. Armor Plating 4519 | -9/Materials | Repaired Imp. Aluminum Leg 4693 | -9/Materials | Identified exit to Mines 4752 | -9/Materials | Discovered new exit (range 16) 4890 | -9/Materials | Central database locked down 5089 | -9/Materials | Entered Mines 5109 | -9/Mines | Identified exit to Materials 5258 | -9/Mines | Assembled infested the area 5263 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5639 | -9/Mines | Received a Mining Laser from a helpful Derelict 5645 | -9/Mines | Discovered exit to Materials (range 8) 5739 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5851 | -9/Mines | Learned 2 Materials zone layouts 5866 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6012 | -9/Mines | Entered Materials 6012 | -8/Materials | Accompanied by 3 allies 6012 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6184 | -8/Materials | Identified exit to Factory 6415 | -8/Materials | Build established: Tank 7875 | -8/Materials | Central database locked down 7914 | -8/Materials | Build established: Scavenger-Gunner 8355 | -8/Materials | Repaired Med. Armor Plating 9088 | -8/Materials | Repaired Carbon-fiber Leg 9816 | -8/Materials | Entered Factory 9816 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10270 | -7/Factory | Self-destructed Last Messages --------------- 10255_ S-27 Virus destroyed. 10256_ Beam Rifle destroyed. 10257_ K-01 Serf collects debris. 10257_ U-05 Engineer lays Concrete. 10257_ K-01 Serf cleans the Nuclear Reactor. 10257_ R-06 Scavenger collects VTOL Module. 10258_ U-05 Engineer lays Concrete. 10258_ Carbon-fiber Leg destroyed. 10258_ System corrupted by crushing effect (+5). 10259_ System corrupted: Energy discharge (-43). 10259_ K-01 Serf collects debris. 10260_ U-05 Engineer lays Concrete. 10262_ K-01 Serf cleans the Nuclear Reactor. 10264_ U-05 Engineer lays Concrete. 10266_ K-01 Serf cleans the Nuclear Reactor. 10267_ B-48 Gladiator heat spikes uncontrollably. 10267_ Melted Imp. Light Armor Plating. 10269_ B-48 Gladiator overheating. 10270_ K-01 Serf cleans the Nuclear Reactor. 10270_ B-48 Gladiator overheating. 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""" # | | ???????# # """ + | | ???????# % % # """ # | | ?????######+#############+##### % # # " | | ?????# [ #?# # ######### " | | ?????# % #?# """ """ # % " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaArmoredStorage Manual? 0 Play Time 01:32:46 Cumulative 66.1 hours Start 2024.04.29 @ 16:46:00 End 2024.04.30 @ 10:08:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f853c649-c337-41cd-b677-7b99702799de