Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.29 @ 19:23:03 Player: HioP Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (59) 295 Value Destroyed (1430) 1430 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2698 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 237/265 System Corruption 0% Temperature Danger (431) Movement Core (1100) Ox21 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Medium Laser Flak Cannon Flak Cannon > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Cooling System Terrain Scanner Heavy EM Pulse Gun Beam Rifle Heavy Assault Rifle Light Cannon Flak Cannon Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Cooling System Terrain Scanner Heavy EM Pulse Gun Beam Rifle Heavy Assault Rifle Light Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Parts Attached 78 | 7 34 37 Power 13 | 1 5 7 Engine 11 | 1 4 6 Core 2 | . 1 1 Reactor . | . . . Propulsion 24 | 2 11 11 Treads 4 | . . 4 Leg 8 | . 6 2 Wheel 12 | 2 5 5 Hover . | . . . Flight . | . . . Utility 12 | 1 4 7 Device 5 | . . 5 Storage 4 | 1 2 1 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 29 | 3 14 12 Energy Gun 16 | 2 8 6 Energy Cannon 1 | . . 1 Ballistic Gun 6 | 1 2 3 Ballistic Cannon 2 | . . 2 Launcher 1 | . 1 . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 3 | . . 3 Parts Lost 13 | . 3 10 Power 4 | . . 4 Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 5 | . 2 3 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 95 93 Engine 15 | . 13 17 Treads 4 | . . 9 Leg 4 | . 9 1 Wheel 13 | . 17 10 Device 4 | . . 9 Storage 14 | . 17 11 Processor 2 | . 4 . Protection 1 | . 3 . Energy Gun 23 | . 15 31 Ballistic Gun 4 | . 8 . Launcher 1 | . 2 . Naked Turns . | . . . Heaviest Build 62 | 13 35 62 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 8 | 4 8 5 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 20 | 8 15 20 Average Capacity 16 | 7 12 19 Most Carried 15 | 4 15 14 Average Carried 7 | . 6 9 Final Capacity 20 | 8 15 20 Final Carried 12 | . 12 11 Class Distribution -------------------- 49% | Mutant 14% | Skirmisher 14% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1291 | 232 471 588 Remotely . | . . . Salvage Created 1986 | . 724 1262 Parts 103 | . 33 70 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 37 | . 15 22 Guns 34 | . 13 21 AOE 2 | . 2 . Classes Destroyed 8 | . 6 2 Worker 9 | . 1 8 Builder 3 | . 1 2 Tunneler 1 | . 1 . Recycler 4 | . 1 3 Watcher 5 | . 2 3 Swarmer 4 | . . 4 Grunt 29 | . 15 14 Sentry 4 | . . 4 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2487 | . 899 1588 Core 652 | . 249 403 Absorbed by Shields . | . . . Redirected to Shielding 18 | . 18 . Regen/Repaired (Parts) 117 | . 34 83 Core Remaining (%) 50 | 100 . . Volleys Fired 150 | . 71 79 Largest 3 | . 2 3 Hottest 171 | . 100 171 Shots Fired 312 | . 124 188 Gun 301 | . 113 188 Cannon . | . . . Launcher 9 | . 9 . Special 2 | . 2 . Kinetic 54 | . 46 8 Thermal 216 | . 51 165 Explosive 9 | . 9 . Electromagnetic 33 | . 18 15 Robot Hit Streak 19 | . 8 19 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 187 | . 70 117 Core Hits 97 | . 42 55 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 10 | . 4 6 Burn 9 | . 3 6 Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3056 | . 1176 1880 Guns 2581 | . 760 1821 Cannons . | . . . Explosions 448 | . 389 59 Melee . | . . . Ramming 3 | . 3 . Kinetic 316 | . 223 93 Thermal 1875 | . 346 1529 Explosive 410 | . 389 21 Electromagnetic 452 | . 215 237 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 6 . Message Errors 2 | . 2 . Matter Fused 1 | . 1 . Energy Discharges 1 | . 1 . Data Loss (minor) 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 65 | . 18 47 Projectiles . | . . . Explosions 65 | . 18 47 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 305 | . 63 242 Shots 6 | . 3 3 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 522 | . 134 522 Average Temperature 130 | . 35 166 Received Heat Transfer 915 | . 462 453 Effects 28 | . . 28 Shutdowns 6 | . . 6 Energy Bleed 4 | . . 4 Interference 5 | . . 5 Matter Decay 5 | . . 5 Short Circuit 3 | . . 3 Damage (minor) 1 | . . 1 Damage (major) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 11 | . 1 10 Heat Transferred 5433 | . 1127 4306 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 495 | . 317 495 Initial 109 | . . 109 Average 236 | . 198 280 Maximum Alert Level 2 | . 1 2 Low Security (%) 41 | 100 52 28 Level 1 46 | . 47 47 Level 2 12 | . . 24 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 12 | . 5 7 Investigation 7 | . 3 4 Extermination . | . . . Reinforcement 4 | . 2 2 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 75 | . 34 41 Peak Tracking Total 8 | . 4 8 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 2 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 5 | . 2 3 Max in Single Turn 2 | . 2 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 11 | . 8 3 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 46 | . 34 12 Successful 31 | . 25 6 Failed 15 | . 9 6 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 27 | . 18 9 Fabricators . | . . . Repair Stations 8 | . 5 3 Recycling Units 11 | . 11 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 15 | . 11 4 Record 9 | . 5 4 Alert Level 3 | . 3 . Dispatch Records 2 | . 2 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 4 2 Scan Component 3 | . 2 1 Repair 2 | . 1 1 Refit 1 | . 1 . Recycling Unit Hacks 10 | . 10 . Recycle Component 4 | . 4 . Process 4 | . 4 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 8 3 Full Trace Events 11 | . 8 3 Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 52 | . 26 26 Parts Recycled 4 | . 4 . Recycled Matter 198 | . 198 . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3396 | 69 1587 1740 Spaces Moved 1595 | 55 957 583 Core 28 | 23 5 . Treads 193 | . . 193 Legs 286 | . 268 18 Wheels 1088 | 32 684 372 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 95 Average Speed 132 | 89 108 175 Slowest Speed 450 | 250 450 330 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 5 85 46 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 81 | . 40 41 Melee . | . . . Projectile 1 | . 1 . AOE 80 | . 39 41 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2638 | 75 1401 1162 Wait 675 | 6 262 407 Move 1593 | 54 956 583 Hop . | . . . Pick Up 83 | 7 45 31 Fast Attach . | . . . Attach 76 | 7 34 35 Detach 21 | . 13 8 Swap 2 | . . 2 Drop 37 | 1 19 17 Fire 150 | . 71 79 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Repaired Ion Engine? 327 | -10/Materials | Build established: Mutant 517 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Discovered new exit (range 5) 974 | -10/Materials | Core integrity fell below 20% 1215 | -10/Materials | Discovered new exit (range 9) 1657 | -10/Materials | Entered another Materials area 1657 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2167 | -9/Materials | Build established: Skirmisher 2786 | -9/Materials | Repaired Lgt. Treads 2889 | -9/Materials | Core integrity fell below 50% 2919 | -9/Materials | Lost 3 parts (2p1w) 2942 | -9/Materials | Discovered new exit (range 16) 3257 | -9/Materials | First assault squad dispatched 3317 | -9/Materials | Discovered new exit (range 12) 3387 | -9/Materials | Core integrity fell below 20% 3397 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Critical hit (Burn: +37). Wheel destroyed. Ion Engine broken. Overheating: Short circuit. S-10 Pest destroyed. Power failure, Imp. Ion Engine shutdown. Overheating: Seismic Detector damaged (-14). Overheating: Hcp. Storage Unit damaged (-120). Overheating: Faulty Adv. Beam Cannon damaged (-46). Overheating: Arm. Wheel damaged (-47). Faulty Adv. Beam Cannon destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-37). Seismic Detector destroyed. Arm. Wheel broken. Overheating: Short circuit. Med. Laser broken. Overheating: Short circuit. Particle Gun destroyed. 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""" ## ????? | | #? ############# #??? | | ########## ####??????#??? | | # #?????????? | | # """ """ #?????????? | | ?## """"""""" #?????????? | | ??# """"" #? ???????? | | ??# #?????????? | | ??# [! #?????????? | | ######+#####+####?????????? | | *% #??????????? | | !%=[ #??????????? | | *%= #??????????? | | ##### ###+##+###????????? | | #?# #^ ![=##???????? | | " #?# # """ ![% #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You Novice Programmer Significant Disruption Challenges ------------ None Game ------ Seed GyrokineticGravityRifle Manual? 0 Play Time 01:03:28 Cumulative 3.8 hours Start 2022.07.29 @ 18:18:31 End 2022.07.29 @ 19:23:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dea5ebc6-36a0-476f-b7b7-c8240437f011