Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 18:27:21

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (195)     975
Value Destroyed (7285)     7285
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2361)               2361
              TOTAL SCORE: 16801

 Bonus
-------
High Alert Combat Kills    1240
Follower Combat Kills      121
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             671/1000
Matter                     143/300
Energy                     13/100
System Corruption          14%
Temperature                Hot (253)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
   Armored Leg
>          --- UTILITY (7) ------
  Advanced Weight Redist. System
           0b10 Decoder Chip [Looter]
  Improved Targeting Computer
           Core Analyzer
           Core Analyzer
           Relay Coupler [Duelist] (8)
>          --- WEAPON (3) -------
           Wave Gun
>          --- INVENTORY (5) ----
     Heavy Plasma Cannon
    Cooled Plasma Cannon
     Heavy Missile Launcher
  Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
       Advanced Weight Redist. System
                0b10 Decoder Chip [Looter]
                Core Analyzer
                Core Analyzer
                Force Field
       Improved Hacking Suite
                Relay Coupler [Duelist]
>               --- WEAPON -----------
   High-powered Shock Rifle
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Heavy Plasma Cannon
         Cooled Plasma Cannon
          Heavy Missile Launcher
                Remote Datajack
[Rating: 68]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Cooled Airjet
  Treads                   Advanced Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Duelist]
  Protection               Makeshift Light Armor Plating
Weapon                     Minigun
  Energy Gun               Arc Projector
  Energy Cannon            Proton Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   .   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             192  | .   10  19  22  7   23  45  5   3   3   5   7   10  5   3   5   20  
  Power                    17   | .   1   .   5   1   2   2   1   .   .   .   1   .   .   .   1   3   
    Engine                 7    | .   .   .   3   1   .   1   .   .   .   .   1   .   .   .   .   1   
    Core                   10   | .   1   .   2   .   2   1   1   .   .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | .   3   10  3   .   6   15  .   1   .   1   .   2   .   1   .   6   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   
    Wheel                  4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   
    Hover                  27   | .   3   7   .   .   .   11  .   1   .   1   .   1   .   1   .   2   
    Flight                 11   | .   .   3   3   .   3   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  52   | .   2   5   3   3   5   16  1   .   .   1   4   3   1   2   .   6   
    Device                 16   | .   .   1   2   .   2   7   .   .   .   .   .   1   1   .   .   2   
    Storage                3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              14   | .   2   3   .   1   .   1   .   .   .   1   .   1   .   2   .   3   
    Hackware               14   | .   .   .   .   2   3   6   .   .   .   .   1   1   .   .   .   1   
    Protection             5    | .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | .   4   4   11  3   10  12  3   2   3   3   2   5   4   .   4   5   
    Energy Gun             14   | .   .   1   .   .   3   4   .   .   1   .   1   1   .   .   .   3   
    Energy Cannon          15   | .   .   .   4   1   2   2   .   .   .   1   .   1   3   .   1   .   
    Ballistic Gun          27   | .   4   3   7   2   5   1   .   1   1   .   1   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               9    | .   .   .   .   .   .   2   1   .   1   1   .   1   .   .   2   1   
    Special Weapon         7    | .   .   .   .   .   .   2   1   1   .   1   .   1   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   5   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
    System Corruption      14   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   8   
Parts Lost                 51   | .   4   1   2   3   11  4   2   1   .   3   1   1   4   .   7   7   
  Power                    6    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   
  Propulsion               22   | .   1   1   2   1   5   1   .   1   .   1   1   .   2   .   4   2   
  Utility                  6    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   1   
  Weapon                   17   | .   2   .   .   2   3   2   .   .   .   2   .   1   2   .   1   2   
  Highest Loss Streak      7    | .   4   1   2   3   5   2   1   1   .   2   1   1   3   .   7   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Average Slot Usage (%)     86   | .   86  94  96  92  73  89  89  100 82  93  86  96  78  76  71  58  
  Engine                   3    | .   8   .   6   11  4   .   .   .   .   .   2   6   6   6   .   2   
  Core                     4    | .   .   11  4   .   3   5   7   7   7   7   3   .   .   .   4   2   
  Leg                      1    | .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   18  23  .   .   .   22  30  30  30  28  24  24  16  16  15  3   
  Flight                   6    | .   .   7   31  29  11  2   .   .   .   .   .   5   6   6   4   .   
  Device                   5    | .   .   3   10  11  11  6   3   .   .   .   .   5   6   6   6   6   
  Storage                  5    | .   4   7   9   11  9   6   7   7   7   7   3   .   .   .   .   .   
  Processor                9    | .   19  20  12  9   .   6   7   7   7   9   10  6   6   12  17  18  
  Hackware                 10   | .   .   .   .   1   20  13  15  15  15  15  19  13  13  10  6   10  
  Protection               2    | .   .   .   .   .   .   .   .   7   7   4   4   13  13  10  4   .   
  Energy Gun               3    | .   .   .   .   .   4   6   7   7   1   4   4   7   1   .   .   2   
  Energy Cannon            1    | .   .   .   .   .   .   1   .   .   .   2   4   3   3   6   4   .   
  Ballistic Gun            6    | .   25  22  20  17  5   .   .   2   1   7   6   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   2   6   7   1   3   .   1   2   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   4   .   1   .   .   .   4   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 13  16  17  19  19  19  57  29  30  30  30  30  29  29  22  29  45  
  Greatest Support         49   | 20  20  21  20  20  22  49  48  32  32  32  30  37  31  39  35  33  
  Greatest Overweight (x)  7    | .   1   1   1   .   1   7   .   .   .   .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   
  Average Capacity         7    | .   5   7   7   8   8   7   8   8   8   8   6   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   
  Average Carried          6    | .   5   6   7   7   7   7   7   7   8   7   6   5   5   5   4   4   
  Final Capacity           8    | 8   5   5   8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 6   4   5   8   8   6   8   7   8   8   8   5   5   5   5   5   4   

 Class Distribution 
--------------------
 49% | Mutant
 10% | Bothacker-Gunner
  8% | Derelict-Mutant
  8% | Sprinter
  7% | Gunner
  6% | Derelict-Tank
  6% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
         Sprinter | -9/Storage
           Mutant | -9/Garrison
           Mutant | -8/Materials
 Bothacker-Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Gunner | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
    Derelict-Tank | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4910 | 179  249  442  1233 339  289  766  184  102  .    186  52   156  202  35   93   403  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7128 | .    382  442  1118 462  887  1396 360  646  .    284  140  57   171  59   205  519  
  Parts                    412  | .    30   32   79   28   63   70   9    24   .    21   8    2    4    6    6    30   
Haulers Intercepted        7    | .    .    1    4    .    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      52   | .    .    .    .    .    .    .    10   13   .    20   .    2    1    .    6    .    
  Prevented                22   | .    .    .    .    .    .    .    4    12   .    2    .    .    3    .    1    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  153  | .   15  9   20  11  18  28  8   12  .   9   2   2   5   .   6   8   
  Melee                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Guns                     79   | .   15  9   20  9   10  5   2   3   .   2   2   .   .   .   .   2   
  Cannons                  11   | .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   2   4   
  AOE                      55   | .   .   .   .   .   6   20  5   7   .   5   .   2   4   .   4   2   
Classes Destroyed          21   | .   3   3   1   1   3   4   1   .   .   1   .   1   .   2   .   1   
  Worker                   6    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   1   
  Builder                  5    | .   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   1   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Watcher                  6    | .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  35   | .   6   .   3   .   7   8   5   3   .   3   .   .   .   .   .   .   
  Grunt                    75   | .   9   8   9   8   6   13  2   9   .   2   .   1   3   .   4   1   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   1   8   1   4   1   .   .   .   .   .   .   1   .   1   1   
  Hunter                   10   | .   .   .   .   .   1   2   .   .   .   2   2   .   .   .   .   3   
  Programmer               7    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   3   
  Zionite                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   7   4   5   5   9   13  4   4   .   3   1   2   3   2   3   5   
  Combat Bots Only         9    | .   7   3   5   5   6   9   4   4   .   3   1   2   3   .   3   2   
Max Kills in Single Turn   5    | .   2   1   2   2   4   5   2   2   .   2   1   1   1   1   2   2   
  Gunslinging              1    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   4   2   2   .   2   .   1   1   .   1   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        849   | .    86   16   97   37   111  177  35   33   .    37   15   14   55   24   43   69   
  Missed                   330   | .    37   3    37   15   41   67   20   12   .    17   6    5    27   14   13   16   
Damage Taken               7051  | .    566  150  765  253  1047 1223 201  297  .    325  155  169  282  .    569  1049 
  Core                     1763  | .    98   63   157  27   272  339  72   38   .    62   20   39   65   .    182  329  
  Absorbed by Shields      347   | .    .    .    .    24   .    266  36   .    .    .    .    .    .    .    .    21   
  Redirected to Shielding  28    | .    .    .    .    .    .    .    .    .    .    .    .    14   14   .    .    .    
  Regen/Repaired (Parts)   265   | .    .    .    118  .    .    147  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  60   .    .    38   50   .    .    .    .    27   .    .    .    .    64   .    
Volleys Fired              497   | .    36   28   87   42   73   75   23   15   .    17   9    6    17   5    11   53   
  Largest                  3     | .    2    2    2    2    2    2    2    3    .    3    3    2    2    1    1    2    
  Hottest                  141   | .    46   50   105  50   105  115  94   122  .    122  118  130  108  75   75   141  
Shots Fired                769   | .    69   56   173  68   94   99   25   21   .    33   25   7    21   5    11   62   
  Gun                      587   | .    69   56   171  64   87   46   19   12   .    20   16   1    4    .    .    22   
  Cannon                   89    | .    .    .    2    4    7    6    .    .    .    8    9    1    7    5    3    37   
  Launcher                 55    | .    .    .    .    .    .    14   5    8    .    4    .    4    10   .    7    3    
  Special                  38    | .    .    .    .    .    .    33   1    1    .    1    .    1    .    .    1    .    
  Kinetic                  482   | .    69   56   171  64   54   5    .    3    .    14   9    .    .    .    .    37   
  Thermal                  48    | .    .    .    2    4    7    6    .    .    .    8    9    1    4    .    .    7    
  Explosive                41    | .    .    .    .    .    .    14   .    .    .    3    .    4    10   .    7    3    
  Electromagnetic          161   | .    .    .    .    .    33   41   24   17   .    7    7    2    7    5    3    15   
  Robot Hit Streak         20    | .    9    4    13   13   16   12   15   20   .    9    4    5    11   4    7    16   
  Robot Miss Streak        7     | .    6    7    4    2    5    2    1    1    .    4    3    2    2    1    2    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        14    | .    3    .    5    2    2    1    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           518   | .    50   30   101  36   69   85   22   17   .    19   15   5    15   4    8    42   
  Core Hits                319   | .    27   12   36   13   42   67   14   18   .    18   5    5    13   3    19   27   
  Critical Kills           6     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 10    | .    .    1    3    1    1    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         18    | .    .    1    4    1    2    1    .    .    .    .    .    .    .    .    .    9    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                16    | .    .    1    4    1    2    .    .    .    .    .    .    .    .    .    .    8    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16648 | .    710  542  1832 774  1752 4619 704  860  .    823  308  464  922  171  1069 1098 
  Guns                     6690  | .    710  542  1832 636  1075 678  287  185  .    170  150  .    58   .    .    367  
  Cannons                  1625  | .    .    .    .    138  324  138  .    .    .    157  158  .    137  121  83   369  
  Explosions               7680  | .    .    .    .    .    345  3170 417  675  .    496  .    452  727  50   986  362  
  Melee                    611   | .    .    .    .    .    .    611  .    .    .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    8    22   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4989  | .    710  542  1832 636  636  57   .    36   .    74   97   .    .    .    .    369  
  Thermal                  1980  | .    .    .    .    138  420  734  .    56   .    235  158  12   58   50   .    119  
  Explosive                5445  | .    .    .    .    .    .    2539 .    .    .    379  .    452  727  .    986  362  
  Electromagnetic          3593  | .    .    .    .    .    688  656  704  768  .    135  53   .    137  121  83   248  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 611   | .    .    .    .    .    .    611  .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    1    .    .    1    5    4    2    2    2    2    .    1    1    2    2    14   
  Average Corruption       2     | .    1    .    .    1    2    3    2    2    2    2    .    1    1    1    2    6    
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    2    3    9    2    .    1    5    .    3    1    .    3    7    
    Message Errors         9     | .    .    .    .    1    1    2    .    .    .    1    .    1    .    .    2    1    
    Matter Fused           6     | .    .    .    .    .    1    .    1    .    1    2    .    .    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Energy Discharges      6     | .    .    .    .    .    .    3    .    .    .    1    .    .    1    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    1    2    1    .    .    .    .    1    .    .    1    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             6     | .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            349   | .    .    .    .    .    48   243  8    .    .    .    .    1    45   .    .    4    
  Projectiles              73    | .    .    .    .    .    28   .    .    .    .    .    .    .    45   .    .    .    
  Explosions               178   | .    .    .    .    .    20   145  8    .    .    .    .    1    .    .    .    4    
  Melee                    98    | .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213   | .    .    .    .    .    .    59   12   7    .    .    .    .    .    .    28   107  
  Shots                    10    | .    .    .    .    .    .    3    1    2    .    .    .    .    .    .    2    2    
  Rammed                   13    | .    .    .    .    .    10   3    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    .    .    .    10   3    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        275   | .    24   57   64   51   183  126  21   72   .    63   91   154  187  56   56   275  
  Average Temperature      32    | .    9    20   22   15   27   34   9    35   .    31   39   42   74   27   19   82   
  Received Heat Transfer   1969  | .    225  75   216  77   603  266  36   126  .    9    .    27   99   .    117  93   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    1    2    2    2    .    .    .    .    1    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    1    .    1    2    .    .    .    .    1    .    .    .    
  Parts Fried              19    | .    .    .    .    .    3    7    5    2    .    .    1    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         2424  | .    .    .    .    200  600  574  .    50   .    250  250  80   111  50   .    259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    3    1    .    3    .    1    .    .    .    1    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1316 | .    385  464  826  909  1113 1316 .    .    .    .    555  .    .    .    .    538  
  Initial                  475  | .    .    162  195  475  442  422  .    .    .    .    430  .    .    .    .    181  
  Average                  563  | .    175  292  575  725  875  656  .    .    .    .    501  .    .    .    .    301  
Maximum Alert Level        4    | .    1    2    3    3    4    4    .    .    .    .    2    .    .    .    .    2    
  Low Security (%)         8    | .    54   23   1    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 1                  20   | .    45   64   20   .    .    4    .    .    .    .    .    .    .    .    .    71   
  Level 2                  45   | .    .    12   43   38   26   72   .    .    .    .    100  .    .    .    .    15   
  Level 3                  22   | .    .    .    34   61   71   13   .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    2    9    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    4    3    5    .    7    19   .    .    .    .    1    .    .    .    1    2    
  Investigation            16   | .    3    1    1    .    3    7    .    .    .    .    1    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            15   | .    1    2    3    .    4    4    .    .    .    .    .    .    .    .    .    1    
  Assault                  4    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    
  Garrison                 4    | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           10   | .   2   1   .   .   3   2   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   18  13  27  11  25  66  14  14  .   12  4   4   5   4   15  18  
  Peak Tracking Total      9    | .   8   2   4   3   5   9   9   4   .   4   2   3   3   3   6   7   
  Tactical Retreats        15   | .   1   .   .   .   3   7   2   1   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            10   | .   3   1   1   1   2   2   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Objects Rigged             13   | .   .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          28   | .   .   .   4   3   2   14  1   .   .   .   .   .   .   1   1   2   
  Max in Single Turn       4    | .   .   .   1   1   1   4   .   .   .   .   .   .   .   1   1   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          35   | .   2   1   8   1   4   11  .   .   4   .   3   .   .   .   .   1   
  Terminals                19   | .   2   1   5   1   4   4   .   .   .   .   1   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   
Total Hacks                129  | .   9   4   25  3   10  34  .   .   30  .   11  .   .   .   .   3   
  Successful               71   | .   1   2   8   1   7   15  .   .   30  .   4   .   .   .   .   3   
  Failed                   58   | .   8   2   17  2   3   19  .   .   .   .   7   .   .   .   .   .   
    Catastrophic           5    | .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   3   .   9   .   6   16  .   .   .   .   3   .   .   .   .   1   
  Terminals                68   | .   9   4   19  3   10  14  .   .   .   .   6   .   .   .   .   3   
  Fabricators              8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   1   .   .   9   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             47   | .   1   2   3   1   5   3   .   .   30  .   .   .   .   .   .   2   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   1   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   1   .   2   6   .   .   .   .   2   .   .   .   .   1   
  Terminals                8    | .   .   .   1   .   2   2   .   .   .   .   2   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 5    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   
    Detonate               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   1   6   1   4   10  .   .   .   .   2   .   .   .   .   1   
  Full Trace Events        12   | .   2   1   1   1   1   5   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   38  .   .   13  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   9   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              20   | .   .   .   .   .   .   16  1   1   .   1   .   .   .   .   1   .   
  Non-combat               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Combat                   16   | .   .   .   .   .   .   12  1   1   .   1   .   .   .   .   1   .   
Robot Hacks Applied        26   | .   .   .   .   .   .   22  1   1   .   1   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  spike_heat               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   1   .   
  reboot_system            4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   12  .   7   .   .   .   .   .   .   .   .   .   .   
  Ejected                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Attached                 10   | .   .   .   .   2   2   6   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               8    | .   .   .   .   .   .   6   1   .   .   1   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   1   .   .   1   1   1   1   1   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   64  49  .   .   96  96  96  96  96  .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   32  49  .   .   96  96  96  96  96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   17  2   .   .   5   1   2   .   2   .   .   
  Total Damage             819  | .   .   .   .   .   .   413 47  .   .   154 48  116 .   41  .   .   
  Kills                    6    | .   .   .   .   .   .   2   1   .   .   1   1   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   2   .   .   1   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  
  Items                    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  

 Exploration                    | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               5437 | .    341  225  472  228  449  1380 352  183  41   283  198  339  321  72   147  406  
Spaces Moved               7004 | 1    315  226  426  255  473  1888 640  328  93   420  325  500  442  113  230  329  
  Core                     275  | .    46   .    .    .    21   1    .    .    .    .    .    .    .    .    49   158  
  Treads                   27   | .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     105  | 1    59   .    .    .    2    31   .    .    .    .    .    .    .    .    .    12   
  Wheels                   143  | .    .    .    .    .    7    30   .    .    .    .    .    .    .    .    .    106  
  Hover                    5051 | .    210  152  .    .    .    1594 640  328  93   420  325  500  442  113  181  53   
  Flight                   1403 | .    .    74   426  255  416  232  .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22   | 120  50   29   29   34   32   35   22   38   38   38   40   43   43   43   48   50   
  Average Speed            45   | 120  67   48   36   34   49   43   37   38   38   38   40   43   47   49   48   78   
  Slowest Speed            400  | 120  120  116  112  37   145  400  38   38   38   42   45   45   51   51   111  200  
  Overloaded Moves         6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    1    8    .    4    1    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    49   25   77   39   44   49   70   56   69   67   10   53   73   13   52   8    
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      13   | 1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             19   | .    .    .    .    .    .    .    1    3    .    1    .    8    4    .    2    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    
Terrain Destroyed          440  | .    .    .    .    .    9    113  .    4    .    44   3    49   81   5    69   63   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    1    1    .    .    .    4    3    .    .    .    .    .    
  AOE                      431  | .    .    .    .    .    8    112  .    4    .    40   .    49   81   5    69   63   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      8519 | .    377  297  594  342  596  2321 722  363  98   509  372  610  530  122  252  414  
  Wait                     609  | .    .    .    49   6    4    249  51   16   .    64   19   86   63   .    2    .    
  Move                     6960 | .    314  223  410  253  464  1885 639  327  92   419  324  499  441  112  229  329  
  Hop                      14   | .    .    1    8    .    4    1    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | .    4    10   4    8    4    14   1    2    .    1    2    2    .    .    1    2    
  Fast Attach              114  | .    7    9    13   4    11   27   3    .    3    2    5    9    3    3    .    15   
  Attach                   41   | .    1    5    2    2    9    10   2    1    .    2    1    .    .    .    1    5    
  Detach                   40   | .    3    2    3    4    8    7    1    .    .    2    2    3    .    1    .    4    
  Swap                     37   | .    2    5    7    1    3    8    .    2    .    1    1    1    2    .    4    .    
  Drop                     106  | .    10   14   11   8    6    23   2    .    3    1    9    4    4    1    4    6    
  Fire                     497  | .    36   28   87   42   73   75   23   15   .    17   9    6    17   5    11   53   
  Melee                    18   | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 3 exits: *Mat / [*Rec] / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  122 | -10/Materials      | Discovered new exit (range 13)
  180 | -10/Materials      | Discovered new exit (range 12)
  239 | -10/Materials      | Destroyed 7 combat bots
  251 | -10/Materials      | Lost 4 parts (1p1n2w)
  305 | -10/Materials      | Build established: Mutant
  334 | -10/Materials      | Discovered new exit (range 4)
  342 | -10/Materials      | Entered another Materials area
  342 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  475 | -9/Materials       | Discovered new exit (range 15)
  539 | -9/Materials       | Discovered new exit (range 4)
  567 | -9/Materials       | Entered Storage
  721 | -9/Storage         | Used back door to open Recycling access
  721 | -9/Storage         | Discovered new exit (range 3)
  819 | -9/Storage         | Build established: Sprinter
  887 | -9/Storage         | Repaired Minigun
  914 | -9/Storage         | Discovered new exit (range 16)
  916 | -9/Storage         | Core integrity fell below 50%
 1002 | -9/Storage         | Garrison activated, responded to threat
 1039 | -9/Storage         | Identified exit to Garrison
 1039 | -9/Storage         | Entered Garrison
 1047 | -9/Garrison        | Triggered checkpoint
 1078 | -9/Garrison        | Discovered new exit (range 68)
 1078 | -9/Garrison        | Discovered new exit (range 22)
 1078 | -9/Garrison        | Discovered new exit (range 58)
 1081 | -9/Garrison        | Garrison Relay disabled
 1167 | -9/Garrison        | Installed Relay Interface Framework
 1214 | -9/Garrison        | Garrison Relay disabled
 1229 | -9/Garrison        | Lost 3 parts (1n2w)
 1239 | -9/Garrison        | Garrison Relay disabled
 1267 | -9/Garrison        | Entered Materials
 1267 | -8/Materials       | Evolved 2 slots: Utility x2
 1269 | -8/Materials       | Build established: Mutant
 1546 | -8/Materials       | Lost 5 parts (4n1u)
 1711 | -8/Materials       | Discovered new exit (range 13)
 1716 | -8/Materials       | Entered Factory
 1716 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 1733 | -7/Factory         | Repaired Sml. Storage Unit
 1780 | -7/Factory         | Discovered new exit (range 14)
 2277 | -7/Factory         | Garrison activated, responded to threat
 2515 | -7/Factory         | Build established: Bothacker-Gunner
 2516 | -7/Factory         | First assault squad dispatched
 2991 | -7/Factory         | Destroyed 9 combat bots
 3082 | -7/Factory         | Cargo convoy interrupted
 3096 | -7/Factory         | Entered Lower Caves
 3103 | -7/Lower Caves     | Learned Factory emergency access door positions
 3175 | -7/Lower Caves     | Core integrity fell below 50%
 3335 | -7/Lower Caves     | Build established: Mutant
 3400 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3444 | -7/Lower Caves     | Discovered new exit (range 10)
 3448 | -7/Lower Caves     | Entered another Lower Caves area
 3627 | -7/Lower Caves     | Discovered new exit (range 12)
 3631 | -7/Lower Caves     | Entered Data Miner
 3633 | -7/Data Miner      | Discovered new exit (range 6)
 3640 | -7/Data Miner      | Met Data Miner
 3651 | -7/Data Miner      | Learned location of Section 7 (-3)
 3651 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3654 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3672 | -7/Data Miner      | Entered Proximity Caves
 3703 | -6/Proximity Caves | Spotted B-75 Beast
 3738 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3747 | -6/Proximity Caves | Spotter reported a threat
 3749 | -6/Proximity Caves | Learned location of Zion (-6)
 3834 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3885 | -6/Proximity Caves | Spotter reported a threat
 3901 | -6/Proximity Caves | Discovered new exit (range 8)
 3955 | -6/Proximity Caves | Entered Factory
 3955 | -6/Factory         | Accompanied by 1 ally
 3955 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3956 | -6/Factory         | Identified exit to Factory
 4117 | -6/Factory         | Discovered new exit (range 8)
 4153 | -6/Factory         | Entered Lower Caves
 4153 | -6/Lower Caves     | Accompanied by 1 ally
 4154 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4198 | -6/Lower Caves     | Learned 12 Factory zone layouts
 4414 | -6/Lower Caves     | Discovered new exit (range 7)
 4448 | -6/Lower Caves     | Build established: Derelict-Tank
 4492 | -6/Lower Caves     | Entered another Lower Caves area
 4492 | -6/Lower Caves     | Accompanied by 1 ally
 4493 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4556 | -6/Lower Caves     | Lost 3 parts (1n2w)
 4638 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4753 | -6/Lower Caves     | Discovered new exit (range 10)
 4813 | -6/Lower Caves     | Entered Zion
 4813 | -6/Zion            | Accompanied by 1 ally
 4819 | -6/Zion            | Build established: Derelict-Mutant
 4827 | -6/Zion            | System corruption cleaned by Quarantine Array
 4831 | -6/Zion            | RIF detected upon attempting to enter Zion
 4831 | -6/Zion            | Attacked by Zionites
 4831 | -6/Zion            | Spotted H4-ACY(B)
 4831 | -6/Zion            | Spotted Q6-PW9(B)
 4880 | -6/Zion            | Discovered new exit (range 10)
 4885 | -6/Zion            | Entered Proximity Caves
 4888 | -5/Proximity Caves | Spotter reported a threat
 4955 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5028 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 5032 | -5/Proximity Caves | Entered Factory
 5032 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5033 | -5/Factory         | Identified exit to Upper Caves
 5041 | -5/Factory         | Lost 7 parts (4n2u1w)
 5367 | -5/Factory         | System corruption reached 10%
 5402 | -5/Factory         | Lost 4 parts (1p2n1w)
 5438 | -5/Factory         | Self-destructed

 Last Messages 
---------------
05412_ A-15 Conveyor system corruption misinterpreted.
05412_ A-15 Conveyor triggered Blade Trap.
05412_ Massive razor-sharp blades shoot up from within the floor.
05412_ Med. Treads severed.
05412_ Adv. Weight Redist. System severed.
05416_ W-25 Informer sends out distress signal.
05417_ Acquired Wave Gun.
05420_ System corrupted: Matter fused (-10).
05424_ >> DECODED: Remote Datajack location.
05425_ Penetrated by Slug.
05425_ Imp. Hacking Suite destroyed.
05426_ H-66 Slayer destroyed.
05426_ Switching to secondary target: G-50 Soldier.
05429_ Hpw. Shock Rifle destroyed.
05429_ Slug penetrates Wall. <x2>
05431_ Lgt. Fission Core destroyed.
05432_ ALERT: Cargo convoy en route, clear transfer corridor.
05432_ Slug penetrates Wall. <x2>
05436_ G-50 Soldier suffers critical hit (Burn).
05437_ G-50 Soldier heat short circuits Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????//???????????????? |
| ????????????????????????????????/?!??????????????? |
| ????????????????????????????????/?!??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????##??????????????????? |
| ????????????????????????????? #??????????????????? |
| ???????????????????????       #??????????????????? |
| ???????????????????????"""""" #??????????????????? |
| ?????????????????????"""""""" #?##########???????? |
| ?????????????????#  """"""""" #?#        #???????? |
| ?????????????????#  """"""""" #?#        #???????? |
| ?????????????????#  """"""""" #?#        #???????? |
| ?????????????????#  """"""""" #?#        #???????? |
| ?????????????????#   g        #?#        #???????? |
| ?????????????????# =     @    #?#        #???????? |
| ?????????????????#            #?#        ######### |
| ?????????????H???#        [w[ #?#        +         |
| ?????????????????#g########g###?#        #   ##### |
| ????????????????????????#  %= #?#####+####   #     |
| ?????????????????# ######    h######         #     |
| ???????????????                *==!          +     |
| ??????????????     ######     ######  T   /  #     |
| ??????????!!????????????#     #?#"""         # ""T |
| ???????????????????########+#####"F"         # """ |
| ????!???????              +    ##"           ##### |
| ???????????????????###### #    ##"""         ##### |
| ????????????????????##### #    ##""   """          |
| ????????????????????# # # #    #####  """    ##### |
| ????????????????????#     #    ##     """    #     |
| ????????????????????#    |     ##            # """ |
| ???????????????????###    |    ##            # """ |
| ?????????????????####          ## ###+###### # """ |
| ?????????????????#  # #   # # ### #      #?# #     |
| ?????????????????#            #?# #      ###+##### |
| ?????????????????#          % ### #      #         |
| ?????????????????##               +      #         |
| ?????????????????##         #######      #         |
| ?????????????????#          #????????????#         |
| ?????????????????# #        #????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Power Shielding            90
Evasion (%)                64
Targeting Accuracy         18
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          12
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        86

 Item Schematics 
-----------------
                  Datajack | -8/Materials  | Hacked
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
        Imp. Powered Armor | -7/Data Miner | Free
        Smartbomb Launcher | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free

 Robot Schematics 
------------------
      Y-54 Guardian | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
       M-14 Sweeper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       B-60 Warrior | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxScatterSlayer
  Manual?         0
Play Time         00:59:37
  Cumulative      760.3 hours
  Start           2024.06.10 @ 17:45:55
  End             2024.06.11 @ 18:27:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          849
  Rogue           573
  Adventurer      123
  Explorer        153
Win Type          -
  Total           28
  Types           22/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(360)
Steam             1


RUN: f823d817-704d-4e70-9273-686d20e85f7f