Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 20:54:21 Player: Trantor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (170) 850 Value Destroyed (5260) 5260 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 9693 Bonus ------- High Alert Combat Kills 323 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 100/100 System Corruption 7% Temperature Cool (137) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Improved Deuterium Engine Armored Treads Medium Treads Medium Treads Improved Transmission Jammer Reactive Plating Advanced Beam Rifle Greatsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Heavy Reactive Plating System Shield > --- WEAPON ----------- Autogun Autogun Greatsword > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Medium Treads Medium Treads Advanced Sensor Array Improved Transmission Jammer Reactive Plating Autogun Autogun [Rating: 51] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility System Shield Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon 2 | . . . . . 2 Parts Attached 141 | 6 13 24 54 30 14 Power 15 | 1 2 2 4 5 1 Engine 10 | 1 2 2 3 1 1 Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 28 | 2 5 5 6 10 . Treads 19 | . . 3 6 10 . Leg . | . . . . . . Wheel 9 | 2 5 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 43 | 1 3 7 21 6 5 Device 19 | . 2 1 12 2 2 Storage 3 | 1 1 . 1 . . Processor 7 | . . 1 2 3 1 Hackware 1 | . . . 1 . . Protection 13 | . . 5 5 1 2 Artifact . | . . . . . . Weapon 55 | 2 3 10 23 9 8 Energy Gun 10 | 1 . . 6 1 2 Energy Cannon . | . . . . . . Ballistic Gun 34 | 1 3 7 10 8 5 Ballistic Cannon 2 | . . . 2 . . Launcher 8 | . . 3 5 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 35 | . . 1 7 15 12 Power 4 | . . . . 3 1 Propulsion 7 | . . . 2 3 2 Utility 11 | . . 1 2 5 3 Weapon 13 | . . . 3 4 6 Highest Loss Streak 8 | . . 1 2 4 8 Average Slot Usage (%) 90 | . 95 90 96 85 87 Engine 5 | . 14 11 6 . 4 Core 2 | . . . 2 5 1 Treads 12 | . . 6 17 14 12 Wheel 4 | . 28 15 . . . Device 9 | . 9 11 15 8 3 Storage 8 | . 14 11 9 7 6 Processor 11 | . . 4 9 12 23 Hackware 5 | . . . 8 7 6 Protection 7 | . . 8 9 11 4 Energy Gun 2 | . 1 . 6 1 3 Ballistic Gun 15 | . 26 21 8 13 16 Naked Turns . | . . . . . . Heaviest Build 96 | 11 26 36 57 56 96 Greatest Support 40 | 20 32 40 40 40 40 Greatest Overweight (x) 18 | . 1 1 18 2 18 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 6 10 10 12 12 12 Average Capacity 11 | 5 9 10 10 12 12 Most Carried 12 | 2 10 10 12 12 12 Average Carried 9 | 1 7 9 9 11 9 Final Capacity 12 | 6 10 10 12 12 12 Final Carried 10 | 2 10 10 10 9 10 Class Distribution -------------------- 65% | Mutant 22% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4233 | 181 575 769 1296 693 719 Remotely . | . . . . . . Salvage Created 6567 | . 833 1290 2625 850 969 Parts 375 | . 51 93 148 48 35 Haulers Intercepted 11 | . 2 4 5 . . Recyclers Shooed 10 | . 2 4 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 131 | . 14 30 46 20 21 Melee 6 | . . . . . 6 Guns 95 | . 14 15 32 20 14 Cannons 1 | . . . 1 . . AOE 29 | . . 15 13 . 1 Classes Destroyed 14 | . 8 2 3 1 . Worker 8 | . 1 . 6 1 . Builder 4 | . 1 3 . . . Hauler 11 | . 2 4 5 . . Recycler 6 | . 2 2 2 . . Operator 5 | . 2 . 2 . 1 Watcher 5 | . 3 2 . . . Swarmer 40 | . 6 12 8 8 6 Grunt 50 | . 8 7 23 3 9 Brawler 2 | . . 1 . 1 . Duelist 2 | . . . 2 . . Protector 1 | . . . 1 . . Sentry 23 | . . 10 10 3 . Hunter 4 | . . . 2 2 . Programmer 9 | . . . . 3 6 Best Kill Streak 12 | . 7 12 8 4 4 Combat Bots Only 9 | . 4 9 6 4 3 Max Kills in Single Turn 5 | . 2 4 5 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 4 | . . 4 3 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 10158 | . 430 769 3087 2762 3110 Core 2093 | . 144 213 450 420 866 Absorbed by Shields . | . . . . . . Core Remaining (%) 49 | 100 42 46 18 40 . Volleys Fired 440 | . 61 76 145 96 62 Largest 4 | . 2 2 2 2 4 Hottest 138 | . 40 56 105 105 138 Shots Fired 909 | . 122 146 287 187 167 Gun 865 | . 122 134 255 187 167 Cannon 11 | . . . 11 . . Launcher 33 | . . 12 21 . . Special . | . . . . . . Kinetic 753 | . 122 134 193 185 119 Thermal 123 | . . . 73 2 48 Explosive 12 | . . 12 . . . Electromagnetic 21 | . . . 21 . . Robot Hit Streak 28 | . 9 17 28 17 28 Robot Miss Streak 5 | . 5 3 3 3 2 Penetration Max 1 | . . . 1 . . Secondary Targets 11 | . 1 . 4 3 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 684 | . 77 96 213 145 153 Core Hits 322 | . 40 71 112 53 46 Critical Hits 3 | . 1 . 2 . . Critical Kills 3 | . 1 . 2 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 23 | . . . . . 23 Impact . | . . . . . . Slashing 23 | . . . . . 23 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14187 | . 1036 2501 4862 2454 3334 Guns 10355 | . 1036 1269 3348 2443 2259 Cannons 150 | . . . 150 . . Explosions 2730 | . . 1232 1348 . 150 Melee 867 | . . . . . 867 Ramming 85 | . . . 16 11 58 Kinetic 8505 | . 1036 1269 2315 2407 1478 Thermal 2523 | . . . 1556 36 931 Explosive 1289 | . . 1232 57 . . Electromagnetic 918 | . . . 918 . . Impact . | . . . . . . Slashing 867 | . . . . . 867 Piercing . | . . . . . . Highest Corruption 11 | . . . 11 3 7 Average Corruption 2 | . . . 3 1 3 Corruption Purged . | . . . . . . Effects 114 | . . . 45 16 53 Message Errors 29 | . . . 12 4 13 Matter Fused 16 | . . . 9 1 6 Heat Flow Errors 7 | . . . 2 . 5 Energy Discharges 13 | . . . 4 2 7 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 19 | . . . 8 5 6 Data Loss (major) 2 | . . . 1 . 1 Misfires 2 | . . . 2 . . Targeting Errors 23 | . . . 6 4 13 Weapon Failures 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 331 | . . 26 37 . 268 Projectiles 8 | . . . 8 . . Explosions 192 | . . 26 29 . 137 Melee 131 | . . . . . 131 Knockbacks 4 | . . . 3 . 1 Impact 1 | . . . . . 1 Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 374 | . . 40 242 . 92 Shots 12 | . . 3 8 . 1 Rammed 12 | . . . 4 2 6 Targets Rammed 13 | . . . 4 2 7 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 661 | . 6 7 339 81 661 Average Temperature 108 | . 3 3 61 18 183 Received Heat Transfer 2505 | . 138 252 1107 375 633 Effects 23 | . . . 1 . 22 Shutdowns 5 | . . . . . 5 Energy Bleed 4 | . . . . . 4 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . 1 . 2 Damage (major) 2 | . . . . . 2 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 3 . 3 Heat Transferred 4673 | . . . 3092 75 1506 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 7 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 733 | . 225 606 733 339 291 Initial 324 | . . 5 220 324 66 Average 212 | . 91 364 374 124 72 Maximum Alert Level 3 | . 1 2 3 1 1 Low Security (%) 61 | 100 99 25 11 88 97 Level 1 20 | . . 29 44 11 2 Level 2 17 | . . 45 40 . . Level 3 . | . . . 3 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 28 | . 3 3 9 5 8 Investigation 7 | . 1 . 5 . 1 Extermination 9 | . . . . 4 5 Reinforcement 8 | . 2 1 3 1 1 Assault 3 | . . 2 1 . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 14 | . 4 3 4 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 200 | . 26 35 74 29 36 Peak Tracking Total 8 | . 5 8 6 4 5 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 15 | . 1 2 9 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . . 2 4 . 6 Max in Single Turn 4 | . . 1 2 . 4 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 38 | . 7 9 12 2 8 Terminals 29 | . 6 8 8 1 6 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 1 . 2 Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 145 | . 19 40 55 8 23 Successful 84 | . 12 27 37 4 4 Failed 61 | . 7 13 18 4 19 Catastrophic 6 | . 2 . 3 . 1 Database Lockouts . | . . . . . . Manual 87 | . 12 27 29 2 17 Terminals 103 | . 17 34 30 5 17 Fabricators . | . . . . . . Repair Stations 19 | . 2 6 5 . 6 Recycling Units 1 | . . . 1 . . Scanalyzers 19 | . . . 19 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 18 | . 6 7 3 2 . Record 1 | . . 1 . . . Part Schematic 3 | . 1 1 . 1 . Prototype ID Bank 6 | . 1 3 1 1 . Level Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Unreport Threat 5 | . 3 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 2 6 4 . 1 Scan Component 7 | . 1 3 2 . 1 Repair 6 | . 1 3 2 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 19 | . . . 19 . . Insert Component 9 | . . . 9 . . Analyze 10 | . . . 10 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 32 | . 4 14 10 1 3 Terminals 32 | . 4 14 10 1 3 Assimilate 11 | . . 7 4 . . Botnet 21 | . 4 7 6 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 35 | . 6 9 10 2 8 Full Trace Events 3 | . . 1 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . 1 1 9 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 1 3 2 . . Time 214 | . 26 90 98 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 9 | . . . 9 . . Part Schematics Acquired 9 | . . . 9 . . Parts Damaged 2 | . . . 2 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 12650 | 58 1070 1641 3637 3352 2892 Spaces Moved 6041 | 64 822 955 1632 1451 1117 Core 16 | 12 . . 2 . 2 Treads 4443 | . . 247 1630 1451 1115 Legs . | . . . . . . Wheels 1582 | 52 822 708 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 165 160 190 Average Speed 160 | 74 90 119 172 180 206 Slowest Speed 950 | 80 110 190 950 200 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 98 72 91 25 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 198 | . . 96 69 . 33 Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 195 | . . 96 66 . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 8163 | 71 1025 1314 2173 2024 1556 Wait 1342 | . 116 223 276 416 311 Move 6036 | 63 821 954 1631 1450 1117 Hop . | . . . . . . Pick Up 58 | 2 5 13 19 10 9 Fast Attach 55 | 6 4 11 14 13 7 Attach 27 | . 1 1 11 7 7 Detach 23 | . 2 2 9 4 6 Swap 59 | . 8 12 29 10 . Drop 87 | . 7 22 35 16 7 Fire 440 | . 61 76 145 96 62 Melee 23 | . . . . . 23 Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . . . 4 2 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 12) 602 | -10/Materials | Discovered new exit (range 14) 681 | -10/Materials | Core integrity fell below 50% 694 | -10/Materials | Discovered new exit (range 15) 812 | -10/Materials | Discovered new exit (range 7) 1009 | -10/Materials | Repaired Assault Rifle 1017 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Utility x2 1449 | -9/Materials | Discovered new exit (range 10) 1864 | -9/Materials | Identified exit to Materials 1869 | -9/Materials | Discovered new exit (range 15) 2089 | -9/Materials | Destroyed 9 combat bots 2148 | -9/Materials | Repaired Rocket Launcher 2175 | -9/Materials | Repaired Assault Rifle 2208 | -9/Materials | Repaired Hvy. Assault Rifle 2523 | -9/Materials | Core integrity fell below 50% 2729 | -9/Materials | First assault squad dispatched 2770 | -9/Materials | Entered another Materials area 2770 | -8/Materials | Evolved 2 slots: Utility x2 3535 | -8/Materials | Discovered new exit (range 13) 3678 | -8/Materials | Identified exit to Factory 3865 | -8/Materials | Repaired Prc. Beam Rifle 3905 | -8/Materials | Repaired Arm. Treads 4774 | -8/Materials | Core integrity fell below 50% 5654 | -8/Materials | Discovered exit to Factory (range 4) 5970 | -8/Materials | First assault squad dispatched 6124 | -8/Materials | Core integrity fell below 20% 6365 | -8/Materials | Build established: Scavenger-Mutant 6381 | -8/Materials | System corruption reached 10% 6407 | -8/Materials | Entered Factory 6407 | -7/Factory | Evolved 2 slots: Utility x2 6895 | -7/Factory | Build established: Mutant 7826 | -7/Factory | Build established: Scavenger-Mutant 8151 | -7/Factory | Lost 3 parts (1n1u1w) 8413 | -7/Factory | Lost 3 parts (1p1u1w) 9538 | -7/Factory | Core integrity fell below 50% 9580 | -7/Factory | Lost 4 parts (1p2n1u) 9633 | -7/Factory | Discovered new exit (range 15) 9746 | -7/Factory | Identified exit to Factory 9759 | -7/Factory | Entered another Factory area 9759 | -6/Factory | Evolved 2 slots: Weapon x2 9903 | -6/Factory | Found Hvy. Reactive Plating 10450 | -6/Factory | Discovered new exit (range 9) 10580 | -6/Factory | Build established: Scavenger-Skirmisher 11376 | -6/Factory | Build established: Scavenger-Mutant 11804 | -6/Factory | Build established: Mutant 12588 | -6/Factory | Garrison activated, responded to threat 12629 | -6/Factory | Discovered new exit (range 7) 12630 | -6/Factory | Core integrity fell below 50% 12633 | -6/Factory | Core integrity fell below 20% 12651 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12632_ Overheating: Short circuit. 12633_ Overheating: Core damaged (-144). 12633_ U-05 Engineer lays Concrete. 12634_ Arm. Treads destroyed. 12635_ K-01 Serf collects debris. 12635_ U-05 Engineer builds a Wall. 12638_ K-01 Serf cleans the Subcomponent Replicator. 12639_ U-05 Engineer builds a Wall. 12639_ Broken Adv. Sensor Array destroyed. 12640_ Power failure, Rnf. Deuterium Engine shutdown. 12640_ Overheating: Matter decay (-20). 12641_ Autogun destroyed. 12643_ K-01 Serf collects debris. 12644_ Adv. Beam Rifle destroyed. 12647_ K-01 Serf collects debris. 12648_ U-05 Engineer lays Concrete. 12648_ Rnf. Deuterium Engine destroyed. 12649_ U-05 Engineer lays Concrete. 12650_ K-01 Serf collects debris. 12651_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #???????????# #????????? | | #### #???????????# ########?? | | #??# #+#?????????# # #?? | | #??# #??######## # """#?? | | #??## #### # ! """#?? | | #???# # """#?? | | #???# ^ # #?? | | ### #???# """"" #! #?? | | ??#+####+###???# ""T"" """""" ####+###?? | | ???????????????# """""" ##??# #???? | | ???????????????# """""" #???# #???? | | ???????????????# """""" ##### #???? | | ???????????????# #???? | | ???????????????# ## #???? | | ???????????????# ####+####+####### #???? | | ???????????????# #?# !+ #???? | | ???????????????# #?# """"" """""[# #???? | | ???????????????# #?# """"" """"" # #???? | | ???????????????# #?# """ """ !*+ [#???? | | ???????????????# #?# ####+####? | | ???????????????# #?# ^ ##?# #? | | ???????????????#+##+#?#######+#; ;;### #? | | ????????????????????????##; u k #! #? | | ????????????????????#####;; A % !# #? | | ????????????????????# g ; ; !#? | | ????????????????????# g @; ; #? | | ????????????????????# g< ; ; #? | | ?????????????????"" + ;%= #? | | ???????????????"""" # ; = #? | | ???????????????""""?# ; ;#####? | | ??????????????? ???# g# ;#????? | | ?????????????? ?????# g # ;#????? | | ????????????????????# # ##????? | | ????????????????????# # #?????? | | ????????????????????# ####;; ;;###?????? | | ????????????????????# #???########???????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? !! ???????????????????? | | ??????????????????? = ???????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 40 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 13 Armor Integrity Analysis 33 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Shock Bomb Launcher | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Lrn. Sensor Array | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Neutrino Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastCompactFalx Manual? 0 Play Time 02:02:20 Cumulative 72.0 hours Start 2021.05.05 @ 18:36:24 End 2021.05.05 @ 20:54:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 26 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6095c76f-1905-4de1-8260-f86310c960ce