Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 20:06:15 Player: Dami Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1200) 1200 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 3825 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 221/400 Matter 265/300 Energy 160/160 System Corruption 0% Temperature Cool (99) Movement Walking (116) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY (3) ------ Medium Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Beam Cannon Gauss Rifle > --- INVENTORY (10) --- Makeshift Power Source Improved Aluminum Leg Heat Sink Makeshift Light Armor Plating Makeshift Hacking Suite Authchip [Weapon] Makeshift Laser Heavy Particle Cannon Signal Generator GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Targeting Computer > --- WEAPON ----------- Beam Cannon Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Improved Aluminum Leg Makeshift Light Armor Plating Makeshift Hacking Suite Authchip [Weapon] Makeshift Laser Heavy Particle Cannon Signal Generator GAL Module [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 40 | 6 13 1 15 2 3 . Power 5 | 1 . 1 3 . . . Engine 4 | 1 . 1 2 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 16 | 2 6 . 6 1 1 . Treads 2 | . 2 . . . . . Leg 14 | 2 4 . 6 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . 3 . 1 . Device 2 | . . . 1 . 1 . Storage 2 | 1 . . 1 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 2 | . 2 . . . . . Artifact . | . . . . . . . Weapon 11 | 2 4 . 3 1 1 . Energy Gun 3 | . 2 . 1 . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 8 | . 1 1 4 1 . 1 Power 2 | . . 1 1 . . . Propulsion 1 | . . . . 1 . . Utility 3 | . 1 . 1 . . 1 Weapon 2 | . . . 2 . . . Highest Loss Streak 2 | . 1 1 2 1 . 1 To Critical Strikes 1 | . . . . 1 . . Average Backups 7 | 2 5 7 8 8 7 8 Power 1 | . 1 . . 2 1 1 Propulsion 2 | . 2 3 3 1 1 1 Utility 1 | . . . 1 2 3 4 Weapon 2 | . 1 3 2 3 2 2 Tool/Special . | . . . . . . . Unused Backups 14 | . 1 . 2 . 4 7 Power 2 | . . . . . 1 1 Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . . . 1 3 Weapon 6 | . 1 . 1 . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 95 97 100 100 Engine 5 | . 13 14 7 . . . Core 5 | . . . 3 11 11 11 Leg 31 | . 25 28 32 31 33 33 Device 7 | . . . 8 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 7 11 11 11 Protection 4 | . 12 14 3 . . . Energy Gun 4 | . 14 14 2 . . . Energy Cannon 9 | . 4 14 9 10 11 11 Ballistic Gun 6 | . 4 . 3 11 11 11 Ballistic Cannon 3 | . 4 . 6 . . . Peak Build Rating 31 | 6 8 8 18 18 31 31 Average Rating 16 | 5 7 7 15 17 22 30 On Entrance 12 | . 6 7 8 18 18 31 Avg Prop Armor Cover (%) 9 | . 9 . . . . . Naked Turns . | . . . . . . . Heaviest Build 25 | 10 16 14 25 23 23 23 Greatest Support 46 | 20 40 20 39 39 46 46 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 4 7 8 10 10 10 10 Average Carried 8 | 2 5 7 8 9 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 4 7 7 9 9 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1071 | 260 247 12 468 64 20 . Remotely . | . . . . . . . Salvage Created 1367 | . 368 32 895 72 . . Parts 98 | . 28 1 63 6 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 9 2 23 3 . . Guns 12 | . 4 . 7 1 . . Cannons 22 | . 4 2 16 . . . AOE 3 | . 1 . . 2 . . Classes Destroyed 6 | . 4 . 2 . . . Tunneler 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Watcher 6 | . 2 . 4 . . . Swarmer 14 | . 3 2 8 1 . . Grunt 16 | . 6 . 8 2 . . Sentry 7 | . . . 7 . . . Best Kill Streak 6 | . 3 1 6 2 . . Combat Bots Only 6 | . 3 1 6 2 . . Max Kills in Single Turn 2 | . 2 1 2 1 . . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 232 | . 73 17 121 8 . 13 Missed 66 | . 20 4 40 1 . 1 Hits 166 | . 53 13 81 7 . 12 Projectile 166 | . 53 13 81 7 . 12 Critical Strikes 6 | . 1 . 2 1 . 2 Damage Taken 2025 | . 622 105 951 87 . 260 Core 334 | . 133 22 123 18 . 38 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . 19 4 29 . . . Regen/Repaired (Parts) 381 | . 62 . . . 319 . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 119 | . 30 6 74 4 . 5 Largest 2 | . 2 2 2 2 . 2 Hottest 110 | . 110 110 110 83 . 88 Shots Fired 233 | . 60 12 143 8 . 10 Gun 120 | . 45 6 60 4 . 5 Cannon 111 | . 15 6 83 2 . 5 Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 85 | . 6 . 70 4 . 5 Thermal 97 | . 39 12 39 2 . 5 Explosive 2 | . . . . 2 . . Electromagnetic 49 | . 15 . 34 . . . Robot Hit Streak 15 | . 7 3 15 1 . 3 Robot Miss Streak 9 | . 9 5 6 2 . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 145 | . 33 5 100 2 . 5 Core Hits 71 | . 20 2 41 6 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 1 . . . Burn 1 | . . 1 . . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2804 | . 655 95 1815 149 . 90 Guns 1041 | . 321 25 624 16 . 55 Cannons 1389 | . 173 52 1129 . . 35 Explosions 294 | . 161 . . 133 . . Melee . | . . . . . . . Ramming 80 | . . 18 62 . . . Kinetic 968 | . 54 . 843 16 . 55 Thermal 922 | . 301 77 509 . . 35 Explosive 263 | . 130 . . 133 . . Electromagnetic 571 | . 170 . 401 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 5 | . . . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . 1 5 . . . Impact 1 | . . 1 . . . . Kinetic 4 | . . . 4 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 21 | . 21 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 14 | . . 2 12 . . . Kicked 14 | . . 2 12 . . . Crushed . | . . . . . . . Highest Temperature 531 | . 531 177 58 20 . 99 Average Temperature 121 | . 238 72 21 13 . 53 Received Heat Transfer 693 | . 231 . 336 30 . 96 Effects 13 | . 13 . . . . . Shutdowns 5 | . 5 . . . . . Energy Bleed 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Matter Decay 2 | . 2 . . . . . Short Circuit 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 2159 | . 753 259 1073 . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 88 | 100 100 100 84 65 . . Level 1 11 | . . . 15 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 245 | . 199 57 245 238 . . Initial 90 | . . 57 3 90 . . Average 64 | . 45 14 64 183 . . Influence Increases 1402 | . 392 65 693 252 . . Destroy 0b10 Robot/C 860 | . 180 40 460 180 . . Destroy 0b10 Robot/NC 40 | . 15 . 25 . . . Destroy Leader 242 | . 54 10 148 30 . . Allied During Kill 12 | . . . . 12 . . Successful Hack 9 | . 2 . 7 . . . Disable Machine 60 | . 30 . 15 15 . . Destroy Structure 44 | . 21 . 8 15 . . Lose Combat Pursuer 135 | . 90 15 30 . . . Influence Decreases 1402 | . 245 202 470 323 162 . Entered New Map 402 | . . 90 7 143 162 . Time Decay 942 | . 235 102 435 170 . . Lost Part 58 | . 10 10 28 10 . . Squads Dispatched 9 | . 3 . 5 . . 1 Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 9 | . 2 . 5 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 18 4 38 8 . 12 Peak Tracking Total 11 | . 6 3 6 3 . 11 Tactical Retreats 6 | . 3 1 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 2 . 1 1 . . Max in Single Turn 2 | . 2 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 . 4 1 . . Terminals 4 | . . . 3 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 6 . 11 4 . . Successful 12 | . 5 . 6 1 . . Failed 9 | . 1 . 5 3 . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . . . 5 4 . . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 1 . . Alert Level 1 | . . . . 1 . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 5 . . . . . Scan Component 3 | . 3 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 3 1 . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 3 . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 5 | . . . . 1 5 1 Highest-Rated Group 188 | . . . . 31 188 40 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . 15 . 2 Total Damage 201 | . . . . 191 . 10 Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 236 | . . . . . 81 155 Sensors 236 | . . . . . 81 155 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4976 | 71 833 374 1706 342 1495 155 Spaces Moved 3769 | 52 514 294 1161 310 1319 119 Core 5 | 5 . . . . . . Treads 44 | . 44 . . . . . Legs 3720 | 47 470 294 1161 310 1319 119 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 116 Average Speed 115 | 113 125 120 116 105 111 116 Slowest Speed 190 | 120 190 120 120 105 116 116 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 3 57 69 67 59 89 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . 20 . 3 25 . 1 Melee . | . . . . . . . Projectile 4 | . . . 3 . . 1 AOE 45 | . 20 . . 25 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4179 | 61 648 303 1378 319 1345 125 Wait 138 | . 70 . 65 . 3 . Move 3763 | 51 513 293 1160 309 1318 119 Hop . | . . . . . . . Pick Up 34 | 4 3 1 15 1 10 . Fast Attach 23 | 6 8 . 7 1 1 . Attach 22 | . 6 1 10 2 3 . Detach 21 | . 11 . 9 1 . . Swap 8 | . 2 . 6 . . . Drop 36 | . 5 . 20 1 10 . Fire 119 | . 30 6 74 4 . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 14 | . . 2 12 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 8) 500 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Repaired Lgt. Ion Engine 619 | -10/Materials | Repaired Beam Cannon 764 | -10/Materials | Core integrity fell below 50% 905 | -10/Materials | Entered Mines 981 | -10/Mines | Met a Derelict bent on vengeance 993 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 995 | -10/Mines | Found Prototype Device 1050 | -10/Mines | Learned location of 1 exit from Materials 1270 | -10/Mines | Discovered new exit (range 7) 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -9/Materials | Identified exit to Mines 2114 | -9/Materials | Discovered new exit (range 12) 2834 | -9/Materials | Discovered new exit (range 8) 2985 | -9/Materials | Entered Mines 2986 | -9/Mines | Assembled infested the area 2986 | -9/Mines | Met a Derelict testing a Signal Generator 2991 | -9/Mines | Found Signal Generator 3319 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3319 | -9/Mines | Discovered new exit (range 11) 3327 | -9/Mines | Entered Zion 3327 | -7/Zion | Accompanied by 1 ally 3467 | -7/Zion | Visited the Megawrench Repair Shop 3467 | -7/Zion | Megawrench repaired 8 parts 3775 | -7/Zion | Found GAL Module 3992 | -7/Zion | Met Imprinter 4018 | -7/Zion | Imprinted 4020 | -7/Zion | Declared Zion's savior 4554 | -7/Zion | Learned 8 Factory zone layouts 4741 | -7/Zion | Identified Exp. Sensor Array 4765 | -7/Zion | Discovered new exit (range 15) 4822 | -7/Zion | Entered Proximity Caves 4822 | -6/Proximity Caves | Accompanied by 1 ally 4824 | -6/Proximity Caves | Spotter reported a threat 4825 | -6/Proximity Caves | Spotter reported a threat 4958 | -6/Proximity Caves | Spotter reported a threat 4968 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4977 | -6/Proximity Caves | Self-destructed Last Messages --------------- approaching Complex 0b10. 04825_ N-01 Spotter sends a signal. 04825_ ALERT: Unidentified potential threat approaching Complex 0b10. 04827_ Slug penetrates Wall. 04846_ Attempting to rewire 13-1JU(b). 04846_ 13-1JU(b) is broken beyond repair. 04958_ N-01 Spotter sends a signal. 04958_ ALERT: Unidentified potential threat approaching Complex 0b10. 04967_ Penetrated by Slug. 04967_ B-48 Gladiator springs to life. 04968_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04970_ Penetrated by Slug. 04972_ Y-64 Sentinel: "REQUESTING BACKUP." 04973_ Penetrated by Slug. 04973_ Imp. Targeting Computer destroyed. 04974_ Slug penetrates Y-64 Sentinel. 04976_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ##?????????????????????????????? | | ????????????????? ##????????????????????????????? | | ????????????????? #??????????????? ????????????? | | ????????????????? #?????????????? ????????????? | | #????????????????# #???????????? ???????????? | | ######???????????# #??????????? ???????????? | | #???????????# #?????????? ???????????? | | ##????????### #???????? #??????????? | | #??####### #??????? #??????????? | | #?## ####### ??????????? | | # #### ## ??????????? | | # #### ######?????????????????? | | #??????????????????????? | | # #### #??????????????????????? | | ## ####### #### #??# #??????#???????????????? | | ?# #?????# #??# #?# #???? "#???????????????? | | ?# #?????# ?# ##M#??gb###???????????????? | | #???? # # Y #???????????????? | | ## #???# ##;@ s #?????????????? | | ?# #???# ## # s #?????????????? | | ? ??? #??#### ??????????? | | ? ?? #?????? ?????????? | | ?###?# ##??????? ###### ?????????? | | ?????## ## #????????? #????????????????? | | ??????###?## ## ?????????? #????????????????? | | ????????????##### ???????????#????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mass Driver | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 67% | -10/Materials Beam Cannon | 51% | -10/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em Item+ Look Less Dangerous Next Time Robot Respite The One Challenges ------------ None Game ------ Seed PropulsionScrapoidCyclogen Manual? 0 Play Time 00:41:56 Cumulative 7.2 hours Start 2026.09.29 @ 09:15:51 End 2026.10.15 @ 20:06:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 641a0589-9d1f-4260-ab56-7335dca49a51