Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 17:41:22 Player: Tereza Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (4018) 4018 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 8422 Bonus ------- High Alert Combat Kills 221 Met Imprinter 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 40/300 Energy 34/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Heavy Laser Gatling Laser > --- INVENTORY (15) --- Light Deuterium Engine Improved Heat Sink Medium Storage Unit Target Analyzer Hacking Drone Bay Phasing Sabre Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Wheel > --- UTILITY ---------- Cryofiber Web Large Storage Unit Signal Interpreter Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Sensor Array Particle Charger Makeshift System Shield Heavy Laser Gatling Laser Heavy Ion Cannon Minigun Gauss Rifle Gauss Cannon Mini Grenade Launcher Spear [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 114 | 6 6 2 30 33 17 . 7 . 13 Power 12 | 1 1 . 2 4 1 . 2 . 1 Engine 7 | 1 . . 2 . 1 . 2 . 1 Core 5 | . 1 . . 4 . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 . 14 7 4 . 1 . . Treads 21 | . 2 . 10 7 1 . 1 . . Leg 4 | . . . 4 . . . . . . Wheel 5 | 2 . . . . 3 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 1 2 6 10 7 . 2 . 4 Device 13 | . . 1 3 2 4 . 1 . 2 Storage 3 | 1 . . . 2 . . . . . Processor 2 | . . 1 . . . . 1 . . Hackware 2 | . . . . . 1 . . . 1 Protection 13 | . 1 . 3 6 2 . . . 1 Artifact . | . . . . . . . . . . Weapon 39 | 2 2 . 8 12 5 . 2 . 8 Energy Gun 12 | . . . . 5 4 . 1 . 2 Energy Cannon 6 | . 1 . 3 1 . . . . 1 Ballistic Gun 8 | 2 1 . 2 1 1 . . . 1 Ballistic Cannon 6 | . . . 1 2 . . 1 . 2 Launcher 3 | . . . . 2 . . . . 1 Special Weapon 2 | . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 48 | . . . 10 9 9 . 4 . 16 Power 3 | . . . 1 . . . 1 . 1 Propulsion 13 | . . . 3 3 5 . . . 2 Utility 16 | . . . 3 2 2 . 2 . 7 Weapon 16 | . . . 3 4 2 . 1 . 6 Highest Loss Streak 9 | . . . 6 3 3 . 2 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 96 99 97 92 84 76 82 84 60 Engine 6 | . 10 . 8 1 4 7 7 7 6 Core 1 | . 3 11 2 7 2 . . . . Treads 8 | . 8 22 13 31 5 . 6 7 . Wheel 4 | . 19 . . . 10 7 7 7 . Device 8 | . . 10 11 5 15 15 8 7 6 Storage 7 | . 14 11 11 9 7 7 7 7 7 Processor 7 | . . 11 11 9 7 7 13 15 . Hackware 7 | . . . . . 6 7 7 7 14 Protection 7 | . 10 11 9 9 5 7 7 7 5 Energy Gun 4 | . . . . 6 7 7 7 7 . Energy Cannon 3 | . 10 11 11 3 . . . . 6 Ballistic Gun 3 | . 17 11 7 5 3 7 3 . . Ballistic Cannon 2 | . . . 2 1 2 . 3 7 . Launcher 2 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 13 23 24 24 42 44 44 47 47 47 Greatest Support 80 | 26 40 40 40 80 40 12 12 12 12 Greatest Overweight (x) 14 | 1 . . 1 . 3 3 3 3 14 Average Overweight (x) 2 | . . . . . 1 3 2 3 10 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 12 15 15 15 15 15 Most Carried 15 | 6 8 7 8 15 15 15 15 15 15 Average Carried 11 | 3 7 6 7 10 14 15 14 14 10 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 7 8 15 15 15 15 15 6 Class Distribution -------------------- 60% | Scavenger-Mutant 26% | Hacker-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 2177 | 235 127 26 430 531 506 39 202 15 66 Remotely . | . . . . . . . . . . Salvage Created 4165 | . 214 70 1165 1515 607 . 276 . 318 Parts 223 | . 19 7 77 76 25 . 12 . 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 17 . 5 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 5 1 26 30 11 . 8 . 10 Melee 3 | . . . . 3 . . . . . Guns 34 | . 2 . 3 17 7 . 5 . . Cannons 43 | . 3 1 23 5 4 . 3 . 4 AOE 10 | . . . . 4 . . . . 6 Classes Destroyed 14 | . 4 1 2 3 1 . . . 3 Worker 6 | . . . . 4 2 . . . . Builder 3 | . . . 1 2 . . . . . Recycler 5 | . . . 2 1 2 . . . . Operator 4 | . 2 1 . . 1 . . . . Drone 2 | . . . . . . . . . 2 Watcher 6 | . 1 . 2 2 1 . . . . Swarmer 16 | . 3 . 7 3 . . 3 . . Grunt 45 | . 2 . 9 22 4 . 4 . 4 Duelist 2 | . . . . . . . . . 2 Sentry 20 | . . 1 10 3 4 . 1 . 1 Hunter 2 | . . . . 1 1 . . . . Programmer 2 | . . . . . 2 . . . . Heavy 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 6 2 9 10 3 . 4 . 5 Combat Bots Only 7 | . 5 1 7 5 2 . 4 . 5 Max Kills in Single Turn 3 | . 1 1 2 3 2 . 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 1 . . . . 3 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 825 | . 15 2 200 231 170 . 57 . 150 Missed 233 | . 2 . 43 61 57 . 18 . 52 Damage Taken 8586 | . 170 27 1781 2852 1283 . 455 . 2018 Core 1320 | . 29 . 329 259 185 . 31 . 487 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 2 | . . . . 2 . . . . . Regen/Repaired (Parts) 64 | . . . . . . . . 64 . Core Remaining (%) 64 | 100 88 . 17 52 . . . . . Volleys Fired 280 | . 12 2 68 96 48 . 15 . 39 Largest 2 | . 2 2 2 2 2 . 2 . 2 Hottest 149 | . 88 88 136 126 145 . 128 . 149 Shots Fired 542 | . 24 4 130 184 96 2 32 . 70 Gun 304 | . 14 2 38 142 66 2 21 . 19 Cannon 212 | . 10 2 88 33 30 . 11 . 38 Launcher 22 | . . . . 9 . . . . 13 Special 4 | . . . 4 . . . . . . Kinetic 252 | . 14 2 57 92 43 2 16 . 26 Thermal 195 | . 10 2 73 10 53 . 16 . 31 Explosive 22 | . . . . 9 . . . . 13 Electromagnetic 73 | . . . . 73 . . . . . Robot Hit Streak 21 | . 4 4 17 21 14 1 10 . 10 Robot Miss Streak 8 | . 3 . 4 4 6 3 4 . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 394 | . 12 2 81 150 75 1 25 . 48 Core Hits 261 | . 11 2 36 85 81 1 20 . 25 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . Critical Strikes 9 | . 1 . 2 2 1 . 2 . 1 Burn 2 | . . . . 1 1 . . . . Destroy 3 | . 1 . 1 1 . . . . . Blast 4 | . . . 1 . . . 2 . 1 Melee Attacks 20 | . . . . 20 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 20 | . . . . 20 . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10251 | . 261 42 1678 3621 1872 12 538 . 2227 Guns 3687 | . 118 . 312 1560 884 12 379 . 422 Cannons 3679 | . 143 42 1366 631 597 . 159 . 741 Explosions 2484 | . . . . 1033 387 . . . 1064 Melee 397 | . . . . 397 . . . . . Ramming 4 | . . . . . 4 . . . . Kinetic 3383 | . 118 . 615 1159 758 12 228 . 493 Thermal 3800 | . 143 42 1063 584 988 . 310 . 670 Explosive 1736 | . . . . 586 86 . . . 1064 Electromagnetic 931 | . . . . 895 36 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 397 | . . . . 397 . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 . Average Corruption 2 | . . . . . 1 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 51 | . . . . . 13 11 24 3 . Message Errors 13 | . . . . . 4 4 5 . . Matter Fused 14 | . . . . . 3 4 5 2 . Heat Flow Errors 7 | . . . . . 2 . 5 . . Energy Discharges 5 | . . . . . 2 . 3 . . Data Loss (minor) 4 | . . . . . 1 1 2 . . Data Loss (major) 2 | . . . . . 1 . 1 . . Misfires 4 | . . . . . . 2 2 . . Alerts 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 242 | . 1 . 7 55 154 . . . 25 Projectiles 34 | . 1 . 7 21 5 . . . . Explosions 208 | . . . . 34 149 . . . 25 Melee . | . . . . . . . . . . Knockbacks 29 | . . . 3 4 18 . 1 . 3 Impact . | . . . . . . . . . . Kinetic 28 | . . . 3 4 17 . 1 . 3 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 444 | . . . . 73 241 . . . 130 Shots 10 | . . . . 2 4 . . . 4 Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 275 | . 231 66 255 120 222 . 275 . 121 Average Temperature 64 | . 110 36 69 33 55 . 109 . 45 Received Heat Transfer 3081 | . 9 9 636 1440 306 . 171 . 510 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 4 | . . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 . 1 1 1 . 1 . 1 Heat Transferred 6703 | . 259 74 1924 920 1721 . 700 . 1105 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 3 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 598 | . 159 116 416 598 555 . . . . Initial 271 | . . 66 2 125 271 . . . . Average 304 | . 58 62 243 368 388 . . . . Maximum Alert Level 2 | . . . 2 2 2 . . . . Low Security (%) 21 | 100 100 100 20 12 . . . . . Level 1 54 | . . . 77 50 63 . . . . Level 2 23 | . . . 2 36 36 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 1 6 4 6 . . . 1 Investigation 3 | . . . 1 1 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 8 | . 1 1 1 3 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 8 2 35 42 18 . 8 . 20 Peak Tracking Total 12 | . 8 2 12 6 3 . 4 . 10 Tactical Retreats 3 | . . . 1 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 7 | . 2 . 2 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 13 | . . . 4 3 5 . . . 1 Max in Single Turn 2 | . . . 1 2 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 20 | . 2 2 7 4 3 2 . . . Terminals 17 | . 2 2 7 3 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 4 4 11 11 4 7 . . . Successful 20 | . 1 2 4 6 . 7 . . . Failed 21 | . 3 2 7 5 4 . . . . Catastrophic 8 | . 1 1 5 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 3 4 5 7 2 . . 2 . Terminals 30 | . 4 4 11 7 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 1 2 4 2 . 7 . . . Record 6 | . . . . . . 6 . . . Open Door 4 | . . . 3 . . 1 . . . Branch Access Points 3 | . 1 . . 2 . . . . . Unreport Threat 3 | . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 2 5 3 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 10456 | 61 318 131 1048 1507 1115 643 1340 1258 3035 Spaces Moved 5062 | 53 253 77 434 637 763 477 942 928 498 Core 390 | 5 . . . . . . . . 385 Treads 1097 | . 46 77 264 637 73 . . . . Legs 170 | . . . 170 . . . . . . Wheels 3405 | 48 207 . . . 690 477 942 928 113 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 160 120 160 95 135 120 135 120 Average Speed 181 | 87 102 160 170 166 116 135 134 135 579 Slowest Speed 750 | 100 160 160 240 170 250 135 135 135 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 4 46 7 90 72 23 72 91 86 49 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 2 . 2 1 Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . 2 3 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 165 | . . . . 63 34 . 3 . 65 Melee . | . . . . . . . . . . Projectile 12 | . . . . 3 . . 3 . 6 AOE 153 | . . . . 60 34 . . . 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total 5762 | 65 288 81 603 871 891 476 976 935 576 Wait 148 | . . . 36 47 32 . 9 . 24 Move 5053 | 52 252 76 433 636 762 476 941 927 498 Hop . | . . . . . . . . . . Pick Up 75 | 7 10 1 17 18 13 . 3 4 2 Fast Attach 17 | 5 1 . 2 4 4 . 1 . . Attach 42 | 1 . 2 9 8 7 . 4 . 11 Detach . | . . . . . . . . . . Swap 55 | . 5 . 19 21 6 . 2 . 2 Drop 58 | . 8 . 14 21 10 . 1 4 . Fire 280 | . 12 2 68 96 48 . 15 . 39 Melee 20 | . . . . 20 . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . 5 . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 7) 359 | -10/Materials | Identified exit to Mines 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x2 403 | -9/Materials | Discovered new exit (range 12) 425 | -9/Materials | Identified exit to Storage 511 | -9/Materials | Entered Storage 608 | -9/Storage | Garrison activated, responded to threat 727 | -9/Storage | Core integrity fell below 50% 740 | -9/Storage | Destroyed 7 combat bots 780 | -9/Storage | Lost 6 parts (1p2n1u2w) 904 | -9/Storage | Build established: Scavenger-Mutant 1122 | -9/Storage | Garrison activated, responded to threat 1427 | -9/Storage | Core integrity fell below 20% 1529 | -9/Storage | Discovered new exit (range 16) 1557 | -9/Storage | Identified exit to Materials 1559 | -9/Storage | Entered Materials 1559 | -8/Materials | Evolved 2 slots: Propulsion x2 2425 | -8/Materials | Lost 3 parts (1u2w) 2667 | -8/Materials | Build established: Mutant 3029 | -8/Materials | Discovered new exit (range 16) 3065 | -8/Materials | Identified exit to Factory 3066 | -8/Materials | Entered Factory 3066 | -7/Factory | Evolved 2 slots: Utility x2 3230 | -7/Factory | Lost 3 parts (1n2u) 3364 | -7/Factory | Build established: Scavenger-Mutant 3458 | -7/Factory | Lost 3 parts (1n2w) 3470 | -7/Factory | Discovered new exit (range 15) 3492 | -7/Factory | Identified exit to Factory 4174 | -7/Factory | Discovered new exit (range 5) 4180 | -7/Factory | Identified exit to Lower Caves 4181 | -7/Factory | Entered Lower Caves 4380 | -7/Lower Caves | Learned location of Armory (-4) 4380 | -7/Lower Caves | Learned Factory trap positions 4497 | -7/Lower Caves | Learned 8 Factory zone layouts 4542 | -7/Lower Caves | Encountered a Warlord checkpoint 4777 | -7/Lower Caves | Discovered new exit (range 13) 4794 | -7/Lower Caves | Identified exit to Lower Caves 4824 | -7/Lower Caves | Entered another Lower Caves area 4825 | -7/Lower Caves | Encountered a Warlord checkpoint 4946 | -7/Lower Caves | Learned Factory emergency access door positions 5068 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6153 | -7/Lower Caves | Discovered new exit (range 8) 6162 | -7/Lower Caves | Identified exit to Zion 6164 | -7/Lower Caves | Entered Zion 6173 | -7/Zion | Given A8's code to call for help 6267 | -7/Zion | System corruption cleaned by Quarantine Array 6320 | -7/Zion | Visited the Megawrench Repair Shop 6332 | -7/Zion | Identified exit to Proximity Caves 6365 | -7/Zion | Learned Factory stockpile data 6686 | -7/Zion | Identified exit to Deep Caves 6865 | -7/Zion | Received a hallucinogenic algorithm 7027 | -7/Zion | Given the Hacking Drone Bay 7028 | -7/Zion | Found Prototype Device 7422 | -7/Zion | Entered Proximity Caves 7426 | -6/Proximity Caves | Spotter reported a threat 7540 | -6/Proximity Caves | Spotted B-75 Beast 7650 | -6/Proximity Caves | Destroyed B-75 Beast 7662 | -6/Proximity Caves | Spotter reported a threat 7678 | -6/Proximity Caves | Lost 9 parts (1p2n5u1w) 7804 | -6/Proximity Caves | Spotter reported a threat 7966 | -6/Proximity Caves | Build established: Hacker-Mutant 8179 | -6/Proximity Caves | Spotter reported a threat 10381 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10389 | -6/Proximity Caves | Core integrity fell below 50% 10424 | -6/Proximity Caves | Core integrity fell below 20% 10457 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates Y-64 Sentinel. Destroyed Wave Gun. Slug penetrates Y-64 Sentinel. Y-64 Sentinel destroyed. The unstable cave ceiling collapses. Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Gauss Rifle destroyed. Slug penetrates Wall. Gauss Cannon destroyed. Destroyed Lgt. Angular Momentum Engine. The unstable cave ceiling collapses. Destroyed Hvy. Laser. Destroyed Carbon-fiber Leg. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. B-48 Gladiator suffers critical hit (Burn). Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????##????????## ??????????????? | | ??????????????????????# #??????? ??????????????? | | ??????????????????????# ######? ??????????????? | | ????????????????# ???##% #? ???????????????? | | ????????????????# ## # #? ???????????????? | | ?????????????????# %b % ## #???????????????? | | ?????????????????# %g g # #???????????????? | | ?????????????????# # @b% % %%#???????????????? | | ?????????????????????##% %% #???????????????? | | ?????????????????????#" "# ##??????????????? | | ?????????????????????#" "# ### #?????????? | | ?????????????????????#" "# #?????????? | | ?????????????????????# "Yg""# # ######?????????? | | ???????????????????# ;####### # #??????????????? | | ?????????? ??????# # ##### #???? | | ?????????? #????## #?????? | | ?????????? ?????###### #???????? | | ?????????? #??????????## ##### ##???????? | | ##???????? ##??????????## ##???? ##????????? | | #???????? ####???#????# ###???#?????????? | | #???????? #??## #### ##??##????????? | | #????????# #??# #? #????????? | | #????????# #???# ## ##???????? | | ???????### #??# #### #???????? | | #????### #??# ????## #???????? | | ##?### ##???????## #???????? | | #?# ##??????# # ##???????? | | ### ##???# ## ## ##????????? | | $ #### ### #####?????????? | | #??###?## #????????????? | | #### # ### ########????????###### #????????????? | | ???# ###?###???????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanScanBeamcaster Manual? 0 Play Time 01:13:26 Cumulative 26.3 hours Start 2024.06.27 @ 16:26:58 End 2024.06.27 @ 17:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d4201f30-77ce-4e22-b187-8fd9393334bd