Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 22:08:33 Player: Tottery Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3569) 3569 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 7748 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 639/850 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Advanced Visual Processing Unit Improved Melee Analysis Suite Target Analyzer Advanced ECM Suite > --- WEAPON (4) ------- Great Axe > --- INVENTORY (5) ---- Fission Core Carbon-fiber Leg Transport Network Coupler Improved Melee Analysis Suite Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Trap Scanner Advanced Visual Processing Unit Active Sensor Suite Terrain Scan Processor Matter Filter > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Flak Cannon > --- INVENTORY -------- Light Treads Small Storage Unit Kinecellerator Hardened Medium Armor Plating Tractor Beam [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Trap Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 5 | . . . 2 1 2 . . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 128 | 10 12 2 28 24 29 16 . 7 Power 18 | 1 1 1 4 4 3 2 . 2 Engine 8 | 1 . . 3 . 1 2 . 1 Core 10 | . 1 1 1 4 2 . . 1 Reactor . | . . . . . . . . . Propulsion 30 | 5 4 . 5 6 4 3 . 3 Treads 10 | 2 . . . 6 2 . . . Leg 19 | 2 4 . 5 . 2 3 . 3 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 4 . 8 6 14 4 . . Device 21 | . 2 . 5 3 8 3 . . Storage 7 | 1 2 . 1 1 2 . . . Processor 6 | . . . 2 2 2 . . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 43 | 3 3 1 11 8 8 7 . 2 Energy Gun 10 | 2 3 1 1 . . 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 1 . . 7 8 4 1 . 2 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . 2 3 . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 49 | . 2 1 6 3 15 9 . 13 Power 8 | . . . 2 1 1 1 . 3 Propulsion 10 | . 1 . 1 . 2 2 . 4 Utility 13 | . . . 2 . 6 3 . 2 Weapon 18 | . 1 1 1 2 6 3 . 4 Highest Loss Streak 9 | . 2 1 4 2 3 3 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 93 95 86 74 100 93 Engine 2 | . 1 . 4 . 2 2 7 8 Core 5 | . 12 14 4 7 4 . . 3 Treads 5 | . . . . 15 7 . . . Leg 10 | . 28 28 20 1 6 6 15 12 Device 20 | . 12 14 20 23 21 16 30 25 Storage 4 | . 14 14 11 3 3 . . . Processor 15 | . . . 10 18 16 23 23 20 Protection 1 | . . . . . 2 3 . . Energy Gun 5 | . 28 28 5 . . 5 15 8 Ballistic Gun 9 | . . . 15 24 9 3 . 6 Slashing Weapon 2 | . . . . . 3 5 7 6 Piercing Weapon 1 | . . . . . 2 4 . . Peak Build Rating 59 | 6 12 12 16 31 59 50 49 59 Average Rating 35 | 4 11 11 12 22 47 37 49 54 On Entrance 22 | . 6 12 12 13 30 31 49 49 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 14 21 16 19 22 36 30 29 39 Greatest Support 48 | 40 20 20 20 40 48 30 30 37 Greatest Overweight (x) 9 | 4 1 . 1 6 9 8 . 7 Average Overweight (x) . | . . . . . . 2 . 1 Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 6 6 5 5 5 Most Carried 8 | 2 8 8 8 8 8 6 5 5 Average Carried 5 | . 6 7 5 5 5 3 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 8 8 6 8 8 5 5 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 33% | Scavenger-Mutant 9% | Gladiator 7% | Scavenger-Gunner 6% | Scavenger-Gladiator 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2761 | 254 156 20 434 714 904 204 7 68 Remotely 312 | . . . . . 312 . . . Salvage Created 3882 | . 307 30 518 967 1195 543 42 280 Parts 218 | . 19 5 42 52 60 19 2 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 1 . 1 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 9 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 79 | . 5 . 16 16 25 9 1 7 Melee 17 | . . . . . 9 6 . 2 Guns 49 | . 4 . 13 16 9 1 1 5 Cannons 7 | . . . . . 7 . . . AOE 4 | . 1 . 3 . . . . . Classes Destroyed 14 | . 3 1 2 3 2 1 . 2 Worker 3 | . . . . 1 2 . . . Builder 1 | . . 1 . . . . . . Recycler 8 | . 1 . 2 4 1 . . . Watcher 4 | . 1 . 1 . 2 . . . Swarmer 17 | . . . 11 3 . . . 3 Saboteur 1 | . . . . . . . . 1 Grunt 26 | . 5 . 1 7 10 3 . . Brawler 1 | . . . . . . . . 1 Sentry 12 | . . . 4 4 4 . . . Specialist 1 | . . . . 1 . . . . Hunter 6 | . . . . . 3 . 1 2 Programmer 9 | . . . . . 8 1 . . Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . Thug 4 | . . . . . . 4 . . Best Kill Streak 7 | . 3 1 5 7 4 3 1 3 Combat Bots Only 4 | . 2 . 4 3 3 3 1 3 Max Kills in Single Turn 3 | . 2 1 3 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 . . . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 689 | . 29 . 90 87 296 95 8 84 Missed 197 | . 8 . 25 22 88 30 5 19 Damage Taken 7187 | . 289 37 1009 922 2403 1220 47 1260 Core 1220 | . 56 . 213 76 315 349 . 211 Absorbed by Shields 76 | . . . . . 52 24 . . Regen/Repaired (Parts) 238 | . . . . 189 49 . . . Core Remaining (%) 62 | 100 . 77 46 86 . . 5 . Volleys Fired 229 | . 23 4 53 46 69 12 3 19 Largest 3 | . 2 2 2 3 3 3 2 3 Hottest 225 | . 115 105 123 75 92 225 150 150 Shots Fired 501 | . 44 8 100 115 167 28 6 33 Gun 449 | . 44 8 96 115 119 28 6 33 Cannon 48 | . . . . . 48 . . . Launcher 2 | . . . 2 . . . . . Special 2 | . . . 2 . . . . . Kinetic 379 | . . . 80 115 167 2 . 15 Thermal 99 | . 24 7 18 . . 26 6 18 Explosive 2 | . . . 2 . . . . . Electromagnetic 21 | . 20 1 . . . . . . Robot Hit Streak 24 | . 10 1 15 12 24 8 5 7 Robot Miss Streak 9 | . 4 4 4 5 9 2 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . . 1 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 388 | . 31 2 62 80 143 42 4 24 Core Hits 187 | . 13 1 24 40 79 13 2 15 Critical Kills 3 | . . . 1 . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 18 | . 1 . 1 . 4 8 1 3 Burn 4 | . 1 . . . . 2 1 . Destroy 4 | . . . 1 . . . . 3 Sever 8 | . . . . . 4 4 . . Impale 2 | . . . . . . 2 . . Melee Attacks 66 | . . . . . 34 27 . 5 Impact . | . . . . . . . . . Slashing 50 | . . . . . 26 19 . 5 Piercing 16 | . . . . . 8 8 . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . 2 5 . . Damage Inflicted 8269 | . 561 21 1184 1357 3146 1220 84 696 Guns 5064 | . 486 21 907 1357 1268 456 84 485 Cannons 677 | . . . . . 677 . . . Explosions 352 | . 75 . 277 . . . . . Melee 2176 | . . . . . 1201 764 . 211 Ramming . | . . . . . . . . . Kinetic 4294 | . . . 723 1357 1945 16 . 253 Thermal 1286 | . 325 21 184 . . 440 84 232 Explosive 277 | . . . 277 . . . . . Electromagnetic 236 | . 236 . . . . . . . Impact . | . . . . . . . . . Slashing 2001 | . . . . . 1166 624 . 211 Piercing 175 | . . . . . 35 140 . . Highest Corruption 8 | . . . 8 . 7 8 8 . Average Corruption 5 | . . . 8 . 4 7 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 90 | . . . 13 . 37 38 2 . Message Errors 21 | . . . 3 . 5 12 1 . Matter Fused 22 | . . . 3 . 10 8 1 . Heat Flow Errors 12 | . . . . . 7 5 . . Energy Discharges 9 | . . . 3 . 2 4 . . Parts Rejected 3 | . . . 2 . 1 . . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 12 | . . . 1 . 8 3 . . Data Loss (major) 3 | . . . . . 2 1 . . Misfires 3 | . . . . . 1 2 . . Alerts 3 | . . . 1 . 1 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 211 | . . . 51 . 140 20 . . Projectiles . | . . . . . . . . . Explosions 51 | . . . 51 . . . . . Melee 160 | . . . . . 140 20 . . Knockbacks 29 | . . . . . 29 . . . Impact . | . . . . . . . . . Kinetic 27 | . . . . . 27 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 16 | . 16 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 183 18 36 23 269 266 . 57 Average Temperature 43 | . 53 8 14 9 46 87 . 23 Received Heat Transfer 1626 | . 174 . 189 297 412 350 9 195 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 4 | . . . 1 . . 2 . 1 Heat Transferred 2805 | . 779 50 422 . . 925 222 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 477 | . 199 5 258 437 477 . . 291 Initial 130 | . . . 1 101 130 . . 61 Average 191 | . 82 2 118 221 243 . . 147 Maximum Alert Level 2 | . . . 1 2 2 . . 1 Low Security (%) 56 | 100 100 100 86 50 38 . . 69 Level 1 37 | . . . 13 43 51 . . 30 Level 2 6 | . . . . 5 10 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 4 . . 4 15 . . 1 Investigation 5 | . 2 . . 1 2 . . . Extermination 6 | . . . . . 6 . . . Reinforcement 8 | . 2 . . 3 3 . . . Assault 2 | . . . . . 1 . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . 1 . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 6 | . . . . 2 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 12 1 21 20 52 10 4 16 Peak Tracking Total 10 | . 4 . 5 5 7 4 3 10 Tactical Retreats 7 | . . . . 2 4 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 . 2 4 4 . . 1 Terminals 7 | . 1 . 2 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 1 2 . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 1 . 4 12 12 . . 3 Successful 22 | . 1 . 2 9 9 . . 1 Failed 10 | . . . 2 3 3 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 15 | . 1 . 4 4 3 . . 3 Fabricators . | . . . . . . . . . Repair Stations 11 | . . . . 5 6 . . . Recycling Units 6 | . . . . 3 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 . 2 3 2 . . 1 Record 3 | . . . . 1 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 Alert Level 3 | . . . 1 2 . . . . Surveillance Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . 4 4 . . . Scan Component 5 | . . . . 2 3 . . . Repair 3 | . . . . 2 1 . . . Recycling Unit Hacks 5 | . . . . 2 3 . . . Process 1 | . . . . . 1 . . . Report Inventory 3 | . . . . 1 2 . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 3 3 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . Time 86 | . . . . 64 22 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 23 | . . . . . 23 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . 5 . . . . . Total Damage 54 | . . . 54 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 6934 | 92 444 300 565 910 2999 1058 50 516 Spaces Moved 3252 | 59 283 224 258 331 1455 456 35 151 Core 158 | 10 . . . 2 1 144 . 1 Treads 967 | 12 . . . 284 671 . . . Legs 2123 | 33 283 224 258 45 783 312 35 150 Wheels 4 | 4 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 125 Average Speed 158 | 120 120 120 124 163 161 202 120 190 Slowest Speed 500 | 250 190 120 190 350 500 450 120 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 31 | 4 57 64 25 24 37 59 8 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 21 | . 2 . 19 . . . . . Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 19 | . 2 . 17 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 4477 | 79 342 248 393 607 1911 524 37 336 Wait 697 | 2 6 13 38 178 298 10 . 152 Move 3244 | 58 282 223 257 330 1454 455 34 151 Hop . | . . . . . . . . . Pick Up 51 | 1 9 3 5 10 16 5 . 2 Fast Attach 59 | 10 5 . 7 10 14 9 . 4 Attach 30 | . 3 1 7 4 7 6 . 2 Detach 14 | 4 3 . 1 1 4 1 . . Swap 39 | . 4 1 14 10 8 1 . 1 Drop 62 | 4 7 3 11 18 15 4 . . Fire 229 | . 23 4 53 46 69 12 3 19 Melee 52 | . . . . . 26 21 . 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 434 | -10/Materials | Build established: Scavenger-Mutant 483 | -10/Materials | Discovered new exit (range 13) 537 | -10/Materials | Entered Mines 549 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 572 | -10/Mines | Learned location of 1 exit from Materials 697 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 822 | -10/Mines | Discovered new exit (range 11) 824 | -10/Mines | Learned location of Storage (-8) 837 | -10/Mines | Entered Materials 837 | -9/Materials | Accompanied by 3 allies 837 | -9/Materials | Evolved 2 slots: Utility x2 838 | -9/Materials | Identified exit to Materials 940 | -9/Materials | Lost 3 allies 1045 | -9/Materials | Crushed by falling debris 1076 | -9/Materials | Lost 4 parts (1p2u1w) 1321 | -9/Materials | Build established: Scavenger-Skirmisher 1329 | -9/Materials | Core integrity fell below 50% 1378 | -9/Materials | Discovered exit to Materials (range 16) 1402 | -9/Materials | Entered another Materials area 1402 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1404 | -8/Materials | Discovered new exit (range 15) 1604 | -8/Materials | Repaired Hvy. Assault Rifle 1638 | -8/Materials | Repaired Hvy. Assault Rifle 1881 | -8/Materials | Discovered new exit (range 10) 2130 | -8/Materials | Found Prototype Device 2312 | -8/Materials | Entered Factory 2312 | -7/Factory | Evolved 2 slots: Utility x2 2317 | -7/Factory | Identified Active Sensor Suite 3076 | -7/Factory | Cargo convoy interrupted 3787 | -7/Factory | Repaired Kinecellerator 3897 | -7/Factory | Lost 3 parts (1u2w) 4180 | -7/Factory | Discovered new exit (range 19) 4197 | -7/Factory | Build established: Scavenger-Mutant 5112 | -7/Factory | First assault squad dispatched 5164 | -7/Factory | Build established: Scavenger-Gladiator 5265 | -7/Factory | Discovered new exit (range 14) 5311 | -7/Factory | Entered Lower Caves 5315 | -7/Lower Caves | Spotted B-75 Beast 5383 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5387 | -7/Lower Caves | Encountered a Warlord checkpoint 5418 | -7/Lower Caves | Core integrity fell below 50% 5435 | -7/Lower Caves | Destroyed B-75 Beast 5458 | -7/Lower Caves | Lost 3 parts (2n1w) 5651 | -7/Lower Caves | Identified exit to Lower Caves 5730 | -7/Lower Caves | Build established: Gladiator 5982 | -7/Lower Caves | Ambushed by wild Derelicts 6010 | -7/Lower Caves | Core integrity fell below 20% 6357 | -7/Lower Caves | Learned Factory trap positions 6369 | -7/Lower Caves | Entered another Lower Caves area 6407 | -7/Lower Caves | Discovered new exit (range 13) 6419 | -7/Lower Caves | Entered Factory 6419 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6420 | -6/Factory | Loaded intel: 84 trap records 6592 | -6/Factory | Build established: Scavenger-Mutant 6662 | -6/Factory | Lost 4 parts (1p2n1w) 6935 | -6/Factory | Self-destructed Last Messages --------------- 06904_ B-48 Gladiator suffers critical hit (Destroy). 06904_ B-48 Gladiator destroyed. 06906_ Imp. Heat Sink destroyed. 06908_ Slug penetrates L-41 Fighter. 06908_ Imp. Heat Sink destroyed. 06908_ Lgt. Angular Momentum Engine destroyed. 06910_ Critical hit (Burn: +37). 06910_ Beamcaster destroyed. 06914_ Gauss Rifle destroyed. 06915_ Slug penetrates S-27 Virus. 06917_ S-27 Virus destroyed. 06919_ Slug penetrates Wall. 06921_ Slug penetrates G-50 Soldier. 06926_ Flexi-carbon Leg destroyed. 06927_ Slug penetrates Wall. 06928_ Critical hit (Burn: +37). 06929_ Gauss Rifle destroyed. 06930_ Lgt. Fission Core destroyed. 06933_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????####?????????????# | | ?????????????????????????#####T ############### | | ?????????????????????????# ^ | | ??????? ? ?????????????# ^ | | ?????? ????????????# ^ | | ?????? ??????????# ^ | | ?????? ?????????# ^ | | ????? * ????????# #####+### | | ?????= % ######### ## # | | ?????% ## # | | ?????[ ## # " " " " | | ?????? """ """ ## + " " " " | | ???????????"""" """"" ## # " " " " | | ???????? """"" """"" ## # " " " " | | ????# ######### # " " " " | | ??????? """ """ # ## # " " " " | | ???????????"""" """"" # ## # " " " " | | ????????? """"" "" "" *#= ## # " " " " | | ????# =*g% ## # " " " " | | ????# """ """ =%#@ ## # | | ????# """"" """"" %!#l ## + | | ????? """"" """"" # s ## ##########+ | | ????# %###g############??# | | ???? "" """%! ! #??????????# | | ????? " """"" #??????????# | | ?? "" """"" #??????????# | | ?? #??????????#] """ | | ?? #??????????# """ | | ??????##############+######+##+##?????????# """ | | ?????????????# # = #?????????# | | ?????????????# # #?????????# """ | | ?????????????# # == #?????????# """ | | ?????????????# # == #?????????# """ | | ?????????????# # #?????????# ?? | | ?????????????# # #?????????#????### | | ?????????????# # = #????????????????? | | ?????????????# # #????????????????? | | ?????????????# ###########????????????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Oh No You Don't! Unlikely Earthworm Challenges ------------ None Game ------ Seed SwordFocalReconfigurator Manual? 0 Play Time 01:48:01 Cumulative 10.4 hours Start 2024.09.02 @ 16:01:27 End 2024.09.02 @ 22:08:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d157dd72-58eb-4e35-a714-c490a86035d2