Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 14:26:35 Player: Korywon Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (209) 1045 Value Destroyed (4894) 4894 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 8987 Bonus ------- High Alert Combat Kills 328 Cogmind --------- Core Integrity 0/700 Matter 188/300 Energy 98/100 System Corruption 18% Temperature Cool (35) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (6) ------ Coolant Injector Large Storage Unit Graphene Brace > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (15) --- Cooled Deuterium Engine Cooled Deuterium Engine Improved Heat Sink Large Storage Unit System Restoration Module Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Targeting Computer Melee Analysis Suite Graphene Brace Corruption Screen > --- WEAPON ----------- Precision Shock Rifle Tesla Rifle Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Battery System Restoration Module Precision Shock Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Powered Hammer [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 126 | 6 18 25 . 33 44 Power 16 | 1 3 4 . 4 4 Engine 10 | 1 . 2 . 4 3 Core 6 | . 3 2 . . 1 Reactor . | . . . . . . Propulsion 39 | 2 8 8 . 7 14 Treads 1 | . 1 . . . . Leg 38 | 2 7 8 . 7 14 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 8 . 7 7 Device 17 | . 1 7 . 5 4 Storage 6 | 1 1 1 . 1 2 Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 45 | 2 4 5 . 15 19 Energy Gun 23 | 1 . 2 . 10 10 Energy Cannon 7 | . 2 2 . 3 . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 6 | . . 1 . 1 4 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 4 | . 1 . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 3 2 Parts Lost 55 | . 2 8 . 17 28 Power 8 | . 1 2 . 3 2 Propulsion 15 | . 1 2 . 4 8 Utility 9 | . . 1 . 4 4 Weapon 23 | . . 3 . 6 14 Highest Loss Streak 14 | . 2 2 . 6 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 94 88 94 99 Engine 6 | . 3 7 11 8 5 Core 2 | . 9 3 . . 1 Leg 22 | . 26 21 22 17 22 Device 19 | . 9 21 22 18 19 Storage 10 | . 14 11 11 9 8 Processor 12 | . 4 11 11 15 16 Energy Gun 8 | . . 1 . 15 18 Energy Cannon 6 | . 8 10 . 6 . Ballistic Gun 2 | . 16 . . . . Ballistic Cannon 3 | . . 4 11 2 2 Naked Turns . | . . . . . . Heaviest Build 49 | 11 21 42 42 49 47 Greatest Support 54 | 20 20 26 26 30 54 Greatest Overweight (x) 6 | 2 6 4 1 2 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 Most Carried 15 | 6 10 15 15 15 15 Average Carried 13 | 5 9 14 15 13 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 6 10 15 15 15 5 Class Distribution -------------------- 48% | Mutant 24% | Gunner 19% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2093 | 180 394 391 175 465 488 Remotely . | . . . . . . Salvage Created 8776 | . 549 2457 174 1676 3920 Parts 425 | . 20 122 19 80 184 Haulers Intercepted 15 | . 1 5 . 3 6 Recyclers Shooed 12 | . . 5 2 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 98 | . 8 26 6 24 34 Melee 11 | . . . . 3 8 Guns 36 | . 6 5 . 9 16 Cannons 40 | . 2 19 6 11 2 AOE 3 | . . . . . 3 Classes Destroyed 17 | . 3 6 1 2 5 Worker 21 | . . 7 . 5 9 Builder 22 | . . 4 2 2 14 Tunneler 4 | . . . . 1 3 Hauler 15 | . 1 5 . 3 6 Recycler 36 | . 1 12 1 4 18 Mechanic 1 | . . . . . 1 Operator 3 | . . 1 . . 2 Watcher 9 | . . 2 . 4 3 Swarmer 11 | . . . 4 3 4 Grunt 60 | . 8 18 2 17 15 Brawler 2 | . . . . . 2 Duelist 4 | . . 1 . 1 2 Protector 1 | . . . . . 1 Sentry 10 | . . 7 . 2 1 Hunter 5 | . . . . . 5 Programmer 4 | . . . . . 4 Heavy 1 | . . . . 1 . Best Kill Streak 11 | . 2 9 5 5 11 Combat Bots Only 4 | . 2 4 4 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 640 | . 45 122 50 163 260 Missed 157 | . 10 35 14 44 54 Damage Taken 8065 | . 498 1265 305 2005 3992 Core 1233 | . 97 193 32 197 714 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 61 . 43 64 . Volleys Fired 400 | . 51 139 22 70 118 Largest 3 | . 2 2 1 3 3 Hottest 199 | . 120 125 60 199 177 Shots Fired 888 | . 102 259 22 178 327 Gun 499 | . 72 31 . 108 288 Cannon 383 | . 30 228 22 70 33 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 169 | . 72 17 22 25 33 Thermal 632 | . 30 242 . 150 210 Explosive 6 | . . . . . 6 Electromagnetic 81 | . . . . 3 78 Robot Hit Streak 20 | . 11 18 2 15 20 Robot Miss Streak 7 | . 3 3 3 7 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 609 | . 55 175 11 118 250 Core Hits 286 | . 20 79 5 63 119 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 29 | . . 2 2 5 20 Burn 15 | . . . . 1 14 Blast 7 | . . 2 2 2 1 Corrupt 1 | . . . . . 1 Smash 2 | . . . . . 2 Sever 4 | . . . . 2 2 Melee Attacks 67 | . 1 . . 14 52 Impact 17 | . . . . . 17 Slashing 50 | . 1 . . 14 35 Piercing . | . . . . . . Sneak Attacks 14 | . 1 . . 1 12 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14756 | . 623 3505 571 3421 6636 Guns 5132 | . 523 326 . 1184 3099 Cannons 6071 | . 52 3179 571 1697 572 Explosions 1164 | . . . . 114 1050 Melee 2389 | . 48 . . 426 1915 Ramming . | . . . . . . Kinetic 3373 | . 523 647 571 1060 572 Thermal 7366 | . 52 2858 . 1873 2583 Explosive 879 | . . . . . 879 Electromagnetic 749 | . . . . 62 687 Impact 473 | . . . . . 473 Slashing 1916 | . 48 . . 426 1442 Piercing . | . . . . . . Highest Corruption 18 | . . 2 2 . 18 Average Corruption 2 | . . 2 2 . 9 Corruption Purged . | . . . . . . Corruption Blocked 8 | . . . . . 8 Effects 36 | . . 31 2 . 3 Message Errors 7 | . . 7 . . . Matter Fused 6 | . . 5 1 . . Heat Flow Errors 9 | . . 9 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 4 | . . 4 . . . Data Loss (major) 3 | . . 1 1 . 1 Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 3 | . . 1 . . 2 Overload Shots . | . . . . . . Overflow Damage 694 | . . 110 112 94 378 Projectiles 317 | . . 110 112 94 1 Explosions 82 | . . . . . 82 Melee 295 | . . . . . 295 Knockbacks 14 | . . 4 1 5 4 Impact 1 | . . . . . 1 Kinetic 11 | . . 3 1 4 3 Secondary 2 | . . 1 . 1 . Self-Inflicted Damage 332 | . . . . . 332 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 456 | . 396 244 . 249 456 Average Temperature 68 | . 97 58 . 52 71 Received Heat Transfer 2460 | . 318 501 36 792 813 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . . . 1 4 Impact Corruptions 5 | . . . . 1 4 Robots Melted 6 | . . 3 . 1 2 Combat Hostiles 5 | . . 2 . 1 2 Parts Melted 31 | . . 11 . 6 14 Heat Transferred 15638 | . 111 5816 . 3380 6331 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . . 5 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 703 | . 185 219 243 484 703 Initial 168 | . . 30 63 94 168 Average 221 | . 42 139 191 320 438 Maximum Alert Level 3 | . . 1 1 2 3 Low Security (%) 58 | 100 100 89 59 21 2 Level 1 22 | . . 10 40 41 45 Level 2 18 | . . . . 36 49 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 2 3 1 3 13 Investigation 3 | . 1 2 . . . Extermination 3 | . . . . . 3 Reinforcement 14 | . 1 1 1 3 8 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 1 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 12 | . . 5 . 7 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 15 32 6 34 50 Peak Tracking Total 6 | . 3 5 4 6 5 Tactical Retreats 11 | . 2 2 . 5 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 11 | . 3 5 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . 2 . 1 3 5 Max in Single Turn 2 | . 1 . 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 1 7 . 2 2 Terminals 9 | . 1 5 . 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 21 | . 2 14 . 3 2 Successful 11 | . 1 7 . 2 1 Failed 10 | . 1 7 . 1 1 Catastrophic 4 | . 1 2 . . 1 Database Lockouts . | . . . . . . Manual 4 | . 2 2 . . . Terminals 14 | . 2 9 . 1 2 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 6 . 1 1 Part Schematic 1 | . 1 . . . . Prototype ID Bank 3 | . . 3 . . . Open DSF 1 | . . . . . 1 Repair Station Index 1 | . . . . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 6 . 1 1 Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 9466 | 818 1083 3614 160 1238 2553 Spaces Moved 3664 | 138 443 1361 56 439 1227 Core 18 | 15 3 . . . . Treads 28 | . 28 . . . . Legs 3618 | 123 412 1361 56 439 1227 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 123 Average Speed 174 | 113 145 216 190 199 136 Slowest Speed 400 | 150 350 400 190 270 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 14 49 95 22 41 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 103 | . . 8 10 32 53 Melee . | . . . . . . Projectile 43 | . . 8 10 23 2 AOE 60 | . . . . 9 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5820 | 797 788 1768 77 619 1771 Wait 1379 | 648 247 190 . 29 265 Move 3659 | 137 442 1360 55 438 1227 Hop . | . . . . . . Pick Up 98 | 6 13 26 . 23 30 Fast Attach 29 | 6 9 5 . 4 5 Attach 51 | . 3 8 . 18 22 Detach 2 | . 2 . . . . Swap 46 | . 6 12 . 11 17 Drop 84 | . 14 28 . 12 30 Fire 400 | . 51 139 22 70 118 Melee 67 | . 1 . . 14 52 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 819 | -11/Scrapyard | Entered Materials 850 | -10/Materials | Build established: Mutant 1030 | -10/Materials | Discovered new exit (range 7) 1098 | -10/Materials | Discovered new exit (range 9) 1319 | -10/Materials | Derelicts attacked the area 1851 | -10/Materials | Discovered new exit (range 4) 1902 | -10/Materials | Entered another Materials area 1902 | -9/Materials | Evolved 2 slots: Utility x2 2174 | -9/Materials | Build established: Scavenger-Mutant 2860 | -9/Materials | Discovered new exit (range 8) 3166 | -9/Materials | Discovered new exit (range 16) 3260 | -9/Materials | Build established: Mutant 3413 | -9/Materials | Discovered new exit (range 16) 4188 | -9/Materials | Discovered new exit (range 5) 5198 | -9/Materials | Discovered new exit (range 12) 5516 | -9/Materials | Entered Mines 5532 | -9/Mines | Core integrity fell below 50% 5655 | -9/Mines | Discovered new exit (range 9) 5676 | -9/Mines | Entered Materials 5676 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6011 | -8/Materials | Build established: Gunner 6018 | -8/Materials | Lost 3 parts (1p1u1w) 6083 | -8/Materials | Lost 4 parts (1p1n2u) 6643 | -8/Materials | Discovered new exit (range 15) 6785 | -8/Materials | Lost 6 parts (1p2n3w) 6914 | -8/Materials | Entered Factory 6914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7107 | -7/Factory | Build established: Scavenger-Gunner 7730 | -7/Factory | Build established: Gunner 8841 | -7/Factory | Lost 3 parts (1n2w) 8929 | -7/Factory | Core integrity fell below 50% 9059 | -7/Factory | Build established: Scavenger-Mutant 9314 | -7/Factory | First assault squad dispatched 9429 | -7/Factory | Lost 4 parts (1n1u2w) 9444 | -7/Factory | Core integrity fell below 20% 9460 | -7/Factory | System corruption reached 10% 9467 | -7/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 09459_ System corrupted: Substantial component data lost. 09459_ Targeting Computer destroyed. 09459_ Com. Battery destroyed. 09459_ System corrupted by crushing effect (+5). 09459_ System corrupted by crushing effect (+1). 09459_ Knocked back. 09461_ The unstable cave ceiling collapses. 09461_ L-41 Fighter destroyed. 09461_ U-05 Engineer lays Concrete. 09463_ Adv. Assault Cannon destroyed. 09463_ System corrupted by crushing effect (+4). 09464_ The unstable cave ceiling collapses. 09464_ Titanium Leg destroyed. 09464_ Destroyed Titanium Leg. 09464_ Prc. Shock Rifle destroyed. 09464_ Destroyed Prc. Shock Rifle. 09464_ U-05 Engineer destroyed. 09466_ U-05 Engineer lays Concrete. 09467_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #??? # | | ??????????????????????????????????????# #?????? # | | ??????????????????????????????#########+####??? # | | ??????????????????????????????# ! #???? # | | ??????????????????????????????# = #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# !#?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# +?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ?????????????????????########## ! #?????? | | ?????????????????????# # = #?????? | | ?????????????????????# # ! #?????? | | ?????????????????????# #+#########+##?????? | | ?????????????????????# # # # ###### | | ?????????????????????# # # + | | ?????????????????????# # # /* # ######## | | ?????????????????????# # / # #??????? | | ?????????????????????# # *! # #??????? | | ?????????????????##### # # #??????? | | ???????????????### ## # # #??????? | | ???????????????+ #+# #### #??????? | | ???????????????### !u u # ##??# #??????? | | ???????????????# =!% @ %! #??????? | | ???????????????# = % = l u +??? | | ???????????????# """""% ""#####??? | | ???????????????# ! % """"" ""#??????? | | ??????????????# ! """"" T"#??????? | | ?????????????# """""" ""#??????? | | ?????????????# """""" ""#??????? | | ?????????????## # """""" #??????? | | ?????????????# # """"?" #??????? | | ?????????????# #### ""???" #??????? | | ??????????????# # #???# ""???" #??????? | | ??????????????######????# ????? ??????? | | ????????????????????????# ????? ????????? | | ???????????????????????? ????? ???????????? | | ????????????????????????? ????? ?????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 65 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialParticleMachine Manual? 0 Play Time 01:04:26 Cumulative 71.4 hours Start 2024.04.26 @ 13:04:50 End 2024.04.26 @ 14:26:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ada569d2-aca9-4871-a47c-0aa27774616a