Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 20:24:16

Player: Infomantis

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (145)     725
Value Destroyed (7448)     7448
Prototype IDs (19)         380
Alien Tech Used (1)        200
Bonus (7564)               7564
              TOTAL SCORE: 24617

 Bonus
-------
High Alert Combat Kills    1381
Follower Combat Kills      2446
Entered Garrisons          800
Used RIF Installer         2500
Entered DSFs               500
Friendly Fire              -63

 Cogmind 
---------
Core Integrity             0/1600
Matter                     269/300
Energy                     55/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
               Centrium Leg
        Combat Linear Gravjet
>              --- UTILITY (13) -----
  Experimental Optical Array
      Advanced Signal Interpreter
      Improved Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Transmission Jammer
      Improved Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Transmission Jammer
               Core Reset Matrix
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Antigrav System
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
        Cooled Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Transmission Jammer
  Experimental Utility Shielding
      Improved Hacking Suite
               Relay Coupler [NC]
               Relay Coupler [Grunt]
      Advanced Corruption Screen
>              --- WEAPON -----------
               Gamma Rifle
      Enhanced Nova Cannon
      Advanced Remote Datajack
>              --- INVENTORY --------
               Particle Reactor
         Micro Antimatter Reactor
  Experimental Cooling System
  Experimental Energy Well
      Advanced Target Analyzer
      Improved Cloaking Device
               Core Reset Matrix
               Terrabomb
               Terrabomb
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Micro-nuke Launcher
      Advanced Remote Datajack
      Advanced Remote Datajack
[Rating: 186]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Medium Treads
  Treads                   Advanced Medium Treads
  Leg                      Myomer Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   4   .   2   .   .   2   2   .   2   .   2   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   
  Utility                  11   | .   .   .   2   .   2   .   .   2   2   .   1   .   .   .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             299  | 7   7   11  4   39  8   13  4   2   .   6   16  64  2   20  6   16  20  26  28  
  Power                    36   | 1   1   1   1   4   .   3   2   .   .   .   .   5   .   4   .   2   4   5   3   
    Engine                 9    | 1   1   1   1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   2   4   5   3   
  Propulsion               81   | 2   .   4   .   13  3   2   .   .   .   .   1   19  1   4   2   7   7   8   8   
    Treads                 16   | 2   .   .   .   2   3   2   .   .   .   .   1   2   .   1   1   2   .   .   .   
    Leg                    34   | .   .   1   .   11  .   .   .   .   .   .   .   17  1   3   .   .   .   .   1   
    Wheel                  4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   7   7   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   
  Utility                  88   | 2   4   2   2   8   3   3   2   2   .   5   5   21  .   4   4   2   4   9   6   
    Device                 35   | 1   1   2   .   5   1   2   .   .   .   1   4   6   .   .   2   1   2   4   3   
    Storage                8    | 1   3   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   
    Processor              16   | .   .   .   1   .   .   .   .   1   .   3   1   3   .   1   1   .   2   1   2   
    Hackware               14   | .   .   .   .   2   1   .   1   .   .   .   .   4   .   3   1   1   .   1   .   
    Protection             15   | .   .   .   1   1   1   1   .   .   .   1   .   8   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   2   4   1   14  2   5   .   .   .   1   10  19  1   8   .   5   5   4   11  
    Energy Gun             17   | .   .   1   .   3   .   1   .   .   .   .   .   2   1   3   .   3   .   1   2   
    Energy Cannon          16   | .   .   .   .   .   .   1   .   .   .   .   6   4   .   .   .   .   .   .   5   
    Ballistic Gun          30   | 2   2   3   1   8   1   .   .   .   .   .   .   6   .   1   .   .   4   2   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   3   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   
    Special Weapon         18   | .   .   .   .   1   1   .   .   .   .   .   3   4   .   3   .   2   1   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  13   | .   .   .   .   1   .   .   1   .   .   .   2   5   .   .   .   2   1   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   
Parts Lost                 102  | .   1   8   1   10  .   .   .   .   .   .   .   22  .   24  .   3   5   10  18  
  Power                    17   | .   1   1   1   2   .   .   .   .   .   .   .   4   .   5   .   1   .   1   1   
  Propulsion               38   | .   .   5   .   2   .   .   .   .   .   .   .   6   .   8   .   .   4   5   8   
  Utility                  25   | .   .   1   .   1   .   .   .   .   .   .   .   7   .   5   .   2   1   1   7   
  Weapon                   22   | .   .   1   .   5   .   .   .   .   .   .   .   5   .   6   .   .   .   3   2   
  Highest Loss Streak      16   | .   1   4   1   8   .   .   .   .   .   .   .   16  .   15  .   2   2   7   10  
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  96  76  86  89  91  92  90  82  90  91  87  95  87  54  79  86  92  71  
  Engine                   3    | .   13  13  9   2   .   5   7   6   5   5   5   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   .   4   7   7   6   
  Treads                   8    | .   28  12  .   2   14  16  15  13  11  11  15  3   .   .   2   5   .   .   .   
  Leg                      6    | .   .   5   .   16  7   .   .   .   .   .   .   12  23  20  .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   13  19  14  
  Device                   10   | .   14  13  9   14  15  8   7   6   5   8   12  13  9   6   8   9   9   7   7   
  Storage                  6    | .   14  14  9   7   7   7   7   11  11  7   5   5   4   3   .   .   .   3   2   
  Processor                9    | .   .   .   8   2   .   .   .   5   5   9   10  15  23  21  22  19  19  22  20  
  Hackware                 8    | .   .   .   .   3   7   15  15  13  11  11  10  7   9   13  16  19  17  15  9   
  Protection               6    | .   .   .   7   7   13  13  15  13  11  15  14  8   4   2   .   .   .   .   3   
  Energy Gun               2    | .   .   5   .   7   6   .   .   .   .   .   .   .   4   3   .   2   2   2   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   7   6   5   5   4   1   .   .   .   .   .   .   2   
  Ballistic Gun            8    | .   28  22  24  10  15  3   .   .   .   .   .   6   9   7   .   .   4   7   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   12  15  13  11  11  10  1   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   4   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 12  17  22  20  31  32  68  78  83  83  90  88  80  61  61  3   35  44  62  88  
  Greatest Support         136  | 40  40  40  20  55  84  105 105 105 105 105 135 135 136 136 8   70  62  78  78  
  Greatest Overweight (x)  22   | .   .   5   .   1   .   .   .   .   .   .   .   22  .   .   .   2   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  10  10  10  10  15  15  15  15  15  15  15  15  5   5   5   15  15  
  Average Capacity         11   | 7   9   10  10  10  10  10  12  15  15  15  15  15  15  14  5   5   5   14  12  
  Most Carried             15   | 8   10  10  10  10  10  10  15  15  15  15  15  15  15  15  5   5   5   15  15  
  Average Carried          10   | 5   9   9   9   9   9   9   12  14  15  14  14  13  14  13  4   4   4   12  11  
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  15  15  15  15  15  5   5   5   5   15  5   
  Final Carried            15   | 8   10  9   10  9   10  10  15  15  15  15  15  15  14  5   4   5   5   13  5   

 Class Distribution 
--------------------
 25% | Bothacker-Tank
 18% | Scavenger-Mutant
 13% | Mutant
 11% | Bothacker-Gunner
 10% | Scavenger-Gunner
  6% | Bothacker-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
             Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -7/Garrison
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -6/Factory
   Bothacker-Tank | -5/Factory
   Bothacker-Tank | -5/DSF
   Bothacker-Tank | -4/Factory
 Bothacker-Gunner | -4/Garrison
 Bothacker-Gunner | -3/Research
 Bothacker-Gunner | -3/Garrison
 Bothacker-Mutant | -3/Research
 Bothacker-Mutant | -3/Quarantine
  Scavenger-Scout | -2/Research
 Scavenger-Gunner | -2/Testing
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -8   -8   -7   -7   -7   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Res  Gar  Res  Qua  Res  Tes  Acc  
Matter Collected           5451 | 334  198  186  55   493  .    440  121  .    .    281  354  1208 118  543  .    68   243  591  218  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6249 | 222  237  234  61   720  .    360  177  .    .    363  320  1400 34   1044 .    68   240  432  337  
  Parts                    344  | 27   28   15   1    36   .    12   14   .    .    11   12   62   1    40   .    7    19   28   31   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Combat Hostiles Destroyed  116  | .   9   6   .   18  .   10  4   .   .   5   7   23  .   15  .   1   5   6   7   
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     61   | .   9   6   .   15  .   .   .   .   .   .   .   11  .   9   .   1   5   5   .   
  Cannons                  31   | .   .   .   .   .   .   9   4   .   .   3   3   9   .   .   .   .   .   .   3   
  AOE                      13   | .   .   .   .   .   .   .   .   .   .   .   3   1   .   5   .   .   .   .   4   
Classes Destroyed          17   | 3   3   1   .   4   .   1   .   .   .   .   2   2   1   .   .   .   .   .   .   
  Worker                   6    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Tunneler                 8    | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  9    | .   2   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   1   1   
  Swarmer                  34   | .   9   .   .   5   .   2   2   .   .   .   .   3   .   5   .   .   5   3   .   
  Cutter                   8    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   4   
  Grunt                    30   | .   .   .   .   8   .   2   .   .   .   5   2   7   .   6   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   1   .   1   1   .   .   .   1   4   .   1   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   2   .   .   1   .   .   .   .   5   .   3   .   .   .   1   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   2   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 5   3   2   1   4   .   5   2   .   .   3   3   3   1   7   .   1   5   3   4   
  Combat Bots Only         7    | .   3   2   .   4   .   5   1   .   .   3   3   3   .   7   .   1   4   2   4   
Max Kills in Single Turn   3    | 1   1   1   1   2   .   1   1   .   .   1   3   3   1   3   .   1   2   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -7   -7   -7   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Res  Gar  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        1360  | .    50   52   5    217  10   22   6    .    .    43   18   264  .    243  33   58   35   111  193  
  Missed                   419   | .    11   11   1    55   3    6    2    .    .    14   8    67   .    71   18   19   12   46   75   
Damage Taken               19285 | .    317  870  65   2198 115  259  70   .    .    607  709  3712 81   3084 327  889  723  1737 3522 
  Core                     4100  | .    55   154  .    423  .    13   .    .    .    34   32   360  .    662  217  152  235  160  1603 
  Absorbed by Shields      478   | .    .    .    .    128  .    .    .    .    .    .    .    79   .    271  .    .    .    .    .    
  Redirected to Shielding  270   | .    .    .    .    115  .    .    .    .    .    7    .    80   .    .    .    .    .    .    68   
Core Remaining (%)         65    | 100  .    16   .    23   .    .    98   100  .    96   .    65   .    .    .    18   .    72   .    
Volleys Fired              484   | 16   35   43   7    75   1    27   8    .    .    13   23   69   4    61   .    27   26   29   20   
  Largest                  3     | 2    2    2    3    3    1    3    3    .    .    3    3    3    3    3    .    1    2    3    2    
  Hottest                  240   | 40   40   80   60   141  5    231  231  .    .    231  231  231  153  176  .    88   118  133  240  
Shots Fired                968   | 32   70   82   21   180  1    59   24   .    .    39   43   136  10   121  .    27   33   63   27   
  Gun                      703   | 32   70   82   21   177  .    15   .    .    .    .    .    61   10   115  .    27   32   59   2    
  Cannon                   231   | .    .    .    .    .    .    43   24   .    .    39   35   68   .    .    .    .    .    .    22   
  Launcher                 8     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    3    
  Special                  26    | .    .    .    .    3    1    1    .    .    .    .    7    6    .    3    .    .    1    4    .    
  Kinetic                  642   | 32   70   78   21   116  .    32   16   .    .    26   20   100  8    74   .    .    9    40   .    
  Thermal                  269   | .    .    4    .    61   .    26   8    .    .    13   15   19   .    32   .    27   23   19   22   
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    3    
  Electromagnetic          23    | .    .    .    .    .    .    .    .    .    .    .    .    10   2    9    .    .    .    .    2    
  Robot Hit Streak         33    | 4    9    26   27   14   2    5    5    .    .    12   8    33   14   19   .    4    8    6    3    
  Robot Miss Streak        6     | 2    4    3    4    4    .    6    2    .    .    3    2    3    .    3    .    1    2    3    5    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    .    
  Secondary Targets        17    | .    2    2    .    3    .    .    .    .    .    .    .    5    .    4    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    
Shots Hit Robots           612   | 17   36   69   12   127  1    27   10   .    .    23   24   98   8    88   .    4    22   36   10   
  Core Hits                290   | 13   18   18   4    49   .    13   8    .    .    10   8    51   5    47   .    2    15   18   11   
  Critical Kills           21    | .    .    .    .    .    .    1    .    .    .    2    2    11   .    5    .    .    .    .    .    
  Critical Parts Destroyed 19    | .    .    .    .    1    .    .    .    .    .    .    .    11   .    6    .    .    .    1    .    
  Critical Strikes         68    | .    .    1    .    5    .    4    1    .    .    4    3    30   .    15   .    1    3    1    .    
    Burn                   11    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    4    .    1    3    .    .    
    Meltdown               6     | .    .    .    .    .    .    1    .    .    .    2    2    1    .    .    .    .    .    .    .    
    Destroy                35    | .    .    1    .    1    .    .    .    .    .    .    .    21   .    11   .    .    .    1    .    
    Blast                  15    | .    .    .    .    .    .    3    1    .    .    2    1    8    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14055 | 189  406  817  92   1523 .    918  406  .    .    1049 881  2262 168  2604 2    206  596  1017 919  
  Guns                     7190  | 189  406  817  92   1268 .    116  .    .    .    .    .    479  168  1893 .    139  596  997  30   
  Cannons                  4971  | .    .    .    .    .    .    802  396  .    .    1049 625  1725 .    .    .    .    .    .    374  
  Explosions               1532  | .    .    .    .    .    .    .    .    .    .    .    256  58   .    711  .    .    .    .    507  
  Melee                    242   | .    .    .    .    242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  120   | .    .    .    .    13   .    .    10   .    .    .    .    .    .    .    2    67   .    20   8    
  Kinetic                  7419  | 189  406  776  92   705  .    564  249  .    .    650  316  1317 99   1357 .    .    168  531  .    
  Thermal                  4148  | .    .    41   .    563  .    354  147  .    .    399  309  540  .    388  .    139  428  466  374  
  Explosive                1532  | .    .    .    .    .    .    .    .    .    .    .    256  58   .    711  .    .    .    .    507  
  Electromagnetic          594   | .    .    .    .    .    .    .    .    .    .    .    .    347  69   148  .    .    .    .    30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 242   | .    .    .    .    242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    2    12   6    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    1    6    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    14   
  Effects                  27    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    1    11   6    
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            220   | .    .    .    .    .    .    .    21   .    .    17   39   25   .    50   .    .    .    .    68   
  Projectiles              159   | .    .    .    .    .    .    .    21   .    .    17   39   25   .    .    .    .    .    .    57   
  Explosions               61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    .    3    2    .    .    4    1    7    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    3    1    .    .    4    1    7    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      436   | .    .    .    .    .    .    .    .    .    .    .    88   93   .    44   .    26   .    10   175  
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    2    
  Rammed                   14    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    8    .    1    3    
Targets Rammed             21    | .    .    .    .    7    .    .    1    .    .    .    .    .    .    .    1    8    .    1    3    
  Kicked                   7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | .    .    .    16   277  .    307  144  .    .    46   153  396  .    66   .    144  110  122  156  
  Average Temperature      69    | .    .    .    8    86   .    85   51   .    .    24   54   104  .    37   .    17   44   11   53   
  Received Heat Transfer   2158  | .    .    114  36   681  .    150  .    .    .    207  .    261  .    336  27   166  9    36   135  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    1    .    1    .    .    .    2    2    1    .    1    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    1    .    1    .    .    .    2    1    1    .    1    .    .    .    .    .    
  Parts Melted             19    | .    .    .    .    3    .    4    .    .    .    3    .    1    .    5    .    .    3    .    .    
  Heat Transferred         6502  | .    .    50   .    1628 .    387  148  .    .    407  296  555  .    1218 .    222  777  518  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -7   -7   -7   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Res  Gar  Res  Qua  Res  Tes  Acc  
Peak Influence             1817 | 45   219  .    19   752  384  1033 817  301  147  367  448  1817 1056 1006 537  385  361  441  414  
  Initial                  983  | .    29   .    .    5    384  268  541  301  147  106  192  303  983  777  501  301  199  197  165  
  Average                  513  | 19   101  .    6    433  384  681  608  301  147  269  298  1035 1024 896  514  347  315  313  204  
Maximum Alert Level        5    | .    1    .    .    3    1    3    3    1    .    1    2    5    3    3    2    1    1    2    2    
  Low Security (%)         22   | 100  95   .    100  15   .    .    .    .    100  35   20   .    .    .    .    .    9    2    64   
  Level 1                  27   | .    4    .    .    27   100  14   .    100  .    64   52   10   .    .    .    100  90   69   31   
  Level 2                  25   | .    .    .    .    39   .    47   88   .    .    .    27   30   .    .    100  .    .    27   3    
  Level 3                  17   | .    .    .    .    17   .    38   11   .    .    .    .    22   100  100  .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    .    .    2    .    .    .    2    .    .    2    1    .    .    .    1    4    2    2    5    
  Investigation            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    1    1    
  Extermination            5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    
  Reinforcement            9    | .    .    .    1    .    .    .    .    .    .    2    1    .    .    .    1    1    .    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Distress Signals           9    | .   .   .   .   .   .   1   2   1   .   .   1   1   .   .   1   .   .   1   1   
Communications Jammed      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   21  
Times Spotted              327  | .   14  6   5   31  1   27  8   1   .   9   16  56  3   24  11  12  15  29  59  
  Peak Tracking Total      16   | .   3   3   4   5   1   6   3   4   .   3   4   11  1   8   10  9   7   8   16  
  Tactical Retreats        34   | .   2   .   .   3   .   1   .   .   .   .   1   5   .   .   .   .   3   3   16  

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Traps Triggered            15   | .   .   .   .   5   .   1   .   .   .   .   1   3   .   1   .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Machines Disabled          25   | .   .   .   .   4   .   1   1   .   .   .   4   6   .   4   .   1   .   2   2   
  Max in Single Turn       3    | .   .   .   .   2   .   .   1   .   .   .   3   2   .   1   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           5    | .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Machines Accessed          37   | .   5   .   2   1   1   1   1   .   1   .   2   2   2   1   1   5   4   3   5   
  Terminals                27   | .   4   .   1   1   .   1   1   .   1   .   1   2   1   1   .   5   3   1   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   1   
Total Hacks                69   | .   14  .   4   2   2   2   2   .   2   .   3   4   2   1   1   9   8   4   9   
  Successful               24   | .   5   .   2   .   1   .   2   .   1   .   1   1   1   1   .   2   2   3   2   
  Failed                   45   | .   9   .   2   2   1   2   .   .   1   .   2   3   1   .   1   7   6   1   7   
    Catastrophic           18   | .   4   .   .   1   .   1   .   .   .   .   .   3   1   .   .   2   3   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   10  .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   2   2   
  Terminals                56   | .   13  .   3   2   .   2   2   .   2   .   2   4   1   1   .   9   6   1   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   .   2   .   .   .   .   .   1   .   1   .   .   .   .   1   1   
Terminal Hacks             11   | .   2   .   1   .   .   .   2   .   1   .   .   1   .   1   .   2   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   1   
  Unlock Access            4    | .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminals                3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   .   2   1   1   1   .   .   .   .   2   2   2   1   1   5   4   1   4   
  Full Trace Events        7    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Used RIF Installer         5    | .   .   .   .   1   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              16   | .   .   .   .   2   1   1   .   .   .   .   3   5   .   2   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   16   | .   .   .   .   2   1   1   .   .   .   .   3   5   .   2   .   .   .   2   .   
Robot Hacks Applied        20   | .   .   .   .   2   1   1   .   .   .   .   5   5   .   2   .   .   .   4   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  amplify_resonance        6    | .   .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   2   .   
Relay Couplers Released    19   | .   .   .   .   11  .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   
  Machine Destruction      19   | .   .   .   .   11  .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   
  Attached                 12   | .   .   .   .   1   1   .   1   .   .   .   .   4   .   3   1   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   4   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -7   -7   -7   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Res  Gar  Res  Qua  Res  Tes  Acc  
Total Allies               30   | .    .    .    .    4    1    2    .    .    .    .    2    18   .    1    .    .    .    2    .    
  Largest Group            9    | .    .    .    .    4    1    3    2    2    2    2    1    9    1    1    .    .    .    2    .    
  Highest-Rated Group      429  | .    .    .    .    84   21   211  116  116  116  116  95   429  99   116  .    .    .    207  .    
  Highest-Rated Ally       145  | .    .    .    .    21   21   95   95   95   95   95   95   99   99   116  .    .    .    145  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               270  | .    .    .    .    30   .    58   10   .    .    10   13   125  11   2    .    .    .    11   .    
  Total Damage             9097 | .    .    .    .    597  .    1932 373  .    .    610  703  3701 387  172  .    .    .    622  .    
  Kills                    64   | .    .    .    .    6    .    15   3    .    .    5    4    25   1    1    .    .    .    4    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Fac Fac DSF Fac Gar Res Gar Res Qua Res Tes Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -7   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Res  Gar  Res  Qua  Res  Tes  Acc  
Turns Passed               10517 | 247  771  739  170  1450 89   892  617  116  20   225  710  1683 176  502  102  336  374  461  837  
Spaces Moved               7170  | 117  398  311  103  761  39   503  378  75   14   109  407  824  128  284  187  329  529  556  1118 
  Core                     478   | 2    .    2    .    .    .    .    .    .    .    .    .    5    .    50   125  .    .    .    294  
  Treads                   2321  | 115  398  159  .    27   26   503  378  75   14   109  407  109  .    .    .    1    .    .    .    
  Legs                     1927  | .    .    108  .    734  13   .    .    .    .    .    .    710  128  234  .    .    .    .    .    
  Wheels                   250   | .    .    42   103  .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    
  Hover                    1949  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   529  556  824  
  Flight                   245   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   183  .    .    .    
  Fastest Speed            36    | 50   160  110  110  120  120  152  152  152  152  152  150  110  112  50   40   40   43   36   38   
  Average Speed            111   | 158  160  188  110  135  146  153  152  152  152  152  150  139  112  101  46   69   50   40   62   
  Slowest Speed            1150  | 160  160  300  110  240  160  160  152  152  152  152  152  1150 112  114  50   145  116  45   260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       30    | 6    47   17   10   61   2    60   13   2    1    84   17   79   5    47   7    41   14   58   38   
  Regions Visited          19
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    .    .    .    1    .    1    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    2    
Terrain Destroyed          328   | .    .    .    .    69   .    8    7    .    .    6    57   73   3    46   .    .    .    5    54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               72    | .    .    .    .    .    .    8    7    .    .    6    17   10   3    5    .    .    .    5    11   
  AOE                      255   | .    .    .    .    69   .    .    .    .    .    .    40   62   .    41   .    .    .    .    43   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -7   -7   -7   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Res  Gar  Res  Qua  Res  Tes  Acc  
Total                      8900 | 147  469  390  148  1019 69   581  403  77   13   141  477  1243 151  388  200  411  603  743  1227 
  Wait                     443  | .    21   19   27   33   14   25   3    .    .    2    12   92   18   12   3    20   14   95   33   
  Move                     7147 | 116  397  310  102  760  38   502  377  74   13   108  407  823  127  283  187  322  528  555  1118 
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Pick Up                  126  | 8    5    4    5    21   4    2    6    1    .    5    6    20   .    4    2    4    2    17   10   
  Fast Attach              130  | 7    2    3    2    10   2    6    2    1    .    3    6    27   .    10   3    9    14   9    14   
  Attach                   69   | .    .    5    1    8    3    1    1    1    .    1    2    12   1    7    2    7    .    5    12   
  Detach                   14   | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    4    .    1    6    
  Swap                     101  | .    5    3    1    21   3    6    1    .    .    2    8    25   1    3    1    1    6    12   2    
  Drop                     154  | .    4    3    3    29   3    12   4    .    .    7    12   28   .    6    2    6    9    17   9    
  Fire                     484  | 16   35   43   7    75   1    27   8    .    .    13   23   69   4    61   .    27   26   29   20   
  Melee                    20   | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    3    
  Kick                     7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            24   | .    .    .    .    10   .    .    .    .    .    .    .    10   .    .    .    .    4    .    .    
  Rewire                   164  | .    .    .    .    25   1    .    .    .    .    .    .    136  .    .    .    .    .    2    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 16)
   248 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   821 | -10/Materials | Discovered new exit (range 10)
  1006 | -10/Materials | Discovered new exit (range 7)
  1019 | -10/Materials | Entered Subcaves
  1023 | -10/Subcaves  | Learned location of 1 exit from Materials
  1243 | -10/Subcaves  | Disturbed a concealed Subdweller
  1280 | -10/Subcaves  | A Subdweller sparked back to life
  1340 | -10/Subcaves  | Core integrity fell below 50%
  1385 | -10/Subcaves  | Found Prototype Leg
  1628 | -10/Subcaves  | Build established: Scavenger-Mutant
  1635 | -10/Subcaves  | Discovered new exit (range 15)
  1699 | -10/Subcaves  | Core integrity fell below 20%
  1727 | -10/Subcaves  | Lost 4 parts (3n1w)
  1758 | -10/Subcaves  | Entered Materials
  1758 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1759 | -8/Materials  | Identified exit to Factory
  1843 | -8/Materials  | Identified exit to Garrison
  1876 | -8/Materials  | Garrison activated, responded to threat
  1928 | -8/Materials  | Entered Garrison
  1928 | -8/Garrison   | Identified Cargo Legs
  1929 | -8/Garrison   | Attached Cargo Legs, gained temporary slots: Utility x2
  1950 | -8/Garrison   | Triggered checkpoint
  2063 | -8/Garrison   | Garrison Relay disabled
  2119 | -8/Garrison   | Spotted B-75 Beast
  2119 | -8/Garrison   | Spotted B-75 Beast
  2214 | -8/Garrison   | Triggered checkpoint
  2328 | -8/Garrison   | Triggered checkpoint
  2331 | -8/Garrison   | Discovered exit to Factory (range 14)
  2370 | -8/Garrison   | Triggered checkpoint
  2444 | -8/Garrison   | Triggered checkpoint
  2448 | -8/Garrison   | Build established: Scavenger-Tank
  2453 | -8/Garrison   | Garrison Relay disabled
  2523 | -8/Garrison   | Core integrity fell below 50%
  2560 | -8/Garrison   | Lost 8 parts (1p1n1u5w)
  2859 | -8/Garrison   | Build established: Scavenger-Mutant
  2889 | -8/Garrison   | Garrison Relay disabled
  2952 | -8/Garrison   | Phase Generator disabled
  3144 | -8/Garrison   | Triggered checkpoint
  3147 | -8/Garrison   | Triggered checkpoint
  3198 | -8/Garrison   | Lost 4 allies
  3303 | -8/Garrison   | Installed Relay Interface Framework
  3336 | -8/Garrison   | Discovered exit to Factory (range 11)
  3352 | -8/Garrison   | Triggered checkpoint
  3378 | -8/Garrison   | Entered Factory
  3378 | -7/Factory    | Evolved 2 slots: Utility x2
  3453 | -7/Factory    | Identified exit to Garrison
  3467 | -7/Factory    | Entered Garrison
  3467 | -7/Garrison   | Accompanied by 1 ally
  3527 | -7/Garrison   | Found embedded Infiltrators
  3572 | -7/Garrison   | Triggered checkpoint
  3584 | -7/Garrison   | Triggered checkpoint
  3609 | -7/Garrison   | Build established: Bothacker-Tank
  3706 | -7/Garrison   | Triggered checkpoint
  3804 | -7/Garrison   | Discovered new exit (range 12)
  3862 | -7/Garrison   | Triggered checkpoint
  4004 | -7/Garrison   | Triggered checkpoint
  4038 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  4061 | -7/Garrison   | Discovered new exit (range 14)
  4292 | -7/Garrison   | Discovered new exit (range 12)
  4306 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  4359 | -7/Garrison   | Entered Factory
  4359 | -7/Factory    | Accompanied by 2 allies
  4785 | -7/Factory    | Discovered new exit (range 5)
  4976 | -7/Factory    | Entered another Factory area
  4976 | -6/Factory    | Accompanied by 2 allies
  4976 | -6/Factory    | Evolved 2 slots: Utility x2
  5033 | -6/Factory    | Discovered new exit (range 15)
  5092 | -6/Factory    | Entered another Factory area
  5092 | -5/Factory    | Accompanied by 2 allies
  5092 | -5/Factory    | Evolved 2 slots: Utility x2
  5112 | -5/Factory    | Identified exit to DSF
  5112 | -5/Factory    | Entered DSF
  5112 | -5/DSF        | Accompanied by 2 allies
  5134 | -5/DSF        | Additional patrols routed to DSF
  5173 | -5/DSF        | Found Fusion Bomb Launcher
  5275 | -5/DSF        | Sterilization system engaged
  5295 | -5/DSF        | Ambient heat levels rising (+10)
  5305 | -5/DSF        | Discovered new exit (range 16)
  5310 | -5/DSF        | Ambient heat levels rising (+10)
  5325 | -5/DSF        | Ambient heat levels rising (+10)
  5337 | -5/DSF        | Entered Factory
  5337 | -4/Factory    | Accompanied by 1 ally
  5337 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5828 | -4/Factory    | Discovered new exit (range 8)
  6047 | -4/Factory    | Identified exit to Garrison
  6047 | -4/Factory    | Entered Garrison
  6048 | -4/Garrison   | Triggered checkpoint
  6214 | -4/Garrison   | Spotted B-86 Titan
  6218 | -4/Garrison   | Triggered checkpoint
  6254 | -4/Garrison   | Destroyed B-86 Titan
  6310 | -4/Garrison   | Triggered checkpoint
  6321 | -4/Garrison   | Triggered checkpoint
  6440 | -4/Garrison   | Lost 16 parts (2p4n5u5w)
  6588 | -4/Garrison   | Discovered new exit (range 12)
  6664 | -4/Garrison   | Triggered checkpoint
  6727 | -4/Garrison   | Garrison Relay disabled
  6743 | -4/Garrison   | Phase Generator disabled
  6794 | -4/Garrison   | Lost 3 allies
  7106 | -4/Garrison   | Triggered checkpoint
  7198 | -4/Garrison   | Garrison Relay disabled
  7270 | -4/Garrison   | P-70 Sage assimilated allied Swordsman 7b
  7287 | -4/Garrison   | Found Relay Coupler [Proto]
  7292 | -4/Garrison   | Found Relay Coupler [Proto]
  7294 | -4/Garrison   | Found Relay Coupler [Proto]
  7344 | -4/Garrison   | Discovered new exit (range 9)
  7492 | -4/Garrison   | Rescued a captive Derelict
  7493 | -4/Garrison   | Rescued a captive Derelict
  7526 | -4/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  7535 | -4/Garrison   | Discovered new exit (range 11)
  7597 | -4/Garrison   | Build established: Bothacker-Gunner
  7610 | -4/Garrison   | Lost 4 allies
  7616 | -4/Garrison   | Spotted Executioner
  7633 | -4/Garrison   | Destroyed Executioner
  7637 | -4/Garrison   | Found Prototype Processor
  7637 | -4/Garrison   | Identified Exp. Targeting Computer
  7640 | -4/Garrison   | Found Prototype Processor
  7640 | -4/Garrison   | Identified Exp. Core Analyzer
  7653 | -4/Garrison   | Found Exp. Core Analyzer
  7661 | -4/Garrison   | Lost 3 allies
  7664 | -4/Garrison   | Rewired Striker
  7730 | -4/Garrison   | Entered Research
  7730 | -3/Research   | Accompanied by 1 ally
  7730 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
  7892 | -3/Research   | Identified exit to Garrison
  7906 | -3/Research   | Entered Garrison
  8060 | -3/Garrison   | Learned Research security intel
  8090 | -3/Garrison   | Triggered checkpoint
  8161 | -3/Garrison   | Spotted B-86 Titan
  8170 | -3/Garrison   | Triggered checkpoint
  8187 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
  8187 | -3/Garrison   | Triggered checkpoint
  8221 | -3/Garrison   | Destroyed 7 combat bots
  8229 | -3/Garrison   | Lost 5 parts (1p1n1u2w)
  8387 | -3/Garrison   | Triggered checkpoint
  8388 | -3/Garrison   | Core integrity fell below 50%
  8396 | -3/Garrison   | Expanded RIF knowledge: Command Fork
  8405 | -3/Garrison   | Discovered new exit (range 8)
  8408 | -3/Garrison   | Entered Research
  8412 | -3/Research   | Lost 15 parts (3p6n3u3w)
  8488 | -3/Research   | Discovered new exit (range 20)
  8510 | -3/Research   | Entered Quarantine
  8515 | -3/Quarantine | Found Alien Artifact
  8558 | -3/Quarantine | Identified exit to Research
  8589 | -3/Quarantine | Found Alien Artifact
  8589 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor
  8589 | -3/Quarantine | Warped through subspace
  8625 | -3/Quarantine | Build established: Bothacker-Mutant
  8637 | -3/Quarantine | Found Alien Artifact
  8658 | -3/Quarantine | Found Alien Artifact
  8826 | -3/Quarantine | Core integrity fell below 20%
  8846 | -3/Quarantine | Entered Research
  8846 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  9217 | -2/Research   | Discovered new exit (range 7)
  9219 | -2/Research   | Identified exit to Testing
  9220 | -2/Research   | Entered Testing
  9230 | -2/Testing    | Spotted PG-NIKFV9IN3R
  9237 | -2/Testing    | Assimilated PG-NIKFV9IN3R with formatsys_high
  9406 | -2/Testing    | Build established: Scavenger-Gunner
  9443 | -2/Testing    | Identified Terrabomb (x2)
  9443 | -2/Testing    | Identified Core Reset Matrix
  9473 | -2/Testing    | System corruption reached 10%
  9676 | -2/Testing    | Discovered new exit (range 13)
  9680 | -2/Testing    | Identified exit to Access
  9681 | -2/Testing    | Entered Access
  9681 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
  9686 | -1/Access     | Lost 7 parts (1p2n1u3w)
  9933 | -1/Access     | Build established: Scavenger-Mutant
 10162 | -1/Access     | Spotted B-99 Colossus
 10326 | -1/Access     | Lost 10 parts (1p4n4u1w)
 10397 | -1/Access     | Spotted B-99 Colossus
 10408 | -1/Access     | Lost 3 parts (1n2u)
 10414 | -1/Access     | Core integrity fell below 50%
 10431 | -1/Access     | Search patrols dispatched
 10455 | -1/Access     | Core integrity fell below 20%
 10518 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
10455_ Slug penetrates Wall.
10458_ Penetrated by Slug.
10469_ System corrupted: Energy discharge (-23).
10472_ W-44 Eye sends out distress signal.
10486_ Knocked back.
10490_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 9X layout...
  Downloaded map data.
10490_ Connecting with Terminal...
10503_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
10504_ System corrupted: Energy discharge (-27).
10509_ Acquired 30 matter.
10509_ Penetrated by Slug.
10509_ Knocked back.
10515_ Slug penetrates Wall.
10515_ Slug penetrates Door.
10518_ Connecting with Terminal...
10518_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????########## #??????#  #            #??????? |
| ?????????????????###??????#  ###+##########??????? |
| ??????????????????????????#  ##  """"" ??????????? |
| ??????????????????????????#  ##  """"" ??????????? |
| ??????????????????????????#  ##  """"" ??????????? |
| ?????????????????????????##  ##  """""     #?????? |
| ?????????????????#T#######    #  """"" !   #?????? |
| ?????????????????"            #            #?????? |
| ?????????????????"            +            #?????? |
| ?????????????????????#####    #            #?????? |
| ?????????????????????????##  ##            #?????? |
| ??????????????????????????#H ##            #?????? |
| ??????????????????????????#  ##            #?????? |
| ??????????????????????????#% ##            #?????? |
| ??????????????????????????#  ###############?????? |
| ??????????????????????????# !"#############??????? |
| ??????????????????????????#  #            #??????? |
| ????#"""#?????????????????#  #  *         #??????? |
| ????#   #????????##########  #            #??????? |
| ????#   #????????#       ##  #            #??????? |
| ????#   #????????#       ##  ;            #??????? |
| ????#   #????????#""     ##  ######+############?? |
| ????#   #????????#""     ##  #????# ##         #?? |
| ????#   ##########""     ##  ##???# ##         #?? |
| ????#   # /      #G     g#    #####u##         #?? |
| #####   #        #""  g  @ T"       h#         #?? |
|         #   "    #""   gg# ""        u         #?? |
| #####   #  """   #""     #    ########         #?? |
| ????#   +   """  #       ##+##########  ""T""  #?? |
| ##??#   #    "   #       #          ##  """"" *#?? |
|   ??#   #  [     c       #          ##+#########?? |
|    ?#   #       *#       #"""""     ##%##########? |
|    ?#   #   c    # !!!   #"""""     ## #    "   #? |
| ""  #   ########## !!!   #"""""     ## #   """  #? |
| ""  #   #????????# !!!   #""""" !   ## #  """   #? |
| ""  +   #????????#       #"""""     ## #   "    ## |
| ""  #   #????????#####+###"""""     ## #        +  |
| ""  #   #????????????????#          ##H#        ## |
|    ?#   #?????????????????          ## #        #? |
|    ?#   #??????????????????         ## #        #? |
|   ??#   #??????????????????########### #        #? |
|   ??#   #??????????????????   #?????## ####+###### |
| #???#   #??????????????????   #######              |
| ????#   #??????????????????   +                    |
| ????#   #?????????????????????#######              |
| #####   #???????????????????????????#   "##+###### |
| ""  #   #???????????????????????????#   ##    ???? |
| ""  #   #???????????????????????????#   ##    ""?? |
| ""  #   #???????????????????????????#   ##   """   |
|     +   #??????????######+?????????#     #    "    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          45
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Corruption Block           20
Armor Coverage             675
Utility Shielding          90
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         20
Melee Accuracy             5
Target Analysis            12
Core Analysis              12
Recoil Reduction           4
Offensive Hacking          12
Relay Coupler Types        4
Relay Coupler Value        86

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaMomentumBeam
  Manual?         0
Play Time         02:13:34
  Cumulative      380.7 hours
  Start           2024.03.13 @ 17:35:25
  End             2024.03.13 @ 20:24:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           223
  Adventurer      6
  Explorer        17
Win Type          -
  Total           29
  Types           21/0/4/1/0/1/1/1/0
Lore%             91
Gallery%          94
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/TamsynBold
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98841201-caec-451b-8bb0-3cb79585f76e