Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 05:37:15 Player: Joshua Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (194) 970 Value Destroyed (6910) 6910 Prototype IDs (132) 2640 Alien Tech Used (1) 200 Bonus (13261) 13261 TOTAL SCORE: 33481 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 1157 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -93 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 45/100 System Corruption 31% Temperature Cool (4) Movement Flying (20) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Experimental Q-thruster > --- UTILITY (16) ----- Advanced Coolant Injector Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Energy Well (0) Quantum Rifle Graviton Cannon Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled Field Propulsion Drive Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Improved Energy Well Dimensional Manipulator Experimental Optical Array Experimental Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Nanoactuators Advanced Reaction Control System Improved Propulsion Shielding Improved Utility Shielding Light Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Kinetic Spear Kinetic Spear > --- INVENTORY -------- Light Antimatter Reactor Experimental Q-thruster Experimental Terrain Scanner Advanced Armor Integrity Analyzer Advanced Actuator Array Point Defense Array High-powered Transdimensional Reconstructor Cooled Phase Cannon Enhanced Gamma Bomb Array Thunder Hammer [Rating: 178] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Utility 14 | . . 2 2 2 . . . . 1 . . . . 1 . . . . . 2 . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 417 | 7 1 24 17 70 9 17 . 46 27 12 21 7 25 29 4 2 10 . 12 3 2 6 8 24 34 Power 23 | 1 . 3 1 4 . . . 1 1 . 1 . 1 2 . . 1 . 1 . . . . 2 4 Engine 7 | 1 . 2 . 3 . . . . . . . . . 1 . . . . . . . . . . . Core 8 | . . 1 1 1 . . . . . . 1 . 1 1 . . 1 . 1 . . . . . . Reactor 8 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 2 4 Propulsion 33 | 2 . 4 1 4 . 2 . 1 3 . . . 2 5 1 . 3 . . 1 . 1 . 1 2 Treads 4 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . . 3 . 4 . 1 . 1 3 . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . 5 1 . 3 . . 1 . 1 . 1 1 Utility 219 | 2 . 11 3 26 5 8 . 22 17 10 9 2 15 19 3 1 6 . 9 2 2 5 6 18 18 Device 126 | . . 3 . 13 2 4 . 10 12 9 9 1 13 8 2 . 3 . 7 2 1 2 3 10 12 Storage 25 | 2 . 1 1 7 . . . . . 1 . 1 . 5 1 . 1 . . . . . . 2 3 Processor 21 | . . 3 1 3 . . . 1 2 . . . . 1 . 1 1 . 1 . . 1 2 2 2 Hackware 5 | . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 1 . Protection 42 | . . 4 1 3 3 4 . 11 3 . . . 2 3 . . 1 . . . 1 1 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 142 | 2 1 6 12 36 4 7 . 22 6 2 11 5 7 3 . 1 . . 2 . . . 2 3 10 Energy Gun 10 | 2 . . . . . . . . . . 1 1 3 . . . . . . . . . . . 3 Energy Cannon 46 | . 1 . 2 10 2 2 . 13 4 1 5 2 1 . . . . . . . . . 1 . 2 Ballistic Gun 7 | . . . 1 6 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 18 | . . 6 6 5 . . . . . . . . . . . . . . . . . . . . 1 Launcher 25 | . . . 3 1 2 3 . 8 . . 5 . 3 . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 . Impact Weapon 8 | . . . . 6 . . . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 16 | . . . . 8 . 2 . 1 2 1 . 1 . 1 . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 2 Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Unidentified Prototypes 9 | . . 1 1 3 1 . . . . . . . . . . . . . . . 1 . . . 2 Parts Lost 64 | . . 3 4 6 . 1 . 5 3 . 3 . 2 . . . . . . . . . 2 . 35 Power 12 | . . 1 1 3 . . . . . . 1 . 1 . . . . . . . . . . . 5 Propulsion 12 | . . 1 1 2 . 1 . 1 . . . . 1 . . . . . . . . . . . 5 Utility 29 | . . 1 1 1 . . . 2 1 . 1 . . . . . . . . . . . 1 . 21 Weapon 10 | . . . 1 . . . . 2 2 . 1 . . . . . . . . . . . . . 4 Highest Loss Streak 19 | . . 2 1 5 . 1 . 2 2 . 2 . 2 . . . . . . . . . 1 . 19 Average Slot Usage (%) 97 | . 100 96 92 97 100 99 92 99 99 100 100 99 99 94 96 94 92 94 94 95 93 93 92 95 77 Engine 2 | . 14 9 . 1 7 7 7 5 . . . . . . . . . . . . . . . . . Core 3 | . . 1 9 5 . . . . . . 6 6 5 4 5 5 10 10 10 9 9 8 8 7 . Wheel 11 | . . 11 9 14 15 14 15 14 20 20 20 20 19 . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . 22 19 17 20 21 21 19 19 17 17 16 9 Device 12 | . . 9 9 15 14 14 15 13 10 6 6 5 5 15 23 20 15 15 11 19 19 16 16 16 15 Storage 16 | . 28 13 14 21 23 23 23 23 20 20 20 22 22 5 5 5 5 5 5 4 4 4 4 4 12 Processor 21 | . . 11 17 15 23 23 23 22 23 26 26 26 26 17 17 19 21 21 21 19 19 20 21 23 17 Hackware 1 | . . . . . . . . . . . . . . 5 . . . . 3 4 4 7 4 7 . Protection 5 | . . 6 6 5 . . . 2 4 6 6 3 3 10 11 11 8 10 10 9 7 8 12 11 5 Energy Gun 1 | . 20 2 . . . . . . . . . 9 11 . . . . . . . . . . . 1 Energy Cannon 6 | . 7 2 3 3 14 13 . 14 12 12 12 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . . 17 12 2 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 3 5 5 5 5 5 4 4 4 3 4 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 15 17 35 51 108 110 110 98 118 119 115 106 116 115 32 32 35 42 40 41 43 43 45 48 76 138 Greatest Support 85 | 20 20 35 16 26 22 24 24 24 36 36 36 36 40 33 36 36 47 44 44 44 44 54 48 80 85 Greatest Overweight (x) 7 | . . 3 3 7 4 4 4 4 4 3 2 3 4 1 . . . . . . . . . . 7 Average Overweight (x) 1 | . . 1 2 2 4 4 4 4 3 3 2 2 2 . . . . . . . . . . . . Largest Inventory Capacity 32 | 8 8 8 14 26 26 26 26 26 26 26 26 32 32 30 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 19 | 6 8 6 11 21 26 26 26 26 26 26 26 28 28 8 9 10 10 10 10 10 10 10 10 10 9 Most Carried 32 | 8 8 8 14 26 26 26 26 26 26 26 26 32 32 26 10 10 10 10 10 10 10 10 10 10 10 Average Carried 19 | 4 8 6 9 21 25 25 25 24 25 25 24 28 28 8 9 9 9 10 9 9 9 9 9 9 9 Final Capacity 32 | 8 8 8 14 26 26 26 26 26 26 26 26 32 26 8 10 10 10 10 10 10 10 10 10 10 4 Final Carried 32 | 8 8 7 14 26 26 26 26 26 26 26 25 32 26 8 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 33% | Hauler-Skirmisher 24% | Messiah-Scout 16% | Hauler-Mutant 9% | Mutant 6% | Messiah-Skirmisher 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Assassin | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Messiah-Skirmisher | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Waste Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -4/Waste Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -2/Testing Messiah-Scout | -1/Access Messiah-Skirmisher | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Matter Collected 6669 | 264 . 704 356 975 347 292 . 630 304 425 348 162 421 260 70 . 131 . 97 . . 228 88 278 289 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8669 | 95 . 700 503 883 149 145 . 487 484 93 246 . 578 294 . . 615 . 179 . 50 331 467 1160 1210 Parts 388 | 4 . 46 20 51 13 1 . 25 19 6 9 . 32 11 . . 13 . 13 . 6 15 35 34 35 Haulers Intercepted 17 | . . 2 1 . . . . . 1 . . . . 1 . . 4 . 1 . . 2 . 5 . Recyclers Shooed 8 | . . 3 1 2 . . . . . . . . . . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . 14 1 . 28 . 6 6 . 32 . . . . . . . . . . . . Prevented 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 121 | . . 18 11 12 4 3 . 22 7 2 12 . 16 . . . . . 1 . . . 2 4 7 Melee 15 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 4 7 Guns 13 | . . 1 2 5 . . . . . . 1 . 4 . . . . . . . . . . . . Cannons 46 | . . 17 5 3 3 1 . 6 7 2 1 . 1 . . . . . . . . . . . . AOE 46 | . . . 4 3 1 2 . 16 . . 10 . 10 . . . . . . . . . . . . Classes Destroyed 17 | 1 . 6 1 4 2 . . . . . . . 1 . . . . . . . . . 1 1 . Worker 8 | . . 1 . 4 . . . . 1 . . . . . . . 1 . . . . . 1 . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . . 2 1 . . . . . 1 . . . . 1 . . 4 . 1 . . 2 . 5 . Recycler 13 | 1 . 1 2 3 . . . . . . . . . 1 . . 1 . . . . . . 2 2 Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Watcher 26 | . . 4 1 1 . . . . 1 . . . . 2 . . 2 . 2 . 1 4 1 6 1 Swarmer 41 | . . 4 3 . . . . 12 2 . 8 . 8 . . . . . 1 . . . . . 3 Grunt 45 | . . 11 3 6 2 3 . 8 4 . 4 . 4 . . . . . . . . . . . . Brawler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Duelist 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 9 | . . 3 3 2 . . . . . . . . 1 . . . . . . . . . . . . Hunter 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Programmer 12 | . . . . 3 1 . . . 1 2 . . 1 . . . . . . . . . 2 . 2 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 1 . 5 6 3 3 3 . 4 3 1 4 . 5 1 . . 3 . 1 . 1 2 4 5 8 Combat Bots Only 5 | . . 4 4 3 3 3 . 4 3 1 4 . 5 . . . . . 1 . . . 1 4 4 Max Kills in Single Turn 4 | 1 . 2 3 2 1 2 . 2 1 1 3 . 4 1 . . 1 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 1 2 . 2 . . 3 . 4 . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Damage Taken 12844 | . 10 757 553 1308 185 46 . 1008 431 90 214 . 665 237 . 87 93 . 86 56 24 361 217 138 6278 Core 2758 | . . 89 77 325 18 . . 123 94 15 40 . 75 81 . 44 . . 24 . . 45 97 . 1611 Absorbed by Shields 181 | . . . . . . . . . . . . . . . . . . . . . . . . . 181 Core Remaining (%) 84 | 100 100 77 86 . . . . 33 . . . . 73 . . 87 . . 97 . 100 . 90 . . Volleys Fired 340 | 3 2 55 38 68 18 9 . 42 24 8 17 . 28 . . . 4 . 1 2 . . 6 4 11 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 . 2 . . . 1 . 1 1 . . 1 1 2 Hottest 188 | 80 100 100 112 145 145 145 . 170 170 130 130 . 141 . . . 40 . 40 40 . . 40 40 188 Shots Fired 581 | 6 3 110 56 118 35 16 . 65 48 14 27 . 50 . . . 4 . 1 2 . . 6 4 16 Gun 126 | 6 1 9 7 50 . . . . . . 2 . 41 . . . . . . . . . . . 10 Cannon 392 | . 2 101 44 65 32 12 . 45 48 14 14 . 3 . . . . . . . . . 6 . 6 Launcher 52 | . . . 5 3 3 4 . 20 . . 11 . 6 . . . . . . . . . . . . Special 11 | . . . . . . . . . . . . . . . . . 4 . 1 2 . . . 4 . Kinetic 195 | . . 92 35 67 . . . . . . . . . . . . . . . . . . . . 1 Thermal 302 | 6 3 18 16 48 32 12 . 45 48 14 14 . 25 . . . . . . . . . 6 . 15 Explosive 52 | . . . 5 3 3 4 . 20 . . 11 . 6 . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . . . 2 . 19 . . . . . . . . . . . . Robot Hit Streak 32 | 3 1 7 11 17 7 11 . 11 14 9 10 . 24 . . . 28 . 29 31 . . 32 2 12 Robot Miss Streak 10 | 1 1 9 10 4 1 1 . 3 3 1 2 . 2 . . . . . . . . . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 550 | 4 1 82 41 82 20 9 . 41 34 9 14 . 43 6 . 1 18 . 6 2 3 7 13 31 83 Core Hits 344 | 2 . 60 34 32 10 9 . 39 15 2 22 . 34 4 . . 8 . 4 . 1 7 8 17 36 Critical Hits 12 | . . . 1 1 . . . 1 . . . . 1 . . . 1 . 1 . . 1 . 1 4 Critical Kills 5 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . Critical Parts Destroyed 6 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 3 Melee Attacks 476 | . . . . 59 . 10 . 2 2 2 . . . 57 . 15 32 . 37 5 13 49 30 81 82 Impact 29 | . . . . 26 . . . . . . . . . . . . . . . . . . . . 3 Slashing 65 | . . . . 33 . 10 . 2 2 2 . . . 16 . . . . . . . . . . . Piercing 381 | . . . . . . . . . . . . . . 41 . 14 32 . 37 5 13 49 30 81 79 Sneak Attacks 34 | . . . . 3 . . . . . . . . . 2 . 1 7 . 1 . 1 2 4 9 4 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . . 4 11 Damage Inflicted 26515 | 53 . 1338 1211 2520 688 698 . 3000 1028 269 1263 . 2279 518 . . 1488 . 369 . 335 603 1311 2797 4747 Guns 2123 | 53 . 87 84 635 . . . . . . 53 . 875 . . . . . . . . . . . 336 Cannons 5859 | . . 1171 628 830 412 214 . 921 1028 269 215 . 99 . . . . . . . . . 72 . . Explosions 6129 | . . 80 499 411 276 484 . 2079 . . 995 . 1305 . . . . . . . . . . . . Melee 12404 | . . . . 644 . . . . . . . . . 518 . . 1488 . 369 . 335 603 1239 2797 4411 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2278 | . . 1084 448 746 . . . . . . . . . . . . . . . . . . . . . Thermal 5302 | 53 . 254 264 719 412 214 . 921 1028 269 215 . 545 . . . . . . . . . 72 . 336 Explosive 6049 | . . . 499 411 276 484 . 2079 . . 995 . 1305 . . . . . . . . . . . . Electromagnetic 482 | . . . . . . . . . . . 53 . 429 . . . . . . . . . . . . Impact 349 | . . . . 243 . . . . . . . . . . . . . . . . . . . . 106 Slashing 536 | . . . . 401 . . . . . . . . . 135 . . . . . . . . . . . Piercing 11519 | . . . . . . . . . . . . . . 383 . . 1488 . 369 . 335 603 1239 2797 4305 Highest Corruption 31 | . . . . 5 5 5 5 5 . . . . . 1 1 3 2 2 2 . . 1 4 2 31 Average Corruption 3 | . . . . 2 5 5 5 5 . . . . . 1 1 1 1 2 2 . . 1 3 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 171 | . . . . 25 35 34 1 24 . . . . . . . 2 3 . 3 . . 1 12 4 27 Message Errors 46 | . . . . 7 11 9 . 6 . . . . . . . . 1 . 2 . . . 5 2 3 Matter Fused 25 | . . . . 4 6 5 . 3 . . . . . . . . . . . . . . 1 . 6 Heat Flow Errors 15 | . . . . 3 4 3 . 1 . . . . . . . . . . . . . . 2 . 2 Energy Discharges 26 | . . . . 6 4 3 . 3 . . . . . . . 1 1 . . . . . 3 1 4 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . . . . 2 4 7 1 8 . . . . . . . . 1 . . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Misfires 8 | . . . . . 5 2 . 1 . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 19 | . . . . 3 1 2 . 2 . . . . . . . 1 . . 1 . . 1 1 1 6 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overflow Damage 1450 | . . 100 9 209 14 31 . 80 . . 24 . 45 97 . . 293 . . . 143 . 68 257 80 Projectiles 69 | . . . . 36 . . . 26 . . 7 . . . . . . . . . . . . . . Explosions 294 | . . 100 9 24 14 31 . 54 . . 17 . 45 . . . . . . . . . . . . Melee 1087 | . . . . 149 . . . . . . . . . 97 . . 293 . . . 143 . 68 257 80 Knockbacks 20 | . . 16 2 2 . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . 13 2 . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . 165 . . . . . 68 . . . . . . . . . . . . . . . . . Shots 4 | . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | 54 39 165 . 137 290 250 . 212 180 24 96 . 81 . . . 34 . 30 19 . 4 175 34 294 Average Temperature 61 | 29 16 59 . 66 80 66 . 59 71 15 33 . 42 . . . 14 . 9 12 . 4 96 16 83 Received Heat Transfer 1564 | . 6 249 108 270 63 27 . 201 126 . 48 . 162 18 . . 9 . 9 9 . . 27 18 214 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Impact Corruptions 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . . . . . 1 5 . . . 1 . . . . . . . . . . . . Heat Transferred 7396 | 125 . 485 481 1053 633 348 . 1346 1355 296 296 . 814 . . . . . . . . . 74 . 90 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Peak Influence 911 | 5 33 420 336 202 . . . . 293 . . . . 292 49 73 164 37 334 99 153 774 808 780 911 Average Influence 230 | 1 7 234 175 91 . . . . 158 . . . . 131 49 30 78 18 187 72 102 416 646 623 713 Maximum Alert Level 3 | . . 2 1 1 . . . . 1 . . . . 1 . . . . 1 . . 3 3 3 3 Low Security (%) 5 | 100 100 33 67 100 . . . . 78 . . . . 89 100 100 100 100 59 100 100 29 . . . Level 1 6 | . . 56 32 . . . . . 21 . . . . 10 . . . . 40 . . 21 . 9 . Level 2 52 | . . 10 . . . . . . . . . . . . . . . . . . . 34 59 65 41 Level 3 35 | . . . . . . . . . . . . . . . . . . . . . . 14 40 25 58 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 3 3 6 . . . . 3 . . . 1 5 . . 1 . 4 . 2 3 4 6 2 Investigation 14 | . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . 1 1 2 3 1 Extermination 9 | . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . 1 . 1 . Reinforcement 12 | . 1 2 . 2 . . . . 1 . . . . 1 . . 1 . 2 . 1 . 1 . . Assault 6 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 2 1 Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Distress Signals 22 | . 1 3 2 . . . . . 1 . . . . 2 . 1 2 . . . 1 4 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 359 | . 3 29 12 26 7 5 . 27 10 2 11 . 27 40 . 11 6 5 24 1 10 38 22 18 25 Peak Tracking Total 14 | . 3 5 4 4 3 3 . 4 4 1 4 . 7 10 . 8 2 5 7 1 7 14 9 5 10 Tactical Retreats 38 | . . 1 1 1 1 1 . 1 1 . 2 . . 10 . . 2 . 4 . . 7 2 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Traps Triggered 13 | . . 3 . 2 . . . . 1 . . . . 2 . 1 3 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Machines Disabled 17 | . . 2 1 1 . . . . 1 . . . . . . . . . 1 . 2 . 8 . 1 Max in Single Turn 2 | . . 2 1 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . Garrison Access 8 | . . . . 2 . . . . . . . . . 3 . . . . 1 . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Machines Accessed 76 | . . 5 7 13 . 1 4 . 5 . . . . 9 . 3 6 . 8 . 3 4 3 5 . Terminals 21 | . . 4 5 10 . . . . 2 . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . . . . . . 3 . . 1 . 4 . . 2 . 3 . Repair Stations 12 | . . . . 1 . . . . 1 . . . . 1 . 1 3 . 2 . 2 . 1 . . Recycling Units 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 12 | . . . 2 . . . . . 1 . . . . 2 . 2 1 . 1 . 1 1 1 . . Garrison Access 11 | . . . . 2 . . . . 1 . . . . 3 . . . . 1 . . 1 1 2 . Total Hacks 213 | . . 16 26 40 . 1 27 . 8 . . . . 16 . 5 17 . 22 . 5 10 8 12 . Successful 130 | . . 11 16 17 . 1 27 . 3 . . . . 12 . 2 8 . 9 . 4 9 5 6 . Failed 83 | . . 5 10 23 . . . . 5 . . . . 4 . 3 9 . 13 . 1 1 3 6 . Catastrophic 13 | . . . . 5 . . . . 3 . . . . 1 . . 2 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 286 | . . 9 10 15 . . . . 2 . . . . 47 . 6 16 . 36 3 12 37 19 62 12 Terminals 70 | . . 15 19 33 . . . . 3 . . . . . . . . . . . . . . . . Fabricators 36 | . . . . . . . . . . . . . . 6 . . 6 . 9 . . 7 . 8 . Repair Stations 26 | . . . . 2 . . . . 2 . . . . 2 . 3 6 . 5 . 3 . 3 . . Recycling Units 4 | . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . Scanalyzers 24 | . . . 7 . . . . . 1 . . . . 4 . 2 2 . 3 . 2 1 2 . . Garrison Access 25 | . . . . 5 . . . . 2 . . . . 4 . . . . 5 . . 2 3 4 . Terminal Hacks 44 | . . 4 3 8 . 1 27 . 1 . . . . . . . . . . . . . . . . Record 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . 1 1 1 . . 3 . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 3 . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . . . . . . . 4 . . 2 . 3 . . 6 . 5 . Load Schematic 10 | . . . . . . . . . . . . . . 2 . . 1 . 2 . . 2 . 3 . Build 10 | . . . . . . . . . . . . . . 2 . . 1 . 1 . . 4 . 2 . Repair Station Hacks 20 | . . . . 2 . . . . 2 . . . . 2 . 2 5 . 3 . 2 . 2 . . Scan Component 11 | . . . . 1 . . . . 1 . . . . 1 . 1 3 . 2 . 1 . 1 . . Repair 9 | . . . . 1 . . . . 1 . . . . 1 . 1 2 . 1 . 1 . 1 . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 14 | . . . 5 . . . . . . . . . . 3 . . . . 2 . 1 1 2 . . Insert Component 9 | . . . 3 . . . . . . . . . . 2 . . . . 1 . 1 1 1 . . Analyze 5 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . 1 . . Garrison Access Hacks 8 | . . . . 2 . . . . . . . . . 3 . . . . 1 . . 1 . 1 . Seal Access 8 | . . . . 2 . . . . . . . . . 3 . . . . 1 . . 1 . 1 . Unauthorized Hacks 55 | . . 14 18 13 . . . . 2 . . . . . . . 1 . 1 . 2 2 2 . . Terminals 19 | . . 6 8 5 . . . . . . . . . . . . . . . . . . . . . Track 9 | . . 3 5 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . . 4 6 11 . . . . 5 . . . . 6 . 3 6 . 8 . 2 3 3 5 . Full Trace Events 6 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 2 . Feedback Events 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . Corruption 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . 6 . . . . . . 5 . . . . 3 . . . 4 7 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 185 | . . . 2 . . . 7 . . . . . . 38 . . 28 . 13 . . 35 1 61 . Parts Built 9 | . . . . . . . . . . . . . . 2 . . 1 . 1 . . 3 . 2 . Matter 2961 | . . . . . . . . . . . . . . 570 . . 318 . 285 . . 1053 . 735 . Time 735 | . . . . . . . . . . . . . . 228 . . 84 . 76 . . 217 . 130 . Total Part Build Rating 57 | . . . . . . . . . . . . . . 10 . . 6 . 5 . . 21 . 15 . Parts Repaired 9 | . . . . 1 . . . . 1 . . . . 1 . 1 2 . 1 . 1 . 1 . . Time 319 | . . . . 32 . . . . 38 . . . . 25 . 47 66 . 61 . 38 . 12 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . 10 . . . . . . . . . . . . . . 8 . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . . . . . . . . 2 . . . . 1 . . . 1 . . Part Schematics Acquired 5 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . . . 1 4 . 1 2 . . . 2 . Non-combat 6 | . . . . . . . . . . . . . . . . 1 4 . . 1 . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . Robot Hacks Applied 10 | . . . . . . . . . . . . . . . . 1 4 . 1 2 . . . 2 . parse_system 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . find_chute 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . find_fabricator 4 | . . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Total Allies 63 | . . . . 1 . . . 1 . . . 6 3 . . 12 . . 6 1 . 3 . 3 27 Largest Group 14 | . . . . 1 . . . 1 . . . 6 6 . . 6 . . 3 1 1 3 . 2 14 Highest-Rated Group 1217 | . . . . 26 . . . 94 . . . 216 216 . . 147 . . 206 268 268 342 . 140 1217 Highest-Rated Ally 268 | . . . . 26 . . . 94 . . . 40 40 . . 31 . . 103 268 268 114 . 70 268 Zionite Dispatches 8 | . . . . . . . . . . . . . . 1 . . . . 3 1 . 1 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 13 | . . . . 6 . . . 2 2 . . . . . . . . . 1 . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . GOTO 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . FOLLOW 5 | . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . EXPLORE 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Ally Attacks 372 | . . . . . . . . 35 . . . . 39 . . 63 . . 9 . . 14 . 22 190 Total Damage 14822 | . . . . . . . . 898 . . . . 817 . . 1155 . . 695 . . 555 . 762 9940 Kills 49 | . . . . . . . . 6 . . . . 9 . . 6 . . 3 . . 2 . 6 17 Allies Corrupted 10 | . . . . . . . . . . . . . 2 . . . . . 3 . 1 1 . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 3 2 . 3 . 1 1 2 2 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 63 | . . . . . . . . . . . . . . 13 . 1 4 . 7 . 3 9 5 18 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 . Guard Positions 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Component Stockpiles 7 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 1 1 1 Prototype Stockpiles 5 | . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 1 . Component Schematics 6 | . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . 2 . Prototype Schematics 8 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . 2 . 3 . Unaware Schematics 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 2 . Unaware Analyses 8 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 3 1 Trap Installations 6 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 1 Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Turns Passed 18506 | 87 86 842 708 2326 1408 1352 121 1247 765 1377 938 1153 1040 1165 75 266 485 19 582 96 119 588 419 758 484 Spaces Moved 21608 | 55 66 554 395 1533 1075 1003 92 797 487 1102 711 940 763 2800 219 713 1222 71 1552 200 295 1601 975 1930 457 Core 10 | 8 . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 98 | . . 7 . . . . . . . . . . . . . . . . . . . . . . 91 Legs 157 | 47 66 44 . . . . . . . . . . . . . . . . . . . . . . . Wheels 9401 | . . 503 395 1533 1075 1003 92 797 487 1102 711 940 763 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11942 | . . . . . . . . . . . . . . 2800 219 713 1222 71 1552 200 295 1601 975 1930 364 Fastest Speed 20 | 50 120 80 120 100 125 125 130 130 120 120 110 110 110 28 30 30 26 26 26 26 26 23 26 26 20 Average Speed 68 | 109 120 106 120 113 125 126 130 130 120 120 110 113 115 29 30 30 26 26 26 26 26 25 26 26 51 Slowest Speed 400 | 120 120 160 130 150 125 130 130 130 130 120 110 120 130 100 30 30 28 26 26 26 26 26 26 26 400 Overloaded Moves 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . . . . . . . . 13 . 2 2 . 8 3 2 16 6 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 21 46 32 50 88 98 71 92 18 96 88 90 89 70 95 27 30 79 48 6 32 51 81 43 18 Regions Visited 25 Branch Regions 11 Pre-discovered Areas 16 | . . . . . . 1 1 1 . 1 . 3 1 4 . . . . . . . 2 2 . . Known Exits Taken 19 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 3 2 . 4 . 4 2 4 1 . . . . . . . . . . . . Spaces Dug 273 | . . . 15 31 1 10 . 2 1 3 . . . 46 . 11 17 . 30 4 5 40 9 41 7 Terrain Destroyed 826 | . . 31 31 54 36 72 . 222 3 4 100 . 62 46 . 11 17 . 30 4 5 40 10 41 7 Melee 250 | . . . . 30 . 10 . 2 1 2 . . . 46 . 11 17 . 30 4 5 40 9 41 2 Projectile 20 | . . . 1 2 2 . . 3 2 2 2 . . . . . . . . . . . 1 . 5 AOE 556 | . . 31 30 22 34 62 . 217 . . 98 . 62 . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Acc Com Total 23968 | 72 70 697 564 1885 1106 1043 94 915 611 1136 831 1029 862 3042 228 741 1327 70 1670 232 315 1687 1082 2069 590 Wait 796 | . 1 34 101 82 2 . . 17 43 8 79 70 8 110 . 7 50 . 53 23 2 28 52 17 9 Move 21478 | 54 65 553 394 1532 1074 1002 91 796 486 1101 710 939 762 2774 218 708 1218 70 1537 193 290 1571 962 1921 457 Hop 51 | . . . . . . . . . . . . . . 13 . 2 2 . 6 3 2 13 6 4 . Pick Up 182 | 8 . 10 12 37 1 2 1 8 16 2 3 7 5 16 1 3 6 . 7 2 2 9 11 8 5 Fast Attach 96 | 7 1 16 3 16 . 2 . 1 4 . . 5 . 6 3 1 2 . 3 1 3 2 1 6 13 Attach 47 | . . 1 3 4 . 1 . 5 5 . 3 . 3 5 . . 2 . 1 2 . 1 1 2 8 Detach 21 | . . 1 . 4 . 1 . . . . . . . 6 2 1 . . . . . . . 1 5 Swap 276 | . . 8 11 50 9 14 . 40 18 12 18 2 22 18 1 1 6 . 8 . . 3 6 16 13 Drop 193 | . 1 19 2 33 2 2 2 3 13 3 1 6 10 37 3 3 5 . 11 1 3 11 7 13 2 Fire 340 | 3 2 55 38 68 18 9 . 42 24 8 17 . 28 . . . 4 . 1 2 . . 6 4 11 Melee 457 | . . . . 59 . 10 . 2 2 2 . . . 57 . 15 32 . 37 5 13 49 30 77 67 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 2 exits: Res / *Upp) -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 4) 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Utility x2 327 | -9/Materials | Build established: Mutant 692 | -9/Materials | Discovered new exit (range 5) 1015 | -9/Materials | Identified exit to Materials 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x2 1252 | -8/Materials | Garrison activated, responded to threat 1684 | -8/Materials | Discovered new exit (range 20) 1723 | -8/Materials | Identified exit to Factory 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Utility x2 2485 | -7/Factory | Discovered new exit (range 8) 2493 | -7/Factory | Identified exit to Factory 2583 | -7/Factory | Build established: Hauler-Skirmisher 2684 | -7/Factory | Discovered exit to Factory (range 6) 3219 | -7/Factory | Identified exit to Storage 3219 | -7/Factory | Identified exit to Lower Caves 3434 | -7/Factory | Build established: Hauler-Mutant 3469 | -7/Factory | Lost 5 parts (3p1n1u) 4000 | -7/Factory | Repaired Cooling System 4050 | -7/Factory | Entered Lower Caves 4187 | -7/Lower Caves | Learned 4 Factory zone layouts 4327 | -7/Lower Caves | Build established: Hauler-Skirmisher 4548 | -7/Lower Caves | Learned location of 1 exit from Factory 4565 | -7/Lower Caves | Learned Factory terminal intel 5285 | -7/Lower Caves | Discovered new exit (range 6) 5290 | -7/Lower Caves | Identified exit to Lower Caves 5458 | -7/Lower Caves | Entered another Lower Caves area 5588 | -7/Lower Caves | Encountered a Warlord checkpoint 6001 | -7/Lower Caves | Discovered new exit (range 9) 6010 | -7/Lower Caves | Identified exit to Data Miner 6479 | -7/Lower Caves | Discovered exit to Factory (range 5) 6810 | -7/Lower Caves | Entered Data Miner 6811 | -7/Data Miner | Discovered new exit (range 6) 6817 | -7/Data Miner | Identified exit to Proximity Caves 6833 | -7/Data Miner | Met Data Miner 6862 | -7/Data Miner | Learned location of Section 7 (-3) 6862 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6882 | -7/Data Miner | Received God Mode back door access code from Data Miner 6931 | -7/Data Miner | Entered Proximity Caves 7045 | -6/Proximity Caves | Spotted B-75 Beast 7047 | -6/Proximity Caves | Escorted by Enhanced Grunt 7056 | -6/Proximity Caves | Core integrity fell below 50% 7059 | -6/Proximity Caves | Allies destroyed B-75 Beast 7299 | -6/Proximity Caves | Build established: Hauler-Mutant 7389 | -6/Proximity Caves | Learned location of Extension (-6) 7833 | -6/Proximity Caves | Learned 12 Factory zone layouts 8116 | -6/Proximity Caves | Learned location of 1 exit from Factory 8140 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8178 | -6/Proximity Caves | Entered Factory 8178 | -6/Factory | Accompanied by 2 allies 8178 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8179 | -6/Factory | Identified exit to Factory 8181 | -6/Factory | Loaded intel: 22 terminal locations 8261 | -6/Factory | Found Prototype Processor 8271 | -6/Factory | Identified Exp. Signal Interpreter 8378 | -6/Factory | Incoming investigation squad redirected 8508 | -6/Factory | Repaired Imp. Light Armor Plating 8831 | -6/Factory | Discovered new exit (range 18) 8868 | -6/Factory | Identified exit to Lower Caves 8943 | -6/Factory | Entered Lower Caves 8948 | -6/Lower Caves | Encountered a Warlord checkpoint 9109 | -6/Lower Caves | Learned location of Zion (-6) 9246 | -6/Lower Caves | Build established: Hauler-Skirmisher 9893 | -6/Lower Caves | Build established: Hauler-Mutant 9893 | -6/Lower Caves | Spotted B-75 Beast 9942 | -6/Lower Caves | Discovered new exit (range 22) 9968 | -6/Lower Caves | Identified exit to Lower Caves 10320 | -6/Lower Caves | Entered another Lower Caves area 10388 | -6/Lower Caves | Build established: Hauler-Skirmisher 10405 | -6/Lower Caves | Discovered exit to Factory (range 8) 10634 | -6/Lower Caves | Learned Factory garrison access intel 10957 | -6/Lower Caves | Spotted B-75 Beast 11222 | -6/Lower Caves | Discovered new exit (range 7) 11255 | -6/Lower Caves | Identified exit to Zion 11258 | -6/Lower Caves | Entered Zion 11274 | -6/Zion | Given A8's code to call for help 11302 | -6/Zion | Discovered new exit (range 15) 11321 | -6/Zion | Identified exit to Proximity Caves 11887 | -6/Zion | Learned location of Armory (-3) 11896 | -6/Zion | Gained Derelict followers 11981 | -6/Zion | Found Prototype Launcher 11986 | -6/Zion | Found Prototype Launcher 12008 | -6/Zion | Identified Gui. Missile Launcher (x2) 12145 | -6/Zion | Imprinted 12147 | -6/Zion | Declared Zion's savior 12411 | -6/Zion | Entered Proximity Caves 12411 | -5/Proximity Caves | Accompanied by 6 allies 12747 | -5/Proximity Caves | Build established: Messiah-Skirmisher 12780 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13419 | -5/Proximity Caves | Learned Factory stockpile data 13447 | -5/Proximity Caves | Discovered exit to Factory (range 5) 13451 | -5/Proximity Caves | Entered Factory 13451 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13452 | -5/Factory | Identified exit to Upper Caves 13454 | -5/Factory | Loaded intel: 4 garrison access locations 13605 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13606 | -5/Factory | Zion Recon squad teleported in 13696 | -5/Factory | Discovered new exit (range 22) 13720 | -5/Factory | Retrieved Zion intel report: Component Schematics 13760 | -5/Factory | Retrieved Zion intel report: Emergency Access 13864 | -5/Factory | Build established: Messiah-Scout 13866 | -5/Factory | Retrieved Zion intel report: Active Terminals 13879 | -5/Factory | Discovered new exit (range 14) 13883 | -5/Factory | Identified exit to Factory 13902 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13924 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14011 | -5/Factory | Fabricated Exp. Terrain Scanner? 14017 | -5/Factory | Fabricated Lgt. Regenerative Plating? 14045 | -5/Factory | Incoming investigation squad redirected 14050 | -5/Factory | Retrieved Zion intel report: Guard Positions 14100 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14166 | -5/Factory | Retrieved Zion intel report: Component Schematics 14224 | -5/Factory | Discovered exit to Factory (range 16) 14285 | -5/Factory | Discovered exit to Upper Caves (range 18) 14308 | -5/Factory | Retrieved Zion intel report: Branch Access 14406 | -5/Factory | Repaired Nuclear Pulse Thruster 14477 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14481 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14483 | -5/Factory | Retrieved Zion intel report: Trap Installations 14616 | -5/Factory | Sucked down chute 14616 | -5/Factory | Entered Waste 14616 | -5/Waste | The area was eerily silent 14679 | -5/Waste | Discovered new exit (range 13) 14691 | -5/Waste | Identified exit to Factory 14691 | -5/Waste | Entered Factory 14792 | -5/Factory | Discovered exit to Factory (range 17) 14830 | -5/Factory | Discovered exit to Upper Caves (range 29) 14854 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14857 | -5/Factory | Repaired Broken Q-thruster? 14901 | -5/Factory | Discovered exit to Factory (range 14) 14956 | -5/Factory | Spotted B-75 Beast 14957 | -5/Factory | Entered another Factory area 14957 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14993 | -4/Factory | Repaired Nuclear Pulse Array 15073 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15091 | -4/Factory | Discovered new exit (range 20) 15094 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15101 | -4/Factory | Repaired Imp. Propulsion Shielding? 15118 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15198 | -4/Factory | Fabricated Exp. Optical Array? 15243 | -4/Factory | Retrieved Zion intel report: Component Schematics 15385 | -4/Factory | Discovered new exit (range 30) 15442 | -4/Factory | Manually triggered Chute Trap 15442 | -4/Factory | Sucked down chute 15442 | -4/Factory | Entered Waste 15446 | -4/Waste | Spotted C-40 Crusher 15447 | -4/Waste | Spotted C-40 Crusher 15448 | -4/Waste | Spotted C-40 Crusher 15449 | -4/Waste | Spotted C-40 Crusher 15450 | -4/Waste | Spotted C-40 Crusher 15451 | -4/Waste | Spotted C-40 Crusher 15458 | -4/Waste | Discovered new exit (range 10) 15460 | -4/Waste | Identified exit to Factory 15461 | -4/Waste | Entered Factory 15499 | -4/Factory | Retrieved Zion intel report: Active Terminals 15500 | -4/Factory | Zion Heavy squad teleported in 15584 | -4/Factory | Retrieved Zion intel report: Trap Installations 15631 | -4/Factory | Discovered new exit (range 3) 15631 | -4/Factory | Identified exit to Research 15635 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15709 | -4/Factory | Repaired Broken Lrn. Sensor Array? 15739 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 15781 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15837 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15841 | -4/Factory | Spotted B-86 Titan 15850 | -4/Factory | Discovered new exit (range 26) 15856 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 15857 | -4/Factory | Zion Trap Resupply teleported in 15889 | -4/Factory | Identified exit to Upper Caves 15948 | -4/Factory | Discovered exit to Research (range 23) 15948 | -4/Factory | Retrieved Zion intel report: Guard Positions 15949 | -4/Factory | Zion Fire squad teleported in 16043 | -4/Factory | Entered Research 16043 | -3/Research | Evolved 2 slots: Utility x2 16055 | -3/Research | Spotted B-86 Titan 16124 | -3/Research | Discovered new exit (range 20) 16127 | -3/Research | Discovered new exit (range 21) 16133 | -3/Research | Zion Experimental squad teleported in 16136 | -3/Research | Identified exit to Quarantine 16139 | -3/Research | Entered Quarantine 16139 | -3/Quarantine | Accompanied by 1 ally 16155 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 16166 | -3/Quarantine | Found Alien Artifact 16170 | -3/Quarantine | Identified Core Reset Matrix 16181 | -3/Quarantine | Repaired Imp. Utility Shielding 16200 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 16231 | -3/Quarantine | Discovered new exit (range 21) 16249 | -3/Quarantine | Found Alien Artifact 16254 | -3/Quarantine | Found Alien Artifact 16254 | -3/Quarantine | Identified Dimensional Node Initializer 16254 | -3/Quarantine | Initialized slip node 16258 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16258 | -3/Quarantine | Identified exit to Research 16258 | -3/Quarantine | Entered Research 16258 | -2/Research | Evolved 2 slots: Utility x2 16283 | -2/Research | Retrieved Zion intel report: Prototype Schematics 16305 | -2/Research | Discovered new exit (range 30) 16350 | -2/Research | Retrieved Zion intel report: Emergency Access 16362 | -2/Research | Retrieved Zion intel report: Main Access 16362 | -2/Research | Identified exit to Access 16412 | -2/Research | Retrieved Zion intel report: Component Stockpiles 16423 | -2/Research | Found Exp. Terrain Scan Processor 16435 | -2/Research | Fabricated Exp. Melee Analysis Suite? 16445 | -2/Research | Identified Hpw. Transdimensional Reconstructor 16484 | -2/Research | Retrieved Zion intel report: Active Garrisons 16504 | -2/Research | Fabricated Cld. Field Propulsion Drive (x1) 16559 | -2/Research | Local fabrication network quarantined 16566 | -2/Research | Fabricated Cld. Field Propulsion Drive? 16594 | -2/Research | Incoming investigation squad redirected 16679 | -2/Research | Retrieved Zion intel report: Component Schematics 16680 | -2/Research | Zion Light squad teleported in 16718 | -2/Research | Spotted B-90 Cyclops 16758 | -2/Research | First assault squad dispatched 16773 | -2/Research | Incoming assault squad redirected 16780 | -2/Research | Retrieved Zion intel report: Trap Installations 16794 | -2/Research | Retrieved Zion intel report: Prototype Schematics 16812 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 16824 | -2/Research | Discovered new exit (range 16) 16846 | -2/Research | Identified exit to Testing 16846 | -2/Research | Entered Testing 16856 | -2/Testing | Adv. Hacking Suite fried by hacking feedback 16870 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 16876 | -2/Testing | Discovered exit to Access (range 16) 16914 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 16955 | -2/Testing | Repaired Imp. Propulsion Shielding 16971 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 16988 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 16988 | -2/Testing | Found Prototype Device 16999 | -2/Testing | Retrieved Zion intel report: Emergency Access 17006 | -2/Testing | Identified Exp. Shield Generator 17040 | -2/Testing | Unstable Terrabomb Derivative detonated 17041 | -2/Testing | Scanned by Researcher 17068 | -2/Testing | Found Portable AFG 17096 | -2/Testing | First assault squad dispatched 17118 | -2/Testing | Found Prototype Device 17126 | -2/Testing | Identified AEGIS Remote Shield 17265 | -2/Testing | Entered Access 17265 | -1/Access | Evolved 2 slots: Utility x2 17295 | -1/Access | Found Prototype Launcher 17336 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17343 | -1/Access | Retrieved Zion intel report: Emergency Access 17358 | -1/Access | Retrieved Zion intel report: Active Garrisons 17359 | -1/Access | Zion Hacker squad teleported in 17428 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17446 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 17472 | -1/Access | Retrieved Zion intel report: Unaware Schematics 17475 | -1/Access | Discovered new exit (range 27) 17488 | -1/Access | Incoming investigation squad redirected 17489 | -1/Access | Fabricated Dimensional Manipulator? 17489 | -1/Access | Spotted B-99 Colossus 17495 | -1/Access | Retrieved Zion intel report: Branch Access 17495 | -1/Access | Identified exit to Command 17499 | -1/Access | Retrieved Zion intel report: Component Stockpiles 17515 | -1/Access | First assault squad dispatched 17519 | -1/Access | Fabricated Kinetic Spear? 17521 | -1/Access | Retrieved Zion intel report: Trap Installations 17531 | -1/Access | Retrieved Zion intel report: Guard Positions 17534 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17534 | -1/Access | Identified Enh. Gamma Bomb Array 17537 | -1/Access | Incoming assault squad redirected 17537 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17625 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17640 | -1/Access | Discovered new exit (range 22) 17644 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17649 | -1/Access | Retrieved Zion intel report: Component Schematics 17675 | -1/Access | Retrieved Zion intel report: Unaware Schematics 17735 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 17871 | -1/Access | Retrieved Zion intel report: Component Schematics 17872 | -1/Access | Zion Melee Resupply teleported in 18023 | -1/Access | Entered Command 18051 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18056 | -1/Command | Disengaged cave seal 18056 | -1/Command | Zionites emerged from the dark tunnel 18078 | -1/Command | Retrieved Zion intel report: Trap Installations 18101 | -1/Command | Retrieved Zion intel report: Component Stockpiles 18108 | -1/Command | Spotted B-99 Colossus 18112 | -1/Command | Discovered new exit (range 26) 18139 | -1/Command | Spotted M Guard 18140 | -1/Command | Spotted M Guard 18140 | -1/Command | Spotted Combat Programmer 18140 | -1/Command | Spotted Combat Programmer 18162 | -1/Command | Destroyed M Guard 18183 | -1/Command | Allies destroyed Combat Programmer 18201 | -1/Command | System corruption reached 10% 18218 | -1/Command | Allies destroyed Combat Programmer 18218 | -1/Command | Destroyed all MAIN.C guards 18241 | -1/Command | Lost 15 parts (3p2n10u) 18273 | -1/Command | First assault squad dispatched 18362 | -1/Command | 0b10 Conduit disabled 18363 | -1/Command | Met MAIN.C 18404 | -1/Command | Destroyed MAIN.C Shell 18407 | -1/Command | MAIN.C activated Command garrisons 18490 | -1/Command | Core integrity fell below 50% 18498 | -1/Command | System corruption reached 30% 18506 | -1/Command | Core integrity fell below 20% 18507 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18494_ Lrg. Storage Unit destroyed. 18495_ Critical hit. 18495_ Cld. Phase Cannon destroyed. 18496_ System corrupted: Matter fused (-10). 18496_ Rnf. Antimatter Reactor destroyed. 18497_ Adv. Cooling System destroyed. 18497_ Imp. Particle Charger destroyed. 18497_ Slug penetrates B-74 Champion. 18497_ B-74 Champion suffers critical hit. 18497_ P-80 Master resets H-88 Terminator, system corruption cleaned. 18499_ Identified Graviton Cannon. 18499_ Slug penetrates Heavy Barrier. 18499_ P-80 Master resets B-74 Champion, system corruption cleaned. 18502_ Slug penetrates Heavy Barrier. 18503_ Exp. Melee Analysis Suite destroyed. 18504_ Knocked back. 18505_ Slug penetrates 0b10 Conduit. 18505_ Penetrated by Slug. 18505_ Slug penetrates P-80 Master. 18507_ Acquired 13 matter. 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" " ########################## | | ?## " """"" " ########################## | | #?# " " " """"""""########################## | | ?## "" " " " ########################## | | #?################################################ | | ????########?##################################### | | ??#?####?######################################### | | ?#???########?#################################### | | ????##??########################################## | | ?????#?##??#########?############################# | | ??#??############################################# | | ???????#?##?##?################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 49 Energy Capacity 2650 Matter Stores 300 Matter Capacity 400 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 25 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 160 Melee Speed Boost 30 Evasion (%) 78 Targeting Accuracy 16 Melee Accuracy 20 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 2 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Proton Cannon | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Lightning Gun | -5/Factory | Z-intel Overload Regulator | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Adv. Reclamation Unit | -5/Factory | Z-intel Imp. Integration Mediator | -5/Factory | Z-intel Imp. Titanium Leg | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Targeting Computer | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Scanalyzed Ionic Axe | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Maul | -5/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Imp. Signal Interpreter | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Hvy. Machine Gun | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Hyp. Gauss Rifle | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Com. Tesla Bomb Launcher | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Mass Driver | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Spear | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Adv. Signal Interpreter | -4/Factory | Z-intel Com. Battery | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Adv. Drone Bay | -4/Factory | Z-intel Adv. Medium Treads | -4/Factory | Z-intel Hvy. Disruptor Cannon | -4/Factory | Z-intel Centrium Wheel | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Mni. Drone Bay | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Adv. Cryofiber Web | -4/Factory | Z-intel Lrn. Sensor Array | -4/Factory | Scanalyzed Hvy. Proton Cannon | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Inertial Stasis Machine | -4/Factory | Z-intel Tiamat Missile Launcher | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Com. Linear Accelerator | -2/Research | Z-intel Cld. Antimatter Reactor | -2/Research | Z-intel Lrn. Phase Cannon | -2/Research | Z-intel Exp. Weapon Shielding | -2/Research | Z-intel Exp. Gyrokinetic Inverter | -2/Research | Z-intel Cld. Linear Gravjet | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Enh. Armored Heavy Treads | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Enh. Force Rifle | -2/Research | Z-intel Lgt. Antimatter Cannon | -2/Research | Z-intel Adv. Focal Shield | -2/Research | Z-intel Adv. Weight Redist. System | -2/Research | Z-intel Q-thruster | -2/Research | Z-intel Hardcell Cannon | -2/Research | Z-intel Phase Gun | -2/Research | Z-intel Imp. Focal Shield | -2/Research | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Imp. Field Recycling Unit | -2/Research | Z-intel System Restoration Module | -2/Research | Z-intel Biometal Medium Treads | -2/Research | Z-intel Imp. Kinecellerator | -2/Research | Z-intel Adv. Particle Charger | -2/Research | Z-intel Impulse Thruster Array | -2/Research | Z-intel Force Field | -2/Research | Z-intel Exp. Power Shielding | -2/Research | Z-intel Exp. Stasis Projector | -2/Research | Z-intel Adv. Particle Accelerator | -2/Research | Z-intel Thermal Barrier | -2/Research | Z-intel Exp. Biometal Leg | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Exp. Shock Absorption System | -2/Research | Z-intel Exp. Hacking Suite | -2/Research | Z-intel Exp. Core Analyzer | -2/Research | Z-intel Dimensional Manipulator | -2/Testing | Scanalyzed Enh. Gamma Bomb Array | -1/Access | Z-intel Hdn. Centrium Heavy Treads | -1/Access | Z-intel Adv. Remote Shield | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Singularity Reactor | -1/Access | Z-intel Zero-point Reactor | -1/Access | Z-intel EM Dispersion Field | -1/Access | Z-intel Shock Maul | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. Cooling System | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Exp. Utility Shielding | -1/Access | Z-intel Exp. Thermal Generator | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Adv. Matter Compressor | -1/Access | Z-intel Nanosword | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Graviton Reactor | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Exp. Reclamation Unit | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Imp. Lightning Gun | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Gravity Neutralizing Apparatus | -1/Access | Z-intel Lgt. Quantum Reactor | -1/Access | Z-intel Imp. Maneuvering Thrusters | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Com. HERF Cannon | -1/Access | Z-intel Stasis Canceller | -1/Access | Z-intel Recalibrator | -1/Access | Z-intel Enh. Quantum Rifle | -1/Access | Z-intel Rnf. Quantum Reactor | -1/Access | Z-intel Biometal Heavy Treads | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Field Propulsion Array | -1/Access | Z-intel Stasis Beam | -1/Access | Z-intel Lyr. Heavy Armor Plating | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Adv. Trap Extractor | -1/Access | Z-intel Adv. Reaction Control System | -1/Access | Z-intel Enh. Force Lance | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Imp. Target Analyzer | -1/Access | Z-intel Adv. Armor Integrity Analyzer | -1/Access | Z-intel Adv. Weapon Cycler | -1/Access | Z-intel Power Amplifier | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Lyr. Light Armor Plating | -1/Access | Z-intel System Shield | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Lance | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel H-88 Terminator | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel Y-72 Warden | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel A-02 Transporter | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel D-83 Annihilator | -1/Access | Z-intel P-80 Master | -1/Access | Z-intel Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Optical Array | x1 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -2/Research Cld. Field Propulsion Drive | x1 | -2/Research Cld. Field Propulsion Drive | x1 | -2/Research Dimensional Manipulator | x1 | -1/Access Kinetic Spear | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed TrapZioniteTerrabomb Manual? 0 Play Time 05:41:17 Cumulative 490.4 hours Start 2020.03.12 @ 20:29:28 End 2020.03.19 @ 05:37:15 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 39 Types 22/3/5/3/2/1/3 Lore% 95 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9fbb5d2c-aeea-43ed-9f63-cf549689a5b4