Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 16:38:06 Player: tthaar Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3809) 3809 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 7171 Bonus ------- High Alert Combat Kills 362 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Field Recycling Unit (0) Improved Datajack Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Power Amplifier Large Storage Unit Trap Scanner Advanced Visual Processing Unit Signal Interpreter System Shield > --- WEAPON ----------- Advanced Beam Rifle EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Field Recycling Unit Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Improved Datajack Mining Laser [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 56 | 7 6 14 24 5 Power 7 | 1 . 2 4 . Engine 7 | 1 . 2 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 3 7 . Treads 7 | 2 . 3 2 . Leg 1 | . . . 1 . Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 3 4 9 3 Device 5 | 1 1 . 2 1 Storage 3 | 1 1 . 1 . Processor 3 | . . 2 . 1 Hackware 2 | . . . 1 1 Protection 8 | . 1 2 5 . Artifact . | . . . . . Weapon 16 | 2 3 5 4 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 6 | . 1 2 2 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . 1 3 . . Launcher 2 | . . . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 34 | . 2 3 19 10 Power 6 | . . 1 3 2 Propulsion 9 | . . 1 6 2 Utility 10 | . 1 . 8 1 Weapon 9 | . 1 1 2 5 Highest Loss Streak 7 | . 1 2 7 6 To Critical Strikes . | . . . . . Average Backups 10 | 3 8 9 11 10 Power 1 | . 1 . 1 . Propulsion . | 1 . . . . Utility 3 | . 3 4 3 3 Weapon 3 | 1 2 3 4 3 Tool/Special . | . . . . . Unused Backups 9 | . 3 1 1 4 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 2 | . . . . 2 Weapon 2 | . 1 . 1 . Tool/Special 3 | . . 1 . 2 Average Slot Usage (%) 95 | . 99 92 95 75 Engine 10 | . 13 10 8 6 Treads 23 | . 27 26 22 . Wheel 1 | . . . 1 8 Device 11 | . 13 9 10 15 Storage 10 | . 14 11 9 7 Processor 6 | . . 10 9 14 Hackware 3 | . . . 5 5 Protection 5 | . . 1 10 . Energy Cannon 9 | . 11 10 8 6 Ballistic Gun 3 | . 13 . . . Ballistic Cannon 6 | . . 9 9 4 Peak Build Rating 31 | 7 11 15 26 31 Average Rating 16 | 5 8 13 20 26 On Entrance 10 | . 7 9 14 22 Avg Prop Armor Cover (%) 4 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 48 | 15 29 34 48 44 Greatest Support 60 | 40 40 60 60 32 Greatest Overweight (x) 14 | 1 . 1 13 14 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 7 8 10 12 15 Most Carried 15 | 6 10 10 15 12 Average Carried 10 | 3 8 9 11 10 Final Capacity 15 | 8 10 10 15 15 Final Carried 11 | 6 9 9 11 7 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2110 | 252 290 307 1207 54 Remotely . | . . . . . Salvage Created 3825 | 131 506 683 2392 113 Parts 196 | 11 33 35 105 12 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 86 | . 13 19 50 4 Guns 6 | . 5 . . 1 Cannons 64 | . 5 18 40 1 AOE 14 | . 2 1 9 2 Classes Destroyed 15 | 2 5 4 3 1 Worker 5 | . . 1 3 1 Builder 3 | . . 1 2 . Tunneler 4 | 3 . . 1 . Hauler 2 | . . . 2 . Recycler 7 | 1 . . 6 . Mechanic 1 | . 1 . . . Operator 3 | . 1 1 . 1 Watcher 9 | . 2 2 4 1 Swarmer 16 | . 3 6 7 . Grunt 50 | . 10 7 31 2 Brawler 3 | . . . 3 . Duelist 3 | . . 1 2 . Protector 2 | . . . 2 . Sentry 11 | . . 5 5 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | 4 4 10 10 3 Combat Bots Only 9 | . 3 9 6 2 Max Kills in Single Turn 3 | 1 2 3 3 1 Gunslinging . | . . . . . Exploded 3 | . 1 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 383 | . 40 68 191 84 Missed 95 | . 8 18 44 25 Hits 288 | . 32 50 147 59 Melee 24 | . . . 9 15 Projectile 264 | . 32 50 138 44 Critical Strikes 16 | . . 2 8 6 Damage Taken 5121 | 16 517 659 2537 1392 Core 1152 | . 120 117 192 723 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 189 | . 189 . . . Core Remaining (%) 71 | 100 52 70 65 . Volleys Fired 230 | 7 40 40 129 14 Largest 3 | 2 2 2 2 3 Hottest 161 | 60 100 100 100 161 Shots Fired 409 | 14 71 74 224 26 Gun 56 | 14 35 . . 7 Cannon 334 | . 27 73 219 15 Launcher 8 | . . . 4 4 Special 11 | . 9 1 1 . Kinetic 209 | 7 31 44 123 4 Thermal 18 | . 9 1 1 7 Explosive 8 | . . . 4 4 Electromagnetic 174 | 7 31 29 96 11 Robot Hit Streak 15 | 9 11 9 15 9 Robot Miss Streak 7 | 3 3 7 7 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 294 | 9 45 53 172 15 Core Hits 279 | 4 22 37 191 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 2 . 2 . Destroy 1 | . 1 . . . Corrupt 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9278 | 150 1244 1271 5100 1513 Guns 464 | 109 315 . . 40 Cannons 6081 | . 498 1158 4192 233 Explosions 2700 | 41 423 102 894 1240 Melee . | . . . . . Ramming 33 | . 8 11 14 . Kinetic 3149 | 38 259 612 2125 115 Thermal 1160 | 41 194 102 357 466 Explosive 1580 | . 229 . 537 814 Electromagnetic 3356 | 71 554 546 2067 118 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 373 | . 34 34 104 201 Projectiles 97 | . . 34 63 . Explosions 276 | . 34 . 41 201 Melee . | . . . . . Knockbacks 71 | . . 9 62 . Impact . | . . . . . Kinetic 63 | . . 8 55 . Secondary 8 | . . 1 7 . Self-Inflicted Damage 662 | 16 137 45 161 303 Shots 14 | 1 2 2 3 6 Rammed 7 | . 2 2 3 . Targets Rammed 9 | . 3 2 4 . Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 526 | 12 234 257 526 255 Average Temperature 107 | 9 56 75 136 98 Received Heat Transfer 1806 | . 186 240 1170 210 Effects 20 | . . 1 19 . Shutdowns 2 | . . . 2 . Energy Bleed 6 | . . . 6 . Interference 12 | . . 1 11 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . 1 . 1 . Combat Hostiles 2 | . 1 . 1 . Parts Fried 7 | . 1 2 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1049 | . 250 100 400 299 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | 1 3 3 4 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 1 3 2 Low Security (%) 50 | 100 100 32 29 . Level 1 28 | . . 67 30 53 Level 2 19 | . . . 34 46 Level 3 2 | . . . 5 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 811 | 10 107 379 811 550 Initial 367 | . . 44 94 367 Average 227 | 1 20 218 339 406 Influence Increases 2988 | 20 405 614 1506 443 Destroy 0b10 Robot/C 1680 | . 260 380 960 80 Destroy 0b10 Robot/NC 180 | 20 20 25 100 15 Destroy Leader 362 | . 64 94 182 22 Successful Hack 26 | . . . 26 . Disable Machine 255 | . 15 30 90 120 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 185 | . 46 10 88 41 Lose Combat Pursuer 150 | . . 75 60 15 Influence Decreases 2438 | 20 298 497 922 701 Entered New Map 634 | . . 63 130 441 Time Decay 1464 | 20 278 404 602 160 Lost Part 340 | . 20 30 190 100 Squads Dispatched 17 | . 4 1 8 4 Investigation 5 | . 1 . 4 . Extermination 1 | . . . . 1 Reinforcement 6 | . 3 1 2 . Assault 4 | . . . 2 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 1 2 8 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 139 | . 20 34 67 18 Peak Tracking Total 11 | . 3 10 6 11 Tactical Retreats 7 | . . 4 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 4 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . 1 2 6 9 Max in Single Turn 6 | . 1 1 2 6 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 4 3 10 1 Terminals 11 | . 2 2 6 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 1 1 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 58 | . 16 10 30 2 Successful 25 | . 5 4 16 . Failed 33 | . 11 6 14 2 Catastrophic 5 | . 1 3 1 . Database Lockouts . | . . . . . Manual 26 | . 8 4 14 . Terminals 36 | . 9 7 18 2 Fabricators . | . . . . . Repair Stations 8 | . 5 . 3 . Recycling Units 9 | . 2 3 4 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 11 | . . 3 8 . Record 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . . 1 1 . Terminal Index 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Patrol Status 1 | . . 1 . . Reinforcement Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 4 . 1 . Scan Component 3 | . 2 . 1 . Repair 2 | . 2 . . . Recycling Unit Hacks 4 | . 1 1 2 . Retrieve Components 4 | . 1 1 2 . Scanalyzer 5 | . . . 5 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used 2 | . . 1 . 1 Hacking Detections 16 | . 3 3 9 1 Full Trace Events 6 | . 2 1 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 26 | . 9 3 14 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5944 | 54 1718 984 2853 335 Optics 1128 | . . 794 . 334 Terrain 377 | . 377 . . . Traps 310 | . . . . 310 Seismic 5119 | 54 1341 871 2853 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6427 | 142 1812 984 3152 337 Spaces Moved 2676 | 72 768 481 1195 160 Core 34 | 10 . . 3 21 Treads 2388 | 62 768 481 1077 . Legs 10 | . . . 10 . Wheels 244 | . . . 105 139 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 100 115 Average Speed 167 | 146 160 167 171 175 Slowest Speed 750 | 160 160 240 700 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 62 35 70 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 9 | . 8 . 1 . Terrain Destroyed 223 | 3 46 9 116 49 Melee . | . . . . . Projectile 11 | . 8 2 1 . AOE 212 | 3 38 7 115 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4176 | 92 1256 579 2054 195 Wait 1114 | . 415 25 664 10 Move 2672 | 71 767 480 1194 160 Hop . | . . . . . Pick Up 39 | 7 9 6 14 3 Fast Attach 25 | 6 6 3 10 . Attach 27 | 1 3 3 13 7 Detach . | . . . . . Swap 43 | . 8 13 21 1 Drop 17 | . 5 7 5 . Fire 230 | 7 40 40 129 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 3 2 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1163 | -10/Materials | Discovered new exit (range 12) 1390 | -10/Materials | Repaired Lgt. Treads 1417 | -10/Materials | Repaired Lgt. Treads 1912 | -10/Materials | Discovered new exit (range 5) 1955 | -10/Materials | Entered another Materials area 1955 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2176 | -9/Materials | Destroyed 7 combat bots 2297 | -9/Materials | Destroyed 9 combat bots 2646 | -9/Materials | Discovered new exit (range 12) 2803 | -9/Materials | Identified exit to Materials 2939 | -9/Materials | Entered another Materials area 2939 | -8/Materials | Evolved 2 slots: Utility x2 4495 | -8/Materials | Discovered new exit (range 6) 4503 | -8/Materials | Identified exit to Factory 5306 | -8/Materials | Discovered exit to Factory (range 15) 5739 | -8/Materials | First assault squad dispatched 5863 | -8/Materials | Lost 7 parts (2p2n2u1w) 6056 | -8/Materials | Discovered exit to Factory (range 16) 6062 | -8/Materials | Sterilization system engaged 6062 | -8/Materials | Non-combat units ordered to evacuate 6071 | -8/Materials | Lost 4 parts (2n2u) 6091 | -8/Materials | Entered Factory 6091 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6213 | -7/Factory | Build established: Scavenger-Mutant 6302 | -7/Factory | Lost 3 parts (2n1w) 6416 | -7/Factory | Core integrity fell below 50% 6422 | -7/Factory | Core integrity fell below 20% 6428 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06416_ K-01 Serf collects debris. 06417_ U-05 Engineer lays Concrete. 06419_ K-01 Serf collects debris. 06419_ Signal Interpreter severed. 06419_ U-05 Engineer lays Concrete. 06420_ K-01 Serf collects debris. 06420_ U-05 Engineer lays Concrete. 06422_ K-01 Serf collects debris. 06423_ U-05 Engineer lays Concrete. 06423_ K-01 Serf collects debris. 06424_ System Shield severed. 06424_ U-05 Engineer lays Concrete. 06424_ Critical hit (Burn: +37). 06425_ U-05 Engineer lays Concrete. 06425_ K-01 Serf collects debris. 06426_ U-05 Engineer lays Concrete. 06426_ L-41 Fighter suffers critical hit (Burn). 06427_ U-05 Engineer lays Concrete. 06427_ K-01 Serf collects debris. 06428_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ????????????"" ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ??????######## % ########??????????????????????? | | ????? u #??####????????????????? | | ????? u ### # ###??????????????? | | ????? w """ ; #??????????????? | | ???? k "=" ;;;;;;;;##?????????????? | | ???? "i" ; #?????????????? | | ??????# !g%! #?????????????? | | ??????# u l #?????????????? | | ????### l #?????????????? | | ????# ; u bl@ #?????????????? | | ????# ; k #?????????????? | | ????#" # #?????????????? | | ?? u #?????????????? | | ???"" r #?????????????? | | ?? = ;;;####?????????????? | | ???"" w ???????? | | ??? " ;;""# #?????????????? | | ???"" " ##### #?????????????? | | ???? # #????? #?????????????? | | ??????# #??????###?????????????? | | ??????# #######+######???????????????????? | | ??????# # % #???????????????????? | | ??????# + #???????????????????? | | ??????# ##### #???????????????????? | | ??????# #???# #???????????????????? | | ####### #???# #???????????????????? | | #???# #???????????????????? | | #########+####### #???????????????????? | | ???# # #???????????????????? | | ???# """"""" # #???????????????????? | | ???# """"""" # #???????????????????? | | ???# """"""" # #???????????????????? | | ???# """"""" # #???????????????????? | | ???# ##############???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 13 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 16% | -10/Materials Lgt. Treads | 48% | -10/Materials Studied --------- Beam Rifle | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Remodeling Challenges ------------ None Game ------ Seed AngularIonFilter Manual? 0 Play Time 01:30:26 Cumulative 18.6 hours Start 2025.11.18 @ 07:38:58 End 2025.11.18 @ 16:38:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df30dda4-c2b2-42d0-b036-6169a1951ddb