Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 10:05:08

Player: rice

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (54)      270
Value Destroyed (1916)     1916
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (1500)               1500
              TOTAL SCORE: 10786

 Bonus
-------
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     204/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Improved Propulsion Shielding
  Advanced KE Penetrator
  Advanced KE Penetrator
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Flying Fortress v7
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
           ECM Suite
           Propulsion Shielding
           Propulsion Shielding
           Utility Shielding
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
           Railgun
>          --- INVENTORY --------
  Improved Deuterium Engine
     Micro Nuclear Core
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
           Surge Thruster
           Impulse Thruster
  Advanced Power Amplifier
  Advanced Heat Sink
  Advanced Terrain Scanner
           ECM Suite
           Utility Shielding
  Improved Medium Armor Plating
           Grenade Launcher
     Heavy Mace
[Rating: 86]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Flying Fortress v7
Utility                    Improved Targeting Computer
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Improved Arc Projector
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Slots Evolved              14   | .   .   .   .   .   4   2   2   .   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   1   1   .   1   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 7   7   1   .   1   13  10  1   .   11  7   .   27  9   4   .   
  Power                    11   | 1   1   .   .   .   .   2   .   .   .   .   .   4   2   1   .   
    Engine                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   
  Propulsion               26   | 2   2   .   .   .   4   2   .   .   2   .   .   11  2   1   .   
    Treads                 10   | .   2   .   .   .   4   1   .   .   .   .   .   3   .   .   .   
    Leg                    8    | 2   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 7    | .   .   .   .   .   .   1   .   .   2   .   .   2   2   .   .   
  Utility                  37   | 1   4   1   .   .   6   5   1   .   8   2   .   4   3   2   .   
    Device                 9    | .   .   .   .   .   2   2   .   .   2   .   .   1   .   2   .   
    Storage                6    | 1   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   1   1   .   1   .   .   1   1   .   .   
    Protection             13   | .   .   .   .   .   1   1   .   .   5   2   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 3   .   .   .   1   3   1   .   .   1   5   .   8   2   .   .   
    Energy Gun             4    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 3   .   .   .   1   3   .   .   .   .   3   .   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   
Parts Lost                 29   | .   .   .   .   .   2   .   .   1   2   .   .   21  .   2   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Propulsion               11   | .   .   .   .   .   1   .   .   .   .   .   .   8   .   1   1   
  Utility                  10   | .   .   .   .   .   .   .   .   1   2   .   .   7   .   .   .   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   1   .   .   1   2   .   .   7   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  100 100 100 99  76  72  67  75  73  73  63  21  32  1   
  Engine                   7    | .   14  14  14  14  9   .   .   .   .   .   .   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   6   6   6   5   5   5   3   .   .   .   
  Treads                   15   | .   1   28  28  28  26  .   .   .   .   .   .   6   .   .   .   
  Leg                      2    | .   26  .   .   .   .   .   .   .   .   .   .   5   .   .   1   
  Flight                   2    | .   .   .   .   .   .   6   6   6   10  10  10  4   5   8   .   
  Device                   3    | .   .   .   .   .   .   14  13  13  11  10  10  9   .   3   .   
  Storage                  9    | .   14  14  14  14  9   7   6   6   5   5   5   4   .   .   .   
  Processor                10   | .   13  14  14  14  26  .   .   .   .   .   .   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   6   12  7   7   5   5   5   3   3   .   
  Protection               7    | .   .   .   .   .   8   14  13  13  20  26  26  10  1   7   .   
  Ballistic Gun            16   | .   28  28  28  28  18  7   6   6   .   5   5   5   7   3   .   
  Impact Weapon            1    | .   .   .   .   .   .   6   6   6   5   4   5   1   .   .   .   
Peak Build Rating          86   | 6   9   10  13  17  23  54  57  57  80  86  86  86  54  61  11  
  Average Rating           32   | 4   8   9   12  15  22  53  56  55  70  83  86  60  39  50  6   
  On Entrance              35   | .   6   9   10  13  17  23  54  57  55  79  86  86  9   50  11  
Naked Turns                144  | .   .   .   .   .   .   .   .   .   .   .   .   54  .   3   87  
Heaviest Build             89   | 14  89  89  49  51  54  53  43  43  51  59  59  59  30  21  .   
  Greatest Support         100  | 20  40  40  40  40  60  80  50  50  63  63  63  100 20  30  3   
  Greatest Overweight (x)  2    | .   2   2   1   1   1   .   .   .   1   .   .   2   2   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  20  20  20  20  15  15  15  15  15  15  5   5   5   
  Average Capacity         16   | 6   15  20  20  20  20  15  15  15  15  15  15  14  5   5   5   
  Most Carried             20   | 4   15  19  20  20  20  19  13  14  15  15  15  15  5   5   5   
  Average Carried          15   | 1   10  17  19  19  18  11  11  13  13  14  15  12  4   4   5   
  Final Capacity           25   | 8   25  20  20  20  20  15  15  15  15  15  15  5   5   5   5   
  Final Carried            20   | 4   13  19  19  20  20  12  13  14  15  15  15  5   5   5   5   

 Class Distribution 
--------------------
 89% | Mutant
  4% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
        Mutant | -6/DSF
        Mutant | -5/Factory
        Mutant | -4/Factory
        Mutant | -4/Waste
        Mutant | -4/Factory
        Mutant | -3/Research
      Sprinter | -3/DSF
        Mutant | -3/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Matter Collected           2097 | 221 45  178 .   10  410 152 10  6   79  210 .   654 118 4   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2520 | .   89  176 .   9   867 50  49  11  84  192 .   875 118 .   .   
  Parts                    107  | .   8   9   .   .   33  3   .   1   2   12  .   37  2   .   .   
Haulers Intercepted        6    | .   1   .   .   .   3   .   .   .   1   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Combat Hostiles Destroyed  35   | .   2   4   .   .   9   .   .   1   .   3   .   16  .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     30   | .   2   4   .   .   9   .   .   .   .   3   .   12  .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          13   | .   3   1   .   1   5   .   .   1   .   1   .   1   .   .   .   
  Worker                   3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   1   .   .   .   3   .   .   .   1   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Grunt                    16   | .   .   4   .   .   6   .   .   .   .   .   .   6   .   .   .   
  Sentry                   3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   
Best Kill Streak           4    | .   2   2   .   1   3   1   1   1   1   2   .   4   1   .   .   
  Combat Bots Only         4    | .   2   2   .   .   2   .   .   1   .   2   .   4   .   .   .   
Max Kills in Single Turn   2    | .   1   1   .   1   2   1   1   1   1   1   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  DSF  Gar  
Hostile Shots Fired        669  | .    14   13   .    .    71   11   .    35   .    26   .    319  .    80   100  
  Missed                   231  | .    2    .    .    .    26   7    .    15   .    12   .    97   .    37   35   
Damage Taken               8574 | .    100  197  .    .    661  61   .    564  201  295  .    4337 .    918  1240 
  Core                     2523 | .    9    58   .    .    63   15   .    73   .    24   .    970  .    304  1007 
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Redirected to Shielding  339  | .    .    .    .    .    5    .    .    5    64   37   .    146  .    82   .    
  Regen/Repaired (Parts)   65   | .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    73   88   97   .    91   100  .    .    13   .    .    .    
Volleys Fired              163  | .    10   9    .    .    53   .    .    2    .    11   .    70   8    .    .    
  Largest                  2    | .    2    2    .    .    2    .    .    1    .    2    .    2    2    .    .    
  Hottest                  138  | .    40   40   .    .    48   .    .    23   .    58   .    138  70   .    .    
Shots Fired                302  | .    20   18   .    .    101  .    .    2    .    22   .    123  16   .    .    
  Gun                      300  | .    20   18   .    .    101  .    .    2    .    22   .    121  16   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  285  | .    20   18   .    .    101  .    .    2    .    22   .    106  16   .    .    
  Thermal                  15   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    4    7    .    .    20   .    .    16   .    15   .    8    8    .    .    
  Robot Miss Streak        6    | .    1    1    .    .    2    .    .    1    .    1    .    6    2    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        5    | .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           241  | .    13   15   .    .    80   9    1    4    3    18   .    85   13   .    .    
  Core Hits                98   | .    6    10   .    .    34   1    .    .    1    7    .    37   2    .    .    
  Critical Kills           3    | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    2    2    .    .    .    .    .    1    1    .    .    
  Critical Strikes         10   | .    .    .    .    .    3    3    .    .    .    .    .    3    1    .    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                6    | .    .    .    .    .    3    .    .    .    .    .    .    2    1    .    .    
    Smash                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Melee Attacks              51   | .    .    .    .    .    .    12   1    7    16   1    .    14   .    .    .    
  Impact                   51   | .    .    .    .    .    .    12   1    7    16   1    .    14   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5719 | .    155  210  .    6    1325 450  61   119  197  431  .    2382 357  .    26   
  Guns                     4451 | .    153  189  .    .    1321 .    .    14   .    431  .    1986 357  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               235  | .    .    .    .    .    .    .    .    .    .    .    .    235  .    .    .    
  Melee                    910  | .    .    .    .    .    .    450  61   105  197  .    .    97   .    .    .    
  Ramming                  123  | .    2    21   .    6    4    .    .    .    .    .    .    64   .    .    26   
  Kinetic                  4229 | .    153  189  .    .    1321 .    .    14   .    431  .    1764 357  .    .    
  Thermal                  222  | .    .    .    .    .    .    .    .    .    .    .    .    222  .    .    .    
  Explosive                235  | .    .    .    .    .    .    .    .    .    .    .    .    235  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   910  | .    .    .    .    .    .    450  61   105  197  .    .    97   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    .    .    .    .    .    2    5    4    4    24   .    .    2    
  Average Corruption       8    | .    .    .    .    .    .    .    .    2    5    3    4    10   .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66   | .    .    .    .    .    .    .    .    3    9    4    1    49   .    .    .    
    Message Errors         17   | .    .    .    .    .    .    .    .    2    1    2    .    12   .    .    .    
    Matter Fused           17   | .    .    .    .    .    .    .    .    .    3    1    .    13   .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    1    2    .    .    3    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            304  | .    .    .    .    .    .    175  31   22   69   .    .    7    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Melee                    297  | .    .    .    .    .    .    175  31   22   69   .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    4    .    2    .    .    .    1    .    .    .    
  Impact                   7    | .    .    .    .    .    .    4    .    2    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    12   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   13   | .    .    5    .    1    1    .    .    .    .    .    .    1    .    .    5    
Targets Rammed             22   | .    1    5    .    2    1    .    .    .    .    .    .    8    .    .    5    
  Kicked                   8    | .    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333  | .    .    20   .    .    8    .    .    .    .    72   246  297  .    .    333  
  Average Temperature      82   | .    .    6    .    .    8    .    .    .    .    33   203  86   .    .    170  
  Received Heat Transfer   2152 | .    .    126  .    .    288  .    .    .    .    27   .    632  .    78   1001 
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Impact Corruptions       11   | .    .    .    .    .    .    7    1    2    1    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Heat Transferred         511  | .    .    .    .    .    .    .    .    .    .    .    .    511  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Peak Influence             255  | .   122 50  .   5   192 71  43  40  80  94  32  238 152 164 255 
  Initial                  127  | .   .   17  .   .   .   .   34  30  21  8   17  22  127 114 115 
  Average                  41   | .   35  15  .   .   50  21  36  33  33  23  27  65  130 138 173 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 100 100 100 100 100 100 100 99  100 100 61  
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   1   5   1   1   2   .   1   .   5   1   1   .   
  Investigation            3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   1   .   2   1   .   .   
  Reinforcement            7    | .   .   .   .   .   2   .   .   2   .   .   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Distress Signals           4    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   8   4   .   .   24  2   .   12  2   6   4   44  .   11  20  
  Peak Tracking Total      11   | .   6   2   .   .   4   2   .   8   1   5   5   11  1   10  11  
  Tactical Retreats        25   | .   3   .   .   .   3   1   .   3   .   2   1   8   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Traps Triggered            11   | .   .   .   .   .   1   .   .   1   1   1   .   1   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Machines Disabled          4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Machines Accessed          33   | .   4   1   2   1   5   3   3   .   7   .   .   3   3   .   1   
  Terminals                19   | .   4   .   .   .   3   2   3   .   3   .   .   1   2   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   1   1   .   .   1   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Total Hacks                75   | .   18  1   2   1   11  10  6   .   11  .   .   9   5   .   1   
  Successful               45   | .   13  1   2   1   .   7   3   .   9   .   .   6   3   .   .   
  Failed                   30   | .   5   .   .   .   11  3   3   .   2   .   .   3   2   .   1   
    Catastrophic           5    | .   1   .   .   .   .   .   2   .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   11  .   1   .   3   8   4   .   3   .   .   2   2   .   2   
  Terminals                47   | .   18  .   .   .   6   8   6   .   4   .   .   1   3   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   3   2   .   .   1   .   .   .   2   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             19   | .   8   1   2   1   .   1   3   .   1   .   .   1   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   5   .   .   .   .   5   .   .   2   .   .   .   1   .   .   
  Terminals                13   | .   5   .   .   .   .   5   .   .   2   .   .   .   1   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   .   .   .   2   .   .   1   .   .   .   1   .   .   
    Operators              3    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   .   .   5   1   2   .   4   .   .   3   2   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     39   | .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   4   .   .   2   .   .   .   3   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Res DSF Gar 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  DSF  Gar  
Turns Passed               10220 | 76   737  1289 1068 1126 1854 613  201  176  621  467  35   1324 271  194  168  
Spaces Moved               6900  | 56   346  502  444  405  754  720  372  141  961  456  82   547  595  254  265  
  Core                     405   | 5    .    .    .    .    .    .    .    .    .    .    .    109  .    26   265  
  Treads                   2177  | .    16   502  444  405  754  4    .    .    .    .    .    52   .    .    .    
  Legs                     514   | 51   330  .    .    .    .    .    .    .    .    .    .    132  .    1    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    94    | .    .    .    .    .    .    .    .    .    .    .    .    48   46   .    .    
  Flight                   3710  | .    .    .    .    .    .    716  372  141  961  456  82   206  549  227  .    
  Fastest Speed            32    | 50   120  240  240  240  160  50   50   50   39   42   42   42   32   32   50   
  Average Speed            106   | 113  191  245  240  240  160  50   50   50   44   42   42   77   39   42   50   
  Slowest Speed            320   | 120  320  320  240  240  240  160  50   50   150  42   42   260  200  120  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    2    .    .    9    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    56   87   90   86   40   17   6    88   15   7    66   15   14   93   36   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    .    .    1    1    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    .    1    .    .    1    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    .    .    .    2    .    .    11   1    .    13   .    .    .    
Terrain Destroyed          77    | .    .    .    .    .    .    2    .    .    11   6    .    58   .    .    .    
  Melee                    26    | .    .    .    .    .    .    2    .    .    11   1    .    12   .    .    .    
  Projectile               37    | .    .    .    .    .    .    .    .    .    .    5    .    32   .    .    .    
  AOE                      14    | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  DSF  Gar  
Total                      9320 | 65   402  534  450  558  1302 950  384  231  1122 706  81   1291 605  340  299  
  Wait                     1890 | .    20   10   .    147  461  195  9    81   105  227  .    603  .    24   8    
  Move                     6862 | 55   345  501  443  404  753  719  371  140  960  453  81   546  576  253  262  
  Hop                      10   | .    .    .    .    .    .    .    .    .    .    1    .    .    9    .    .    
  Pick Up                  58   | 3    12   6    2    2    12   4    2    1    7    3    .    3    .    1    .    
  Fast Attach              30   | 6    1    .    .    .    .    .    .    .    3    .    .    9    8    3    .    
  Attach                   34   | .    2    .    .    .    7    6    1    .    4    1    .    11   1    1    .    
  Detach                   5    | .    .    .    .    .    1    .    .    .    .    .    .    1    2    1    .    
  Swap                     34   | 1    4    1    .    1    6    4    .    .    4    6    .    7    .    .    .    
  Drop                     44   | .    7    .    5    2    8    10   .    .    5    3    .    .    1    3    .    
  Fire                     163  | .    10   9    .    .    53   .    .    2    .    11   .    70   8    .    .    
  Melee                    51   | .    .    .    .    .    .    12   1    7    16   1    .    14   .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    
  Kick                     8    | .    1    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Crush                    8    | .    .    5    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            112  | .    .    .    .    .    .    .    .    .    18   .    .    18   .    54   22   
  Rewire                   4    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/DSF
-3/Garrison (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    77 | -11/Scrapyard | Entered Materials
    77 | -10/Materials | Discovered new exit (range 17)
   300 | -10/Materials | Build established: Mutant
   512 | -10/Materials | Discovered new exit (range 10)
   569 | -10/Materials | Identified exit to Mines
   814 | -10/Materials | Entered Mines
   825 | -10/Mines     | Found the Drone Emporium
   844 | -10/Mines     | Learned location of Zion (-6)
   851 | -10/Mines     | Found Prototype Device
  1356 | -10/Mines     | Discovered new exit (range 5)
  1603 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1695 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1699 | -10/Mines     | Discovered new exit (range 4)
  2094 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2094 | -10/Mines     | Discovered new exit (range 5)
  2103 | -10/Mines     | Entered Exiles
  2159 | -10/Exiles    | Met 8R-AWN
  2202 | -10/Exiles    | Met EX-HEX
  2283 | -10/Exiles    | Met EX-BIN
  2317 | -10/Exiles    | Aligned with FarCom system
  2319 | -10/Exiles    | Given EX-Vault access code
  2377 | -10/Exiles    | Opened EX-Vault
  2395 | -10/Exiles    | Found Flying Fortress v7
  2449 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2523 | -10/Exiles    | Met EX-DEC
  2647 | -10/Exiles    | Visited The Gauntlet
  3150 | -10/Exiles    | Discovered new exit (range 11)
  3171 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
  3171 | -10/Exiles    | Entered Mines
  3544 | -9/Mines      | Met a Derelict shopkeep closing up shop
  3930 | -9/Mines      | Discovered new exit (range 5)
  4035 | -9/Mines      | Learned Materials stockpile data
  4088 | -9/Mines      | Discovered new exit (range 12)
  4139 | -9/Mines      | Learned location of Storage (-7)
  4256 | -9/Mines      | Found a hidden stash of uninstalled traps
  4297 | -9/Mines      | Entered Materials
  4297 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  4297 | -8/Materials  | Identified Thief Drone Bay
  4429 | -8/Materials  | Garrison activated, responded to threat
  6084 | -8/Materials  | Discovered new exit (range 4)
  6150 | -8/Materials  | Identified exit to Factory
  6151 | -8/Materials  | Entered Factory
  6151 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6586 | -7/Factory    | Identified exit to Factory
  6764 | -7/Factory    | Entered another Factory area
  6764 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6799 | -6/Factory    | Identified exit to DSF
  6965 | -6/Factory    | Entered DSF
  6990 | -6/DSF        | Additional patrols routed to DSF
  7134 | -6/DSF        | Discovered new exit (range 15)
  7141 | -6/DSF        | Entered Factory
  7141 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7205 | -5/Factory    | Repaired Corrupted Surge Thruster
  7428 | -5/Factory    | Crushed by falling debris
  7589 | -5/Factory    | Discovered new exit (range 14)
  7678 | -5/Factory    | Repaired Propulsion Shielding
  7762 | -5/Factory    | Entered another Factory area
  7762 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  8229 | -4/Factory    | Sucked down chute
  8229 | -4/Factory    | Entered Waste
  8237 | -4/Waste      | Spotted C-40 Crusher
  8238 | -4/Waste      | Spotted C-40 Crusher
  8243 | -4/Waste      | Spotted C-40 Crusher
  8250 | -4/Waste      | Spotted C-40 Crusher
  8254 | -4/Waste      | Discovered new exit (range 14)
  8264 | -4/Waste      | Entered Factory
  8592 | -4/Factory    | Spotted B-86 Titan
  8720 | -4/Factory    | Lost 3 parts (1n2u)
  8766 | -4/Factory    | System corruption reached 10%
  8773 | -4/Factory    | Lost 3 parts (1p1n1u)
  9207 | -4/Factory    | Lost 5 parts (1p2n1u1w)
  9468 | -4/Factory    | Build established: Scavenger-Mutant
  9493 | -4/Factory    | Released all parts (10)
  9498 | -4/Factory    | Core integrity fell below 50%
  9523 | -4/Factory    | Lost 7 parts (1p4n1u1w)
  9577 | -4/Factory    | Discovered new exit (range 13)
  9582 | -4/Factory    | Core integrity fell below 20%
  9588 | -4/Factory    | Entered Research
  9588 | -3/Research   | Evolved 2 slots: Utility x2
  9603 | -3/Research   | Identified exit to DSF
  9859 | -3/Research   | Entered DSF
  9879 | -3/DSF        | Discovered new exit (range 11)
  9883 | -3/DSF        | Additional patrols routed to DSF
 10038 | -3/DSF        | Released all parts (5)
 10053 | -3/DSF        | Entered Garrison
 10071 | -3/Garrison   | Spotted B-86 Titan
 10085 | -3/Garrison   | Triggered checkpoint
 10129 | -3/Garrison   | Triggered checkpoint
 10143 | -3/Garrison   | Discovered new exit (range 12)
 10148 | -3/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 10173 | -3/Garrison   | Core integrity fell below 50%
 10205 | -3/Garrison   | Core integrity fell below 20%
 10221 | -3/Garrison   | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
10172_ Storage Shell breached. <x2>
10194_ Slug penetrates Reinforced Barrier.
10197_ Critical hit (Meltdown: +370).
10197_ Knocked back.
10203_ Slammed into G-67 Veteran.
10203_ Destabilizing: System corrupted (+2).
10204_ Slammed into G-67 Veteran. <x2>
10212_ Triggered Stasis Trap.
10212_ A bubble of rippling energy engulfs the
  area.
10212_ Field strength at 94.
10213_ Field strength at 88.
10214_ Field strength at 82.
10215_ Field strength at 76.
10216_ Field strength at 64.
10217_ Field strength at 58.
10218_ Field strength at 52.
10219_ Field strength at 31.
10220_ Field strength at 25.
10221_ Field strength at 19.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????# "&&"   ??" #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          31
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             450
Propulsion Shielding       66
Utility Shielding          33
Point Defense Rating       160
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Surge Thruster | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionDiametricBlaster
  Manual?         0
Play Time         01:15:04
  Cumulative      43.6 hours
  Start           2024.09.18 @ 08:36:25
  End             2024.09.18 @ 10:05:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e92a577-c1f4-48bb-9a65-49e0288a5439