Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 17:53:51 Player: notverysmot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (658) 658 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5503 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 112/300 Energy 81/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flight Unit Surge Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Precision Energy Filter Reaction Control System System Shield Improved Component Analysis Suite > --- WEAPON ----------- Heavy Gatling Laser > --- INVENTORY -------- Light Fission Core Advanced Weight Redist. System Transmission Jammer Advanced ECM Suite Drone Bay [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Treads Light Treads Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Salvage Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Slots Evolved 10 | . . . 2 2 2 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 8 | . . . 1 2 1 2 . 2 . Weapon . | . . . . . . . . . . Parts Attached 112 | 7 22 7 11 20 8 6 8 19 4 Power 13 | 1 1 2 1 2 1 . 2 3 . Engine 7 | 1 1 2 1 2 . . . . . Core 6 | . . . . . 1 . 2 3 . Reactor . | . . . . . . . . . . Propulsion 34 | 2 2 4 5 10 3 3 2 3 . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 2 . Flight 30 | . 2 4 5 10 3 3 2 1 . Utility 27 | 1 3 . 2 4 2 3 . 10 2 Device 19 | . 2 . 2 3 1 3 . 6 2 Storage 1 | 1 . . . . . . . . . Processor 5 | . 1 . . 1 . . . 3 . Hackware 1 | . . . . . . . . 1 . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 3 16 1 3 4 2 . 4 3 2 Energy Gun 15 | 1 8 . 2 . 1 . . 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 8 . . . . . . . . Ballistic Cannon 6 | . . . . 3 1 . . 1 1 Launcher 4 | . . 1 1 1 . . 1 . . Special Weapon 3 | . . . . . . . 3 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . 2 . Parts Lost 48 | . . 1 4 8 2 5 10 12 6 Power 8 | . . . . 2 1 . 2 2 1 Propulsion 21 | . . 1 3 4 1 3 3 5 1 Utility 11 | . . . . 1 . 1 4 3 2 Weapon 8 | . . . 1 1 . 1 1 2 2 Highest Loss Streak 9 | . . 1 2 5 1 5 9 5 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 73 98 98 79 90 84 60 50 25 Engine 6 | . 14 14 11 9 5 . . . . Core 1 | . . . . . . 6 5 2 3 Flight 21 | . 23 26 31 24 30 24 19 4 1 Device 16 | . 2 14 22 17 23 26 17 14 . Storage 7 | . 14 14 11 9 7 6 4 . . Processor 4 | . . . . 2 7 6 6 14 11 Protection 1 | . . . . . 6 6 2 . . Energy Gun 2 | . 1 . 8 . . . . 2 . Ballistic Gun 5 | . 11 25 10 . . . . . . Ballistic Cannon 2 | . . . . 14 7 5 . 1 . Launcher 1 | . . 2 2 1 . . . . . Peak Build Rating 57 | 6 8 8 11 21 28 30 25 57 32 Average Rating 17 | 3 5 7 10 13 22 27 20 38 24 On Entrance 13 | . 6 8 8 10 19 25 21 10 26 Naked Turns . | . . . . . . . . . . Heaviest Build 22 | 14 14 13 15 18 18 22 18 16 16 Greatest Support 40 | 40 40 14 18 22 23 26 24 17 6 Greatest Overweight (x) 5 | 2 . 1 . 1 . 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 7 5 5 Most Carried 8 | 5 8 8 8 8 8 7 7 5 5 Average Carried 5 | 3 6 7 5 7 7 5 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 7 8 8 6 5 5 2 Class Distribution -------------------- 46% | Mutant 36% | Scavenger-Mutant 9% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Matter Collected 1582 | 211 230 128 493 234 41 . 146 18 81 Remotely . | . . . . . . . . . . Salvage Created 1063 | . 157 128 510 166 22 . 12 68 . Parts 103 | . 16 21 40 15 3 . 3 5 . Haulers Intercepted 3 | . 1 . 2 . . . . . . Recyclers Shooed 5 | . . . 4 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Combat Hostiles Destroyed 24 | . 1 6 5 6 . . 1 5 . Guns 9 | . 1 3 5 . . . . . . Cannons 4 | . . . . 4 . . . . . AOE 11 | . . 3 . 2 . . 1 5 . Classes Destroyed 9 | . 3 1 3 1 . . 1 . . Worker 19 | . 4 3 7 2 2 . . 1 . Builder 2 | . . . 2 . . . . . . Hauler 3 | . 1 . 2 . . . . . . Recycler 3 | . . . 2 1 . . . . . Watcher 2 | . . . . 1 . . . 1 . Swarmer 18 | . . 6 3 4 . . . 5 . Cutter 1 | . . . . . . . 1 . . Grunt 2 | . 1 . 1 . . . . . . Sentry 3 | . . . 1 2 . . . . . Best Kill Streak 10 | . 2 3 4 10 1 . 1 7 . Combat Bots Only 6 | . 1 3 3 6 . . 1 5 . Max Kills in Single Turn 7 | . 1 3 3 3 1 . 1 7 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . 3 . 1 . . 1 5 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Hostile Shots Fired 548 | . 21 36 65 124 32 33 105 82 50 Missed 250 | . 11 13 30 50 19 19 67 28 13 Damage Taken 4702 | . 125 189 385 797 195 190 684 1287 850 Core 1722 | . 46 36 90 165 34 12 332 547 460 Absorbed by Shields 28 | . . . . . . . 28 . . Redirected to Shielding 100 | . . . . . 19 21 60 . . Regen/Repaired (Parts) 68 | . . . 68 . . . . . . Core Remaining (%) 78 | 100 . 67 77 70 95 . 59 . . Volleys Fired 147 | . 16 23 58 23 8 2 6 8 3 Largest 2 | . 2 2 2 2 1 1 1 2 2 Hottest 122 | . 100 50 70 78 39 39 30 122 87 Shots Fired 242 | . 31 44 105 32 8 2 6 9 5 Gun 180 | . 31 43 99 . . . . 4 3 Cannon 46 | . . . . 29 8 2 . 5 2 Launcher 13 | . . 1 6 3 . . 3 . . Special 3 | . . . . . . . 3 . . Kinetic 162 | . 16 43 57 29 8 2 . 5 2 Thermal 60 | . 15 . 42 . . . . . 3 Explosive 13 | . . 1 6 3 . . 3 . . Electromagnetic 4 | . . . . . . . . 4 . Robot Hit Streak 9 | . 9 2 8 6 7 . 2 3 2 Robot Miss Streak 6 | . 2 4 6 4 1 2 4 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 128 | . 18 17 61 17 7 . 2 3 3 Core Hits 74 | . 8 9 30 15 2 . 1 8 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . . 3 . . . . . . Burn 2 | . . . 2 . . . . . . Destroy 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3056 | . 253 304 861 512 149 . 36 890 51 Guns 1259 | . 253 195 749 . . . . 43 19 Cannons 575 | . . . . 366 149 . . 32 28 Explosions 1188 | . . 109 112 146 . . 36 785 . Melee . | . . . . . . . . . . Ramming 34 | . . . . . . . . 30 4 Kinetic 1360 | . 140 195 450 366 149 . . 32 28 Thermal 1216 | . 113 . 299 . . . . 785 19 Explosive 403 | . . 109 112 146 . . 36 . . Electromagnetic 43 | . . . . . . . . 43 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 3 3 . . 1 1 2 . . Average Corruption 1 | . 2 3 . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . 6 . . 2 . 4 . . Message Errors 3 | . . 1 . . 1 . 1 . . Heat Flow Errors 5 | . . 3 . . . . 2 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . . . Weapon Failures 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . . . 17 1 2 . 3 152 . Projectiles 3 | . . . . 1 2 . . . . Explosions 172 | . . . 17 . . . 3 152 . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 3 3 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 3 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 270 | . . . 37 . . . 53 178 2 Shots 5 | . . . 1 . . . 2 2 . Rammed 7 | . . . . . . . . 5 2 Targets Rammed 7 | . . . . . . . . 5 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 263 | . 180 222 64 30 2 . 263 12 27 Average Temperature 45 | . 60 123 17 10 2 . 118 6 12 Received Heat Transfer 1029 | . 66 . 81 198 45 18 138 216 267 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1893 | . 333 . 1036 . . . . 450 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Peak Influence 650 | . 122 231 374 296 285 154 376 650 . Initial 176 | . . 47 89 106 134 134 93 176 . Average 186 | . 42 127 229 199 117 140 174 343 . Maximum Alert Level 2 | . . 1 1 1 1 . 1 2 . Low Security (%) 66 | 100 100 86 42 41 89 100 78 43 . Level 1 24 | . . 13 57 58 10 . 21 . . Level 2 9 | . . . . . . . . 56 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 . 2 2 3 3 . 4 . Investigation 11 | . 1 . 1 . 3 3 . 3 . Extermination . | . . . . . . . . . . Reinforcement 6 | . 2 . 1 2 . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Distress Signals 9 | . 3 . 1 2 1 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 13 7 18 33 18 14 44 24 11 Peak Tracking Total 17 | . 6 3 8 16 12 7 17 12 10 Tactical Retreats 21 | . 2 1 2 3 3 1 4 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Traps Triggered 6 | . 2 . . . . . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Machines Disabled 7 | . . 1 . . . . . 6 . Max in Single Turn 5 | . . 1 . . . . . 5 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Machines Accessed 30 | . 3 1 6 2 6 3 3 6 . Terminals 19 | . 2 1 3 2 4 1 3 3 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 3 | . . . 2 . . . . 1 . Recycling Units 3 | . 1 . 1 . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 78 | . 9 2 15 5 14 8 7 18 . Successful 38 | . 2 1 11 2 8 2 3 9 . Failed 40 | . 7 1 4 3 6 6 4 9 . Catastrophic 7 | . . . . 1 1 3 . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 51 | . 7 2 9 5 9 2 7 10 . Fabricators 6 | . . . . . . 3 . 3 . Repair Stations 6 | . . . 5 . . . . 1 . Recycling Units 7 | . 2 . 1 . . . . 4 . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 5 | . . . . . 2 3 . . . Terminal Hacks 23 | . 1 1 6 2 6 . 3 4 . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 2 | . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . Maintenance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . Hauler Manifests 4 | . 1 . 2 . 1 . . . . Zone Layout 7 | . . 1 2 1 2 . . 1 . Garrison Registry 1 | . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Load Schematic 2 | . . . . . . 1 . 1 . Repair Station Hacks 5 | . . . 4 . . . . 1 . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 5 | . 1 . 1 . . . . 3 . Process 1 | . . . . . . . . 1 . Report Inventory 3 | . 1 . 1 . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 . 3 2 5 3 3 4 . Full Trace Events 12 | . 1 . 2 . 3 3 . 3 . Feedback Events 2 | . . . . . 1 1 . . . Corruption 2 | . . . . . 1 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 52 | . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 16 | . . . . . . . . 16 . Retrieved Matter 16 | . . . . . . . . 16 . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 84 | . . . . . . . 84 . . Highest-Rated Ally 46 | . . . . . . . 46 . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . Total Damage 179 | . . . . . . . 179 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Turns Passed 2290 | 75 228 191 521 252 237 100 211 351 124 Spaces Moved 3344 | 44 292 249 758 352 433 192 391 462 171 Core 106 | 17 . . . . . . . 36 53 Treads 49 | 27 22 . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 111 | . . . . . . . . 111 . Flight 3078 | . 270 249 758 352 433 192 391 315 118 Fastest Speed 29 | 50 37 37 34 32 29 29 29 34 40 Average Speed 38 | 130 46 37 34 33 29 30 32 45 60 Slowest Speed 300 | 160 160 120 37 117 32 114 34 160 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 54 | . 5 1 9 8 7 . 15 9 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 43 52 41 28 15 8 59 16 36 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 3 | . . . . . . . 3 . . Terrain Destroyed 120 | . . 9 42 10 . . 8 50 1 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 1 1 AOE 118 | . . 9 42 10 . . 8 49 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Upp Total 4049 | 60 356 303 904 443 528 233 453 583 186 Wait 331 | 3 2 7 78 37 80 28 12 78 6 Move 3233 | 43 281 246 739 336 419 192 362 444 171 Hop 47 | . 5 1 9 7 6 . 11 8 . Pick Up 62 | 5 9 7 7 13 4 3 6 8 . Fast Attach 22 | 5 2 1 . 1 1 . . 11 1 Attach 65 | 1 18 . 7 10 4 6 7 9 3 Detach 26 | . 18 . 1 1 1 1 1 3 . Swap 28 | 1 2 6 4 10 3 . 1 1 . Drop 35 | 2 3 12 1 5 2 1 1 8 . Fire 147 | . 16 23 58 23 8 2 6 8 3 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . 5 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 46 | . . . . . . . 46 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 309 | -10/Mines | Met a Derelict bent on vengeance 491 | -10/Mines | Discovered new exit (range 6) 495 | -10/Mines | Entered Materials 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 596 | -9/Materials | Repaired Grenade Launcher 667 | -9/Materials | Build established: Scavenger-Mutant 921 | -9/Materials | Discovered new exit (range 12) 922 | -9/Materials | Identified exit to Materials 941 | -9/Materials | Repaired Flight Unit 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x2 1187 | -8/Materials | Lost 5 parts (1p3n1u) 1267 | -8/Materials | Discovered new exit (range 6) 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -7/Factory | Identified exit to Factory 1505 | -7/Factory | Entered another Factory area 1505 | -6/Factory | Evolved 2 slots: Utility x2 1605 | -6/Factory | Identified exit to Garrison 1605 | -6/Factory | Entered Garrison 1630 | -6/Garrison | Lost 5 parts (3n1u1w) 1677 | -6/Garrison | Triggered checkpoint 1681 | -6/Garrison | Triggered checkpoint 1699 | -6/Garrison | Discovered new exit (range 7) 1699 | -6/Garrison | Discovered new exit (range 54) 1699 | -6/Garrison | Discovered new exit (range 50) 1701 | -6/Garrison | Triggered checkpoint 1713 | -6/Garrison | Identified exit to Factory 1714 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1741 | -6/Garrison | Found Relay Coupler [Proto] 1746 | -6/Garrison | Found Relay Coupler [Proto] 1787 | -6/Garrison | Rescued a captive Derelict 1809 | -6/Garrison | Triggered checkpoint 1816 | -6/Garrison | Entered Factory 1816 | -5/Factory | Evolved 2 slots: Utility x2 1840 | -5/Factory | Lost 9 parts (2p3n3u1w) 1919 | -5/Factory | Build established: Mutant 1991 | -5/Factory | Lost 4 parts (1p2n1u) 2080 | -5/Factory | Lost 3 parts (1n1u1w) 2122 | -5/Factory | Core integrity fell below 50% 2165 | -5/Factory | Discovered new exit (range 5) 2167 | -5/Factory | Entered Upper Caves 2168 | -5/Upper Caves | Encountered a Warlord checkpoint 2177 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 2206 | -5/Upper Caves | Learned 8 Factory zone layouts 2218 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2285 | -5/Upper Caves | Core integrity fell below 20% 2291 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02260_ Found Bore Cannon. 02260_ Found Mak. Trap Scanner. 02260_ Found Core Analyzer. 02260_ Found 41 Matter. 02261_ Acquired 41 matter. 02262_ Acquired Bore Cannon. 02266_ Acquired 40 matter. 02266_ Mic. Fission Core destroyed. 02268_ Critical hit (Burn: +37). 02273_ HV Slug penetrates L-41 Fighter. 02273_ HV Slug penetrates Wall. 02276_ Penetrated by Slug. 02279_ Transmission Jammer destroyed. 02281_ Bore Cannon destroyed. 02282_ Backup Laser I destroyed. 02287_ Prc. Energy Filter destroyed. 02287_ Critical hit (Burn: +37). 02287_ Slammed into G-50 Soldier. 02288_ Slammed into Y-64 Sentinel. 02289_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????# #???### # #??????? | | ??????????????????## #?###" #??####? | | ?????????????????## ### #??# ? | | ?????????????????# ## #??# ? | | ??????????????#### #??# #? | | ??????????????# ## ## #??# #? | | ???????????#### ##### ## #??# #? | | ??????????## ##???## ##??# #? | | ??????????# ##?????# ##???# ## | | ??????????# #????### #????? | | ??????????# ##### ##??## ##????## | | ???????????#????????## ##?# #####?## # | | ?????????????????????# #?# ## ### # | | ?????????????????##### ######### | | ?????????????????# ## # | | ?????????????????# ## # | | ?????????????????# ## %# ## | | ?????????????????# ?### # ! ### ### | | ?????????????????# ????# ! #?# #?## | | ?????????????????# ???## lg #?# ##??# | | ?????????????????#????# g ######?# ## | | ??????????????????????# g #???## #? | | ??????????????????????#"## g "#??## #? | | ??????????????????????##?# #### #????# ? | | ?????????????????????##### ###??? ##????# | | ?????????????????????# @ #?????# #?????# #### | | ?????????????????????## #??????# ????##?### | | ??????????????????????# #??????# ????## | | ??????????????????????# #??????# ### | | ??????????????????????# #??????# | | ??????????????????????# #????? | | ?????????????????????? ????? ## | | ????????????????????? #????? ##??# | | ????????????????????? ##?????? #####?????# | | ???????????????????? ####???????????????????# | | ??????????????????? ???????????????????????### | | ??????????????????? ?????????????????????????# | | ???????????????????### ?????????????????????????? | | ?????????????????????## ?????????????????????????? | | ??????????????????????#?????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 72 Recoil Reduction 2 Energy Filtering 50 Salvage Targeting 6 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ZhirovPropulsionCannon Manual? 0 Play Time 01:02:38 Cumulative 9.7 hours Start 2025.02.05 @ 16:51:05 End 2025.02.05 @ 17:53:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c873a81-ea1a-4ceb-b82a-a6a6ce31e824