Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 11:44:36 Player: CrossedViper Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (2279) 2279 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 7039 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 99/100 System Corruption 9% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core High-capacity Storage Unit Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer > --- WEAPON ----------- Flak Gun Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads High-capacity Storage Unit Armor Integrity Analyzer Mini Assault Cannon [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . . 1 . 2 . 2 . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 90 | 4 9 4 7 1 2 4 8 1 36 14 Power 6 | . 2 . 1 . . . 1 . 1 1 Engine 2 | . 2 . . . . . . . . . Core 4 | . . . 1 . . . 1 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 2 . 3 . . . 3 . 8 5 Treads 8 | 2 . . . . . . . . 6 . Leg 1 | . . . . . . . . . . 1 Wheel 3 | . . . . . . . . . 2 1 Hover 7 | . 2 . . . . . 3 . . 2 Flight 4 | . . . 3 . . . . . . 1 Utility 30 | . 4 2 1 1 2 2 3 . 14 1 Device 8 | . . . . 1 1 1 1 . 4 . Storage 2 | . 1 . . . . . . . 1 . Processor 6 | . . . . . . . . . 5 1 Hackware . | . . . . . . . . . . . Protection 14 | . 3 2 1 . 1 1 2 . 4 . Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 2 2 . . 2 1 1 13 7 Energy Gun 4 | . 1 . . . . . . 1 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 . 2 2 . . 2 1 . 4 1 Ballistic Cannon 3 | . . . . . . . . . 3 . Launcher 9 | . . . . . . . . . 4 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 . 1 . . 1 2 Parts Lost 32 | . 5 . . . . 4 . . 16 7 Power 3 | . 1 . . . . 1 . . 1 . Propulsion 13 | . 2 . . . . 1 . . 6 4 Utility 6 | . . . . . . 2 . . 3 1 Weapon 10 | . 2 . . . . . . . 6 2 Highest Loss Streak 5 | . 5 . . . . 2 . . 4 3 Average Slot Usage (%) 70 | . 88 85 70 78 72 51 41 62 88 22 Engine 2 | . 10 14 2 . . . . . . . Core 4 | . . . 8 11 9 2 5 7 6 . Treads 6 | . 22 . . . . . . . 10 . Wheel 2 | . . . . . . . . . 3 2 Hover 5 | . 4 28 14 . . . 12 23 3 . Flight 4 | . . . 11 33 27 26 7 . . . Device 3 | . . . . 1 7 5 2 7 6 . Storage 4 | . 11 . . . . . . . 6 . Processor 13 | . . . . . . . . . 25 11 Protection 8 | . 12 15 11 11 10 8 8 15 8 . Energy Gun 1 | . 3 1 . . . . . 1 1 . Ballistic Gun 10 | . 21 25 22 22 18 10 5 7 7 . Ballistic Cannon 1 | . . . . . . . . . 2 . Naked Turns 36 | . . . . . . . . . . 36 Heaviest Build 42 | 2 42 12 16 17 17 18 21 26 34 6 Greatest Support 60 | 20 40 12 18 18 18 18 33 33 60 16 Greatest Overweight (x) 1 | . 1 . 1 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 4 12 4 4 4 4 4 4 4 8 4 Average Capacity 6 | 4 10 4 4 4 4 4 4 4 7 4 Most Carried 8 | 4 7 4 4 4 4 4 4 2 8 4 Average Carried 5 | 1 5 3 3 4 4 3 2 2 6 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 3 2 2 4 3 Class Distribution -------------------- 76% | Mutant 9% | Sprinter 8% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Matter Collected 1904 | 223 100 76 116 . 17 32 . . 1163 177 Remotely . | . . . . . . . . . . . Salvage Created 3010 | . 261 47 210 . 116 . 60 . 2144 172 Parts 183 | . 17 7 16 . 7 . 2 . 128 6 Haulers Intercepted 5 | . . . 2 . . . 1 . 1 1 Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 57 | . 9 3 3 . 2 . . . 35 5 Guns 30 | . 9 3 3 . 2 . . . 13 . Cannons 5 | . . . . . . . . . 5 . AOE 22 | . . . . . . . . . 17 5 Classes Destroyed 13 | . 2 . 2 . 1 . . . 8 . Worker 1 | . . . . . . . . . 1 . Builder 2 | . . . . . . . . . 2 . Tunneler 1 | . . . 1 . . . . . . . Hauler 5 | . . . 2 . . . 1 . 1 1 Recycler 8 | . . . . . . . . . 8 . Operator 1 | . . . . . . . . . 1 . Watcher 4 | . . . . . . . . . 4 . Swarmer 27 | . 5 3 . . . . . . 14 5 Grunt 20 | . 4 . 3 . . . . . 13 . Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 7 | . . . . . 2 . . . 5 . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 12 | . 6 3 2 . 2 . 1 . 12 2 Combat Bots Only 7 | . 6 3 2 . 2 . . . 7 2 Max Kills in Single Turn 4 | . 1 1 1 . 1 . 1 . 4 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Damage Taken 6776 | . 746 107 99 . 88 665 133 . 3162 1776 Core 1847 | . 91 31 18 . 15 136 36 . 663 857 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 63 | 100 . 51 . 95 . 72 . . . . Volleys Fired 190 | . 33 7 21 . 4 . 4 . 113 8 Largest 2 | . 2 1 2 . 2 . 1 . 2 1 Hottest 113 | . 60 40 46 . 46 . 25 . 113 36 Shots Fired 321 | . 61 7 42 . 8 . 4 . 191 8 Gun 253 | . 61 7 42 . 8 . 4 . 127 4 Cannon 38 | . . . . . . . . . 38 . Launcher 30 | . . . . . . . . . 26 4 Special . | . . . . . . . . . . . Kinetic 252 | . 49 . 42 . 8 . 4 . 145 4 Thermal . | . . . . . . . . . . . Explosive 30 | . . . . . . . . . 26 4 Electromagnetic 39 | . 12 7 . . . . . . 20 . Robot Hit Streak 15 | . 8 3 11 . 7 . 9 . 15 6 Robot Miss Streak 6 | . 3 2 1 . 1 . 1 . 6 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 229 | . 42 5 33 . 7 . 3 . 133 6 Core Hits 170 | . 14 3 12 . 4 . 1 . 119 17 Critical Hits 1 | . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5938 | . 404 58 367 . 107 . 53 . 4105 844 Guns 2959 | . 395 58 367 . 107 . 53 . 1955 24 Cannons 568 | . . . . . . . . . 568 . Explosions 2172 | . . . . . . . . . 1556 616 Melee 147 | . . . . . . . . . . 147 Ramming 92 | . 9 . . . . . . . 26 57 Kinetic 2931 | . 273 . 367 . 107 . 53 . 2107 24 Thermal . | . . . . . . . . . . . Explosive 2129 | . . . . . . . . . 1556 573 Electromagnetic 639 | . 122 58 . . . . . . 416 43 Impact . | . . . . . . . . . . . Slashing 147 | . . . . . . . . . . 147 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 10 15 9 Average Corruption 10 | . . . . . . . . 10 11 6 Corruption Purged . | . . . . . . . . . . . Effects 113 | . . . . . . . . 3 96 14 Message Errors 14 | . . . . . . . . 1 9 4 Matter Fused 17 | . . . . . . . . . 15 2 Heat Flow Errors 9 | . . . . . . . . . 8 1 Energy Discharges 10 | . . . . . . . . . 8 2 Parts Rejected 4 | . . . . . . . . . 3 1 Data Loss (minor) 9 | . . . . . . . . 1 5 3 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . 3 . Misdirections 10 | . . . . . . . . 1 9 . Targeting Errors 32 | . . . . . . . . . 31 1 Weapon Failures 4 | . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 127 | . . . . . . . . . 95 32 Projectiles 20 | . . . . . . . . . 20 . Explosions 107 | . . . . . . . . . 75 32 Melee . | . . . . . . . . . . . Knockbacks 2 | . 1 . . . . . . . 1 . Impact 1 | . 1 . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 302 | . . . . . . . . . 184 118 Shots 7 | . . . . . . . . . 4 3 Rammed 23 | . 1 . . . . . . . 6 16 Targets Rammed 23 | . 1 . . . . . . . 6 16 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 297 | . 103 168 59 . 54 16 10 . 297 247 Average Temperature 77 | . 52 84 21 . 29 8 5 . 100 135 Received Heat Transfer 1512 | . 180 . 57 . 18 243 72 . 654 288 Effects 2 | . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Peak Influence 902 | . 226 172 238 92 140 401 189 111 902 850 Initial 431 | . . 87 66 92 35 59 182 66 77 431 Average 282 | . 99 169 153 92 64 220 186 88 292 560 Maximum Alert Level 3 | . 1 . 1 . . 2 . . 3 3 Low Security (%) 46 | 100 80 100 89 100 100 40 100 100 32 . Level 1 26 | . 19 . 10 . . 51 . . 47 . Level 2 22 | . . . . . . 7 . . 13 87 Level 3 4 | . . . . . . . . . 6 12 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 4 . . . . 2 1 . 8 3 Investigation 7 | . 3 . . . . 1 . . 2 1 Extermination 2 | . . . . . . . . . 1 1 Reinforcement 6 | . 1 . . . . 1 . . 3 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 1 . 2 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Distress Signals 9 | . . . 2 . . 2 . . 5 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 14 4 5 . 6 34 5 5 54 30 Peak Tracking Total 18 | . 8 5 6 . 4 18 5 5 8 8 Tactical Retreats 22 | . . 1 . . 1 7 . . 3 10 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Traps Triggered 10 | . 1 . . . . 1 2 . 2 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Machines Disabled 9 | . . . . . . . . . 7 2 Max in Single Turn 3 | . . . . . . . . . 3 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Machines Accessed 13 | . 3 . 2 . . 3 . . 3 2 Terminals 12 | . 2 . 2 . . 3 . . 3 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . 8 . 5 . . 6 . . 6 8 Successful 10 | . 3 . 1 . . 3 . . 1 2 Failed 23 | . 5 . 4 . . 3 . . 5 6 Catastrophic 5 | . 1 . 2 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 8 . 5 . . 5 . . 3 4 Terminals 32 | . 7 . 5 . . 6 . . 6 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 2 . 1 . . 1 . . 1 2 Robot Analysis 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Assimilate 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . 2 . . 2 . . 3 2 Full Trace Events 5 | . 1 . . . . 1 . . 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Total Allies 9 | . . . . 3 . 3 . . 3 . Largest Group 3 | . . . . 3 . 2 . . 3 . Highest-Rated Group 93 | . . . . 40 . 62 . . 93 . Highest-Rated Ally 31 | . . . . 16 . 31 . . 31 . Total Orders 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 12 | . . . . . . . . . 12 . Total Damage 236 | . . . . . . . . . 236 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 16 | . . . . . . 16 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Turns Passed 3296 | 30 302 217 211 122 48 184 66 72 1446 598 Spaces Moved 3977 | 37 167 351 302 415 114 412 93 127 965 994 Core 990 | 36 41 . . . . . . . 18 895 Treads 303 | 1 76 . . . . . . . 226 . Legs 4 | . . . . . . . . . . 4 Wheels 422 | . . . . . . . . . 422 . Hover 1032 | . 50 351 169 . . . 36 127 299 . Flight 1226 | . . . 133 415 114 412 57 . . 95 Fastest Speed 29 | 50 50 56 29 29 29 29 32 52 50 40 Average Speed 62 | 52 110 56 44 29 29 32 41 52 107 52 Slowest Speed 180 | 160 180 56 105 29 29 105 60 52 170 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 19 | . . . 2 3 3 11 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 32 68 27 78 17 87 5 79 33 31 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 30 | . . . . . . . . . 28 2 Terrain Destroyed 170 | . . . . . . . . . 137 33 Melee 2 | . . . . . . . . . . 2 Projectile 6 | . . . . . . . . . 5 1 AOE 162 | . . . . . . . . . 132 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Total 4462 | 44 234 364 339 412 116 451 117 131 1200 1054 Wait 83 | . 13 . 5 . . 15 . 4 45 1 Move 3932 | 36 166 350 297 408 107 391 93 126 964 994 Hop 17 | . . . 2 3 3 9 . . . . Pick Up 39 | 4 8 . 1 . . 1 2 . 18 5 Fast Attach 43 | 4 . 2 6 1 . 3 5 1 14 7 Attach 38 | . 9 2 1 . . 1 3 . 15 7 Detach 12 | . 2 2 . . . . . . 2 6 Swap 10 | . . . . . 2 . . . 8 . Drop 38 | . 2 1 6 . . 6 3 . 15 5 Fire 190 | . 33 7 21 . 4 . 4 . 113 8 Melee 5 | . . . . . . . . . . 5 Ram 16 | . . . . . . . . . 1 15 Kick 1 | . . . . . . . . . . 1 Crush 6 | . 1 . . . . . . . 5 . Escape Stasis 25 | . . . . . . 18 7 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 31 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Lost 5 parts (1p2n2w) 314 | -10/Materials | Discovered new exit (range 15) 325 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 397 | -10/Mines | Discovered new exit (range 9) 415 | -10/Mines | Discovered new exit (range 15) 448 | -10/Mines | Learned Materials emergency access door positions 486 | -10/Mines | Assembled infested the area 550 | -10/Mines | Entered Materials 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -9/Materials | Identified exit to Mines 761 | -9/Materials | Entered Mines 764 | -9/Mines | Met a Derelict bent on vengeance 779 | -9/Mines | Discovered new exit (range 10) 799 | -9/Mines | Learned location of Zion (-6) 807 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 807 | -9/Mines | Discovered new exit (range 5) 831 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 866 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 867 | -9/Mines | Found Prototype Device 867 | -9/Mines | Identified Exp. Sensor Array 883 | -9/Mines | Entered Materials 883 | -8/Materials | Evolved 2 slots: Utility x2 914 | -8/Materials | Discovered new exit (range 7) 931 | -8/Materials | Entered Storage 970 | -8/Storage | Build established: Sprinter 1100 | -8/Storage | Discovered new exit (range 16) 1108 | -8/Storage | Met a pair of Derelict thieves 1115 | -8/Storage | Entered Factory 1115 | -7/Factory | Evolved 2 slots: Utility x2 1138 | -7/Factory | Garrison activated, responded to threat 1181 | -7/Factory | Manually triggered Chute Trap 1181 | -7/Factory | Sucked down chute 1181 | -7/Factory | Entered Waste 1189 | -7/Waste | Spotted C-40 Crusher 1194 | -7/Waste | Spotted C-40 Crusher 1195 | -7/Waste | Spotted C-40 Crusher 1196 | -7/Waste | EMP discharged 1196 | -7/Waste | System corruption reached 10% 1206 | -7/Waste | Spotted C-40 Crusher 1224 | -7/Waste | Spotted C-40 Crusher 1239 | -7/Waste | Spotted C-40 Crusher 1242 | -7/Waste | Discovered new exit (range 16) 1253 | -7/Waste | Entered Factory 1292 | -7/Factory | Build established: Mutant 2110 | -7/Factory | Discovered new exit (range 17) 2169 | -7/Factory | Identified exit to Factory 2355 | -7/Factory | Allied Derelicts emerged from ambush trap array 2439 | -7/Factory | Destroyed 7 combat bots 2577 | -7/Factory | Core integrity fell below 50% 2584 | -7/Factory | Garrison activated, responded to threat 2637 | -7/Factory | Lost 4 parts (1p1n2w) 2653 | -7/Factory | Destroyed 7 combat bots 2680 | -7/Factory | Core integrity fell below 20% 2696 | -7/Factory | Discovered exit to Factory (range 5) 2699 | -7/Factory | Entered another Factory area 2699 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2760 | -6/Factory | Identified exit to Factory 2927 | -6/Factory | Spotted B-75 Beast 3180 | -6/Factory | Core integrity fell below 50% 3211 | -6/Factory | Lost 3 parts (2n1w) 3265 | -6/Factory | Core integrity fell below 20% 3297 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03203_ Massive razor-sharp blades shoot up from within the floor. 03203_ Imp. Salvage Targeting Computer severed. 03205_ System corrupted: Matter fused (-6). 03206_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 03222_ AVS1IWYEE2QV9UJHMKAMRQFHC%OSKS 03233_ Acquired Nuclear Pulse Thruster. 03247_ Penetrated by Slug. 03251_ System corrupted: Component data lost. 03261_ Acquired Gravmag Array. 03264_ S-27 Virus destroyed. 03264_ Neutrino Reactor explodes. 03264_ S-27 Virus destroyed. 03264_ Penetrated by Slug. 03264_ Slug penetrates Wall. 03273_ Penetrated by Slug. 03278_ Nuclear Pulse Thruster destroyed. 03291_ System corrupted: Gravmag Array rejected. 03294_ K-01 Serf destroyed. 03296_ K-01 Serf collects debris. 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