Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 14:54:42 Player: dp-fld Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (101) 505 Value Destroyed (2456) 2456 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4661 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 393/400 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (235) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Huge Storage Unit Medium Matter Pod Structural Scanner Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Gauss Rifle Flak Cannon > --- INVENTORY (25) --- Cooled Ion Engine Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Matter Filter Utility Shielding Light Armor Plating Light Armor Plating Improved Shield Generator Hacking Suite High-powered Tractor Beam Flak Cannon Rocket Launcher Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Structural Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Improved Heat Sink Visual Processing Unit Advanced Visual Processing Unit Matter Filter Matter Filter Utility Shielding Light Armor Plating Improved Shield Generator Hacking Suite High-powered Tractor Beam Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Mace [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 88 | 2 16 43 27 Power 7 | . 1 6 . Engine 7 | . 1 6 . Core . | . . . . Reactor . | . . . . Propulsion 24 | . 3 14 7 Treads 22 | . 2 13 7 Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 22 | 1 5 8 8 Device 6 | 1 1 3 1 Storage 5 | . 2 1 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 10 | . 2 4 4 Artifact . | . . . . Weapon 35 | 1 7 15 12 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 13 | 1 1 6 5 Ballistic Cannon 9 | . 5 2 2 Launcher 6 | . . 4 2 Special Weapon . | . . . . Impact Weapon 7 | . 1 3 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 4 1 Parts Lost 7 | . 3 2 2 Power 2 | . 1 1 . Propulsion 1 | . . 1 . Utility 3 | . 1 . 2 Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 11 | . 14 10 9 Treads 26 | . 15 32 27 Leg 3 | . 12 . . Device 3 | . 1 1 9 Storage 13 | . 14 11 15 Protection 10 | . 11 9 11 Ballistic Gun 16 | . 9 21 16 Ballistic Cannon 9 | . 17 6 6 Launcher 1 | . . 3 1 Impact Weapon 1 | . . 1 2 Naked Turns . | . . . . Heaviest Build 112 | 15 32 42 112 Greatest Support 62 | 20 40 60 62 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 16 | 8 11 15 23 Most Carried 25 | 6 15 15 25 Average Carried 15 | 6 10 14 20 Final Capacity 25 | 8 15 15 25 Final Carried 25 | 6 14 15 25 Class Distribution -------------------- 51% | Tank 40% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3232 | 274 620 1308 1030 Remotely 447 | . . 447 . Salvage Created 3475 | 162 842 1184 1287 Parts 202 | 18 36 89 59 Haulers Intercepted 12 | . 2 6 4 Recyclers Shooed 4 | 1 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 64 | . 16 30 18 Melee 1 | . . 1 . Guns 30 | . 8 11 11 Cannons 28 | . 8 13 7 AOE 5 | . . 5 . Classes Destroyed 11 | 2 5 3 1 Worker 5 | . 3 2 . Builder 5 | . . 1 4 Tunneler 4 | 4 . . . Hauler 12 | . 2 6 4 Recycler 7 | 1 1 2 3 Operator 3 | . 2 1 . Watcher 1 | . 1 . . Swarmer 14 | . . 14 . Grunt 39 | . 16 10 13 Sentry 10 | . . 6 4 Hunter 1 | . . . 1 Best Kill Streak 6 | 3 2 6 5 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 344 | . 90 163 91 Missed 88 | . 24 40 24 Damage Taken 3169 | . 847 1271 1051 Core 343 | . 165 99 79 Absorbed by Shields . | . . . . Redirected to Shielding 29 | . 28 1 . Regen/Repaired (Parts) 303 | . . 303 . Core Remaining (%) 69 | 100 34 75 . Volleys Fired 261 | 9 91 89 72 Largest 3 | 2 2 3 3 Hottest 105 | 40 70 105 100 Shots Fired 603 | 18 175 216 194 Gun 409 | 18 120 123 148 Cannon 189 | . 55 89 45 Launcher 5 | . . 4 1 Special . | . . . . Kinetic 598 | 18 175 212 193 Thermal . | . . . . Explosive 5 | . . 4 1 Electromagnetic . | . . . . Robot Hit Streak 12 | 5 10 12 12 Robot Miss Streak 3 | 1 3 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 404 | 12 112 129 151 Core Hits 148 | 6 38 52 52 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 5 | . . 5 . Destroy 2 | . . 2 . Blast 2 | . . 2 . Smash 1 | . . 1 . Melee Attacks 23 | . 3 10 10 Impact 23 | . 3 10 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 1 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7045 | 163 1573 2602 2707 Guns 4252 | 163 1030 1254 1805 Cannons 1976 | . 536 792 648 Explosions 409 | . . 381 28 Melee 300 | . . 102 198 Ramming 108 | . 7 73 28 Kinetic 6228 | 163 1566 2046 2453 Thermal . | . . . . Explosive 409 | . . 381 28 Electromagnetic . | . . . . Impact 300 | . . 102 198 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Matter Fused 1 | . 1 . . Energy Discharges 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 163 | . . 51 112 Projectiles 28 | . . 14 14 Explosions 15 | . . 15 . Melee 120 | . . 22 98 Knockbacks 23 | . 5 9 9 Impact 2 | . . . 2 Kinetic 21 | . 5 9 7 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 14 | . 1 11 2 Targets Rammed 17 | . 2 13 2 Kicked . | . . . . Crushed 3 | . 1 2 . Highest Temperature 229 | . 151 229 216 Average Temperature 48 | . 35 50 52 Received Heat Transfer 1299 | . 468 282 549 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . . . 8 Impact Corruptions 5 | . . 1 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 394 | 25 305 394 352 Initial 149 | . 16 62 149 Average 193 | 12 161 197 226 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 57 | 100 79 54 41 Level 1 42 | . 20 45 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 4 3 2 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 11 | . 3 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 116 | . 30 55 31 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 2 4 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 4 12 6 Terminals 18 | . 4 8 6 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 58 | . 8 33 17 Successful 26 | . . 19 7 Failed 32 | . 8 14 10 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 31 | . 7 15 9 Terminals 46 | . 8 21 17 Fabricators . | . . . . Repair Stations 10 | . . 10 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . . 9 6 Record 1 | . . . 1 Robot Analysis 3 | . . . 3 Branch Access Points 1 | . . 1 . Unreport Threat 3 | . . 3 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Transport Status 1 | . . 1 . Hauler Manifests 4 | . . 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . 3 1 Terminals 2 | . . 1 1 Botnet 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Tunnel 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used 2 | . 1 1 . Hacking Detections 19 | . 4 10 5 Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 78 | . . 78 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . . . 3 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5116 | 85 1245 2325 1461 Spaces Moved 2312 | 38 621 1147 506 Core . | . . . . Treads 2018 | . 365 1147 506 Legs 294 | 38 256 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 168 | 120 143 160 221 Slowest Speed 240 | 120 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 3 93 95 45 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 10 | . 1 4 5 Terrain Destroyed 50 | . 1 24 25 Melee 10 | . 1 4 5 Projectile 9 | . . . 9 AOE 31 | . . 20 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2967 | 58 801 1432 676 Wait 141 | 10 34 78 19 Move 2309 | 37 620 1146 506 Hop . | . . . . Pick Up 57 | . 18 18 21 Fast Attach 18 | 1 4 9 4 Attach 12 | . 3 4 5 Detach 4 | . 2 1 1 Swap 59 | 1 9 31 18 Drop 66 | . 15 33 18 Fire 261 | 9 91 89 72 Melee 23 | . 3 10 10 Ram . | . . . . Kick . | . . . . Crush 17 | . 2 13 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 86 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 12) 336 | -10/Materials | Build established: Mutant 417 | -10/Materials | Core integrity fell below 50% 539 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Discovered new exit (range 9) 1119 | -10/Materials | Discovered new exit (range 13) 1331 | -10/Materials | Entered another Materials area 1331 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1485 | -9/Materials | Repaired Lgt. Treads 1633 | -9/Materials | Discovered new exit (range 11) 1637 | -9/Materials | Build established: Tank 1862 | -9/Materials | Repaired Lgt. Treads 1889 | -9/Materials | Repaired Lgt. Cannon 2033 | -9/Materials | Discovered new exit (range 14) 2049 | -9/Materials | Identified exit to Mines 2117 | -9/Materials | Discovered new exit (range 16) 2436 | -9/Materials | Discovered new exit (range 14) 3621 | -9/Materials | Build established: Mutant 3656 | -9/Materials | Entered another Materials area 3656 | -8/Materials | Evolved 2 slots: Utility x2 4148 | -8/Materials | Discovered new exit (range 3) 4950 | -8/Materials | Discovered new exit (range 8) 5063 | -8/Materials | Build established: Tank 5117 | -8/Materials | Self-destructed Last Messages --------------- 04989_ Triggered Blade Trap. 04989_ Massive razor-sharp blades shoot up from within the floor. 04989_ Hrd. Medium Armor Plating severed. 04989_ Gauss Rifle severed. 04991_ Acquired Imp. Terrain Scan Processor. 04993_ Discarded Imp. Terrain Scan Processor. 04995_ Acquired Hrd. Medium Armor Plating. 04999_ Acquired Gauss Rifle. 05003_ Dropped Assault Cannon. 05007_ Dropped Imp. Assault Rifle. 05007_ Acquired Flak Cannon. 05015_ Dropped Lgt. Treads. 05019_ Dropped Lgt. Armor Plating. 05019_ Acquired Lgt. Armor Plating. 05025_ Dropped Matter Filter. 05025_ Acquired Lgt. Armor Plating. 05035_ Acquired 55 matter. 05042_ Dropped Visual Processing Unit. 05043_ Acquired Lgt. Treads. 05117_ Connecting with Terminal... 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