Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 17:35:41 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (12) 60 Value Destroyed (177) 177 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4357 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 236/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (53) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (10) ----- Triangulator Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Reaction Control System Phase Shifter Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Micro Nuclear Core Gyrokinetic Inverter Small Storage Unit Improved Medium Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Triangulator Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Reaction Control System Phase Shifter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Improved Gravmag System Small Storage Unit Improved Medium Armor Plating Hacking Drone Bay [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Improved Gravmag System Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Utility Shielding Device Improved Reaction Control System Processor Advanced Visual Processing Unit Hackware Authchip [Weapon] Protection Utility Shielding Weapon CR-A16's Pointy Stick Energy Gun Small Laser Ballistic Gun Light Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 8 | . . . 1 . . . 5 2 Weapon . | . . . . . . . . . Parts Attached 31 | 2 5 . 1 . 3 . 17 3 Power 3 | . . . . . . . 3 . Engine 2 | . . . . . . . 2 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 9 | . 2 . 1 . . . 4 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 6 | . . . . . . . 4 2 Flight 3 | . 2 . 1 . . . . . Utility 15 | 1 1 . . . 2 . 10 1 Device 9 | 1 . . . . 1 . 6 1 Storage . | . . . . . . . . . Processor 2 | . . . . . . . 2 . Hackware 2 | . . . . . 1 . 1 . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 4 | 1 2 . . . 1 . . . Energy Gun 2 | 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Corrupted Parts 1 | . 1 . . . . . . . System Corruption 1 | . 1 . . . . . . . Parts Lost 4 | . 3 . . . . 1 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 1 | . 1 . . . . . . . Weapon 2 | . 2 . . . . . . . Highest Loss Streak 2 | . 2 . . . . 1 . . To Critical Strikes . | . . . . . . . . . Average Backups 4 | 3 3 5 4 5 5 5 4 4 Power 1 | . 1 1 1 2 2 2 1 1 Propulsion . | . . 1 . . . . . . Utility 2 | 1 2 3 3 3 3 3 3 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | 1 2 . . . . . . 4 Power 2 | 1 . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 4 | . 2 . . . . . . 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 75 | . 45 57 55 55 79 81 85 88 Engine 1 | . . . . . . . 5 . Hover 11 | . . . . . . . 22 23 Flight 13 | . 10 28 33 33 33 26 1 . Device 13 | . 7 . . . 10 11 17 29 Processor 3 | . . . . . . . 6 11 Hackware 6 | . . . . . 6 11 11 5 Protection 9 | . 13 14 11 11 11 11 9 5 Ballistic Gun 5 | . 6 14 11 11 11 11 1 . Piercing Weapon 4 | . . . . . 7 11 6 5 Peak Build Rating 68 | 2 4 4 5 5 22 22 61 68 Average Rating 32 | . 3 4 5 5 19 21 53 67 On Entrance 13 | . 2 4 4 5 5 22 21 61 Naked Turns . | . . . . . . . . . Heaviest Build 25 | 2 3 2 2 2 6 6 25 22 Greatest Support 42 | 3 8 8 12 12 12 12 40 42 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 3 5 4 5 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 80% | Mutant 15% | Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Ninja | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 449 | 220 41 7 . . . 35 146 . Remotely . | . . . . . . . . . Salvage Created 342 | 136 49 . . . . . 157 . Parts 34 | 20 7 . . . . . 7 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 4 | . 3 . . . . . 1 . Melee 1 | . . . . . . . 1 . Guns 2 | . 2 . . . . . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 5 | 2 2 . . . . . 1 . Tunneler 5 | 5 . . . . . . . . Recycler 2 | 1 . . . . . . 1 . Operator 1 | . 1 . . . . . . . Swarmer 3 | . 3 . . . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 4 | 4 3 . . . . . 1 . Combat Bots Only 3 | . 3 . . . . . 1 . Max Kills in Single Turn 1 | 1 1 . . . . . 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 150 | . 62 . 6 . . 45 30 7 Missed 71 | . 24 . 5 . . 28 11 3 Hits 79 | . 38 . 1 . . 17 19 4 Projectile 79 | . 38 . 1 . . 17 19 4 Critical Strikes 1 | . . . . . . . 1 . Damage Taken 933 | . 364 . 15 . . 237 237 80 Core 282 | . 205 . . . . 77 . . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 44 | . 6 . . . . 21 17 . Core Remaining (%) 74 | 100 . 18 . . . 80 100 . Volleys Fired 41 | 27 14 . . . . . . . Largest 1 | 1 1 . . . . . . . Hottest 40 | 40 40 . . . . . . . Shots Fired 41 | 27 14 . . . . . . . Gun 41 | 27 14 . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 6 | . 6 . . . . . . . Thermal 28 | 27 1 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . 7 . . . . . . . Robot Hit Streak 4 | 4 2 . . . . . . . Robot Miss Streak 4 | 4 3 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 24 | 14 5 . . . . . 5 . Core Hits 14 | 7 6 . . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Impale 1 | . . . . . . . 1 . Melee Attacks 32 | . . . . . . . 22 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 32 | . . . . . . . 22 10 Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 563 | 180 82 . . . . . 301 . Guns 227 | 180 47 . . . . . . . Cannons . | . . . . . . . . . Explosions 35 | . 35 . . . . . . . Melee 301 | . . . . . . . 301 . Ramming . | . . . . . . . . . Kinetic 26 | . 26 . . . . . . . Thermal 215 | 180 35 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 21 | . 21 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 301 | . . . . . . . 301 . Highest Corruption 3 | . 3 3 . . . . 1 . Average Corruption 2 | . 2 3 . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . 2 1 . . . . . . Message Errors 1 | . 1 . . . . . . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 123 | . . . . . . . 123 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 123 | . . . . . . . 123 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . 23 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 202 | 15 202 . . . . . . 7 Average Temperature 63 | 12 71 . . . . . . 7 Received Heat Transfer 120 | . 51 . . . . 42 . 27 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 500 | 400 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 93 | 5 93 34 . 45 . . 91 17 Initial 81 | . . 34 . . . . 81 10 Average 17 | 1 42 11 . 16 . . 22 5 Influence Increases 550 | 30 162 . . 45 . 180 70 63 Destroy 0b10 Robot/C 80 | . 60 . . . . . 20 . Destroy 0b10 Robot/NC 40 | 30 5 . . . . . 5 . Destroy Leader 10 | . . . . . . . 10 . Successful Hack 14 | . 4 . . . . . 10 . Disable Machine 30 | . . . . . . . 15 15 Destroy Structure 31 | . 3 . . . . . 10 18 Partial Spotted 45 | . 15 . . . . . . 30 Lose Combat Pursuer 300 | . 75 . . 45 . 180 . . Influence Decreases 548 | 30 74 88 . . 45 50 178 83 Entered New Map 160 | . . 54 . . 45 . 49 12 Time Decay 358 | 30 54 34 . . . 40 129 71 Lost Part 30 | . 20 . . . . 10 . . Squads Dispatched 3 | . . . . . . 1 2 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement . | . . . . . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 15 8 5 3 . 19 7 6 Peak Tracking Total 10 | . 9 7 6 3 . 10 3 6 Tactical Retreats 7 | . 2 1 . 1 . 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . 5 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 2 | . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 6 | . 4 . 1 . . . 1 . Terminals 6 | . 4 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 11 . 3 . . . 2 . Successful 8 | . 4 . 2 . . . 2 . Failed 8 | . 7 . 1 . . . . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 9 . 2 . . . 1 . Terminals 16 | . 11 . 3 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . 1 . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 . . . 1 . Terminals 5 | . 3 . 1 . . . 1 . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 4 . 1 . . . 1 . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 847 | 9 98 . . . . . 513 227 Optics 740 | . . . . . . . 513 227 Sensors 368 | . . . . . . . 141 227 Terrain 18 | . . . . . . . 18 . Seismic 107 | 9 98 . . . . . . . Triangulation 399 | . . . . . . . 256 143 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . 1 . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 1609 | 129 172 128 38 38 243 118 516 227 Spaces Moved 3107 | 130 283 331 105 111 684 329 802 332 Core 282 | 130 152 . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 1023 | . . . . . . . 691 332 Flight 1802 | . 131 331 105 111 684 329 111 . Fastest Speed 34 | 50 37 37 34 34 34 34 37 48 Average Speed 41 | 50 44 37 34 34 34 35 46 52 Slowest Speed 56 | 50 50 37 34 34 34 37 56 53 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . 5 6 1 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 52 64 18 30 78 49 11 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 3 | . . 1 . . . 2 . . Spaces Dug 19 | . . . . . . . 10 9 Terrain Destroyed 22 | . 3 . . . . . 10 9 Melee 19 | . . . . . . . 10 9 Projectile . | . . . . . . . . . AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 3303 | 166 311 329 105 110 692 328 897 365 Wait 77 | . 10 . . . 6 . 44 17 Move 3075 | 129 272 318 102 110 683 328 801 332 Hop 12 | . 5 6 1 . . . . . Pick Up 15 | 7 3 . 1 . . . 3 1 Fast Attach 21 | 1 4 . . . 3 . 13 . Attach 6 | 1 1 . 1 . . . 2 1 Detach . | . . . . . . . . . Swap 5 | . . . . . . . 3 2 Drop 14 | 1 2 . . . . . 9 2 Fire 41 | 27 14 . . . . . . . Melee 32 | . . . . . . . 22 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . 5 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Core integrity fell below 50% 250 | -10/Materials | Core integrity fell below 20% 299 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 345 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 359 | -10/Mines | Found a hidden stash of uninstalled traps 365 | -10/Mines | Learned location of Zion (-7) 377 | -10/Mines | Learned Materials emergency access door positions 378 | -10/Mines | Assembled infested the area 383 | -10/Mines | Assisted by a Guerilla fighting off Assembled 428 | -10/Mines | Discovered new exit (range 5) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 438 | -9/Materials | Identified exit to Mines 468 | -9/Materials | Entered Mines 487 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 506 | -9/Mines | Entered Zion 517 | -7/Zion | Given the Hacking Drone Bay 517 | -7/Zion | Found Prototype Device 517 | -7/Zion | Identified Hacking Drone Bay 554 | -7/Zion | Given A8's code to call for help 568 | -7/Zion | Found CR-A16's Pointy Stick 684 | -7/Zion | Learned Factory emergency access door positions 723 | -7/Zion | Discovered new exit (range 14) 749 | -7/Zion | Entered Proximity Caves 750 | -6/Proximity Caves | Identified exit to Factory 783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 793 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 797 | -6/Proximity Caves | Spotted B-75 Beast 867 | -6/Proximity Caves | Entered Factory 867 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 974 | -6/Factory | Discovered new exit (range 9) 1093 | -6/Factory | Identified exit to Factory 1383 | -6/Factory | Entered another Factory area 1383 | -5/Factory | Evolved 2 slots: Utility x2 1447 | -5/Factory | Discovered new exit (range 15) 1596 | -5/Factory | Identified exit to Upper Caves 1610 | -5/Factory | Self-destructed Last Messages --------------- 5A. 01363_ Sneak attack on T-07 Excavator. 01363_ Destroyed Wheel. 01367_ Acquired 16 matter. 01370_ Dropped Rnf. Ion Engine. 01371_ Acquired Mic. Nuclear Core. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 01395_ Dropped Imp. Gravmag System. 01397_ Acquired Gyrokinetic Inverter. 01422_ TF Node disabled. 01422_ Imp. Sensor Array tumbles out of TF Node. 01422_ Imp. Signal Interpreter tumbles out of TF Node. 01447_ EXIT=FOUND 01595_ Slug penetrates Wall. 01595_ ALERT: All DSF locations entering lockdown mode. 01596_ EXIT=IDENTIFIED: UPPER CAVES Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ??????????????## ##??????????????????????????????? | | ??????????###?# ??????????????????????????????? | | ###########"### ?????k????????????????????????? | | # ## ??????????????????????????????? | | # ## #??????????????????????????????? | | # ## #??????????????????????????????? | | # ## #??????????????????????????????? | | # ## #??????????????????????????????? | | # = ## ####????##?????????????????????? | | + ## g##;#####;#?????????????????????? | | # == ## g## """ @#??????????????????????? | | # # gg# """ #??????????????????????? | | # # g# """ #??????????????????????? | | # # > + #??????????????????????? | | # # # #??????????????????????? | | ############## # #??????????????????????? | | #????????????### ##########??????????????????????? | | #??????????????# ##??????###?????????????????????? | | #??????????????# "########"#?????????????????????? | | #??????????????#Y# ##????????????????????? | | #???????##?????# # = "#????????????????????? | | ########"####### # ##????????????????????? | | ^ + #?????????????????????? | | # """ """ #?????????????????????? | | # """ """ #?????????????????????? | | ^ # """ """ #?????????????????????? | | # #?????????????????????? | | ####+######+####/##"########?????????????????????? | | ???# #????????????????????????????? | | ???#"S """ """ #????????????????????????????? | | ???#""" """ """ #????????????????????????????? | | "??# "" """ """ #????????????????????????????? | | "??# #????????????????????????????? | | "??# """ """ """ #????????????????????????????? | | "??# """ """ """ #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Phase Shifting 5 Evasion (%) 72 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive System Guard | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentMissileCloak Manual? 0 Play Time 00:35:04 Cumulative 153.0 hours Start 2025.05.13 @ 17:01:37 End 2025.05.13 @ 17:35:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 68 Adventurer 5 Explorer 5 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 42 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: ca8a7fbc-ef58-4dd6-8548-31b3b4cc0a2c