Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 16:16:18 Player: Kenzurith Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2489) 2489 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 6069 Bonus ------- High Alert Combat Kills 230 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Maul > --- INVENTORY (16) --- Improved Ion Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Sensor Array Recoil Stabilizer Light Armor Plating Relay Coupler [Swarmer] (37) Relay Coupler [Grunt] (21) Relay Coupler [Demolisher] (21) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Advanced Sensor Array Light EM Pulse Cannon Assault Cannon Rocket Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 80 | . 4 7 11 43 13 2 Power 6 | . . 3 1 2 . . Engine 5 | . . 2 1 2 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 20 | . 2 . 2 10 5 1 Treads 12 | . 2 . 2 5 3 . Leg 8 | . . . . 5 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 1 3 3 14 1 . Device 10 | . 1 1 . 8 . . Storage 3 | . . 1 . 1 1 . Processor 5 | . . . 2 3 . . Hackware . | . . . . . . . Protection 4 | . . 1 1 2 . . Artifact . | . . . . . . . Weapon 32 | . 1 1 5 17 7 1 Energy Gun 16 | . 1 1 . 11 3 . Energy Cannon 4 | . . . 1 2 1 . Ballistic Gun . | . . . . . . . Ballistic Cannon 8 | . . . 4 4 . . Launcher 3 | . . . . . 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 21 | . . . . 8 7 6 Power 1 | . . . . . . 1 Propulsion 8 | . . . . 2 3 3 Utility 3 | . . . . 2 . 1 Weapon 9 | . . . . 4 4 1 Highest Loss Streak 6 | . . . . 3 6 6 Average Slot Usage (%) 96 | . 97 100 99 96 93 76 Engine 8 | . 14 6 4 8 9 4 Core 1 | . . 7 6 . . . Treads 14 | . 18 28 22 9 7 16 Leg 10 | . 9 . . 16 17 4 Device 7 | . 11 7 . 9 9 4 Storage 12 | . 14 14 11 9 18 18 Processor 12 | . . . 10 17 18 18 Protection 7 | . . 6 22 8 . . Energy Gun 10 | . 14 14 6 8 13 4 Energy Cannon 1 | . . . . 2 . . Ballistic Gun 4 | . 14 14 7 . . . Ballistic Cannon 3 | . . . 7 6 . . Naked Turns . | . . . . . . . Heaviest Build 47 | 13 15 23 30 41 47 47 Greatest Support 60 | 20 40 40 40 60 60 60 Greatest Overweight (x) 2 | . . . . 1 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | . 6 8 8 10 16 16 Average Capacity 9 | . 6 6 8 8 15 16 Most Carried 16 | . 6 6 8 10 16 15 Average Carried 8 | . 5 5 6 8 13 14 Final Capacity 16 | 6 6 8 8 10 16 16 Final Carried 15 | 6 6 6 8 10 15 14 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 1696 | 173 127 97 152 882 128 137 Remotely . | . . . . . . . Salvage Created 2358 | . 228 181 267 1313 369 . Parts 130 | . 10 7 16 80 17 . Haulers Intercepted 4 | . . . 1 3 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 58 | . 5 4 4 32 13 . Guns 31 | . 5 4 4 14 4 . Cannons 19 | . . . . 18 1 . AOE 8 | . . . . . 8 . Classes Destroyed 10 | . 1 1 5 3 . . Worker 1 | . . . 1 . . . Tunneler 2 | . . 1 . 1 . . Hauler 4 | . . . 1 3 . . Recycler 2 | . . . 1 1 . . Watcher 3 | . . . 1 2 . . Swarmer 12 | . . . 3 7 2 . Grunt 31 | . 5 4 1 14 7 . Brawler 1 | . . . . 1 . . Sentry 12 | . . . . 8 4 . Hunter 2 | . . . . 2 . . Best Kill Streak 5 | . 2 3 4 5 4 . Combat Bots Only 4 | . 2 2 3 4 4 . Max Kills in Single Turn 2 | . 1 1 1 2 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 4436 | . 212 136 233 2343 955 557 Core 669 | . 42 11 56 185 163 212 Absorbed by Shields 9 | . . . . 9 . . Core Remaining (%) 88 | 100 . 78 86 . . . Volleys Fired 203 | . 20 9 20 125 29 . Largest 2 | . 2 2 2 2 2 . Hottest 121 | . 85 95 95 112 121 . Shots Fired 363 | . 39 18 40 228 38 . Gun 208 | . 39 18 36 95 20 . Cannon 143 | . . . 4 133 6 . Launcher 12 | . . . . . 12 . Special . | . . . . . . . Kinetic 152 | . 20 9 22 101 . . Thermal 193 | . 19 9 18 127 20 . Explosive 12 | . . . . . 12 . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 17 | . 7 13 12 17 15 . Robot Miss Streak 6 | . 6 1 4 4 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 265 | . 23 15 23 154 29 21 Core Hits 124 | . 10 7 11 61 33 2 Critical Hits 5 | . . 1 . 4 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . 1 . 3 . . Melee Attacks 25 | . . . . . . 25 Impact 25 | . . . . . . 25 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6020 | . 308 260 477 3218 1362 395 Guns 2327 | . 308 260 422 1133 204 . Cannons 2246 | . . . 55 2078 113 . Explosions 1045 | . . . . . 1045 . Melee 395 | . . . . . . 395 Ramming 7 | . . . . 7 . . Kinetic 2072 | . 116 100 212 1644 . . Thermal 2388 | . 192 160 265 1567 204 . Explosive 1045 | . . . . . 1045 . Electromagnetic 113 | . . . . . 113 . Impact 395 | . . . . . . 395 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 54 | . . . . 12 26 16 Projectiles 12 | . . . . 12 . . Explosions 26 | . . . . . 26 . Melee 16 | . . . . . . 16 Knockbacks 12 | . . . . 12 . . Impact . | . . . . . . . Kinetic 11 | . . . . 11 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 60 | . . . . . 60 . Shots 2 | . . . . . 2 . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 360 | . 72 6 360 318 36 . Average Temperature 89 | . 30 3 112 95 13 . Received Heat Transfer 1719 | . 120 78 33 930 333 225 Effects 6 | . . . . 6 . . Shutdowns 1 | . . . . 1 . . Interference 5 | . . . . 5 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 2 | . . . . 1 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 1 4 1 . Heat Transferred 4479 | . 481 296 444 2923 335 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 792 | . 179 174 139 549 792 401 Initial 386 | . . 69 . 16 356 386 Average 233 | . 84 75 56 219 619 371 Maximum Alert Level 3 | . . . . 2 3 2 Low Security (%) 55 | . 100 100 100 42 . . Level 1 23 | . . . . 44 8 72 Level 2 15 | . . . . 12 58 27 Level 3 5 | . . . . . 32 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 1 4 7 . . Investigation 5 | . . 1 1 3 . . Extermination . | . . . . . . . Reinforcement 8 | . 1 . 3 4 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 9 | . 2 . 4 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 9 4 14 55 14 2 Peak Tracking Total 6 | . 4 2 4 6 6 2 Tactical Retreats 9 | . . . . 7 2 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 4 | . . . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 9 | . 1 1 1 6 . . Terminals 6 | . 1 . 1 4 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 26 | . 6 1 5 14 . . Successful 17 | . 5 1 2 9 . . Failed 9 | . 1 . 3 5 . . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 15 | . 4 . 5 6 . . Terminals 21 | . 6 . 5 10 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 12 | . 5 1 2 4 . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 3 | . 1 . . 2 . . Alert Level 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Coupling Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . . . . 2 . . Terminals 2 | . . . . 2 . . Assimilate 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 3 . . Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 51 | . . . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 10 | . . . . 10 . . Highest-Rated Ally 10 | . . . . 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 4227 | . 380 639 517 1904 670 117 Spaces Moved 2150 | 1 190 369 262 945 358 25 Core . | . . . . . . . Treads 1266 | . 162 369 262 320 128 25 Legs 884 | 1 28 . . 625 230 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 120 120 160 Average Speed 148 | 120 154 160 160 134 158 160 Slowest Speed 200 | 120 160 160 160 160 200 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 1 36 89 24 79 33 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 49 | . . . . 12 37 . Melee . | . . . . . . . Projectile 12 | . . . . 12 . . AOE 37 | . . . . . 37 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 2785 | . 240 405 324 1346 418 52 Wait 225 | . 17 3 12 193 . . Move 2144 | . 189 368 261 944 357 25 Hop . | . . . . . . . Pick Up 39 | . 4 6 8 13 8 . Fast Attach 33 | . 2 4 5 18 3 1 Attach 17 | . . 1 3 8 4 1 Detach 3 | . . . 2 . 1 . Swap 30 | . 2 2 3 17 6 . Drop 55 | . 6 12 10 27 . . Fire 203 | . 20 9 20 125 29 . Melee 25 | . . . . . . 25 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 381 | -10/Materials | Entered Mines 423 | -10/Mines | Learned location of 1 exit from Materials 703 | -10/Mines | Met a Derelict shopkeep closing up shop 1014 | -10/Mines | Discovered new exit (range 4) 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Identified exit to Mines 1482 | -9/Materials | Discovered new exit (range 11) 1497 | -9/Materials | Identified exit to Materials 1537 | -9/Materials | Entered another Materials area 1537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -8/Materials | Discovered new exit (range 8) 2269 | -8/Materials | Identified exit to Factory 2516 | -8/Materials | Lost 3 parts (1u2w) 2586 | -8/Materials | Discovered exit to Factory (range 15) 2743 | -8/Materials | Repaired Hvy. Ion Engine 3108 | -8/Materials | Identified exit to Garrison 3441 | -8/Materials | Entered Garrison 3524 | -8/Garrison | Triggered checkpoint 3605 | -8/Garrison | Discovered new exit (range 12) 3620 | -8/Garrison | Identified exit to Materials 3631 | -8/Garrison | Installed Relay Interface Framework 3698 | -8/Garrison | Garrison Relay disabled 3720 | -8/Garrison | Triggered checkpoint 3840 | -8/Garrison | Triggered checkpoint 3848 | -8/Garrison | Core integrity fell below 50% 3932 | -8/Garrison | Lost 6 parts (3n3w) 4111 | -8/Garrison | Entered Materials 4175 | -8/Materials | Core integrity fell below 20% 4228 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04111_ Attempting to access garrison exit controls... RIF authorized. LOCATION=MATERIALS GOAL=ESCAPE 04139_ Acquired 137 matter. 04145_ Acquired Maul. 04162_ Imp. Heat Sink destroyed. 04168_ Hvy. Ion Engine destroyed. 04168_ Lgt. Treads destroyed. 04174_ Spread Laser destroyed. 04177_ Lgt. Treads destroyed. 04178_ Destroyed Heat Sink. 04178_ Y-45 Defender system corrupted by crushing effect. 04192_ Y-45 Defender misfires. 04201_ Lgt. Treads destroyed. 04208_ Y-45 Defender heat damages Hvy. Assault Rifle. 04209_ Y-45 Defender IFF system glitched. 04210_ Y-45 Defender heat damages Lgt. Treads. 04211_ Y-45 Defender heat short circuits Beam Rifle. 04217_ Y-45 Defender heat damages Broken Beam Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #?#????????????????? | | ??????????????????????????# # ?????????????????? | | ??????????????????????????# # ?????????????????? | | ??????????????????????????# /??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????######## #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# /== # #??????????????????? | | ???????????????????# = @# #??????????????????? | | ???????????????????# != g #??????????????????? | | ???????????????????# #Y #??????????????????? | | ???????????????????# % # #??????????????????? | | ???????????????????######## ##?????????????????? | | ?????????????????????????# ########??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ###+#######???????? | | ?????????????????????????####### #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# """ """ #???????? | | ???????????????????????????????# """ """ #???????? | | ???????????????????????????????# """ """ #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????#########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyIntegratedBlaster Manual? 0 Play Time 00:38:52 Cumulative 239.5 hours Start 2021.06.30 @ 14:28:22 End 2021.06.30 @ 16:16:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 129 Adventurer 1 Explorer 1 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 661a00f3-3e94-42f7-95f1-3bd903a29059