Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.11 @ 16:15:05 // Winter2019/RPGLIKE

Player: Farfid

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (729)     3645
Value Destroyed (39858)    39858
Prototype IDs (56)         1120
Alien Tech Used (1)        200
Bonus (29528)              29528
              TOTAL SCORE: 85251

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    19817
Follower Combat Kills      776
Met Data Miner             300
Met Imprinter              300
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2238
Scanned by Researcher      500
Win                        3000
Friendly Fire              -203

 Cogmind 
---------
Core Integrity             2414/2450
Matter                     450/450
Energy                     1473/1500
System Corruption          0%
Temperature                Cool (18)
Movement                   Hovering (31)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (6) ---
       Improved Linear Gravjet
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (11) -----
       Advanced Power Amplifier
       Advanced Cooling System
       Advanced Energy Well
   Experimental Signal Interpreter
     Long-range Terrain Scanner
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
       Advanced Force Field
       Improved System Restoration Module
     Long-range Tractor Beam
>               --- WEAPON (4) -------
  Hypervelocity Multirail
          Heavy Autocannon
                Gamma Bomb Array
>               --- INVENTORY (5) ----
                Protomatter-78
                Protomatter-77
       Advanced Cooling System
       Advanced Coolant Injector
       Improved Stasis Canceller

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
       Improved Linear Gravjet
         Cooled Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
   Experimental Gyrokinetic Inverter
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Energy Well
   Experimental Signal Interpreter
     Long-range Terrain Scanner
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Kinecellerator
       Advanced Weapon Cycler
   Experimental Focal Shield
       Advanced Force Field
     Long-range Tractor Beam
>               --- WEAPON -----------
  Hypervelocity Multirail
          Heavy Autocannon
                Gamma Bomb Array
>               --- INVENTORY --------
                Protomatter
                Protomatter
       Improved Stasis Canceller
       Improved System Restoration Module
[Rating: 187]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Cooled Airjet
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Experimental Signal Interpreter
  Device                   Advanced Power Amplifier
  Storage                  Energy Well
  Processor                Experimental Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gamma Bomb Array
  Energy Gun               Arc Thrower
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Gamma Bomb Array

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              19   | 3   .   .   .   1   .   4   .   .   .   .   1   2   .   .   2   .   .   1   .   1   .   .   1   .   1   .   .   .   1   .   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 1   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   1   .   
  Weapon                   3    | 1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             199  | 5   1   2   .   2   1   15  .   2   .   2   14  2   .   3   13  2   8   4   11  1   .   7   5   13  5   3   11  8   15  9   16  19  
  Power                    11   | 1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   
    Engine                 3    | 1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   
  Propulsion               40   | 2   .   .   .   .   .   5   .   .   .   1   2   .   .   .   2   .   2   1   .   .   .   2   3   2   .   .   2   3   4   2   4   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   .   .   .   .   .   4   .   .   .   1   2   .   .   .   2   .   2   1   .   .   .   1   2   2   .   .   2   3   4   2   4   3   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  109  | .   .   2   .   1   .   5   .   .   .   .   4   1   .   3   9   1   5   2   7   1   .   4   2   7   3   2   6   5   9   5   12  13  
    Device                 79   | .   .   .   .   .   .   2   .   .   .   .   2   1   .   3   4   1   3   2   5   1   .   2   1   6   3   2   6   4   7   4   8   12  
    Storage                10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   2   .   
    Processor              16   | .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   1   1   .   .   .   .   2   1   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   .   .   .   1   4   .   1   .   .   8   1   .   .   .   1   1   1   4   .   .   .   .   2   2   1   2   .   2   2   .   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   1   .   .   .   1   1   .   .   .   .   2   1   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   2   .   .   1   .   .   
    Launcher               12   | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   6   .   2   .   2   .   .   4   .   1   .   .   7   .   3   3   5   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   71  88  100 99  100 92  100 100 100 99  99  97  100 100 98  100 99  97  93  93  94  92  92  94  94  95  90  85  86  89  90  90  
  Engine                   1    | .   14  14  14  12  12  3   .   6   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   5   8   1   .   3   7   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  11  11  11  10  10  10  10  10  9   9   5   4   4   4   4   4   
  Wheel                    1    | .   28  28  28  25  25  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    23   | .   .   .   .   .   .   14  33  33  33  32  30  26  26  26  25  29  29  26  22  21  21  20  20  25  23  23  23  23  22  26  26  26  
  Device                   24   | .   .   .   .   .   .   2   16  16  16  16  20  24  26  26  21  17  16  17  21  25  26  25  25  25  27  28  27  32  34  36  35  30  
  Storage                  3    | .   .   11  14  12  12  7   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   4   4   4   .   .   .   1   4   
  Processor                9    | .   .   .   .   11  12  14  16  16  16  16  9   6   6   6   5   5   8   11  11  10  10  10  10  10  9   9   9   9   10  9   8   11  
  Ballistic Gun            6    | .   28  28  28  25  25  2   8   2   .   .   4   11  13  13  12  11  11  11  6   5   5   5   5   5   4   4   1   .   .   .   4   4   
  Ballistic Cannon         7    | .   .   .   .   .   .   23  16  16  16  16  10  6   6   6   5   5   5   5   9   10  10  10  10  9   9   9   11  9   9   8   4   4   
  Launcher                 4    | .   .   .   .   .   .   .   .   5   8   8   7   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 6   7   11  11  11  12  30  26  29  29  32  34  45  45  47  58  58  57  64  71  76  76  80  80  82  82  83  115 115 113 113 126 123 
  Greatest Support         155  | 31  31  31  31  31  31  57  31  31  31  44  44  57  57  57  79  79  79  80  80  80  80  80  97  96  96  96  115 120 131 131 146 155 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 1   1   1   1   1   1   2   2   2   2   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   
  Average Capacity         3    | 1   1   1   1   1   1   1   2   2   2   2   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   
  Most Carried             5    | .   1   1   1   1   1   2   2   2   2   3   3   3   2   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   
  Average Carried          3    | .   .   1   1   1   1   1   1   2   2   2   1   2   2   2   3   3   3   3   3   3   3   4   3   4   3   3   3   3   4   3   4   4   
  Final Capacity           5    | 1   1   1   1   1   1   2   2   2   2   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   
  Final Carried            5    | .   1   1   1   1   1   2   2   2   2   2   3   2   2   3   3   3   4   4   4   3   4   4   4   4   4   4   4   4   4   4   5   5   

 Class Distribution 
--------------------
 39% | Scout
 22% | Scavenger-Scout
 18% | Mutant
 16% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
           Gunner | -6/Zion
           Mutant | -6/Deep Caves
           Mutant | -5/Proximity Caves
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Waste
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Gunner | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
            Scout | -4/Warlord
  Scavenger-Scout | -3/Proximity Caves
  Scavenger-Scout | -3/Research
  Scavenger-Scout | -3/Testing
            Scout | -2/Research
  Scavenger-Scout | -1/Access

 Resources                       | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
-----------                Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Acc   
Matter Collected           17297 | 250   .     196   .     82    68    445   64    163   .     164   168   142   68    538   188   250   460   150   1020  192   252   .     1024  1253  264   568   530   665   740   648   1996  4749  
  Remotely                 10099 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     263   568   530   665   740   648   1996  4689  
Salvage Created            39332 | .     .     147   .     99    159   376   .     182   .     227   254   64    .     840   386   1234  1529  1381  1409  373   277   .     1584  1866  421   1556  975   1810  749   801   3838  16795 
  Parts                    1408  | .     3     11    .     14    7     24    .     4     .     9     19    2     1     55    23    45    50    18    69    20    10    .     66    81    23    55    54    84    32    21    167   441   
Haulers Intercepted        17    | .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     4     .     2     .     .     .     .     1     .     .     .     .     2     1     1     2     
Recyclers Shooed           17    | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     1     .     .     .     .     4     3     .     1     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      200   | .     .     .     .     .     .     .     .     6     .     10    .     4     11    .     .     10    .     .     .     3     12    .     19    .     7     5     86    27    .     .     .     .     
  Prevented                237   | .     .     .     .     .     .     .     .     2     .     4     .     .     .     .     .     22    .     .     .     12    1     .     35    .     13    50    41    57    .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  552  | .   1   2   .   3   3   5   .   5   .   8   6   1   2   8   6   23  15  6   13  8   7   .   31  25  10  21  17  32  9   6   71  208 
  Guns                     319  | .   1   2   .   3   3   .   .   .   .   .   1   1   1   6   .   4   9   5   2   .   3   .   4   6   1   3   .   .   .   .   62  202 
  Cannons                  112  | .   .   .   .   .   .   5   .   3   .   7   1   .   1   .   1   2   6   1   7   2   4   .   8   11  3   2   7   13  9   5   9   5   
  AOE                      68   | .   .   .   .   .   .   .   .   2   .   1   4   .   .   .   4   12  .   .   2   4   .   .   10  6   5   6   6   5   .   1   .   .   
Classes Destroyed          29   | .   1   3   .   1   1   5   .   .   .   .   .   .   .   4   2   1   .   1   .   .   .   .   2   .   .   1   1   .   .   .   3   3   
  Worker                   27   | .   .   1   .   2   .   3   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   6   .   .   .   .   .   .   .   8   
  Builder                  14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   8   
  Tunneler                 10   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   3   
  Hauler                   17   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   2   1   1   2   
  Recycler                 31   | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   .   3   5   .   13  
  Carrier                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Watcher                  27   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   5   .   .   .   .   4   .   .   .   .   1   .   6   7   
  Swarmer                  73   | .   .   .   .   3   .   2   .   2   .   6   1   .   1   .   .   7   .   .   .   1   3   .   6   4   2   .   .   4   3   4   13  11  
  Saboteur                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   7   
  Grunt                    213  | .   1   2   .   .   .   .   .   3   .   .   4   .   1   .   .   9   5   .   6   2   4   .   15  8   7   12  11  18  1   2   21  81  
  Brawler                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   1   1   .   .   1   10  
  Duelist                  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   .   .   4   1   4   .   .   4   11  
  Protector                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Sentry                   56   | .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   2   2   .   3   2   .   .   3   5   1   2   .   2   4   .   8   17  
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   42   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   6   .   3   .   .   .   2   4   .   1   1   2   .   .   10  11  
  Programmer               45   | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   1   4   .   .   .   1   1   .   2   30  
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   4   
  Executioner              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   12  
  Zionite                  26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Troll                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           43   | .   1   3   .   3   2   3   .   2   .   4   4   1   1   17  6   12  14  2   13  7   3   .   6   9   7   5   8   7   7   5   14  43  
  Combat Bots Only         30   | .   1   2   .   3   2   2   .   2   .   4   3   1   1   4   6   12  3   2   5   7   3   .   6   6   7   5   8   7   4   4   12  30  
Max Kills in Single Turn   5    | .   1   1   .   1   1   2   .   1   .   1   4   1   1   1   5   3   2   1   3   3   1   .   2   5   2   2   3   2   2   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   1   .   1   3   .   .   .   2   3   .   .   2   3   .   .   2   4   2   2   2   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Acc   
Damage Taken               12599 | .     71    234   .     61    130   269   .     122   .     522   327   42    207   443   331   562   481   .     501   109   40    .     755   528   129   721   280   875   254   227   819   3559  
  Core                     9982  | .     61    196   .     33    96    204   .     95    .     412   274   33    164   348   261   463   385   .     405   84    31    .     605   424   99    577   220   686   194   178   641   2813  
  Absorbed by Shields      2849  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     146   .     .     .     .     .     280   193   49    269   104   338   97    87    469   817   
  Redirected to Core       8743  | .     29    130   .     27    96    189   .     95    .     378   189   33    153   301   240   336   313   .     338   84    31    .     526   378   99    498   205   627   194   159   596   2499  
Core Remaining (%)         94    | 100   .     .     .     91    97    .     .     .     .     62    .     .     .     .     .     100   .     .     .     .     .     .     100   .     .     .     .     100   .     100   100   98    
Volleys Fired              1609  | .     6     14    .     12    8     26    .     18    .     20    23    2     8     63    13    33    51    26    59    12    21    .     68    76    19    41    28    55    56    36    215   600   
  Largest                  4     | .     2     2     .     2     2     3     .     3     .     2     2     3     3     3     3     4     3     3     3     3     3     .     3     3     3     3     2     1     2     2     1     2     
  Hottest                  170   | .     40    40    .     40    40    144   .     121   .     96    96    108   108   108   108   154   114   114   147   147   147   .     147   155   155   155   170   90    143   170   90    130   
Shots Fired                2324  | .     12    28    .     24    16    77    .     34    .     32    38    6     16    179   18    54    143   75    117   22    38    .     124   178   41    59    29    55    58    37    215   599   
  Gun                      1242  | .     12    28    .     24    16    2     .     2     .     .     11    4     8     117   7     20    92    51    32    5     13    .     22    57    12    9     .     .     .     .     171   527   
  Cannon                   920   | .     .     .     .     .     .     75    .     28    .     24    25    2     8     58    6     10    51    24    79    13    24    .     76    116   23    22    19    29    58    36    44    70    
  Launcher                 162   | .     .     .     .     .     .     .     .     4     .     8     2     .     .     4     5     24    .     .     6     4     1     .     26    5     6     28    10    26    .     1     .     2     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2161  | .     12    28    .     24    16    77    .     30    .     24    36    6     16    175   13    30    143   75    111   18    37    .     98    173   34    31    19    29    58    36    215   597   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          163   | .     .     .     .     .     .     .     .     4     .     8     2     .     .     4     5     24    .     .     6     4     1     .     26    5     7     28    10    26    .     1     .     2     
  Robot Hit Streak         90    | .     9     10    .     8     5     14    .     4     .     5     10    11    3     13    7     17    43    19    25    19    5     .     49    64    9     30    30    40    20    34    28    90    
  Robot Miss Streak        3     | .     1     1     .     2     1     3     .     3     .     3     2     .     2     3     3     2     2     1     2     1     2     .     1     3     3     2     1     3     3     3     3     3     
  Penetration Max          4     | .     .     .     .     .     .     1     .     .     .     1     1     .     .     1     .     1     2     .     1     .     1     .     1     1     .     .     .     .     .     .     3     4     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1630  | .     10    20    .     9     11    40    .     19    .     17    18    5     5     101   8     41    111   63    67    17    12    .     79    118   18    40    20    36    47    31    192   475   
  Core Hits                1688  | .     2     8     .     5     6     18    .     6     .     12    18    1     3     46    20    34    49    18    50    34    12    .     95    80    35    73    42    118   45    31    195   632   
  Critical Hits            883   | .     .     .     .     .     1     10    .     3     .     4     .     .     .     7     2     2     16    3     8     2     1     .     6     10    3     1     1     .     2     2     189   610   
  Critical Kills           331   | .     .     .     .     .     1     4     .     2     .     2     .     .     .     1     1     1     5     1     5     2     .     .     1     6     .     .     1     .     1     .     63    234   
  Critical Parts Destroyed 504   | .     .     .     .     .     .     5     .     1     .     2     .     .     .     6     1     1     11    1     3     .     1     .     4     4     3     1     .     .     1     2     110   347   
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           70419 | .     129   264   .     142   134   1194  .     584   .     732   1032  130   104   2939  2730  2481  3704  2009  3388  1306  583   .     5258  7106  1664  2611  2836  4372  2964  2014  5990  12019 
  Guns                     25149 | .     129   264   .     142   134   15    .     20    .     .     318   102   49    1888  71    371   2678  1379  787   124   170   .     610   1711  278   204   .     .     .     .     3358  10347 
  Cannons                  26014 | .     .     .     .     .     .     1179  .     278   .     414   202   28    55    665   58    192   1026  630   1547  355   399   .     2135  3278  714   321   1864  1596  2964  1879  2632  1603  
  Explosions               19256 | .     .     .     .     .     .     .     .     286   .     318   512   .     .     386   2601  1918  .     .     1054  827   14    .     2513  2117  672   2086  972   2776  .     135   .     69    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  51163 | .     129   264   .     142   134   1194  .     298   .     414   520   130   104   2553  129   563   3704  2009  2334  479   569   .     2745  4989  992   525   1864  1596  2964  1879  5990  11950 
  Thermal                  4684  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2180  221   .     .     658   96    .     .     573   651   115   .     128   62    .     .     .     .     
  Explosive                1473  | .     .     .     .     .     .     .     .     .     .     .     445   .     .     .     .     .     .     .     .     .     .     .     .     1028  .     .     .     .     .     .     .     .     
  Electromagnetic          13099 | .     .     .     .     .     .     .     .     286   .     318   67    .     .     386   421   1697  .     .     396   731   14    .     1940  438   557   2086  844   2714  .     135   .     69    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     .     .     .     .     .     3     3     3     3     4     .     1     1     1     1     2     2     20    20    19    13    11    9     7     7     7     2     2     .     .     .     6     
  Average Corruption       5     | .     .     .     .     .     .     2     3     3     3     3     .     1     1     1     1     1     1     13    18    16    12    9     9     4     7     5     1     1     .     .     .     4     
  Corruption Purged        32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     6     2     2     .     .     .     9     .     .     .     .     .     7     
  Effects                  329   | .     .     .     .     .     .     7     7     6     1     7     .     4     2     6     5     1     2     20    85    23    31    3     20    25    7     19    .     10    .     .     .     38    
    Message Errors         53    | .     .     .     .     .     .     2     .     .     .     1     .     1     .     1     .     .     .     2     6     2     3     1     4     5     2     7     .     7     .     .     .     9     
    Matter Fused           37    | .     .     .     .     .     .     2     4     1     .     1     .     .     .     .     .     .     .     2     8     5     3     .     2     4     1     1     .     .     .     .     .     3     
    Heat Flow Errors       33    | .     .     .     .     .     .     1     3     2     .     2     .     .     .     .     .     .     .     2     2     3     1     1     2     4     .     4     .     2     .     .     .     4     
    Energy Discharges      27    | .     .     .     .     .     .     1     .     1     .     1     .     1     .     .     4     .     .     .     4     1     3     .     .     2     2     3     .     .     .     .     .     4     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      22    | .     .     .     .     .     .     1     .     1     1     .     .     2     1     2     .     .     .     2     3     .     2     .     .     1     1     .     .     .     .     .     .     5     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     .     .     .     .     .     .     .     .     .     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     25    10    10    1     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       84    | .     .     .     .     .     .     .     .     1     .     1     .     .     1     1     .     1     2     7     30    2     4     .     10    8     1     4     .     1     .     .     .     10    
    Weapon Failures        15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     3     3     .     2     .     .     1     .     .     .     .     .     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2450  | .     .     .     .     .     .     37    .     .     .     6     41    .     .     23    139   17    .     .     234   49    .     .     103   360   23    38    374   74    242   232   458   .     
  Projectiles              1852  | .     .     .     .     .     .     37    .     .     .     6     .     .     .     19    .     .     .     .     23    39    .     .     75    237   23    38    362   61    242   232   458   .     
  Explosions               598   | .     .     .     .     .     .     .     .     .     .     .     41    .     .     4     139   17    .     .     211   10    .     .     28    123   .     .     12    13    .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 149   | .     .     .     .     .     .     11    .     3     .     2     1     .     1     4     .     .     8     .     8     .     .     .     4     25    .     1     8     11    30    19    13    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  138   | .     .     .     .     .     .     10    .     2     .     2     1     .     1     4     .     .     7     .     8     .     .     .     4     25    .     1     6     11    25    18    13    .     
  Secondary                11    | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     5     1     .     .     
Self-Inflicted Damage      395   | .     .     .     .     .     .     .     .     .     .     32    .     .     .     .     .     77    .     .     .     .     .     .     28    .     .     31    9     90    .     11    .     117   
  Shots                    36    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     6     .     .     7     1     11    .     1     .     5     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        368   | .     .     7     .     .     4     368   197   165   .     175   .     .     .     .     2     99    15    206   135   215   198   99    184   211   .     213   .     169   23    23    210   177   
  Average Temperature      53    | .     .     3     .     .     4     95    98    74    .     86    .     .     .     .     2     29    9     99    15    39    40    67    90    88    .     103   .     97    10    10    20    16    
  Received Heat Transfer   1747  | .     39    129   .     .     54    18    .     54    .     .     39    .     18    27    135   120   44    .     93    36    .     .     174   57    43    133   43    204   12    30    64    181   
  Effects                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     5     .     .     2     2     .     .     9     2     1     10    4     14    .     .     .     .     
  Combat Hostiles          49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     4     .     .     2     2     .     .     7     2     1     10    4     14    .     .     .     .     
  Parts Fried              118   | .     .     .     .     .     .     .     .     2     .     1     .     .     .     8     13    6     .     .     4     1     .     .     16    4     3     23    10    24    .     3     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     16    
  Heat Transferred         2300  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    150   .     .     500   100   .     .     550   550   200   .     150   50    .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     1     1     .     .     7     1     2     .     2     1     .     1     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Peak Influence             6328 | .    30   76   .    80   181  239  .    .    .    .    1120 .    .    .    .    .    735  267  1638 .    .    .    .    1001 .    .    .    .    369  446  1630 6328 
  Initial                  1100 | .    .    11   .    .    31   81   .    .    .    .    195  .    .    .    .    .    308  257  186  .    .    .    .    220  .    .    .    .    332  90   250  1100 
  Average                  1358 | .    6    44   .    15   121  127  .    .    .    .    631  .    .    .    .    .    481  265  721  .    .    .    .    513  .    .    .    .    179  278  855  2898 
Maximum Alert Level        5    | .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    3    1    5    .    .    .    .    3    .    .    .    .    1    2    5    5    
  Low Security (%)         18   | 100  100  100  .    100  100  69   .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    2    .    .    .    .    54   19   6    .    
  Level 1                  16   | .    .    .    .    .    .    30   .    .    .    .    34   .    .    .    .    .    28   100  .    .    .    .    .    42   .    .    .    .    45   66   13   .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    63   .    47   .    .    .    .    34   .    .    .    .    .    13   24   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    8    .    9    .    .    .    .    20   .    .    .    .    .    .    21   4    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    29   22   
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    23   
  High Security            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    48   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          78   | .    .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    1    6    .    5    .    1    .    .    10   .    1    .    1    4    .    1    42   
  Investigation            11   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    2    .    .    .    1    2    .    1    1    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    
  Reinforcement            18   | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    3    .    3    .    .    .    .    5    .    .    .    .    1    .    .    3    
  Assault                  36   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    1    .    1    .    .    .    .    .    30   
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    3    
Haulers Reinforced         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           18   | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   .   .   .   .   .   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              676  | .   3   2   .   4   9   10  .   9   .   11  11  2   8   38  6   22  19  5   22  8   7   .   32  36  13  34  52  39  10  10  75  179 
  Peak Tracking Total      18   | .   2   2   .   3   7   4   .   4   .   4   3   1   4   5   6   8   3   2   4   7   4   .   7   4   7   10  14  7   3   4   8   18  
  Tactical Retreats        42   | .   1   .   .   1   .   1   .   .   .   .   1   .   1   4   .   2   .   .   1   1   1   .   4   4   1   3   2   2   .   .   2   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            26   | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   1   .   1   .   3   .   .   4   .   1   1   .   .   4   .   4   
  Indirectly               10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   2   .   1   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   6   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          89   | .   .   .   .   .   .   6   .   .   .   .   7   .   2   .   3   2   2   .   33  .   .   .   1   16  .   .   2   .   .   4   1   10  
  Max in Single Turn       21   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   2   2   1   .   21  .   .   .   1   6   .   .   2   .   .   1   1   1   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          76   | .   1   1   1   .   .   5   1   1   3   .   5   2   .   .   .   .   7   .   9   1   1   4   .   7   2   .   1   1   7   6   5   5   
  Terminals                40   | .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   5   .   6   .   1   .   .   5   1   .   .   1   5   5   2   3   
  Fabricators              11   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   3   2   
Total Hacks                227  | .   5   1   1   .   .   12  6   1   17  .   10  4   .   .   .   .   18  .   27  1   6   15  .   23  12  .   6   13  13  13  15  8   
  Successful               138  | .   2   1   1   .   .   4   6   1   17  .   7   4   .   .   .   .   8   .   17  1   2   15  .   8   12  .   6   9   3   6   6   2   
  Failed                   89   | .   3   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   10  .   10  .   4   .   .   15  .   .   .   4   10  7   9   6   
    Catastrophic           17   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   1   4   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   3   .   1   .   .   4   .   .   .   .   .   .   .   4   .   .   11  .   8   .   6   .   .   6   .   .   2   5   .   1   1   .   
  Terminals                129  | .   5   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   14  .   19  .   6   .   .   17  11  .   .   13  9   10  6   5   
  Fabricators              27   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   3   .   7   .   .   .   .   6   .   .   .   .   2   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   9   3   
Terminal Hacks             107  | .   2   1   1   .   .   2   6   1   17  .   3   4   .   .   .   .   2   .   9   1   2   15  .   4   12  .   6   9   2   4   3   1   
  Record                   45   | .   .   .   1   .   .   .   6   .   11  .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   11  .   .   8   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   3   .   .   .   1   2   .   3   1   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   4   .   .   .   .   3   .   .   .   .   1   2   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Build                    7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Terminals                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   1   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   6   .   7   .   1   .   .   7   1   .   .   1   7   6   5   4   
  Full Trace Events        12   | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   1   .   .   1   2   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             7    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 789  | .   .   .   .   .   .   219 .   .   .   .   285 .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   266  | .   .   .   .   .   .   38  .   .   .   .   76  .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 29   | .   .   .   .   .   .   9   .   .   .   .   10  .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Matter                 782  | .   .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   212 .   .   .   .   168 .   .   .   .   .   212 .   .   
    Time                   256  | .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   106 .   .   .   .   84  .   .   .   .   .   35  .   .   
  Total Part Build Rating  38   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   12  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               18   | .    .    1    .    .    .    3    .    .    .    1    2    2    .    .    .    .    2    .    2    2    .    .    .    .    .    1    .    2    .    .    .    .    
  Largest Group            5    | .    .    1    1    .    .    3    .    .    .    1    3    5    3    .    .    .    1    .    2    2    1    .    .    .    .    1    .    2    2    .    .    .    
  Highest-Rated Group      226  | .    .    31   31   .    .    48   .    .    .    94   176  226  176  .    .    .    60   .    82   78   29   .    .    .    .    47   .    92   92   .    .    .    
  Highest-Rated Ally       94   | .    .    31   31   .    .    16   .    .    .    94   94   94   94   .    .    .    60   .    41   49   29   .    .    .    .    47   .    46   46   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               119  | .    .    .    .    .    .    .    .    .    .    14   31   8    25   .    .    .    2    .    7    .    3    .    .    .    .    2    .    26   1    .    .    .    
  Total Damage             4587 | .    .    .    .    .    .    .    .    .    .    235  1938 357  860  .    .    .    105  .    334  .    64   .    .    .    .    58   .    614  22   .    .    .    
  Kills                    32   | .    .    .    .    .    .    .    .    .    .    3    11   2    5    .    .    .    1    .    5    .    1    .    .    .    .    .    .    3    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   2   .   .   1   .   .   .   .   1   2   2   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               17772 | 36   83   308  208  216  121  787  294  378  36   313  457  369  440  700  386  304  610  161  776  408  489  95   831  841  320  843  649  756  499  334  1029 3695 
Spaces Moved               22442 | 32   59   263  207  187  100  831  560  429  78   303  613  491  527  1163 682  466  815  142  1216 708  739  133  1238 1025 583  1209 728  1096 788  459  1307 3265 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1220  | 31   59   263  207  187  100  373  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    21221 | .    .    .    .    .    .    458  560  429  78   303  613  491  527  1163 682  466  815  142  1216 708  739  133  1238 1025 583  1209 728  1096 788  459  1307 3265 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            31    | 50   90   90   90   90   90   38   46   46   46   42   42   38   38   38   36   36   36   36   40   40   40   40   38   38   38   38   38   38   36   36   31   31   
  Average Speed            41    | 90   90   90   90   90   90   65   46   46   46   67   42   57   38   38   40   36   36   38   40   40   40   41   39   38   38   38   38   39   41   38   34   31   
  Slowest Speed            120   | 100  90   90   90   90   90   120  46   46   46   106  106  102  38   42   42   36   40   40   40   40   40   101  40   43   38   38   38   40   44   102  36   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    19   68   58   30   18   25   71   54   70   54   24   61   59   84   68   57   26   96   39   76   66   56   84   19   73   92   75   84   27   70   43   49   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     15    | .    .    1    1    2    .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    3    .    .    1    1    .    2    .    .    .    .    
  Known Exits Taken        24    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             37    | .    .    1    .    1    .    .    3    2    .    2    .    3    1    3    .    2    .    .    .    3    1    .    2    .    4    4    .    5    .    .    .    .    
Spaces Dug                 109   | .    .    .    .    .    .    2    .    .    .    .    6    .    4    .    .    .    6    .    16   3    5    .    12   12   1    4    .    4    6    3    2    23   
Terrain Destroyed          809   | .    .    .    .    .    .    47   .    13   .    5    34   1    5    3    10   42   49   6    157  10   15   .    79   180  18   17   5    21   10   6    16   60   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               370   | .    .    .    .    .    .    10   .    13   .    5    9    1    5    3    1    8    49   6    40   7    15   .    39   65   11   17   .    4    10   3    16   33   
  AOE                      439   | .    .    .    .    .    .    37   .    .    .    .    25   .    .    .    9    34   .    .    117  3    .    .    40   115  7    .    5    17   .    3    .    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      29217 | 36   77   305  228  210  115  1013 596  576  77   377  771  573  753  1288 773  551  1025 190  1406 813  898  171  1475 1333 648  1543 1072 1365 925  597  1778 5659 
  Wait                     3981  | .    7    19   22   9    .    125  35   121  .    35   92   71   203  33   46   17   101  5    86   57   135  25   105  186  20   217  269  139  39   59   171  1532 
  Move                     22410 | 31   58   262  206  186  99   830  559  428  77   302  612  490  526  1162 681  465  815  141  1215 707  738  132  1237 1024 582  1208 727  1095 787  458  1306 3264 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86    | .    1    .    .    .    .    2    1    1    .    2    4    .    .    3    .    .    3    2    3    .    1    .    7    1    1    8    1    5    1    2    5    32   
  Fast Attach              159   | 5    .    2    .    1    .    14   .    1    .    2    11   1    .    .    12   2    6    2    11   .    .    7    4    12   4    1    9    4    14   9    12   13   
  Attach                   12    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    1    .    1    .    .    .    .    1    .    1    1    .    .    2    1    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     30    | .    1    .    .    1    1    1    .    1    .    .    1    .    .    3    1    .    1    1    1    .    .    1    1    1    .    2    1    3    1    .    2    5    
  Drop                     213   | .    1    .    .    1    1    11   1    2    .    3    9    .    .    2    10   2    9    4    12   .    .    6    11   13   4    9    13   11   14   9    16   39   
  Fire                     1609  | .    6    14   .    12   8    26   .    18   .    20   23   2    8    63   13   33   51   26   59   12   21   .    68   76   19   41   28   55   56   36   215  600  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    12   .    3    
  Rewire                   47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    16   .    .    .    .    .    17   .    4    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            647   | .    3    8    .    .    6    4    .    4    .    13   17   8    16   22   10   32   28   8    11   20   3    .    42   20   17   40   23   48   13   12   49   170  

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Waste
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / [Qua])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    22 | -11/Scrapyard      | Discovered new exit (range 15)
    37 | -11/Scrapyard      | Entered Materials
   109 | -10/Materials      | Discovered new exit (range 13)
   120 | -10/Materials      | Entered Mines
   157 | -10/Mines          | Found a hidden stash of uninstalled traps
   311 | -10/Mines          | Build established: Mutant
   313 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   332 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   332 | -10/Mines          | Discovered new exit (range 15)
   412 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   413 | -10/Mines          | Discovered new exit (range 5)
   428 | -10/Mines          | Entered Exiles
   428 | -10/Exiles         | Accompanied by 1 ally
   440 | -10/Exiles         | Discovered new exit (range 15)
   452 | -10/Exiles         | Met 8R-AWN
   468 | -10/Exiles         | Met EX-HEX
   494 | -10/Exiles         | Met EX-BIN
   576 | -10/Exiles         | Met EX-DEC
   580 | -10/Exiles         | Learned location of Zion (-6)
   608 | -10/Exiles         | Discovered new exit (range 10)
   636 | -10/Exiles         | Entered Mines
   636 | -9/Mines           | Accompanied by 1 ally
   638 | -9/Mines           | Reached level 2
   638 | -9/Mines           | Upgraded with Utility slot (x1)
   701 | -9/Mines           | Assembled infested the area
   845 | -9/Mines           | Discovered new exit (range 8)
   852 | -9/Mines           | Entered Materials
   854 | -8/Materials       | Reached level 3
   960 | -8/Materials       | Discovered new exit (range 16)
   973 | -8/Materials       | Entered Factory
   975 | -7/Factory         | Reached level 4
   980 | -7/Factory         | Upgraded with Propulsion slot (x1)
   980 | -7/Factory         | Upgraded with Utility slot (x1)
   980 | -7/Factory         | Upgraded with Weapon slot (x1)
  1117 | -7/Factory         | Discovered new exit (range 7)
  1266 | -7/Factory         | Build established: Gunner
  1415 | -7/Factory         | Reached level 5
  1418 | -7/Factory         | Upgraded with Propulsion slot (x1)
  1490 | -7/Factory         | Fabricated G-47 Trooper?
  1563 | -7/Factory         | Identified exit to Lower Caves
  1699 | -7/Factory         | Discovered new exit (range 16)
  1760 | -7/Factory         | Entered Lower Caves
  1796 | -7/Lower Caves     | Learned 8 Factory zone layouts
  1796 | -7/Lower Caves     | Learned Armory trap positions
  1796 | -7/Lower Caves     | Learned Extension stockpile data
  1796 | -7/Lower Caves     | Learned Extension terminal intel
  1973 | -7/Lower Caves     | Build established: Mutant
  2011 | -7/Lower Caves     | Discovered new exit (range 5)
  2013 | -7/Lower Caves     | Identified exit to Lower Caves
  2054 | -7/Lower Caves     | Entered another Lower Caves area
  2055 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2056 | -7/Lower Caves     | Reached level 6
  2194 | -7/Lower Caves     | Discovered new exit (range 14)
  2371 | -7/Lower Caves     | Build established: Scout
  2397 | -7/Lower Caves     | Discovered new exit (range 9)
  2400 | -7/Lower Caves     | Identified exit to Data Miner
  2432 | -7/Lower Caves     | Entered Data Miner
  2432 | -7/Data Miner      | Discovered new exit (range 6)
  2441 | -7/Data Miner      | Met Data Miner
  2450 | -7/Data Miner      | Learned location of Section 7 (-2)
  2450 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2458 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2467 | -7/Data Miner      | Identified exit to Proximity Caves
  2468 | -7/Data Miner      | Entered Proximity Caves
  2470 | -6/Proximity Caves | Reached level 7
  2493 | -6/Proximity Caves | Escorted by Enhanced Grunt
  2495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  2548 | -6/Proximity Caves | Reached level 8
  2642 | -6/Proximity Caves | Core integrity fell below 50%
  2754 | -6/Proximity Caves | Discovered new exit (range 15)
  2774 | -6/Proximity Caves | Identified exit to Factory
  2781 | -6/Proximity Caves | Entered Factory
  2781 | -6/Factory         | Accompanied by 1 ally
  2783 | -6/Factory         | Reached level 9
  2832 | -6/Factory         | Fabricated Imp. Gravmag System (x2)
  2854 | -6/Factory         | Upgraded with Utility slot (x1)
  2861 | -6/Factory         | Fabricated H-66 Slayer?
  2898 | -6/Factory         | Reached level 10
  2965 | -6/Factory         | Core integrity fell below 50%
  2968 | -6/Factory         | Reached level 11
  3095 | -6/Factory         | Discovered new exit (range 10)
  3101 | -6/Factory         | Identified exit to Factory
  3148 | -6/Factory         | Found Prototype Processor
  3148 | -6/Factory         | Identified Exp. Signal Interpreter
  3158 | -6/Factory         | Identified exit to Lower Caves
  3193 | -6/Factory         | Local fabrication network quarantined
  3238 | -6/Factory         | Entered Lower Caves
  3238 | -6/Lower Caves     | Accompanied by 3 allies
  3239 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  3240 | -6/Lower Caves     | Reached level 12
  3265 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3290 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  3290 | -6/Lower Caves     | Upgraded with Weapon slot (x1)
  3372 | -6/Lower Caves     | A Commander dispatched an escort
  3375 | -6/Lower Caves     | Learned Research trap positions
  3375 | -6/Lower Caves     | Learned Research emergency access door positions
  3428 | -6/Lower Caves     | Discovered new exit (range 8)
  3433 | -6/Lower Caves     | Identified exit to Lower Caves
  3508 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3526 | -6/Lower Caves     | Learned location of Extension (-5)
  3607 | -6/Lower Caves     | Entered another Lower Caves area
  3607 | -6/Lower Caves     | Accompanied by 5 allies
  3608 | -6/Lower Caves     | Commander's escort returned to base
  3608 | -6/Lower Caves     | Commander's escort returned to base
  3609 | -6/Lower Caves     | Reached level 13
  3673 | -6/Lower Caves     | Learned Factory terminal intel
  3753 | -6/Lower Caves     | Learned 4 Factory zone layouts
  4004 | -6/Lower Caves     | Discovered new exit (range 14)
  4014 | -6/Lower Caves     | Identified exit to Zion
  4047 | -6/Lower Caves     | Entered Zion
  4049 | -6/Zion            | Reached level 14
  4069 | -6/Zion            | Given the Hacking Drone Bay
  4077 | -6/Zion            | System corruption cleaned by Quarantine Array
  4091 | -6/Zion            | Learned Factory terminal intel
  4103 | -6/Zion            | Visited the Megawrench Repair Shop
  4103 | -6/Zion            | Megawrench repaired 9 parts
  4210 | -6/Zion            | Learned location of Quarantine (-2)
  4356 | -6/Zion            | Attacked by Zionites
  4541 | -6/Zion            | Destroyed Imprinter
  4560 | -6/Zion            | Extracted access codes from Imprinter's data core
  4639 | -6/Zion            | Build established: Gunner
  4737 | -6/Zion            | Opened final containment barrier to the Deep Caves
  4742 | -6/Zion            | Discovered new exit (range 5)
  4743 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  4744 | -6/Zion            | Identified exit to Deep Caves
  4747 | -6/Zion            | Entered Deep Caves
  4832 | -6/Deep Caves      | Z-Facility disabled
  4926 | -6/Deep Caves      | Found Prototype Protection
  4926 | -6/Deep Caves      | Identified Zio. Weapon Casing
  5010 | -6/Deep Caves      | Exposed GOLEM chamber
  5010 | -6/Deep Caves      | Reached level 15
  5054 | -6/Deep Caves      | Discovered new exit (range 6)
  5056 | -6/Deep Caves      | Identified exit to Proximity Caves
  5056 | -6/Deep Caves      | Upgraded with Power slot (x1)
  5056 | -6/Deep Caves      | Upgraded with Propulsion slot (x1)
  5133 | -6/Deep Caves      | Entered Proximity Caves
  5226 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5233 | -5/Proximity Caves | Reached level 16
  5270 | -5/Proximity Caves | Spotted B-75 Beast
  5310 | -5/Proximity Caves | Discovered exit to Factory (range 12)
  5325 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5345 | -5/Proximity Caves | Reached level 17
  5375 | -5/Proximity Caves | Destroyed 12 combat bots
  5437 | -5/Proximity Caves | Entered Factory
  5439 | -5/Factory         | Loaded intel: 22 terminal locations
  5439 | -5/Factory         | Reached level 18
  5618 | -5/Factory         | Spotted B-75 Beast
  5708 | -5/Factory         | Discovered new exit (range 17)
  5719 | -5/Factory         | Discovered new exit (range 17)
  5719 | -5/Factory         | Identified exit to Factory
  5737 | -5/Factory         | First assault squad dispatched
  5783 | -5/Factory         | Reached level 19
  5993 | -5/Factory         | Reached level 20
  6047 | -5/Factory         | Sucked down chute
  6047 | -5/Factory         | Entered Waste
  6054 | -5/Waste           | Destroyed C-40 Crusher
  6062 | -5/Waste           | EMP discharged
  6062 | -5/Waste           | System corruption reached 10%
  6064 | -5/Waste           | Destroyed C-40 Crusher
  6080 | -5/Waste           | Spotted C-40 Crusher
  6080 | -5/Waste           | Spotted C-40 Crusher
  6085 | -5/Waste           | Destroyed C-40 Crusher
  6095 | -5/Waste           | Spotted C-40 Crusher
  6107 | -5/Waste           | Destroyed C-40 Crusher
  6153 | -5/Waste           | Destroyed C-40 Crusher
  6161 | -5/Waste           | Destroyed C-40 Crusher
  6162 | -5/Waste           | EMP discharged
  6176 | -5/Waste           | Upgraded with Utility slot (x1)
  6185 | -5/Waste           | Discovered new exit (range 16)
  6188 | -5/Waste           | Found Gamma Bomb Array
  6202 | -5/Waste           | Identified exit to Factory
  6208 | -5/Waste           | Entered Factory
  6209 | -5/Factory         | Loaded intel: 22 terminal locations
  6351 | -5/Factory         | Reached level 21
  6378 | -5/Factory         | Identified exit to Upper Caves
  6378 | -5/Factory         | Identified exit to Extension
  6508 | -5/Factory         | First assault squad dispatched
  6530 | -5/Factory         | Incoming assault squad redirected
  6533 | -5/Factory         | Fabricated Adv. Shield Generator (x2)
  6675 | -5/Factory         | Discovered exit to Factory (range 10)
  6709 | -5/Factory         | Local fabrication network quarantined
  6734 | -5/Factory         | Found Prototype Processor
  6734 | -5/Factory         | Identified Exp. Targeting Computer
  6843 | -5/Factory         | Fabricated H-66 Slayer?
  6893 | -5/Factory         | Garrison activated, responded to threat
  6949 | -5/Factory         | Reached level 22
  6984 | -5/Factory         | Entered Upper Caves
  7023 | -5/Upper Caves     | Upgraded with Utility slot (x1)
  7063 | -5/Upper Caves     | Learned location of 1 exit from Factory
  7146 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7203 | -5/Upper Caves     | Discovered new exit (range 9)
  7206 | -5/Upper Caves     | Identified exit to Upper Caves
  7301 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7337 | -5/Upper Caves     | Destroyed 7 combat bots
  7392 | -5/Upper Caves     | Entered another Upper Caves area
  7392 | -5/Upper Caves     | Accompanied by 2 allies
  7509 | -5/Upper Caves     | Discovered new exit (range 16)
  7514 | -5/Upper Caves     | Identified exit to Zhirov
  7629 | -5/Upper Caves     | Build established: Mutant
  7881 | -5/Upper Caves     | Entered Zhirov
  7883 | -5/Zhirov          | Discovered new exit (range 3)
  7891 | -5/Zhirov          | Met Zhirov
  7900 | -5/Zhirov          | Learned location of Testing (-3)
  7900 | -5/Zhirov          | Learned location of Command (-1)
  7902 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7910 | -5/Zhirov          | Found Alien Artifact
  7910 | -5/Zhirov          | Identified Integrated Dissipator
  7910 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7976 | -5/Zhirov          | Identified exit to Proximity Caves
  7976 | -5/Zhirov          | Entered Proximity Caves
  7978 | -4/Proximity Caves | Reached level 23
  8063 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8323 | -4/Proximity Caves | Reached level 24
  8384 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  8445 | -4/Proximity Caves | Upgraded with Propulsion slot (x1)
  8510 | -4/Proximity Caves | Spotted B-86 Titan
  8526 | -4/Proximity Caves | Destroyed B-86 Titan
  8596 | -4/Proximity Caves | Discovered exit to Factory (range 5)
  8807 | -4/Proximity Caves | Entered Factory
  8808 | -4/Factory         | Identified exit to Research
  8809 | -4/Factory         | Reached level 25
  8894 | -4/Factory         | Spotted B-86 Titan
  9115 | -4/Factory         | Fabricated Lrn. Terrain Scanner (x1)
  9150 | -4/Factory         | Incoming investigation squad redirected
  9163 | -4/Factory         | Build established: Scout
  9416 | -4/Factory         | Discovered new exit (range 5)
  9419 | -4/Factory         | Identified exit to Upper Caves
  9476 | -4/Factory         | Reached level 26
  9557 | -4/Factory         | First assault squad dispatched
  9648 | -4/Factory         | Entered Upper Caves
  9671 | -4/Upper Caves     | Upgraded with Utility slot (x1)
  9710 | -4/Upper Caves     | Attracted the attention of an 0b10 base
  9750 | -4/Upper Caves     | Destroyed 7 combat bots
  9751 | -4/Upper Caves     | Identified exit to Upper Caves
  9751 | -4/Upper Caves     | Learned Research terminal intel
  9751 | -4/Upper Caves     | Learned Factory terminal intel
  9751 | -4/Upper Caves     | Learned Armory stockpile data
  9751 | -4/Upper Caves     | Learned Research stockpile data
  9751 | -4/Upper Caves     | Learned 6 Proximity Caves zone layouts
  9751 | -4/Upper Caves     | Learned 6 Lower Caves zone layouts
  9751 | -4/Upper Caves     | Learned location of 2 exits from Lower Caves
  9751 | -4/Upper Caves     | Learned location of Armory (-4)
  9968 | -4/Upper Caves     | Entered another Upper Caves area
  9977 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9979 | -4/Upper Caves     | Discovered exit to Research (range 18)
 10230 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10384 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10537 | -4/Upper Caves     | Discovered new exit (range 14)
 10542 | -4/Upper Caves     | Identified exit to Warlord
 10566 | -4/Upper Caves     | Spotted B-86 Titan
 10621 | -4/Upper Caves     | Destroyed B-86 Titan
 10811 | -4/Upper Caves     | Entered Warlord
 10824 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10959 | -4/Warlord         | Met Warlord
 10959 | -4/Warlord         | Reached level 27
 10966 | -4/Warlord         | Opened Warlord's prototype stash
 10976 | -4/Warlord         | Found Prototype Device
 10976 | -4/Warlord         | Identified Exp. Focal Shield
 10980 | -4/Warlord         | Found Prototype Device
 10980 | -4/Warlord         | Identified Exp. Cloaking Device
 10984 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10987 | -4/Warlord         | Found Prototype Reactor
 10987 | -4/Warlord         | Identified Vortex Chain Reactor
 11196 | -4/Warlord         | Destroyed 8 combat bots
 11334 | -4/Warlord         | Warlord forces counterattacked
 11350 | -4/Warlord         | Spotted Executioner
 11363 | -4/Warlord         | Spotted Executioner
 11365 | -4/Warlord         | Found Prototype Ballistic Cannon
 11365 | -4/Warlord         | Identified Hvy. Autocannon
 11368 | -4/Warlord         | Spotted Executioner
 11387 | -4/Warlord         | Found Prototype Device
 11387 | -4/Warlord         | Identified Adv. Kinecellerator
 11400 | -4/Warlord         | Spotted Striker
 11400 | -4/Warlord         | Spotted Striker
 11401 | -4/Warlord         | Destroyed Striker
 11452 | -4/Warlord         | Destroyed 8 combat bots
 11456 | -4/Warlord         | Discovered new exit (range 8)
 11459 | -4/Warlord         | Identified exit to Proximity Caves
 11460 | -4/Warlord         | Entered Proximity Caves
 11600 | -3/Proximity Caves | Reached level 28
 11822 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11861 | -3/Proximity Caves | Destroyed 7 combat bots
 11881 | -3/Proximity Caves | Build established: Scavenger-Scout
 12017 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 12038 | -3/Proximity Caves | Learned Extension garrison access intel
 12038 | -3/Proximity Caves | Learned Factory trap positions
 12038 | -3/Proximity Caves | Learned location of 1 exit from Factory
 12038 | -3/Proximity Caves | Learned location of 2 exits from Upper Caves
 12048 | -3/Proximity Caves | Destroyed 7 combat bots
 12216 | -3/Proximity Caves | Entered Research
 12216 | -3/Research        | Accompanied by 2 allies
 12217 | -3/Research        | Loaded intel: 65 trap records
 12218 | -3/Research        | Reached level 29
 12220 | -3/Research        | Loaded intel: 19 terminal locations
 12248 | -3/Research        | Upgraded with Utility slot (x1)
 12340 | -3/Research        | Garrison activated, responded to threat
 12399 | -3/Research        | Incoming investigation squad redirected
 12487 | -3/Research        | Found Prototype Launcher
 12487 | -3/Research        | Identified Mni. Smartbomb Launcher
 12566 | -3/Research        | Found Prototype Processor
 12566 | -3/Research        | Identified Exp. Melee Analysis Suite
 12664 | -3/Research        | Discovered new exit (range 19)
 12693 | -3/Research        | Identified exit to Testing
 12715 | -3/Research        | Entered Testing
 12753 | -3/Testing         | Fabricated Imp. Dynamic Insulation System?
 12868 | -3/Testing         | Spotted PL-1TGOMC9BCG
 13014 | -3/Testing         | Found Prototype Device
 13014 | -3/Testing         | Identified Exp. Thermal Shield
 13038 | -3/Testing         | Found Prototype Ballistic Gun
 13038 | -3/Testing         | Identified Hyp. Multirail
 13044 | -3/Testing         | Discovered new exit (range 9)
 13049 | -3/Testing         | Identified exit to Research
 13049 | -3/Testing         | Entered Research
 13049 | -2/Research        | Warlord forces began assault on 0b10
 13051 | -2/Research        | Reached level 30
 13052 | -2/Research        | Reached level 31
 13060 | -2/Research        | Found Prototype Processor
 13060 | -2/Research        | Identified Exp. Core Analyzer
 13098 | -2/Research        | Discovered new exit (range 17)
 13159 | -2/Research        | Research machine network offline
 13305 | -2/Research        | Destroyed 7 combat bots
 13354 | -2/Research        | Spotted B-90 Cyclops
 13383 | -2/Research        | Spotted Striker
 13383 | -2/Research        | Spotted Striker
 13392 | -2/Research        | Destroyed Striker
 13407 | -2/Research        | Build established: Scout
 13407 | -2/Research        | Spotted B-90 Cyclops
 13460 | -2/Research        | Destroyed Executioner
 13471 | -2/Research        | Destroyed Executioner
 13477 | -2/Research        | Discovered new exit (range 22)
 13498 | -2/Research        | Spotted FA-NG0(L)
 13503 | -2/Research        | Destroyed FA-NG0(L)
 13521 | -2/Research        | Reached level 32
 13541 | -2/Research        | Identified exit to Access
 13551 | -2/Research        | Destroyed 12 combat bots
 13551 | -2/Research        | Found Prototype Processor
 13551 | -2/Research        | Identified Spectral Analyzer
 13560 | -2/Research        | Borebot progress halted
 13563 | -2/Research        | Upgraded with Utility slot (x1)
 13611 | -2/Research        | Borebot progress halted
 13619 | -2/Research        | Discovered exit to Access (range 4)
 13677 | -2/Research        | Spotted Executioner
 13679 | -2/Research        | Spotted Striker
 13685 | -2/Research        | Destroyed Striker
 13686 | -2/Research        | Destroyed Executioner
 13759 | -2/Research        | Spotted Striker
 13761 | -2/Research        | Destroyed Striker
 13766 | -2/Research        | Spotted Striker
 13766 | -2/Research        | Destroyed Striker
 13797 | -2/Research        | Destroyed Striker
 13800 | -2/Research        | Destroyed Executioner
 13977 | -2/Research        | Spotted Striker
 13979 | -2/Research        | Destroyed Striker
 14034 | -2/Research        | High security lockdown imminent
 14078 | -2/Research        | Entered Access
 14080 | -1/Access          | Reached level 33
 14218 | -1/Access          | Discovered new exit (range 16)
 14235 | -1/Access          | Reached level 34
 14263 | -1/Access          | Spotted B-99 Colossus
 14328 | -1/Access          | First assault squad dispatched
 14343 | -1/Access          | Incoming assault squad redirected
 14356 | -1/Access          | Incoming assault squad redirected
 14487 | -1/Access          | Spotted B-99 Colossus
 14638 | -1/Access          | Destroyed B-99 Colossus
 14657 | -1/Access          | Destroyed B-99 Colossus
 14935 | -1/Access          | Garrison activated, responded to threat
 15130 | -1/Access          | Reached level 35
 15594 | -1/Access          | Incoming assault squad redirected
 15636 | -1/Access          | Build established: Scavenger-Scout
 15968 | -1/Access          | High security lockdown imminent
 16048 | -1/Access          | High security lockdown engaged
 16194 | -1/Access          | Destroyed Executioner
 16204 | -1/Access          | Spotted Executioner
 16206 | -1/Access          | Destroyed Executioner
 16212 | -1/Access          | Spotted Executioner
 16214 | -1/Access          | Destroyed Executioner
 16293 | -1/Access          | Destroyed Investigator
 16294 | -1/Access          | Destroyed 8 combat bots
 16299 | -1/Access          | Spotted Striker
 16300 | -1/Access          | Spotted Striker
 16305 | -1/Access          | Destroyed Striker
 16307 | -1/Access          | Destroyed Striker
 16313 | -1/Access          | Reached level 36
 16335 | -1/Access          | Spotted Executioner
 16336 | -1/Access          | Spotted Executioner
 16339 | -1/Access          | Destroyed Executioner
 16340 | -1/Access          | Spotted Executioner
 16340 | -1/Access          | Spotted Executioner
 16340 | -1/Access          | Spotted Executioner
 16342 | -1/Access          | Garrison activated, responded to threat
 16343 | -1/Access          | Destroyed Executioner
 16345 | -1/Access          | Destroyed Executioner
 16346 | -1/Access          | Destroyed Executioner
 16348 | -1/Access          | Destroyed Executioner
 16381 | -1/Access          | Destroyed 30 combat bots
 16418 | -1/Access          | Found Prototype Launcher
 16434 | -1/Access          | Destroyed 7 combat bots
 16435 | -1/Access          | Destroyed Executioner
 16474 | -1/Access          | Destroyed 9 combat bots
 16542 | -1/Access          | Scanned by Researcher
 16546 | -1/Access          | Destroyed Investigator
 16627 | -1/Access          | Spotted Executioner
 16627 | -1/Access          | Spotted Striker
 16631 | -1/Access          | Destroyed Striker
 16635 | -1/Access          | Sterilization system engaged
 16638 | -1/Access          | Destroyed Executioner
 16647 | -1/Access          | Destroyed Executioner
 16647 | -1/Access          | Spotted Executioner
 16649 | -1/Access          | Destroyed Striker
 16649 | -1/Access          | Reached level 37
 16650 | -1/Access          | Destroyed Executioner
 16718 | -1/Access          | Identified exit to Surface
 16728 | -1/Access          | Destroyed 30 combat bots
 16864 | -1/Access          | Destroyed 8 combat bots
 16935 | -1/Access          | Ambient heat levels rising (+10)
 17023 | -1/Access          | Spotted B-99 Colossus
 17062 | -1/Access          | Destroyed 7 combat bots
 17085 | -1/Access          | Ambient heat levels rising (+10)
 17092 | -1/Access          | Destroyed B-99 Colossus
 17235 | -1/Access          | Ambient heat levels rising (+10)
 17385 | -1/Access          | Ambient heat levels rising (+10)
 17386 | -1/Access          | Destroyed 15 combat bots
 17535 | -1/Access          | Ambient heat levels rising (+10)
 17685 | -1/Access          | Ambient heat levels rising (+10)
 17773 | ***                | Escaped!

 Last Messages 
---------------
17617_ Y-72 Warden heat damages Broken Adv. Heat Sink.
17620_ Y-72 Warden heat damages Broken Adv. Heat Sink, Unknown Protection.
17621_ Y-72 Warden heat damages core (-27).
17649_ Imp. System Restoration Module purges 1% of system corruption (2%).
17653_ Imp. System Restoration Module purges 1% of system corruption (1%).
17655_ Imp. System Restoration Module purges 1% of system corruption (0%).
17685_ ALERT: Ambient heat levels +10.
17691_ Acquired 18 matter. <x2>
17724_ Acquired 36 matter.
17734_ Garrison Access disabled.
17735_ Acquired 18 matter.
17738_ Acquired 10 matter.
17738_ Acquired 8 matter.
17746_ Acquired 18 matter.
17747_ Repair Station disabled.
17748_ Acquired 18 matter.
17751_ Recycling Unit disabled.
17756_ Acquired 11 matter.
17757_ Acquired 7 matter.
[Achievement: True Cogmind]

 Map 
-----
+----------------------------------------------------+
| ##          ""#################################### |
| ##"""""     ""####################     %  ######## |
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| ##"""""      T####################  "     ######## |
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| ##"""""     ""####################  """!! ######## |
| ##  ?         ####################    !%![######## |
| ##            ####################]   !!! ######## |
| ##            ####################        ######## |
| ########+####+######################+############# |
| [ [ !      =   *    [!*   %%%                      |
|   !!*     *   = !   |[| %    %               [     |
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| ######            ###!!%=|%= ""##############%*### |
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| ######       """  ###      ==""##############%=### |
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|      ### #####      ==!#[=!== [             =      |
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| *    #########         ###########   !  [     #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          90
Energy Capacity            1500
Matter Stores              450
Matter Capacity            650
Sight Range                17
Robot Scan Range           26
Terrain Scan Range         24
Terrain Scan Density       310
Power Amplification        60
Corruption Prevention      12
Armor Coverage             400
Resistance: KI             30
Resistance: TH             20
Thermal Conversion         60
Weapon Cycling             25
Evasion (%)                58
Targeting Accuracy         8
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   66
Matter Filtering           30
Energy Filtering           30
Kinecelleration            50
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
 Imp. Dynamic Insulation System | -6/Factory     | Hacked
          Adv. Shield Generator | -5/Factory     | Hacked
           Lrn. Terrain Scanner | -5/Upper Caves | Hacked
               Imp. Arc Thrower | -5/Zhirov      | Free
              Assault Drone Bay | -5/Zhirov      | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
                   G-47 Trooper | x3 | -7/Factory | Preloaded
            Imp. Gravmag System | x2 | -6/Factory | Preloaded
                    H-66 Slayer | x2 | -6/Factory 
          Adv. Shield Generator | x2 | -5/Factory 
                    H-66 Slayer | x2 | -5/Factory 
           Lrn. Terrain Scanner | x1 | -4/Factory 
 Imp. Dynamic Insulation System | x2 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
True Cogmind

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Levels Raised              36    | .    .    .    .    1    1    2    .    1    .    2    3    1    1    1    1    2    3    .    2    .    .    .    2    2    .    .    1    1    1    .    3    5    
  XP Earned                58296 | 3000 130  750  200  850  1950 2825 500  1050 650  2599 4872 1139 1674 650  1250 3481 4020 139  2827 471  495  220  2912 2121 361  702  653  2102 986  626  4649 7442 
  XP Spent                 56980 | 2975 .    .    .    1485 .    4470 .    1480 .    3040 2000 2800 .    2215 3385 440  4030 3005 565  2560 .    .    2100 .    2600 .    2000 165  2900 .    4450 8315 
Upgrades                   121   | 10   .    .    .    5    .    8    .    10   .    12   2    2    .    6    7    2    7    3    3    3    .    .    2    .    1    .    4    1    1    .    2    30   
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | 1    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    .    1    .    
  Weapon Slot              3     | 1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           37    | 1    .    .    .    1    .    .    .    .    .    2    .    .    .    1    1    .    2    1    1    2    .    .    .    .    .    .    2    1    .    .    .    22   
  Heat Dissipation         16    | .    .    .    .    .    .    2    .    1    .    2    .    .    .    1    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Mass Support             2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Inventory Capacity       5     | 1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Sight Range              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             13    | .    .    .    .    .    .    1    .    8    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ranged Accuracy          6     | 1    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Protomatter Created        9677  | .    45   57   .    .    46   27   .    28   .    13   139  .    53   161  87   341  208  174  83   199  29   .    666  184  263  366  340  689  175  70   1678 3556 
  Integrity Restored       12928 | .    61   171  .    .    138  81   .    84   .    264  357  171  350  465  222  698  574  158  202  422  43   .    761  387  359  811  428  887  255  247  836  3496 
    Core                   9946  | .    61   171  .    .    138  81   .    84   .    264  357  171  241  348  222  502  385  .    170  319  31   .    605  369  154  577  220  686  194  178  641  2777 
    Parts                  2982  | .    .    .    .    .    .    .    .    .    .    .    .    .    109  117  .    196  189  158  32   103  12   .    156  18   205  234  208  201  61   69   195  719  
Protomatter Decayed        9204  | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    114  .    19   2    78   .    297  52   72   93   834  435  91   57   3570 3471 

 Game 
------
Seed              MakeshiftHardcellTearclaws
  Manual?         0
Play Time         04:53:07
  Cumulative      375.7 hours
  Start           2021.06.11 @ 11:19:56
  End             2021.06.11 @ 16:15:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          0
  Total           25
  Types           22/0/2/1/0/0/0/0/0
Lore%             82
Gallery%          87
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: db5580d2-f66a-4974-b8f0-a2dd3cf80699